#Factorio
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Yes but how do I then get the crafted ammo that I made to the turrets
I made a Fusion Cube - it has onboard manufacturing of all the belts, pipes, inserters, assembler 3's, circuit devices, chemplants, rocket parts, basic platform machines, turrets, three types of ammo, and a lot of other stuff too. Plus it has a sereis of super long snakin belts that can buffer 100,000 prometheum chunks
Just a glimpse of its power
https://media.discordapp.net/attachments/548997200844161027/1313462813464858624/image.png
took a while to build, and uses 12 fusion reactors in 3 4x1 modulars, but it needs that 2.4 GW to run the fully prod and speed beaconed machines
Later I will add walls so I can call it the Tactical Fusion Cube
I'll have to invent them first
there's a big asshole worm where I need to mine titainium
I'm gonna shoot him with uranium shells
AHHH!!! TWO WORMS KILLED!!!
GG
Okay I've got 1000 orange science... what's the most crucial science to unlock?
Blue science
No I mean the most crucual tech, I already have blue science
Low density structure productivity should probably be your first one.
Oh I'm dumb
I'm looking at an incomplete page for researches
I thought there was some missing stuff
Damn, the Factorio wiki isn't complete, they haven't added all the technologies you can research yet as of Space Age.
Yeah, progress has been slow
I wonder if I could make it to Fulgora...
Be wary of energy if you try
Not that you actually need to run at full capacity, especially if you have a few tanks of propellent saved up and are using bullet turrets, still, solar panels suck ass around fulgora compared to the other inner planets
Okay I made it to Fulgora, got some Holmium, didn't die... also forgot low density structure material for return ride... but thankfully I was able to get enough to ship me back via scrap
whew boy... it's gonna take a while to get everything off of that planet...
Fulgora is probably one of the easier ones, you just need to sort everything first (robots are so good here).
Now, if you had gone to Gleba first...God help you, lol.
Yeah a few dozen logistics robots might be helpful there
The annoying part of Fulgora is all the junk you get out fo scrap when you really just need the fancy mineral
In the end it comes down to just how far we can slide
some work was done, got coal cracking, got some oil on vulcanus... will have to work on making plastic low desity structures and rocket fuel...
Automated rocket fuel and low density structures on vulcanus... Still gotta automate blue chips
Yes.
We got blue chips on vulcanus... 600mw of continous power... whew...
I didn't know this could happen
DXGI_ERROR_DEVICE_HUNG
0x887A0006
The application's device failed due to badly formed commands sent by the application. This is an design-time issue that should be investigated and fixed.
Oh so it's a factorio bug
Or a bug with another application?
Also, ```
DXGI_ERROR_DEVICE_REMOVED
0x887A0005
The video card has been physically removed from the system, or a driver upgrade for the video card has occurred. The application should destroy and recreate the device. For help debugging the problem, call ID3D10Device::GetDeviceRemovedReason.
And lord said let him go fast
Is there a limit to how many personal roboports you can have in your equipment grid?
as long as they fit in the grid i don't think so
Nice
I think I've pretty much conquered Vulcanus, metric ass tones of metals, and titanium, got most of the orange science out, a steady supply of water and plastic, as well as rocket fuel, low desntiy frames and blue chips.
Fulgora is gonna be difficult though
nice
Fulgora isn't too bad as long as you bring plenty of robots and roboports. Robots will very easily sort everything into a much better system.
Without robots it's still doable, just harder.
Gleba is muuuuch harder.
Logistics robots in the hundreds?
Personal roboports are not very useful past the first few
1- They take so much energy that you can't afford to keep a lot of them supplied at once.
2- Robots run out of battery and waste a lot of time recharging, reducing the effective number you can have working
In practice, the most you want is four to six, and usually one to three is fine
Preparing for Vulcanus. Two of these kill a small demolisher
Physical projectile damage research is ridiculous
Is it even possible to get higher quality wood before leaving nauvis?
Whew boy rare shells...
Some progress has been made on fulgrim, I don't know if its by design but the first little land mass of scrap is quite small, trains
This rocket silo is speed capped.
The progress bars fill up before the animation finishes, so I'm stuck waiting on it to play
oh right, beacons are a thing
Beacons are REALLY good in Space Age
One beacon has a base efficiency of 1.5
Which means you want to put your most valuable modules there
Interference means they lose power the more of them you stack.
The maximum you can stack for a rocket silo is this
(600% for normal quality)
Today I learned you have to make nuclear bombs on the planet you want to use them in
Yeah
Awwwwwwww!!!!!!!!
(You may ship the ingredients for it though)
Okay so I got 2000 pink science
But we're still kinda low on Holmium ore... need more faster
Use vulcanus furnaces for it
The stacking multiplicative productivity from big drills, furnaces and electromagnetic plants allows you to get silly amounts of end materials from each ore mined
I'm using the big drills, the problem isn't Holmium plate, just holmium ore to make Holmium fluid
Then make sure to keep your mining productivity up
fug
I think we've got things handled on home world with 2.8 GIGAWATTS of continuous power!!
AHHH WE GOT ARMOR!!!
Make sure to keep up with mining productivity research
The extra productivity doesn't come at a reduction to speed, so it's basically free extra throughput for your mines.
You can pair mining productivity with speed beacons for a multiplicative bonus, and use big drills with their wider area to cover everything. The reduced resource drain accounts for the extra speed and ensures you won't have to change mines
Does recycling productivity increase the rate of Holmium ore?
It increases all recycling rewards by replacing some of the times where you would have gotten nothing back by something instead
It will never give you more than you put in, but it can be good for increasing quality or reusing ingredients
This inserter takes stone byproducts from furnaces and dumps them in the lava until I have 30k or fewer
Also, lava textures are bad and choppy
Well for one thing, that's how lava looks IRL. And second, considering how grainy your building textures look, my guess is that you're using lower quality graphics, which would make the terrain graphics worse.
I am using lower quality textures!
However
The actual issue is there are seams in the textures
Like here under my cursor
Wow! Tungsten has a 500% slowdown on mining
Oooooh, I see it now. Yeah, that's likely a texture bug. Try reporting it on Wube's site, they're usually very receptive to bug reports and feedback.
On the factorio server people say it's also choppy on higher settings, but it might just be because lava is difficult to implement (SE had similar issues)
On higher quality textures there's more to animate, and lava is naturally very hard to animate well in games because it looks so goopy and uneven.
It is not animated
It isn't? I could've sworn it was, at least on higher quality textures.
What the hell, turbo transport belts are so expensive
It's like five times the cost for 15 more items per second
Only the best high quality landfill for my Nauvis water
Once you get metals going on Vulcanus you can absolutely spit those turbo belts out.
I have more than I know what to do with
You paste a space platform blueprint here and it divides it up so you don't oversend materials
Wrapping up my Vulcanus visit with a power overhaul
My starting coal patch before and after:
Much more efficient, almost keeps a full belt, plenty of room for easy expansion and beacons
Time to figure out what to pack for Fulgora
I need to set up a calcite collecting ship so I can do smelting at Nauvis
The doubled speed, extra module slots AND 50% productivity is really tasty
I wonder... if you can set a platform to only transport when it has full fuel and ammo
Yeah
Just set a circuit condition to check for full fuel and ammo, and set the platform to go when that circuit is on
Well it'd have to be a certain amount of ammo since I have ammo on belts feeding each turret. the intserters only load them up to 10 magazines at a time which is not nearly enough to go between planets
Yeah, just check the contents of the belt and if you have enough ammo in there you can proceed
Time to figure out recycling on Fulgora
Scrap recycling base list: processing units, advanced circuits, low density structure, solid fuel, steel plate, concrete, battery, ice, stone, holmium ore, iron gear wheel, copper cable.
