#Zelda Legend of Link The Legend of
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I'd say the fire/ice rod upgrades make the biggest difference in the dungeons that revolve around them
although I also found myself using the hookshot significantly more often after it nyooms
ahhh I have those rented so I can't upgrade those yet... I'll have to buy them
alright let's see what these upgraded items do 
beeeeg bomb
and three arrows at once 
Oh wow the sand rod actually stuns enemies despite it not actually erecting any sand pillars
I can see myself using the bow more
oh right, I think this wiki is missing that the nice tornado rod deals damage
ooooohhh
in general everything with a radius has a bigger radius, things that stun also do damage, etc
the hammer too?
pretty sure hammer gets a bigger area of effect yeah
I mean, does it do damage too?
does it? I don't remember....
hammer is slow enough that the base damage may not have been worth it compared to just mashing sword
I'll have to test this new hammer and see how it fares
in both LttP and LBW I don't think I ever used the hammer in combat
although I have since learned there are a few sword-proof enemies that are not hammer proof
''Tell me, are you using the quick equip technique I told you about?''
uhh.....
so it stuns enemies when it's only the shockwave but the big hit on the center seems to be a one hit
ah, that makes sense
that's actually quite fun to use
the big one being that the Helmasaur King's mask apparently can be hammered
despite the hammer looking and sounding like a little pewter toy you'd use on a Monopoly board 
does the lttp hammer also get an upgrade?
nope
let's see...
right, Magical Boomerang and Silver Arrows are the only direct permanent upgrades to a... secondary unique item? in LttP
although Golden Sword is also obtained by bringing an item to one of the caves with an NPC in it
Cursed Fairy 😔
(I don't count the fighter shield -> fire shield because you can much more easily buy fire shields in shops, same with empty bottle -> green potion)
ahh I thought you meant alttp also having a hammer upgrade
yeah lots of enemies who are sword proof can be whacked into pieces
the pokemon looking dudes from death mt for example
oh no I was talking about why I never really used the hammer in combat in either game
you can just hammer the deadrocks!?
argh I only ever bombed them
The sword will always be the main combat tool after all, the hammer is more situational especially since it takes stamina to use
Yep, they're rocks after all

arghh
that was a long-lasting yellow pin
I'm going to assume that I need to do some Lorule into Hyrule fuckery to get there
It's not, if anything it's better to just tell me outright so I don't waste time looking around and I can figure out on my own how to actually do that whole thing
wtf LBW has a ||5th bottle!?||
||for tossing 3000 rupees into this one fountain apparently||
hey you
oh, now that I'm exploring death mt. did you end up finding out how to get into that one cave?
nope, looking that up was one of the last things I did
lol wanna know how I did it?
the intended way certainly doesn't "feel like cheating" so yeah go for it
I go into the wall here
put myself on top and then get out and press forward just to make sure I go forward as soon as I touch the ground
oh, I don't think you even need to press forward
and it turns out you can also just hop off the ledge without any flattening
diagonal world shenanigans
the things you can do when you're not bound to 4 directions on 16 bits
aaaahhhh so that's how you get there
I'll remember that
man, it is so weird seeing it called Death Mountain in the light world
why is the name inconsistent
seems like it's only not death mountain in japanese
and LBW follows LttP on that one-irl-region one-game-dimension inconsistency
what's extra weird is that in JP LBW, the snow mountain is Death Mountain, while Mt Hebra remains a volcano
and in BotW/TotK Hebra is the snowy mountain area
in LttP the mountain is pretty similar in both realms, mostly the browns are more muted
and for some reason the clouds are pink???
To make things even more confusing in other games like OOT Death Mountain is just called Death Mountain in Japanese too 
yep, it's just these two
afaik this is the only use of "Hebra" anywhere in the franchise before BotW
LttP's Death Mountain looks like a rave is going on
the outside of ganon's tower certainly does
it's like how Bowser's Castle in Super Mario World is a nightclub

aaand just one more!
is that like italicizing only the serious words in a longer sentence?
In spanish, the ¿ and ¡ go at the beginning of the sentence that it applies to
It's not ''Hola!'' it's ''¡Hola!''
but this one's in the middle, isn't it?
It doesn't really matter where in the sentence/paragraph it is it's not necessarily needed to be in the beginning or anything
it can be anywhere
ok
chain chomps being in Zelda still weirds me out
I'm actually watching an LA run atm and saw chain chomps there too
yes !
the bracelet really does look like a croissant
lol yes
ah, there's the "he" form
why did I think "ti" had an accent
also, TIL OoT's not the first one with a guidance owl
huh, that does kinda look like kirby
Lol the bee is too OP
oh?
I just picked up a bee from a bush and it decimated all enemies on screen
rock turtle....

oh....
you're a creature
"tortuguitos" 

I accidentally rescued every turtle without ever talking to their mom
Fluttershy would approv
"Huh, a turtle. There's no way that's not interactive."
''Oh well, I'll just leave it alone
''
are all of her turtle babies here or..?
is this like a big quest?
||nope, they're all in this area||
I don't think I saw him until I flat-walked right into him
LBW's Turtle Rock is much more committed to the turtle theme than LttP's was
lol
this turtle family stack is only half of what I mean
LttP's Turtle Rock is just shaped like a turtle and then it's a cave the whole time
Mmmmmm.... I might wanna upgrade the ice rod before doing this
I know I'll be using it a lot
I have the warp point here already so I can just warp back whenever I'm ready to do this
it definitely makes parts of the dungeon easier, up to you if that's good or bad
Since I haven't used any of the rods yet I might as well
lol I hate it took me this long to realize
I like the real time distortion of whatever theme is playing when going through a crack
thought I'd find a maimai in there but nope, heart piece!
I thought I'd only get like 1-2 more hearts from the overworld but seems like I'll be getting some more if there's at least 3 more pieces out there 
lol there's so many of them in the lorule castle area

found the last one here
alright, I might get those 3 ones on each of those areas now, visit the mama, and do that turtle rock temple
hmmmm.....
still can't go here?
oh
yeah

