#Paradox Grand Strategy
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Turtle and let them come to you
Bleed them out as they attempt to land and fail
Then push the mainland when they've been attritioned down
What about the other 2
You have a few outer isles covering the northwestern approach
By the time their divisions make it anywhere near Hippogriffia you can bomb the shit out of them
They will try to take those islands so make sure you have some troops stationed there
Eventually Wingbardy will send you a peace offer for the status quo
You will struggle against their huge navy if you try to match them on the sea
Hippogriffia is very easy to turtle and defend if you prepare properly
You have pretty much every defensive advantage being able to cover every approach
You do not have the ponypower or the industry to fight on equal terms, especially if Wingbardy is involved
In my experience, you are never contested in the air war as Hippogriffia so don't bother with spamming thousands of fighters
CAS and naval bombers is all you need
You can try to hold your mainland territory if you want but it takes a lot of resources you would be better using to defend Hippogriffia
There is a good defensive line you can setup but don't try to hold the entire border
It's not a terrible position for them to throw themselves against your position and bleed out
and gives you a position to counterattack from when you do decide to capitulate them
If you do everything right Wingbardy's tanks won't even be a problem because they will sink well before touching your shores
I see
So camp on the island and counter once they go scraping the barrel?
You can do it as soon as they run out of equipment
You'll notice their divisions becoming understrength
Also, Hippogriffia lost the NZW in my game. I’m Equestria. Is there a round 2 and can I intervene?
Your industry will be completely untouched and you will be taking minimal casualties
Not sure tbh
And Wingbardy will peace out?
Oh
You just need to survive their invasion
Their divisions are tough and their navy is larger than yours
Radars and naval bombers is how you win
They will also not be at war without anyone else when they attack
So they will send everything they got at you
Huh
Oh. I thought it's only possible to lose partially (all of your mainland and Winggarten). But now you say that there is a different white peace option against Wingbardy as well?
Yes
I will play a game later and show you what I do
Haven't booted up EaW in ages
There is also the white peace after you defeat Colthage and Chiropterra, but I'm not sure if that's what you mean.
Yeah I think it's based on a timer that starts when they war dec you
Yeah that's the one I'm thinking of
Do note that every HiP path has content for winning and losing the war
Well Except for maybe one but I haven't played the "secret path in a qhile"
I think with Raft Wood you revert back to harmony and get the harmonic defeat path.
Possible,you probably get an event about him fleeing the country
I know for a fact Crack's tree is for losing is unique
You get an event about him resigning. He even has some good advice to offer to Novo at the end.

How do you do anything as Stalliongrad? Regardless of what you do Equestria or Changelings outscale you
Even if you swallow up Nova Griffonia
Tonks
It depends on the run, but typically it's mainly tanks. I reccomend letting Equestria and the Changelings weaken each other, then mid-war, launch an offensive to take out Equestria first. Letting chrysalis get that land, factories, and flavor events will hamper your efforts in the long run
Equestria gets much stronger if you let them grow too powerful, which is why you shouldn't go out of your way to invade northwards (by justifying on the northern nations) and taking out the changelings first.
If you have extra strength while dealing with Equestria, justify on those aformentioned northern nations and get a border with the bears, or changelings depending on who controls the area. This will split their forces, since the area is harder to push through, so your main forces can wittle down the main force.
I'm with the Polish, I'm scared for my cpu
I feel weak energy
Hi everyone!
The 3.12.3 “Andromeda” patch was released this week, with the following changes:
We’re currently working on 3.12.4 which will likely be the last patch in the 3.12 “Andromeda” cycle. Summer approaches, and with it, team vacations...

ELF has a better chance if the Changeling are fighting someone else at the same time. Like the southern Equestrian Civil War breakaways, or perhaps Nova Griffonia.
I finally remembered eu4 exist, so I ended up making this big provence happen to conserve gov cap
so does anyone here play eu4 and have tips for gov cap, because that's kinda my issue right now
thank you, now i'm going to plan for tommorow
last look at the gps before i go to sleep, worth mentioning scotland and great britan exist at the same time ,
Do not double core states
The best advice
Take all 300 gov cap from estates
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-15-june-5th-2024.1685161/
Am I the only one who can't see any images in this post other than the big map at the top?
Welcome to the 15th Tinto Talks, where we ask for feedback on our extremely crazily top secret game which has the codename Project Caesar.