Recursive additions: electronic circuits, plastic bars, copper plates, stone brick, iron ore, iron plates.
I made this
Scrap Recycling using quality modules. Can saturate a turbo belt of scrap, comes with a list of output products, never clogs.
Holy shit you can press V to flip them vertically so they line up with no pipes
Then you can make epic mech armor
Not just yet
That is one speedy boi.
wait'll you get the "No Room For More" achievement
Apologies for the voice issues/skips (and other issues), its my first video that I put any meaningful effort in. Pro tip: use 1.5x (or more) speed and subtitles :)
This guide starts in part 1 from the basics of the quality mechanic added in the Factorio Space Age DLC.
Part 2 shows various ways to get quality are evaluated for their pros and con...
Pretty decent guide to quality, broken down properly
So with all the factory type games, now that they've conquered drainable resources and variable quality... I think the next step for them is to handle parts wear and breakage, that's the ultimate form of factory type sim
Not interested
With Factorio it wouldn't make for an interesting problem to solve because it is 100% trivially automatable
I guess you could make everything have a wear life as well, power poles, steam turbines, belts.
Pretty much everything
And then my bots can automatically replace all of it
It doesn't sound like a problem I would want or need to solve
but who replaces your bots?
Other bots?
They automatically do that already
Whenever I lose bots, more bots deliver new bots to replace them
Whenever I get higher quality bots, low quality bots get removed and replaced
This is all automatic
maybe not factorio but it's gotta happen in some factory sim game
I don't like any other ones because they're not as good as Factorio but try to compete on the same grounds
Mindustry is the closest one that I do like
Pretty much the only other one I do is satisfactory
With Vulcanus and Fulgora conquered, it's time to pack for Gleba
50% solar power is a pain
What's the big power source on Gelba?
I'll let you know when I figure it out. Probably some form of burning things
it's indeed burning things
the heating tower burns nearly everything on gleba, so you don't have a lack of fuel, more of a problem of transporting the fuel out of the middle of the factory
||Are the life forms hostile on gleba?||
There's always dropping a nuclear reactor
where are you gonna get the nuclear fuel?
Ship it in from Nauvis, obviously.
One stack of reactor fuel will last a whole playthrough.
This imported stuff from Vulcanus makes Gleba a lot less annoying
i gotta get to Vulcanus
With gleba you get research that allows you to farm calcite from asteroids. Combine calcite with iron ore for massive amounts of molten iron
Big mining drills from Vulcanus are way easier to arrange in a perfectly compact way
also belt stacking, but calcite is 99% of the reason I'm prepping my gleba run to involve artillery presence
Read what I said again
My coworker printed me these for Christmas ๐
Paint them
Today I'm going to overhaul my space platforms. Maybe make a few that can stay over a planet and drop resources, or deliver between planets
I normally play with mods so I'm missing many easy achievements. Let's make a list of the ones I could get without too much difficulty:
Drive into 100 trees, die by train, drive a tank into ten spawners, kill a small demolisher, anger a demolisher, and destroy a cliff.
Make 60 iron plates a second, make 120 iron plates a second, make 1.4 blue circuits a second, make 20m green circuits total, and deplete a resource patch.
Do at least one red, green, blue, grey, purple, yellow, orange research.
Use a steam engine, use a solar panel, and use a nuclear power plant.
Make an assembling machine and make it so robots have built more machines than you.
Make a space platform, send a rocket to space without laser turrets, launch a rocket without using solar panels, and visit Vulcanus.
Launch a rocket within 15 hours and build a locomotive within 1.5 hours
So it turns out you can turn off pollution, change spoiling rate and asteroid spawning, disable enemy evolution and expansion, and change every single slider without affecting achievements. Checking these two buttons is the only thing that disables achievements.
So given I want a chill run where I explore the puzzles at my own pace, but also launch a rocket within fifteen hours, how do I want to go about it?
Oh, you can set spoilage rate
Gleba might be a lot less frustrating if I had twice the time to deliver everything before it spoils (except for bacteria)
Oh, changing frequency and size of biter bases also disables some achievements
Pretty sure you'd have to dive into the code for that to enable achievements again, or just lower all alien spawn rates and evolution rates to the lowest they can possibly go.
Ah
Never mind
I guess the only way then is by going into the code and giving achievements back manually, but that would then be technically modding the game.
...Or maybe there's just straight up a mod for it, lol
Well I could just give myself the achievements using external software
I'm talking about doing it within the rules of the game
I could do this
So enemies will only evolve when I go on the offensive
And of course, start on the railworld preset which means enemies never expand.
Neat mod! I guess it's good if you want to do science on each planet without exporting
Interesting.
I'm trying to finish Getting on Track Like a Pro, wherein you have 90 minutes to get to rails
I'm no good at that. Need about 120 minutes
The seeded speedrun can do it in 30 on the current version https://www.twitch.tv/videos/2311453775?
Okay, let's try scaling up again.
I need:
75 red science at 5 seconds each, 20 red science at 15 seconds each, 50 red science at 5 seconds each, 100 red and green science at 15 seconds each, 200 red and green science at 30 seconds each, 75 red science at 30 seconds each.
That's 2600 seconds of red science crafting time. I will want at least three assembling machines making red science to be done in time
I did it!
22 minutes to spare
Made six red science assembling machines, twelve green, ten labs
Made a short trip to Gleba... somehow survived, not sure how I'm going to get power going steady there
Easy
I did it with 600 rare solar panels and 300 rare accumulators
Enough to set up burner based power
Enemies on gleba don't care about pollution and burnables are plentiful
Burners... I don't have those yet
Oh okay
I mean did set up a few burners with turbines... but how do automate the process of getting burnables into them?
Same way you do on nauvis
Take them there with a belt and use an inserter
Spoilage can be burned, but the bulk of what you should burn is fruits
(until you have rocket fuel)
but how do you get those things over there automatically
Like I'm assuming the spoilage and fruits comes from the native plants
Is there some way to pluck them automatically other than bots?
Alright so something bothers me about fulgora
Since the islands with scrap are far apart from each other... is there a way to extend power poles or somehow get power across the little land islands?
No
Just use lightning collectors and accumulators, as well as sparse big miners with efficiency beacons
Or do what I did
Walk around until you find a really big island with lots of scrap
damn
I still haven't been able to figure out how to automate fueling electricity for gleba
I can't seem to get enough seeds to have a positive seed output, so eventually the farms run out
Seeds should go to the farms first
Additionally, use productivity modules and biochambers to get bonus seeds if you need to
Don't mash fruits with an assembling machine or by hand
Okay so plant seeds first, then the results go straight to biochambers, the seeds go back to the planters, and the mash goes to boilers?
Well the mash should probably be used, not burnt
If you burn anything, burn whole fruit, spoilage or rocket fuel
With productivity modules in a biochamber you should make a lot more seeds than you lose
Yeah but to use bio chambers you need to make nutrient to break down fruits
And nutrient only lasts like 2 minutes
You can make nutrients from anything very quickly and spend them
Biochambers that have reduced energy usage like with efficiency modules will also consume nutrients slower
So you have to organize getting both nutrient and mash out of farms... damn this is getting complicated
Nice, I like that
I'm still surprised that needed to be a mod and not baked in
Starting on Nauvis: 
Starting on Fulgora: 
Starting on Vulcanus: 
Starting on Gleba: 
Fulgora is the easiest to start on
1- walk around until you find a big island.
