#Helldivers
1 messages · Page 4 of 1
Is this from TheRussianBadger?
Probably. Fits his usual schtick.
Beautiful. @fallen ridge Today's PO is 500 bugs, so your friends that are new will have plenty to do.
oooh good to know! thanks for the heads up Lunar
a good fire safety officer sets fire to everything that isnt a helldiver
Perhaps, but I suspect if I brought out the full fire loadout, I'd be on fire soon enough
doesnt sound very useful tbh
For the terminally online patriotic
It's just kinda of neat to see how it's going, and track what's available without having to boot up the game itself
It Haa helpful comparisons with every warbonds gear, which is nice
Need to explore it more
It's incredibly well made!
I can also check the superstore very easily
Ooh the firefighter armor is on. I need to snag it.
i bought all the fire armour
idk why
i just did
i probably will never use heavy fire armour because i dont like how slow it makes me
i love it, it has the best fire damage mitigation cuz of the increased health
would an incendiary damage machine gun be too much
uh oh
We have the heavy flamer for that
The illuminate front seems to be growing out of control
what looks like a semi-auto lasgun, a rocket launcher secondary, grenades that fly toward targets and a fucking backpack nuke
I love this warbond already
apparently the armour modifier is an explosion on death
but i havent seen that confirmed anywhere, and if true, needs testing to see if fun or stupid
Ok the portable hellbomb sounds hilarious
it really does lol
also major patch dropped today https://store.steampowered.com/news/app/553850/view/505065569774469741?l=english
lots of great changes
that hellbomb stratagem is something that could either be fucking hilarious or a very situational tool, depends on things like cooldowns and if its a limited thing
I mean, I imagine you aren't taking the portable hellbomb unless you want to have a fun time
...thats its new nickname, the party pack
lol amazing
"I brought the party pack!"
"We're throwing a party?"
"You bet we are!" Timer ticks down
please note: super earth are more than capable of just making a hellbomb orbital
they just wont
for "budgetary reasons"
An orbital nuke strategem isn't off the table tho. HD1 had a nuclear missile strategem which was (obviously) very dangerous to use. I could see it coming back somewhere down the line if the war escalates more.
we have mininuke warheads for the arti guns
(Also to mention, I really want bomber aircraft as well if the war escalates. Elite units calling bombing runs behind enemy lines is really cool of a concept.)
thats... eagle 1
Nah, eagle-1 is a multirole strike spacecraft. I'm talking strat bombing, carpet bombing. Heavy payloads from a bigger aircraft.
Like a Superfortress plane for example
There is in fact a POI where you can find a gigantic bomber aircraft that crashed into the ground, so the concept is in fact in the game in of itself 
i get what you mean actually
a support aircraft hovering over the map as a strategem
or booster actually
Something like that yeah. Something that's designed more specifically to smash bases, fortified positions, and maybe even damage bigger enemies down the line. Eagle-1 is great at area denial and striking targets if thrown correctly, but she lacks a lot of the destructive power that a proper bomber would accomplish.
I'm talking bigger bombs, bigger than 500kg's, and more bombs in total.
(I think she's had enough of us making the eagle fighter so cramped
)
It would also really hammer down that the war is escalating in the future if the "behind enemy line" units had more access to things that the SEAF main forces were using. Putting more serious funding into the cannon fodder drop troopers.
ah.
it is incredibly easy to damage yourself with this
its really fun lol, biiiig boom
the new lasgun will literally kill you before it runs out of heatsink
(in light armour)
it has 2 heatsinks, im not sure why
you can manually change them if you want tho
it does set you on fire fire when the heatsink does die tho
fire resistant armour seems to have an effect, it does feel like you take less damage while its heating up, not sure if thats true, just my feeling
once the heatsink is gone, you're on fire, it definitely has an effect then
its pretty funny to stand there and just keep shooting while on fire tho lol
"The fire searing my flesh and skin may be bright, but my hate for the enemies of democracy burns brighter!!!"
-a helldiver, EST 40 seconds before becoming a pile of ash
im gonna test if i can suicide a bug hole to death
YOU TOTALLY CAN
i needed to walk into (as in fall into) the hole tho
wow the range on the suicide grenades is shit
i was standing on the edge of a hole and it didnt destroy it
its hard to tell exactly how effective that armour is but i think on the whole its really not worth it
Guess that means the best way to serve super earth is to stay alive!
Don't commit suicide, kids. Not fun.
it is also considered improper wastage of Super Earth Resources, and your relations will be fined.
yeah so far my opinion on this pack is this: its fun, funny, but not even close to the top of what i'd recommend as a priority for new players. thats still democratic detonation
the armour and two guns ive used are more gimmic than practical, tho i've yet to try the grenade and portable hellbomb, i dont think they will change my opinion on this pack
The pack is very aesthetically pleasing I will say, the armors have a kind of 40k gothic vibe with one of them being kinda doctor doom inspired as well. The only thing that seems kinda odd about the pack is that we got a laser rifle, which seems kinda anti-thetical to us being more expandable than usual.
It's also ofc bright yellow and decked out in a buncha tinfoil, which also clashes
I'd expect more like a... actual lasgun in this pack, similar to the 40k lasguns. Semi-auto, more intense heat, punctures through tougher armor, etc.
Bayonetted maybe, but that might make the constitution more obsolete than it always is (even if I will still use it regardless)
The constitution is a joke meme gun
I agree with you tho about the laser gun, in use it fits but the look doesn't
I mean, the Constitution really isn't a meme gun, it's just outdated. I bring it on serious missions and I think it's really reliable, what with its 99 spare bullets with the full ammo booster, and the ability to jab light enemies that get too close in a pinch.
It's fun to use and is surprisingly effective for what it's worth. Sure you could bring the superior "Counter Sniper", but I don't vibe with it very well.
The only place I refuse to bring the rifle is on squid planets. The big illuminate dudes are too tanky with the normal weapons, and it gets frustrating not being able to do anything since they require more "volume of fire" than the other factions.
Yarp, crap vs illuminate
Fun vs bots and bugs
Wouldn't take it on anything higher than a 5 tho
You'd be surprised with the type of crazy playstyle I have 
I'm a demoknight at heart
the idea is that when u heat it up a lot, u can reload to instantly remove the penalty of the gun
to reduce the damage taken from it u can use any fire resistance armour + vitality booster
that will allow u to use the gun up till it sets you on fire
otherwise, just using it normally with a lot of stims will work too because its a vvery restrictive build to benefit the sickle
It's an unlimited ammo medium armour pen gun still
Worth the build
I'm gonna be using it a lot
Take the fire resist armor and the vitality booster, it wont damage you at all untill the heat bar is full
It shreds overseers, and I love it
ye
also you can use the siege ready passive to get an extra rocket for the rocket pistol
but you only get one back from regular ammo box and from resupply pods, which makes sense. its insanely strong
i love it
if i take it im using a resupply pack

Yeah the direct hit damage is insane. It's like a more controllable precision strike, which it itself can't hit weakpoints under normal circumstances
yeah
insane
this is a very fun pack, but its not one i can recommend? like, its all high-risk, high-reward
i still strongly recmmend democratic detonation as your first pack
Oh yeah, this is a pack for people who have a lotta experience. Aim, armor management, and purposefully setting yourself into very dangerous but useful plays
I've found that the explosive armor isn't all that useful on squids or bots, since the overseers (the guys you really want to use the explosion on) just kinda push you away. And bots are long range, so that's a no-brainer.
yeah...
the armour is meh at best
tho it is funny to walk into a bug hole and kill it XD
but thats a very situational thing
Bugs tho, it looks really useful. There was a time yesterday when I was getting swarmed by like 30 hunters and I wished I could have taken it 
Would have saved any team mates from some extra hunter troubles
yeah that is one perk
what i would have done with that pack is make the armour have a chance of not using up a reinforcement
then suicide would make more sense as a strategy
That seems fair, yeah
A servant of democracy doesn't count as manpower, we just are 
If they're going to keep the armor as is tho, I would like it if they upped the damage on it so it can severely damage or kill heavy enemies
Running into a bunch of small or medium enemies and exploding seems pretty weak and not a fair trade
someone mentioned taking on the effect of the grenades you held, which makes sense to me