One thing that many have asked for has been a more in-depth dynastical gameplay, so here it is...
ok I normally don't like to ask this but like what is this mission telling me
I'm assuming it means I have spain be under my dynasty AND have 4 provinces in iberia but paradox confuses me sometimes
Essentially, you must have:
- 100 Legitimacy (or other government equal)
- 2x total dev points of Spain (or Castile if you break them enough)
- You and Spain share the same dynasty (should be an event that pops if friendly enough and you both rival France)
- 4 provinces in the Iberia region (today's Spain and Portugal).
Ok I think that clears it up
I think I'm going to declare on Britan for Calais and use that to get the 4 provinces in iberia
Assuming Portugal hasn't dumped England, that's an easier way in. Easier if you can vassal them afterwards (since you can let them go on colonizing),
just tested and using the console to give myself 4 provinces in iberia and apperently that's all I'm missing?
I can assure you just because I've eaten all of france does not mean I have twice their dev
it's the mid 1550s for context
Austria's dev does take half from the HRE IIRC, plus 100% of what they have already (minus tech penalities if they apply).
Check the Top 8 Powers to see what it tells you.
Crusader Kings 2 has super detailed logs that allow you to see all the stats on every nation and ruler in the game. I forgot if EU4 has something similar
I've got myself 1483 dev, with half of my subjects being 222
spain has 1093 with half of their subjects dev being 443
They've got the ledger in the bottom right that has most things in it, but you can't get really detailed information past your own nation. What you can't find there can probably be found in the various settings/filters in diplo/map screen.
The indentation makes it look like he just needs 4 provinces lol
Silly paradox
Otherwise why would the one of the following be true be there?
IIRC, it does remove the bits no longer needed if you made it, but it has been about a year since I last touched it (and certainly not with the newest DLC). There's 10 years of bolted on shit and only so much room in their UI to display the important bits.
weakest austrian mission be like
but seriously I get perma claims on the entirity of france , poland, and the balkans, and ofc the pu's you get
to bad it's no longer worth it to pu poland via the mission tree
It's Hippogriffia's communist path. It's not a secret path, so unlocking it shouldn't be a problem if you follow the focus tree.
@runic moss
Sorry, never played it. But it's pretty strong one, and probably not too difficult if you're not going for optional conquests with after War Plan Hydrogen.
Yeah I didn't find Posada's path to be too difficult and it was a lot of fun
Good flavor/writing too
one of the few times you can make actual use of late game tech, but that's only if you go war plan Hyrogen
Paradox Interactive (Paradox) has today decided to cancel the release of the game Life by You.
more budget for Eu5 then
wasnt life by you the sims competitor? that sucks
If you are waiting for The Sims' alternative, you should probably look at Paralives.
Thanks it looks interesting
Salutations! Welcome back as we take another look at all things Byzantium and how our new government, Administrative, works. If you haven’t already, I highly recommend that you first go and read up on our previous Dev Diary and Part 1, posted...
https://www.paradoxinteractive.com/media/press-releases/press-release/paradox-interactive-to-close-down-paradox-tectonic Life by You devs are gone too.
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How to play Griffonian Empire?
Once Aquileia teams up with the Republic you'll be fighting a two front war and its joever
How convenient, someone asked a similar question yesterday on the EaW's server.
I figured it out
Basically, don't bother with anything else, rush down the focus to kill Republic, and win
God, the people there are so rude
yeah that works
or just spend a longer to build up for the war since you controll when it starts, not them
Maybe a bit. But that was in the feedback channel. It was not long after another user was asking for tips on how to play XYZ, which were sometimes nations that even AI can win as. Or in other words, a skill issue, as the devs can't just make those nations even stronger than they already are.
When another user arrived with something similar, it was inevitable that someone would answer this way as well.
The duality of players
These people didn't play World Ablaze

Where AI is a real cheater
I haven't played changelings too much
But as Equestria, you can easily get 96 divs by 1011. Park them on the river behind Acornage, built a line of level 3 forts, with level 5 forts in Fairflanks, the tile to the right of it, and the tile surrounded by river on 3 flanks, and watch as the changelings recreate MGR, except they're Raiden and you're Armstrong
And this guy doesn't know what "attache" is
No one's said this so
Gigastructural Engineering has updated
Matrioshka Brain got nerfed hard
What got nerfed?
Only Gigastructures players will understand
Happy birthday Rafo!
What's the most absurd mod you've played in a paradox game?
