#D&D and other TTRPGs

1 messages · Page 5 of 1

sage fractal
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do you think there will be a Jarnathan minifigure

stiff ermine
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Aw man, I was so hyped for a new Lego game cryingaboutit

novel eagle
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Order Tome of Beasts 1 now on D&D Beyond https://dndbeyond.link/order_tomeofbeasts1_yt

A Horde of New 5th Edition Monsters!
DM: “A collection of hundreds of eyes floats down the corridor toward you, dripping caustic fluid that sizzles when it hits the ground. What do you do?”
PLAYER: “I retire and become a farmer.”

Whether you need dungeon ver...

▶ Play video
prime nimbus
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1?

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Oh it's Kobold Press

novel eagle
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Mhm.

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D&D Beyond is adding more third party content.

final wedge
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Oh nice. There stuffs really good

novel eagle
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6 remastered classic adventures from D&D’s history: The Lost City, When a Star Falls, Beyond the Crystal Cave, Pharaoh, The Lost Caverns of Tsojcanth, and Expeditions to the Barrier Peaks.

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Barrier Peaks!

steep narwhal
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Expeditions to the Barrier Peaks? That's the adventure Lost Laboratory of Kwalish comes from

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Geez $70 though? Goddamn

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I wonder how this compares to the Official Adventures Reincarnated version

novel eagle
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Yeah, I'm wondering about that.

steep narwhal
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WOTC doesn't have the best track record for this so I'll wait till the reviews are out

novel eagle
final wedge
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Pfff. Everyone you just backwards longjump to get past it

novel eagle
final wedge
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Lots of books

novel eagle
pale wing
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the Gate

prime nimbus
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No they're fighting the roc

novel eagle
lime tusk
# novel eagle https://youtu.be/yUhWlfH68L4?si=Nc9bt9D5MDnmDPgw

the longest-running D&D group I had, we had a "setting expectations" meeting beforehand and then a player dropped out with an obviously fake excuse. What turned him off at the meeting was basically that I said "if the players want to have an evil party, or an evil character in a non-evil party, you have to agree on that as a group; don't undermine the others without permission." He seemed dejected. Which touches on both points 1 and 2 from this video -- "setting expectations" and "choose your players".

novel eagle
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Sounds like you dodged a bullet there.

lime tusk
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yeah, and the rest of the group turned out amazing

prime nimbus
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Apologies for the clickbait but I like the presentation of this guy

novel eagle
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The adventure presented herein is an abridged, quick-play version of “The Lost Caverns of Tsojcanth,” which appears in Quests from the Infinite Staircase.

final wedge
novel eagle
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Ugh, AVIF

prime nimbus
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But at least the picture is so small

final wedge
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Avif?

prime nimbus
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It's a video format that's used for singular images

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Super efficient size wise

final wedge
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I see

novel eagle
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Happy Trans Kobold Day:

Because they lay eggs, and the eggs don’t require much tending, kobold females aren’t exempted from war or work. Furthermore, kobolds can slowly change sex. If most males or females of a tribe are killed, some survivors change over several months until the tribe is balanced again. In this way, the tribe can quickly repopulate with just a few survivors. Because of these factors, kobolds don’t have assigned gender roles for young or adults. A leader, sorcerer, miner, or crafter is as likely to be female as male.

  • Volo's Guide to Monsters
prime nimbus
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You are now male
The teams have been auto-balanced

final wedge
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Some lizards irl can do that too. Probably what its based on heh

lone widget
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Some fish can do it too, as well as mallard ducks for some reason.

novel eagle
lone widget
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Aw, dang, I thought they lowered the price, and then I realized I was looking at the US version, not the Canadian version.

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If I could I would absolutely get this set alongside the medieval marketplace (old set), the town square (new set based on the old), the lion knight's castle, and the blacksmith to make a kickass fantasy town.

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Oh, and the 3-in-1 smaller castle set too for even more buildings, smaller though they may be.

novel eagle
wispy nebula
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blessed

nimble anchor
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Going to do a one shot with the boys

novel eagle
novel eagle
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Lego digital dice & backdrops for D&D Beyond, and a PDF adventure.

steep narwhal
prime nimbus
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Looks neat.

silk sequoia
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Hey folks, question for GM's, how do you know or guage how much work a game is going to be to run?

I'm considering running a Crystalpunk 1-shot for some friends, just to see if I still have the skills and enjoy GM'ing still and to hopefully use the Crystalpunk book, because I bought it a while back and never used it lmao.

Just unsure if I want to commit to building something or how much time it'll need/whether I have it spare

wispy nebula
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For me, it depends how my players are. I do a lot of setup and preamble before the first 3 sessions, but usually, the players love to derail as much as possible, so after the first bit, I can take it lightly and play by ear.

prime nimbus
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You can run a practice game in your head

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Go through different scenarios. What will happen if players take the route you planned? What other paths they're likely to pick? Which sorts of backup events and details can you prepare without too much time?

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But above all, knowing your players and knowing the book well are the things that will help you the most estimating prep time

silk sequoia
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thanks for the info! These are players I know, but haven't played with in a ttrpg before, but I think I'll have some idea how they'll play given how they are in person. I'll give it a shot and prepare a session then run a practice game and see how it turns out on paper.

novel eagle
keen sedge
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short answer: not always
and thats fine

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i havent watched the video

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thats just my opinion

novel eagle
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She goes into how the flavor of Artificers makes them feel out of place in most campaigns... but that's WotC's fault for flavoring them that way. There's tons of stuff that actually fits the D&D aesthetic.

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Like, the Steel Defender doesn't actually have to be metal. You could have it grown & shaped like an animated bonsai creature. Or stitched together from bits of corpses. Or forged from molten glass.

keen sedge
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oh yeah i agree

novel eagle
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So basically you can excise the steampunk vibe, and artificers fit really well.

lone widget
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But only if you want to. Personally, I like the steampunk/magitek vibe of artificers, and I'm still very annoyed that Larian didn't add them in BG3. Would've been soooooo cool.

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And as for the question of whether they fit, I think they fit perfectly in the world itself, but not necessarily in every campaign module. You can still make them work in every campaign module, but to do so you kinda have to limit them in some cases, which may not be as fun for the artificer player.

keen sedge
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i do agree that artificers have a more specific vibe compared to the more generic themes of the other classes

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in some worlds artificers are the cutting edge of tech, beyond it even, in others theyre common as muck

steep narwhal
lone widget
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I mean...the ability to use guns, the ability to augment any ranged weapons with unlimited ammo, the ability to create/summon giant cannons, the ability to have a mechanical golem at your beck and call, the ability to augment your armor to increase your movement speed or to provide magical defense, the ability to have a permanent "energy shield" around your armor as long as you wear it, etc.

Kinda feels steampunk/magitek by default to me.

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And like, artificers were created for a steampunk setting.

steep narwhal
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Eberron isn't steampunk.

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It's high magic/magitek

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Steampunk settings are generally low magic. That's why the technology of the steam engine proliferates as opposed to magical means of doing the same

lone widget
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Fair enough

novel eagle
keen sedge
steep narwhal
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It's one of the most frustrating things as someone who's a huge fan of the setting. Soooooo many people conflate magitek with steampunk. Gunpowder and the steam engine don't really even exist to any major degree on the material plane in Eberron

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Straight from Keith Baker's writings:

There are a few questions I’ve been asked time and again over the years, and one of those came up again just recently: How do firearms fit into Eberron? There’s a number of different gunpowder related classes and rules out in the world; Unearthed Arcana even included a version of the artificer with a Gunsmith archetype. So, how do firearms fit into the setting?

The short and simple answer is they don’t. From the very beginning, Eberron was designed as a setting where arcane magic was the foundation of civilization. The core idea is that in Eberron people wouldn’t pursue the development of firearms and gunpowder, because they have a different tool for creating explosions and hurting people at a distance… so they’d refine that magical tool instead of pursuing something entirely different.
https://web.archive.org/web/20220809020309/http://keith-baker.com/firearms-in-eberron/

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(I had to use an archive link because keith-baker.com just redirects to his DMs Guild page now)

lone widget
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I mean, the term "firearm" can also be applied to magitek guns too.

steep narwhal
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Sure. The arcane firearm exists and doesn't use gunpowder.

lone widget
steep narwhal
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But that's basically a wand at that point

lone widget
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Yeah, but cooler. :P

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And D&D is all about the rule of cool for imaginative players

steep narwhal
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I mean it's literally just a wand or staff with extra runes carved in it

lone widget
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Ah

steep narwhal
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At 5th level, you know how to turn a wand, staff, or rod into an arcane firearm, a conduit for your destructive spells. When you finish a long rest, you can use woodcarver's tools to carve special sigils into a wand, staff, or rod and thereby turn it into your arcane firearm. The sigils disappear from the object if you later carve them on a different item. The sigils otherwise last indefinitely.
TCE p 17

lone widget
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Oh, I thought it was like a literal gun that fires spell-like projectiles.

steep narwhal
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As with all things, your best bet is to read the source material :p

lone widget
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But like, instead of needing powder, it needs magic batteries of some kind

keen sedge
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i would totally carve a wand into a gun shape, with woodsights

steep narwhal
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That's how firearms work in Crystalpunk

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The arcanic property of ranged weapons is exactly that

lone widget
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Also, ngl, this entire conversation has made me REALLY want to try out the armorer subclass for artificers. Arcane armor sounds amazing.

steep narwhal
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Arcanic weapons fire bolts of arcane energy without expending ammunition, instead drawing some mana from the user and expelling it as a powerful arcane blast. You can use a weapon that has the arcanic property to make a ranged attack, using the range in parentheses after the property. Despite their magical nature, arcanic weapons do not bypass resistance or immunity to nonmagical damage, unless they are a magical weapon.

lone widget
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Arcane Armor TCE p15

3rd-level Armorer feature

Your metallurgical pursuits have led to you making armor a conduit for your magic. As an action, you can turn a suit of armor you are wearing into Arcane Armor, provided you have smith's tools in hand.