Thats a cool idea
Ngl, now I'm imagining someone bringing the throwing knives. They explode and the amount of knives they have left just flies out like shrapnel 

what i like is that it complements my build for bugs perfectly
i basically play as a arsonist XD
so fire armour is always on me
yeah fire armour is great
The Game Master speaks!
To celebrate our first anniversary, Game Master Joel sat down to share his favorite community moments from the past year in the Galactic War—the wins, the losses, and everything in between.
this is fun
Well they hit the ultimatum with a nerf
Siege-ready armor no longer works with it. The full ammo booster also no longer works with it apparantly.
I kinda get it too, it's a very strong secondary, and even with 2 ammo it's enough to take out half a nest and a charger
I don't particularly enjoy it myself. It just feels like more artificial risk for about the same reward. Picking up regular ammo boxes also still trivializes the ammo nerf.
Using it against anything else other than nests/bases/encampments requires a lotta precision, and this doesn't exactly solve the issue people had, which was "it trivialises side obj's".
I get the nerf, but yeah, still utterly trivialise some objectives
I'm always gonna bring it still
The DE Sickle also got a rework, and now it does the whole ramp-up from light pen to medium pen thing, which I don't particularly enjoy either. (I liked that it would do straight damage and would do more the longer you held it down)
They also added an ability to have AP4 (which is heavy armor pen) at a full overheat, which is... neat I guess, but not why I'd bring this weapon.
I don't like that change, yeah
I understand it, I thought thats how it was supposed to work from the start after all
Changing the ap mid shooting is unreliable and hard to predict tho
I'm also hearing reports that people are experiencing difficulty to use it unless you spec entirely into a fire resist loadout now, when before it was an optional but useful sidegrade
Lemme get a screenie of the stats rq
I know the stats, I'm in their discord
I have it plumb announcements to my private server too
But yeah, I don't know how anyone without the fire armor could go up to full charge before the patch. Now they made it even harder to access for people without fire armor.
So you'd need to get another warbond anyways before you use the weapon in this warbond. Which alienates it from the pack's theme even more than it was.
10 damage a second for the AP3 doesnt' feel very reliable yeah
It's why I love this warbond but obviously cannot recommend it to new players
I still strongly recommend democratic detonation first actually
I didn't buy the premium for HD2, so my first warbond was the steeled veteran pack. I'd reccomend Democratic Det or the winter themed one more myself, but I remembered how cool it was when I first unlocked it
Wait, was the first (base) warbond a free one, or am I misremembering?
Been almost a year since I started playing
the more than 3 page one is the free one for all players, yes
the thing is, i recommend democratic detonation first because i feel that the weapons you get provide the most bang for their buck in terms of gameplay variety, predominantly due to the fact that they provide you the ability to make your primary and secondary pop holes and fabs, which until now i think is the only pack to do so
this allows for more versitility with your other weapons and grenade slot
also one of the few one handed primaries
huh the changes to the double sickle really dont feel right
like its still good? but because medium armour only happens sometimes, its kinda harder to use, in not a fun way
also it now damages you in fire resistant armour and vitality when its at 90% overheat
not a lot but it does
dont really have a problem with that
ultimatum changes seem fine tho
i get it
still really strong
Well yeah, the ammo change just seems more redundant than anything else. It doesn't really feel like it fits the niche for like... any of its criticism?
Like, people complained about how it makes things trivial in regards to side objs such as the normal towers. So, they, nerfed its ability to be fully supplied on start? 
It seems more like a hit to the AT crowd than it does for the side obj crowd, and I hope Arrowhead realizes this
It's an attempt
Tbh I think it probably would work better as either a grenade or using grenade ammo boxes
Or as a support weapon
Like make it an eat style weapon, disposable pocket destruction
Grenade ammo boxes would be a nice touch
Those are typically rarer
Still disagree on removing the hellpod optimization thing on it tho. I don't think making exceptions to the ammo booster makes any real sense.
I wish more people understood my opinion that the DE Sickle doesn't really match the warbond's theme 
I know the theme is "self-damage", but it doesn't match it aesthetically, and it moreso seems to match the fire resistance brand of warbond in practice
I love the thing don't get me wrong, but it seems... off, the more that I think about it. Too expensively designed for a death cult.
You do have some great points
They're a little controversial at times, but I try. 
Tbh I think it should do damage around the diver as well when it gets that hot
Or has a chance to explode at max overheat
That's if they want to keep the self damage theme
What they should do with it at present tho is give it two firing modes, one "safe" cooler, low damage mode and one "unsafe" very high damage mode
And reduce ices to 1 spare
Or zero spare actually
I agree with that, there definitely should be more to it as it stands. I remember pre-rework mag-dumping the thing like a minigun and stimming to avoid the fire.
Weird that it felt really balanced against the illuminates
But it's kinda in a weird place right now
Uh
Yeah
It did
I hope that if we eventually get that minigun strat, is that it'll be like the pre-reworked Las-17. I had a lot of fun being Heavy TF2. 
Aw man, I really hope we get the healing and repair beam stuff some time soon. I wanna be medic or engineer maxxing all the way.
Oki! GL mega, good chats
i am now back home
I played with the eagle storm for the first time right now. It uh, does not work well at all with my playstyle I've quickly found out.
oof
Getting killed by three separate strafing runs one after the other is not fun. CAS doesnt work well when standing amongst the enmies, who woulda thought 
CAS?
Thats essentially what eagles are. Close Air Support. The strafing run draws very clear comparisons to the A-10 Warthog GAU runs.
oh close air support
yeah i wish we had controll of where they attacked
its less bad than when 380s rained randomly from the sky tho
Thankfully yeah, that was a massive oversight

