#D&D and other TTRPGs
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you will specialize in grappling, shoving, supplexing, spine breaking, strangling, elbow breaking, piledriving and more
(the feat is literally called Suplex)
plus it automatically gives you titan wrestler so you can do it against innocent little dragons
Adventurer! Name notwithstanding, this Hostile Bundle, resurrected from April 2022, is a friendly offer of the tabletop science-fiction roleplaying game of deep-space alien horror, HOSTILE from Zozer Games. Based on the Cepheus Engine rules (closely modeled on Classic Traveller), HOSTILE is a gritty retro-future setting inspired by movies like O...
If you ever wanted to play classic Traveller, but didn't care for the setting (or how old the rules are), this is a great bundle. Uses the Cepheus Engine, which is basically "OSR Traveller".
HOSTILE is a gritty retro-future setting inspired by movies like Outland, Blade Runner, and *Alien *– a universe of harsh planets and toxic atmospheres – claustrophobic space freighters and brutal industrial colonies – ancient horrors entombed on icy moons – killer ETs, perfectly evolved to survive at any cost.
$20 USD for a shit ton of good TTRPG content.
He finally did it: an SRD for the "X Without Number" games.
There will be a Kickstarter for a second printing of Worlds Without Number next month. After that, I'm hoping he does a revised edition of Other Dust ("Wastelands Without Number"?) and Silent Legions ("Horrors Without Number"?).
this isnt related to any conversation here but i bought the first laundry book on audible and its very good
gets a bit... im not sure if gorey is the word, but definitely some unsettling themes. i dont think its too much for anyone here, but im more or less completely desensitised to these things and its definitely there so i should mention it just in case. dont really want to spoil it so i cant go into detail
very good book tho
Oh yeah, the first book is a bit heavy on the body horror trope. The second is much more of a James Bond parody, and the third settles into more "this is how the magic works & how much British bureaucracy you have to deal with to stop it." 
its also really fun when they're talking about high-end latest tech like palm pilots, pagers and windows XP
the book was written in 1999 so it makes sense, its just funny
Ha yeah. Very much a snapshot of the time it was written.
Mhm. I definitely want to incorporate that into future games/stories.
what dnd class would Aragorn be
from LotR
would he be a Ranger or nah
cause most of the time he uses his sword rather than a bow
Rangers use swords
Aragorn = ranger/paladin multiclass
Boromir = fighter
Legolas = ranger/cleric multiclass
Gimli = barbarian
Gandalf = wizard (obviously...)
Pippin = rogue/paladin multiclass
Merry = rogue/fighter multiclass
Sam = cleric/barbarian multiclass (he has some "I would like to rage" moments in both the books and the movies)
Frodo = druid/warlock multiclass (Idk, druids are one of the least likely classes to fight physically, so it kinda fits? As for warlock...the Ring, need I say more?)
BONUS ROUND:
Gollum = rogue
Faramir = ranger
Denethor = sorcerer/warlock multiclass
Saruman = wizard/warlock multiclass
Theoden = fighter
Eowyn = paladin
Eomer = fighter
Wormtongue = rogue
Sauron = evil oathbreaker paladin/warlock multiclass
The Witch King = fighter/sorcerer multiclass
oh would Saruman's patron be Sauron then since he's a warlock
It's literally Morgoth in the books, so I would assume that guy.
And Morgoth is essentially Middle Earth's Satan, so yeah, the big bad guy.
Ooooh wait you said Saruman, not Sauron
yeah
Yeah, Sauron would be Saruman's patron, Morgoth would be Sauron's patron.
epic
Ranger.
The ranger class is literally based on Aragorn
I'm still mad Tolkien didn't make Aragorn an Argonian
Gandalf is a sorrcerer/fighter. His magic is innate, he didn't study how to use it.
And he uses his sword a lot more frequently than his magic, aside from a few big nova moments and a handful of cantrips
Frodo is an underleveled fighter with a racial trait that gives advantage on wisdom saves vs domination. He doesn't have high wis but it carried him through some tight spots and failed spectacularly a few times
Halfling luck
Gandalf is a fucking angel, rules don't apply to him. 
ur face is an angel

what class would Doomguy be, i was thinking maybe barbarian
Barbarian
epic
paladin but very aggressive
idk about paladin cause Doomguy isn't on a holy quest
true
Yeah, vengeance paladin, but maaaaaybe with a multiclass into barbarian for the rage benefits?
And because he's Doomguy he can rage even with armor on because f*ck it.
You can wear medium armor and rage. Half-plate is medium
You just don't get the AC from unarmored defense
That's fair. Doomguy's arms aren't covered, so I suppose that's half-plate there.
Actually, speaking of unarmored defense, is it just me or are Tortles literally built to be barbarians? They have 17 AC from the start, and because they don't wear armor, they get the benefits from unarmored defense, meaning they can very easily reach 20 AC at level 1.
Because unarmored defense takes the constitution plus the dexterity and adds that to the AC, but because dexterity cannot be used with Tortles to increase AC, just having a +3 in CON can still be used in unarmored defense, if I'm reading it right.
No, unarmored defense is 10+dex+con. Tortle armor is 17. When there are multiple options for AC, you pick just one. There is no overlap.
Ah, damn
what class would Mario be
Still, 17 isn't bad for a barbarian
Usually it's 15 or less
Mario would be a fighter, easily.
Actually no
Monk
He'd be a monk, since monks are all about punching and using their body and doing all kinds of physical stunts while fighting, like wall-running or jumping very high.
Mario is a wahooyippeey-y-y-yahoowahaaa
but Mario sometimes uses a hammer in the Rpgs
Four elements monk
Luigi would be a way of five elements monk because he's taller
NPC with a magic umbrella that lets them cast feather fall at will
why is she a npc :(
Because she was originally a pc but then the player kept bailing so the GM had to keep saying she was just in another castle but they got fed up with it and just kicked the player
lolll
i was thinking Bowser would be a sorcerer or warlock
but idk who his patron would be
Bowser has a creature stat block
but some of the manuals call him a sorceror
and what about when Bowser has to help Mario and crew to fight a greater evil
NPCs use creature stat blocks
I mean bowser only knows like three spells. Fire bolt, dragon's breath, and reduce/enlarge. He can use wands to cast dimension door and polymorph though, and clearly has the aptitude for stronger magic
Arcane trickster who flavors all his spells as farts
OMG yeas
he can also punch real good
Nah, Wario is a drunken master monk, and Waluigi is a rogue.
Sure he has a claw attack
Now what would Yoshi be? 🤔
Yoshi is a literal dinosaur
yeah
Literal intelligent dinosaur. With boots, a language, and a civilization.
have you guys seen how to speak Yoshi
Yesh
you should read Super Mario Adventures it's so good
for a while i considered it the best non game Mario media but that title was usurped by the movie
Waluigi multiclasses into bard (using dancing to cast instead of an instrument) for the charisma but has horrible dice luck
I mean, that tracks, he's surprisingly flirty and full of innuendos. He even crotch chops in Mario Strikers Charged.
Note that also, he probably would use his magic a lot more if the higher-ranking angels hadn't told him he can't: he was sent to Middle-earth with most of his Angelic powers and memories sealed away, with an explicit mission to guide and embolden the Free Peoples of Middle-earth to resist Sauron, not to just march up and deck him himself (despite both being the same class of angelic being, and thus, without restrictions, probably comparably powerful)
Dunno if that changes the equation at all



So I am planning on GMing a Tails Of Equestria game. This will be with 6 players representing the 6 Elements of Harmony going through all of the scenario modules currently available.
All races from the books are available except Buffalo. I will be repurposing them as Yaks.
I already know Meganought wants to play, so all I need is 5 other brave creatures to heed the call of adventure.
This will be a voice chat game and cameras aren't required, but voice will be. I plan on starting this on October 1st and the games will be played on Sundays at 2pm CST for 1 or 2 hours (or whatever works according to work/school/sleep schedules.)
Please let me know if you're interested through DMs.