I'll give three the come to mind for hoi4 off the top of my head
Kaiserredux:Kaiserreich but insane with some truly wacky paths
Red flood: faster faster faster
Fueherreich: the premise is what makes it insane
Yeah Kaiserredux is pretty unhinged, but I love it for what it's worth
I wanna give a mention to Red World, because it is really fucking unhinged
Bernie Sanders directly causes that world's 9/11 in a plot to possibly take over the northern US faction.
Bull Gates can also become a leader of the same faction. Which is a sorta, communist country? As opposed to the southern US just being thr OG government faction.
Rest in peace to the mod maker, who's life ended early. He seemed like a respected dude in his small community, and has a dedicated fanbase in keeping the mod up to date.
It's essentially a "what if the USSR won the cold war?" mod. With the lore detailing that Ronald Reagen officially dismantled the USA, in a similar style to how the USSR split off otl.
Hearts of Iron 4: Equestria at War: The New Mankind
Stellaris: Gigastructures
Europa Universalis 4: MEIOU and Taxes (God left this world 😭 )
Or name TNO after so many years...
TNO would probably be my third choice. It is based on a more popular "realistic" alt-history choice, but it's chock full of batshit insane unrealism around the topic. Interesting concept, but the implementation is pretty bad.
When TNO had focus on making the universe, not doing realism, it worked good
The US somehow losing to Japan for example makes no sense in any reality. With the allies and especially the USSR losing being more realistic.
And thats saying something
USA literally were neutral until 1945
Until Sea-Lion
Until Soviet died
Until China died
In TNO?
Yes
Mm. Still doesn't make a lot of sense to lose to Japan either way.
This information just fucking baffles me
How in the 9 circles of hell does Japan develop nuclear bombs before the US
Because US was literally take photos from 1939
Roosvelt didn't happen at all
USA never left isolationist stance
Even then, most of the people who developed the first nuclear bombs resided in the US after the nazis took over. With the second being the USSR post-WW2.
I'm a history nerd, so that aspect of Japan somehow doing this is leagues more baffling to me than anything else.
Oh well, at least it's not Man in the High Castle or Wolfenstein
The Germans would not have developed nuclear weaponry in any sense up until other powers would start developing and using them, due to the fact a lot of Jewish scientists worked on nuclear science at this time.
High Castle and Wolfenstein both use the concept of the Germans developing the nuke first iirc
But it's more fantasy in Wolfenstein tho, so I can kinda give it a pass. It's a fantasy about rising up and destroying them, rather than a serious scenario.
I mean, High Castle in similar tbf, it's moreso sci-fi than actual alt-history, but still. Using it in a sense of comparison.
Germany didn't Nuclear Weaponry first only because several operations in Norway
When they broke heavy water production
And then massive bombardments in 1944-1945
I guess on the German side, it's realistic in sense enough that an invasion of the US mainland is practically an impossible feat. It is weird that Japan is given ports, but if nukes are in the picture, I suppose it, works.
And there are facts which says that Japan tested prototype of nuclear bomb on 2nd August of 1945
Mostly the only reason which stopped Axis from making Nuclear Bombs is low amount of natural resources
Especially German sent a lot of stuff for nuclear production on submarine
Can't wait for the rework
Not even lv10 forts can save me from this one
I mean the new debuffs aren't really bad aside from the one about not being able to train divisions at the start
The only thing I'm worried about is the tree ends up to big and too long if anything
Not being able to train divisions would seriously screw up my existing strategy for EQS (which relies on being able to train crappy reserve divisions early and then dump ponies and equipment on them once you unlock conscription)
Makes playing as them dicey…I guess demolishing railroads and infrastructure and building forts way back might help…
Not the first teaser
The balancing goal there is that you're supposed to be pushed to the gates of Canterlot during the Great War before you can turn the tide.
Also, no more guaranteeing Olenia shenanigans.
Right, but that’s a very dicey situation to be in. Very easy to fall over and die at that point.
Maybe it will be, but the northwest is fairly empty so you won't lose much when you lose it, it'll probably become standard to hold thr mountains of canterlot, and the rivers near that area
Let me boot up hoi4 rq to draw where I mean
It’s not so much that you’ll be losing much as that you’ll have a situation where key assets like Las Pegasus, Cloudsdale, Canterlot, and Whinnyapolis (not to mention probably the Crystal City) will be close to the front lines.
