#D&D and other TTRPGs
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when you learn Fireball as a Pf2e sorcerer when you get your first level 3 spellslot
you can only use 3rd level spell slots for that spell
Makes sense
you have to learn a new type of fireball when you get level 4 spellslots
and in Rifts, the spell's level doesn't mean what level you have to be to cast it, it's just a way of categorizing spells by how powerful and rare they are
you do get some flexibility with signature spells and you are a lot more powerful with the spells you have
Sounds unusually granular
it's the tradeoff for being able to pick what spells you can use each day
I like it
So you can have a Level 2 wizard who knows a Level 15 spell... but he'd be phenomenally lucky to have found that spell, and almost certainly wouldn't have the P.P.E. to cast it
most of the d20 tabletops would have issue trying to balance that
A level 2 spell like Cleanse is, by the standards of magic spells, pretty common and well-known
I know some tabletops like Warhammer 40K variants do not have that issue, if you cast a level 15 spell as a level 2 "wizard" in a WH40K tabletop RPG you're almost certain to just implode yourself and everyone around you
and Call of Cthulhu generally doesn't restrict you from using items you're not really meant to have
at the cost of "you will die or worse"
Yee, also Rifts doesn't seem to have a mechanic for "miscasting", that I've found
If you know the spell, and can somehow amass the required magical energy, the worst that'll happen to you is that your target will pass their Magic save and be unaffected (or less affected than you hoped)
I mean magical energy is the key here
dnd 5e has an optional system where you can get a mana meter
(spell point system)
it isn't well balanced and fucks with a lot of things
because you can spam high level spells
which isn't good
Rifts balances that by having the high level spells be expensive in Mana
to the point that you might have to be lucky to even get a human wizard to have enough power to cast them
Like, Teleport: Superior. A Level 15 spell, and costs 600 PPE to cast
But allows you to teleport yourself plus 2,000lbs of stuff per level, a distance of 300 miles per level
... However, a teleport to a place you've never been to, and know only from a vague description, has an 80% chance of going horribly wrong
(A place you've physically been to will be fine 99% of the time)
oh Dnd/Pathfinder have that too
mostly to prevent players from skipping the adventure
Yee, BEST case scenario you end up 1D6x100 miles off course
with no knowledge of where you ended up
Vox Machina found that out the hard way. 
(I mean, you could probably work it out, but you don't just instantly, magically know where you turned up). you also have a 1% chance of re-materialising inside a solid object, which is instantly fatal
Play Geoguesser to see how accurate your teleport is
Ooh?
Yeah. In the show at least, when they try to reach Vassleheim, Keyleth tries to portal everyone from the tree next to them to a supposedly HUGE tree in the destination city. But because she was given a vague description, they ended up exiting the portal on a mountain.
Sideways off a cliff. 
Oooh... o.o
Yeah, I just checked it out
You have a 24% chance of taking any damage from a botched Superior Teleport, but only a 1% chance of instant death
The other 23% is just "you reappeared several feet off the ground. Take 2D6 fall damage"
For context, a statistically average human, with no skills that add to this in unpredictable ways, has IIRC about 11D6 worth of "health" before they're rendered unconscious/incapacitated (from which you can die, but you at least have time to get help), and twice that to be declared instantly dead
So... yeah, a 20 foot fall would suck, but it's highly unlikely to be deadly
The magic system of old-school D&D is based on the writings of author Jack Vance. In his setting, to cast a spell you had to understand and memorize the complex formula of a spell, keeping it all in your mind until you were ready to cast it by performing the last few words & gestures.
it's the equivalent of holding a compressed spring in your hand. When you were ready to cast the spell, you picked your target and finished the incantation, releasing the spell to perform its magic, just like letting go of the compressed spring.
But like letting go of the spring, the spell expends all its energy into the magic, effectively wiping itself from your mind. So to cast it again, you have to memorize it again.
Ahhh!
in 5e the deities also have put restrictions on spellcasting
specifically the deity of magic limits the number of spells you can learn and how powerful they can be (only level 9 maximum)
Well, in the Forgotten Realms setting. Others don't use that reasoning.
yeah
in pathfinder there is like 6 deities of magic and each of them wants you to be a different type of wizard
or murder
Ponyfinder has the best dieties
... How do Cutie Marks even work in Ponyfinder?
They largely don't
... You mean they're mostly fluff, or they have rules but the rules are bad?
Fluff
Ahh
This my RPG story talking about the Pathfinder 2E system since I've been playing it now for over a year. I also talk about our first introduction to 1E and how to we left that system behind.
End Music: "Sunshine Samba" by Chris Haugen from the Youtube Audio Library
Puffin has a reasonable Pathfinder take now
Puffin Forest is still alive?
Senpai noticed me
best friend
To be fair, they were best friends.
And then they upgraded.
Rat d20
Critical Role Campaign 2, episode 21:
They are doing a Speak With Dead scene, and so far it's starting exactly like how did in the movie! :D (I wonder if the writers had some inspiration from CR with that scene?)
(Also, Kiri is adorable and I would die for her.)
Rage of Elements is almost here, and I have the privilege of explaining the NEW MOST COMPLICATED CLASS IN THE GAME....the kineticist.
Follow me on Twitch: https://twitch.tv/nonat1s
Use Code "NONAT" for 20-30% off your order at https://gfuel.com
Join the channel to help support me!
https://www.youtube.com/channel/UCIkfrKHG0Ps8yeo2LR1Cqjw/join...
Kineticist is looking fun
it's basically a Constitution based Caster with a Melee + Ranged Attack as their core class feature
they can also do AoE control some neat party support
If you ever wanted to play the Avatar, this looks to be the class.
Brennan may have had some experience with this kind of player before... #shorts #gamechanger
Watch a few full episodes of Game Changer here: https://www.youtube.com/playlist?list=PLuKg-WhduhknsLFxK4K5YDtGVJuCf51kY. You can watch every episode of Game Changer, Make Some Noise, and more exclusive series by signing up for Dropout here: https://gam...
I ran my sister through the module that came with the MLP RPG core rulebook. It is a very sweet game. I like the focus on noncombat problem solving. She made a pegasus Spirit of Laughter who runs an ice cream shop named Malt Drop. Since she was playing solo and didn't have a very balanced list of skills, she visited Zecora to ask for assistance, then befriended a cragodile, which was fun and I didn't expect it. The very consistent crits that the Essence20 system gives lead to some shenanigans.
I think it is a fun system, definitely one I want to play more of.
Which one, Tails of Equestria, or the Renegade Games one?
Renegade Games one.
Ah. I haven't had time to read through that one, it's a brick of a book.
It is pretty huge, yeah. I spent two days after work reading through it. It has players handbook, dmg, and monster manual rolled into one with a module as well.
I skimmed through it. It's a neat system but very GM fiat heavy
As in "it's constantly on the GM to make shit up as they go along"?
Considering that this is MLP, that's very much on-point.
Basically, it means that instead of things having specific rules that you follow to resolve actions, it's leaving everything up to GM interpretation. Which can be really unsatisfying for a player if the GM says "that's not how it works in my game."
... Yeah I kinda hate the idea of that o.o
I have my fair share of house rules and optional stuff, but it's exactly that: Optional
And most of it's to fill gaps the core rules don't cover, rather than just changing stuff I don't like
Kineticist class confirmed to have "I am Magneto from X-Men" option under Metal Impulse
Toph
if Magneto and Toph had a child
but I would say more Magneto, since this mentions that you use magnetic forces to hold this all together
Her name is kuvira
lmao
very weak antagonist
Deuteragonist
Gesundheit
It absolutely does lean very GM Fiat heavy. It has guidelines for how to work with players to apply what the rules say to what they want to do, but that is very reliant on a GM who wants to cooperate with players and for them both to be on the same page. I'm still a little lost on how to implement their version of crits, where it isn't just a success, but rather something extra and extraordinary happening too. Still, it is a nice slice of life, noncombat focused, cooperative storytelling game and I enjoy that aspect of it.
I think I'd personally run Tails of Equestria, or just a custom game in Fate or something else. The Renegade book seems like a good resource, though.
What's the difference between the two? The Renegade one is apparently non-combat heavy, but what about the Tails of Equestria one?
They're based on different systems
Renegade uses essence20, and ToE is a trimmed-down Savage Worlds-like
I'm probably going to steal the Contacts system from Essence20 for my 5e games. I like it a lot, as a way to include npcs without skewing the action economy or overshadowing the players.
Yeah, as Ember says, the rules are vastly different. ToE is a much lighter system.
That's the basic steps for making a pony in ToE
'bout damn time. Their current store/downloads page is ancient.
Critical Role Campaign 2, Ep. 26.