Neat
Do they have dynamic lighting simulation?
Not yet
I can't believe they didn't start by porting Curse of Strahd
CoS is a bit of a mess to port
Paizo puts a lot of money into not only porting the maps but making sure that they are high quality (original quality maps are always included in the VTT bundles, but you can tell it's a book map)
CoS is FINE is the DM is competent (ie not me)
That, and most people don't play it right at the start. It's more of an advanced module for people who have done D&D before.
So WotC would likely want to first port over some lighter beginner-friendly modules
as writen the module is a bit brutal at points and has some plot sinkholes
when I ran it I made sure that Strahd is always present in all the important locations except Amber Temple
Hilariously, even as I say this, CoS is my first ever D&D module, lol. And it really shows with how...badly...my character is designed. 
It takes a lot of work to run properly
and always interacts with the party polite, amicably and threatening
I ran House of Lament for you first. That one's not part of Curse of Strahd
It's a different ravenloft adventure but integrated well
Ah
he'd gift the party healing potions after difficult dungeons, help them when the party fucked with the hags, help them find the wizard, etc.
he only became openly hostile once they revealed they had the sun sword
going as far as destroying the sun of barovia to ensure he could hunt then 24/7
(they fixed it)
Well, still, even for that my character wasn't designed well at all. No dump stat, terrible feat chosen, a hard background/backstory to fit into the module, etc.
If you regret any character choices do not hesitate to ask me for a respec
Poor Lutharin
the only big let down was that Strahd's statblock is a bit... lackluster
he falls over very quickly
I didn't think you'd accept it, since it's usually a one-and-done deal.
Thus I never asked
The goal of the adventure is to have fun, and it's sometimes important to not respec in order to preserve verisimilitude
But if it's too much of a problem for you I will definitely accept
I'm personally, not speaking for Flitter, incredibly accepting in respeccing and fixing up character sheets as long as I know it's happening
because yeah, it's about having fun
verisimilitude
Welp, that's my new word for the day, lol.
In any case, it's not so much a "problem" per se, just something I wish I could've done better. It's a lesson learned more than anything. I'm still doing okay as the party's tank, and I'm not dead, so everything's still fine.
As I see it, I already shape the adventure to the builds every player has, so don't worry about running something clunky as long as it's something you like
Yeah, that's why the new Phandelver release is one of the first maps.
Phandelver is honestly one of WotC's best adventures
probably because it's short enough that the writers do not have time to fuck it up
Wellllllll, about that
I will fight you on this
hand to hand
They expanded it

I like the other beginner adventure

I actually like the expanded stuff they added, but it might make the story too complicated now.
look
I've yet to see WotC go longer than 5 chapters without building sinkholes into the plot
I don't see how exactly this f*cks anything up? Then again, I haven't played Phandelver before.
Phandelver is a weird adventure.
like in that one adventure, where the players in chapter 5 find out that there is invisible spies in every town around the area, in service to a king that is ready to genocide the immediate zip code area for insanity reasons, that they have to take on an actual fucking god at level 7 and after that, with ABSOLUTELY NO PREVIOUS HINT IT'LL HAPPEN, are required to go diving into an ancient ruin in search of a mcguffin they had no idea existed and that is unrelated to the plot
or the one adventure that in chapter 3 tells the DM to "let them do whatever and if they get bored, introduce the plot again"
and then the plot is just a series of "go to place X, kill everyone, come back to home base to learn about place X+1"
Candlekeep is great except if you want to run it as a campaign because it gives you 20 dungeon dives and says "now draw the rest of the owl"
That is something I'm wondering: if you're making a completely homebrew campaign, do you actually plan out a story to follow, or do you just give a basic premise, a main villain, and a "main quest" and setting and then let the player's actions and decisions decide most of the story as it goes along?
Dungeon of the Mad Mage is actually good
I had a blast on that one
my druid once accidentally tunnel through 3 secret walls and then got the fighter banished to the shadow realm for the rest of the campaign
but sadly Level 18+ play in DnD is not terribly engaging
Both techniques are valid but if you want to make it in reasonable time you want at least a good amount of flying by the seat of your pants
so that campaign petered out a bit
Pure homebrew, you're best to come up with a vague story and let your players go nuts with it. They will go off in random directions, and it can be best to run along with it.
tbh depends on how you GM
Gotcha
I like writing the big plot points that I expect to hit
Once the players are more comfortable, you can ask them if they want to do a more structured story and see if they're willing to follow along.
and then just sorta "all roads lead to rome, lets draw some roads on the map together"
I'm still playing Dungeon of the Mad Mage. We're in the funhouse dungeon level where you fight a beholder without magic items
oh I remember that one
I was a druid with sunbeam so the beholder did fold like wet paper once they failed the save against being blinded
blind beholder is really just a punching ball
fighter and tank played ping pong
Because I am planning on crafting a homebrew campaign of my own, custom world and all, but I'm stumped on really how to start the adventure and how to make sure the party reaches certain points without them going too far off the rails to cause the story to just fall apart.
My players DID NOT want to part with their magic items so I just stopped pulling punches
I think the important one about Mad Mage is that you can always give halaster a gun
Mecha-halaster
Don't worry too much about this. This will happen. It's part of the experience
look
all I'm saying is I have a stat sheet
my sunday gm for madmage was amazing with halaster, he was all the crazy and then some
there is absolutely no reason he wouldn't have a gun
he'd have a gun for the lols
you start in a tavern
Halaster is just Ice King from Adventure Time
he iiiiiisss
One of the ideas I had was to give each region of the world its own "main quest", and that only that quest is active based on where the party wants to start their adventure. For example, let's say they start in the, oh Idk, spooky forest region. The main quest is then related to a lich who seeks to become a god so that he can reign over the world, or something.
And then for the desert region, the main quest becomes kind of like a Mad Max/Tomb Raider-styled adventure to stop some cultists from bringing about the end of the world.
And then for the pirate region, the party starts in an airship that is attacked by ghost pirates, or something.
tell your players that they're part of an established group of young adventurers and they've been called to the tavern for a mission
give them a simple bone, like a rat extermination, so everyone gets to know eachother (rip of the Paizo beginner box, the intro adventure translates great to other systems and contains enough to busy players for 1-3 sessions)
I will defer to the paizo method of story writing
your first two missions will not be big related to the actual story
they are for group bonding (or group "bonding", depending on party)
after that, make a mission that both introduces a hint at the overall goal but also something smaller to do at first
like, not immediately tell them to go fight the lich
These are good ideas but remember that no plans survive first contact with the players. Always be ready to completely change every plan
I get that, and none of this is actually set in stone. All I've got right now is the name of the world.
My preference is to give everyone options for why they would want to be on the adventure, and some NPC or group that has either tasked them with doing it or gave them the directions on how to achieve their goal. Then you start at the point where everyone in the party (if they don't already know each other) would converge on the way to the start of the adventure.
So Phandelver, for instance, has options for characters to be hired to escort a wagon to the starting town, others who are explicitly hired to go help a certain NPC in the town, and a few that may be part of an adventuring organization that's going to investigate rumors in the town.
no, they get tasked to exterminate some undead that holed up in a nearby old church ruin, so they can go there and possibly collect hints about a new necromancer in the region but also find that the church was being used by the local vampire lord. Once the lich undead are gone, the vampire lord will fly back in and reward them for clearing his church (on top of the actual quest giver rewarding them separately, the vampire lord is just thankful)
this gives you A) the party knows about the vampire lord there and can work towards defeating that guy
and B) they know someone more powerful fucked with the vampire lord
The best part of Phandelver is Venomfang
basically, your starting quest should be contained (escort the wagon) and it can lead to them being involved in something bigger but only on the sidelines
the escort mission in phandelver gets you involved with the goblins and bugbears, but it doesn't immediately drag them into the bigger story
Yeah, Phandelver starts with "escort the wagon" then throws in a complication. You can either investigate the complication, or just go on into town and come back later (or completely ignore it).
unless you really trust your party to not "I sit edgily in the corner" rogue one sheet, you can start with them not being a group, otherwise I strongly recommend just saying "you're already a group"
I can also recommend to think of it as gating the actual story behind levels and only letting them glimpse at a spoiler for the next one when they complete their current side story
Oh yeah, that's a big one: have a Session Zero where you all sit down and talk out what you want the game to be. Nothing is worse than starting the adventure only to find out one person wants a deep roleplaying experience, another wants to just whomp bad guys and take their treasure, and another wants to pick fights with the other PCs for giggles.
ie, at level 1-4 they deal with the rats and the zombies, but meet the vampire lord at the end
level 4 to 8, they deal with vampires, then learn about the lich, but also where one lieutenant of the lich is
level 8 to 14, they can deal with some lieutenants of the lich and then learn where the lich actually is
level 15 to X, they go up against the lich
If you introduce the lich right away, the party might be like "well we gotta grind those levels" or "this is hopeless we are underleveled, let's leave"
What if I want it to go to level 20?
don't plan for it, 15+ in DnD is, as mentioned, a bit silly
you will find it very difficult to present a good challenge to players
aim to complete the story around level 15 to 17
There's a reason most campaigns end around level 10-14. That's a very long time to play a story, and past that the power levels go exponentially higher. You're basically god-killers at that point, and it gets hard to make an appropriate challenge.
with bounded accuracy, the difference between level 15 and level 20 isn't that big either
a level 15 party can take on the tarrasque with a bit of grit and planning
and a default lich, for example, isn't that good at combat
like, they fold easily
Alright, then at least level 17 so that spellcasters can get their level 9 spells.
in 3.5e, our best games ended at 17 and 27
Just give them a 9th level spell equivalent magic item early
A magic lamp that allows them to cast Wish once and only once? 
and the finale of the level 17 campaign involved summoning the entire level 27 party, which actually worked really well because the level 17 characters were almost all designed around buffing other characters, and suddenly we had these really big weapons we were all familiar with and could buff up, and it was this glorious ridiculous over-the-top fight
A deck of many things
a deck of many things, if played well, can start campaigns
and with played well I mean stack the cards
If played well it can end campaigns
also don't be afraid to experiment and crazy
if it goes wrong, take notes and improve
and my best tip
a really really good BBEG fucks with established rules
particularly because the level 27 party had 2 casters and 4 melee-heavy characters (fighter, rogue, barbarian, and ranger) -- and all 4 of them benefitted heavily from the level 17 party's bard and from the sorcerer's illusions (enemies couldn't tell who was who, and in at least one case were fooled into attacking the fighter thinking she was the squishy bard.)
That main thing I want is for each player to have as much fun as they can for as long as they can
one of my best boss fights I've done was The Time Worm (spelled like this, with capitals)
it's an outer being that feasts on wounds in time, appears when people travel in time and alter major events
a really good BBEG should push the boundaries, but also the party should be able to use what they're good at. Sucks to spend 19 levels working up your illusions and then the BBEG and all of the minions are illusion-proof and you're like "um well I guess I cast ... magic missile?"
it's main ability is to strike at players using positions they've been standing on in the past, achieve flanking with itself, hit into the future and reverse the order of initiative (initiative runs up instead of down)
oh and it can eat happy endings
Yeah, that's a good point. The PCs should be stars of the show, provide challenge but don't just nerf their favorite trick into uselessness.
that player hoping to get married to the princess and live happily ever after? yeah nah, that future has been eaten and digested, it no longer exist and is outside the realm of possibility
the PCs will show you what they want from the game.
and I let the player know that their character felt that happening
Oh man, that is an awesome opponent
if defeating the Time Worm restores those futures, that would be a cool opponent. If not, I don't think I'd like playing under a DM who used a mechanic like that, because that's not what I want out of the game.
it was gone
the players had already time travelled to fix a rather big problem (end of the world)
It'd be good for a tragedy game, but yeah, other games that would be devastating for the player.
and I told them that the consequences will be severe
one of the keys to being a great DM is knowing what your players really want out of the game and figuring out how to make that happen.
and the character that it happened to was a tragic character, they were trying to get happy marriage with another player, but they already have faced several issues to that ever being a reality
I basically put the chances of a happy ending from "1%" to "0%"
Would've broken me as a player, tbh...
yeah, it might work for your specific players. If a DM did that with me, I wouldn't play for them again, because that would be violating what I expect from the game.
Yeah, it all depends on what your players want. If you told them that this could happen and they accepted it, that's one thing.
and tbf in your game you can make it so that there is a chance to restore the future
either by defeating the worm or by going on another quest to restore the future
like, I'm not looking for a game where the DM crushes my character's dreams. I am looking for a game where the DM creates challenges that make my character's dreams and aspirations better.
you can use the missing happy ending as the cause for more story
make it feel more earned because they fought through hell and back to get to it
yeah, if it's "missing" in the sense of being a plot hook rather than "missing" in the sense of the DM deciding it's perma-gone
Yeah, it's definitely a difference in playstyles. That said, we should get back to providing GT advice.
well in this case it was perma-gone but everyone was good with that but I was always willing to be like, if the player feels like they need to get that happy ending back, I'll give them a quest for it
I have a very soft and permissive GMing style, but I'm also happy to see how many times I can make a characters spine crunch before they break, so that they don't feel like they got the success gifted to them
yes
we should go back to advice
the advice of the above remains; BBEGs should break rules
in one of our games, resurrection was much more difficult if you couldn't get to someone within a minute or so of dying. Like if you couldn't hold their soul near their body, the quest to restore them was an entire campaign worth (which could be done offscreen) and basically cost the character doing it an entire age category (as the resurrecter and the resurrectee basically did a divine adventure in a pocket dimension to see if they were worthy of succeeding.) We all knew this was the setting, so when a key character's father was killed in a battle where we couldn't save him, a key part of his epilogue was "he's going to do this quest with-and-for his father" -- and the player decided not to even state whether the quest succeeded, since the point was the afterlife-time with his father.
rules like "game rules" (initiative order) or like "trope rules" (they GM generally shouldn't do this) and the party's task is rising above the challenge and beating it to a pulp
(Think of it like the Prime Souls boss fights in Ultrakill, you have to earn the privilege to even try to fail at them)
BBEGs shouldn't be easy. They should provide new challenges. But they shouldn't subvert the game to such a degree that everything the PCs have built towards ends up being irrelevant. The players showed you what they want out of the game in part by how they built their PCs.
yes
@lone widget if you want another fun BBEG that the players could have a campaign about, I have the Slow Creeping Death (actual name, cringe name)
A construct. It moves at 10ft every second round. It cannot be damaged by normal means but only by extraordinary amounts of environmental damage (dropping a mountain on them) and each source of damage will only work once. They must do it 6 times to make it possible to terminate it.
Once it tracks someone, it will never ever give up. It is smart, so it can use traps and environmental help itself. Like causing rockfalls and such.
or setting explosive traps
it's slow enough that you can just walk away, but it'll always catch up eventually
So, kinda like the immortal snail? 
Immortal Snail with the power of one-punch-man
except that it's not quite immortal, it's just nearly immortal
it does 10d6 damage and ignores immunity (turns into resistance, always deals minimum 10 damage)
at low level it's terrifying, so I would introdue it in a way where players can get an impression that fighting it at low level directly is a dumb idea
and the damage source immunity means they will have to get creative
you can only drop a mountain on it once
only put it in the center of a magical nuke once
etc.
like a Terminator
It's like an Inevitable but you can't kill it.
Ultimately, while most of this advice did help me gain more perspective on how DMing is like and how to start the adventure, I still don't think I'm any closer to actually creating the world, the BBEG, and the rest.
Still, thanks for the advice, especially in regards to level-scaling and ideas on how to create a terrifying BBEG.
All you need to do is make the next session
Long term planning is nice and all but it's just a bonus