Although to be honest I’m probably thinking about how it’s damned difficult to rebuild your front line nowadays if the changelings break through and you’re defending at the border.
you say that but the terrain near it makes it easy enough to hold
even with the giga buffed alicorn sunset
that combined with the industrial trees which will probably mitigate most of the threat
I still haven’t seen the teaser tho, I went looking on Reddit and didn’t find it…
Anyway, I guess I’m not and never have been a particularly competent strategist. Usually I take the approach of fortifying some defensible area and letting the enemy throw themselves against it until they’re all dead and I can crush their weak divisions easily.
If it works it works
I could be better at developing research, industrial, and national focus strategies too.
Right now my strat is just to abandon anything before Vanhoover
With the rework I'm prolly gonna say goodbye to Tall Tale
tbf it's hio4, any strat within reason can work
True, but I like developing mastery.
And I definitely feel like a beginner most of the time.
(I know that’s objectively untrue but that’s how I feel)
Me whose entire strategy revolves around camping behind lv3+ forts:
I mean that’s literally what I said I do lol.
I'm guessing the new strat is to form a line using the coast and the mountains before Canterlot and hold there instead of the Vanhoover line
Although with Equestria I usually ended up doing naval landings on the Hjortland peninsula and around Olenia until I could land in the rear (after I stabilized the front of course)
maybe but mine was a mere guess of where things would stabalize
This would spread out the changeling forces enough that you could advance from the initial front line (it also meant that they tended to attack more and wear themselves out)
I suppose a variant of that strategy would probably still work.
I don't see why not
You'll need all your forces in Equestria instead of Olenia now
tbf I just don't want the war to end up like this
I don't think D Day works anymore unless its directly behind the enemy at Las Pegasus to encircle them
you'll probably be fine
And I don't want the war to end up in "Changelings stomp Equestria"
miltirazation starts when olenia or nova griffoinia is invaded anyway so atleast that will be consistent
Which means an earlier Olenian invasion is favorable instead of unfavorable now
I think it should work just fine (and also if you’ve lost Las Pegasus you’re in deep trouble). You’d probably start with a landing at Vanhoover to cut off the invasion force, but going from Las Pegasus to the Hjortland is probably feasible.
IDK I've never lost tall tale
Of course you’d need to find the forces, but you’d have to do that anyway for any kind of offensive strategy to win the war.
The AI however, can and will struggle in the update. I expect Crystal Empire, Stalliongrad with Vasily, and New Mareland to be unplayable for a while
I've seen the AI lose Las Pegasus, but then take advantage of the overstretched changeling forces to counter-encircle them in Appleloosa and pull back
I think vasily will be fine, assuming the update for stalliongrad comes out soonish
Technically neither have I, but even if you have once the frontlines have stabilized it will be hard to go over to the offensive through them. A naval-peripheral strategy takes advantage of Equestria’s relative naval strength and can leverage air power that it has some advantages with (due to large rubber and aluminum supplies). And it doesn’t require tanks…
(I say technically because I’ve quit some games where the situation appeared unsalvageable even though the changelings weren’t anywhere near Tall Tale)
For now, you can exploit several strategic tiles along the river running from Crystal to Vanhoover to punch through where they don't have tanks
As long as they don't break the west in the opening 4 months you win
My experience with infantry-driven offensives is not positive. I’d rather attack where they aren’t.
Assuming you're not deliberately delaying Urgent War Committee to challenge yourself, you can have more mils than the changelings at war start
I wouldn't know about that, I've only played equstria as a challenge run for anything remotly recent
Sure, the problem is that I need those for enough infantry equipment, artillery, anti-tank guns, and aircraft to stop their initial offensive, and it’s hard to keep those up to date and also get tanks.
Or at least it was when I played.
Depends on how wild Zebrica and Griffonia are and Sombra+Attache, you can get all debuffs gone by 1011
Now I want to play EaW this weekend, probably as Hippogriffia though because I’m a masochist.
Which path?
Harmonic or maybe Posada. But I never did work out how to do the Harmonic path really well (also I think the last time I played it I ran into a bug that kept me from finishing the post-war path)
Kirinia or Hindia would be good options too since I’ve done neither.
fair warning for kiria
Harmonic kiria is very boring and with little content besides killing roam eventually
My personal favorite path is fickle current
I mean my favorite game ever was one where I was playing harmonic Nimbusia and set up Grover II as regent (= cheated for him a bunch) so that I could fight a gigantic war with him in the extreme late game.