......So. That happened.
RIP. 
Oh just you wait
CR Campaign 2, Ep. 27.
"What is your name?"
"Uh. my name? It's, uh, um, uh, tryingtocomeupwithafakename, uh, er, er, um...RICK! Nailed it."
"...Make a deception check."
"...19."

CR Campaign 2, Ep. 29 (live episode).
This is the f*cking BEST stage intro. Dude has the audacity to literally roller-skate onto the stage, knowing full-well that he's gonna get the biggest cheer of them all. I actually applauded. 
Sam Riegel is king.
Sam Riegel knows what he is
... Why he got a glowy tho? x3
Don't worry about it
Bards
Dis mah boi (in the Ponyfinder for SW book)
He's really pretty
y e s
Barding
Nah, barding is different - like it doesn't use a breastplate like that
True, but if I hear "horse armor" all I can think of is
https://knowyourmeme.com/memes/events/horse-armor
Horse Armor is a downloadable content (DLC) package containing armor that could be placed on a player’s horse for the Xbox 360 release of the game The Elder Scrolls IV: Oblivion. After being heavily mocked by the gaming community, the term “horse armor” became associated with useless and overpriced DLC packages.
How naïve we were
CR Campaign 2, Ep. 31:
Jester: "I want an axe that can hit people really hard, that can open wounds that can never be closed, that can poison people, and turn them pink, and maybe make them dance."
Pumat Sol Prime: "Yeeeah, uhm...carry the four...yah, I can probably do that within an 8-month window of time--"
Jester: starts to frown
Pumat Sol Prime: "--and it'll probably run ya around, oooh, about ten to twelve thousand gold."
Caleb: starts coughing uncontrollably upon hearing that
Jester: "...That's very reasonably priced."

Which is funny because that's literally just fancy barding x3 ... and they didn't use the name for it, maybe they assumed your average Oblivion Enjoyer wouldn't know the right word.
Some people backed out and now I'm backer #13 baybeeeee
Sad to be the thirteenth ™️ on Backerkit for Tales of the Valiant RPG: Launching Black Flag Roleplaying.
Sooooo, here's a question about D&D: is it possible for a person to actually step into a Bag of Holding? And if so, what happens to them? What do they see inside?
yes, nothing untill they run out of air, up to you but probably the inside of a bag
i made a char who didnt need to breath and they built a small reading room in one with wine and cheese and good books
I mean, the inside of a Bag of Holding is supposed to be like some kind of pocket dimension, but what does this pocket dimension look like?
I think somewhere it was once clarified that the inside of the bag isn't really a space
but rather that items are just each in their own personal void until you grab them out
one of the NPCs I had built a boat inside a bag of holding
they had a small city shop far from the water and they bought lumber in small pieces, building the boat in very small pieces
and on the day they just turned the bag inside out over the pier
nobody knew or noticed they were building a boat
I handwaved the air that they had a pipe and a small wind magic gem
5E bags of holding are tiny tho, it sucks
they have limited, specific, size dimensions inside
roughly 2 feet in diameter at the mouth and 4 feet deep
smaller than some weapons
atleast the handy haversack can hold things of indeterminate shape and size, even if its only a comparitavely smaller amount:
This backpack has a central pouch and two side pouches, each of which is an extradimensional space. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The large central pouch can hold up to 8 cubic feet or 80 pounds of material. The backpack always weighs 5 pounds, regardless of its contents.
Oh my God, you can do this?!
I never thought of that
yeah, thats totally doable
If the haversack is turned inside out, its contents spill forth, unharmed, and the haversack must be put right before it can be used again.
(its the same wording for the bag of holding)
...Rom and I have a game with Flitter, and we have a Bag of Holding. We never thought of doing this when we first found the bag to see if there was already something else in it.
We should do that when we get the chance, there may have been some goodies that we missed.
you wouldnt need to? you can just look in it and feel around
theres not alike a fog inside them
I suppose
you can just look things up on 5e tools
https://5e.tools/items.html#bag of holding_dmg
That is not the case in 5e. BoH is just a big hole you throw stuff into. The Handy Haversack is specifically the one that floats objects to the top at will.
WIth handwaving
Though pf2e gets close: https://pf2etools.com/items.html#bag of holding (generic)_crb
150 bulk is about 25 people
(Medium creature is 6 bulk)
Ur mum is 10 bulk
or 3 ancient dragons

dies of 1d8 persistent emotional damage
really want to play pathfinder again
or at all at this point lol
I'm sadly very booked on campaigns, otherwise I'd offer
(all three are book adventures and Paizo writes so much better shit than WotC)
:(
I'd love to try out Pathfinder 2e at some point.
I will also add
to my experience, GMs appreciate PF2e the most, usually
all my "Have GM'd 5e" players love PF2e
i have one friend who looked at pathfinder 1e and said "yeah this is just all changes DMs would have houseruled onto D&D3.5"
I would say PF2e is taking the good parts of 4th edition and 5th edition
also making a very solid statistical background
the entire game of PF2e is mathed out
Making your own creatures fleshes out your game world and lets you introduce concepts not yet available in published products like the Bestiary volumes. These guidelines help you customize creatures to your specifications and explore your imagination. From strange beasts to canny political rivals, you have the power to design creatures that fit ...
i've not actually looked at the 2e book
mostly because i know ill likely never play it
so this is the rules for building homebrew monsters
it lays it all out
what modifiers are appropriate at what level, how much damage an attack should do, etc.
and you can find all of this in player abilities again
every spell and attack is reflected somewhere on these tables
The only thing I'm not really a fan of for Pathfinder is the really limited amount of races (ancestries?) available.
D&D has about a hundred. Pathfinder has like 20.
you mean 5e or 3.5e?
see what you just describes is called "a copyright issue"
D&D owns all of those races
I know...
to close that, if you scroll all the way down to the bottom, it says that if you want, you can just fill out a playere sheet and use that as a monster. A monster using a player sheet of Level X is a monster of Level X
I would caution here
DnD has hundreds of races because of all the duplicates
in those instances you'd just homebrew something you like
also this
there is 6 entries for Aasimars beacuse of the various books they turn up in
I'm not counting the duplicates
also all the elves
Pathfinder hides most of the stuff behind ancestry feats
Pathfinder has 36 base ancestries, each of them having, on average, 4 heritages attached, giving you like 144 ancestries to pick from
5e still has a few more once you remove duplicates from books, but PF2e then on top offers a big number of very fun ancestry feats you can pick up
also goodies like every ancestry being able to be a tiefling or aasimar
PF2e has 3953 feats with no duplicates
1077 are ancestry feats
(1398 are class and 300 general/skill feats)
O.O
needs more feats
I didn't realize there was that many, Jesus Christ
also PF2e absolutely lets you go for some very tropey character builds
(seriously i strongly dislike the lack of choice in D&D feats)
the Investigator class has the "Just one more thing" feat
lol
amazing
i love pathfinders smaller feats that are more like a flare to your char rather than the whole build
there is also "A home in every port" which lets you spend 8 hours to find "I know a guy" in a town and stay for a day for free
Can you do something akin to artificers in Pathfinder 2e? Steel defenders, cannons, and unlimited ammo and all?
you wanna use improvised weapons for the lols? you HAVE to take tavern brawler in 5e
man i just wanna hit people with a crowbar because its funny
pathfinder 1e had a feat to let you use the scabard of your sword as a weapon
or a knotted rope as a blunt spiked chain
the Thaumaturge class specializes into improvising damage
(it also lets you spec into being a Witcher)
the upcoming Kineticist has "I am Magneto" options
if your DM is cool, there is no harm in asking about Archetypes either
this lets you spec your class to be able to use anything you want as a weapon
haha yes
oh and the Investigator has the Empiricism subclass, which lets you be sherlock holmes
not the BBC one
the other one from the movies
RDJ's version?
yep
i liked his version tho it was nothing like the original char lol
more like an industrial era action superhero
not a detective at all
anyway
I've built some very cool NPC/monsters too thanks to just picking things out of the player feats
i like pathfinder's huge amount of rules over 5e's not as many rules
but im autistic i like things clearly written down
I have a Level 10 NPC that is basically a knight wearing superheavy armor and wielding a giant Zweihänder (two hander) sword
But can you make something akin to a D&D artificer in Pathfinder 2e using all these archetypes, feats, etc.?
but I spected them into Dex, so they have 35ft of movement, can walljump, double jump and climb at half speed
it helps it's all tagged out
ooo
The Artificer is split into Alchemist and Inventor
i have the starfinder rulebook
and a bit of Gunslinger

i really wanna play that at some point, who doesnt love scifi
artificers specialise in support, they can throw bombs, craft support items, brew healing potions and poisons
Inventors you can pick between a Stealth Suit and Power Armor
but can they build power armour?
ah
i should have just waited a whole second
Power Armor gives +4 to AC, -5ft to speed
there is 22 modifications you can fit into the armor
fuck yeah
you can even construct it out of a variety of materials
(ie, cold iron against fey)
you calso construct your weapon (25 mods)
the gunslinger is a bit harder to pin down, but they have their options that are somewhat in the Artificer class in 5e
looks at artificer
looks at inventor
drops artificer and embraces inventor
gunslingers can pick between Way of the Drifter (Rogue with Gun), Way of the Pistolero (Spaghetti Western Cowboy), Way of the Sniper (the unseen killer from afar)
Way of the Spellshot (you can replace your bullet with fireball)
and finally, Way of the Triggerbrand
otherwise known as: average twitterblue user
which lets you pretend to be either a Blood Borne or Final Fantasy character with a gunblade
oooh gunblades
This weapon consists of a large sword with a powerful gun based on a harmona gun down the center. Vanguards and other characters who rely on Strength and Dexterity enjoy the power and flexibility of a gun sword.