You gain the following benefits while wearing this armor:

If the armor normally has a Strength requirement, the arcane armor lacks this requirement for you.
You can use the arcane armor as a spellcasting focus for your artificer spells.
The armor attaches to you and can't be removed against your will. It also expands to cover your entire body, although you can retract or deploy the helmet as a bonus action. The armor replaces any missing limbs, functioning identically to a limb it replaces.
You can doff or don the armor as an action. The armor continues to be Arcane Armor until you don another suit of armor or you die.
keen sedge
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i fucking love being a power armoured artificer
its technically a bad subclass, but it is fun

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well the way i lpay one is probably bad

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i mostly just use him as a literal tank

lone widget
keen sedge
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oh i have 26 AC

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but then i specalised into doing that

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its a very fin subclass

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im a warforged in pwer armour who wants to build a mech

lone widget
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"Machines making machines? How perverse."

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Wait a second. If an artificer can infuse a mundane item and turn it into a magical item, then sell that infused item at a store for a higher price for being a magical item, and then a day after they've left the town remove the infusion from it so that they can infuse another item instead, could that technically be considered fraud, or is it an infinite money glitch? rdsnrk

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Because if I'm reading this correctly, you only have to touch the item to imbue the infusion, but to remove it you simply have to "give up your knowledge of it".

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Infusing an Item

Whenever you finish a long rest, you can touch a nonmagical object and imbue it with one of your artificer infusions, turning it into a magic item. An infusion works on only certain kinds of objects, as specified in the infusion's description. If the item requires attunement, you can attune yourself to it the instant you infuse the item. If you decide to attune to the item later, you must do so using the normal process for attunement (see "Attunement" in chapter 7 of the Dungeon Master's Guide).

Your infusion remains in an item indefinitely, but when you die, the infusion vanishes after a number of days have passed equal to your Intelligence modifier (minimum of 1 day). The infusion also vanishes if you give up your knowledge of the infusion for another one.

You can infuse more than one nonmagical object at the end of a long rest; the maximum number of objects appears in the Infused Items column of the Artificer table. You must touch each of the objects, and each of your infusions can be in only one object at a time. Moreover, no object can bear more than one of your infusions at a time. If you try to exceed your maximum number of infusions, the oldest infusion immediately ends, and then the new infusion applies.

If an infusion ends on an item that contains other things, like a bag of holding, its contents harmlessly appear in and around its space.

keen sedge
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i mean in theory

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im my head its implied that whatever infused item you have is more shoddy than a real one, as they're essentially temporary things that you empower by force of will

lone widget
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But it's still magical, and you can give infused items to party members, so logic dictates that you can give them to NPCs too. And if they can plainly see that it is magical, even if brute-forced, then the trick could actually work.

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Because magical items are still more valuable than mundane ones.

keen sedge
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oh i've given them to npc party members

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and you probably could sell infusions with a bluf skill

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but like

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your DM would almost definitly have you on wanted posters withing the hour

lone widget
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Lol

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Oh, I know. But it's still fun and funny to think about

keen sedge
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this is what all these "abusing RAW" discussions come down to
you probably can, but D&D isnt skyrin, bugs arent a part of the experience, your DM isnt a computer and can adapt to your bullshittery

lone widget
keen sedge
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he can also just say "no"

steep narwhal
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Oh sure you could

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Selling stuff that only works until you decide it doesn't will get you into a lot of trouble, esp if you want to keep going to the same places

lone widget
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Yeah I know. It's just something I realized could be possible and within the limits of the artificer's rules. Plus it's funny af. rdsnrk

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(Just for clarification, I would never actually do this as a player.)

keen sedge
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i mean
you totally could do that

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if everyone at your table is comfortable with those kinds of antics, go ahead

lone widget
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See, that's the thing, I'm sure plenty of people would be eager to see it solely to watch how badly it would go, but I myself don't want to be "that guy" in the group that gets everyone in trouble for no reason.

When I theorize and come up with plans like this for D&D in a forum/public space, this is me practicing how to create more complex plans for actual play sessions. It helps me read through the rules and think about how to apply them in unique and interesting situations without being under pressure.

lone widget
keen sedge
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full plate 19, warforged +1, enchant armour with +1, cursed magic sheild for +4 and a claod of protecton i think

lone widget
steep narwhal
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Cloak of protection is +1

keen sedge
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Shields are +2
The curse is a farther +2

steep narwhal
keen sedge
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Yeah sorry you're right

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I don't remember where I'm getting another +2 from then

lone widget
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It would be another 2 if it was a +2 shield

keen sedge
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It's on my roll20 sheet

lone widget
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Dexterity?

keen sedge
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Don't get dex with plate

steep narwhal
lone widget
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I know

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Wait, is it possible to get a +2 Shield of Missile Attraction?

steep narwhal
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Not out of the book

lone widget
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Also, isn't full plate only 18 AC? Or is it another magical item that grants 19?

keen sedge
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Full plate is 19

steep narwhal
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Nnno it's 18

keen sedge
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Why am I bad at this

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I'll check my sheet tomorrow
It's 00:30

lone widget
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Also wow that's expensive.

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How'd you even get enough gold for that?

steep narwhal
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You get a lot of gold from Dragon Heist

lone widget
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Oh, is that the one Mega's playing?

steep narwhal
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We're playing Dungeon of the Mad Mage, which is the sequel to Dragon Heist

lone widget
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Oooooh nice! I've wanted to play that one for a while.

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Actually, is the Dungeons of the Mad Mage game on youtube?

steep narwhal
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Probably but I mean everyone will run it differently

prime nimbus
lone widget
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Ah

novel eagle
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silk sequoia
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oh whoa

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Delta green stories?

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that's kinda neat

novel eagle
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Yeah, the main creator of DG has been doing fiction for decades. It's good stuff, I've read most of it.

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I picked this up anyway, because having DRM-free copies for $10 was worth it.

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Tales from Failed Anatomies is neat, because each short story progresses through the group's history, from the 1920s to modern times.

silk sequoia
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ahh yeah, makes sense

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I never did try out the RPG delta green properly, but I liked the concept of it

novel eagle
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It's a fantastic way to blend Lovecraftian horror with modern conspiracy intrigue. It's like Twin Peaks or the X-Files, but with mind bending monstrosities.

lone widget
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Oh man, I just thought of something that would be awesome if it ever happened: Larian making a Dragon Heist/Dungeon of the Mad Mage CRPG.

prime nimbus
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Dragon Heist is too complicated to make into a videogame without major alterations but it could work

lone widget
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Well, I'm not really sure how complicated it would be, all I know is that those two modules are connected, and thus kinda need each other to work as a seamless story.

Just imagine that you and a few other thieves have just completed the most grandiose heist of all time, and then you get caught, but just before you're put on trial, the Mad Mage starts his schemes, and so you and your team are given the choice to delve into the Undermountain and save the city and thus earn back your freedom, or you'll be executed.

It doesn't even need to be Larian, but like...imagine a full-scale CRPG like that. That would kick so much ass.

steep narwhal
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There's a campaign builder for the DOS2 engine

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And I'm pretty sure Solasta has one?

lone widget
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True, but I'm not skilled enough for that. ppenk

prime nimbus
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Dragon Heist features several timers, multiple factions, and a chapter that differs significantly depending on the time of year

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It's crazy

lone widget
prime nimbus
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(players don't know most of that because the module is well designed and streamlined)

novel eagle
lone widget
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Question about artificers and their infusions: for the "replicate magic item" infusion, I understand that you can learn the infusion multiple times, so you can, for example, replicate a bag of holding and some goggles of night vision by spending an infusion point on both. But let's say that after you replicate those goggles, you want to instead switch that infusion with something else. Do the goggles just disappear afterwards, or can you still keep them but just not make another?

prime nimbus
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If you try to exceed your maximum number of infusions, the oldest infusion immediately ends, and then the new infusion applies.

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The goggles do not disappear. They turn into nonmagical goggles

keen sedge
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You'd keep the constituent components yeah, depending how you headcannon the infusion being made

lone widget
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Yeah, that's about what I figured, but just wanted to be sure. Thanks!

lone widget
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Another hypothetical D&D question: let's say that you're creating a character whose class only has access to simple weapons (at least until you get a feat that gives them more weapon versatility), but the character you had in mind only works if you give them a specific martial weapon from the start (say, a warhammer or longsword). It wouldn't be overstepping or bending the rules too much to ask the DM to give that character proficiency with that one specific type of martial weapon and only that one, right?

prime nimbus
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You can simply use the weapon without proficiency, and as you use it and fail to produce results, learn to use it over time

lone widget
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Yeah, but that wouldn't make sense if the character in the story has used it before.

prime nimbus
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You could pick a simple weapon and reflavor it to look like a martial weapon until then.

steep narwhal
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I mean is there a real reason they need a specific martial weapon?

lone widget
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Well, let's say they're designed with a certain playstyle and weapon in mind, but that weapon only exists as a martial weapon, and the class you picked for that character only deals with simple weapons.

steep narwhal
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And why can't you use a class that gets martial weapons?

lone widget
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Because then that changes the entire character.

steep narwhal
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Those two things seem to be at odds.

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Like, give me a concrete example

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Why would a, for instance, wizard be using a longsword

lone widget
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An artificer who wants to use a warhammer.

steep narwhal
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For what purpose

keen sedge
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There are simple hammer weapons

steep narwhal
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Light hammers are simple

lone widget
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Yeah, really tiny ones that do pitiful damage. No thank you.

steep narwhal
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Artificers aren't frontliners

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And the ones that are get class features that very quickly outstrip the output of a warhammer

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Like I don't see the angle here

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Why is a warhammer the only weapon that works here?

keen sedge
steep narwhal
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Battlesmiths get proficiency with martial weapons at 3rd level

lone widget
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Because it's in the character design of the art I chose to base it off of: an artificer wielding a big hammer.

steep narwhal
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Then just use it without proficiency until you get to 3rd and pick battlesmith

keen sedge
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You can probably multiclass too

steep narwhal
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Or take a 1 level dip, yeah, though I don't really recommend multiclassing with half-casters unless you have a very specific build in mind and know what you're giving up because of it

lime tusk
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another thing you can do is ask the DM for a class mod -- give the proficiency while taking away something else of similar value -- if it's something that specifically fits the character flavor. The rules aren't a straightjacket. They're guidance for how to make a fun, interesting game with a good gameplay loop and reasonably coupled power curves between players and obstacles. Most games I've DMed I've had at least one player ask for some kind of flavor swap that I've granted.

lone widget
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Alright, compromise: could I instead use a mace (simple weapon) and flavor it to look like this?

lime tusk
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when I DM I'm definitely all about flavor changes like that, like, "yeah you can have a weapon that uses mace stats but you call it a hammer, sure." It can even be comically large if you want.

lone widget
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Oh damn it all, I just realized that this whole hammer thing wouldn't work anyway for an armorer artificer, because you can only add your intelligence modifier to your attacks and damage with the armorer's gauntlets, not any weapon they're holding. Therefore, the hammer would be useless.