(That one was fair; I won)
Well, it still does have plenty of content. It's just not your typical HoI4 content and more of an interactive novel.
if people wanted to read that much they would pick up a book
or play TNO
but yeah that's more accurate
turns out those theroitcal fallback lines I made were broadly correct if one were to turn it around from canterlot
The right flank looking a bit precarious
If you lose Manehattan it’s over
Perhaps yeah, But I think I'll be able to hold for Long enough to fix my deficits and for steel chitin tl run out
The Thousand Week Reich mod will have a massive update on Aug 2
finally I'll be able to play without reverting my game to whatever patch TWR is on
I ended up starting a vanilla Crusader Kings 3 game as the Duchy of Pagan yesterday. After a false start I was able to put together the Kingdom of Pagan mostly diplomatically, so now I’m focusing on building up the County of Pagan, building the unique building there, and redoing my men-at-arms.
I’m planning on a mix of war elephants, palace guards (the Burman unique heavy infantry unit), and siege weapons. Objectively suboptimal, but cool.
Overall my plan is to go very tall and focus on developing my lands. In the long run I also want to consolidate back control of the Duchy of Pagan and eventually also Rāmaññadeśa (which has another unique building and, unlike Pagan, jungle terrain for elephantries)
That will also give me full control over three of the Ari holy sites (right now I gave the Duke of Rāmaññadeśa religious protection to get him to join peacefully, so it’s not Ari-ruled)
I always preferred the idea of them having a hate-love relationship…I know River is married, be quiet.
Honestly though they’re actually very similar to each other so it’s funny that they hate each other so much.
I managed to build the Ananda Temple in Crusader Kings 3 yesterday, which is a powerful special building in the county of Pagan. It was kind of tricky because the building costs 1000 gold and I kept being interrupted by events that required me to spend hundreds of gold…
This means that Pagan is almost fully developed and I should soon be able to turn towards building up my retinue. That’s important because right now I’m militarily weak and dependent on alliances with my vassals and neighbors to prevent war. That’s actually been pretty successful overall, but it would be better to have a strong military in my own right. Plus, that will help in the future when I want to revoke titles from my vassals in order to expand my domain.
This was brought home to me when towards the end of my third king’s reign (I saved and quit after he died) I became involved in a civil war in one of my allies only for my army to be caught out by a larger force and crushed like the Yamato military at the Battle of Baekgang :V That also resulted in my son and heir and his son and heir being captured and needing a ransom to be returned. So not great.
Yesterday I had one of those !!!FUN!!! Times in CK3 
The son and heir and grandson and heir mentioned above both died in a short timeframe, one of tuberculosis and the next of sword to the face courtesy of one of the extended family members who were holding part of the Duchy of Pagan, leaving a 2 year old on the throne.
Predictably the murderous kinsman and the other counts rebelled, and I wasn’t able to shut them down through alliances like usual.
I was able to get an alliance with Pala, who came in and saved my butt, and then I revoked all of their titles. So that worked out. I still need to redo my retinue and build up a war chest, though, so in the future I could deter them or at least win more easily.
The Thousand Week Reich mod has officially updated. Might come slow for some though
Never mind its crashing
It is updated fully now
lmao nice
What all was updated
So much stuff that I quit TWR because I don't get the new mechanics
Alright guess I'll check it out
first attempt to get into the mod and it crashes when I hit enter to play a country
I even loaded back to the correct version of hoi4
Try uninstalling and reinstalling the mod
didn't even need to do that
I just had to reopen the mod and then it worked for some reason
it's a fun mod but the actual war part is piss easy since you start with tanks
the congress mechanics were simmilar to real life in the sense of it being a pain in my ass and felt like the odds were stacked against the actual chance make a respresentative/senator actually agree to vote for the bill
It's easy because you're the world hegemony lol.
While true I didn't even build mils or any new units that campaign or air
I ended up getting to a point in the Pagan game where I felt more like starting over than continuing. I let a friend unfamiliar with the game choose an area to play in, and he chose Croatia so...now I'm playing in Croatia. I started as the 867 Duke of Croatia, this guy (https://en.wikipedia.org/wiki/Domagoj_of_Croatia), and between him and his son this guy (https://en.wikipedia.org/wiki/Iljko_of_Croatia) I was able to conquer just enough of Croatia to form the kingdom after a few hours of play (probably the late 9th or early 10th century, roughly historically). Now I'm looking to wrap up taking over the remaining independent rulers in Croatia and Serbia and spend 100+ years building up my land and centralizing power since those two guys have been amazingly incompetent stewards and I've been starving for cash the whole time.