TODAS LAS BOTELLAS 
bottle power
:ppinkiecharged:
thank the goddesses you don't need stamina to swim in this game
Hm?
ooooh right BotW/TotK
yeah the bodies of water on these maps are just so small and packed with islands that it doesn't serve any purpose to restrict that
I'm going to assume the maimai in this turtle rock temple area is only acquirable by going into the temple?
I have only one left
I think I know where it is, but I haven't found a way to get there yet
Let me go to the place
I'm 90% sure it's right there
I might take another look around but I haven't found a way to actually get there
was just about to say I thought that's what I did lol
I'm dumb

Bee Tag Team!
lol this chest I found in the graveyard inside a little cave gave me one rupee

hooray
even the 5 rupee chests feel like trolls when random bushes drop 5s and 20s
well we are in Lorule and everything is kind of in complete decadence here
Oh!
I got a mineral 
outside of a dungeon? huh
Ooooohhhhhhh
alright, upgraded ice rod!!

let's go do that temple
time to turtle that rock
lol yeah no kidding they went all the way with the turtle theme
I like it though
hah that actually worked
I had to snatch a small key from there with the hook
I believe if you can get in hookshot range of it then you could also get onto the ledge
I don't think either game ever requires you to hookshot a key
also may be a bit silly but... all these turn lava into rock with ice/water, the little bridges with the physics where they move depending on where you're applying weight onto, all feels very... early BOTW prototype-y stuff
Like they took a lot from this game to apply to BOTW
I honestly thought hookshooting that was the intended way but I'm just glad it even worked 
BotW does seem to have bits of nearly all the others
I think I flattened onto the ledge myself, not sure
brújula obtained
Skyward Sword influenced a lot of BOTW funnily enough
lol I kept thinking ''oh I definitely gotta Ascend through here'' 
apparently there are many ascending exploits involving the tornado rod
mostly getting it to line up with a damage boost
what I remember are damage boosting with bombs, the fire rod, or enemies alongside a tornado rod to trick the game into going up and slightly to the side so you end up on walls you're not supposed to, especially the big walls along the edges of dungeon rooms and the overworld map
oh the biggest one doesn't even involve the tornado rod
https://youtu.be/8RJZriioahY?t=3870 this is the desert palace skip that lets you (mostly) walk straight to Airin's painting from the overworld border wall, I forgot it was "just" a fire rod damage boost
Oooohhhhh

that was clean
man that's a big oversight
also this is so weird I ''have'' to actually kill all the enemies for once inside a dungeon so I can get these secret chests and platforms up
to me it's just cool that all of these border walls are real enough that any way of getting OOB just lets you stand on them
usually games fall apart completely when you clip out
You'd imagine they'd put a big wall there or something but I guess they assumed since the player has no form of aerial movement that they couldn't even reach there so they didn't bother?
according to the commentary there are a few parts of the map that are riddled with invisible walls
Although usually outer walls of that sort aren't even solid ground but I guess they might've reused assets
particularly skull woods, which is why there's no similar skip for that dungeon despite the outdoor painting
so they thought about that one then
if I were to speculate
perhaps clipping happened on accident during playtesting only in areas like skull woods, so that's where they added extra barriers
damage boosting onto the overworld border wall seems much harder to do by mistake, and even in that run I just linked you still need a dash slide to actually skip the dungeon with it
yoooooo 
wtf....
I accidentally dashed forwards instead of blocking to show off the shield for a picture and ended up here and got 300 rupees
pog !
huh
look at that adventure boy and his big ol' shield
yeah it's Turtle Island/Island of the Turtle
I love the way this dungeon wants me to defeat these enemies by dropping the ice cubes on top of them rather than directly attacking them
It's pretty creative
and that's all chests in this temple!
boss time now!
I wonder if I'll be fighting a big turtle
heh
I was kidding!!!! 
Oh wow the hylian shield is OP
it blocks everything
lol I bullied the fuck out of this guy
aaayyyy 
ftr, LttP's Turtle Rock boss was also a rock turtle: https://zelda.fandom.com/wiki/Trinexx
and the intended fight uses both fire and ice rods, as the color coding implies

That sounds fun
hmmmmm I have another temple like right next to this one, I might go do that one too right now
you know that was probably my favorite LttP boss fight besides Ganon
in fact, broadly speaking, if you don't ever play LttP I would recommend watching someone else play at least the Turtle Rock dungeon (partially because it's the best/most iconic dungeon, but also because it's maybe the only dungeon where LBW copied nothing) and the Ganon fight (because it's good and so you can see how much LBW's final boss reworked parts of it)
''Look at how you're leaving poor ol' Broomy! At this rate I'm gonna have to retire him and give him to my grandma! As soon as I get out of here you'll have to buy me a new broom! So... I can keep taking you here and there...''
mecha kawaii 
Weirdly enough I don't really have much interest on a link to the past to the point that I wouldn't even want to watch a full playthrough of it
but I guess I could watch those things specifically sometime
Ahh, I probably need to blow up this giant rock at the entrace to actually enter the dungeon huh
lower the water level
Time to escort that giant bomb again
in LttP there was only one cracked wall that specifically needed the giant bomb escort, LBW added quite a bit to that
I love the sillyness of a giant bomb just hopping behind you
Hah, that's fun, I had to hookshot an enemy out of its shell to actually kill it
Man the enemy variety really puts into perspective how little enemy variety there was in BOTW