Fuckin Illuminates. They're the only faction designed as being as anti-solo as humanly possible.
Gotta bring gun buddy and a sentry or three
the game wasnt meant to be a solo game too
While it wasn't meant to be a solo game, the option has always been there since the first game
The cyborgs in the first game are tricky to do solo with their cyberdogs and berserkers, but at least it seems fair since you can find ways to counter both
But good luck fighting the illuminates in HD2 solo. There's no strategy whatsoever that makes it easy. Even with the sentries, it's an uphill struggle all the way imo
Bots solo is really fun. Bugs solo is kind of a slog, but it's doable if you plan right and get some good luck on RNG.
bots and bugs are fine solo, it of a challenge on high difficulties but thats why they're high difficulties
the illuminate however, they were a genuine struggle for me solo on level 1 missions, when i was first testing them out
there are just too many voteless
i'd do better now but theres just an overwhelming number of voteless, all the time, at every difficulty
and you think you kill them all only to find a single one come from behind and swipe you
Against the hordes the best strategy I found is flame turret or the first turred with a very small cooldown and staying mobile
So like, jetpack
also flame impact grenades do a good job in thinning the packs
Good choices, of course
I really just wish Arrowhead would give the voteless better spawn locations, and prevent them from phasing through things
The voteless are everywhere, and the overseers could at least be tolerable if I had any downtime to sit down and get my bearings.
There's no downtime on illuminate planets, yeah
The enemies kinda just swarm you as well. I was really hoping for smarter enemies from the squid faction, since they're like the "super smart aliens" faction. The entire thing revolves around walking at the player or swarming you, or buzzing around you like flies that want your food.
I actually like the harvester since it's the only enemy that follows a unique design principle, and while it's still dumb with the way Arrowhead designed its shield and armor mechanics to resist airstrikes, I can appreciate that its weakpoints work
As I understand it, we killed all the smart aliens in the last war
All that's left are the dumb ones
Could be wrong there
It is good to note that the overseers are actually more akin to higher diff enemies from the first game
The lower tier illuminates made up of smaller harvesters, a slow build-up sniper unit, and the watchers
The staff illuminates don't usually come up until I think... diff 4 or 5 from the first game? And they usually come along with the shield ball thing.
Needless to say, there isn't very much buildup to fighting the medium-tier enemies since the only things you fight below that are zombies and a spotter droid
I was going to say something else, but now I'm realizing that the overseers may have the same design principles as devastators and the regular sized bugs. We may fight even harder enemies if they follow a similar tutorial structure which the other two factions have with their standard units for their heavy units 
Devastators and Berserkers for example offer an introduction to rocket, rapid fire, and melee units for their faction, which the hulks and light tank do
The bugs have a whole lot of overlap with each other as another example. Warriors give experience to fight brood commanders, brood commanders are relatively similar to chargers, bile spitters introduce similar moves to bile titans, etc.
Anyways I went off track and got off on a tangent. I hope they fix the bugs when the new units come out.
Womp
That's unironically badass
The content is almost here
lol
oh RIP
my build against illuminates is sentry spam
mg sentry, gatling, guard dog, flame or autocannon
find a mg43 on landing
sickle or any light/med pen weapon is gud enough to deal with voteless
mg for overseers and harvestors
Alien bastards are gonna get it now.
Okay, it was funny at first, but now it's actually just insulting.
Give the fans SOMETHING besides radio silence. People are not appreciating the trolling anymore. The joke has outstayed its welcome.
It's a shitpost. They've said nothing on Twitter since Jun 2023.
my Assault Pyro
breaker incen, dagger, incendiary grenade, stratagem flamethrower
better helmet
Top one looks like a Death Korps of Krieg soldier, and the bottom one looks like Tech from The Bad Batch.
Both look cool!
Thanks
it really sucks how some armours have very similar colour sets, but subtly different enough to make them look wrong still
Super earth Neville Chamberlain: PEACE IN OUR TIME!
bug hitler plotting the annexation of the rest of space czechoslovakia:
Helldivers board game is being made https://gamefound.com/projects/steamforged-games/helldivers-2-board-game
hmm, i feel like a lot of the game boardgame crossovers focus more on miniatures than on the games quality
can hope this is better of course, but i'm starting skeptical haha
Yeah I had issues with the frostpunk boardgame
At least it isn't the 50/80 USD plastic drinking mugs from DRG.
yeah for sure, that was wild, "1 mug, for the price of the whole game"
There's no information
Moradesh? More like Lessadesh amiright?
(The planet has been destroyed)
Undemocratic place anyway
Somehow I would still fail that
Patch notes and buffs but in a dev video format! https://store.steampowered.com/news/app/553850/view/578254855150240184?l=english
Auspicious Tuesday fellow Helldivers. Release Captain Carlberg here with the latest and greatest from Super Earth High Command Overview Balancing Crash fixes Balancing Primary weapons SMG-32 Reprimand Spread decreased from 50 to 40 SG-8S Slugger Spread decreased from 20 to 6 Damage increased from 250 to 280 AR-23C Liberator Concussive Fire rate ...
Video can only be viewed on twitter.
🛠 Support incoming! ⚙️
Incoming! Major update! Buffs! Performance fixes! More! This time in very democratic video format!
Watch the full video and read more here: https://store.steampowered.com/news/app/553850/view/578254855150240184?l=english
Thanks mega 
I already had it linked lol
New warbond too!
Lever action, laser revolver, dynamite nades, a hoverpack
That booster tho... either gonna be awesome or shit
It has a chance to drop samples on big enemy kills
If it's just common samples, who cares, but if its rares?
Striders can now jam stratagems

This is Helldivers 2 gameplay
#helldivers2
they're a side objective, not a random spawn
...yet?
you can see their walking path on the map
honest look like a really fun challenge i cant wait to fight
unless i drop next to one and dont have an RPG ready yet
I’m sure they would add it as a normal spawning enemy which would be interesting.
idk if it makes sense as a normal spawning enemy, part of the fun is the ability to throw strategems. Having side objectives where it turns off is neat, but Idk if i'd want it as random haha
I mean if it was on higher difficulties it could work
I've spotted one as an optional on level 10
But it's been a busy day, no idea if it's on lower missions
🛠 Support incoming! ⚙️
Incoming! Major update! Buffs! Performance fixes! More! This time in very democratic video format!
Watch the full video and read more here: https://store.steampowered.com/news/app/553850/view/578254855150240184?l=english
huh, the sta-11 (killzone smg) is one handed now
its still not a great smg, but that does make it way better
reprimand is not one handed >:(
nice to have some variety with 1-handed primarys tho
The best change is lowkey how they rearranged the order of the stratagems to make some fucking sense
My muscle memory is way off now tho, but yes it's infinitely better
The bizon? That one was always one-handed
Jammer strider seems to only scramble input but not disable them entirely
oh that's good to know
Like the cognitive disruptor from the illuminate
I have one question.
How do you deal with the very bullshit incendiary automation units? Should I actually try to get the fire resistant armor? Does it help?
fire resistant armour, yes and yes
think about it
most of their damage is fire related
the fire resistant armour reduces fire damage by 75%
its a no brainer
Yeah, I was kind of hoping you'd say it was useless because the rest of that warbond is kind of ass
IDK most stuff on it seemed kind of meh to me
fire resistant armour alone is worth it, always was
If I have to use fire the flamethrower and the impact nades are plenty, all I see in there seem clunkier or less useful
But maybe I'll change my mind as I unlock stuff
with flamethrower strategem being really strong, its a great combo, and the fire primary you have a flamethrower at all times, the flamer pistol is more limited but you can set fire to things while running away
its essential in combo with the double edged sickle
the self damage it does? its fire damage
you're sleeping on a real winner warbond bud
I guess if you plan to use the self damage sickle it's a neat combo against bugs.
I'm not a huge fan of self damage weapons in general
its easilly the strongest primary now
tho it lacks utility of explosive or one handed
I'll give it a try, since the armor seems to be basically almost a necessity in the new Automaton missions anyway
So I'm gonna have to get the warbond anyway
its risk reward, but if you bring the supply pack, vitality and experimental stim boosters, you can just sit there, on fire, for an extended amount of time, mowing down enemies for a good long while without reloading
its fucking hilarious, tho very impractical lol
Another thing to note about the fire bots, pretty much all of their units besides the striders (not counting the convoys), tanks, and the berserkers, are replaced with a unique variant
Heavy devastators are equipped with a high damage incindiery shotgun for example, and they will just rip right through you if their shells land, like the normal shotguns. Fire Heavy Devies can and will one-shot you.
All infantry have a unique weapon set, and the small infantry even has a single new unit. I also count the Hulks as heavy infantry, so they count towards this too.
My normal strat against bot is absolutely shredded by these dudes.
I usually rely on heavy armor, Antimaterial rifle to deal with the heavy unit, smg and balistic shield for the medium and light ones.
Then I leave the fabricators to my teammates or I use stratagems to engage them.
The problem with this is, that when every medium unit can set you on fire with a glancing shot, heavy armor or shields don't matter much
Most of the non-fire armor playstyle relies a lot on precognition to dive as you catch fire, and a lot of in-depth understanding of AI reaction times. It's a bit harder now since they tweaked the AI to be more alert for the last part.
I mean I will grab the fire armor, it's good to have in my back pocket in general
Well ye, it's just good to have a dynamic playstyle, especially in this game
Fire armor is also just really good, especially with full flame playstyles, and fire planets. Do reccomend.
it is also good to know, the shells of the heavy devastator also shreds you in heavy fire armor. It does a lot of damage.
In the meantime I have been running the 50% resistence to fire gas and acid but it's still pretty thought, especially since it's a light armor
Oh yeah the killzone armor, I haven't really had the chance to buy the first set yet
No problemo 
There is a fire Heavy Devastator unit with a slow-firing machine gun too
i've had limited sucess with the directional shield
it does work but some glancing shots still get through and set you on fire
regular bubble shield helps
I like running a heavy pyro setup when i fight bugs and illuminate, lets me stand in my own patches of fire and burn down everything in the name of LIBERATION