Gun Sword
oh
I forgot an important one
Way of the Vanguard
invented by dwarves
its a fucking deagle strapped to a sword
nice

deagle
nice
shh
also in PF2e the ranger is a real class that people enjoy playing
PF2e is really looking tempting right now. 
the class specializes in taking out singular foes from a group effectively
i loved my 1E ranger
also healers are stupid in 2e
20 str, 18 dex beast of a half-orc called Krust
the life oracle in my sunday group can dump 100HP into the tank in a single round at level 5
the party heals within 60 minutes back to full
nice
the cleric I played on saturdays a while ago could achieve +800HP healing once a day
but can you infuse cure wounds into a sword so you can have a healing shiv?
sorta
the alchemist can infuse a potion into your sword and that can be a healing potion
gunslingers can do alchemical shots
and there is legit an arrow you can fire that heals the target
nice
which also reminds me
You fire your gun once, creating a devastating and unpredictable chain of events; perhaps your bullet strikes exactly the right spot on a water tower, causing it to flood and incite a stampede of horses which knock over a lantern that sets a city on fire. Whatever the exact chain reaction, and no matter how improbable, the indiscriminate catastr...
this feat
is gunslinger archetype
the preceding feat is trick shot, which lets you bounce a shot off of an object
nice
The more obstacles between you and your target, the deadlier your shots become, as you ricochet off multiple surfaces to hit them. When using Ricochet Shot, your shot can bounce off of any surface within your weapon's first three range increments and the target can't benefit from cover unless they have total cover on all sides.In addition, a cre...
it pairs nicely with this one
In addition, a creature must attempt a Will save against your class DC the first time in an encounter you attack it with a Ricochet Shot. If it fails, it's stunned 2 and is unable to determine where your shot originated.
amazing
which lets you bounce a shot off of as many surface as you want as long as you stay within a certain lenght of travel
you can be a cartoon-physics cowboy
I also really like that it calls out that there is no cover from this ability UNLESS they are in total cover from all sides (including the top)
https://www.youtube.com/watch?v=EnLDt0RFOjU literally this
s06e03, "Gunmen of the Apocalypse".
yup
I love that you can just build these super silly characters
but it also has so many options for making very very serious characters
you can also play as a Reflection, the awakened mirror image of a person, with potentially even their memories, except they are already living their life and now you gotta figure out your place (maybe murder)
jesus christ thats hilarious
and now you're a rogue, having to life with the face of another
put them both in the same party
or you're Kid the Goblin, a goblin with the "Bouncy Goblin" and "Extra Squishy" feats combined with the "Very Very Sneaky Goblin" feat, who steals peoples toe nail cutters to sell them on the black market
(Bouncy Goblin reduces fall damage and you bounce when you hit the ground, Extra Squishy lets you apply cartoon physics when squishing through tight spaces, Very Very Sneaky gives you immunity to being seen, because you are very very sneaky)
possibly the Torch Goblin feat, whcih gives you the ability to set yourself on fire and then set anyone you hit on fire as well
jesus
and Roll With It then lets you apply your rubber ball body so that if an enemy hits you , you fly around like a rubber ball
i still want to play my warlock warforged/robot char
a living action figure/doll given as a gift from one eldrich being to their kid as a present, and occasionally the kid will just play with that doll and i have no control of the char but have to deal with the consequences later
so a Poppet, Android or Automaton?
i dont know the difference
Poppets are stuffed dolls
literally
Automaton are your classic warforged/robot, you can see the metal and everything
oh technically yes but i dont like that look
Androids are from the elven spaceship in the conan lands, they blend in better, like a Terminator
Automaton
Android
i was thinking more automaton, yeah
im a warforged in both of my current games
i like robits
sadly, no Warlock in 2e yet
but you could get the vibe by making a Tiefling Automaton and picking up the Oracle (cursed by higher power) or Witch (cursed by higher power on purpose) class
im sure theres some way i could homebrew it
yuo can also pick Magus or Summoner
Summoner; you made a pact with some ancient being. You summon them for battle. They get 2 spell slots at half their level rounded up for their entire career.
Magus is close to Eldritch Knight in 5e, you are basically a full martial with casting
...ok i want to be able to summon an MLP character
all the stuff about the bags of holding makes me think of my dwarf cleric who carried a Quiver of Ehlonna, which lets you store a large number of items of various sizes -- it's meant for bows, arrows, and related accessories so all of the interdimensional compartments are long and skinny. My cleric stored food in his. Giant party subs, and beef sticks. (He also had a custom power, "Beefy Fart", that dealt poison damage in a 5 foot radius and had a potential nauseating effect. It wasn't particularly combat-useful, but it was a great RP power.)

I have the kineticist PDF
I am reading through the PF2e inventor details right now, and holy shit, it's like the artificer but on steroids.
CR Campaign 2, Ep. 33:
The overjoyed face your players make when you describe a grizzled, tattooed, semi-steampunk Tortle pirate/sailor (seriously, this guy ROCKS just from the description alone).
... And then their face when he actually turns out to be an absolute cinnamon roll who likes kittens and baking? 😛
Well, Idk, I paused right after this because I need to go to the store real quick
Wait till you hear about his bagpipes
I figured the pipes attached to his shell were bagpipes, but at the same time, I can't help but picture a semi-steampunk mechanical shell. :P
... Is there a proper kind of trope name for "that character who looks like he'll rip your head off and sh*t down your neck, and is extremely capable of doing so, but is actually really sweet and pets kittens and cooks and runs a soup kitchen on his off days"?
IDK but I have some real-life friends like that
"Gentle Giant"? Maybe even "Face of a Thug"? Possibly both?
Maybe!
Ah. You're entering that section
I'm curious to hear your reaction to the next arc(?)
Well, it seems to be headed to something like a high seas/pirate/water-based adventure, so Fjord and Nott are both gonna love it for different reasons, lol.
(I ask partially because I sorta fell out of watching it during that arc, and I'm interested to hear other opinions on it)
I do think about making a little online group from time to time with My little Pony: Tails of Equestria. 
But I only have the german rulebooks, so preparing the rounds would a bit more time consuming then it would be otherwise. So I'm still weighting my options. 
Pirate it
Do you mean me? Why would I do that if I already have the books at home? 
So you have the English version right now
ToE is a neat little game, I wish I had time to play it.
I have all the books released for it, I believe.
When did you last check? I also had all released books once.
Now I have only around half. 
A few months ago, I bought the last adventures I was missing in PDF.
I only have a couple of books in print form.
Oh, that. Yeah, I might look up some things so that nothing get's lost in translation, but I'll just translate >most< of it myself. 
Ah, I see.
Do you also have the mini-adventures that were included in the pegasi, unicorn and earthpony dice-sets? 
Oh no, I didn't know there were adventures in the dice sets.
Oh nice, there's a bundle with the dice + tokens on Amazon. I might have to pick that up.
They are really, really small once.
Like, really small
You could just pirate the English version so you don't have to translate
Like, for example, that one mini-adventure.
It's one piece of paper, front and back.
I don't know how worth it would be for you. 
Oh! That's what some people call a "one sheet" adventure. Very simple, but still a great resource.
Yup, it's a play on that
It's a one-shot adventure that fits on a single piece of paper (one sheet).
Yeah, I normally don't play those smaller rounds. It's maybe alright to fill some space in between adventures though.
So if that content for one dice-set would be enough for you then I wouldn't advise you against getting it. 
Since I always make around a billion notes for one adventure I'm actually pretty fine since I'll basically write everything down either way. 
I'm a bit of an RPG collector, so it'd definitely be something I'm interested in.