bomb friendo 
just don't let it get hit

the music in this temple is so good
:sweetiebop:
I just heard it get more intense as I solved this water puzzle room, I like it when game music does that
watching an LA and an LA remake speedrun back to back after these other Zeldas is surreal
it feels like someone watched someone else play LttP and also a teensy bit of LBW a decade ago and then was asked to recreate them as best they could
which I guess is appropriate given the story
Were you not planning to play LA at any point in the future?
nope
MM might happen someday but otherwise I think I'm happy with my Zelda coverage
I was interested in maybe checking it out but since LA is quite an old game I wasn't sure
The advantage of ALBW is how modern it is
I'd go with Artik's answer the other day
it does seem like nobody recommends original LA over the remake, unlike LttP
which makes sense considering original LA was an original Gameboy game
I'm not sure any games from the OG Gameboy have aged as well as the (S)NES and GBA libraries did
come to think of it, the only Gameboy games I'm personally conscious of (Metroid 2, LA, a Castlevania or two) have either direct remakes or similar better entries in the same franchise that seem to be uncontroversially recommended over the originals
(maybe also a Pokemon? I'm less clear on what people think the Pokemon rankings are)
I don't think I know what Artiks said 
Pokémon Red & Blue/Green and Pokémon Gold & Silver have remakes on the GBA and DS respectively. The remakes are probably fine to play over the originals.
Artiks (Psychic month) — 07/31/2023 10:43 PM
Links Awakening is a 2D Zelda which is pretty good but not as good as ALBW and Minish Cap
I wouldn't say nobody recommends LA, there's a lot of people who very much recommend OOA/OOS and LA as some amazing 2D Zelda experiences
I can't say but I know it's a common opinion
the original LA, not the remake
Yeah, I'm talking original LA
I mean, now that the remake is out maybe some people do recommend the remake but, LA and OOA/OOS are recommended quite commonly
huh, ok, well I've never heard that one
I already know I probably wouldn't be able to play them unfortunately
I already tried once, couldn't get into them
tbf most of these franchises where people debate the best installments are ones where few if any of the games are actually bad, just varying degrees or different kinds of good, and even most diehard fans haven't played every game, so it's impossible to get any universal agreements
I still wish Other M got a sequel, the story was a flop but that gameplay system was intriguing and had a lot of room for improvement/iteration
Agreed
Super Mario Land 1 and 2 are really good
and I've already watched a fairly long video of someone defending the good parts of Skyward Sword
Disastrous story execution, but the entire concept was sound
Cinematic Metroid is a good idea
(seriously though who thought Team Ninja were the devs for increasing story focus)
but yeah if you do play LA play the remake
Ohhh I actually pull the raft with the hook, yet another thing that seems like they took into account for BOTW
the original is good it's just so clunky
People were so rabidly angry about the art style though
...how did I not figure that out
But I like it
I did figure it out long after these swamp ruins but I never figured it out in the ruins and just left those chests uncollected 
I could never 
I tried not to but kept not knowing what they wanted
in retrospect I think that diamond shape on the pillars is supposed to be the hookshot logo? but it's way less clear than every other item logo, especially when it's the only one without colors
ofc it only lost me some optional chests (I assume rupees?)
azul
I think that one has a coolness buff with English speakers because it's so closely related to our old-timey word "azure"
The funny thing is both words originate from the arabic word lazaward which means lapis lazuli
depending on which accent you pronounce ''Azul'' with it may sound even cooler
still mad they didn't make Lapis and Peridot a thing I will never let that go
a fun fact about gemstones from my country I randomly found out one day and never forgot, apparently the Amethyst stones from Artigas (a ''state'' in my country named after a hero from our history) are, apparently, the best quality amethysts in the world
And these curiously shaped amethysts were found very recently and a US museum even offered like 100k to buy them

guys I think I know what caused the great flood from Windwaker 
it was me
LapiDot shippers rise up
Sad that some people working on the show seemed to either not like it or never make it a thing due to drama with a storyboarder who was fired around 2015 who pretty much popularized the entire ship with their fanart of them
I accidentally entered the boss room 
wait i remember this guy
But I think I got every chest in this temple so screw it
Yeah I did, alright then, let's do this

Oh god this is disgusting
the sound effects are so gross
the upside of modern graphics and audio: you really feel like you're in the same room as a pile of floating gooey eyeballs
the downside: who tf wants to be that close to a pile of eyeballs
me
I love how this boss fight takes modern Zelda's weak eye point to an extreme
Now the eye isn't the weak point, it's the whole boss 
Oh god it's trying to ground pound me 
It's shooting lasers?!
Holy jesus this boss
I love how this boss is so chaotic there wasn't even a specific strategy to it
It was literally just SURVIVE
16 hearts 
feesh
Hmmmm
Should I do the last two temples?

since I'm here...

what.... are you doing
I did not get that pose
I check up on him every time I finish anything remotely related to main quest
also, wow, I just learned you can sneak in this game

hmmmmmmmm.....
I'm not sure if that has any practical uses
it is using analog sticks after all
just like walking in BOTW isn't technically really that practical because there's realy no difference unless your sneak stats are boosted and with full sneak you can just crouch walk normally
but it's nice to have
yeah
Oh!

if I hit here.... it tinks
if I hit here.. it doesn't

I caught you
aha!
I have way more rupees than I'll ever need in this game at this point
aaaaah
why didn't I try that, there's a cave there in LttP
heck in LttP that's the ice rod cave, it's mandatory
it is hard to judge
I'm not really into completing stuff purely for completion's sake, I do that when it looks fun to complete
but it's hard to fully untangle those two things
For me there's always some overlap and dancing between ''god I hate this I'm only doing this because I'm far too deep now and I feel like I have to complete it'' and ''that was pretty rewarding, I feel good about doing that, I had fun
''
For this game since it's so small but packed with content I never find myself doing this that tedious at all
Also to be fair you only really seem to have missed like, rupees and monster parts so nothing too crazy
yeah, literal 100% completion is never practical without a guide anyway, which often takes the fun out of it
Y...yeah 
but for me personally there's no sense of reward if I stopped enjoying the process
I honestly enjoy that I haven't used a guide just yet for this game
But I always use guides for tedious collectable stuff for the most part
I definitely used guides for the armor set chests in TOTK for example
yep, I almost never used one myself and even when I did it really wasn't necessary, just curiosity about some optional thing
But I wouldn't use a guide for... like a main dungeon for example
except for that one time in dark palace where I completely misunderstood what the game was trying to tell me about... well better save that for after you've done it
that's also something which might've gone better had I been less interrupted that day

the atmosphere has suddenly changed
welp
lol am I gonna have to stealth this
screw you too game
alright
engage sneaking mode
let's do this
This is such a weird section for a zelda game to have 
it's like the OOT courtyard but on steroids
I'm surprised that ||they hid a piece of heart and a maimai in it||
I'm not 
Of course they would