and just see where the wind takes you
ideally, take an existing world
homebrewing a world is hard
put it into "Harry Potter with the serial number filed off"
or Discworld
etc.
something you're familiar with and file of the serial number
Harry Potter's world is ass, and I don't know Discworld, lol.
Creating my own world might be harder, but it gets more of my creative juices flowing and doesn't impose limitations.
you can steal just a world map
put your own stuff and things on it
tbh big advice
steal and thief everything
there is so many cool things out there you can put into your world
don't worry about things making sense, that can be partof the world
True
I can also recommend to just look at what other GMs will handle things like
doesn't have to be Matt Mercer
Brennan Lee Mulligan is also a great one
he loves making crunching sounds with player characters
or Adventure Zone, which is very free style and shows a great way to be like "well we'll be sticking to some of the rules, probably"
I'm currently watching High Rollers, JoCat, and Critical Role. Critical Role is all about the chaos, hilarity, and drama; High Rollers seems to be more about high stakes and mystery (but I'm only at the very beginning of their second campaign so I'm not entirely sure how it'll go); and JoCat is all about the coziness, silliness, and being truly player/beginner-friendly.
I've also got a D&D channel for DM tutorials that I'll be watching: The DM Lair.
I can also recommend Zee Bashew
All of them have different playstyles (although High Rollers and Critical Role are similar).
he is more of an old iron GM/player, so he gets very creative with things
Oh hey, he's the gnome wizard dude from JoCat's Crap Guide To D&D videos. :P
yep
he's got a very deep knowledge of a lot of systems and brings some fresh stuff into 5e from other systems and understands a lot of the rules very deeply (and knows what players will generally try to argue)
This animated Dungeons and Dragons Story comes from a funny game when I played a ridiculous character named Abserd, who was an absurd collection of classes. Hope you guys enjoy!
You can watch the video of the live game here: https://www.youtube.com/playlist?list=PLz3eRfQfVDYM-QrDH7vc94t-aCX2Yk29V
Music: "Sunshine Samba" from Youtube Audio Library
Puffin Forest is also fun
he GMs and plays, and usually ends up in shenanigans but has some great inspiration for world building in there
or just general ideas for shenanigans
The girl with a monkey character
ok, so my broad advice:
- decide (with the players) what kind of adventure you want. Do you like epic combat? Mystery? Political intrigue? Heroic, morally ambiguous, evil?
- select a general type of enemy that fits with that. You probably don't want political intrigue zombie-world unless you're really good at weaving a clever story. But you can do mystery and epic combat in a zombie world (figuring out what caused the zombie outbreak; fighting giant hordes and the monsters that have been loosed in their wake)
- select a BBEG who fits with all of this. Are the zombies under control of an undead dragon? A lich? Accidentally released by an experiment with bad safety protocols, and maybe your BBEG is the mad scientist at the center of it all?
- then just start making stuff. Generate a (partial) world map. Name a few locations that scale as you go (villages, towns, cities, strongholds). Brainstorm fun fights, locations, NPCs, references, etc.
- then start running stuff. You can always fill in gaps later, or shuffle things around, or throw away something that sucks.
Regarding that first point, that's why I had the idea to make the "main quest" of the campaign region-specific. The region you start in dictates what story you'll follow and what villain you'll be up against. You can still visit other regions so you're not stuck in one, and the story may even bleed out into the other regions, but each region-specific story will follow a specific theme (mystery, political intrigue, dungeoneering, high stakes combat, roleplay-heavy, etc.)
I tried that but my players just wanted to play Curse of Strahd and never leave
Don't look at me, I thought that was what we were going to do in the first place, and I had no idea what I was doing. 
It's still fun though
Yeah I'm having a lot of fun
tbf if Strahd is played with character, not many reasons to leave the thirsty incel alone