But on the topic, Pinnacle Entertainment (aka Savage Worlds rules) is the first company I ran into that goes hard on providing one-sheets for all their settings.
https://peginc.com/product-category/one-sheets/
Free One Sheet Adventures
Let's see if they also have one sheets for...uhm...The Dark Eye?
I hope it just literally translates to that in english. xD
Yeah, I googled it. It's basically just The Dark Eye.
Oh, I've heard of The Dark Eye! I've not read the books, but I hear it's a really good game.
They finally made an English version a few years back.
Oh, BTW, there's a set of downloadable character sheets, creature template, and mini-adventure on the River Horse website (the company that made Tails of Equestria):
https://riverhorse.eu/downloads-errata-and-faqs/
Uhhh, fancy. Thank you very much. 
Sorry the bot swatted you.
It's alright. I already though I skipped through another rule I didn't know about like "no .pdf" or so. 
I DID do skip over rule 3b so it could have been possible. 
Nah, it's fine. Just the combination of that much text + the link attachments pushed you over our spam limit.
You did not break any rules
The bot thought you did because the heuristics are not set up perfectly
CR Campaign 2, Ep. 35:
Alright, so I will admit, I was spoiled a bit on this episode (not all the details, but some), so I know that ||everything goes to shit and that the Nein "accidentally" steal a boat and kill several innocent guards.|| That being said, the foreshadowing before that moment is sooooo damn real in this episode:
"I think I've had enough ocean for a while."
"No such thing."
"We don't want to arouse suspicions of any guards."
"We'll take care of the guards."
And right from the very beginning of the episode: "Sam, your escalation is one day gonna be the death of us all."

Blue Rose is a TTRPG meant to model the romantic fantasy genre (Mercedes Lackey, Diane Duane, etc.). This is a really good deal if you want to just see what that's about, or try out the AGE system.
I have no idea what those are
The blog post goes a little more into it, but I can make a more in-depth post once I'm settled in at work in a bit.
Like the new She-ra but a bit more romantic?
Yeah, the princess bride, final fantasy 8
More romantic than she ra, he says
Yeah I mean with less focus on adventure
Ah, gotcha
Sorry, I wound up having to train someone yesterday, so I wasn't able to get to this.
The short version is that yes, romantic fantasy as a genre is similar to She-Ra. It focuses on young people, often either outcasts or misunderstood, who join together to fight evil, protect nature, and generally do good. It's meant to be uplifting, typically much more LGBT+ friendly than traditional fantasy works, and has a lot of emphasis on people trying to make the world better.
Often it includes psychic powers vs "corrupting" evil magic, intelligent / psychic animal companions, and a heavy emphasis on doing the right thing. Most people aren't evil, they're just misguided and you can talk them down; the exeption is the people tainted by corrupt magic, who you can sometimes help clense, but the ones who embraced it willingly tend to be too far gone & have to be put down.
There's a lot more to it, but that's the short version.
The AGE system is a system developed by Green Ronin, originally for their Dragon Age TTRPG. It's a d6 system, usually with three or four "classes" appropriate to the genre of the particular game. In addition to DA, they have games for Blue Rose, The Expanse, Fantasy AGE 2e, Modern Age, and the upcoming games The Fifth Season (based on N. K. Jemesin's books) and Cthulhu Awakens.
The key gimmick of the AGE system is that you roll 3d6 + skill when trying to accomplish something. One of those dice is the Stunt Die (either a different colored die or a different style, just something to identify it). If you succeed on your roll and roll doubles on any two dice, you consult the number on your Stunt Die. That number is how many Stunt Points you get, and you can select from a variety of Stunts to give you additional effects on your roll.
This can be ignoring half your target's armor, getting a +1 bonus to future tests in that scene/venue, or affecting more people than just your target with your persuasive abilities.
Doing the right thing is pretty romantic, as are insane stunts. 
Looks like starfinder 2e is gonna be a thing now

Oh good. Because the first version looked way too fiddly for me.
i have the book for that version
i mentioned it before but i'd love to play starfinder...
I managed to get Starfinder for like $20 on a sale. But I started reading it and ugh, it was just too many moving parts.
it's very much 3.5e with spaceship bolted on it
the Finder2e (gonna call dibs on that naming) ruleset is very good IMO
I adore this cat
Canny viewers should notice that the art for this iconic is an ancestry that wasn’t in the Starfinder Core Rulebook. That’s because the feline pahtra species are now a core ancestry in Starfinder Second Edition!
I am at least intrigued enough to check this out.
Ahh, and the comments on that post have the traditional "they're changing things, therefore it's terrible" mantra. 
most intriguing is that they don't want Starfinder classes to cleanly match on Pathfinder classes
the Soldier is a HP tank but offers not a lot of AC, trading that for "big gun go boom"
Future books will be inline with the current year at the time of their release, with the intent of keeping future releases moving the setting timeline forward.
Uhhh... this is one of the things that killed the World of Darkness games.
PF2e does it currently and it seems to work out
it just means that 4723 is the current year in game in PF2e
and next year it'll be 4724
if the world is big enough to support this, it's fine
It becomes a problem as new players try to come in and have this feeling they have no idea what's going on, because of references to older stuff.
that'll always happen
PF2e started out with lots of things that happened in the past
but it's sorta like, the books always try to bring SOME context into it
and it's treated the same as any other history
so the M'Beke Dwarves digging into the plane of sky because they thought they didn't reach the true surface yet, is just as important as the event where an adventure path has the players set off a pirate war against Cheliax.
people follow the lore when making games? most D&D games ive played just had their own universes somewhat based on, but barely following exactly, the various worlds of D&D, followed a module or just completely original
Pathfinder has tons of lore
I would say that PF2e makes it easier to stick close to the original setting regardless of what game you build?
it's a kitchensink setting
right, but what i mean is that many games i play arent set in the forgotten realms, they're set in whatever book or TV show the DM has been consuming with the forgotten realms as a vague backdrop at best
i dont see masques complaint being a major handicap to the game's success as with any TTRPG setting you can just ignore or make up the lpre as you go
and theres nothing wrong with that either
yeah
but my point being that PF2e doesn't seem to have that kind of issue
it treats past stuff from the system as history just like the stuff that wasn't part of any game
(also Golarion is just a great setting to put stuff in tbh)
CR, Campaign 2, Ep. 37:
Oof, this episode is rough to listen to. The audio they were using in their live show is terrible and keeps cutting out. This is the first time I actually have to use the closed captions in order to understand what's being said. :/
That being said, I love how the Nein get to sailing and then immediately get attacked by both harpies (from last episode) and then pirates (this episode). These guys just don't have great luck, lol.
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Todd Kenreck sits down with the Lead Character Artist Alena Dubrovina at Larian Studios to talk about her advice on character creation, designing NPCs and the launch of Baldur's Gate 3.
Baldur’s Gate 3 launches August 3rd on PC and Sept...
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Critical Role has taken the roleplaying world by storm. Now, you can join the adventure!
Until now, the wondrous and dangerous lands of Tal’Dorei have been the sole stomping grounds of the show’s adventuring company, Vox Machina. But now, you can explore these realms in a tome f...
CR, Campaign 2, Ep. 41:
The Nein have become pirates! Sorta. And while Nott is eagerly taking to her new role as gunner-in-training, she rolls...a natural 1 on actually firing her first cannon as a warning shot, so she ends up blowing the cannon up entirely. No structural damage to the ship, but it's still a loud noise, so Caleb comes rushing down into the hold with the components in his hand ready for a f*cking FIREBALL, thinking they're under attack.
The ship's master gunner is appropriately scared shitless since he knows that Caleb is a fire-based wizard, and basically starts speaking to Caleb in a nervous, somewhat panicky voice that everything is okay, he can go back up, it's alright. 
This whole episode is just hilarity.
And, while the raid is taking place on the other ship, Jester decides to spontaneously give one of the crewmembers of the ship they're raiding a tattoo. No reason, just because. 

I think it's a joke article
Yeah, Hard Drive is the gaming equivalent of The Onion
Thankfully the equivalent of The Onion and not the equivalent of the Babylon Bee
which is to say, Hard Drive is actually funny
Babylon Bee is funnier when it's telling Baptist and Pentecostal jokes than when it's telling political jokes
... I've only been awake an hour and I already feel attacked
Critical Role Fan Surprised His DM Not Performing at Level of Award-Winning Voice Actor
567
The Matt Mercer effect
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A quintessential dungeoneering adventure for parties level 1-12
Evil is lurking in the beloved town of Phandalin, and you and your party are the only ...