Got it....
aaand got the maimai, let's book it 
Oh good they were nice enough to give me a little checkpoint cell 
actually appreciated
I just wish I could kill these guys
But I guess Link doesn't want to hurt them since they're Lorule guards
it follows the default video game morality of "killing monsters good, hurting people bad"
''what do you mean ''what about the zora?'' what about them''
the only people you're allowed to fight are the ones that did something really obviously evil and also survive being fought and no one even suggests permadeath to prevent the next game from happening
yeah it gets weird when the zora exist and approximately five of them are considered "people"
the funniest part is that they actually ''address'' this on Oracle of Ages since both types of Zora exist they differentiate the civilized friendly Zora from the wild aggressive ones
aaalright
let's do it


I'm so stuck
on the first room no less
ooooooohhhh
maybe the answer isn't more light but rather more darkness

damn I really am stuck
wow
oggghh my god 
I didn't know I could throw my bombs
look at these funky guys
hoooohohooooo
oh wow, I had this exact problem in LttP
^
did you complete all the chests on this temple? I'm trying to solve this one
I was wondering how effective that bit of text in LBW would be
yeah there should have been a npc or something that told you you can pick up and throw bombs
oh there is in LBW ?
not an NPC, but when you rent or buy the bomb it is in the item's description
if you read that text
oh cool
that's one of the few chests in the game I had to look up
I can give you a milder hint than what the hint ghost would say
I got all the light windows already, but I haven't heard any jingle or seen any significant change in the room....
mildest useful hint: ||one of the walls has a unique symbol on it; think about other rooms where you've seen this symbol before||


imo they should've put a separate pink switch in the room that seemingly "does nothing", rather than conflating it with the block lifting switches
there aren't enough spinny walls in the dungeon to make the mental association with that symbol strong enough to be a hint on its own; it just looks like decor in this room
Yeah I knew there was something up with the symbols in the walls but that room could've been designed better especially considering only the one contraption works
The funny part is that, because I had already done that but with the switch on the top, I had given up on the idea that these walls were trap ones and one of the switches would turn them around
but yeah in the entire game my only puzzle design complaints are this room, and that "hookshot symbol"(?) discussed earlier
everything else was solid
I honestly still very much enjoyed this temple because of how unique it is

The water one maybe could've used a hookshot symbol but in my experience I already knew those pillar thingies were hookshot-able, I just didn't know that I had to move the raft that way until I tried it because I had to try everything so it wasn't that bad for me
but hey maybe the boss of this temple will put the nail in the coffin on whether I loved this temple or hated it, let's see 
fair, in my case I didn't learn about the hookable pillars until long after that dungeon
I... am blanking on what the boss was here
wait no I remember now
imo this is one of the better boss fights
apparently he got crystal-itis after LttP
damn, good screenshot
that was fun
Oh right, THIS guy was a sage 
for some reason
victory pose! 
Oooh hey I didn't notice Zelda had the triforce on her hand
nice nice nice
casi = almost 
:flutternod:
might as well throw this one too
Ohhhh the knights are gone!

I can run around freely
Lorule will be saved, thanks to him. And ??? one princess, surely you understand how ??? I am about it.
being, grateful
oh yeah that adds up
''Lorule will be saved, thanks to him. And being a princess, I'm sure you understand how thankful I am.''
right
Or rather than thankful it'd be more like grateful
fwiw google tl said "grateful"
PODER
Now it's a sword worthy of the most corageous heroes!
and these two aren't as mad anymore now that they got to work on the sword
nice
in my head it'll always be a banana even though it only really looked like one in some of the LttP sprites
also ftr you figured out where to get the final sword upgrade way sooner than I did
oh what the hell?
to be fair it looks more yellow than golden 
where as in, the lorule blacksmith?
yeah
I kinda forgot to upgrade mine for a while, then when I finally remembered I should go do that again I went to double-check that the light world blacksmith couldn't upgrade it any more
ah there it was
I was gonna go to the Hyrule one initially but I remembered the Lorule one specifically had asked to check my sword out and upgrade it so I went to him first since I was about to switch
nice, I never stumbled into that dialogue before this
which is why it took me a minute to actually get him to make the thing

Yeah I got pretty lucky I don't remember right now if I visited the shop again or if it was the first time I went there, I think I was looking for some maiamais and he just happened to talk to me
also this cave is pretty annoying 
that's the pegasus boots cave, right?
Yeah, it's pretty tough
have you made it to the third switch?
Yeah but I can't get past it just yet
if you need a hint ||it's not about the boots
||
Ironically timing the bombs correctly was more difficult than it would've been to just run 
huh, I managed to convince myself that with boots alone it wasn't even possible to pass the second gate after the third switch
I definitely thought there was some trick involved after the first few tries at the last one but I wasn't sure if it was just a matter of speed or some other type of strategy
you know the gold sword fits pretty neatly with the blue/yellow tunic
yep
nice little blue yellow color scheme going on
I almost don't want to get the red one just for that 
huh....
oh woops wrong one
He gave me 5 bucks, cheapskate 
the tricky part for me was realizing that because the bomb lasted not quite long enough to just drop it and run, I had to hit the switch, wait a few seconds, then drop the bomb and start running
yeah that's also what I realized too
I tried adding a bunch of bombs but they blow up at once so I had to learn to wiat a few seconds and then do it
I don't think I want to tell him it's not enough even once 
I have far too many rupees
I was worried there'd be some non-rupee reward
Second race of monster to have some member(s) that actually talk too
If you keep asking for more money, the Hinox will give you increasing amounts of rupees: First 5 when you approach him, then 20, then 50, then 100. If you ask for more rupees after all that, he will attack
ok, I think that's exactly what I guessed would happen
iirc I found 3 NPCs that have some variation on "it's a secret"
right you already found Thief Girl's cave
Yeah, I think it's one of the very first places I found 
what the hell is this 
Oh wow I got the limit on monster parts already
I haven't bought any of those monster potions at all 

oh god they're Kappas
aaaand that's 94 maiamais!

only 6 more and one more temple left!