Starting next week, I will be doing Character Creation for the MLP game Tails of Equestria. I currently have 2 players and need 4 more to have all the Elements of Harmony. Please DM me if you want to join in!
<t:1696186800:R>



Mimics are THE most iconic D&D monster, but are mimics right for your DnD game, or are they causing problems you might not know of?
Go check out the Wanderer's Guide to Enchanted Emporiums!
https://www.kickstarter.com/projects/eventyrgames/wanderers-guide-to-enchanted-emporiums?ref=3va48e
This 200+ DnD 5e sourcebook contains rules, guidelines, a...
Big sale on cyberpunk-themed TTRPGs, including Cyberpunk RED, Hard Wired Island, and Carbon 2185
Unfortunately I haven't gotten any new people that want to join in on the ToE game I want to run. So I'm going to extend the start date to Nov. 5th
If you are interested, please DM me or @ me to let me know. I currently have 4 slots open and I want to have a full cast.
I wish I could, but my schedule is just too variable. Sorry.
Oh right, I couldn't start tomorrow anyway as I'm at a con, so that works for me

I only do pbp campaigns unfortunately
More than 150 Ravenloft D&D PDFs are on sale for Halloween over at @dms_guild! The sale includes classic TSR as well as #DnD5e community content adventures.
Details here: here: https://t.co/q8PzSgs32n
Visit https://dndbeyond.link/yt_playtest8_ddm and help shape the future of Dungeons & Dragons. New playtest coming October 5th at 700am PST.
0:00 Bastions
15:26 Cantrips
25:34 PHB Playtest 6 Results
This playtest document is part of a series of Unearthed Arcana articles that present material designed for the 2024 version of the Player’s Handb...
Deal o f the day, From the Ashes for Ponyfinder. Basically their Fallout: Equestria book.
I highly recommend it, it's amazing.
Is that PATHFINDER? lets GOOOO
Ponyfinder, but yes
Ngl, I really don't like how they made Ponies in Ponyfinder very gangly and "realistic", rather than just keeping them as they are in the show.
It makes them less unique and less...fun, somehow.
Eh, they had to file off enough of the design to not get sued by Hasbro.
I suppose
And I also guess that there's nothing stopping you from just inserting the normal Pony designs into the character creation
PF1E, Starfinder, and D&D 5e compatible rules are all included, but the vast majority of the book is lore.
So basically it's compatible with whatever playstyle you want
Note that some of the lore may not make sense if you've not read the original Ponyfinder setting.
404 Not Found
Try that, sorry, I'm trying to do three things at once
fucking preview site, I can't edit that out
Yeah, works now
Not mine, but thought it fit here 
Huh
I don't love the picture the the words are funny
Night's Black Agents, a vampire/superspy mashup game, $4.99 USD on sale. If you ever wanted to play The Bourne Identity but with vampires, this is the game.
Amazon is doing a big sale today, there's some D&D books for $16-20 USD, instead of their retail $50.
nice.
Doesn't look like a sale to me. :/
Well, I suppose Monsters of the Multiverse is on sale, and I think I'll get that one, but the other two aren't.
Prime Day is mostly a USA thing, sorry. 😦
:(
You could maybe have PK or Denzy order some for you & just send them the money?
Smart
Nah, it's not that urgent.
Magic mouth is surprisingly really good.
Paid Sponsor Link: https://www.kickstarter.com/projects/hitpointpress/the-fablemakers-deck-of-many-things-for-5e?ref=39ynpe
Music - Skip Whitman "Saturday Special"
Magic Mouth is the circuitry in Factorio
Has many, many uses and can do almost anything, but you're not smart enough or creative enough to actually make it do anything useful, and also it's turing complete.
oh yeah
like all utility spells
if you're creative, you can do oh so very much with them
personally, im not creative enough
That's why it's a ritual with a small cost
You can freely experiment with it however you like, as long as you either spare a slot to pick it as a wizard spell, or the DM gives it to you in a book
the closest i've been to being creative with my spell casting is using prestigignation and thaumaturgy as impromptu stage decorations and pyrotechnics
I will remind that a single casting costs about 100$ in real world money
Correlating fictional currencies with real money is a fool's errand unless it's been meticilously designed to be a reasonable represenation of real life
Generally speaking, most D&D players are millionaires or even billionaires once you count up all that gold and platinum. 
okay to put it differently
the spell costs the same amount of money that an honest laborer would make over a D&D week (10 days)
since a single gold piece is supposed to be roughly the average income of a laborer
a party having 30 gold is essentially a months worth of income in their pockets
millionaire level of relative wealth is achieved by having a mere 10000 gold, which pathfinder expects a party to manager by like level 10
high tier players would be ranging in at 10M$ to 100M$ roughly speaking, yeah, possibly even going towards billion depending on game and what the party does
that is only counting however liquid assets (aka everything they have on them and their spare pants), not other assets like land, titles, etc.
Critical Role's players are able to just casually blow through like 70000 gold a day by the time they reach level 17.
though adventuring is expensive, considering most of that money will be spend on adventuring gear
well keep in mind
that is the money that adventurers are supposed to have ON HAND
like, carry around
this is the wealth table of pathfinder
the party currency is basically to be divided by four to give individual player wealth
(or just look at the additional PC column)
Then again, Matt Mercer is very generous with how he gives treasure. Anyone adventuring at his table is kinda expected to loot every body and everything they come across, and each time they do they gain like 50 gold.
honestly, if you properly level-gate items it's not an issue
the treasure table in pathfinder is basically only a minimum recommendation
it says "everything assumes they have ATLEAST about that much money"
though in reality your PCs will be about 60%-80% of that value because they don't immediately make money after buying YET MORE EXPLOSIVE BULLETS
there is no problem giving the players a lot more money
in my storm king's thunder campaign (and I still loathe the WotC writing on this one) I basically at some point gave the players 1000 PP and turned all treasures into unique magic items
because frankly, money might buy cool gear but artifacts you can only get from bodies
they never struggled having appropriate gear, which I prefer
I set a serious tone and mistakes are punished, but I will give my players every possible chance to beat the odds
Seems pretty balanced to me
I mentioned it before here but I like running it where the players will have to claw victory from the jaws of defeat with skill and grit
but you can't do that if the jaws of defeat give you a broken axe
This is why items like the coinbox of holding exist
I started my Dungeon of the Mad Mage campaign by giving my players their cut of the 500,000 gold they got from the Dragon Heist campaign
At level 5 it was entirely too much money, but it worked out!
...Holy SHIT.
Flitter, if you ever decide to run that module for our group after CoS, make sure we go through Dragon Heist first. 
The two modules are designed to flow into each other with a little bit more ease than any random module, but
Dragon Heist is a fucking pain to get right
There are so many moving parts and Waterdeep is complicated
tbh in Curse of Strahd I would have zero problem giving players half a million gold 
I'm reading through the new Phandelver book when I get a chance, and it looks really neat.
Yeah but in Curse of Strahd there are hardly any shops and the book recommends prices up to five times higher
that's the joke
Fucking
I need a thread unroller
This guy doesn't know how to structure sentences for Twitter
Following up my thread from the other week, I've seen a lot of people talking about issues with assuming "perfect knowledge" or 'Schroedinger's wizard", with the idea that the current iteration of PF2 is balanced around the assumption that every wizard will have exactly the right spell for exactly the right situation. They won't, and the game doesn't expect them to. The game "knows" that the wizard has a finite number of slots and cantrips.
And it knows that adventures can and should be unpredictable, because that's where a lot of the fun can come from. What it does assume, though, is that the wizard will have a variety of options available. That they'll memorize cantrips and spells to target most of the basic defenses in the game, that they'll typically be able to target something other than the enemy's strongest defense, that many of their abilities will still have some effect even if the enemy successfully saves against the spell, and that the wizard will use some combination of cantrips, slots, and potentially focus spells during any given encounter (usually 1 highest rank slot accompanied by some combination of cantrips, focus spells, and lower rank slots, depending a bit on level).
So excelling with the kind of generalist spellcasters PF2 currently presents, means making sure your character is doing those things. Classes like the kineticist get a bit more leeway in this regard, since they don't run out of their resources; lower ceilings, but more forgiving floors. ```
There are other directions you could potentially go with spellcasters, though. The current playtest animist offers a huge degree of general versatility in exchange for sacrificing its top-level power. It ends up with fewer top-rank slots than other casters with generally more limits on those slots, but it's unlikely to ever find itself without *something* effective to do. The kineticist forgoes having access to a spell tradition entirely in exchange for getting to craft a customized theme and function that avoids both the ceiling and the floor.
The summoner and the magus give up most of their slots in exchange for highly effective combat options, shifting to the idea that their cantrips are their bread and butter, while their spell slots are only for key moments. Psychics also de-emphasize slots for cantrips. Of the aforementioned classes, the kineticist is likely the one most able to specialize into a theme, since it gives up tradition access entirely. Future classes and options could likely explore either direction: limiting the number or versatility of slots, or foregoing slots. ```
A "kineticist-style" framework requires massively more work and page count than a standard class, so it would generally be incompatible with another class being printed in the same year, and the book the class it appears in becomes more reliant on that one class being popular enough to make the book profitable. A necromancer *might* be a pretty big gamble for that type of content. And that holds true of other concepts, as well. The more a class wants to be magical and the less it wants to use the traditions, the more essential it becomes that the class be popular, sustainable, and tied to a broad and accessible enough theme that the book sells to a wide enough audience to justify the expense of making it. Figuring out what goes into the game, how it goes into the game, and when it goes in is a complex tree of decisions that involve listening to the communities who support the game, studying the sales data for the products related to the game, and doing a little bit of "tea reading" that can really only come from extensive experience making and selling TTRPG products. ```
There
It's still pretty clumsy but this is a bit more readable
this is how I learned kineticists were in 2e
The collection grows
I picked up a couple more books while Amazon had their sale this week.
I don't have Prime anymore so it didn't do me any good
Ahh
I just picked up Phandelver (the last one to complete the collection at present) yesterday
I got that one, reading it is a hoot. This thing is wild.
Oh, you mean the new Phandelver?
Yup
They're reprinting the old Palladium TMNT RPG
No PDF version, two physical print books + other print stretch goals (dice, minis, etc.).
No PDF version
that kinda sucks
It's okay because I wasn't planning on buying it either way
well, i wasnt gonna say it, but...
Yeah, apparently someone at Palladium is really anti-PDF, and there may be rights issues involved (ie. the company only has rights to physical prints & renegotiating might screw them over).
Oh sweet, I have a yo-ho copy of the original on PDF
They're free to provide other digital formats
Goddammit I just paid rent
HUGE bundle of tabletop RPG content for Roll20
Wow, the screenshot capture tool in my browser is broken
Either way, it retains the names
It's all bundles for various non-DnD games and assets, plus a one month subscription, and more stuff come november
Mhm
Several bits for Pathfinder and Starfinder, a Fate bundle, several map / asset packs, and the Fallout RPG.
howdy ho
i got a campaign i'm running. Its a living campaign, which means its open to rp in between sessions which are sing-up based and feature rotating cast. it takes place in a video game isekai world where all the characters are female, but the players that play those characters (in universe) do not have to be. I'd drop a link here but the server itself is 18+ so DM me or ping me if youd like an invite
This has some flags of being not appropriate for manechat
how so?
This is a SFW server, we do not want 18+ only content here, or advertised here.
if that's what you want
little weird tho
It's not weird to want to keep adult advertisements out of a 13+ SFW server. Drop it.
yeesh so hostile, I thought you people were all about kidnes and stuff
We're about kindness, but also about protecting our users who expect a SFW environment. Please drop it.
im willing to but you just came off as really aggresive
Because I'm acting as a moderator. And since you won't stop discussing it, sit in timeout for an hour.
We had to adjust our playstyle pretty drastically.
Paid Sponsor: https://www.kickstarter.com/projects/hitpointpress/the-fablemakers-deck-of-many-things-for-5e?ref=39ynpe
Music:
Alex Grohl - Gravel
Tommy Jervidal - Amore
What's AD&D?
oh god