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Why do all the cool artificer character arts not actually work with the artificer?

prime nimbus
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Why not just flavor your armorer's gauntlet to be a hammer?

lone widget
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Would that even work?

prime nimbus
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Yeah, it'll keep all the stats it normally has

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Including traits and everything, but narratively it'll be a hammer

lone widget
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...Okay, now we're getting somewhere.

prime nimbus
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This sort of reflavoring does not affect the balance of the game, so the only concern is whether it's good narratively

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Many DMs tend to allow it

lone widget
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Sorry if I'm being, well, anal about this, it's just that I had a really cool concept for an artificer that followed a piece of art I found, and I really just wanted it to work but stumbled upon a few hiccups like this one.

lime tusk
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most DMs would be fine with phrasing it as "your hammer" but using it mechanically based on the gauntlets. Where they tend to have a problem is if you're trying to powergame something like "can I get proficiency with this really good weapon with great stats, for free, and wield it as if it was my gauntlets so I get my bonuses, and also can it be a cool fire weapon with an extra 2d6 flame damage???"

lone widget
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Yeah, it's what I probably came across as but was trying to avoid coming across as. That's why I suggested the flavored mace compromise, and then realized the error of having a separate weapon in the first place when I realized it wouldn't work with an armorer subclass (until Flitter pointed out that the armorer's guantlets can also be flavored).

novel eagle
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Though personally I wouldn't spend a feat on this, Flitter's reflavoring option is just better (pending DM approval).

novel eagle
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novel eagle
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I love Reddit sometimes.

I'd still call Savage Worlds a toolkit, but then GURPS becomes the whole damn hardware store by comparison.

prime nimbus
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Savage worlds is a toolkit. GURPS is an engine

bold sinew
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Savage worlds is a well kept machining workshop
GURPS is a stick that's sharp on one end

lone widget
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Lol, I'm watching High Rollers right now (the Aerois campaign), and the party is currently engaged in battle with some lizardmen who are speaking Draconic. Only one member of the party can speak Draconic, so while both groups are fighting, she's translating everything for both sides. rdlol

novel eagle
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That sounds amazing

lone widget
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So, the DM in the video just used the spell "Heat Metal", and it got me thinking: can you use that on armor and on Warforged themselves?

prime nimbus
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Yes and no

keen sedge
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It depends

prime nimbus
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Warforged are not metal for this reason

lone widget
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I thought they were?

keen sedge
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My warforged are specifically made of metal, but in lore they're a weird variety of materials, including wood

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So it depends on setting and DM

prime nimbus
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Warforged are formed from a blend of organic and inorganic materials. Root-like cords infused with alchemical fluids serve as their muscles, wrapped around a framework of steel, darkwood, or stone. Armored plates form a protective outer shell and reinforce joints. Warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath a reinforced brow ridge. Beyond these common elements of warforged design, the precise materials and build of a warforged vary based on the purpose for which it was designed.

Although they were manufactured, warforged are living humanoids. Resting, healing magic, and the Medicine skill all provide the same benefits to warforged that they do to other humanoids.```
lone widget
keen sedge
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Like I said, depends on DM and setting

prime nimbus
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The materials can be anything, but for balance reasons it's not usually metal

lone widget
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Hmmm...

novel eagle
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Per the guy who actually created Warforged:
https://keith-baker.com/rising-from-the-last-war-the-warforged/

How does the new armor system work with Heat Metal?
A warforged is considered to be wearing whatever armor it currently has attached for all mechanical purposes: feats, spells, class features. If the warforged has metal armor attached, it’s vulnerable to heat metal. The only difference between an armored human and a warforged in this case is that it takes the warforged longer to remove the plating; but given that it takes a human 5 minutes to remove heavy armor and the duration of Heat Metal is only 1 minute, it’s not like “Quick! Strip out of your heavy armor!” has ever been a logical strategy. I’ll also point out that warforged have ALWAYS been vulnerable to Heat Metal; it’s called out in the 3.5 rules.

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So tl;dr an unarmored Warforged is not vulnerable, even if they technically have metal integrated into their body. But if they bolt on armor, the spell works against them.

lone widget
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But it literally says:

I’ll also point out that warforged have ALWAYS been vulnerable to Heat Metal; it’s called out in the 3.5 rules.

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Then again, we're in 5e now

novel eagle
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But 5e leaves it more vague, and most tables rule it's not inherently vulnerable unless integrating metal armor.

lone widget
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Yeah, that makes more sense

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So in the case of the Warforged, even if their body is made up of metal in 5e, as a rule you cannot cast Heat Metal on them if they're unarmored "just because", unless the DM says you can.

novel eagle
keen sedge
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Ngl there really should be some variant rules on what warforged are made of to clear this up

steep narwhal
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I mean how much more detailed can you get without just becoming pathfinder levels of complex?

keen roost
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I hear new paffinder is p good

keen sedge
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Same

prime nimbus
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It's okay

novel eagle
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It's a touch over-engineered for my tastes, but for folks who want detailed rules, it's pretty on-point.

lone widget
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Fighting style question for fighters: when you're using a two-handed weapon (a greatsword, let's say), can you still use the dueling fighting style?

keen sedge
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...no

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It's pretty clear

lone widget
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Just wanted to be sure

lime tusk
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unless they're using the two-handed weapon in one hand (like if there's a feat or class feature enabling it; 3.5e had a feat called "monkey grip" that allowed characters to wield 2-handed weapons as if they were 1-handed.)

steep narwhal
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You can use the dueling FS if you're using a versatile weapon in one hand, but then you lose the benefit of it being a versatile weapon

keen roost
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Every single time I run a fight I'm so glad legendary actions and resistances exist

lone widget
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Aren't legendary actions boss-exclusive?

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Also, I didn't know you were a DM! That's cool!

prime nimbus
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Anything can be a boss

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You can put legendary actions into every fight if you're the DM and design them properly

lone widget
silk sequoia
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There's a nice video on how to do this IIRC

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called action oriented monsters

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let me find it

keen roost
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Also it's more fun for me? I can't design PC like abilities and track them for a whole crew of enemies, it bogs down

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But enemy mage has a bunch of "spells" that function like those? easy to do and more interactive as a fight

lone widget
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Art by r/medli20 on Reddit:

novel eagle
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Second edition of Star Trek Adventures is up for pre-order. Main change is getting rid of the requirement for custom dice.

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keen sedge
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Rolling for a new char in D&D
I rolled
14
13
13
13
13
11

novel eagle
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It's Average Man!

lone widget
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At least no negatives.

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But yeah, that is...unfortunate. ppenk

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What's the new character for, Mega?

steep narwhal
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I made Human McHumanface, the standard human fighter as a template for the online character sheet viewer I'm working on

keen sedge
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Turns out there's a local regular D&D club so I'm playing a bote themed campaign

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I'm probably picking artificer

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Again

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My current idea is armourer artificer who plans to build an armored diving suit

lone widget
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Bote?

prime nimbus
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Boat but spelled funny

lone widget
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Ahhhh. I thought it would either be that, or "bot".

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Or a non-capitalized acronym

steep narwhal
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It's a running gag from the campaign I'm running that Meganought is playing in

lone widget
bold sinew
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I've not had that gamed so far, people are happy to play sub-average characters, they're less happy if the stat roll is trash

lone widget
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I like point-buy, personally. It allows full customization without becoming overpowered.

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And the point-buy method only allows you to go to a max of 15 normally (without bonuses from races or feats), so it evens out for the other stats.

lime tusk
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One thing I did as dm was rolled a couple of extra arrays and I let players use any of the ones I rolled, which weren't bad

novel eagle
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That's a fun one. Roll a bunch of arrays, let people pick the ones they like.

keen sedge
steep narwhal
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Black Flag Roleplaying is a free, open gaming system that enables anyone to play and create fantasy tabletop worlds, adventures, and sourcebooks under the Open Roleplaying Content (ORC) license. Using the rules of 5th Edition SRD as a foundation, it allows for D&D gameplay with a modern update and includes new mechanics such as Luck and […]

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The ToV SRD is out

prime nimbus
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What's that?

steep narwhal
#

Kobold Press's version of 5e

lone widget
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Purely theoretical question out of curiosity (and for fun): is there a way to create and use a Pony character in a D&D campaign set in the Forgotten Realms/Sword Coast? I mean, there's already Centaurs, and Ponies have been shown in the show to be able to hold things just fine and even walk bipedally, so I don't really see why not unless there's some rules I'm unaware of or gamebreaking stuff that might happen.

prime nimbus
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Sure

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There's even a third party book for it

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Ponyfinder for 5e

lone widget
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Yeah, but I thought that wasn't exactly the Forgotten Realms?

prime nimbus
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Lore wise it has no good place so you'll need to put on your surgeon's coat and start hacking

#

Rules wise it works perfectly fine because the rules are setting agnostic

lone widget
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Interesting...well, thanks for the info!

steep narwhal
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Ponyfinder is canonically set in Golarion, which is more or less Greyhawk with the serial numbers filed off

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But it's not super hard to insert one of the kingdoms into FR and start blastin

keen sedge
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Unicorns and pegisi already exist cannon, you could play as one of those if your dm allowed
I belive there are unofficial monster player char supplements out there

prime nimbus
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MLP unicorns and pegasi are very different from normal forgotten realms ones

final wedge
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Nothing quite having a unicorn roll a nat 20 and then impale one of your party members for double damage

novel eagle
steep narwhal
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Uwot

novel eagle
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Probably a D&D themed expansion for DBD.

keen sedge
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anyone know any good ways to have a D&D char sheet on mobile/tablet? the various things i've tried have all be frustrating or clunky in some way, and for some reason i cant just get the editable PDF sheet i use in ember's games to work on mobile
i have a chromebook you see
dont get a chromebook
they suck

novel eagle
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Only thing I could suggest would be using D&D Beyond, but that gets tricky if you have custom stuff going on.

keen sedge
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yeah i cant have a constant internet connection, im playing in a place without wifi
i ahve mobile data but dont want to rely on it

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i sorta got something working

novel eagle
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IIRC, D&DB can let you export your sheet as a PDF, it just wont' be interactive.

novel eagle
silk sequoia
#

is this the new cover?