Man the upgraded designs look great, like a more modernized version of the classic items
Alright, I'm gonna find an entrance to death mountain from Lorule and I'll find a save point there to leave for next session
good spot to stop for tonight, I progressed far more than I had planned today
the game is just too fun 
good progress 
I'm missing one item 
hmmmmmm, I don't like that
(I love that the menu screen changes to fit what area you are currently in
)
I could never fall asleep knowing I'm short of one item in a game
Well I'm not ending the game right now so it's fine
I don't think I missed any quests anywhere so I'm guessing that it must be a story related item
that one item you're missing on the left is ||in the dungeon you haven't done yet; you're good||
Me when Im faced with the option between going to the water temple or stone tower temple 
STT's not so bad
I cleared it out except for one chest I need fire arrows for lets hope its not important because ill never get it 

the fucking 2D texture sprites
that's charming
I feel like I'm playing Mario kart 64
mmmmmm
🍔
🎊 ah did it
all the monsters in the audience threw me a bunch of money lol
thats really nice of them
they're cheering for me everytime I win

this is actually a pretty fun minigame

get me out!!!!
HALP
fwiw I never did the Advanced version of that, though now that I know more about what's in there it probably would've been fun

18 hearts!
I'm definitely doing all difficulties I can
Even for no rewards or just rupee rewards, this is pretty fun 
at the time 50 floors just sounded too long for me
would you like any warnings about what's in there or totally blind?
Ahh I'll go blind for now
But yeah 50 is definitely long for a game like this
Though dumping hundreds of hours into DMC's bloody palace mode this will feel familiar to me
Sounds like the Wind Waker and TP 50 room caves
ah, I did do TP's cave
but if that one has bosses I guess it takes way longer
I dont remember this part of the game
||the only "boss" per se is a purple burger at the end, though there are a few floors with enemies that have so much health they might as well be bosses||
the wind waker one is pretty fast
The TP one only sucks because of darknuts they are so ass to fight in that game
bruger
fair, my first TP darknut fight felt pretty epic but since there's only one way to fight them it was getting old by the end of the cave
why are they called Darknuts
Hah they gave me a recovery room with a bunch of hearts, thanks 
a good question we will never know the answer to
this is really fun though it's gonna be long getting to the end but having to figure out ways to defeat these guys quick and efficiently is very fun, usually overworld fights don't last long enough for me to really think of strategies like this
Does the crossover rando have "chest size matches contents"? It's one of my favorite things about MMR
Yes but I dont use it
You're way more powerful than I
naah it just spoils the surprise right
you go into the chest knowing "ok its important" or "ok it sucks"
ive audibly gasped several times this playthrough when getting an item, that'd never happen with that on 
Totally fair.
for Cap especially: this is the part I'm looking forward to Nire's reaction to:
holy hell
The only thing I could find is that Darknuts' name in Japanese is Tartnuc (タートナック / Tātonakku ) and they share name elements with Iron Knuckles (アイアンナック / aian'nakku)
I feel like you should be on floor 20-25? 
I'm assuming two possibilities, either Darknuts were originally going to be called Dark Knights and whoever was in charge of that messed up somehow ,or they were meant to be called Dark Knucks/Knuckles to fit with the name of Iron Knuckles
I'm in floor 10 I was googling about the Darknuts 
oh 
I shall headcanon that they were going to do Dark Knuckles but then a Sega lawyer showed up
I don't think Sonic was even a thing back when Zelda 1 released
Alright, lets see if I can get through spirit temple without doing the child part (pls game)
shhh

Oh god these kappa enemies are so creepy seriously
they just waddle after me with their freaky green faces
it has all the dpad shortcuts thank god
these guys....
that floor has the best speedrun strat
||you fall off on purpose, because during the fall animation you can still control where those enemies move, making them all clump together by the time you reappear||
Oh my god I'm fighting giant penguins 
oh yeah you haven't done that dungeon yet
Yeah some of these enemies I haven't even seen yet
I'm pretty sure at least one enemy is unique to the tower, but the penguins are from the ice ruins
if only Link had a grenade launcher
Phew that was tough
I made them shoot fire at each other and finished them off

thanks....
I'm honestly not sure what I'd do in that room
I love that heart
which floor is this now? 30?

Oh great, a bait heart
stop it with the dark floors

this is so creepy
I'm also going to die
iirc darkness is the running theme of the 30s
what was the first again?
I tried booping a Lynel thinking it was friendly
thaaaat's right, we both died that way
fairies are the usual 8 hearts, right?
at this point in the game it's probably better to splurge on blue or at least red potions
Fairies are five hearts I think
damn
How much was milk again? Five too?
pretty sure milk is five
Mmmmm in that case it might be a good idea to stack up on 4 red potions
Oooohhhh blue potions are full refill?