Okay, so
D&D started out as a simple set of role playing rules on top of a war game. It eventually became more directly an RPG broken into sets for various levels of play. But that made it complicated for tournaments/convention play.
Gary Gygax decided to create a version specifically for that style of play. He called it Advanced Dungeons & Dragons, or AD&D.
That version became preferred over the old one (now called OD&D).
It eventually was revised into AD&D Second Edition (2e), and 3e dropped the “Advanced” title entirely, since OD&D was obsolete.
Those old editions (OD&D. and AD&D 1e/2e) are notoriously deadly, especially at early levels.
So it's basically the original mega-difficult style of D&D but with modernized rules and lore?
Basically, yes. Though we’re talking “modernized” for the early to late 80s.
Very. 3e was the early 00s.
...In the context of the game, I mean. 
I still have a soft spot for 2e
yeah, minions were great. But the action economy led to a lot of like ... "what minor actions do I have? How do I combo these things up?" that I found just killed banter for the players because they were so busy trying to plan moves.
I loved 4e, personally. It definitely could get overwhelming with the different effects and options though. If the VTT has worked out, I think the game would have been received better.
Minions and Bloodied were my favorite innovations. Though I liked them standardizing mechanics, so everyone knew what it meant when you were Slowed, or whatever.
I thought 4e showed a huge amount of promise, just didn't deliver
like minions were great, bloodied was great, having move/standard/minor actions was great, but what happened as you built up capabilities is that it became almost like a combinatorial nightmare to figure out like ... can I create a way to move to here, attack this guy, not provoke any opportunity attacks, and hit with a really big strike?
we made our own "lite" version that limited characters to 2 encounter and 2 daily attacks, along with 2 utility slots, but then changed them to have a recharge mechanic, so it played a lot more like "this is my character who has these particular capabilities he busts out frequently" instead of "I have 19 different attack powers that I have to keep track of"
13th Age was basically 4e-lite, created by one of the designers behind 4e. There's rumors they're going to be doing a second edition Kickstarter by the end of the year.
4e had a lot of incredible ideas but ultimately dumbed the game down to a boardgame hyper optimised for close-quarter dungeon play
5e did a decent job ov balancing complexety with simplicity, a low enough skill floor for new people to get into with a decent skill celing for experienced players
I just wish 5e had kept the tight terminology of 4e, instead of the "let's put descriptive words in the spell that aren't actually called out in the list of effects, people will figure out what it means."
I did find 5e a lot better, but unfortunately didn't get to play it for very long
4e would have sold like hotcakes if it hadn't been called "D&D" (also also if Wizards didn't fuck up the licensing)
I think I have to agree
Pathfinder Second Edition ripped out a lot of parts from 4e without taking on the difficulty of book keeping
the rarity system helps in keeping things simple; all things tagged common can be handled by a GM who read the GMG and knows most of the tags
Uncommon usually means the GM will have to know some minor extra rules, but no edge cases
Rare and higher is stuff the GM will have to know some of the edge cases of the rules and understand them well
same goes for the player
Hm. So the new Player Core and DM Core are due in November, Monster Core in March, and Player Core 2 in July. Tempting.
"Player core 2" is such a name
yeah. 
You'd expect there to just be one core, not an extension of a core
I get what they're going for. These are the new core books for the Remastered edition, so they want to tie them together. But they probably just should've named them Remastered or something.
God the Paizo website is so fucking broken
Their website is terrible, the way the handle pdfs makes you not want to buy from them as well.
Huh, so apparently Lost Omens Divine Mysteries is going to replace Gods and Magic for Pathfinder Remastered Edition.
https://paizo.com/community/blog/v5748dyo6siff?Lost-Omens-Special-Recap
D&D Extra Life charity PDF book
tfw no POD
IIRC, DMSGuild doesn't make PoD an option until a certain sales threshold has been met.
PATREON: https://www.patreon.com/DMItAll
For our latest episode we decided to give a brief overview for the numerous D&D editions. How many editions of D&D ARE there? More than five, that's for sure! What are the differences between each one? Too many to fully list out! This video is meant to serve as an introduction to these topics and the hi...
Older video, but a good overview of D&D's history and all the different edtions, plus some suggestions for retroclones (aka modern adaptations of each edition).
This bundle now includes Roll20 modules for
- Cyberpunk RED
- Starfinder
- Star Trek Adventures
- Dune
- Fallout
- Tales From the Loop
- Fate
and bunch of additional content for Starfinder & battle mats.
Oh yeah they were updating the bundle later
My copy of the PF2e Revised Player Core book shipped, so I've got the PDF. Need to read through it.
Let me know if there's anything you want me to tell you about (keep in mind I never really got into PF2e when it came out, so I can't really compare).
So I'm having a magical university campaign, my players have each chosen some electives. Is there a software anyone knows of that will allow me to make a class schedule for their electives that doesn't include any overlap where the same teacher or student would be in 2 places at once?
Because I'd do it myself but it seems like it could be a lot of work and I do not want to if a computer can do it for me.
just give the teachers a time turner