I am designing sea elf bard characters to throw at my players tomorrow for their naval campaign. I'm also giving them the harpy Luring Song. I'm listening to the Dazzling's songs while designing them and chuckling at how evil this will be.

It's 4 years old, but this is a really good interview/discussion/insight video about how to build your own homebrew campaign setting. I've been thinking about creating my own homebrew setting, and a lot of the tips in this video is good stuff for me. https://www.youtube.com/watch?v=sig8X_kojco
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Matthew Mercer and Brennan get into Harry Potter's rad world building and those tricky NPC accents.
I've had some vague ideas about a homebrew setting for decades now, I should really sit down and work on it. I've got an old continent map I sketched out somewhere.
I'm considering getting Wonderdraft and building my own world map
And then using that for a homebrew campaign
But I'd have a loooooot of work to do before it would be ready for that, lol.
I think I'm going to take advantage of a bunch of tables in the Worlds Without Number RPG to flesh out mine. I've got a bunch of ideas already, but the finer details need inspiration.
I love that so much
My new Dragonborn Sorcerer gal has +5 to Deception at level 1, she's lied her way through a few dialogues already. 
best recommendation I can make; fantasy worlds can be as dumb as reality
you are in fact allowed to put a James Town or Springfield into your world and do that more than three times
Oh, I am absolutely having a small village named Raccoon Creek. Based on a town I used to live near. 
and history doesn't have to be a bunch of 5D chess players pitting off against eachother
fact: 99% of historical situation involve everyone there being dumb and/or ego-driven
the homebrew setting I'm working on has a falling empire inspired by Rome, except hyper-mode
it's actually fallen like 300 years ago but the inertia in governance is great enough that there is one rebellion kingdom that had it's own splinter rebellion in the meantime and both continue paying taxes because the empire hasn't notice that this went on
and I've put down like a dozen notably cities in that empire whose names are simply the nearest geographical feature in a foreign/local language
And a dozen cities that are all Alexandria
one of the kings involve in rebellion died recently after trying to crusade on one of the rebel factions
got shot by their own toll both guard due to a mistaken identity and bad paperwork
I've got a rough idea on the shape of my homebrew's continent, where some of the major players are, and a very small region with more detail over its recent history (basically a small city found a unique resource, there was a multi-way war, but due to a Faustian-ish bargain, they threw out all the invading armies and became a city-state).
Golarion, Pathfinder's home setting, has an example in the Sarkoris Scar, whith this
The Sarkoris Scar is where the past hundred years or so, a massive demon invasion kinda turned it into a nuclear wasteland
came all to be because Old Sarkoris started having problem with demon worshippers
so they built a superprison in the center of their land for all the demon worshippers to be locked away in
all in one place, rounded up
together
they got like 3 close shaves until eventually one of the demonworshippers opened portals into the abyss to bring in the demons
a few other demonworshippers got cold feet and closed all those portals again, but got killed by the guard before they could properly finish
and one singular portal, smaller than a needle's tip, remained open
the guards then locked the demonworshipper that survived the opening of the portals into the exact cell with that tiny portal in it
Oooh, cool. Eberron has a similar area, the Demon Wastes. Basically a bunch of druids fought an invasion from the Nine Hells, bound the most powerful demons into the land and banished the rest. Now the land is a desolate combination of desert & salt flats.
hmmh
I'll have a similar region on my continent (though smaller), but the city-state has a different kind of "deal" going on for its protection.
the Sarkoris Scar is a past-tense event luckily
it got closed during the events of Wrath of the Righteous Adventure Path (there is a video game you can also play that runs this story)
ah
demons didn't vanish though, so it's still a massive wasteland with demons in it, just that there is a finite number of demons instead of infinite demons
Yeah, the Demon Wastes still have demons popping up here and there, attracted by the bound extra-powerful ones and the occasional cult that summons them. The land just stays burned by the demon lord's own power suffusing the land & making it a wasteland.
I'd have to dig out my notes, but my little city-state is in a mountainous region, and the people were used to being left alone & had an understanding with the creatures of the deep forests not to mess with them. But the resource discovery led to a "gold rush" kind of situation, then warfare, which threw everything into chaos.
The locals got fed up with it, and went to a certain clan that lived in a back holler to make a deal: ||the clan was full of werewolves, and they agreed to an alliance with the city to drive out the invaders and keep them out, in exchange for political & financial power behind the scenes||. It's an open secret among the locals what really happened, but the official word is just that the town's militia used the resource to create weapons good enough to drive out the invading armies.
Which, by the way, is a great game.
Not as graphically amazing as Larian Sutdios games, but still pretty impressive nonetheless.
Gith feature prominently in baldur's gate, but they were a DnD thing before they made their way to video games! What's their deal?
Go check out Guillmans Guide to Speed! https://www.kickstarter.com/projects/onlycrits/guillmans-guide-to-speed?ref=6q1z4m
This DnD sourcebook has everything you need to bring the high-octane melodrama of racing and ...
if y'all could choose a creature to be magically transformed into, would you pick a kitsune, a mermaid, or a fae?
making a char here
I would assume they mean fairy, if they're going by traditionally "feminine" races (kitsune and mermaids are usually women in media, as well as most fairies).
As for choosing any creature I'd like to transform into...a Pony. :P
Of the three options, kitsune because I'm furry trash.
Oh right, if we're limited to three options, then maybe a fae/fairy for me.
I'd pick kitsune since I don't want to change so much
Flitter is actually a fox, noted.

If anyone plays Idle Champions of the Forgotten Realms, there's an upcoming freebie on Steam that will give you a bunch of unlocks.
https://www.reddit.com/r/idlechampions/comments/1641jg9/steam_giveaway_on_94_all_season_characters/
Two new Pathfinder classes announced
Animist is a wisdom divine spellcaster using spirit summoning
Exemplar is a charisma divine warrior posessing their very own divine spark

Sounds like a Warlock and an even more divine Paladin, although I'm sure once the actual mechanics for them are released they'll play differently.
also mythic rules will be coming
Mythic being special character levels outside level progression attained by completing heroic trials or deeds
Exemplar is differentiated in that they are more Hercules or Maui. They have a divine spark, the right to become a deity eventually. But not yet. They must earn it by being heroic (or evil).
Animist is not that you made a contract with a higher power but a lesser power. You give spirits or apparitions power over parts of yourself in exchange for them gifting you their powers, knowledge or something else.
Ah, so Warlock lite, gotcha.
Yeah sorta
They are also prep'd and spont'd casters
they have both spontaneous and prepared spellslots
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Fantastic deal on a great TTRPG
https://youtu.be/YzTadkX3V2A?si=G66cRMuDhQkbvf19
More stuff about Phandelver & Below: the Shattered Obelisk. Contains spoilers!
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This playtest document is part of a series of Unearthed Arcana articles that present material designed for the 2024 version of the Player’s Handbook. The material here uses the rules in...
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This playtest document is part of a series of Unearthed Arcana articles that present material designed for the 2024 version of the Player’s Handbook. The material here uses the rules in...
https://magpiegames.com/blogs/passion/pasion-de-las-pasiones
Someone just told me about this gaming system
You literally play as a character in a show, there are mechanics for things like how much the audience is rooting for your character
Nice
Paizo is gonna support the next year of both SF and PF Societies on FoundryVTT and the other VTTs
Neat!
Every male character must be named Alejandro or Don Pedro
that's like, a rule in Telenovelas, right? 😛
@novel eagle Hey, what was that dice company that you and Ember love again? The one with all the cool eldritch monster/god-themed dice?
Infinite Black
https://www.infiniteblack.com/collections/elder-dice
Thank you!
I have never heard of this company lmao
My dice are all from different manufacturers
Strange, I thought you liked them. Must've been me misremembering things.
I've definitely told you about it before. 
Baldur's Gate 3 is an official D&D product, but it's not DnD, or not exactly. What can we take as DnD players from BG3?
Come hang out with me on stream this Sunday! https://www.twitch.tv/pointyhatstudios
I'll be streaming THIS SUNDAY a worldbuilding stream! In this stream, I'll be building an entire world, and chat will be helping me do it! With...
I kind of like the extra attack options they attached to weapons.
Yeah, so did lots of other people. JoCat even decided to use it in one of his homebrew campaigns
There's something quasi-similar coming in the 2024 edition, but only for fighters (or if you take a feat).
I prefer the BG3 option of "if you're proficient you can do this".
It's this very kind of stupidity and cluelessness that made me decide to give every player who will be playing my homebrew campaign (when it's finished) automatic proficiency in improvised weapons, should they choose to have it. It's unfair and stupid that it's locked behind a feat, just like it's unfair and stupid that extra attack options for weapons are locked behind a class.
Why not just attack without a proficiency?