According to older historiography, Iljko was a duke (Croatian: knez) in Croatia from 876 until 878, and a member of the Domagojević dynasty, probably the son of Domagoj.
However, it has later generally been accepted that his name was a consequence of a wrong translation of the Chronicle of Dandolo, a Latin text written by Andrea Dandolo in the 1...
Well that ended fast
Ilijko's son died young, leaving a child daughter on the throne with practically no demense during a war. Her uncle pushed his claim on the throne and with no realistic way to fight I accepted it, figuring I could build back up from my remaining county...but a few years later he took that too. Game over (and it was ironman so I can't go back and do things differently)
I do think it's funny that it said "that dynasty's story is over" when the kingdom is full of that dynasty people.
rip
Next game is definitely going back to Pagan or Sri Lanka/southern India; a chill game where I don't have to worry too much about war or building my domain but more about developing and holding it is more my speed at the moment.
What did you like and dislike about that path?
The situation is too slow
They weren't too much of a threat cause I had ACOT, but still, for an endgame Gigastructures player they're laughably easy
By the time you fight them you have planetcrafts and systemcrafts
I ended up playing a short Sri Lanka game but dropped that to start a game as Murchad, Petty King of Munster this afternoon since I wasn't up to trying Croatia again and saw that I hadn't finished the achievement for forming Ireland as an Irishman or Irishwoman.
That ended up not being a problem; what was a problem and is a problem is the periodic death waves of plagues that run through Dublin and kill off my characters. I came perilously close at one point to having a game over when the first High King died due to a disease treatment, then his daughter died only a few months later leaving a second, minor daughter on the throne with NO dynasty members available.
Luckily she ended up having a ton of kids so for now the succession is safe, but if I look through my dynasty tree I see disease has claimed the overwhelming fraction of my relatives...
At least I'm getting close to finishing up my domain buildings, and then I can worry about adding additional holdings and then working on my vassal holdings. I really want to spread hospices for the suppression of plague everywhere, even if they only help so much...
I probably should set up family members in Scotland, Wales, maybe England to try to prevent my dynasty from being annhilated when the Black Death comes calling.
I mean that didn't really change that much
I'm more concerned with the doctrine changes for GBP and mass mob
The goal here is to make every doctrine viable.
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If I have to fight through the south east after this I'm going to scream
I can't even get the exile path because Equestria keeps winning
yeah that's fair, I ended up using the console several times to help the changlings win
tag switching to delete All of the equstrian units ( I wanted to give the changlings the equipment),I ended up using setcontroller at some point to take the crystal empire
hell I even invaded wingbardy in the time it to to finish the job
frankly that campaign was more tedious than difficult past a certain point, so for now I'm trying to find a consistent way to to avoid the aquillian revolution
In the land of Equestria, lies the Griffonian continent. A continent with empires and kingdoms of old. Today we take control of one of those old empires, specifically the Kingdom of Aquelia. A old kingdom based off of the French Empire. Today we take the crown of Discret and recreate borders of old!
The 'Equestria At War' mod steam page:
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The griffon Napoleon 
Still have to try it out, because so far my only Griffonian related experience has been the Griffonian Empire
You could try Wingbardy
Just don't demand new mareland
Unless they go independent
…I think I tried Wingbardy once actually, but that was a while ago
Griffonian majors can be summed up as:
-Blob your neighbors
-Fend off the Empire
-Don't piss off Equestria
Wait, didn’t they add a decision where after you take Mareland, you can white peace with Equestria?
Did they?
I'm not risking 220 divs and the biggest fleet in the world anyways
What is this you might ask? My little pony in Hoi4? I won't understand a single thing! Don't worry! I made this video knowing no amount of lore about this mod and I could still make a great video about it, so you will understand too! :D
mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1826643372
Oh they did
Then you gotta blitz New Mareland before Equestria can send over 100 divs to kick your teeth in
Pretty much
I’ve also been thinking after rewatching this clip
You think Grandpa Gruff would be happy after a resurgent Griffonian Empire conquers Griffonstone?