2- Mine a vault for the recycler.
3- Start making everything from scrap.
There are no enemies and you can walk on the heavy oil ocean
Yeah, it's the easiest in terms of hostile environments, but it's also very annoying without robots, and the lightning will be a constant pain in the early game. Plus, not having raised railways makes things 10x more difficult.
True, you don't need them, but it makes things immensely easier.
I think I'm gonna need another train line on fulgora
Also I think I've come to the conclusion that I just want to put a bit nuclear power plant on Gleba
I'm freaking stupid
I can't figure out how to automate the process of making nutrients, to power all the other stuff that makes green science
It's tricky
Easiest way is make a robot carry spoilage to a regular assembling machine, then have that machine activate when the whole base is out of nutrients
This machine's job is to feed one or two biochambers that makes nutrients for the rest of the base (ideally from bioflux which is long lived and maybe another spoilage one)
Took a mod set to hilarious extremes
Time for the achievements
This run has been a huge hassle thanks to Logistic Network Embargo
Finish research with space science pack for the base game or any planetary science pack for Space Age without building any active provider, buffer, or requester chests.
Still a long way to go
I'll need to make a belt-based fulgora base
LOL
I'm also getting Rush to Space Research a technology using another planet's science pack before unlocking production or utility science packs.
You can recycle blueprints to get higher quality ones! Just don't put them in your blueprint book
lol
The text of the logistic network embargo achievement is ambiguous. What it wants is any one research from another planet, not all research
Time to learn how to make a space platform without the benefit of all rare buildings
One trick Wube doesn't want you to know for Logistic Network Embargo
Suppsedly tanks on a conver belt is how you can move the most amount of stuff at a time
That was more effort than I expected
Tip for anyone trying to do it: Gleba is the quickest
I had all of these esssentials locked behind rush to space
Most well-defended patch of ore
that 5k of copper is worth it tho
Help, the arrows
Seems like the arrows are moving away, you should be fine
Underestimated the power spike
I've had that happen so many times. Just not building out enough solar when bringing a new smelter or a new part of the main line online.
Now I kinda learned our circuits work, I think I can find ways for this to never happen which is interesting
Like connecting a very power intensive part of the factory, like research, to a power switch and turn it off if capacitors are under a certain level
Yeah. It takes more work for me to set up and connect the circuit properly than it is to overbuild energy. In this run it happened because I had to rush to Fulgora without purple and yellow science
you can always just pile more circuitry to make things more complicated for future you/people you're playing with
Hey that's actually how i learned how circuitry works, is from your stuff in the last server
glad to help
Dang i just scrolled back really far to discover i never posted pics of my finished self-limiting kovarex loop that actually eats through u-238 faster than it's processed
We actually have so much u-235 backed up we have to turn the loop off. That's with making tank shells and bullets and atomic bombs and nuclear fuels
It's good to have a giant giant giant giant warehouse full of Nuclear fuel
Oh yeah I wasn't suggesting I was actually gonna do any of that, I just like that now I know how to do it, you know, theorically.
Today I learned demolishers demolish cliffs
Lured this idiot moron into clearing the area for me
lul
I got a little distracted by shadow of the erdtree... eventually I'll get back into factorio and try to figure out gleba
This setup will automatically consume and recycle low-quality uranium, leaving high quality uranium untouched
Fun sparse mining layout
The traditional mall is dead. And I intend to keep it that way.
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Oh, people have been making a bunch of those
I've been ignoring them because it's not really in my best interest to take the puzzle out of the puzzle game. Regardless, this version looks cool
it also just seems real inefficient for most usecases of a mall
like sure for "craft me a power armour" but malls are usually i need like 60 of this item i use a bunch"
Help
I was stuck in the gleba hole and forgot about Nauvis and now my storage is full
Capture bot rockets
I should probably have set up infrastructure before capturing this one
Thereโs been a lot of hand-wringing over The Technical Interview lately. Many people realize that inverting a binary tree on a whiteboard has basically zero correlation to whether or not someone is actually a good software developer. The most effective programming test anyoneโs come up with is still Fizzbuzz. One consequence of this has been an ...
This little setup takes two hours to use up all my uncommon copper and iron plates
Fun: Making a multi-stage blueprint to build my borg cube platform
Tinytorio!
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Belt stacking is so convenient
A yellow belt can hold fifteen of these big drills each making 4 items per second
The big drills will wait until they can output a full stack of four items at a time, ensuring the space is used as efficiently as possible

Quality Ore
Try this: Quality forges turning lava into molten iron/copper
Now you got yourself infinite Quality Stone Ore
...but what if we can guarantee Legendary?
The most overpowered setup - make a spaceship that can hang out in Volcanus orbit indefinitely, and have it reprocess asteroids with quality modules until it is Legendary quality. Then grind the legendary rocks for legendary resources. Infinite Legendary Calcite. Now set the lava to iron/copper in the forge to Legendary, and BAM - infinite legendary Stone
we can do one better
Dedicate a similar space platform to making legendary coal with the same setup, and now you can make legendary plastic. Send that to Volcanus and make Legendary LDS in the forge. Recycle it. Infintie legendary copper, steel, and plastic.
You can guarantee legendary quality on any resource by simply crafting it into something and recycling repeatedly.
It's not a puzzle
This is OP though
It's how the game was designed
Recycling loops aren't anywhere as easy as legendary asteroid upcycling though - recycling loses 75 percent of the source materials, asteroid recycling only loses 20 percent at the most.
Loss is meaningless when the resources are infinite
but also the throughput is way better when you can guarantee legendary instead of playing the recycler casino
Is it? How do you measure throughput?
By having a main bus full of legendary resources
But both setups get you a main bus full of legendary resources. Does that mean they have identical throughput?
With fewer machines
Do you need fewer machines? Asteroid crushers are pretty slow and since you can only fit two quality modules you'll have to use a lot of them to keep up the pace. Not to mention how you still have to process the ore that you generated
use the first legendary materials you produce to make legendary crushers and grabbers.
But you can use them to make legendary recyclers instead
LOL
The average married Factorio player's experience
mine is "me and my wife running around in dual spidertrons"
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Music Used:
Factorio OST
Hyperlite - Dancing Man
Finally!
This got me playing Factorio again today
Give me all the trash
I don't want any help but at the moment I'm struggling to even get to fulgora 
My solution was that I stopped playing Factorio, my brain was broken...
I'll get back to it at some point
I also was throwing ammunition into space by accident
https://cdn.discordapp.com/attachments/538489031315554325/1345844437900857567/20250302120414_1.jpg?ex=67c606ce&is=67c4b54e&hm=20c96ce656ebccfcf1da667df69c4a332ac289ca2a79283e84e96d4a7053261e&
Here are the priorities I have for a recycling plant:
||Ideally it should have a lane for each product and an overflow that minimizes waste, also, a machine that recycles scrap must only recycle scrap. If possible, it should also split different qualities.||
Classic
Fortunately ammo is free
... Laser turrets?
I already removed them because I kept running out of power when I'd try to fly to Fulgora and back
[Goliath Online]
I made it all the way to Fulgora and back, though it burn through all of the fuel in the tanks at the end.
Tower of guns
Yeah one thing I had to adjust through it, is that I had a ton of chem plants making a ton of fuel, but if you plan to let your ship stay in place for a bunch of time you don't actually need it that badly, as long as you have fuel tanks to accumulate the fuel in.