Improvised weapons are just that — improvised. They should be difficult to use in a skilled and ideal way that deals damage, because they weren't designed to be easy to use, so unless you had specific training it makes sense that they would be less effective than normal weapons but still good in a pinch
Well, let's think about this.
A rock you just picked up to throw is an improvised weapon. Anyone, literally anyone, can throw a rock well enough to hurt someone. Yet somehow trained adventurers can't?
being less effective can be portrayed by the reduced damage dice, or by having a lower proficiency bonus
Trained adventurers can!
No they cannot
By definition they cannot if they don't have the proficiency, which is locked behind a feat.
It's dumb.
Yes they can. They just don't get the proficiency bonus unless they are trained
Anyone can attack with weapons they are not proficient with.
the idea that you're any kind of trained adventurer of any class, who has learned well enough to attack with a sword or a club or magic spells, but you need special training to be effective throwing a rock ... never really sat all that well with me
Or even hitting someone over the head with a stick.
It's an improvised weapon, and you use it the same way as you would a sword or a staff (depending on length)
It makes perfect sense that a rock would be harder to throw effectively than a throwing axe or a sling, and a club would be more easy to use than a chair leg.
A club and a chair leg can be the exact same thing though...
It's literally a piece of wood you grab on one end and hit with the other.
Yeah, the only difference is one is designed with the weight in the right place and a grip that helps you use it
a club is going to be better balanced and probably more damaging, but the fundamental use isn't going to be so radically different that you need to specifically train in "chair leg swinging"
You don't train in specifically that. You train in improvised weapons in general
Anyone can break a chair leg off and use it to beat someone in real life, so why do trained professionals need training on improvised weapons to use it?
They don't!
Trained professionals will also be able to break the chair leg off and use it
Yes, but suddenly they can't use it as they would use any other weapon, even though the fundamental pricinple is the same.
Actually, that's a small detail most people miss: if an improvised weapon is equivalent to a regular weapon (aka a chair leg being used as a club), you get to treat it like that weapon.
Yeah, that is true.
It's one of those rules that isn't clearly called out, but it's there.
In general, if you have not been trained to use a weapon, you have little idea how to use it correctly and how to improvise, so it feels fair that you would be allowed to attack but not allowed to add your proficiency bonus
Funny thing about that: the current UA (test rules) for the 2024 edition has a Brawler subclass for the Fighter, which gives a ton of new uses for Improvised Weapons. 
Which just further proves my point that locking the improvised weapon proficiency behind a feat is outdated and dumb, especially since it's already contradicted by something else.
Literally they can apply some of the new Weapon Mastery rules for fighters to Improvised attacks. So you can designate Thrown (Improvised to gain the new Sap Mastery, which means anyone you hit with a thrown rock gets Disadvantage on their next roll (because you nailed them in the head with a rock).
Hell, Paizo thought the same way.
Throwing a rock isn't rocket science.
Throwing a rock is very doable
Throwing a rock with lethal efficiency takes practice
Well, that's just it: you're not locked behind a feat if the improvised weapon is equivalent to a regular weapon. So if you break off a tree limb and use the pointy end to poke people, you get to treat it like a Spear.
But if you're swinging an entire chair around, it's not really a club, so you don't get your Proficiency bonus for using it unless you pick up the feat.
I don't think either of us is talking about swinging an entire chair around. Usually when people think "improvised weapon", they think about kitchen knives, forks, bottles, rocks, sticks, and the like.
Improvised weapons are any non-weapon item you use as a weapon
If it's very similar to a weapon it's just a weapon
That's what D&D means by improvised weapons though. Chairs, beer steins, rocks, yes. Kitchen knives would just be treated as a dagger. A chair leg is effectively a club.
So yes, you can throw a rock in 5e, but you don't get your Proficiency bonus, and it deals the base Improvised Weapon damage.
Regardless, none of this has convinced me that trained adventurers shouldn't have the improvised weapon proficiency right at the start should they choose to (if, for example, they believe that it would fit their class).
I don't think wizards or any of the spell casters (except maybe warlock and artificer) will have need for it, but all the martial classes could benefit from it, and it would make for much more interesting encounters.
And it would also make more sense thematically for them.
Baseline for martials could make sense, true. But I don't think baseline for all adventurers is appropriate. As you say, a wizard likely has never bothered throwing rocks at people or getting into bar fights.
Well, you never know
Remember, there's a ranger in BG3 who fights and looks more like a barbarian.
Also, "trained adventurer" is a setting-specific concept. Some settings assume adventurers are just people thrust into extaordinary circumstances, not people who set out to go plundering dungeons.
You can have improvised weapon proficiency as part of the background
So someone could create a half-drunken wizard who gambles and starts bar brawls all the time
Instead of just giving it to everyone
Yup, and 2024 gives you a feat with your background, so that's totally doable.
A feat is a bit too valuable to spend on improvised weapons
Eh. I'd absolutely spend a level 1 feat on flavor.
Base class can handle all the heavy lifting, my Background feat is for fleshing out my character's schtick.
But yeah, the new UA has a Fighter subclass built around Improvised Weapons, and I kinda want to play one. Just be the guy going into combat and hitting people with rocks, or picking up a goblin and using him to pummel his friends into the dirt.
Do that scene from Avengers with Hulk vs. Loki
"If no weapon to hit puny bad guy, puny bad guy become weapon."
Man, I miss the old MCU.
It's a concept I've wanted to play for a while, basically a gang enforcer turned adventurer. His usual business was beating up people for protection money, but he got run out of town & now uses his "talent" for dungeon crawling.
Re: improvised weapons
Sometimes characters don't have their weapons and have to attack with whatever is close at hand. An improvised weapon includes any object you can wield in one or two hands, such as broken glass, a table leg, a frying pan, a wagon wheel, or a dead goblin.
In many cases, an improvised weapon is similar to an actual weapon and can be treated as such. For example, a table leg is akin to a club. At the DM's option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus.
An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object). If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet.
Re: Attacking without proficiency
Proficiency with a weapon allows you to add your proficiency bonus to the attack roll for any attack you make with that weapon. If you make an attack roll using a weapon with which you lack proficiency, you do not add your proficiency bonus to the attack roll.
These are literally addressed in the rules, guys
Just gotta read the books all the way through
it's the difference between being a trained fencer holding a table leg to fight someone vs jackie chan using half the contents and parts of a bar table to beat someone up
you gotta keep in mind that a DC10 represents the average commoners skill level
so having a +0 to your sword sings, that's the average person
IIRC in 5e a +3 will put you into world class of commoners in terms of skill
a rogue attacking someone with a rapier at a +3 is basiaclly matching the best that the average soldiers could do
and the fighter might only get +2 because they have poopy DEX but they're still miles above any average commoner in terms of skill
though this entire thing gets way more silly if you'Re playing Pathfinder 2e
since the modifiers get bonkers
picking sword vs untrained weapon as a fighter is picking between a +15 to the attack and a +3 to the attack
a fighter in that system can still beat up any arbitrary common with any weapon they choose
but they will be hopelessly outmatched
against any real monster
keep in mind that +4 levels is considered to be the maximum an encounter can mismatch, which amounts to a +8 modifer, so that 15 vs 13 is equivalent to suddenly loosing 5 to 6 levels
which tbh is entirely fair, if you're not using the weapon you trained with, going up against demigods, ghost necromancers and Hydras is gonna be a short adventure
the small modifiers are one of 5e's biggest criticisms for some people :P
being a world class expert at something makes you like, 25% more likely to succeed than being just some guy
well, quite a bit more
but at the max most people achieve as characters, they will have like 50-70% chance to succeed against a commoner on a simple roll
yeah that's still not very much when you think about it in terms of like
someone doing something they are the absolute best at versus a random person
In real life, I could not pick a complex lock, I simply don't know how
A master locksmith could, it's their job
They're way more than 50% better than me at it
though not everyone likes how PF2e does it
PF2E does it basically the same way :/
it runs on top of a very rigid statistical table, which ensures that no ordinary person can even take a shot at a Level 5 lock
nop, PF2e is built so that if there is a more than 4 level difference it ensures success or failure
PF2E's modifiers are really not that large.
a Level 1 commoner cannot crack a Level 5 lock, period
yeah that's kinda how that should work
but PF1E had a significantly larger gap between being good at something and being bad at something
even compared to 2E
If I'm a lockpicking expert I will obtain something like a +35, maybe even more
If you aren't but your dex score is reasonably high you're still capping out at like a +10, and you still can't attempt to pick the locks I could pick, because i'm a master lockpick and you aren't.
The higher the modifier relative to the base set of 20 numbers, the less random chance is involved.