upon checking the wiki it appears "the usual 8" is a TP-only number
even LttP was apparently 7, not 8
don't mind if I do
seems like 5 hearts is the most common fairy heal amount but it's kinda all over the place
Yeah it's not consistent
200 rupees and 10 monster tails for blue potion
fair enough
fill that bottle up 
I might as well drink the red one now and exchange it for a blue one too
mm-hmm, I never made a blue potion during my playthrough since fairies were abundant and more than sufficient, but there's no better place to spend those monster parts on than the advanced tower
a yellow's probably worth considering for the tower, especially if you have 4 bottles like I think you do
I never really tested purple but I don't think damage output is ever the biggest issue in the tower (if only because there's always a bottomless pit)
Mmmm I don't think I checked what the yellow one does but I already refilled all 4 with blue right now, even if they're not ''necessary'' it's still nice to actually find an use for them and something to waste rupees/monster parts on so they don't just accumulate there
yellow is temporary invulnerability
Damage output is definitely not a priority at this point in the game, it probably helps, mostly on bosses I assume though, since at this point everything dies in a few swings if not a single swing really
who needs dungeon songs I guess
fast travel? more like loser travel
Half the game done 
Yo nice
now on to playing a GOOD game
time to meet princess Zelda for the first time so I can get her and Sarias song
Saria had Gorons Lullaby so thats good bye to OOT
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Ah man seeing OOT with a PC port that runs widescreen at 1080p 60 fps is the weirdest thing
It looks so smooth but it feels so wrong 
ye not a fan
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OOT 3D definitely does not make me feel as weird about it
damn this music is good
i remember dunkey had it in his oot video
This was one of the most frustrating songs I have ever looped. love the song though!
The Legend of Zelda: A Link Between Worlds is owned by Nintendo.
The composer of this song is Ryo Nagamatsu.
speaking of good music the one track that I still have on my mind asides from the incredible Lorule theme is the swamp palace theme, it's so good
also I find it baffling that these music track videos of ALBW on youtube have criminally low views and engagement
this is one Zelda game I can confidently say is massively underrated
LBW made full use of the advanced 21st century technology known as having a different theme song for each dungeon
not that I dislike the Dark World Dungeon theme, mind https://www.youtube.com/watch?v=Nxx3Ti83TYk
The Legend of Zelda - A Link To The Past - Dark World Dungeon Theme OST
shout out to my boy lttp credits theme
Another song request, another extension for me to make. Tada!
The Legend of Zelda: A Link Between Worlds is owned by Nintendo.
The composer of this song is Ryo Nagamatsu.
The funny part is how all the Hyrule ''temples'' have the same theme
A theme that is also a remix/remake of the LttP dungeon theme
Only the Lorule dungeons seem to have distinct tracks
To be fair, it's a really good track
Honestly this game quickly climbed up into one of my favourite Zeldas for sure, and here I thought I'd get bored of it because it's 2D and I'd never finish it like I did with LttP and Minish Cap years before 
woah shiny lynels

I did not expect that
I spent 16:46 in there
more attack power?
I can use this as a weapon?

that's 100!
no problem
alright, time for my reward

THIS IS NOT WHAT I EXPECTED

oh shit
oh shit
that's good, that's really good
and I got a little star on my master sword 
Awesome

oooohh last item
stamina upgrade!
my hunch was right
they had also put this chest under the door in the first area
since this was already done before in the game I caught it but otherwise I would've been very annoyed
and that's max rupees 
this is a fun fight
honestly my only complaint about this game so far is I wish the bosses were far more challenging but that's it because the actual design of the bosses and the dungeons are amazing
and that's the 19th heart, only one more left 
I'm assuming the last one will be on the last dungeon?
Of course this guy is the Death Mountain area sage 
he already looks like a goron
pog, the triforce

ah man I get to walk around to actually get it myself and talk to all of them on the way
this is really nice 
✨▲ ✨

badass
found ya
so there's three more containers on the overworld then? 
I don't think I missed any....
.... how did I miss this 
alright I guess I'll have to comb over the entire overworld for these three heart pieces
sorry zelda, gotta wait a bit more
well this is awkward
thanks...
''Huhuhu. From now on I'll leave the door open so you can come visit me anytime you want''

Oh the chest challenge guy just outright tells you here's where you get a heart piece
apparently the super lamp does as much damage as a banana slash, which is so bizarrely OP that the 100% speedrun actually uses the super lamp in combat