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whoa

novel eagle
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Yup, the new front cover of the PHB

final wedge
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Part of me was nervous theyd make it ai generated. Glad they didnt

novel eagle
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I think the backlash from when that one bit of art slipped through made them reconsider.

lone widget
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What bit of art?

prime nimbus
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The one that looked AI generated

lone widget
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Oof, yeah, that's AI art. ppenk

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Edited a bit, but still

final wedge
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Yea j think they figured out it was by the blurring on the clock/meter

lone widget
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Nah, there were a whole lot of things that give it away

novel eagle
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Summarized on Reddit:

Aasimar are in

75 feats with their appropriate levels added

16 sample backgrounds

Every monster updated with 45 new ones

386 pages for each book

Greyhawk is in the DMG

steep narwhal
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Greyhawk is in the DMG
excUSE ME

final wedge
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Greyhawk?

bold sinew
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the original DnD campaign world

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it's heavily steeped in european medieval fantasy

novel eagle
prime nimbus
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They're doing a lot of things right with the refresh, but I have next to no trust in Wizards of the Coast

novel eagle
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Yeah, I'm probably going to get the core set, but after that I may be done with WotC. I'll either use these rules for future games, or maybe switch back to an older edition.

lone widget
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Most people are either gonna stick with 5e or 3.5e, or just straight-up switch to Pathfinder 2e.

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New players might go with the new stuff, but given the popularity of 5e, they'll probably revert back too because that's what all their friends will do.

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Frankly, had WotC not f*cked their community's trust so much, this new edition might've released to a lot more praise. Now it's just "meh".

novel eagle
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I want to go back to 4e.

lone widget
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I genuinely do not hear much from 4e. It's almost a forgotten era of D&D's history at this point.

prime nimbus
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It's got good rules and bad rules and it's unpopular because of bad management

novel eagle
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4e was a really good game that suffered because it was too different for a lot of D&D fans. It codified a lot of D&D's tropes and gave them mechanical weight, but in doing so it made people mad because it "felt" different.

It also suffered because it could get complex, and the promised VTT software never materialized because the head developer did a murder-suicide.

prime nimbus
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There was also the theme shift where the class mechanics were more MMOish style ones

keen sedge
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4E was turning D&D into a tabletop wargame
i liked 4E, it had a lot of genuinely great ideas, but its not an RPG system its a tabletop wargame system

bold sinew
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a lot of the good ideas in 4e ended up in Pathfinder 2e

keen sedge
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but not in 5e ppenk

bold sinew
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5e is what people complain 4e was

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5e approaches tabletop as video game where you're the main character and it's all about pressing the X button for the cool move that kill the enemies

keen sedge
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i disagree, but it is a lot closer to that than 3.5

lime tusk
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my experience in 4e was that it was so crunchy that players spent their off time planning move combos instead of bantering, like they were trying to get that extra 1W die or extra attack from a bonus action so hard that they weren't having fun

novel eagle
bold sinew
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well, to be more specific, 5e is designed around players going Nova; using flashy cool moves about once in a fight and after a few fights you're out of them and you gotta long rest to have fun again

lime tusk
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playing it on tabletop was a combinatoric nightmare by like level 7 because it was like ... here are my 7 move options, 4 bonus options, and 10 standard actions and how do I combo them up?

bold sinew
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playing someone else's character in pf2e is a similar nightmare

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you get their sheet and it's like "what do these even do?"

lime tusk
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it had a bunch of good ideas, but it was just hard to focus

bold sinew
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it's like sitting down in a custom kit car

keen sedge
novel eagle
keen sedge
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i liked the idea of daily moves, short-rest moves and anytime moves
made things like spell slots a lot easier

prime nimbus
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I love crunch

novel eagle
lime tusk
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we made a "lite" variant that was like ... your character only has 2 encounter and 2 daily and 2 utility powers, with a recharge mechanic, so we all had a better handle on what everyone else's powers were and every character felt like they had a theme instead of just like "the best 9 powers from the list"

novel eagle
keen sedge
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this is literally the first im hearing about it

lime tusk
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my wife and I joint-DM'ed that game actually. I managed initiative and ran combat, and she ran personalities and out-of-combat dialogue (except when sometimes I voiced a specific NPC), and we did all the design work together. Our players loved it.

novel eagle
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By the time Essentials got published, and didn't land, WotC knew it was time to get to work on 5e.

lime tusk
novel eagle
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That's fair. The rules could definitely get complicated.

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Still, I loved the way the game flowed for our table.

novel eagle
lone widget
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I wonder how much of 4e's rules translated over into 5e. cocothink

novel eagle
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Some of it did, but the stuff that did got tweaked quite a bit.

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Oh, I also miss the Bloodied rules for monsters, that was brilliant.

prime nimbus
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I still run minion rules when appropriate

keen sedge
novel eagle
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Minons, yes, those were great

keen sedge
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minions are just a genius idea

lime tusk
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phrased a little different: I expect combat to be most of the "application of rules" time at the table. There's a lot of IC banter that's just long discussions, but I can do that under any ruleset. Of the part that 4e was different from 3.5e mechanically, the majority was combat, and it turned into a slog

keen sedge
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ok i understand what you mean

lone widget
keen sedge
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and yes, i think combat will almost always be the meat of any RP system, simply because theres so much nuance in any combat scenario

novel eagle
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I've seen a few interesting rules for social conflicts, but yeah, combat tends to be the most rules-fiddly bit of any game.

lone widget
keen sedge
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minion rules are basically levelled mobs that provide a challenge to the player but only have 1hp

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means you can have a lot of enemies that are a threat, but arent an overwhelming challenge

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its better than having like 50 rats, which arent a threat at all

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there was also some boss mobs that had special minion rules, like using minions to tank hits for them

novel eagle
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Yeah, so the idea is you might have 4 goblin minions, but because they die so easily they only "count" as 1 monster for Challenge Rating purposes. They're meant for your heroes to mow through so they feel strong, but if you ignore them they're still strong enough to do real damage to your PCs.

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Lets you bulk up an encounter without making it a possible TPK for the party. You might have one "boss" monster, 2 or 3 regular monsters, and then 4 minions. So it feels like a bigger fight but the threat isn't terrible.

lone widget
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I kinda like that, actually. It gives the players a challenge to strategize around without actually making the combat more difficult than it needs to be.

keen sedge
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it also helps with the action economy better than (in my opinion) legendary actions and lair actions, which always felt a bit bullshit to me
minions for some boss mobs are a resource

prime nimbus
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Legendary actions and lair actions are really good and thematic, and don't have much overlap with minions

keen sedge
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they are on paper, but i always felt it a bit bullshit that boss mobs can just say "no fuck you" to a spell with legendary resistance, and they can just keep doing that every turn
lair actions i dont mind as much, its basically another character doing an action, and there are ways to mitigate it (like drawing the boss mob away from lair)
there are just better ways (in my opinion) for doing that

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if legendary actions were a limited resource, then i think it would be so bad, but they get a bunch every turn so it doesnt feel limited at all

prime nimbus
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They cannot keep doing it every turn

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Legendary resistances are just three times only

keen sedge
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oh im mixing that up with legendary actions

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it still just doesnt feel right to me when a creature can just say "fuck you im special"

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i'd honestly rather some creatures can just take two turns or something, or one big turn

prime nimbus
keen sedge
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what do you mean?

prime nimbus
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Players have special actions and abilities they can use that monsters can't

keen sedge
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but monsters do too?

prime nimbus
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Right, but if players just used monster stat blocks, then no one would have special abilities. Is that preferable?

lime tusk
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some versions of monsters having legendary whatever feels like "I'm special in a way that's outside of what anything else in the game does"

keen sedge
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well, if monster abilities were built from a standardised stat book that players also had to use, i dunno, could be a cool system

lime tusk
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though the standard take here is "dragons are better than you."

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why can a dragon do that? Dragons are better than you.

prime nimbus
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You can make monsters exclusively from player abilities. I've done that once or twice

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My conclusion was that it just was more work for less fun

novel eagle
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On the flipside, I adore the Bloodied ability some monsters had, where they get a new ability or change something about themselves once they dip below 50% health. Made for some really fun fights.

keen sedge
prime nimbus
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Yeah, my impression is that enemies having phases is good, but there's no real need for a standardized version with fixed values

keen sedge
# prime nimbus My conclusion was that it just was more work for less fun

no what i mean is
if all monsters in the MM were built of a standard table, say a CR10 monster got 100 points to spend, and you could spend them on spiked claws, spell casting, sword proficiency etc, and player races and classes were also built with the same tables, it could make for an interesting system

prime nimbus
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They are

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All monsters in the MM are built using specific math the DMG explains

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Player races and classes are not beholden to the same requirements because they can be rather restrictive, and players tend to like having a lot of abilities to do different things, whereas monsters only need to be good at fighting

keen sedge
#

no
i mean
those tables were for everyone to use
you want legendary actions on a PC? costs X points and has Y requirements

prime nimbus
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I see no good way to balance that

keen sedge
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if every monster ability was something theoretically possible for a player to have, and vice versa, i dunno, could be interesting

prime nimbus
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It will be interesting at first, but you would either have to make it so players can barely do anything compared to the existing system, or monsters are vastly outcompeted

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The primary issue is that players and monsters operate on different paradigms. Optimizing for one runs counter to the other, and trying to find a compromise will give you a milquetoast system that lacks nuance

steep narwhal
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Yall should take a look at Daggerheart tbh

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It took a lot of the good ideas from 4e

bold sinew
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on that point I've been reading a lot of the Heart TTRPG, they take a lot of that stuff to "heart" (heh)

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combat involves no initiative, players go in whatever order they want and take as many actions as they want

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monsters take actions in reaction to players or when the players don't know what to do anymore

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the downside is that every attack a player makes runs the risk of taking damage

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(taking nearly lethal damage is also a way to level up your character)

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the top level abilities of characters will kill them or take them out of the campaign in exchange for skipping entire encouters

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it's entirely focused on dungeon delving an eldritch horror dimension

novel eagle
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Hm. I'll have to look into it. I hadn't really heard much about it besides Mercer was involved.

bold sinew
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should be noted it plays a bunch differently to something like 5e sword and sorcery

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you level up by selecting two beats from your character origin, if you fullfill them you get a new ability from each. More epic beats grant higher level abilities

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you also don't take damage directly, instead you take stress

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stress is taken to each ability you have, each time you take stress, the DM rolls a d12, and if they roll below your stress, you take a fallout; a consequence of your abilities failing

novel eagle
bold sinew
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some fallouts are one time things, others are permanent until dealt with

#

if they become worse, you take major fallouts

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and taking either stress or fallout is one of the easier ways to level up your character

novel eagle
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And that sounds similar to something Fate does, with Stress and Consequences.