The PF2e rule-of-thumb is that every level is a +2 to modifiers and DC
so +5 levels is +10 on the DC over you
well RAW D&D 5E has that issue, but any DM can just say "yeah your barbarian cant research the ancient spell"
Then what each character can and can't do really ends up being a lot of GM fiat
yep
and also your master rogue might still just like, fail to pick a basic lock because your modifier is still not very big compared to a 20 sided dice
which is my real issue with 5E
it can happen
At least, one of my bigger issues with it.
i do agree, and usually something like that the roll is more about how long it takes rather than anything
or how it should be atleast
in pathfinder 1e i think, there was a rule called take 10 and dake 20. most checks are implied to be taken under pressure to be done quickly, which is where the element of falure comes in, but if you're not under pressure you can just take 10 mins to roll a garunteed 10
or spend hours to take 20
I'm very familiar with PF1E and that's the gist of taking 10
taking 20 is defined as a situation where failure just means you can try again infinitely
so you're allowed to take 20 because in theory you could just keep doing it
like climbing a ledge that would require a climb check in-combat; if you were fighting something, those wasted 6 seconds really matter, but if you're just, trying to get up a ledge while standing there, the GM has no reason to make you roll until you get it
yeah
A master rogue will have reliable talent
Reliable talent gives you at least a 10 roll on abilities that qualify
i do understand your issue and its a legit complaint with any roll-based system
It's just more pronounced with smaller numbers
agreed
and 5E uses relatively small numbers compared to it's own dice pool of a 20.
My bigger issue with 5E is the lack of meaningful customization options given to players but that's a whole different beast from the modifier thing.
also hard agree lol
i hate the restrictive nature of feats and stuff
I don't think there's enough classes nor enough choices within those classes.
but then my second TTRPG was PF1E
I remember my first time trying to play 5E I was trying a bunch of different character concepts and getting very frustrated that none of them were possible .
there was bajillions of feats in pf1e
Even very simple ones like "Ocean Cleric", there was no water domain, which just baffled me that's like the 2nd most worshipped thing in human history behind the sun
a large part of how 5e is setup is that homebrew is encourage with the DM
which is great and terrible
im autistic, i like being able to look up a rule or feature to show to my DM rather than spend an hour working out something reasonable and hope my DM will accept it
I love making homebrew for other games but 5E doesn't have enough in it to set proper precedents in my opinion
yeah
pf1e had a bajillion rules but you can ignore them at your leisure
it also meant that if you wanted something custom, there was something reasonably balanced to base it off initially
Like, if I want to make new content for Pathfinder 1st edition or figure out how to rule something, there's usually something vaguely similar I can use as a base to keep it internally consistent
But 5E leaves enough up to you that you're really navigating blind
I like that most of PF2e runs on top of the tag rules
(either explicit tag or implicit from the description)
like, incapacitation, a tag which means that this effect can take someone out of an encounter (social or combat), so higher level creatures or players will be given a massive boost to prevent one spell from trivializing a fight
I had a very unique issue with PF2E and that's every character I made just straight up sucked at everything
I missed most attacks, never really did any damage, and while I had plenty of character building options none of them felt that helpful to me when it came to functioning at the basic level
PF2e expects you to use your party for advantages
ie, go flank to put enemies off guard, encourage the wizard to lay down buffs and debuffs, sorcerer doing crowd control, etc.
and of course not to use all 3 actions to hit, but do other things (though at low level this almost always is limited in what you can even do, the extra attacks don't hurt)
I did try to do that but at the end of the day it just felt so crippling playing with low stats and tiny modifiers against enemies with high AC and health, despite our GM running the encounters as the book laid them out and our characters being about as optimized as we could make them
oh also keep in mind that PF2e builds on top of "the party gets into every encounter at full power"
yeah we were for the most part doing that
well, I will caution that at low level, the low modifiers do make a bit of suck
but that didn't change that the enemy AC vs my to-hit meant I was only hitting 30% of the time
and when I did hit, sometimes i was doing at most a 1d4 of damage
You're supposed to hit 65% of the time if you were scaled properly
That is such a low number lol
and it only gets worse on subsequent hits
the systems carter to different things
5e is very much a power fantasy setting
and system
PF2e doesn't give you power fantasy as easily
Sorry, the 65% figure is for 5e
50-60% is roughly correct for pathfinder too, for harder encounters
at top level boss encounters, you are in fact looking at 30% or worse numbers until you start dropping buffs on the parts and debuf the BBEG
but yeah esp low level, PF2e isn't going to give you a power fantasy as much as 5e does
you're much sturdier but the encounters can quickly sway either way
its especially frustrating that PF2E technically offers you a lot of choices but not much room for actual solving of that problem
like yeah cool I can apply a special effect to my inventor weapon
none of them increase the to-hit or damage
but it can uh, collapse into a tiny tool now, so that's cool.
Encounters are designed around that number
I'll be sure to think about that the next time I miss four attacks consecutively
there is no option in PF2e that will get you a massive advantage over your party members
It's very easy to upset encounter balance by giving players or monsters more AC or more to hit bonuses
there is a given amount of damage you will do on average on a specific level
the options you have center around to applying that damage effectively or differently
support casters for example are entirely calculated by estimating how much extra damage they can enable via their companions
yeah you can just balance that assuming some level of optimization and let people take it from there, where some people will opt to choose more and some people will opt to choose less.
so if a character really wants to hit all of their attacks, they can go all-in on options that provide that, in exchange for not having whatever else they could have picked.
PF2e doesn't want you to optimize, that's the crux
almost all options that give you more damage will pay that off in other ways
like making you off guard
most combat optionst end to center around giving you more options to attack
fighters get things like "attack the same target twice, ignore MAP increase for second attack"
which is great until the enemy dies from it, or they do want to hit someone else, etc.
But then why is there RPG progression and character building if the choices aren't meant to provide meaningful differences
If I'm unhappy with something about my character I would really like to be able to do something about it
even if doing something about it has an opportunity cost
flavor
PF2e enables you flavor
you can lean into very specific characters and roleplay them and the options will let you really deepen that
I can already flavor stuff however I want, we're roleplaying
The rules of the game are there to moderate what we can and can't do, for the most part
and I don't like it when there's nothing I can do about my character being just ass at something.
Like hitting the broad side of a barn while playing Inventor, but being completely incapable of raising my attack bonus
well thats the cost of being an inventor i suppose
I had the same problem with basically every class I played
I couldn't hit anything as an Inventor, I couldn't hit anything as a Thaumaturge, I couldn't hit anything as a Gunslinger (because they removed touch AC for some reason?)
like in my sunday group
we have a fighter who specced hard into using their shield offensively, they take the brunt of the damage and shrug of negative effects easily
the oracle who's gotten into the hard suck-or-save spells and heals the party in a matter of minutes,
the rogue is a swashbuckler, so they open combat by insulting the enemy, flanking them, making them off balance, disarming them, doing everything they can to bring down the AC and increase the to-hit
the gunslinger has bought items and gotten into feats to avoid reloading. For 5 rounds, they can fire a gun every single action of their turn and then some, a true crit-monster by sheer dice rolled alone. In exchange their damage output plummets if they ever do need to reload. And they helpless if the enemy is coming too close, as their AC is low.
on paper all of them have very similar damage output when you account their abilities
It does sound like you may appreciate a different game from DnD
but also yes, PF2e might not be for you, it's very much not encouraging a power fantasy where you easily do damage.
I don't play D&D lol
A balanced fight in PF2e is a fight that you will struggle with
There is a system for everyone
:3
And it's called Roll for Shoes
I like making my own PF1E content.
"Enhancemint" is the best pun I've ever made by the way.
Roll for Shoes tabletop RPG
oh this looks sweet
one day I'll be doing a PbtA campaign
and I do plan to do Ten Candles this halloween
I almost used PbtA for a campaign recently
it was meant to be a sports anime type deal
but not a lot of sports based systems around
So I just needed something with a... loosely defined opposed rolls system I could use to represent sports
esp the Sword Lesbians has been on my list of PbtA variants to try
and Blades in the Dark
and of course something Cthulhu based
i really wanna try delta green
and therew was another system, the laundry i think its called, where its call of cthulu but you have to deal with government beurocracy
you want a new skill? you gotta persuade your manageger to spend your departments meagre budget to send you on a training course
yeah it's based on The Laundry Files book series (which is a hard recommend)
Hard recommend < hard to recommend
it's good
the premise on the lovecraftian system of Laundry Files is that Information is how you make rifts in spacetime
one of the fundamental works of science of the setting is the Lovecraft-Turing-Thesis
thanks for this conversation reminding me, i was looking for a new book to get on audible
our protagonist in the first page reveals they were recruited after they almost unexisted a whole neighborhood of London by making some really cool new fractal renders
lol
yeah
you can do it in a human brain but you get the brain scrimbles from having lovecraftian horrors inside
they're much safer on a fiberglass PCB with silicon chips
the necrotelenomicon is a thing if i recall
a standard item for laundry operatives, in the RP system that is
yeah that sounds pretty similar to some of the neat stuff in DG
you can imagine what kind of really dangerous shit a camera can do when you implant lovecraftian magic into it
no need for james bond spy gadget whens the right FPGA and code sequences will just unalive everyone in a room
i imagine deltagreen inspired the books
or vice versa
i dont know which one came first
the laundry files probably inspired DG
DG was a call of cthulhu supplement that I think came after the books
so I imagine someone read the laundry files, wanted to play it as a tabletop, and said "COC will do"
and then it became its own game.