Against bots i pack the HMG and heavy armor cuz armor is a pain to deal with without it
I use a med ap primary and a rocket launcher of some kind
Wish the rocket pod stratagem wasnt so unreliable, it misses so much and it irritates the hell out of me
Really? I was finding great success yesterday, I need to use it more
Vs bots that is
It is pretty good against tanks in particular
I get pretty inconsistent results but tanks often are the best target.
Harvesters hulks and factory striders are what it always struggles with
That's fair, haven't tried it vs striders
Usually kill em faster with other things lol
I use light pen loadouts against bots since it's really satisfying pulling off headshots, and I really hate the stagger that medium pen weapons have on them which prevents me from getting headshots
Getting a quick kill on heavy devastators can be life or death 
https://youtu.be/lLmKRDU6Spc?si=K-Ht9h1j8-SmrzbG
Has several references to the game.
Spacedock delves into anti-orbital weapons and planetary bombardment.
THE SOJOURN - AN ORIGINAL SCI-FI AUDIO DRAMA:
https://www.thesojournaudiodrama.com/
BECOME A CHANNEL MEMBER:
https://www.youtube.com/channel/UCfjaAUlTZRHJapJmCT6eyIg/join
SUPPORT SPACEDOCK:
https://www.patreon.com/officialspacedock?ty=h
MERCHANDISE:
https://teespring.com/e...
The ion cannon from Star Wars looks really funny, but it is really cool that it can disable star destroyers completely for a time
It's an EMP gun essentially. If a nuke fired off and denotated into the atmosphere can knock out a country (or a few for larger ones for total coverage), then a concentrated blast at a star ship brimming with power is easy (outside getting past a planet's atmosphere).
Quite a few ships are also outfitted with Ion Cannons as well
Idk about canon material, but iirc Y-Wings can be outfitted with them, going by some of the older EU stuff
Only they're a lot smaller 
The Interdictor-Class Star Destroyer also has some outfitted on it
Has Super Earth ever been invaded by any of the hostile factions? 
That would be a really cool turning point moment in the story of the game.
In the first game, it was very much possible for Super Earth to be invaded and the community would end up losing the war and having to restart it again
You get the bad ending of "well we better pack our bags and go make a new Super Earth"
Which I believe is the actual canonical ending
hah, that's fun
Wait, really? So the old Earth just gets bodied and the human race is like "eh, we've got a spare"? 
"Switching to your back up Super Earth is faster than reloading"
yeah pretty much
super earth we currently have is super earth 2
https://helldivers.wiki.gg/wiki/Galactic_War wait, that didnt happen? we won?
OOOH OK
In the meta game, there were countless wars that lasted around 20-30 days. The end of each war reset the progress back to the beginning. A war could end with the players either completely eradicating their enemies or failing to fight back and Super Earth being destroyed.
Canonically, the war is said to have lasted around 40 years and ended with Super Earth defeating all the other factions.
I'm kinda curious to see what else the Illuminate get, atm they feel somewhat straightforward compared to the bots and bugs. Not that they are easy to fight but that they don't seem to have a lot of units
they have 4 units, one being a variant of another
but they're also clearly not here in full force yet
also clearly need more time to bake in the development oven
yeah understandable
The squids are incredibly disappointing to me atm, I really hope whenever the new uprate drops, it's a good rework
The squids are the worst enemy faction I think I've ever fought against in any video game that I've played
Which is quite the accomplishment since I think the bots are one of the best in comparison. The duality of arrowhead.
The design principle of the enemies is just so... fuckin' boring. It boils down to: Squishy enemies that swarm you, and really tanky enemies that requires the same volume of fire for all those squishy enemies, since the armor values on the overseers are just weird.
thats bots and bugs in a nutshell
although yeah i dont like the way armour on the illuminate works
I mean not really. At least the bugs have the hunters, which do flank tactics to spice up the gameplay, in spite of how frustrating they are. The spawn rates of the bugs are also a lot more fair than the voteless, who just kinda appear out of thin air when turning corners.
only in cities
cities just have infinite spawns
which is really fucking frustrating, i wont lie
but bots and bugs do it too when you face them there
Which is where pretty much all squid related planets take place on as well, which is the frustrating part
yeah
they're still clealry in the early stages of development, both in terms of warfare and actual development tho
But I do disagree. I honestly haven't had much issue with bug spawn rates in cities. I think the way the voteless spawn in is much different, and much more numerous than the bugs.
The only other time I've had a spawn rate issue is on bore rock, from what I can recall. The spawn rates in that jungle planet were just really bad.
Definitely 
HD2 doesn't usually overload me. But solo on bore rock certainly did.
It was a hunter strain as well, so every endlessly spawning patrol was filled with hunters
At some point I need to pick up this game on my PS5.
When you do, give me a shout, I'd love to play and help you learn
Thanks!
I wanna play it too 
Join the helldivers!
Oh God, not again...
This is where the PTSD kicks in for the entire fandom, lol
Oh Lord, I just poked my head into the Helldivers subreddit. The memes in reaction to this major order are immaculate.

hahah awesome, I should take a look
The Creek calls for aid!
oh no space 'nam
I DO NOT OWN ANY AUDIO IN THIS VIDEO!
Art by @myoeni on TikTok
Song: https://www.youtube.com/watch?v=yjg22LT4AzI
"Insanely Illegal Cage Fight" - Dal Av
Voice Over: https://www.tiktok.com/t/ZPR34Tua9/
Ending Background: https://steamcommunity.com/sharedfiles/filedetails/?id=3165268430
A Special thanks to Arrowhead Game Studios for making an ...
(Warning: It takes a bit of time to get to the epilepsy point, but it's still prevalent during the gameplay edit portion. Rapid camera movement, flashing lights and screen.)
Spill oil.
If you are so inclined, you may support me on Patreon: https://www.patreon.com/c/EPG6
The Helldivers models are from the Helldivers Archive Discord server.
The background drums were composed by @iliocantus
Everything else is my fault.

Helldivers 2 has been out for over a year now, and players are returning to one of its most infamous sectors to hold out against a renewed invasion effort from the Automatons. In doing so, though, a new line has been formed, and Helldivers around the world are holding out against improbable odds to rebuff the bots.
that's so cool
I might be able to dive in 18 hours or so with friends, just gotta stay awake
i think thats 8am mytime :(
im gonna be either asleep or busy then
You'll have plenty of other chances to dive, and I think my squad is like 5 people already lol
indeed lol
The Creek stands. The divers on there are relentless.
Too many heroes have fallen there for the creek to be defiled
When I played tonight, Popli IX was under SUPER EARTH control ^_^ 🥳
Heh purplee
I just found a seller on Etsy who makes custom Lego Helldiver figures! Good prices too, even in Canadian! https://www.etsy.com/ca/listing/1885793982/helldiver-custom-figure-b-01-combat
aww neat
You can buy a squad of four too
Comes with weapons as well
And yes:
They spared no expense in the detail
Super credits would just be purple studs
that's amazing
The current MO includes to kill Voteless....... but there aren't any attacks from the Illuminate at the moment, so no Voteless to kill.

oof, that is a bit of an annoying thing with the illuminate meta-story stuff atm
Go through the wormhole, plenty on the other side.
its huge
Er, thursday
Many excite, so many wow 
OH MY GOD YOU GOTTA TALK TO THE LADY NEXT TO SPAWN
SPITTIN STRAIGHT FACTS
FUCKING AMAZING
haha what does she say? I'm still downloading the update
fair enough
ok wow, the weapon customisation screen gives you so much information now
Guess who showed up today? :D
I wish the weapons had more variety, and one of the legs is a liiittle bit loose, but otherwise it's really good quality for custom figures. The print quality is pretty damn good.
Oh those look awesome!