That said, later on I did start to automate some shipments from a planet to the other and in that case, being able to produce fuel faster came in handy
Since the ship didn't have to sit in orbit for quite as long while it refueled
Woo!! I made it to the trash planet and my ship made it back home in one piece
So, just checking, at this point I'm totally stranded until I can build a space outpost, right? Then I can at least ship things to this planet, and eventually build a space station and launch myself back into my freighter?
No
You can at any point drop stuff from your ship to a random point near spawn, even without a landing pad
A landing pad just makes it possible to automatically handle the items.
In order to leave the planet, you need at a minimum the materials to make a rocket silo and one rocket
Oh!! Sweet! Thank you, I'm glad I asked. Once my space freighter fuels back up I'm sending myself lots of goodies.
Hell yeah
I build my ship with so much storage that one trip gives me enough for a starter base and a trip back
Are there any limitations on what can be dropped off onto a planet? For example, can I simply drop a bunch of robo ports and bots?
If you can launch it to space you can drop it down
That means no rocket silos, for example
(Thanks for answering my questions, by the way. It's the most reliable way for me to avoid a "how to" guide without being totally in the dark)
Perfect, thank you
Almost everything is fine to ship (and in the future may need to be shipped automatically)
Make sure to read factoriopedia for the planet you're in
Some buildings are useless or impossible to build in some planets
Ah, gotcha
Alt click anything in the game to open its factoriopedia entry
It's super good for revealing info that doesn't show up on mouseover. Some of it could only be found by wiki reading
ohhh that's why Production science stopped all the sudden
What are the odds... At least it's an easy fix. Silly me.
Does the game not have warnings for train stalling?
(I avoid this problem by exclusively making one train lines)
No
one of the few things I use logistic robots for is putting fuel boxes by all of my train unload stations
An easy fix I can see is maybe making two spots, one on either side of the wall, where the trains can squeeze into and wait for a few seconds if the track detects that another train is coming, thus letting the first one pass. Might require a bit of programming and trial and error, but it should be possible to accomplish.
Just use chain signals
Adjusting the regular signals so they're before the intersection is the fix here.
That is also valid
It's been like this for well over 50 hours with no issue haha
I got a lot better with rails after playing on Fulgora.
Hell yeah
That's the best thing to come out of the DLC
Different challenges encouraging you to do things that were already possible but you wouldn't have done
Yeah, totally agree
gotta be 1 way lines with an excessive number of chain signals everywhere
Lunar aurora and i put in a railyard-dispatch system, where there's a bunch of nonspecific trains in a holding area that get sent to resource patches when they have a trainload ready, then drop the load off at the main base before returning to the railyard to await another load being ready somewhere
All that automation is entirely lunar's efforts though
Oh yeah, are you two still playing on that server together? You stopped streaming it a while back.
kinda petered out, we got stuck on vulcanus. we got orange science automated but still had to build a silo to get back to the platform, which was slowly degrading as it lost the ability to defend itself
Yeah, you need to come prepared in Space Age, even on easy difficulties. It can be tricky if you don't bring enough supplies.
If you make a ship good enough to travel, you don't strictly need to come prepared; just take as many trips as you need. It does save time and effort to come prepared
as we discovered
ye ye simplicity is good and all but what about 4 trains, 2 loading stations on opposite sides of the island, & 2 offloading stations 
Oh I could color code them depending on their loading stations 
And you can add map icons to make reading parts of the map easier
In the map view, click on add tag in the top right. Tags can be pretty handy to use!
Sometimes you just gotta go big and cool, rather than efficient.

Nuked a rogue spooderbot literally
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#factorio
Set up gates to lower, put them in a demolisher's zone, and watch it try repeatedly to destroy them
Your fish is my command.
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Worm food. You have become one with the spice.
A RussianBadger video and a DoshDoshington video? I am eating good tonight. https://www.youtube.com/watch?v=tWrOQxTINuQ
In this video, I reuse and recycle, but I certainly don't reduce.
Consider supporting what I do: https://www.patreon.com/Zyllius
Music Used:
Factorio Space Age OST
Lizardking - Popcorn
that was a fun one
wife reached the solar system edge: https://factorio.com/galaxy/Bioflux II: Iota4-7.C4Z1/planets
Well done
Agamemnon
Ah, so your wife watches Babylon 5 too I see. :P
Her Nauvis, Vulcanus, and Fulgora bases look awesome! Love the train networks. Gleba looks like she wanted to get out of there fast, haha. Aquilo is clearly just a science station and an outpost to mine from.
Congrats to her!
She reads classic literature too. I think Agamemnon was more likely an Iliad reference than a B5 reference. Gleba she built a bad base and then a good base. Aquilo is like, eventually there's not that much left to do in the game other than go win, so she didn't do a ton there other than get the things that only come from there.
I mean, there isn't really much to do on Aquilo. It's mainly to finish up your research and get the last materials you need to reach the edge.
ahhh she says the reference is "both, but maybe 70% Iliad"
I hope they continue to update the new planets with new stuff. It'd be fantastic if all the planets had the same amount of content as Nauvis does.
"Agamemnon fights like a 300 lb linebacker playing red rover. He came to mind because of all the asteroids."
yeah, some of the planets seemed like there was very little of interest there
You know what, fair, lol
like build the most minimal base and then GTFO
Aquilo and Fulgora suffer the most from this, despite having some of the coolest challenges to deal with.
It'd be cool if they went full-blown Frostpunk with Aquilo, and gave us ice storms that ravage the planet that you have to constantly prepare for and battle against in order to expand into richer resource locations, and you had to do ice-breaking before you can build.
the worms were so funny. Such a difficult challenge and then railgun one shots.
Just to really lean into the challenge
The worms are great, yeah.
Factorio is a game with limitless potential... or is it? Will it be possible to ride in a train around the entire world?
Join me on this crazy ride where I push the limits of Factorio, my coding skills, and my poor computer!
Saves:
Default (2,000,000 x 2,000,000): https://www.dropbox.com/scl/fi/fsny7odrey0zv5nx21v3b/Around-The-World-Default.zi...
tldw: once he overcame issues with laying the track (using a mod) and fueling the train (nuclear fuel stops every so often), it still crashes due to chunk generation eating up too much RAM, but on a 1/4 size world he can do it. The last minute and a half are a 600x view of the trip.
This time, we tried pair programming.
This is us struggling hard in the first 2 thirds being confused about the bug.
Kovarex is showing off how he debugs Factorio
"No human being, however great or powerful, was ever so free as a fish." - John Ruskin
If you enjoyed this video, you can support me here: https://patreon.com/Neuroplastic https://www.youtube.com/channel/UCSfI_CbW2es83ZG5GzyxENA/join
Huge thanks to Jordan Emmons for doing the thumbnail art pieces! You can find her at https://www.etsy.com/shop/...
In this video, I say farewell to arms.
Consider supporting what I do: https://www.patreon.com/Zyllius
Music Used:
Factorio OST
Chompy Hunt: Runescape
Happy Happy Christmas - Drax
Arc en ciel - Xyce
laughed a lot at his defence method
I'd love a summary of the key tactics that's shorter than an hour
It's the old blocking spawns with pipes cheese
Ah, Doshdoshington. Never have I seen a more nonchalant and completely deadpan smartass play a game so well and make every single second of every video a goldmine for sarcastic wit, comedy, and knowledge.
Oh, also, he has excellent taste in montage music.