The issue I have with Delta Green is a nitpick really; the numbers in the pre-written adventures are so fucking unreasonable lmao
The writing on the modules is fantastic but if you play them as-written your players are guaranteed to die basically any time they do anything at all
it looks like delta green was first released in 97 and laundry files 2001
i think
so delta clealy inspired laundry
There's an author's note in one of the books that he'd never heard of DG when he wrote the first Laundry Files book, but he wished he had.
Interesting
anyone have any statblocks for characters from mlp?
well that'd probably require a system and a level preference if those exist in said system.
sorry forgot about that essential part lol. DND 5e
There is ponyfinder to look at
Yes
Isn't communing with animals very much a Druid thing?
Sure, but that's just one of the many things druids do, and she doesn't do any of them
I'd consider her some what of a cleric to a nature/animal god.
Classes: Bard, Druid, Ranger
Subclasses: Nature Cleric, Ancients Paladin, Totem Warrior Barbarian
Flutterranger? o.o https://manebooru.art/images/2416312?q=Ranger
... Barely yrelated, it upsets me that there's only 6 images on Mane with the tag "Convincing armor"
(As in, armour that actually looks like it should be able to do its job, rather than just being a leather or metal bikini)
Frankly I think full armor on horses looks kinda weird most of the time anyways so I don't blame artists for usually stopping at pauldrons and a satchel or whatever lol
gives the idea that this person is wearing armor
"unconvincing armour" is a tag usually applied to anthro characters though o.o
then that's a different thing entirely.
... it's basically code for "sl*tty costume armour meant to show off a pretty lady rather than actually protect them"
and it bothers me

Unless you have some kind of other logic to back it up, like "my character is an Elf/Demon/Other Superhuman Being, a regular human would be lucky to be able to even hit her" or "my character has magic, so they can protect themselves just as well as that guy wearing enough metal to fashion a mid-size family sedan"
... in those cases it's still blatant pandering, but it's a little less egregious because you've tried to justify it with consistent in-world logic instead of going "HEY YA LIKE BOOBS!?"
Using a scroll requires that it's on your class list
Or bad knowledge of survivorship bias.
... Please show me evidence of actual, historical "bikini armour" being used and the wearer surviving more than a day
Let me explain the joke
Yes
The armorsmith notices that all adventurers who return alive have injuries, and thus makes armor that only covers these spots
They don't cover the stomach or neck area because no adventurers return with injuries in these areas.
(They don't notice that all adventurers who get injuries there die.)
How about these then?
1 and 3 look incredibly badass o.o
2 ... props for giving them armour that looks like it works really well, but how do they see
Also helmet horns... I have the same policy about helmet horns and other extraneous protrusions that Edna Mode has about capes
They're just something for your enemy to grab hold of that makes it even easier to shank you in the armpit
That's true for humans, but is it the same for Ponies?
As for the sight problem, it's possible that there's a magical HUD inside the helmet
Front horns: good for goring
Horns aiming back: no
If you wanna go the magitech route, that is
It's true of any creature that relies on physical combat and can "grab"
My best guess is that this armor is designed for intimidation, since it's the Night Guard, which means they'll likely be operating in smaller, stealthy groups, and if they get caught, instead of being seen as bandits or roving marauders, they'd be seen as some sort of monster in the night to be fled from.
Batman!
Kinda!
I don't think most ponies they could be fighting could reach a horn on the back of their head
at least not without lunging for it and definitely getting hit in the process
horns aiming back would be ceremonial armor, not actual combat armor, I would argue
Perhaps
Just have a magic horned helmet with scorching hot horns
so if your opponent tries to grab them they just lose a hand
easy peasy

I mean, IRL if someone had the stereotypical "viking horns" on their helmet, reaching for them would also be a massive risk, but so is any grappling maneuver
It was still the go-to maneuver if you could get away with it: the best way to deal with a heavily-armoured knight was always to grab him, pin him and then stab him in the soft bits with your dagger, and a surprising amount of combat IRL ended up with two men just rolling around on the ground trying to do exactly that
(Try this one simple trick from English longbowmen! FRENCH KNIGHTS HATE THEM!)
Basically in a fight, grappling is high-risk, high reward, and good armour design shouldn't offer the enemy too many advantages (like shit they can easily grab onto and yank you around)
I wish it worked like that in 5e
... It doesn't?
armor does not impact grappling
It's low risk low reward. You only lose one action, and to actually get a good reward you have to be proficient enough to impose additional grapple penalties
Ahhh... o.o
By base, grappling in 5e does two things: stop the enemy from moving and allow you to drag them around.
With a shove, you can knock the enemy prone, and this will make the grapple a lot more useful because the prone enemy will not be able to stand up before breaking the grapple
So you'd be spending two actions at a minimum and making two contested rolls, and only then does it become high reward
Oh yeah, that makes sense and tracks with reality
A standing grapple limits your enemy's movement. Being grappled on the ground makes it damn near impossible to do anything
And makes it so people can do these delicious melee range critical hits
Unless you have at least one arm free, and a weapon short enough to be effective (which basically rules out anything longer than a dagger).
Huh... in Rifts, the system I like to use, grappling is... basically treated as something you do purely to support an ally
I've watched some campaigns on YouTube and some DMs allow people to grapple and still use their longswords.
In DnD, grappling takes one hand from the grappler, but the grappled retains their hands
However
When prone, the grappled creature will make all of their attacks at disadvantage
While you have an opponent in a hold (whether a police arm-bar or a choke hold or a leg lock), you cannot attack, parry or dodge - which is basically every combat action - but neither can they
You need one hand free to shove, so you can't shove and grapple at the same time unless your weapon is sheathed
The creature has disadvantage on attack rolls.
An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.```
Which makes grappling an excellent way to assist and let a third character just casually wail on the grappled character
Yeah, it's particularly good in the rare situations where enemies the outnumbered by the players
Grappling is better if you have more people in the party, and especially if quite a few of those players are martial/melee characters.
The less people you have, the less useful it is.
"You hold him, and I'll punch"
Exactly
... I do find it a bit limiting though, that Rifts' version of grappling requires both hands
Because in order to hold the grappled creature or person in place, you need to have someone with high strength, so likely a melee character like a barbarian or strength-based fighter.
Because not all grapples/holds IRL do require both hands
But if you're the only melee character in the party, and the party is small, grappling is useless.
I prefer the BG3 technique of "throw them off a cliff."
It's rare that you have a cliff to throw them off of in normal D&D
You should ask the DM to put you near more cliffs
(pro tip: they can toss you off the cliff too)
PF2e has feats for this
my sunday rogue scares me
they grappled a dragon and threatened to throw it out of the tower they were in
Couldn't it just fly?
Oh yeah? I think I've heard of that spell
Yeetus deletus
zombie dragon
Oh that makes sense
well, technically a zombie dragon CAN fly
I forget which edition, but defenestrate was actually a spell.
Rooftops, stairs, even a small hill, all work.
You can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than you, or up to three sizes larger than you if you’re legendary in Athletics.
they have this feat, specifically
so grappling a dragon that is literally got a 40ft wingspan isn't an issue
XD How the hell was "Yeet the bastard out a window" its own spell?
D&D is weird
I almost picked Titan wrestler on my Pf2e fighter
Titan Wrestler is great if you're going to be out in the open often
in confined spaces grappling has limited utility
or if you mostly fight human-sized enemies
Yeah
Unfortunately it's difficult to strategize in that game because of personal issues, so I'm trying to keep builds simple
this is why paizo puts recommendations into the module player pdf
to get you an idea what is gonna be expected
Your training in the wrestling arts has made you particularly adept at moving, striking, and grappling while unencumbered. You become an expert in Athletics and gain the Titan Wrestler skill feat. You don't take the –2 circumstance penalty for making a lethal attack with your nonlethal unarmed attacks. In addition, you gain a +2 circumstance bon...