I saw them at the seller's site and was like "Oh you sneaky bastard, of course I'm getting them if you're selling them as a squad. Oh, you are? Ooooo~"
Also got a custom Arc Trooper Fives figure, Anakin, a custom Clone Trooper engineer (to pilot my AT-TE when I build it), and five 212th Clone Troopers.
Since these are technically knockoffs, there's little things here and there that aren't perfect, but it's damn close to the official stuff.
Oh hey, and they packaged a card in with the order too. 15% coupon if I ever order from them again.
I am so glad they arrived in good condition and safely. I was worried that they might get yoinked off the porch, but the delivery driver was smart and stuffed it inside the mailbox outside, rather than just leaving it on the ground. Made it much harder to see.
best bug in helldivers
The picture was slow to load so I thought it was gonna be an actual bug enemy that you just love to fight or something, lol.
People want this to stay in the game.
https://www.reddit.com/r/Helldivers/comments/1kn9nmc/i_have_no_idea_how_i_did_that_but_this_is_amazing/?

#1211024704396328970 message
they've still not fixed it
I am heavy weapons guy...
https://rxddit.com/r/Helldivers/comments/1koas1u/psa_for_the_phonk_walk_activate_the_emote_then/
For the phonk walk, activate the emote then walk, stop, walk, stop, walk, stop on repeat until it activates
#helldivers2
#helldivers2funnymoments #helldivers2memes
#helldivers2funnymoments #helldiversmeme
#helldivers2shorts #helldivers2gameplay
What we really need is a squad of 3 or four doing this walk.
started playing again today
i wish came back earlier but i just never felt like it
looks like i came back at an interesting time
yeah atm theres a full scale iluminate invasion
we cannot beat back the current iluminate, we're jsut making them pay for every inch of super earth ground in blood, before the inevitable invasion of super earth
yeah not even a single tiny bit of liberation on new haven
it'll go mars then super earth i assume
i just had to come out of retirement to defend our home planet
what if they did a thing where super earth was fully lost and occupied and the fleet had to relocate to somewhere else to launch a campaign to reclaim it
They'll either do that solution, or Super Earth will be completely destroyed like in the first game
That happened in HD1 more than once
Humanity left fir a new planet and the game reset to start again
Canonically super earth won the last war obviously
the new fully armed illuminate are tricky to fight even at lower levels
I was on 3 and I think we had the alien fighter jets
yeah
tho be aware that the illuminate are challenging because its a full-scale invasion
i imagone they will be less hard once the current storybeat is over? i hope so at least
honestly they really fucking love ragdolling you rn, its fristrating to be stunlocked to death over and over again
yeah, between the overseers and the flesh mobs they can ragdoll you pretty hard. Part of the challenge.
fully armed
I'm honestly really curious as to what the loss of Super Earth would actually entail in HD2. What happens when we lose the war? Does it reset like in HD1? Does Earth stay alive, and we continue the war until we're all wiped out, and then do a reset? Arrowhead claims to have an outcome for nearly every solution, so I'm very curious
i really don't think they're gonna reset it
that would be a bad decision and i thought i heard that they have no plans to
Well, then... what happens in the scenario which we could lose? Game's just over, no do over, GG that was Helldivers 2. 
i don't think losing super earth would mean a loss it would just mean relocating central command
yeah losing super earth was fine when the community was only like 8k people
if they did that in hd2...
i guess we'll see what they do, they have the plan for the story anyway and it's not like we can really change it right now
super earth goes through the wormhole and we end up with a new galactic map
The next dimension to spread democracy
these missions are just constantly having 100 squid on you at all times
last mission i think there were 2 harvesters and like 8 overseers on just me at once
and then you have a stingray bombing you while you can't see anything because you got flung back by a fleshmob
You got lucky only having two harvesters. I ran into a mission last time I played which had 6 all grouping up in one place 
On me specifically
Squids hate me. 
the wasp is really good v illuminate
so long as you're at meduim range
Wasp is really underrated of a support weapon. Is gud.
I like taking it to the bug front and one-shotting stalkers
i didnt get it
but its 2 shots to take down the flyer, 4 for a fleshmob
1 for any overseer
4 for a fleshmob? That's generous
might be 5
eruptor can take down flesh mobs in 3 hits and interlopers in 2 if you manage to nail the shots
if
I've been pretty reliablly running the eruptor + commando
well i use the liberator as my primary
much better vs shields and overseers
and the hoards
oh i just use the cluster bombs and pray i don't self-immolate
oh nice, well done
THE BATTLE FOR SUPER EARTH BEGIIIIIIINS
New info https://play.st/3SHTRcv
Please dont send twitter links here mango, we don't want to support the heil site in any way
THE GAHT DAMN SQUIDS ARE ON SUPER EARTH!!!