The students are the far bigger problem.
Also if every single student and teacher was using time travel for their daily cirriculum I think the spacetime continum would blow up on the spot
wait wait wait I think I have an idea
Order the actual classes over the course of the week so no two classes, in general, happen at the same time
Then overlap can't be a problem and you just show up to whatever classes you signed up for
Are they really going to call DnD5e2 just Dungeon and Dragons?
Better than One DnD
Hasbro hires the head of microsoft marketing and branding and this is the result
Officially, 5e has always just been "Dungeons & Dragons" with no number.
5e is a fan naming
D&D.
1 D&D
D&D 360
D&D One
DnD Series X
Fun fact, 5e was code named "D&D Next" during playtesting. "One D&D" will likely be the same.
I sure hope so
D&D i9-654k-f210
I expect Hasbro will just call it D&D, and fans will come up with their own name for it.
I personally prefer D&D 5ae (anniversary edition), or D&D 50 (for the 50th anniversary), but those are probably too close to 5e.
wait are they really?
Why not just call it 6E?
It's just a rules revision to 5E
It's less severe than the revision between 3.0 and 3.5
Yeah, at best this is 5.25e but that doesn't roll off the tongue.
5r
5++
5¼ Edition is a fancy title.
The D&D Icons of the Realms: Phandever and Below: The Shattered Obelisk Limited Edition Boxed Set will be available for purchase next week! Find it at your local game store and http://dndmini.com on November 22!
💖 0
?
Pathfinder 2e Revised just came out and they just published the errata.
I think I am going to start PF2e soon.
I've ordered the new Revised books. Waiting for them to ship.
Hoy, chummer! This new Shadowrun 3E Megabundle presents a giant data-drop of .PDF ebooks for the 1998 Third Edition of Shadowrun, the cyberpunk-fantasy tabletop roleplaying game from Catalyst Game Labs. Shadowrun Third Edition is widely admired as the last version of the original rules before the 2005 Fourth Edition took the game in new directio...
Visit https://dndbeyond.link/yt_playerhandbookplaytest8_ddm and help shape the future of Dungeons & Dragons. New playtest coming November 27th at 7am PST
This playtest document is part of a series of Unearthed Arcana articles that present material designed for the 2024 version of the Player’s Handbook. The material here uses the rules in the 20...
Really, Critical Rolls?

Dungeons & Dragons is almost 50! Celebrate with D&D game designers as they discuss their favorite adventures of all time and get a glimpse of what's in store...
The US Postal Service is making D&D stamps for 2024
https://about.usps.com/newsroom/national-releases/2023/1130-usps-reveals-additional-stamps-for-2024.htm
WASHINGTON, DC — Today, the U.S. Postal Service announced four new stamp subjects for 2024. This group, along with the stamps announced in October, make up only a partial list, with more to be revealed in the weeks and months ahead. All stamp designs are preliminary and subject to change.
That's cute
Roll for mustiness, please
From: Adventuring Party S1E13 - Choppy Skullduggery
(There are no spoilers in the video)
Previously titled: "How to Trigger Brennan Lee Mulligan", "How to Provoke Brennan Lee Mulligan"
can I use acrobatics for the mustiness
This is too real
makes me think of when a check is somewhat open ended so i'm like
"Tell me what skill you want to use for this"
and they're like "hmmmm profession (baking)" and it's like... "ok tell me any skill but that one"
Minecraft is coming with DND now? hell yea!
It's a bit old, but yes, they ported some Minecraft monsters to D&D 5e rules.
Two years later, my memento mori d20 finally arrived. Made from fragments of human bone
Dude, that's hardcore... O.O
Indeed... But 2 years?
Yeah Artisan Dice are notorious for long processing times. This is ridiculous though, now that this order is complete I'm really done with them
Just took that long to source a victim the materials~
I mean yeah probably. It's not linked on their homepage anymore and the product page says they're on backorder so they're probably havunh some sourcing issues.
I just wish they'd fucking admit that once in a while instead of ghosting me until I blast them on social media.
Did they ever say where they get the bones from?

Retired medical cadavers
murder
Holy shit. Jocat is retiring from content creation after being harassed online. https://www.jocat.net/
He's apparently been doxxed, sent violent threats, and mocked by people he once respected.
That’s awful
Dammit
FYI TitanCraft is having a free download weekend. You can design any mini with any part (part of a premium pack or no) and download the STL for free until Monday.
https://forum.rpg.net/index.php?threads/how-call-of-cthulhu-took-over-the-rpg-scene-in-japan.915986/
In the Hasbro layoffs thread, wryfool asked:
Does anyone have any insight as to why CoC is so huge in Japan?
And I wanted to give a long response. But out of respect for the subject matter of that thread, I felt it would be better to spin this off into its own thread.
Call of Cthulhu was...
Jason Kingsley, the Modern Knight, discusses three very popular medieval institutions, the Inn, the Tavern and the Alehouse. Many people think these are the same, but they're not really. Each had it's own place in medieval society. #Tavern #beer #alcohol
Join this channel to get access to perks:
https://www.youtube.com/channel/UCMjlDOf0UO9wSijF...
Rather informative stuff.
Did they have fast food in medieval times? Jason Kingsley, the Modern Knight answers that question. You might be surprised!
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i'd like peoples opinions on this, parlty out of curiosity but mostly to prove a point to my brother (also thats me in the screenshot i forgot its my char name not my screen name)
Seems reasonable to me, but someone praying could be saying anything.
A merchant would not be offended if someone offered moral support in real life, even though it did grant an advantage in haggling
to me, a spell, even a cantrip, is something thats clearly a spell being cast, especially one that requires concentration
if i was, say, gearing up for a running race and saw one player getting an obvious guidance from a preist i'd be pissed, in the same way i'd be pissed if one took a potion of haste
to me both things are the same kind of thing
I have no problem with a student taking caffeine for an exam
Not every performance enhancement is undesirable or anticompetitive
sure
but coffee is something thats as common as dirt in this world
if coffee was a luxury item that only a few could get ahold of, you might treat it differently
i suppose that depends on setting
I would not.
in the judge dredd universe for example, coffee is a restricted drug! tho thats obviously an extreme example
Studying is not a competition, and so any performance enhancement that does not harm you is good regardless of how hard to get it is
im gonna give two different hypothetical situations here, jus to give a clearer example of my thinking:
situation A: we're about to go into a shop to sell our loot, so the cleric casts guidance to help our face with his bartering before we go in
situation B: our face is currently selling our loot to the merchant, and in front of his face our cleric casts guidance to boost his check
there are a lot of things you could add here to complexify the situation, such as the merchant being experienced in people trying to pull that kind of thing on him and using his own guidance source or being aware of the spell or whatever, but what ever you perceive as being an "average" situation here works
Yep, in both situations it should be fine because Guidance is not a bad spell
oh really?
ill grant that RAW thats how its written
so i realise that its all DM, player and setting dependant
If casting guidance in a race is allowed, then casting more powerful buff spells would also be allowed
So you need to decide if whatever you're doing accepts magic or not
Also you have to consider how magic-aware your setting is
Like in my world there's a local sports league that the players participate in sometimes and magic is absolutely not allowed, to prevent people from doing silly things like teleporting the ball into the goal or flying or putting the other players to sleep.
Like, no one in Greyhawk is gonna bat an eye at someone tapping your shoulder and saying a "quick blessing"
Because magic is not common
OTOH everyone in Eberron uses magic in little ways, so it's like the entire society is juicing all the time and it's just normal
The opposite might be true, magic has an obvious visual effect so it's clear you're casting something, and since magic is not common it might freak them out.
Which, again, depends on the magic awareness of the people in the setting
Well you need to ascertain as a DM if someone seeing something they don't understand would cause ambivalence, fear, awe, panic, etc
doesn't matter if you've already determined they don't know what magic is, that doesn't automatically dictate their reaction to it
I mean yes
They are individual characters
"Not everyone will react the same way to seeing X" is just, like, basic storytelling
some magic
and not unclear if guidance is one of those kinds of spells
to me, vocal component for example means "a series of words, phrased of other vocal noises specifically and obviously designed to trigger this effect and this effect only"
you cant make it a "you got this" because you'd trigger the spell every time you said that phrase
maybe im wrong with that interpretation, but thats how i always see it
you could vary the volume, and subtle differences could be taken into effect, but in general a spell is like inputting a line of code on a pc
other people might disagree with this, and i also personally see bards especially to be the fucking weird exception to that rule and do whatever they feel like whenever they feel like it
and the pc code comparison is somewhat apt because there are a variety of ways to type code and different coding languages and execute programs in general
wizards for example could do the magical equivalent of doing raw code, but warlocks get a series of programs installed and just click run
sorcerers are using a mac
Afaik all magic has an obvious "magical" effect.
I am 100% sure that's how older editions did it, any type of casting had some sort of visual and audio effect that was described by the book as "obviously magical casting"
see thats my take on magic, unless stated otherwise or it makes no sense for the spell
you cant hide magic being casted without soecial abilities or some other method
I dunno about 5e but I know 3.5E had metamagic/feats/abilities specifically for hiding magic
and those would obviously be useless if magic was by default stealthy
5e does too.
Free character sheets and adventures, if you get the bundle.
And an investigator generator online:
https://www.dholeshouse.org/
Aaaand the wiki, because why not:
https://cthulhuwiki.chaosium.com/
it’s funny that I see this when I’m trying to look for an rpg that’s not Runequest lol
I personally prefer Delta Green for my Lovecraftian shenanigans, but this is too good a deal to pass up (and they use compatible systems).
Yeah. I’m just in a weird spot where I don’t have the time commitment for a really chewy game and I’m still unfamiliar with TTRPGs, and my most recent attempt at a playgroup ended up being a group of ardent Runequest nerds who love the first release game and all of its lore. So “Your Glorantha may vary” very much doesn’t seem true, and getting shoveled supplement after supplement trying to put a character together was intimidating
Ah. Yeah, you probably need a system like CoC then, that's fairly easy to grasp while you get the hang of it.
One of my friends recommended space kings, and idk how fast it plays but I found one called Ironsworn that explicitly supports single player play - so it could be as flexible as I need it to be
I'm not familiar wth Space Kings.
Ironsworn is a good option if you want to try solo play.
Space Kings is a light and humorous space opera themed game with simple gameplay that plays off of card draws rather than dice rolls. It seems really easy to pick up
Neat! I'll have to look into that.
Me when I'm looking for someone who plays an RPG other than D&D/Pathfinder
THERE ARE NO RPGS THAT ARENT D&d/pATHFINDER
im keeping the capitalisation errors lol
also /j if that wasnt obvious
I've actually been getting into the "x Without Number" books lately. There's:
- Stars Without Number (sf/space opera)
- Worlds Without Number (fantasy)
- Cities Without Number (cyberpunk dystopia)
i've tried those and didnt enjoy them
tho the DM i had was... not great so that probably didnt help
Ah. Yeah, bad DM can make it unfun.
THERE ARE NO RPGS
SIEMBIEDA SENDS HIS REGARDS
I haven’t had a good game since Flitter hosted one years back
The last one I went to was at someone’s house who smoked weed inside and was strict, lore heavy Runequest. Before that it was this really weird 5E campaign at someone’s house who had like thirty dogs and was basically a gmod animation in rpg form. With John Cena, Thomas the tank engine, and other pop culture characters involved. Before that it was a mouse guard game that fell apart after session one, and me trying to DM the module from the 5E starter set
im lucky to be in two great games right now with flitter and ember as DMs
they've both easilly been the best DMs ive ever had
great parties too
You're still invited, by the way.
What concerns me about DMing is... How do you "keep the party on task" without seriously railroading them
Thank you Flitter. It’s just scheduling and time commitments make it really hard
It’s why I’ve been trying to find solo RPGs or ones that have really short session times - I want something I can easily play in what little off time I have between work, gym, and classes or meetups I attend
Three things in my experience:
- Listen to what they want to do, and fit that into the game. That gives them an interest in keeping things moving.
- Be willing to toss your plans for now, and go with the flow, then bring back your planned encounter in a different context.
- Most importantly, have a "session zero" where everyone talks about what they want to do, what's fun for them, and what they do not want in the game. Make sure everyone's on the same page, so you don't have 4 players wanting to be heroes saving the world, and one person who wants to be The Joker.