Watching the video, it looks like he doesn't do the old pipe placement cheese. He uses a combination of trainsaws and exploding nuclear reactors
As well as controlling pollution, of course
It was good fun
TrainSaw is such a good name for it
Up AND away!
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oh thats going to be a nightmare. need to watch
lol im just at the start. wow thats sooo screwy looking
itlooks like lots of snakes
LOL the pipe mess is great
Fun video. If you like their style, they have other interesting challenges
I found a nightmare challenge, legendary Space Age but you have to keep Nauvis spawn alive, I tried it and even with about 22 players it's insanity
Every enemy being legendary quality tier? Yeahhhhhh no
@dire trout @radiant galleon I see you're both still awake. Good. Prepare to feast your eyes on man-made horrors beyond your comprehension. 
https://www.reddit.com/r/factorio/comments/1nczfqw/but_have_you_ever_twistedetsiwt_your_bus/
what a twist!

Because apparently one man had a dream and that dream was to confuse and concern the fuck out of as many of his colleagues and peers as possible.
speaking of factorio, i may have got distracted and started a pyblock again
i do not know why i decided to make the start of my science so far away from my base, this turned out to be an awful idea, i have so little copper
spaghetti is very important, the engineer needs it to live
Spaghetti is love, spaghetti is life
I'm actually slowly planning a huge modded Factorio series. I'm gonna be playing Space Age with a whoooooooole bunch of new planets, technologies, buildings, enemies, and more, plus Death World settings.
It's gonna kick my ass and I won't know how to do any of it, but I want to do it eventually anyway because it's gonna be utterly ridiculous fun.
it is always great fun, though i aint the biggest fan of death world settings, especially in heavily modded playthroughs
And when I eventually somehow reach the edge of the solar system (and maybe the Shattered Planet? We'll see), I want to leave behind a vast empire of machinery, spaghetti belts, and roaring cities of electricity and madness.
Absolutely none of it will be perfectly efficient or orderly, lol.
Maybe a little bit here and there, but otherwise it's gonna be jam-packed everywhere I can fit it.
Oh, I love playing Death Worlds. The combat and tower defense in this game is actually one of my favorite parts. I love the thrill of pushing back against hordes upon hordes of enemies and slowly, inevitably laying down the walls of my fortress.

yippee, 7 hours in i've got my first science being produced at a grand total of 2 science per minute
got my first storage tank i dont start with, it stores 1 million fluid, but if you put any form of gas in it vents it
10/10 content
it also uses 18 of the pipe extent
just realised how far i am away from splitters
the all blue of logs and seaweed, i have reached it
~~also i decided to be reasonable and up game tick speed to 5* during the early game to stock resources
~~
but more importantly fish wind power using the most optimal power lines i promise
my average iron got *5'd and my average copper got *2'd to 10/m and 2/m respectively with my latest expansion, i have infinite power now
now i need to figure out how to up my copper production considerablybecause 2/m still aint cuttin it, and i need to make more fish windmills, my power consumption is cray cray at a wopping 5MW atm now
Oh cool, apparently at some point in the future, when the devs are done developing it, they're gonna make Factorio open source for the community to do whatever with.
...I hope that picture embedded okay.
If not, here's a zoomed in version to see the developers' response:
spaghetti is stored in the engineer, it just needs a sufficiently complex crafting recipe to flow out this setup still needs 8 different additional machines that will process 16 additional materials to run
pythanadons why are you like this, and more importantly, me why am i like this
unrelated i am producing to much iron now, i am shooting full steel chests so that i can get more delicous delicous copper
it is! i am writing python scripts at work so i seem to be auto piloting pyth 
Enable All the Planets mod - gives you the whole smorgasboard of modded planets. There's a lot of unique challenges in these planets too.
Hmmm, might use the lite version, with some modifications. Some planets in the full version like Tenebris and Naufulglebunusilo are not really necessary and are just bloat.
my fish and my fish alone have recieved paving
~~as i am back to playing this save
~~
i am going to be insane by the end of this
i have already starting making a shrine dedicated to fish
the fish shall grant me sanity if i worship them
I love how every Factorio player eventually devolves into insanity and forms a religious cult around either fish or some other part of their factory.
And also they just completely forget how the entire factory even works and just draw pentagrams in the dirt and pray if something ever breaks, in hopes of it fixing itself.
wish me luck in not going crazy doing bob's aain
2.5 copper plates per minute
i'm RICH
i need to mass produce these
its very hard to calculate if this is more efficient than the really lazy method
after a lot of fancy calculations, i think my original "make lots of coal and void steam for ash" was a better method
this is in fact like 30% less efficient i think
it is going to remain anyway, the fish will be displeased if i remove it
never mind, i flipped a number in my calculation, it was 30% as effecient
this is way way way more boring :(
i need to stop leaving my factory running at 25* speed, my save time is already at 100 hours, and a lot of the time the factory has been doing litterally nothing
i need splitters, i dont know how to make factories without spliters everywhere , for if nothing else setting an ideal input
my next build for 1/3 of a yellow belt of wood will take thousands of copper and 50% of my current power usage
i ran out of space, so i made a quick 100 landfill a minute setup
none burner assemblers will also be a god send
................
Not a problem with modern splitters
still gonna a pain.........
i like the weird mixed deposits that you often end up with in bobs/angels, especially with the weird mining reqs some things have
After fulgora I developed a few good strategies for dealing with exactly that sort of problem
It'll make for interesting strategy to deal with it all
finally got electronics
anyway, i should proabbly stop being a gremlin and actually actually automate my science
rather than the weird jank like 20-30% automated setup i have
nice and simple for the checks notes first science
wait shit, i fell for my overcomplication again
new recipe split in 2 because the matrix solver cant calculate the fact i'm getting my ash from burning coal in a boiler 
i am in trouble power wise, i need to either build a real fancy powerplant or spam some more fish
duping my wood farm and just feeding it all into boilers could work indefinetly but that shit is costly
and big
my main one isn't even complete yet because i dont have enough copper 
and the farm buildings alone are almost the same space as my FishNA windfarm fans
i could probably make a tileable moss burner
though that would leave me like, 6mw positive for all of that
i think my best bet still is my FishNA strands, if only i could figure out a way to lower the power pole cost 
i have run into a problem i did not expect, i do not know if i can physically handle inputting 900 items a minute into boilers
thats 30 items a second, my fastest 'input' method is 3.75, except i dont have splitters yet, and that requires the belt going directly onto it
this is the fastest i can easily input into a boiler, which is frankly already an insane setup
apparently i need 12 inserters for a full yellow belt, i'll setup 4 boilers that run real unoptimally 
whilst i am still enjoying it, so far seablock was more fun at this point, theres lots of little bits like the above that just feel more annoying than fun to deal with
maybe i'm just more used to the angel bobs recipes, i had some experience with that prior seablock, compared to py's 
rainbow dash colors anypony?
there's now a lavablock mod
yipee
yeahhhh, i'm dumping pyblock and swapping to lavablock or something else for a bit
theres something missing in pyblock atm for me, maybe when i try again
maybe if i did a base py runthrough it woulda gone better
lavablock fun but defo feels like a 0.0.10 of a mod
can NOT make a good sorter to save my rump
i mean, is there a problem with it being like that?
needs more storage cap than two steel chests worth, and im on a friend's server
i mean, your only real choice in vanilla for 'bigger' are vehicles which are less space efficient, unless you craft them into something else
true
you also have the full gremlin option of 'who needs to sort things; fuck it fill the entire area with bot chests'
think im cooking here with that blank message
bruh
The idea has been floated about starting another manechat server
This time we can go to the other planets as a group
i can guarantee no certain amount of time, but i shall appear to add over complicated things at arbitrary intervals
I'm interested, but I feel like I want structure to hold my interest. Not sure what sort of structure would work best
Just thought you should know, last time i learned how circuitry worked from studying your contraptions on the server
And i used that knowledge to build a self-balanacing kovex loop
the kovarex loop was nice
i liked the automated train dispatch system too
when the trains weren't trying to kill me 
I wonder if Factorio works on OpenMandriva
I'd be interested, if I could find the time. It's been a while since I flexed my Factorio muscles, but I've been watching videos again lately, and it'd be good practice for a solo run.
yeah kovarex that's it
I'm bad at all the other planets but I'm good at "yeah I can run around fixing things at home and shooting biters, fuck biters"
im game for this, plus i know my stuff
Fulgora or Rubia?