managed democracy is dying and the helldivers are the life alert system

I'm out but left my pc running to install the update
The illuminate were already tough, I don't want to see what new fresh horrors they will unleash
i wonder how long the battle will last
Maybe 12-18 hours?
Depends oh how dedicated the fan base is
i've heard they have new aircraft
mars is on fire
Another one, yeah
I'm also hearing that ||we have seaf allies, and civilians running about||
Exciting stuff
there's also artillery batteries under playgrounds i think
the correct place to put them
if in the tragic scenario that the heart of managed democracy falls, it'll be hard to take back since we can't just glass it or turn it into a black hole
maybe the black hole was a bad idea
Wait that was a twitter link? I thought it was a PlayStation one?
Oh mango. 
It alerts us when folks send twitter links that get deleted
oh nooooooo
they really punishing the helldivers for letting them get to earth
Idk how we would have stopped it
We'd need a player base twice the size to even come close
wait so is there a time limit on destroying the illuminate fleet before super earth is occupied?
i'm saying is there a timer until the planet will fall
Well I assume so
Be surprised if there wasnt
Tho there might be some deus ex machinas
i think they're doing it by cities
I'm guessing pink is Illuminate and blue is Helldivers? In that case, looks like most of the cities are still holding strong, and the Illuminate are already at 3/4 of their strength. If y'all keep up this pace, Super Earth will likely win.
That said, what happens if Super Earth falls? Do the devs just designate one planet in a safe zone as a temporary "Super Earth" until the real one is retaken?
In the first game, it happened a lot and they just restarted the war each time.
they wont restart the war
also im pretty sure the cities are slowly falling while most of the damage to the illuminate was done before the invasion
i think it'll end up being close
we did have like 230k helldivers on today
i finally got to play a couple missions
it is very good
you have SEAF troops and civilians running around while leviathans fly through the buildings and you can find some artillery batteries in completely legal places
Let's be real here, if there was a planetary invasion by a bunch of aliens and they were laying siege to multiple cities at once and killing thousands of civilians every hour, there is no such thing as "legal". You're planting whatever big guns you have on every building in sight, including the friggin' Eiffel Tower.
oh i know it's just the playground is pretty funny
they really did such a good job with this
Launch the eiffel tower at the ships
Not the railway guns under the children's playground-
I got to play a little bit of the Super Earth Defense missions, damn that's some hard stuff hahah
Glad to play a little bit though, it's a fun time with friends.
Yeah they're a great challenge
looks like eagleopolis is holding for now but once they expand their assault to more than 3 cities it will be bad
they're invading remembrance which used to be buenos aires
"I'm from Buenos Aires and I say kill 'em all!"
that's definitely why they made it a megacity
we're regaining remembrance a bit but eagleopolis will fall within the hour probably
took a little longer than i thought but eagleopolis has fallen to the invaders
undemocratic place anyway.
well now it is
equality on sea is currently being lost
it's still at 60 though
and it looks like they renewed the remembrance offensive
Their forces are being annihilated in their offensive. Almost 2.5 billion illuminate kills within a span of just a few days. It looks positive that the MO is going to be completed, and they'll have to retreat
we're currently on pace for 102% completion
our brave helldivers and regular troops seem to be holding pretty well for now and we are on pace for completing the order
Illuminate military laying siege to Administrative Center 2
ya'll we've already lost half the city
Oh no, not Admin Center 2
amazing hahah
Right? 
i wonder if a good chunk of the reason there's no attempt to hold it is that the name is terrible
It is funny tho
i say just abandon remembrance and admin center and focus on equality
we can't hold them
i'm guessing after we lose those two they'll invade york supreme (awesome name btw) and port mercy
nice!
Damn, looks like were losing. Wonder if this was even intended.
you gotta remember that even if we're losing the cities, the illuminate have limited forces and we are whittling them down too
if we can hold out and kill all the illuminate before the last city falls, we win
how else do you think super earth fights
Not for it's citizens, that's for sure
It's "defend democracy this" and "expansion of the third sphere that"
Meanwhile the A-class citizens in prosperity city see all the wealth
this is sounding dangerously undemocratic soldier
do i need to report you to the democracy officer?
im sure a stint at the freedom camp will re-invigorate your love of managed democracy
Remembrance has fallen to the Illuminate
Oh, Poor Remembrance. I had a cousin who lived there. Fades into obscurity and joins the rebels a year later
Has anyone played the original Helldivers?
does it Hold up?
that's a neat way to do "Use some Eagles Helldivers"
we didnt need amazon anyway
or amazon
or amazon
What about the Amazons?
i was making an amazon company/amazon rainforest/amazon river joke
because i think im hilarious
They're currently seeing all the bombs right now. /s
I"m glad they can see where their Tax Dollars are being spent. ⬆️ ➡️ ⬇️ ⬇️ ⬇️
I thought it was funny. 
I was joining in with the Amazons (as in the women). :P
Only 45 seconds faster for burning good chunks of the rainforest seems to be a bit of a waste. That also means a good chunk of material has been sitting there for who knows how long doing nothing, not even serving as training or good replacement stocks.
Yes, I would definitely say that the first game still holds up.
It's a different genre than the second game, so a fan of the second may not necessarily be a fan of the first (and vice versa). That being said, you can get an accurate appraisal of the gameplay by watching videos online; what you see will largely be what you get. If you see gameplay online and you feel that you would enjoy the game, then that's a good reason to try it out, in my opinion.
There is also the matter of popularity to consider — Steam Charts lists the current 30-day average player count for HD1 at 220.8, which means that finding a lobby is harder than with HD2. Compound this with the fact that the lobbies that are available are split across 3 theatres of war and 15 difficulty levels (with no major order system to coordinate Helldiver efforts) and it can be actively difficult to find lobbies that have the faction and difficulty that you want at the time that you are playing. This issue may be exacerbated if you are playing in a low-traffic region and/or at a low-traffic time (though you can enable cross-region gameplay if you want). You will almost always be able to find a lobby of some sort, though — on Steam, at least. In my experience, most lobbies are concentrated in areas that are most important to the war effort.
Ultimately, if you are seeing gameplay online and you feel that you will enjoy it, then purchasing it probably isn't a bad idea. It goes on sale on Steam relatively frequently, and the price usually drops by 80% when it does.
(I will understand if this gets removed, but mods...just this once?
)
Someone finally made one with three players, and almost entirely in-sync too! And it's glorious. https://www.youtube.com/watch?v=BhFWCcnGj6Y
just a bunch of helldivers walking, nothing special.
Side note: I saw people asking who made this, I just want to clarify that this is not a repost, Oni Punch is my user name on different platforms and I created this video. I'm glad everyone liked it tysm! ~
#helldivers2 #videogames #helldivers #drliveseywalking #drliveseymeme #walking
Thanks Stersurprise
i wonder if we're gonna lose super earth, but instead of it being a game over, we have to be a resistance force to liberate it from within
We are tearing the fleet up pretty hard right now, even at the loss of 3 cities
It was under half strength when I stopped playing earlier
Maybe it was the loss of three cities that reinvigorated everyone to, as they say these days, "lock in"?
Because there were apparently a bunch of players who decided not to help Super Earth and instead keep farming bugs and bots.
which, to be fair to them, we are losing those fronts too
the Automatons and the Bugs are really really close to super earth, and they've gobbled up territory on a straight path, it's just the illuminate got here first
That's stupid to complain about. Helldivers is a video game, and the new illuminate enemies are a bitch to fight against, often killing you with random bullshit
I'd wanna take a break and kill bots or bugs too
I'm not complaining, it's just something that I saw was happening. I thought that maybe losing three cities was enough to convince some of the other players that maybe they should help out too.
(For the record, I don't play the game, I just find talking about the war story enjoyable.)
You should! It's great, and you're not forced to play on higher difficulties if you don't wanna
I'm not much of a shooter game guy, unfortunately. Give me a CRPG, JRPG, platformer, or dungeon crawler, and I'm your guy, but I just don't find playing shooters fun. However, I don't mind watching others play it.
Aight
Plus, I don't have a Playstation account, a Playstation, or a Playstation controller. 
It's on steam and you don't need any of that
Oh? Well, that's good at least. That whole fiasco was dumb.
It was
I do want to pick up the game on my PS5 at some point, but trying to watch my budget this month.
if you do let me know, i play regularly and am more than happy to provide tips and a reliable companion
Thanks! Another friend has been trying to get me to play too. 
Illuminate military has launched assault on York Supreme
Good news is that a glorious counteroffensive has liberated most of Equality-On-Sea from the occupiers
Another another friend added to the pile
I’ve also have been thinkin of joining helldivers 2 but gotta think of the PSN subscription ontop of the game cost.
Could in theory run it on the gaming laptop but it b a r e l y passes minimum req and has a slow hdd. Would have to upgrade the components first.
i realized that said illuminate milk not military and i didn't notice lol
I was wondering what that meant. 
maybe there's milk running through the streets of manhattan now
i'd say we can hold 2 cities fine it just falls apart when they attack a third
I could see them holding off on attacking Prosperity City via the game master. Take out the last three major cities, then the final assault on the capitol of Super Earth
the capitol probably has a super weapon or 3 up its sleeve
im suprised we ahvent done any ICBM missions
i guess even super earth isnt insane enough to nuke itself
again
Yeah for the colonies it doesn't matter to them. Super Earth itself is full of high tier class citizens, and my best guess is that those citizens wouldn't be all too happy about funding a dead planet that was caused by the government itself
They aren't paid to think rationally, so Super Earth not having control of the situation would be lost of the Elite classes
It's also a massive morale killer, and would likely kill motivation for a lot of people. The ship lady even says that the incentive to someday live on Super Earth is a dream that "we" share. My best guess is that means everyone who's not native to Earth.
Also, I enjoy the whole railcannon missions. Opening up a massive ship-killing cannon underneath a child's playground is really funny to me, setting aside how dark it is 
i imagine most humans arent native to earth anymore, its been 100 years since the alst war, enough time for 1-3 generations to be born on colonies
that shit is always funny
Oh I've got a really good video from reddit about a couple people using the cannon to take our Leviathans
i hope we get super cannon missions on other planets
I certainly hope so too
It vaguely reminds me of the Pillar of Autumn mission from Reach, with the Mac Cannon
I've played EDF before, underground can be fun
The DSS is also huge and could possibly work, lotta room for potential there
That would be awesome!
"Sir, request permission to leave the station."
"For what purpose, Master Chief?"
"To give the Covenant back their bomb, sir."
could you imagine a mission type where you're fighting on a sip and have to drop a bomb, but randomly the bomb fails to drop and you gotta ride it down manually
The helldive into the enemy ship is going great, up until you hear "Eagle-1, coming in"
Or "Hellbomb Armed"