One of the best anecdotes I came across was a GM who had a complicated boss encounter set up, lots of minions and things to happen in the room... and the PCs just killed the boss on turn 1 with a lucky attack.
So the GM set that encounter aside, let them have the easy win, and used that same general boss fight later (scaled up to match the PCs) when they got to the next big milestone. The players had no idea, because they never got to see the complicated bits.
Nice 😄
I let the group derail a little and then just go "so anyway, about that world-ending calamity..."
That's not important tho
Managing the whereabouts of your cabin boy is more important
It was the swords that took the longest I think lol
Those goddamn swords
We have them now, no more delaying and makework
... I have so many questions
we kidnapped a stableboy from his home, went on a 10 week cruise on a bote to another continent with him officially being a cabin boy, then took him to a drow settlement and left him with the head drow to get instruction on magic
we left him there for like a year i think before finally contacting him again on the first continent and getting him to teleport over to us
then we left him with another wizard for a few weeks for more training
he's level 13 now, we're 15
details are a bit fuzzy, this all happened over the course of irl years
oh the drow village we left him in? no-one spoke common, he didnt speak undercommon
also we left him with no money
Ohhh o.o
... Y'all were MEAN
i say "kidnapped" i eman we actually did offer him a job, but everything else just kinda... happened
"Look, things got real exciting real quick OK?" energy x3
I mean he was an adult and you did pay him a stipend
He just had to learn undercommon from scratch after being dumped in Moonhollow while you went off to crash a spaceship into a mountain
Excuse me, we crashed the spaceship into a mysterious bottomless pit thank you very much
Delta Green mentioned 👀
I love the setting, really would like to play/run a game. I've backed most of the Kickstarters for the newest edition.
it has really good prewritten adventures
except for the first one in the gm book, the tutorial adventure
that one SUCKS lmao
"When your players enter the room, sanity damage. When they see the monster, sanity damage. If she speaks, sanity damage. If she hits them, sanity damage. If they hit her, sanity damage. When they kill her, sanity damage."
I mean, it gives you the right feeling for the game. 
yeah I love introducing my players to the system by unavoidably killing them if they take any actions at all 
I'd like to point out if you metagamed to have prior knowledge of the encounter it's still impossible to resolve it without taking sanity damage at least twice
||One for being there and one for killing her, and that's assuming you know the "ideal" solution is to just roll up and drop gasoline inside and blow her up.|| Which like, why would you know that?
Spoilers
And that's assuming you don't see or hear her because that also does sanity damage to you
sorry. it is in the handlers guide tbf but I'll mark it anyways
Yeah, there's people here who might play later, so better to not give away the secrets.
(The real secret is to not play that tutorial adventure in the Handlers Guide)
I'd run it as a one-shot, either before the campaign starts, or as something in between other games (like if not everyone can make it & you use pregens).
LMAO
im watching Honor Among Thieves and im in love with the fat dragon 🥺🥺🥺
I reeeeeally hope we get another one. Maybe not as a direct sequel but rather a "different campaign" in the same world.
"Hey I know we don't know eachother but your faces look familiar" - The new characters, played by the same actors
The same world being... Faerun?
Yes, still sorta waking up.
Unfortunately, it sounds like it didn't make enough of a profit for the studio. Chris Pine was really pushing for a sequel though, maybe he'll keep nagging them.
I absolutely adored it, it really felt like a session of D&D.
Themberchaud canonically exists in the Forgotten Realms setting with a ton of lore behind him
And now I am far too large to ever leave. Even if I tore the entire place down around me, I could not claw my way to the surface from here. Instead, I remain buried in a prison of my parents' making, far beneath a sky I've never seen.
If only he invented dimension door
Dimension door doesn't come in bariatric sizes
It has no restrictions on your own size
Get the boi some Slimfast!
Or just greater image
... Oh wait no he's kind of an asshole x3
Apparently that's typical of red dragons
As opposed to... metallic dragons IIRC?
(on the Flanaess and Faerûn anyway)
Basically if the dragon's chrome plated, they're usually friendly :P)
... there's others?
Fairy dragons
And are the metallic dragons the only ones that aren't generally dangerous?
They are good aligned
Dragons are literally in the title of Dungeons and Dragons, but do dragons really deserve that spot in DnD? Let's take a look in this episode of D&D with a twist!
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Gem dragons are neutral IIRC
(depending on the setting the alignment can be strict or just a guideline)
I like alignment to be strict
For a second I thought that thumbnail was Illuminaughti o.o
Pointy Hat is great
In Eberron the dragons don't have predefined alignment
One of the reasons I adore Eberron.
Eberron is just... the best D&D setting, IMO.
Personally I tend to prefer when alignment is a guideline. Even the best person is just one bad day away from doing something horrible
And even races that are stereotyped as cruel and evil can have exceptions
One of the most goodest characters in my ongoing D&D campaign acts against the party because they're lawful stupid
Well in Faerun specifically there are creatures that have an inherent alignment they cannot stray from, (even though they can justify all actions within their alignment) and creatures whose alignment is open.
Which might be very difficult for adventurers o.o
My personal preference is for certain Planar beings to be hard-coded to their alignment, and that's it. Everyone else is free to make choices, unless they somehow make a bargain/get cursed to be Planar-aligned.
How do you ascertain the alignment of a dragon and live to tell about it?
Unless they're white dragons, then they just eat you.
Assuming they don't just roast you on sight (if evil)
I mean most creatures don't have predefined alignments in Eberron
Post video of a silver dragon saying "What are thooooose?!"
Yeah, that's one of the selling points of the setting.
Also, gods being unknowable / possibly not existing.
Or also possibly literally the ground
I like the Rifts setting because it rarely sets "hard" alignments
Anyway I have 16 paper minis to cut out for my session tonight, see ya
What it tends to do is say "the majority are this or that, but sometimes you'll get one that's this"
Yeah, that's more of D&D 5e's default now.
me playing a char from eberron in embers game:
FOOKING MURDERIZE THIS DRAGON DAMNIT
Sometimes you'll get a hard "all [creature] are [alignment]", but that's the exception rather than the rule
Tasha's did a lot of that and ended up homogenizing a lot of the character choices to "human with round ears" or "human with pointy ears" or "short human with round ears" or "human with red skin"
(i didnt know that dragons are not naturally aligned in eggeron and thought it was evil, so that was out of character, sorry ember)
eggeron? spekking hard
that wasnt intentional the second time goddamn
Green dragons are naturally evil in Greyhawk
Wurds triky
yeah but i wouldnt have known that
Efferil has memories from both Eberron and his past/stolen life on the Flanaess
The princesses are powerful, not omniscient or omnipotent
They are omniamabilis
Completely worthy of love?
Yes
Hey in my canon they too actively participated in ||R̵̄͗e̷̓͝D̵̛̒á̶͐C̴͗̕ṫ̵̚E̵͊d||'s downfall
Looks behind spoiler box
Prudence
Plot twist
Everyone wants to run or play a DnD Campaign, but what do you need to know before you are ready to do actually run D&D? We're gonna look into it in this new episode of Tip of the Hat!
Video Editing by the amazing Bia: https://twitter.com/BnazF
Writing, Illustration, and Narration by me: https://twitter.com/antodemico
Additional sketches by the ...
Foundry Virtual Tabletop and Wizards of the Coast are partnered together to bring official Dungeons & Dragons content to Foundry VTT.
Finally
It is now possible to designate a particular Group actor as the "Party" and add your player's characters to it. Having your player characters grouped up in a Party enables effortless automation of experience, currency, and loot distribution as well as DM-friendly automation for skill checks and saving throws. For example, hovering over any passive skill check will show you who in the party passes or fails the DC.
neat
I'm trying to move one of my games to Foundry
Though my executive dysfunction means it's a slow job
I hear that.
.
Don't do that.
I'm sorry
People sometimes do this because they don't know you can join threads without making a message in them
(just click hold the thread name)
Or click the visible "follow thread" button
or just say something that's on topic like "ooh that's a nice book bundle"