I posted this in the EAW discord and I'll post this here
Challenge: Play Equestria. But:
-Crystal goes Sombra
-Stalliongrad goes Serov
-Changelings are historical
-Hippogriffia goes Sirenalia
-Buffalo goes supremacist
-Wingbardy goes Beakolini
-Greneclyf goes supremacist
-New Mareland is independent
-And you can't go Civil War or Daybreaker
XD
Update when I tried this
Sombra wardeced me early and I stomped him. One threat down
oh you're actually doing it?
how's the progress
About to beat changelings
I had diarchy expanded cause I'm not good
They came at me one at a time and Sirenalia's busy with Chiropterra.
Now that I'm about to beat changelings its Beakolini and Sirenalia left
How did you make Greneclyf go supremacist? Tag-switching?
If you can't make someone do something then don't
Buffalo and Greneclyf are small fry anyways
And buffalo vs equestria might make this challenge too ez cause you can remove debuffs using the excuse of the war
nice
I mean couldn't you have done the same with sombra?
intervene against him while he's still fighting cadence , hope he becomes a major country (or just let him enough so you're30% of the way to capiulating) and then just profit
I took the defense buff instead
So debuffs weren't gone until 1010
Even as a player, if you rush as sirens, you probably won't be able to join the changeling faction before the great war is already in progress. Imagine how tough it must be for the AI.
true
Gearing up to fight Sirenalia. Continent is mine, 250 mils, 120 dockyards. Just need to wait for them to get to fighting me.
why so many dockyards?
Sirenalia being an island country across an ocean?
-
Cross ocean invasion of Hippogriffia
-
Royal Navy roleplay
Planning out a Crusader Kings 3 game as Bohemia now. I haven’t done one surprisingly and I still feel like I’m not playing as well as I should.
Sirenalia down. Challenge completed
Wingbardy got kicked by Asterion so I didn't have to fight them
congrats!
beakolini larped as mussolini to hard ig
anything of note worth talking about that happened
Sirenalia was a bit of a pain before I could get off 3 mega encirclements on Aris and push through
Naval bombers got more kills than my actual doomstack
It didn't matter because Republic killed them all
Pegasi hard carried the entire lategame campaign
Common keremaski/Verany W
yeah special forces are kinda insane once you get all their tech done
how tough would you consider the challenge overall
With my RNG? Not that difficult
If Crystal, STG and Changelings hit you all at once? No
yeah I suppose that would be the deciding factor
but it is incredibly rare to have all 3 attack you at once
and if winbardy attacks you at all that's still rare by itself
my only note is that you have nothing stopping you from intervening against smobra while he fights cadance, or just preventing him from kill her by tricking the ai by putting units against his frontlnie
oh and i guess it could be made more difficult by giving the changlings the buffed alicorn sunset
me when hoi4 visuals have as stroke so I end up having to close the game
I really should've just taken the screenshot and be done with this campaign ain't going to lie instead of waiting for gloria to coronated
finally the goal of this campaign (getting gloria on the throne on the path that makes the country be based on equstria )
I made them go pan griffon because I wanted more of a challenge
anyway that was really easy all things considered even if I used the console a few times to ensure the ai went down the right path and actually did the stuff
hardest part was uniting the herzlands but I managed to beat the changlings quick enough to help there
Princess Gloria?
This is definitely not a path I'm familiar with, but that's not surprising at this point.
Submod
The submod is called "Gloria Rising [Trans Grover EaW submod]", if you're curious.
Ahhhhhh, I thought it might be some kind of variant on Greifmarschen's Harmonic path.
Or a Vedina path or something...
it's a good submod but my god does it remind how painful it is waiting for her coronation
why Vedina?
tbf if you get to the point of you reconizing most paths in the game that's not a good thing
source: Have played way to much hoi4/Eaw
also happy birthday
Because Vedina is on the harmonic end of griffon countries and I could see some secret super-harmonic path for it.
#mountaingeneral #hoi4 #heartsofiron4
Equestria at War is based on friendship
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ew , who would buy a game where the ai constantly walks into encirclements
gotta love the abilty to complete both foci of that are mutally exclusive
Wtf Aragon
I don't really play eu4 often enough to get good at eu4 , and aragon doesnt really take much skill to have a good time
Less skill than castile at any rate if I'm deciding if I want to expand my foothold on the British isles or go after the ottomans
How'd that go
Also is castile a thing in Ck , trying to tell if the mega campaign was from eu4 to hoi4
Castille began as a breakaway state after the fall of Asturias, asking with Navarra, Leon and Galicia
Started with them in 1066 and currently trying to convert it to hoi4
Good game to play all things considered, if anything its hard to not become the global superpower in the 1600s
That does tend to be when colonies/scaling tends to kick in
Back on the grind
What's your idea for this campaign?