hellbombs are portable miniaturised nukes
im talking full ICBM warheads, city killer sized
On a sip, you say? 
So pretty much you wanna ride the nukes Dr Strangelove style 
i bet they'll attack port mercy right before york supreme is secured
Something I just realized; the vast majority of Super Earth is uniformly green. Even Antarctica is green. There's only a few tan desert-y kind of spots.
Arid may be a better term, as they still look more green than sandy
global warming ftw! obviously
There are people hypotesizing this isn't earth
That they terraformed the continents to have the right shape but this is actually another planet, because it has like, 3 moons.
That said, it could also have been a glitch that people managed to count multiple moons, who knows
Since people did it by going OOB from the ship and looking at the skybox
Let's be honest, the devs would absolutely do this.
"Ha-HA! Gotcha! Did you really think we'd let the real Super Earth fall?"
"To prevent enemies of managed democracy from destroying it, we destroyed it first!"
The theory I have seen is that, the canon ending of the first game is ostensibly that Super Earth survived
But there is an alternative ending that it doesn't and humanity moves to a new planet
So people are theorizing that the canon ending is propaganda and what actually happened is the alternative ending
Which would be super on brand for this game
Illuminate military attacking Port Mercy
Aw hell naw chinese helldivers rise up
China coming to everyone's aid out of nowhere (for better or worse) really is peak 2025 behavior. 
Super America and Super China are carrying. How fitting. 
we've fallen behind
i think one thing that's dragging it down is fatigue from fighting purely illuminate for a week and a half
yeaaah
the super earth map is amazing, genuinely they've don a fantastic job with them, but...
idk how they would fix it but i do miss bugs a bit
also these missions are pretty difficult especially the repel invasion
bugs are probably my favorite faction so as soon as this is over i'm gonna chill on bugs for a while
squids are my least fave thats for sure
I for one wish we had a little more variety in the megacities. Like maybe a coastal generation or something. And given how massive the megacity technically is, fighting in suburbs would also be cool, like the intro.
i was expecting to see john helldivers house as an easter egg
one problem i have is that these super city maps make all other planets look barely inhabited
the super cities arent that much more dense in size and scale than current modern cities, from the ground that is. i know they're so large that 100000 helldivers can fight over square miles of the city and not meet each other, but still
the cities from other maps are basically small towns
barely villages even
I also get that Super Earth probably terraformed the rest of the earth, but I am dissapointed in the aspect that we aren't getting much varied weather
that i dont mind as much
each super city is the same style, so that makes sense tbh
they clearly did not have enough time to do 7 unique settings
Yeah. And I'll be honest, I do have a gripe with that too.
i wish they had suburbs
honestly any planet that you're expected to fight on for over a week would get boring though
but also it wouldn't really be a big event if it was just a few days
I feel like the invasion of Super Earth was done waaaay too fast. The illuminate still don't feel done yet imo, and neithet do the megacities. What with the illuminates still just blatantly phasing through walls and such.
I mean, they clearly exist in the trailers
uh yeah
i knda agree
illuminate do feel off
im glad we got more variety of them o fight tho
and i do like the new enemies
For me, I was quite invested in the Gloom and the "New Dawn" storyline of thr automatons. When the squids arrived, it feels like they were put entirely on the backburner.
they should have the other 2 attacking rn imo
or the axtual text
Yeah, the automatons coming back and taking the northern galaxy and Cyberstan. There were rumors in dispatch a while ago that we "couldn't track Cyberstan's location anymore", which gave the impression that the planet was moving, at least to me.
The "New Dawn" is something the automatons sound like they're chanting when they march.
"Heart - Steel.
We - kill
Iron(?) will
THE NEW DAWN!"
Or something like that
well i think the team's been busy designing super earth
this is from a year ago
Just by audio alone, imo it sounds like they're saying different things at the same time due to how their voices are designed - which I like
Like both of the times they say Cyberstan are voiced differently, so it can sound like "Diver Scum", followed by "Can't keep us down".
I find that aspect very neat 
ye
actually another problem ive had with helldivers maps this invasion brought up, and this problem started with the initial illuminate scout invasions tbh
i would logically assume planets closer to super earth are more colonised, more buildings, more people
but weirdly its apparently planets to the edges of the map are more colonised, the ones on the southern side of the map where the illuminate attack and the first time we attacked the gloom were the "cities" we found so far
and the 3 planets the illuminate attacked before earth were barely more colonised than them
im aware that more cities have popped up all over the place since, but those places are the times we ONLY fought on cities
implying there are more in those locations
(i know its because those are the places illuminate attacked but still)
That part I did notice too... it's quite strange. My best and only guess is that other megacities on other inner-world planets (if they do exist) are being held by SEAF, and the enemy lines haven't breached into the city walls until proper evacuations are finished. So like... as we're dropping behind enemy lines on planets and turning back on defenses, like SAM Turrets, it could be an attempt to help stop the enemy advance. So we're not needed in Megacities, up intil the invasion of Earth; which we have to deploy inside
i really hope these new maps show up on other planets, even if only in a reduced form
i imagine many planets have a single mega city
at least
the primarly colony of that planet
id love that personally
So after the invasion of Super Earth is finished, we'll probably get the greenlight on our galactic maps to drop into cities. I'm fairly confident in that guess.
And same
i guess thats one problem with development over time, you have to retcon old planets and maps when you make new ones
I do commend Arrowhead in their ability to follow up on their features. Like we're probably going to be working closer with SEAF units later on; especially with them teasing it in the last MO victory text, essentially saying "Hey we see you guys are working well with the SEAF Troopers". I'm imagining the same will happen with the cities.
i mean the community has been pretty clear about SEAF
we love em
Exactly. Arrowhead putting it in an MO text is a very good sign.
I do want to point out, in HD1; the planet selection was actually quite different. In 1, the planet selection was completely random, so pretty much all the names and map generations were different. Some of the planets we got in 2 are named after popular ones from 1, like Malevelon Creek for example.
I wonder if there are other planets that we aren't given access to yet on our galactic maps...
Like how Super Earth and Mars are seemingly the only planets in our solar system.
well mars was razed
thats probably the worst part about this, mars was just... handwaved away
that honestly sucks
I agree. I feel it would have been really impactful to have us fight on our training world as a final stand before Super Earth.
I figured the leaks about Mars had to do with us fighting on and losing it
it would have fantastic to have a few short missions fighting over the training complexes
unleash the training bugs on the illuminate XD
I wish 
I do feel like the training world we're currently on, might not be a planet we've seen yet, since Mars is apparantly so special that they cant work around an invasion of the planet. Which is what I'm hopeful for with a possible galactic map expansion update
I'd like to fight on an unorthodox planet at some point. Maybe a gas mining city from a gas giant, like Jupiter for example.
as all helldivers know, the galactic map does not currently display all the super planets that house the majority of our off-super earth populations...
cut to 30 new planets showing up on the map