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Neat systems.

bold sinew
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the underlying story is that there is The Heart (title case)

The Heart is an entity of granting wishes. If you delve under the Spire, you go into range of The Heart and it begins trying to grant your wishes.

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It'll grant your wishes, even if it kills you

novel eagle
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"Ah, the consequences of my actions."

bold sinew
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the Spire sent an entire army down there and the Heart turned them into a regional effect that turns places into WW1 trench warfare fields that go on FOREVER

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because they wished to vanquish The Heart and the best it could do is a stalemate

prime nimbus
#

(I'm joking)

bold sinew
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no catch

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it's just very eldritch and doesn't understand how it should grant wishes to mortals

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the book describes getting wishes from the heart as drilling a hole into the back of a microwave and looking straight through as it runs to figure out how it warms food

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the classes involved are also rather fun

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one class is "you're so deeply in debt, that the God of Debt made you their Cleric"

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and you inflict damage to enemies using debt

prime nimbus
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Dungeons of dredmor ass class

bold sinew
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there is also train conductor class

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you're one of the people who tried to put a public transport through the heart

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but sadly, the trains now run into directions man was not meant to understand and leave stations at angles driving people to madness

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the engineers involved have become a cult and worship the engine's

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they wish to become conductors on such trains, to ascend our plane of reality

steep narwhal
#

Daggerheart and Heart: The City Beneath are unrelated

novel eagle
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Ah, I was starting to wonder.

steep narwhal
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Spire and Heart use a handful of d10s. Daggerheart uses paired d12s. The mechanics aren't... that similar outside of surface appearance and re-use of terms

lime tusk
#

A friend of mine has started making resin dice, and an oops led to her making gelatinous oozes that are like dice with an oozy puddle under them and eyes and skulls, and they're super cool:

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she's selling them on etsy but IDK if linking that would be a rule 4 violation

novel eagle
#

That's cute.

novel eagle
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Not a rules supplement, basically a 50th anniversary art/lore book.

whole hawk
silk sequoia
#

huh, an undertale inspired TTRPG?

#

neat

lone widget
#

Question regarding sizes in D&D: if a medium character were to become large somehow (through a spell or through a class feature of some kind), would that affect their damage output? I know in Pathfinder it does, but when I looked it up for D&D I couldn't find any answer for it, or any mention to it at all. But I could swear I've heard it referenced before.

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(I will check for the answer tomorrow, I'm heading to bed.)

lime tusk
# lone widget Question regarding sizes in D&D: if a medium character were to become large some...

as Mega points out, the enlarge spell gives details on how this works. Check it for the specific edition you're in. For example, in 3.5e damage dice were based on weapon size, so a medium longsword was something like 1d8 and a large longsword was 1d10, and if you enlarged a character their gear also changed (temporarily) with them. (I played a permanently-enlarged dwarf in one of my favorite campaigns, which my wife still owes me an ending to.)

prime nimbus
#

You don't get extra damage from changing your size but what caused you to change size might affect damage too

lone widget
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Oh right, forgot Enlarge/Reduce was a thing

#

I guess that answers that question then. Thanks!

lone widget
#

Watching High Rollers D&D (Aerois campaign), and the party's pet goblin has perished (7 max HP, frozen solid for 30+ damage, then exploded with a fireball for 25, then squashed underfoot for an unknown amount). In-character everyone is horrified, but as players, only 4 of the 5 are sad. The fifth player, who actually hated the goblin character, is doing a happy dance and is thrilled beyond measure.

So what does the DM do?

In the very next session, the goblin comes back as a ghost, and specifically goes to the player who hated him the most to say hi. The DM's reasoning for this? The goblin didn't die in the way he wanted, so now he's a revenant. I'm currently watching the player who hated him sink in his chair cry-laughing (mostly crying) and wailing "He was dead! He died! Why?! Why?!"

I love these guys. rdlol

novel eagle
lime tusk
#

that's the sort of thing that would make me leave a D&D group

keen sedge
#

pretty sure its all in jest

novel eagle
#

Yeah, these groups tend to over-exaggerate their reactions. If something like this actually bothered a player they could... talk it out with the DM.

lime tusk
#

oh yeah, if it's a stream that's being played up for viewers, it's probably a fake reaction. If a DM does that to me for real I'm like ... yo, this is supposed to be a collaborative fun experience, not intentionally miserable for one of the players. Are we doing that or is it a mistake that you didn't realize would bother me? And if they're like "oh yeah we're doing that" I'm out.

lone widget
steep narwhal
lone widget
#

Oh cool, element dice. Is that the Nat 20 face?

steep narwhal
#

Well that's the 12 on a d12

#

Actually no wait it's the 1 face

#

That's actually super clever tbh.... you can still see the highest number and don't have to remember the shape of the die

lone widget
#

Oh yeah, that is a d12

lone widget
#

So, I'm just looking through all the magical weapons you can potentially get in the game, and I came across this one. If it's sized for giants, how is it possible to use? Aren't giants monsters and thus not playable?

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Like, it weighs 325 pounds. That's not possible for pretty much any character to use if they're not a giant, but giants are not a playable race.

novel eagle
#

IIRC, it's two-handed which means a giant could wield it with one hand due to their size. Yeah, the weight is an issue, but it's D&D, almost no one tracks weight. oopslittlepip

lone widget
#

Pretty sure Flitter does in our game. rdsnrk

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Not actively though

steep narwhal
#

BGG introduced the Rune Knight, which can bring you up to Large using Giant's Might. Then someone can cast enlarge/reduce on them, choosing enlarge, making them Huge. Giants are Huge.

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Also, Harshnag is a frost giant NPC in SKT that uses that weapon.

prime nimbus
#

Gurt's Greataxe is not intended to be used by players

#

Enemy statblocks often come with weapons and if you deem it interesting you can swap the weapons or armor and change the statblock

lone widget
#

Ah

prime nimbus
#

In general, I recommend hiding adventures from the list of supplements when you're looking for player options because they don't tend to have anything useful

lone widget
#

High Rollers (Aerois campaign) Ep. 51:

During some much-needed downtime on the group's new airship, everyone decides to start hanging out with the hired crew to get to know them a bit better. Lucius, the player who is also the captain of the vessel, rolls a natural 1 on a skill check involving him hanging out with the rest of the crew. Through a series of unfortunate events, he somehow finds himself blackout drunk and married to one of them. Cue the next morning, where he's hung over AF, wearing a makeshift tail made up of cloth, and too sick to deal with a possible diplomatic incident as the airship accidentally flies over Dragonborn military airspace (this was because the group didn't realize they needed travel papers to fly over the Dragonborn nation, since it was their first time ever flying). The Dragonborn commander, an actual Dragon, once he's appraised of the situation by the ship's quartermaster (another player), begins facepalming and asking his ancestors for "strength to deal with these idiots". rdsnrk

I love these guys. They're like Critical Role but more lighthearted, chaotic, and accident-prone.

novel eagle
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SFW and very funny

chilly sleet
silk sequoia
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huh wild

novel eagle
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Curious to see how that works

silk sequoia
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I hear they are revamping the bounty system, so I'm half tempted to try it again, but then again, they nuked content I'd gotten and they tend to have really constant "buy this season to experience the latest content" phases

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it's a really expensive MMO I guess, rather than an actual f2p game like warframe.

novel eagle
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mhm

silk sequoia
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The gun play is pretty fun though.

novel eagle
lone widget
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That's some cool art

novel eagle
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Yeah, the new covers are great

steep narwhal
novel eagle
#

Preorder the new 2024 Core Rulebook Digital & Physical bundle on D&D Beyond http://dndbeyond.link/preorder_2024_digital_physical_corerulebooks_yt

Preorder the new 2024 Core Rulebook Digital bundle https://dndbeyond.link/preorder_digital_corerulebooks_yt

Preorder the new 2024 Core Rulebook Physical bundle https://dndbeyond.link/preorder_physica...

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I'm loving the art they're showing off.

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It's the cartoon charactesr!

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The DMG cover looks amazing

prime nimbus
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The new dragon designs are...

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Something

novel eagle
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Yeah, it's definitely a choice.

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I'm... okay with it? It doesn't excite me but it's not awful.

prime nimbus
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I really, really like the 5e designs

novel eagle
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Yeah, the plus side is that you've got multiple editions to pull designs from & say "this is what dragons in MY campaign look like."

prime nimbus
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I don't want more designs I don't like. I want more designs I like

novel eagle
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Fair. rdsnrk

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Oh, they revised Backgrounds slightly from the UAs.

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Each background suggests three Ability Scores, and you can either do +2/+1 in two of them, or +1/+1/+1 in all three.