Fulgora, most people don't know about all the modded planets.
It would be a vanilla playthrough, I'm guessing
Unless Rom wants to go all out, lol
bnnuy inspired planet
Factorio has linux native builds
๐ค
If anyoneโs open to a fresh Factorio + Space Age server, Iโd be happy to host one. Iโd just have to reset my existing server. (I wouldnโt miss it)
I've created a fresh server for Manechat.
Factorio + Space Age. The expansion is required to join. It's otherwise vanilla with rail world style settings.
Server name: Manechat
URL: midnighthack.tech
Password: none
Server version: 2.0.72 (This will change as updates are released. Generally it should be the current version.)
Ping @slender storm with your player name so that I can add you to the whitelist. Let me know if there are any issues with connecting to the server. It should be available 24/7/365.
i do not know if i will have time enough to do anything since a ffxiv patch just dropped and i gots a bunch a christmas shit to do, however
@slender storm whitelist me please; TheEpicChipmunk
Added
Added, and added Lothar as well
Let me know if anyone has issues connecting. Should be fine. 
thanks!
hmmm im about to start leave. maybe its an excuse to play factorio again
Oh, whoops, need to fix part of the server's startup script
There we go
Had an issue with the whitelist not actually being used 
oops
#!/bin/sh
# Make tmux output work
export TERM=xterm
# paths
BASE_DIR="/home/factorio/factorio_server/factorio"
BIN="./bin/x64/factorio"
SETTINGS="./data/server-settings.json"
cd "$BASE_DIR" || exit 1
ARGS="--start-server-load-latest --server-settings $SETTINGS"
# Add optional settings if they exist
if [ -f "./data/map-gen-settings.json" ]; then
ARGS="$ARGS --map-gen-settings ./data/map-gen-settings.json"
fi
if [ -f "./data/map-settings.json" ]; then
ARGS="$ARGS --map-settings ./data/map-settings.json"
fi
if [ -f "./data/server-adminlist.json" ]; then
ARGS="$ARGS --server-adminlist ./data/server-adminlist.json"
fi
if [ -f "./data/server-whitelist.json" ]; then
ARGS="$ARGS --use-server-whitelist --server-whitelist ./data/server-whitelist.json"
fi
exec $BIN $ARGS
There we go 
hmmm going to make a guess on the bug being not having Args added to the existing args with each if statement
More specifically, have to actually pass it --use-server-whitelist
In the rest of them it implicitly uses the settings
oh differnt then what i thought
i made an oops in a script the other week where i was doing similar
but i didnt put ARGS="$ARGS
iut was just ARGS="new if args"
so yeah the last one that actually matched the if was the only args
hitting my head against stupid bug for like an hour
https://gist.github.com/TallonRain/ead5aaeae9e034b5cc1ee3cb5a9e3e0e Also here's the full script that actually manages the whole thing.
'tis a mess
Been using this for about a year without issues though
to break the ice i have added the most pointless piece of circuitry that i could have just fixed the problem instead for
Heh excellent 
Fuck me, i was scrolling back to look for this and i found this comment
I need to log back on to that save and get pics of my setup
I should find all of my rail blueprints again
that self dispatching rail system we had was fricken nice
and it only killed me twice 
The segments are nothing but donuts of various sizes
each rail segment comes with a timer module that measures how long since a train has come through
We had our old one set up with a fully automated self dispatching system
All of the trains were generic and could be called to any pickup point on the network on demand and would automatically drop off where they were needed
Need more trains? Just add more staging tracks to the depot and they'll be automatically included into the system
yeah, but wheres the fun copying and pasting that 
Watching it work!
it worked and was decently efficient
less time spent dealing with signalling, more time fixing other factory problems 
Or hitching rides on the trains and seeing where you end up
sure
i'll hop on when i've got a bit of spare time
LunarAurora is my IGN
i was left unsupervised so theres now a 6-12 belt balancer
whoever hops on after me is gonna have so much spaghetti to clean
sure, this is a reasonable place to leave off for the night (there is geniunly no train infrastructure setup)
just add train lol
wake me up when we are at trash planet
Also why did y'all start a Factorio server in the middle of secret santa week omg ruuuude
If that one is still up, Kyle372
Considering off topic circumstances are keeping me awake that can't be discussed I'll join rn
Cool, just SSHโd into my server from my phone and added you to the whitelist
nice
problem cannot find game, and im on 2.0.72
You need to manually point to my URL, itโs not listed as a public game.
The URL is midnighthack.tech
Multiplayer > Connect to Address
How do we want to set up the train loaders? Directly off belt? Or belt>inserter>cache>inserter>train?
And what length of train do we want to standardize on?
Also, a notice to everyone playing who might not have realized: This server is not peaceful.
It just has a modestly expanded starting buffer. No other changes.
....or at least, it shouldn't be? I didn't think the buffer was that large
problem is i RARELY used trains, only time is when others made them, i think i tried once solo but i had no idea what i was doing..... so im no help there sadly
but i can take a hoof at it
Yeah, I'm mostly a beginner at it
I only know some basic stuff
I think Rom is the train guy
despite me having 11,179 hours in this lol, i mostly did mp where others did the the stuff i didnt know
at least i know defense for bugs
i did setup some v basic turrets, but didn't bother going to crazy
loading from a cache will probably be best
It's been years since I played and while it's tempting while I am on leave to join I also really want to get down reding in. I've been pondering finding some readings of fics I haven't read yet so I can play and listen
Agreed
Also, I found the biters
Still a bit before the pollution hits them
Out of curiosity when in server mode does the server halt when no one is on or does it keep going
Good to know
You can set it to run continuously
Lol that sounds like it would be a disaster with biters
that's lunar
Ah
i don't know if i have a thing, maybe setting up nuclear stuff
I did work out how to get a train network going in my solo server, but my designs weren't ideal
on my own i just do really basic stations at the resource hubs and and unloading hub at main base
Last time I played I grabbed an online blueprint book. I was never a big fan of getting the rails and stations right and well some people had really good designs
Especially ones handling 2 lane systems
Blueprints are fine 
I've learned a bit from some blueprints
And yeah, I've mostly just copied other people's designs in this game haha
Mall blueprints are crazy and took some fun out of things but were useful after starter base when you need to pick up and move
Yep yep
And to think blueprints came in reletavily recently to my factorio time
I can't remember the 1st version I was playing but it was early in it's beta time. Hell I bought my copy on their site when buying it got your name on the radars
i am very bad at being optimal
belt spaghetti everywhere
or worse, pipe spaghetti
i can't wait to hop on and do some stuff
sadly, gotta wait until after the weekend though
Sushi belt time
I did kill cliffs so that we wouldnโt have so much spaghetti
Well, forced spaghetti
Make things easier on us for setting up a main bus
I was never a fan of cliffs
Yeah me neither
Sure they make the map look less flat but they ended up seeming pointless when so easily destroyed
got some extra power setup
if i can build the rest, that extra is 14.4MW of power alone
I have a book of rail blueprints somewhere
once set up it's a fully automated dispatch system
I drove waaaaay out and finally found an oil field
We're definitely going to need some good trains
Also going to need a bug exterminator
I'm kinda surprised at how hard it was to find oil 
yeah no kidding, for feathers sake i may need to mass prod landfill just so we get oil
Midnight want me to do that? make landfill so we can get oil?
or do we relocate north
We can do whatever! This is a community effort, so whatever y'all want to do 
That said, some landfill is good to have. Would be handy to have a landfill factory set up.