what's the difference? 
excited for totk, yum nom nom ~
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good animation
very nice
Twilight Princess is one of the best Speedruns out there, sadly its often overlooked, so lets change that! - Thanks to MANSCAPED for sponsoring today's video! Get 20% OFF + Free International Shipping with my promo code "LINKUS7" at https://mnscpd.com/Linkus7
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you know I knew that speedruns were crazy
but this is pretty crazy
If rolling is a feature in a video game it seems to usually play a big part of speedrunning
oh back in time applies to TP too
I watched a Skyward Sword run the other day and that was confusing AF because something like 60% of the run is lengthy back in time sequences
oh no he's setting up multiple saves, it's gonna be just like that SS run isn't it 
Yesn't
Back in Time is vastly more useful in Skyward Sword than in TP
Back in Time is definitely used though and also all the million other glitches used throughout the run that I don't know how speedrunners remember 
oh yeah this is much saner than SS so far
the biggest early game skips are your classic damage boost -> oob -> sequence break
After this I may look into ALBW speedruns if there are any similar videos though I doubt it 
I mostly watch GDQ runs because those always have full commentary
Yeah Skyward Sword's is much crazier and uses the specific glitch a lot more
specifically I watched GDQ runs of LBW any% and 100%, both were great
LBW is also just a very... intuitive speedrun in general, even with skips and glitches
like the craziest thing that ever happens is two Ravios on-screen at once
nothing as mind-bending as back in time
Wind Waker also has back in time, but it's not useful for real speedruns. Only meme categories like 14 keys
LBW any% at GDQ: https://www.youtube.com/watch?v=8RJZriioahY
LBW 100% at GDQ: https://www.youtube.com/watch?v=XnrIQ4Iu9Ms
I guess that's what happens when not a whole lot of people speedrun it, TP is speedran by a lot more people and back in time was found entirely by accident
in this case I think it's more that LBW already opens up so much so early that there's less opportunity for a super convoluted glitch to really save time
ACE when....
or that it's really good at isolating its core progression check so there just isn't a way to skip getting all the paintings
it's not like a door in the overworld you could potentially clip through
I guess so, I did spend quite time in it since I went for completion but if I booked it straight for every temple to get the necessary stuff to end the game I probably would've been way done by now
Skyward Sword and TP are very linear and TP is the longest one so it makes sense people would try to find as much as they can to skip as much of the game as possible
Then there's Ocarina ending the game as soon as the game begins 
and at least in TP a lot of the linearity is enforced by barriers in an overworld that they can find skips for
Ocarina's any% is a wrong warp glitch, right?
no they reprogram the game to put them in the credits
oh that was ACE
like in pokemon red
It was wrong warp from the first boss blue light for many years
yeah I might've seen it back when it was still that
OoT is so solved im glad GDQ is bringing in randomizers instead of the vanilla game much more fun to see how fast they can win while routing on the go
Don't know the name specifically but I do remember it's something about warping from the very first boss room to the very final fight 
Straight up just skip all the way to the end
it's weird when someone like this says a certain part of the game is so bad or tedious on a casual playthrough and I don't recall having any issues with it at all 
Zelda's light arrow aiming was fine for me
Last time I played TP was years ago so I don't even remember much now but I don't.. remember having a bad time on the final fight at all
but maybe the experience for a vast majority of players is different who knows
probably most parts of most games vary a lot depending on the player's situation and experience
like I suspect if I replayed OoT today I wouldn't find the progression quite as obtuse
I love the aesthetics of characters in TP and BOTW a lot but something about that aesthetic from the classic 2D Zelda games is so charming and nice
I think LBW Zelda is the one that has the most complex, more modern Zelda-ish design compared to other 2D Zeldas
Yeah, that comment does come from the experience of a speedrunner who knows this game like his own mind, for speedrunners it's probably very annoying to miss even a single arrow since every milisecond absolutely counts but for us peasants it can not even be an issue that we even register
The beginning of TP is pretty boring I will say though
but that's every Zelda's opening portion, even TOTK doesn't let you run wild from the first moment and you gotta do stuff first
I didn't mind TP's opening but I also just kinda did it; I was expecting it to take a few hours before I started hacking up giant monsters and getting fursonas
yeee
I don't mind it at all myself either personally, I enjoyed doing all the little tasks as if it was just another part of daily life 'round the farm and whatever
but on repeat playthroughs I can totally understand the feeling of ''LET ME PLAY!!
''
Fortunately TP does let you skip cutscenes unlike skyward sword so that's much better
yep, many games have segments that suck only on replays
especially the puzzle-y aspects of games like this where you just know the answer already
That's the feeling I developed a lot playing TOTK honestly
All the korok rocks and tetris stuff, the shrine green rock delivery thing and similar quests or puzzles of that nature that are sprinkled around the entire map over and over and you see all the time
The first complete explanation of why this truly bizarre glitch occurred in The Legend of Zelda: Breath of the Wild.
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Am I really watching a 35 min video that goes over the history and technical details of well aged videogame visuals and cel shading artstyles only to connect it all at the end to one small visual glitch from a 2017 game
Yes, yes I am
Heh I watched that a while ago. It’s pretty good
Honestly it could've definitely been a much shorter video, but he goes pretty in depth about not only why some games look great despite being over 20 years old, but also all the intricacies of game development and cel shading visuals and it's pretty fascinating
As much as I really disliked some parts of BOTW/TOTK and also was a little upset that TOTK wasn't really much of a visual upgrade, I will always praise these two games for doing what they do on Switch hardware
It really is impressive what they did with this engine and this game in general
The first party Nintendo games get a surprising amount of mileage out of the Switch
They got some of the best programmers and game designers working there I don't expect anything less
(which only makes me more mad whenever Nintendo comes short and half-asses remastered releases for full price or even their emulated games but that's a different topic)
The Metroid remaster looks gorgeous too for example
Metroid Prime remaster looks like it shouldn't run on Switch
I'm pretty sure some witchcraft is involved
Based on my understanding, the primary thing they did was abuse normal mapping to get that result. The GameCube wasn't good at normal maps, but the Switch is.
Allows you to basically add details without adding extra triangles to the meshes
All the models (and some animations) were redone by hand as well, it looks like
Fairly high effort work was put into that Remaster while respecting the original material. You don't see that amount of effort put into remasters very often.
But yes, it is basically witchcraft. XD
Even in some Nintendo first party remasters you will some some amount of fidelity to the original material being lost
OOT had this ''''issue'''' where, due to it being on 3DS and due to them wanting to make the game look a lot more like the conceptual artworks, they made everything super saturated and bright, which had the adverse effect that the more darker areas, literally and figuratively, didn't look 'as good' anymore (of course the entire game is just... THE way to enjoy OOT anyways)
Majora's Mask suffered a lot from that too and much worse than OOT
But with the Metroid remaster they really did an incredible job with that
Yeah, the polishing they did to MM with the QOL improvements to the game was probably excessive
MM did need some QOL improvements, but I think they went a little far
OoT was the better way to do it, but you're right that some of the darker areas might've lost a bit of their intended ambiance, like the Shadow Temple.
To be fair to Nintendo, the 3DS did have some limitations and that was one of their first serious forays into 3D game remasters.
yeah, handhelds are maybe not the best targets for remastering old games to begin with
The Forest temple also had a lot of darkness and fog surrounding it that wasn't there on the much brighter more colorful 3DS version, Ganon's final fight too, there was this really great lighting where he'd essentially be a giant towering silhouette but in the 3DS he's a lot more visible
Majora's had a lot more of that so it suffered more unfortunately, asides from all the unnecessary or unwanted changes instead of the actual QOL changes it needed
Of course, but Nintendo has been focusing on handheld and portable devices for a while
So I guess we gotta make do
after the breakdown of remaster changes I watched, I'm definitely playing original MM if the mood ever strikes me to give it a chance
Yeah, but to be fair, the Switch is more than just a simple handheld. It does have mobile hardware, but it's not painfully limited in what it can do like the cheap embedded hardware that Nintendo used previously.
Much more feature-complete these days
It's definitely worth playing when you can
If I may interest you in it, I recommend Nerrel's HD texture pack if you're interested on that, he even made a handy tutorial and showcase video
or if you wanna play it as it was originally at least you can watch it after you played Majora's if you want (whenever that ends up being
)
https://youtu.be/ovknYMdIP9I
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We've come a long way when it comes to the power of handheld and portable devices so I'm not surprised that the Switch is definitely leagues ahead of the 3DS, I do still think that it holds them back when it comes to all the technical stuff for their games and I do still wish Nintendo did a home console
Not just that though, Nintendo definitely aimed relatively higher too
Raised their own bar
Went from lowish tier embedded hardware targets to something that's more like a fully fledged computer.
Still a tablet, but the Tegra X1 was a definite step up
Part of what the Tegra X1 was initially designed for was early self-driving cars 
great, last thing we need is self driving Switches
Heh
that irl horse talk reminded me, I don't think I mentioned it in here but when I did my TP replay, since it lets you input a horse name, I put the name of my favorite horse from summer camp instead of just the usual Epona