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Mounts, Familiars, and Druid Wildshapes have statblocks in the PHB (though Circle of the Moon druids will have to refer to the MM when they get higher level, there just wasn't room).

hollow grail
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what did they do with the dragons?

novel eagle
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Lots more fins and such

hollow grail
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the swedes will be angry about this

bold sinew
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they look less distinguishable, bit goofy, some have tube necks

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quite a step down from 5e, big step down from 4e and earlier

novel eagle
bold sinew
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they showed a bronze or gold one on stream that looked like a toad

novel eagle
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Golds definitely got the biggest change from what we've seen.

hollow grail
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the second one and the third one look like they're from avatar and the phantom menace

final wedge
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Wait

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I think ive seen that artist before

final wedge
keen sedge
novel eagle
final wedge
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Thanks masque

novel eagle
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Apparently they're going to put out smaller videos detailing more features as the day goes.

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DMG will have:

  • 5 adventures
  • A complete setting
  • Bastions feature
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The short adventures are designed to help you understand how to make your own. Campaign setting does something similar.

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Greyhawk is the setting in the DMG.

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Includes a Lore Glossary, detailing people, places and things from all through D&D history so new players can understand and older players can all be on the same page.

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Bastions: similar concept to the old Strongholds from earlier editions, but you can start building them at level 5 and improve them as you level.

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Lots of details in the video, difficult to summarize.

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Treasure is the biggest chapter in the DMG.

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Included magic items from the old D&D cartoon.

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Crafting system. There's a limited version of the magic item crafting rules in the PHB, DMG goes into detail.

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Cosmology chapter.

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Tracking sheets: designed to help the DM keep tabs on important information in your campaign.

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NPC sheet, settlement sheet, Bastion sheet for players, sheet for what magic items have been given to players, etc.

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"Now, I haven't talked about first three chapters of the book, Todd."
"That's my fault! I am a terrible interviewer."

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Ch 1: The Basics, primarily aimed at newbie DMs

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Ch 2: Running the Game, includes a sample of play

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Ch 3 is a bit of a catchall of situational rules and advice

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Traps, poisons, siege engines, NPC building, and more.

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MM:
Largest the game has ever had, over 500 monsters

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(suddenly, picture of a Flumph on the screen)

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Over 75 new monsters

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Added more monsters to various "families," so you're better able to meet them at different levels.

"Wanted to make sure there were opportunities for groups to encounter that family of monster..."
"Without being murdered right away? <laughs>"

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Example: added a lower CR vampire and a higher CR vampire, so you can have encounters throughout the level range.

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Expanded NPCs groups to more level ranges. In addition to Bandits, Priests, Mages, etc. they added Performers, Pirates, and others.

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Created "apex" versions of certain creature types that didn't have one before. Dragons & Fiends always had high-CR examples of their creature types.

Construct that can trample cities, ooze (Blob of Annihilation) that can dissolve entire towns, a Hag that can "strike terror into the hearts of high level groups", Elemental Juggernaught.

prime nimbus
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Curse of Strahd has a fun higher level hag

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Fashioned after Baba Yaga

novel eagle
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Yeah, I'm willing to bet they "borrowed" that for the MM.

lone widget
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I was THIS close to getting that gem...

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Had I been one level higher I would've been able to grab it and then hightail it outta there while she was left screeching at us from behind.

novel eagle
#

Preorder the new 2024 Core Rulebook Digital & Physical bundle on D&D Beyond http://dndbeyond.link/preorder_2024_digital_physical_corerulebooks_yt

Preorder the new 2024 Core Rulebook Digital bundle https://dndbeyond.link/preorder_digital_corerulebooks_yt

Preorder the new 2024 Core Rulebook Physical bundle https://dndbeyond.link/preorder_physica...

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Just went up

novel eagle
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Apparently various D&D YouTubers got early access to the new PHB
https://youtu.be/qElkBdNd0nI?si=E69iP3grJPPN5GNO

This video is sponsored by Wizards of the Coast. Pre-order the new 2024 Players Handbook here: https://marketplace.dndbeyond.com/category/core-rulebook-bundle

Great Old One Preview: 6:05

I take a look at the newly revised Great Old One Warlock Patron from the upcoming 2024 Players Handbook for Dungeons & Dragons, and provide some advice and th...

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novel eagle
novel eagle
novel eagle
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Detail revealed in this stream: Surprise has been changed.

Devs felt that completely losing your turn when Surprised made too many encounters trivial. DM might as well just say "Okay, they're all dead, moving on."

Now, being Surprised gives Disadvantage on your Initiative roll. So you're likely to go last when Surprised, but not necessarily.

lime tusk
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ahhh we had an entire 3.5 campaign that was centered around "setting up surprise rounds" where we would ambush our enemies. It was an illusion/stealth/misdirection campaign. So most of our encounters were way above level.

lone widget
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Doesn't that kinda make the barbarian's "cannot be surprised" trait a lot weaker and less useful, then?

novel eagle
novel eagle
prime nimbus
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Advantage on initiative is nice

novel eagle
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Yeah, I think that's going to be a pretty powerful ability just on its own.

novel eagle
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Okay, Champion sounds incredibly fun now

lone widget
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Suddenly most of Jocat's Crap Guide To D&D videos are outdated. ppenk sadscootaloo

steep narwhal
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I mean that was inevitable

prime nimbus
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Older editions of DnD are still relevant

keen sedge
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People still play 3.5 and earlier

novel eagle
final wedge
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Yeah i always hear people still doing 3.5

keen sedge
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Every version brings a significant change to the game, with upsides and downsides depending on preference

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I thought 5E was a decent mix between complicated crunch and simplicity, but In general, i prefer more crunch in my systems and I found 5E lacking crucial info in many cases

keen roost
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I still have a very soft spot for 3.5 just because that was what is tarted with

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As far as exalted is concerned I still prefer 2e as well

keen sedge
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I started with 4e
It has good ideas but ultimately is a very flawed system
Then we went to pathfinder 1e and I loved that

novel eagle
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4e is very good at what it does. The trouble is that not everyone enjoys what it does.

novel eagle
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Livestream

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Paladins get spellcasting at level 1

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Get Fighting Style at level 2, no longer restricted list, you can choose any of them.

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Paladin's Smite: Divine Smite is now an always-prepared spell, can cast 1 / day without using a spell slot

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Level 3: subclass and Channel Divinity

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2 uses of Channel Divinity, get 1 back on a Short Rest, all back on Long rest
3 uses at level 11

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Divine Sense now lasts 10 mins instead of 1 round

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Level 5: Divine Steed always prepared, can cast 1 / day without using a spell slot

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"Completely redesigned" the spell so steed can be more powerful as you level

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Has its own stat block

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"Abjure Foes": uses Channel Divinity, now one base aura and you can choose which type it affects from a list

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Uses "new" AoE type, though it's been in 5e just without a name: "Emanation"

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"creatures within x radius" = Emanation

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Each class has its spell list inside its own class description, rather than having to go look in the Magic section or an Appendix

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Spells now list School, if it requires Concentration, if it's a Ritual, and if there's a specific Component necessary, right in the spell list

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Subclasses:

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Oath of Devotion

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Can now activate Sacred Weapon as part of their Attack Action

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Replaced Purity of Spirit with Smite of Protection: when you use Divine Smite, you & allies within your Aura gain Half Cover

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Holy Nimbus (level 20) is a Bonus Action

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(Most abilities that "turn on" a state are either a Bonus Action or require no action now)

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Oath of Glory

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Peerless Athelete lasts 1 hour (instead of 10 minutes)

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Aura of Alacrity benefits allies who enter the aura on their turn, not just starting in it

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(gottagofast)

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Noting that subclass spell lists have been "vetted", some have been revised, a few (like Oath of Glory) have brand new spells

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Oath of the Ancients

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Nature's Wrath has extended range

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Undying Sentinel gives more HP, so "you don't get knocked down immediately after you popped back up"

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Oath of Vengeance

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Vow of Enmity no longer requires a Bonus Action, just choose to use it as part of your Attack action

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If target of Vow of Enmitydies, you have a window of time to transfer it to another target

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Avenging Angel (Level 20): Can be activated as Bonus Action; lasts for 1 hour

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Fin

novel eagle
lone widget
novel eagle
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It was a really well-liked fix when presented in the playtest

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Yet I still see a few people bitching about it on Reddit. rdwut

lone widget
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That's because they don't play Paladin and don't realize how painful it is wasting all your spell slots on smites when you also need those spells for other things too.

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I am the only spellcaster in my group.

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I have to be the utility caster, healer, tank, and damage caster all at once. Twicuckoo

novel eagle
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Can't do the deep dive today, too busy with work

steep narwhal
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Hi it's me, I'm work

novel eagle
novel eagle
novel eagle
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Rage: if there's no enemy in range to attack while you're Raging, you can maintain the Rage state by either forcing an enemy to make a saving throw (example given was a Dragonborn's breath weapon), or by burning your Bonus Action.

prime nimbus
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I like the homebrew solution

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Where a barbarian spends their action to slap their own face for one damage

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It's evocative, like the sports self slap to psyche yourself up motion

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The bonus action method is similar but less expensive

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(less evocative though)

novel eagle
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You could always RP it as smacking yourself, or doing the Kylo Ren "hitting your wounds to pump yourself up" bit. Just without losing the HP.

prime nimbus
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Yeah

novel eagle
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Danger Sense (lvl 2): You no longer have to see the source of danger to benefit from the ability.

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(Spider-Sense tingling!)

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Oh god, they l iteraly made that joke in the stream. rdlol

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Primal Knowledge (lvl 3): Meant to give more flexibility in non-combat. During Rage, can make certain ability checks using Strength, regardless of the normal stat used for that check. Also gives a bonus Skill Proficiency.

prime nimbus
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Arcana: (strength)

novel eagle
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Instinctive Pounce (lvl 7): Can leap when activating rage.

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Brutal Strike (lvl 9): Replaces old Brutal Critical. When using Reckless Attack, can forgo Advantage on Attack roll to deal more damage if you hit, and add an additional effect from a list.

prime nimbus
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The list and damage would have to be really good to replace advantage

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Unless you already have advantage

novel eagle
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Mentions they can combo this with Weapon Mastery to get some really strong effects.

prime nimbus
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Yeah but you can combo advantage with weapon mastery to get really strong effects

novel eagle
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Relentless Rage: Improved the old version, because it didn't give enough HP. Did the same with similar abilities in other classes.