This will end up being a railworld anyway, so we'll need to set up train routes and a large hub. I suggest we probably won't need to relocate the main base, we're going to end up with a bunch of outposts regardless.
So what I would suggest is setting up an oilfield outpost, surround it with walls and turrets, clear out surrounding nests, and set up a rail route from there to the main base. Maybe designate the big empty northern region of the base for oil processing??
sounds good, be back on later, checking out some other factorio games
found more but no resources near it
@slender storm
still looking for perfect spot, ill try to not reveal too much map
Nice
cant find anything, gave up
Welp, I was just destroyed by bugs.
Unrelatedly, Iโm now mass manufacturing ammo. 
Aw, they evolved
This reads like the last few entries of a diary of a dead man, lol

I managed to unlock the oil tech tree
Oh no, you've brought peace (
) and freedom (๐บ๐ธ) to Nauvis.
Your new Empire Nauvis?
getting on the server finally
looks like we need to get oil back to main base for processing
i want to get uranium going, so i need sulfuric acid
ah, still need blue science
ok just getting a handle on what's what
looks like we need to get trains going
Yep yep. Need trains, need a hub plan, probably need a more reasonable iron and copper factory....
We're just at the early bootstrapping phase
I put down an expanded research hub with eight inputs, but then realized it might be in the way...
ok, the current task we are going to do i build an initial train hub at main base, and another station at the oil area and start getting oil shipments going
oil train loading now
this fucker loads FAST
oilfield completely hooked up!
now we are out of research so i guess it's blue science time
there's only one train running on the loop right now but I had to do my thing and signal it anyways 
should be enough signals in the proper places to prevent a deadlock if a 2nd oil train is added
sulfur, plastic, and sulfuric acid now in production
Blue science is being made, and research down the robotics tree has been queued
Logistics robots are now available. Just awaiting mass production
Personal roboport is available as well, and the first tiers of the speed+capacity upgrades are currently researching or in the queue.
Chugging along on the blue science stuff
first rail junction is built!
now to start on the depot
it's perfectly aligned to the map tiles, too
personal roboport makes this so much easier 
lol are you all in agreement on which side of the tracks is in and out
last time i played multiplayer ohhh soo many years ago had some very amusing train crashes due to people in differnt counteries using differnt sides of the track
the signals are always on the right side of the track, my rail blueprints are all prebuilt :P
australia uses the Left side of the road and i did all my stuff with the signals ont he left/inside track. when the american and canadians did everything on the right and the outside side of the track
I think we should use the American convention in this case since the majority of players are from there
which is how all of my blueprints are, so that's fine
signals on the right, right hand drive on the tracks
awwwww i wanted to see crashes
there won't be any if i build this right
all of the track is presignalled in the blueprints too 
sad wolf is sad. no kaboom
Donโt worry, thereโs still lots of bugs to viciously destroy
Should get around to issuing eviction notices to the local residents at some point
Oh, and let me know if there are ever any significant performance issues with the server.
5 trains waiting for Dispatch to destinations 
now they just need somewhere to go
been busy layin rail
oil production facility
ok it's almost 5 am
Rom and I gotta force ourselves to go to bed
Damn this game, it removes your ability to sleep xD
made lots of progress on things though 
time to update our furnaces to electric
power crisis! resolved with switching boilers back to coal and increasing capacity while getting uranium stuff started
rocket silo tech is researching now
nuclear power research is complete
now we just gotta build it
we're gonna need to issue eviction notices stat
we just had a biter sighting
it was only 3 of them but that's how it begins

we almost have nuclear power online
the nuke plant is almost built
we're just waiting on the first train of ore to start processing fuel
nuclear power online
We're having a lot of bug problems 

Frantically trying to expand military capabilities
nuclear power is gainful now, fuel amount is increasing. there are several things to do next: get purple science up, get yellow science up, get the rocket silo built, and fortify the perimeter
either way we need to drastically expand red and green circuit production, and eventually blue circuits. and in doing that, we'll need to reinforce our iron and copper production
i made an oopsie with my circuit network and it wasn't sending trains to the uranium 'cause it thought the pickup station had far less than it did 
i fixed it tho and now uranium is happily flowing
we'll need to set up copper and iron unloading stations near the acid station probably, then we can start plopping down remote mining bases with train stops
the blue/black -> purple/yellow jump is pretty gnarly
thanks for setting up the server again, this is a lot of fun playing all together
what's funny is this never happened in the slightest
this is the first factory i've played that didn't have a massive solar panel/accumulator field
Electric furnaces can take efficiency modules
Just haven't gotten around to it yet I guess 
i should probably actually transfer my rail blueprints into the game library so others can put down rail too 
it's all sized perfectly to align to the map chunks
sorry about running that rail right through the science belts, they just happened to be on the center of a chunk 
we're maxed out on mil research shortly
we're starting to get more bugs on the fringes of the base
we're getting explosives production going
we're gonna need big guns soon
unfortunately we need to go to space before we get nukes 
first rocket is on the way!
One down and a million to go

first platform is built!
now we send up an assload of platform tiles and other materials to start making space science 
Space/white science is now being made 
Kovarex has been unlocked
we are so close to nukes
need yellow science
logistics bots
space research is mostly done 
the walls are mostly decently automated with defense, bots will repair and replace walls and turrets at the chokepoints
the kovarex loop has been started, just waiting for critical mass
we need to tidy up our internals a bit to shore up the basics so we can expand red circuits and steel, which are the current bottlenecks
Please tell me you're going to Best Planet (Vulcanus) first 
nowhere close to leaving nauvis yet
Ah
popping on
atomic bomb tech is researching
behold @midnight sapphire we've hooked up your megabalancer to 12 parallel furnace lines
Damn that's one convoluted load balancer
my automatic train dispatching is working perfectly 
61million iron in process and transport
it's beautiful
Yes it is.
Solving a problem that nobody has.
Fluster Github repo:
https://github.com/DocJade/fluster_rs
You can buy a floppy disk here:
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Dude installed factorio onto floppydisks and beat it
sponsorblock is only showing 1 block for me is that sponsorblock ads highlighted or regular ads injected by youtube?
These are regular youtube ads
ewwww
I may have done a smaaaaaaaal upgrade to our nuke plant 
we are now producing over 500MW of power
also the entire perimeter is now surrounded by laser turrets 
I can hear the distant sounds of Doshdoshington sighing, lol
kovarex loop
I'm green with envy :P
it was only like that so it would cleanly load into a train
if its just processed on spot then it should probably just be a 6-6 balancer
It's 2x as efficient to process on the spot and ship plates, as you can fit 2x the plates in a rail car vs ore.