Where can I find this discord server if it's still exist?
The reddit post: https://www.reddit.com/r/mylittlepony/comments/ilyik9/im_a_dm_whos_new_to_mlp_and_putting_on_a_pony_dnd/
Perhaps check out Equestria Daily with adblock turned off to see the ad
I don't see any ad about a discord server there. that's why I asked the question in the first place.
i know it's been 3 years
At this point there are probably dozens of servers like that, I don't know that we have a way of singling out which one they're referring to
do you know any good one?
Please don't ping me when I'm right here
I'm sorry
I'm not in any of the public ones so I can't help there. Let's see what disboard says
A search on Disboard for "MLP tabletop" comes up with one result with a fairly healthy number of users. That's probably the one you're looking for
I know the guy who makes Ponyfinder is running a game of that on his server.
PF2e version, I believe.
David Silver has a server? Neat
Mod aboose
do you know any server that 5e-centric, more centered around mlp canon and active?
I know these are too specific. but I wanna know if you could recommend any. 😅
ponyfinder would be a better place to ask
that specific game is pf2e but the system is built for 5e too mand im sure there are other people playing games there
Yeah, Ponyfinder is built for PF1e, PF2e, and 5e (also a smattering of Starfinder for some supplements). That's the best place to ask.
One day I'll get around to running a Tails of Equestria game.
most of the session LFG board I saw in the server are paid sessions. so I thought it might be rude to ask for a free game.
I'm new to TTRPGs scene in general.
the vast majority of sessions are free, its not rude to ask
and if they find it rude, then they're assholes
and I thought it might be rude to ask about other server there 😅
see my last statement
Warlocks in D&D are one, if not the best class for roleplaying in all of DnD, so what's the problem with the warlock class?
Go check out Czepeku battlemaps! http://patreon.com/czepeku
Czepeku is a patreon that gives you access to more than 4.000 stunning, hand drawn fantasy maps and DnD battle maps that will take your tabletop roleplaying to the...
Release dates for the new core books:
- 2024 PHB = Sept 17
- 2024 DMG = Nov 12
- 2024 MM = Feb 18 2025
How many people are gonna actually pick those up though
It's D&D, lots of people will.
Humblewood is out now on D&D Beyond: https://dndbeyond.link/yt_humblewoodlaunch
In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a mystical forest known as Humblewood that hums with the Great Rhythm of nature. Now the fires have come, and the Woods have been thrown into chaos...
Humblewood is now on D&D Beyond

Time to party up. We’re oozing with anticipation! Are you ready to build awesome adventures?
#LEGODnD
I beg your pardon
Imagine if they made a Lego D&D game that follows the movie but plays like Lego Lord of the Rings, with side quests and open worlds and such. That'd be so badass.
...ok a lego D&D game sounds awesome
Meow
Oh nice
Hello
I used to play D&D billion years ago and I just opened a box with everything I had and spent half an hour marveling on all the memories I used to have and just.. swimming in the ASMR of my dices ❤️
I feel like the little me would really appreciate if I try and go back to it
there's even some pony themed (but specifically not mlp) homebrew supplements called ponyfinder
Yes there are indeed
Is it known how different they're going to be?
They've been putting out playtest rules all last year. The basic gist is that they're still the core 5e rules, but the classes will be updated quite a bit, the DMG will get better layout & advice for new DMs, and the MM will be organized better for finding specific monster stat blocks.
Yeah, basically. It's not a full new edition, it's not even really 5.5e, but it's definitely a rework and reorganization. Old adventures will work just fine, and even some of the stuff from Tasha's Cauldron of Everything will be part of the core.
Oh I should have mentioned I think, I stopped on D&D 3.5
Ahh. 5e will have some familiar bits, but it works fairly differently. It's not as feat-oriented, it's harder to get into a trap build.
Can it be predicted when the 6th edition will come?
Sooooo that's a loaded question. Because WotC have hinted that they basically want to transition D&D closer to a service model, where they don't do full "editions" anymore, but keep tweaking the current system every few years. We may not ever get a 6e.
In fact, they don't officially call the current edition "5e." It's just "Dungeons & Dragons".
I'd say the new books coming out this year are a good place to jump in and try the new system.
Ooooh, he opened it?
I wasn't particularly impressed with the original iteration of the system, but this is more interesting.
Try Maps: https://dndbeyond.link/yt_devupdatefebruary2024
New tools & more books have been added to the D&D Beyond Maps Alpha!
Maps is a new browser-based tool that lets Dungeon Masters and players participate in tactical gameplay using maps in a shared play space on D&D Beyond.
Maps is an Alpha launch, which means it’s not finished: it will...
Lol uses branding from the most recent films, uses artwork based on the 1984 film
I have a feeling the game got licensed before the film had even begun shooting.
A tabletop adventure from NASA.
This adventure is designed for a party of 4-7 level 7-10 characters and is easily adaptable for your preferred tabletop role-playing game (TTRPG) system.
Space
Wink wink DnD
Well, it's kind of DnD, though on a quick skim I didn't really see anything that directly forces that on the players. It's weird that they provide a level guide, since very few numbers exist as hard rules, though terms like "skill check" and "DC" pop up and a d20 and d6 are used once each.
I kind of wish they had committed to it, but I think they didn't want to deal with the OGL or the intricacies of Creative Commona
the level guide roughly translates to "mid level characters"
ie, "whatever system you have, just run it with some mid-level characters in a normal-to-large group"
Are...are they actually making a Lego D&D video game? https://fxtwitter.com/lego_group/status/1767234105333166452
I thought it was just Lego D&D sets, but now I'm wondering if it's a proper game.
You could probably make something out of the prefab stuff in the books yeah
Minecraft Dungeons but it's LEGO
Orcs are a staple of fantasy, including DnD, but D&D orcs are not even a core option for players, that's half-orcs. What's with that? What's the problem with orcs?
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Check out The Verdant Orc!
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Thats one fancy orc
My party are fighting this
Big bird
Big blind bird now. :P
They have fought it off!
Rocs fall everyone dies
Every D&D campaign in a nutshell:

checks out yeah
Approaching fast, the LEGO Ideas Dungeons & Dragons: Red Dragon’s Tale set. Who’s going to be in your party for this? #LEGODnD
Ah, so it is just sets. Oh well, it still looks awesome! I hope we someday get a Lego D&D video game.
360 dollars....
Yeah, just saw the price. Jesus Christ...
It would go very well with the other Castle sets though, now that I think about it
The blacksmith, the castle, the market, etc.
Yeah, the specialty sets are usually expensive.
Tell me about it. Worth it for the Ornithopter though.
Plus, the quality of the specialty sets is usually extremely good. They throw their best designers and engineers into the same room and tell them to create pure artistic masterpieces, and they manage it every single time.
Rolling a 1 to succeed seems really harsh, NGL.
I direct you to the second-to-last rule