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Subclasses:

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Berserker

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Was low satisfaction in the past, mainly because Frenzy gave levels of Exhaustion. Main goal for 2024 version was to redesign Frenzy.

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When using Reckless Attack, Frenzy lets you add more damage 1 / turn on an attack.

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Mindless Rage now ends Charmed or Frightened, instead of just suppressing them. "The Berzerker can just say, 'Nope!'"

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Retaliation is now 10th level instead of 14th

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Intimidating Presence moved to 14th, made more powerful. Now affects as many creatures as you want within 30 feet, Bonus Action.

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Wildheart (formerly Totem Warrior)

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Two of the subclass features let you choose the animal guide when you activate the power. Other features let you choose the animal guide after a long rest.

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Bear, Eagle, Lion, and Ram mentioned

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Found people were confused when the same animal guide appeared in different abilities. You didn't have to choose the same animal each time, but people believed they did. Every single one of the animal options is now different, none of them repeat.

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Level 6 options particularly got improved

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Salmon - Swim speed
Panther - Climb speed
Owl - "really good" Darkvision

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World Tree subclass

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Themed around connecting to the Multiverse via the World Tree.

prime nimbus
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Would you say it's... Superior darkvision?

novel eagle
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"At the highest level of the subclass will allow the Barbarian to teleport"

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Can give themselves or other party members temporary HP

prime nimbus
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Goku ass barbarian

novel eagle
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"really about leaning into Barbarian-as-tank"

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So... yes. rdsnrk

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Talking about an ability to prevent enemies from running away, can bring them right to the Barb

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(They get really into describing the general feel but not as many power names/abilities as the other subclasses)

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Zealot subclass

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Divine focused

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"Rage is rooted in the might of gods"

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Can choose a single god to serve, a Pantheon, or just "divine power itself"

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Warrior of the Gods: before, made it easier for you to be raised from the dead "I am not a big fan of features that rely on you dying!" rdsnrk

Now get a pool of dice to use for healing yourself.

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Fanatical Focus: used to give Barbarian a re-roll; as with other re-reoll features in the new PHB, it also gives you a bonus on the re-roll.

prime nimbus
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In addition to the pool of dice to use for healing yourself during a short rest

novel eagle
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Level 14: Rage of the Gods

No longer requires you to drop to 0 HP. Instead, can activate when you activate your Rage, gives extra powers (Fly, damage resist, can use reaction to save someone else from dying)

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fin

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The presenters were really excited about the World Tree subclass, but I think they got so enthusiastic they forgot to be detailed. oopslittlepip

steep narwhal
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This is unfair. WOTC is making decent changes to the game but I'm still mad at them

novel eagle
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Honestly, the 2024 books are sounding really good.

lone widget
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Because as long as it gives exhaustion when you use it, even if it has all these new awesome abilities, it's still pointless.

prime nimbus
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What? But exhaustion is not that bad

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Exhaustion level 1 gives you disadvantage on ability checks, but not attacks

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Which makes the exchange pretty good if you want a short term combat boost

lone widget
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Yeah, that one isn't so bad, but the second level if I recall is shiiiiiit.

novel eagle
lone widget
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Thank God

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Yeah, second level is speed halved, which is horrible for Barbarians who need their speed to keep fighting, and the third level is disadvantage on attack rolls and saving throws. This is why nobody played Berserker.

prime nimbus
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Well most people who play berserker treat frenzy as a once a day power unless they're desperate

lone widget
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Yeah, which still means it's badly designed. When you're actively avoiding using your main subclass ability more than once a day because it can cripple you both in and out of combat, that shows how badly-designed it is (/was).

prime nimbus
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I don't agree. Having to think "Are the odds close enough that I want to I trade short term benefit for middle term difficulty? Should I push my luck?" Is something very enjoyable even if it's not for everyone

lone widget
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Not everything comes down to tactics. Sometimes you also have to think, "Is this fun to play?" as a player. Most Barbarian players thought about it, and realized that no, it wasn't fun, and that's why there's lots of homebrewed house rules regarding it where it didn't give exhaustion but instead used up more rage points, for example. Not everyone is gonna be thinking about tactics, they're gonna mostly be thinking about roleplay and if the actual mechanics of the feature are worth using.

The Berserker path is just one path a Barbarian can take, and I think the tradeoff for picking that path in 5e is just too punishing for no reason. You can still make Frenzy have a side effect so you can still spice up your tactics, which is what many DMs ended up doing, but exhaustion is not the way.

prime nimbus
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It's a very valid line of thought but I don't think you can speak for most players

lone widget
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I can't, no. But data can, and WotC said it themselves that the Berserker path was not popular at all for these same reasons, so I suspect that it's correct to say it's because players didn't think it was fun.

lime tusk
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I suspect the reason it's been restructured is that most players didn't find it interesting / viable

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they conduct regular player surveys and such

novel eagle
novel eagle
novel eagle
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... okay, I am in love with the College of Dance and suddenly want to play a Bard. rdwut

novel eagle
novel eagle
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Warlock time

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Magical Cunning (lvl 2): a way to get spells back sooner than short rests

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Since Magical Cunning is at level 2, they moved Eldritch Invocations to level 1 (!)

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Get more Invocations than 2014 version, required retooling some of them

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Some Invocations got level lowered, otehrs that had no level prerequisite now do, or have other prerequisites. Didn't want to juts hand players everything at level 1.

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Main choices at level 1 used to be Pact Boon feaures, are now Invocations

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Pact of the Blade/Tome/Chain are no longer exclusive, you can take each as an Invocation

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Subclass is at 3rd level now

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Chain now "has more spooky critter options"

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Wanted familiars that fit more of the Patron types

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"Slaad tadpole" as an option

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Skeleton familiar mentioned as an option

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Pseudodragon, sprite, and "sphynx of wonder"

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"reimagined family of sphynxes in the MM"

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venemous snake familiar is no longer part of the find familiar spell, it's only in Pact of the Chain warlock list

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Stated this is because it was mechanically better than every other option in find familiar oopslittlepip

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General discussion of Pact of the Blade; most of the melee options from Hexblade sound like they got rolled into the Pact, so you can use it right from level 1

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Invocations for modifying spells don't just affect eldritch blast, can affect other cantrips
Example: ray of frost could knock someone back with Repelling Blast

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Lessons of the First Ones: new invocation, allows you to take an extra Origin feat

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Sounds like it lets you take any 1st level feat, regardless of your Background

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"Wanted to open up more ways to build your Warlock and play your Warlock"

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Realized while rebuilding the class, there was no built-in way to "just chit-chat with your patron" rdsnrk

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No details, but some ability to call upon your Patron

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Spell list expanded

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Still not as extensive as Wizard or Sorcerer

steep narwhal
novel eagle
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Archfey patron:

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"felt it needed a major enhancement" no shit rdwut

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going all-in on teleportation features in the subclass

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Can layer on other effects when using misty step

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Steps of the Fey: can cast misty step a certain number of times per day without using a spell slot

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Taunting Step: Impose Disadvantage on someone's attack rolls unless they attack you

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Apparently there are Invocations that affect enemies that attack you, so Taunting Step meshes well with those

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When casting an Illusion spell, get a free misty step which can also use these extra effects

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(Okay, this subclass basically is Nightcrawler from The X-Men and I love it)

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Celestial Patron:

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summon Celestial is a new spell, added to this patron's spell list

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Going back to the spell list: all Warlock subclass bonus spells count as always prepared

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Celestial is the "helpful Warlock"

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Still can be evil, "the hired hit-man of the gods" rdsnrk

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Fiend subclass:

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Has the most of its 2014 pieces still present, but enhanced

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Can use some features more often than before

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Hurl Through Hell clarified

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Fiendish Resilience: magical weapons no longer bypass your resistance

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Mentioned how tanky they are in BG3: "that tankiness is here in spades"

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Dark One's Blessing: gain it's benefit whether you're the one who drops the foe, or someone else does (within a certain distance)

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Great Old One subclass:

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rebuilt from ground up

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playing into the psychic power fantasy

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summon Aberration spell

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One of the options includes summoning a Mind Flayer

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"NOT the one from the MM, but a version for the spell"

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Psychic Spells feature: Can change damage type to Psychic damge

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Can cast Enchantment and Illusion spells without somatic or verbal components

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Clairvoyant Combantant: ties into Awakened Mind feature (communicate telepathically with a creature), this allows you to deal more damage to the target of your Awakened Mind

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Eldritch Hex: Enhances the Hex ability

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fin

silk sequoia
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oooh wow

steep narwhal
novel eagle
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At 1st level, you know two 1st-level spells of your choice from the warlock spell list.
You could choose from the standard Warlock list and your Patron list, but you still only got two spells at first level.

Now, you'll have your Patron spells in addition to two you pick from the Warlock list.

steep narwhal
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So, known

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This is the way the new Warlock subclasses worked in Tasha's (and the way warlock expanded spell lists should have worked from the beginning)

novel eagle
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Yeah, basically fixing it so all the subclasses work the same way now.

novel eagle
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Opening up with a fuckton of tree puns. rdwut

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Primal Order (1st level): Choose whether to be a Warden (more armor, martial weapons), or Magician (more nature magic)

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Talk about how the druid was historically split between these two features and not as good at both, now you choose when you start which style you prefer

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Magician gets a bonus cantrip & benefit when making Arcana, or Nature checks (add WIS bonus when making any of those checks, stacks with the normal INT bonus)

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Druidic (1st level): Used to only teach Druidic language, now also gives speak with animals (!!)

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Druid spell list has been reviewed & expanded

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Wild Shape (2nd level): Majorly improved

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WS is a bonus action for all druids

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Wild Companion (2nd level): Spend a use of Wild Shape to cast find familiar

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Druids can continue to speak while in Wild Shape form

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Elemental Fury (level 7): Another choice point to lean into weapon use or spell use, doesn't have to be the same choice as level 1

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Improved Elemental Fury (level 15): Improves whichever you chose at level 7

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Wild Resurgence: Gain a Wild Shape use by expending a spell slot

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1 / day can expend a use of Wild Shape to gain a level 1 spell slot

lone widget
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Sounds to me like they're making the druid a little more viable for combat, rather than being mostly for RP flavoring and utility casting like they were before (they had some martial ability but it was pretty weak before, and as a support caster, couldn't really do much if they were in a bind).

novel eagle
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Yeah, they're definitely making them more combat viable

lone widget
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So far a lot of the changes they're making to the classes are actually pretty good.

novel eagle
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Beast Spells (level 18): Allows you to cast spells while in Wild Shape form

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Archdruid (Level 20): When rolling initiative, if you don't have a Wild Shape use, gain 1.