This channel is unusually quiet and I had spent the last few days working on stuff so now i'm going to annoy whoever is here with me finishing this game

I wouldn't expect you to, at this rate you'd be binging the entire franchise 
turned off the lights on this room purely for fun, accidentally found a hidden path

good game
one of my few complaints with the game is that, once it becomes clear you want to toggle between having the lamp equipped and not equipped, that got clunky fast
(I'm sure the serious answer is "that's what Quick Equip is for" but we aren't playing on a real 3DS)
eeeh I don't even know if quick equip is that useful 
It's literally just the same as regular equipping but the game is still playing
honestly I'm surprised they didn't just go for the quick equip wheel that they had already been using for this time
it's extremely useful in speedruns, but... yeah, not for me
bomb friend 
those final puzzle rooms were so good
Yeah this is already so much fun and I haven't even finished this specific room

this guy again...
poison burger
I feel like it died in seconds to ordinary sword swings for me, nothing to even cheese
There really isn't but since they don't push you down the arena I didn't want to lose any hearts 
this lava room right next to that one is really fun
super fast paced and makes you think quickly
Oh we're doing a boss rush
Hah, so we're doing themed rooms around each item I got
nice, very nice
Lol I love that they had me use a wallmaster to stomp on the ground while I run to the other button to activate the thing
I love that
they did a lot with the 3D in this game
It's what I'm referring to when I yammer on about not dropping game formats or gameplay styles and instead improve on them
It's not quite there yet though but that's just because at this time Nintendo was coming from Skyward Sword which is like, one of the most restrictive games and borderline annoying to play
but still, would love a new 2D Zelda for sure, see what kinda stuff Nintendo devs could do nowadays with modern tech and game design maybe for the Switch 2 even
That'd be really nice
come to think of it, Mario Odyssey also has a flatten into a wall mechanic
that was 2017
yes
guess there could've been some cross-pollenation there
Link's Awakening is fairly recent but... it's a remake 
and it doesn't have as much of what ALBW has going on, much less a new mechanic to spice things up like that
yep, it is a remake of a mobile game after all
what
Oh great 
the gooey eyeballs again
lol
there were no smartphones in the era of Gameboys
i was genuinely really confused for a second there
I genuinely forgot the modern meaning of "mobile game" until you asked
and now we have the Switch and Steam Deck to make that distinction even less useful
when someone says "mobile game" i think of Angry Birds or Fruit Ninja or Twerk Off 7800
as disgusting as this fight is I actually really like the concept, and unlike what Zelda games were like before this game a lot of these fights aren't a game of 'hit the weak eye point' but rather actual fun strategy and for this fight in particular the first part is the strategy and the second part is simple: whoever dies first, loses
Oh right I forgot it shoots fucking lasers too 
I think Vitreous is the boss that's most similar between LttP and LBW
so it incentivizes you to dodge or fuse into a wall and decintivizes you from blind whailing
wait no this is Arrghus duh
but yeah it's very similar to the original fight: https://www.youtube.com/watch?v=CvlsezCEK4U
Arrghus beaten without taking damage. Played in real time on Snes9x v1.43 rerecording.
This fight is really easy to do without getting hit so long as you always Hookshot Arrghus' floaty puffball things from the left or right side. If you pull them in from above or below there's a chance they'll damage you but you'll always be safe grabbing th...
The only ''bad'' thing I can really say about ALBW is how much it takes from lttp to the point where everytime I go ''hah this was really cool!'' you say ''yeah and this is how it looked like in lttp'' 
which is exactly what you keep saying you want from remakes/sequels 
no putting "I'll give you STARS" in completely the wrong act
I kind of wish they did a more original vision with it but I understand that it was either originally a remake of lttp or that it's generally a pretty huge homage to it or something..?
to be fair ALBW isn't really marketed as a lttp remake but you are right that it is a sequel
so that's fair
but also there's FAR more original stuff in LBW than in most remakes/sequels, I would not fault it for this at all
I say it because I didn't play lttp so that's entirely subjective and it's not even really a bad thing at all
the Blind fight is a good example
you've seen me post screenshots of what the old one looked like
it's clearly "the same" boss
but the hiding on his shield mechanic is new, the phases are much more distinct than before, and the most obvious way to do the fight is more interesting than spam sword before he kills you 
and that whole gimmick of leading a damsel in distress almost out of the dungeon before the boss fight makes way more sense this time around, and is even relevant to the dungeon's puzzles
I could go on but you get the idea
No yeah of course, I think I didn't explain myself too well or I used the wrong expression
I guess what I've been doing is the equivalent of someone playing TotK and every five minutes someone goes "oh yeah, that was in BotW!"
I mostly just meant it as the whole concept of the game in general that I wished was an original new vision, since almost everything seems to have been directly taken from lttp even the bosses, again, because this was either originally a homage or a remake or something like that, I don't remember, not a bad thing at all though, I just said it was ''bad'' since I wished it had a new world entirely
but I guess this somewhat allowed me to sort of experience what lttp was without actually playing it so hey, bonus points 
I was happy with it because of the whole Lorule thing being brand new