And we're using 4 rail car trains so we just split the 12 belts into furnace lanes and merged those down to 4 for the loading lanes for the train 
there were 12 belts coming from the balancer so i made 12 parallel furnace lines with 6 output lines merged into 4 for the train cars
Might need some help with clearing out bug nests around the perimeter. They're expanding back into the pollution zone pretty frequently
Also they ate up the copper mine while I was clearing out some nests. I repaired it, but it needs some turrets
DocJade is always a good time. This video was wild. It had almost nothing to do with Factorio, but I really liked how dedicated he was to the bit. It was, like, 15 minutes of talking about programming code and file system and then, out of nowhere "and here is purple science done" 
First atomic bomb has been made

Of course we don't actually have a means to actually launch it
we should have plenty of fissile uranium if the Kovarex loop is doing its job
We do
Biggest issue right now is a lack of advanced circuits
Super starved of those
always starved of advanced circuits
you can actually just stick nukes in the handheld rocket launcher 
aoe size is 35 and the range is 54 with the handheld launcher, so as long as you plonk it near the end of the max range, you shouldn't nuke yourself 
shouldn't
Yeah i always used them in the handheld launcher
You can also make nuclear tank shells i believe. That's what we used on the Big Worm on vulcanus
uranium shells, not nukes
the nukes can only go in the handheld launcher, rocket turret, or spidertron
Ahhh
nukes are great at taking out whole biter bases
on rare occasions I've run into bases where 2 nukes wasn't quite enough
We used the nukes quite effectively on a previous server
Also yeah it was the uranium shells not nukes against the worm
worms are so tough
I think we kited it through an area lined with turrets that also used uranium ammo
we did
fuckload of turrets full of uranium ammo and carefully bait the worm
you have to kill at least one of them on Vulcanus to get the planet's resources for its science pack
This time we need to make a more robust traveling platform so we don't strand ourselves again 
Probably get a roboport with repair drones up there
Poison capsules actually eat through worms (the small ones anyway) like acid. It instantly neutralizes their regen ability if you lure the worms through a field of the stuff and allows the turrets to make short work of them.
But ultimately, I think those big Tesla tower lighting turrets are the way to go.
well, if you go to the lightning planet first
What if we do trash planet first
All hail Gleba sushi belts
I've done a few minor improvements and threw together a couple extra microfactories
The copper mine is now protected. It kept getting eaten occasionally.
You know, out of context, this is a very hilarious statement, lol
we have enlightened some of the locals on the power of Atom 
and our trains are now nuke powered
they do a hecking nyoom
Oh I didn't realize you could do that
Makes them accelerate a lot faster and the fuel lasts pretty long per stack
what's funnier is using a burner inserter on a nuclear fuel line, they'll power themselves with the nuclear fuel
Try getting me now, bugs 

Alas, the tank can't accept the nuclear fuel
That would've been pretty hilarious
Oh, right, nuclear fuel as opposed to fuel cells
Ugh, dang, I'm somehow getting a fair bit of lag even though this server is inside my own network 
Any issues on anyone else's end?
none for us
Guess my wifi just sucks, then
There is now a travel capable space platform available, and logistics requests are set up to fully stock it with the materials to build a silo and 4 rockets immediately upon arrival to a new planet
we could leave Nauvis for one of the other planets right now if we wanted to
Became obsessed with Hextorio now
while the space platform is ready to take people to other planets, we'll need to tidy up the main factory a bit first, so it takes care of itself while away
we'll have to rearrange a lot of it to make a bit more spatial sense now that we don't needs belts for everything
Interestingly, my Macbook Pro loads Factorio like 3x faster than my heavyweight PC does
Kinda weird
faster local storage in the macbook?
Yeah, but the difference shouldn't be that substantial.
solo takedown of a Hextorio mid difficulty dungeon
this describes our new year's eve https://derpibooru.org/images/3742162
I performed some maintenance work on the server as part of a broader internal network update. The server was down for a couple minutes, but is back up again now. Factorio should be running normally and I donโt expect any further downtime. If there are any connectivity problems, please let me know.
And for in-game news, I upgraded the copper belt to improve throughput there. The green circuit output has been improved as a result.
Wait, is Stardew not an automation game?
It has automation in it, but it incentivizes you to do more
It doesn't punish you for automation, just rewards exploration
How dare the game try to make me be a real adult
I don't need to talk to my neighbors, I need to optimize the world 
@slender storm would you mind rolling back to the latest autosave?
Rom kinda accidentally nuked himself and deleted a bunch of the factory 
despite keeping my nuke not selected, i somehow switched to it and bonked the spacebar

Alright, going by the timestamps on the autosaves, looks like we're rolling back by a bit over 20 minutes
cool, we can deal with 20 minutes
Oh that... didn't work? Why didn't that work....
??????????
It seems to not want to load the older save?
if you gotta resume where we were that's ok too
Or maybe I'm moving things around incorrectly somehow, which... doesn't make sense to me
I mean I could, either way is fine with me
Just don't want to leave y'all hanging for too long
we can resume post-nuke
yeah if you can't get it we can just keep rebuilding
Welp
Not sure why it's not behaving the way it should 
Can't seem to make it roll back and I'm actually really confused as to why
Well it's fine, I've repaired the sector
2.428 Loading map /usr/home/factorio/factorio_server/factorio/saves/_autosave5.zip: 10347504 bytes.
........I'm sorry????
it's loading from... _autosave5.zip? ANd not.... world.zip???
What.
What shenanigans have occurred.
it's only 10 MB?
total 160830
-rw-r--r-- 1 tallonrain midnighthack 10333538 Jan 4 14:14 _autosave1.zip
-rw-r--r-- 1 tallonrain midnighthack 10244006 Jan 1 03:27 _autosave10.zip
-rw-r--r-- 1 tallonrain midnighthack 10264241 Jan 1 14:37 _autosave11.zip
-rw-r--r-- 1 tallonrain midnighthack 10243572 Jan 2 18:26 _autosave12.zip
-rw-r--r-- 1 tallonrain midnighthack 10233541 Jan 2 18:46 _autosave13.zip
-rw-r--r-- 1 tallonrain midnighthack 10255150 Jan 2 19:06 _autosave14.zip
-rw-r--r-- 1 tallonrain midnighthack 10270174 Jan 4 13:54 _autosave15.zip
-rw-r--r-- 1 tallonrain midnighthack 10321042 Jan 8 23:01 _autosave2.zip
-rw-r--r-- 1 tallonrain midnighthack 10341746 Jan 10 20:01 _autosave3.zip
-rw-r--r-- 1 tallonrain midnighthack 10347504 Jan 10 21:10 _autosave5.zip
-rw-r--r-- 1 tallonrain midnighthack 10371949 Jan 10 21:29 _autosave6.zip
-rw-r--r-- 1 tallonrain midnighthack 10207169 Jan 1 02:27 _autosave7.zip
-rw-r--r-- 1 tallonrain midnighthack 10237415 Jan 1 02:47 _autosave8.zip
-rw-r--r-- 1 tallonrain midnighthack 10243533 Jan 1 03:07 _autosave9.zip
-rw-r--r-- 1 tallonrain midnighthack 10362782 Jan 10 20:51 nuked_world.zip.bak
-rw-r--r-- 1 tallonrain midnighthack 10364583 Jan 10 20:21 world.zip```