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Talking about the narrative uses of the Archrduid ability to slow your aging

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New cantrip: starry wisp

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New cantrip: elementalism, allows druid to "shape" elements in various ways

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Circle of the Moon subclass:

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Most concerned with Wild SHape

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Gives Wild Shape a reliable combat dimension

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AC is more reliable than before. Previous version used the beasts AC, which could be lower than the druids own. Can now either use 13+WIS AC or the beasts AC

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Gain temp HP when transforming. All druids get this, but Circle of Moon druids get more

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Threw out the whole "when transforming you get the critter's HP as temp HP, and you're forced back to regular form when those temp HP hit 0."

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Now you just get some flat temp HP when in Wild Shape beast form, no longer forces you out of form.

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Circle of the Moon spells: List of spells that can be cast while in beast form

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Includes:

  • cure wounds (self or someone else)
  • moonbeam
  • starry wisp
  • conjure animals
  • fount of moonlight
  • mass cure wounds
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Higher levels, beast form attacks can deal Radiant damage

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Moonlight Step (level 10): teleport as bonus action, gain Advantage on next attack (does not require beast form)

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Lunar Form (level 14): When attacking while in Wild Shape, deal extra Radiant damage; when using Moonlight Step, can also teleport 1 willing creature

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Circle of the Land subclass:

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All about spellcasting

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Used to choose a type of land when taking the subclass, locking you into the spell list.

Now, can choose after a Long Rest, gives you a set of spells while you're connected to that land type

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Land's Aid: Spend a use of Wild Shape to inflict magical damage to an enemy and heal someone

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"I always like to be able to harvest my enemies for hit points!"

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Natural Recovery: In addition to recovering spell slots, can cast a level 1 Circle spell without using a spell slot

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Nature's Ward (level 10): Gain a Damage Resistance associated with your chosen land type, immune to Poison

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Nature's Sanctuary (Level 14): use Wild Shape to cause trees & vines to erupt, giving you & allies Half Cover, plus sharing your land DR with them

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Example art:

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Circle of the Sea subclass (new):

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Oceans & Storms

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"Storm element was important to make sure we did not have an Aquaman problem."

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Wrath of the Sea (level 3): Bonus action, spend a use of Wild Shape to manifest a whirling ocean spray around themselves to create an aura. 1 / turn can force a target to make a CON save, failure takes Cold damage & you can push them away

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Ran through the spell list so fast I' mnot going to try typing it here (did catch lightning bolt though, woo!)

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Level 6, Wrath of the Sea increases size by 10 feet, gain a swim speed

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Storm Born (level 10): Wrath of the Sea gives you a Fly speed, resistant to Lightning, Cold, and Thunder damage

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Oceanic Gift (Level 14): Can apply to aura to someone else

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Circle of the Stars subclass:

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largely the same as the Tasha's version, just some levesl rearranged to match getting the subclass at level 3

Enhanced by the base class changes

novel eagle
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fin

silk sequoia
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Thanks for these summaries btw! while I am not looking to play DnD again anytime soon, it's very interesting to read through and see what they are changing

steep narwhal
novel eagle
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Fireball! Fireball!

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ahem

silk sequoia
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did they fix fireball? or at least make other spells better?

novel eagle
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They are saying they did the most changes in the spells themselves, since the Wizard is the consummate spell collector.

silk sequoia
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fair enough!

novel eagle
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1st level: can change out 1 cantrip after a long rest

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Ritual Adept (1st level): Allows Wizard to cast any spell with the Ritual tag in their spellbook as a ritual. This used to be part of the Spellcasting feature, they found a lot of players missed that or forgot about it, so they broke it out into its own thing.

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Scholar (2nd level): Select a skill from a list, you gain Expertise in that skill.

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Memorize Spell (5th Level): After a Short Rest, swap one prepared level 1 or higher spell for another spell of that same level from your spellbook.

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Otherwise, still the same Wizard "you know and love." Mostly tweaks, plus the changes to spells

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Abjurer subclass:

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A number of spells that were not previously Abjurations now are

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Each of the subclasses now has a new version of the Savant feature. Used to give a discount on scribing spells of their specialty; found it was rarely being used, and those using it found it wasn't doing much good.

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Abjuration Savant: gives 2 free spells to add to your spellbooks. Every time you level up as a Wizard, gain another Abjuration spell for free.

This is in all four of the subclasses in PHB, makes sure you'll always get at least 1 spell for your subclass when you level up.

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Arcane Ward: made a significant change that might be missed "if reading it too fast."

If Abjurer has Resistance, Vulnerability, or Immunity, those are applied before the Arcane Ward takes damage. "You'll be sad if you have Vulnerability and it's applied first." rdsnrk

prime nimbus
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Hell yeah, scholar of acrobatics

novel eagle
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Also applied to Protected Ward feature, uses their Resistance etc., instead of yours in that case.

novel eagle
prime nimbus
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I did a divination wizard campaign and noticed the number of divination spells and opportunities to use them lacking, which made it difficult to utilize the school's features

novel eagle
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Spellbreaker (level 10): Now always have counterspell and dispel magic prepared, dispel magic can be cast as a bonus action; if either spell fails, your spell slot is not expended.

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"The Abjurer can just walk up, as a bonus action try to shatter the spell, and still take their action to do something else."

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Spell Resistance (level 14): same as before

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Diviner subclass:

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"very beloved subclass, a very effective subclass"

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Divination Savant, as the other subclasses

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Third Eye (level 10): can be used as a Bonus Action

prime nimbus
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It was fine as a full action

novel eagle
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Fine tuned and upgraded the options within Third Eye

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Darkvision is now 120 ft

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Combined some abilities into See Invisibilty: cast see invisibility without expending a spell slot

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(going a bit more into the changes for stuff that is now a Bonus Action, stuff that used to be a BA but now is part of another action, or is just a regular Action now)

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Invoker subclass:

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"If you love dealing damage and also not destroying your entire party, this is the subclass for you!"

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"Our job was mostly 'don't mess anything up.'"

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Evocation Savant

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Potent Cantrip (Level 3): Used to pertain only to saving throws (particularly saving throw cantrips). Weren't many to use in 2014 PHB.

Now applies not just to cantrips with a saving throw but also ones with an Attack roll. Now if you miss or creature succeeds on saving throw, deal half damage.

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(Reminder that all subclasses are at level 3 now)

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Sculpt Spell: "Continuing to be a pivotal part of the Evoker's kit."

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Illusionist subclass:

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Illusion Savant

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Two new features

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Improved Illusions (level 3)
Phantasmal Creatures (level 6)

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Improved Illusions: Can now cast Illusion spells without Verbal components. Any of their Illusion spells with a range of at least 10 feet is increased by 60 feet.

minor illusion cantrip, does not count towards number of cantrips known, create both visual and audible illusion simultaneously, can be cast as a Bonus Action

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Phantasmal Creatures: summon beast and summon fey spells always prepared (new spells); can cast them as normal; 1 / day Illusionist can change the school for the spell to Illusion & cast the Illusory version without expending a spell slot but the illusion has half the hit points of the regular summon.

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Stat blocks are in the summoning spells, but you can flavor how they look

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Illusory Self (level 10): Triggered by you being hit, rather than an Attack roll being made against you. You can restore the use of this feature by expending a spell slot of level 2 or higher.

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Only part of the subclass that is really the same is the capstone level 14 ability, Illusory Reality.

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More guidance about Illusion magic in the Rules Glossary

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(Discussing how the Rules Glossary has lots of explanation for spell effects, "teleportation, telepathy, on being dead." States maybe in Cleric video they'll explain more about being dead. rdwut )

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fin

novel eagle
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Clarification:

All Wizard subclasses get two free spells from their school and another free spell each time they gain access to a new level of spell slot.

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Sounds like Jeremy Crawford misspoke in the video.

novel eagle
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Includes sponsored previews by notable D&D YouTubers

novel eagle
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I doubt i'll have time to watch this today

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So just two videos next week, then the final four classes the week after.

novel eagle
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Article is up

prime nimbus
novel eagle
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Zee is absolutely worth subscribing to, he's amazing

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Him & Pointy Hat are my favorite D&D Youtubers right now

steep narwhal
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Still so fuckin weird that warlocks, clerics, and sorcerers get their subclasses at 3

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It works mechanically I guess but thematically it's fucked

lone widget
prime nimbus
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Now they do

steep narwhal
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Not in current 5e no. The new 5.5e yes

lone widget
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Huh, TIL.

prime nimbus
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Previously it was some of the ones that make sense to get immediately, like warlocks who gain their powers from a patron should probably get to choose the patron as soon as they get their power

novel eagle
novel eagle
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"There is a ton going on in this chapter"

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Talking about how they've gone over all the spells and revised them

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A decade of questions about spells, now the answers are in the spell descriptions themselves

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More art of the spells, so you can see them "in use"

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Streamlined the wording of spells, so it's easier to understand what they do & skim the spells to find the one you want

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Spells say which class they're available for, so y ou don't have to flip back and forth to class spell lists to see if you're allowed to use a spell

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Ritual tag is now on the Casting timeline instead of the name

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Higher level damaging spells have been buffed so people feel they're worth taking (flame strike called out)

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New spells

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Includes some spells from Tasha's & Xanathar's, but with improvements

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Summoning spells from Tasha's imported to PHB and upgraded

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Stat blocks are in them

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Upgraded stat blocks format

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Lots of talk about how much variety there is now

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Spells they brought in to support subclass design. Example, dragon's breath because they wanted to give it to the Draconic Sorcerer.

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elementalism cantrip for Warrior of the Elements monk, plus replacing a bunch of elemental cantrips that had been introduced in various books