Woa
Many of the HD1 megacity planets were off-world, and named after our-world capitols. I don't think they want to use Super Moscow like before, but they've still got a lot to choose from
I'm... also fairly certain those megacity planets took up the entire planet?
if that were true for 2 then super earth would be a city planet
its clearly not
the amazon is still there
or... was
cant believe those alien scum would destroy our pristine rainforests
They took our rainforests, they took our national park. Can't have nice shit in an invasion.
they want us to distract ourselves with bots while super earth is under attack?
Bot divers are eating well rn
"Now witness the full power of this fully armed and operational battle station."
"I'm afraid the deflector shield will be quite operational when your friends arrive"
"Your fleet is lost. And your friends who razed Mars will not survive. There is no escape, illuminate scum." -General Brasch
yeah this is definitely bad strategically (MO is screwed now) but it's good to give people a break from squids where they can still say they're helping
as i understand it there was a leak showing that ||theres a plan for both succeeding the mo and failing it, obviously, tho i havent looked into it so see what that plan is||
i wouldnt be suprised if it's a reinforcement of the squids or an increase in their offensive
i think they're trying to make a final battle for prosperity city
wait why is this an MO with a 3 day timer
super earth falls in one day
*18 hours i mean
Well, I don't think it will
i unno what will happen
it probably wont, id be shocked if there wasnt more contingency plans in place
but who knows!
well arrowhead know
fuckers
As long as we hold the cities then we're good. The MO might increase the fleet strength a little bit, but as long as we dig in and keep at least one city alive, then we should be A-OK.
yeah likely true
It was mentioned in the beginning parts of the invasion. Our lose condition is all 7 cities. As those funny British WWII posters say; keep calm, and kill squids
Also speaking of which, I like the Winston Churchill speech the democracy officer sometimes gives.
"We will fight in the streets, we will fight on the sidewalks, we will fight in the intersections"
yeah lol
Lol, back to the Clone Wars era of Helldivers you go!
If I was arrowhead I would do something like make the alien attack the SEAF headquarters or training facilities, to make us care
There are a lot of opportunities for drama here
ye
Also do you think a stratagem to deploy IDK, a small SEAF squad is realistic?
so i watched a youtube vid discussing that today actually
they kinda convinced me that i wouldnt really want that
the SEAF AI is... sub par, and you'd be giving up somehting like 380s for a squad of dudes who would likely die fast
what would be cooler is meeting SEAF guys randomly in missions, patroling around, fighting enemies, or some points of interest, side objectives or primary objectives updated to have SEAF squads patrolling or guarding them
To be fair, Stratagems don't really need to be strong, they need to be fun
like imagine if a new side objective is saving an SEAF bunker, then you'd have squads of them unlocked on the map
We have the meme flag
thats true
but a flag is less effort to program than a squad drop of AI companions
youd still need them to be worth taking in some manner
A Seaf themed warbond with that stratagem in it would probably be okay, and it actually probably is pretty good to solo low level missions
They are effective at dealing with low threat enemies
So you could go around with your seaf bodyguards as you grab samples and farm super credits
maybe
We'll see, I'm definitely curious as to what they do with it
same
i played a helldive on bots
i definitely used to be better at them lol
i'm gonna drop down to 7 or 8 for now on bots
i ususally play on 6
i like the challenge
Illuminate have shifted their offensive away from Equality-On-Sea towards York Supreme
The only music you should be listening to right now: https://youtu.be/CIGHCoVzqtk?feature=shared
From the Starship Troopers Soundtrack.
Composed by Basil Poledouris.
not ominous at all
i like the idea that the bots are looking at super earth going "yes finally the helldivers are distracted from attacking us"
then this MO comes out and they're all "ey, wtf bro"
They made the same mistake in HD1 lmao. "They're fighting the bugs so lets just secede, they won't stop us"
Super Earth Military Industrial Complex: 
Space Stalingrad Equality on Sea is still holding on
it was attacked third and will be the last to fall outside of prosperity (if it does)
there's still a good chance we lose
the illuminate are pretty low but we also have lost 82% of the planet if you combine the percentages
we're definitely approaching the final battle for prosperity city
Space Stalingrad counteroffensive started
DSS online
we're steamrolling in equality
i can't wait for us to win so people will shut up about bugdivers
Talk about mega city chores my dude
prosperity city might fall but not glorious equality
It would be really funny if they 1984-styled it and had us switch to Super Communism if we keep Super China and lose Super Sweden 
Super Earth has always been a Managed Communist society 
Prosperity city hasnt even fallen yet, idk why they're saying that
Pretty cool flavor event tho, I like that this invasion has a lot of things going on with it that seems small in the eyes of the players
ingame it says siege
Yo coretta kelley is a cutie
True 
VICTORY IS HERE
(in 20 minutes like 10 hours)
oh wait it's just being weird since that was technically the rate
Something tells me that this whole thing was planned from the start, and that y'all were supposed to lose a lot of the megacities and the President. I think it was always meant to be super close, and that this storyline will likely lead into the next story arc or a completely new game.
new game is unlickely
True, but not impossible or improbable.
Maybe an expansion pack?
With a whole new campaign?
Either way, it's leading to something big.
we just had something big
it was the attack on super earth
Something bigger then. :P
maybe the next few months will be preparing for revenge
Might just be an excuse to redo the map of Super-Earth, put in "new leadership" that has a new agenda.
Star Trek Online did that, used a storyline with a devastating attack on Earth as an excuse to destroy Earth Spacedock and build a new one with a new ground map inside.
my game has been so buggy the past couple days
Pretty sure arrowhead broke some stuff as they usually do
An early it's joever tho. Hopefully this means the we're so back will come sooner rather than later.
The input delay thing has been patched
VICTORY
You know arrowhead will bend over backwards to fix those bugs as fast as possible
unlike some other devs
i'm so glad i can fight bugs now
So apparently if you crunch the numbers, the Illuminate army that Super Earth faced was, in the words of TV Tropes, an "apocalyptic 12 billion".
Every last one met their end on Super Earth.
And I doubt that was their most powerful invasion force
Most of those numbers came from the voteless, which also says a lot with how many humans they experimented with. We haven't faced most of their main invasion forces yet.
What likely happened was that we took down a single fleet. Probably the illuminate's most zealous of warlords in their faction, now dead at their brash assault on Super Earth. Soon I reckon a more organized force will come out of the portal and set up a logistics supply. They may even try to move Meridia to a more desireable position.
Lol, how does this even work?
Also, "fun" fact, the woman who was getting kissed in that photo did not want to be kissed. He grabbed her anyway.
I did know that!
Hopefully it's more consensual in this context.
the death count of high-classification citizens
I also heard some citizens on the ground order all B class citizens in the area to "get behind them"
As Super Earth is more a luxury planet, also from what the ship lady implied, I can assume it's megacities are mainly populated by A+, A, and B class citizens. The rest I an unsure about, and probably either are forced to live out in th countrysides, or even the radioactive zones if they're low enough.
#3132-4425 helldivers 2 friend code
Someone built a Lego Helldivers Super Destroyer! https://www.reddit.com/r/Helldivers/comments/1kyjua5/super_earth_is_under_attack_built_the_lego_super/
Super duper destroyer
Yeah these new grenades can do more damage than i thought its just funny watching them spin in fart clouds
we liberated terrek
Needs a longer snout :(
Helldivers, are you ready to do some crowd control?
When it comes to Super Earth, you are the law–the final word on freedom and Managed Democracy in our streets. You are the keeper of the peace and the deliverer of justice, but you need to step up your gear before you go out on patrol. That’s why the Ministry of Defense has approved the rel...
im running out of lfg luck to play hell divers 2 with somebody
Played some Helldivers for the first time in months, only killed one teammate. I call that an achievement
you're allowed one warcrime a mission
as a treat
hahah wow
It's a great time to spend a couiple of months to develop our Law Enforcement themed Warbond, I'm sure nothing bad will happen in the meantime to make its release extremely unfortunate in timing.
-Arrowhead Studios, probably.

Joking aside, it looks pretty lackluster as a WB, the secondary seems pretty dope though
The secondary is really the only thing I ever see myself using
the AR is pretty fun
dont knock it till you try it
The only faction it's even useful it's against bots since you can hit them a couiple of times and it makes the successive shots pretty easy to land on the head
The secondary IMO might be worth the buy though, med pen, better rate of fire than the senator, and you can turn off the auto aim (and you probably should a lot of the time)
But it's a nice option for flying overseers or the zap bots
I'll be honest, the pistol felt really lackluster to me. It doesn't really fit well with my style of play.
I kinda wanted more variants of programmable ammunition, like how the actual judge dredd pistol works. It just kinda feels like they gave us the robocop pistol, and inserted the lock-on system that said character has