The same as always
Try and take over the world?
Beat up the continent, beat up Chiropterra, beat up Wingbardy when they come knocking, beat up Empire if they go for Riv Fed
Ah yeah that's normal
Two of my friends are gonna learn hoi4. If one of them plays Equestria, and the other plays Crystal, who do I play to help them out?
Stalliongrad or Hippogriffia?
It'd take longer to join them as HIP but your own content would be better, and it shouldn't take to Long to wrap up north zebrica
Looks like they are integrating some EU4 DLC's into the base game https://forum.paradoxplaza.com/forum/threads/europa-universalis-iv-repackaging-faq.1701845/
So this is just a consistent thing for paradox now
First with early hoi4 dlc's now this, guess this is how paradox will he operating moving forward, probably will screw them over when we eventually get eu5
The difference compared to HoI4 is that those are not the first couple of expansions that have released chronologically, but a selection of those that were deemed essential. Granted, the same could be said for HoI4's expansions that were integrated, they just happened to be the oldest ones.
I spent five-ish hours playing Imperator: Rome today, starting as the Aestian (Baltic) tribe of Saloia literally on the edge of the map. Despite being the weakest of the Baltic tribes I was able to conquer the other three through strategic alliances and mercenary usage, then conquer the Gothic and other Germanic tribes of the rest of the Venedia region and colonize the empty provinces there.
I built a ton of cities in the province of Turuntia (=Lithuania and Latvia) to take advantage of a related bonus, so now that’s my powerhouse province with something like 20-25% of my national population and twice as many people as any of my other provinces.
I know I’m never going to match Rome or the Maurya in terms of raw population or power, but overall things feel like they’re going well and I believe I can steer Aestuia (a formable country representing the union of the proto-Baltic tribes into a single state) into a very bright future indeed.
How was the game? I haven't played it since release and was wondering if it was worth returning to
With 2.0 they got it into a good though not perfect state and then…completely abandoned it. Alas.
But it’s pretty fun. The modding scene is probably more helped than hurt by the fact Paradox isn’t updating it.
https://www.youtube.com/watch?v=mpf0Jh0bb2o Yet another Stellaris DLC.
As for if you should get it, a quick search is telling me "optional" at best. It is part of Season 8 package if you got that.
Cosmic Storms is available now!
The stars teem with powerful storms filled with peril and promise. These natural phenomena challenge you to make skillful choices to steer your empire safely and profitably through the chaos. Navigate the tempest, harness its power, and shape your empire’s destiny. The storms are coming. Are you prepared?
Get Co...
The Kaiserreich civil war is fairly simple
The lead up events to the war affect the civil war itself. It is not avoidable whatsoever. Depending on a few choice and the leader you choose during the 1936 election, there is at max a 4-way civil war, (with Canada annexing or puppeting the New England and Upstate New York when the war breaks out for a "fifth" member) and at least it could be a two-way civil war, between the feds and the faction you didn't clamp down on
If we go by the 4-way civil war, the factions are as follows:
The Combined Syndicates of America (CSA) - A faction of syndicalists which make up irl communists and socialists during the 1930's. They spawn in the north, in the midwest. And have a large influence on NYC.
The American Union State (AUS) - The southern states faction which are led by a populist historical figure, Huey Long. They act as the nationalists, and have some of the most morally bad paths in the civil war.
The Pacific States of America - A faction of constitutionalists who support the status quo of American democracy, they spawn at California and the west coast, if the American government is couped
And to break up the long list a little so I don't make it too long and somehow trip a bot trigger.
The United States/Federal Government - Which can be couped or not be couped depending on if you elect a moderate candidate and select the right decisions.
The coup is led by OTL General Douglas MacArthur, and he spearheads a self-imposed "heroic" saving of America by removing powers from congress during the civil war to fight the other factions. He may return powers to congress post-civil war, or he ends up in the "American Caesar" path, which he becomes a dictator.
The non-couped Federal Government is just whoever moderate candidate you elected, which turns it into a 3-way civil war, removing the PSA entirely
Now the lore is out of the way, I'll break the simple part down.
CSA: Has the most industry potential and the most manpower, the most powerful faction.
AUS: The weakest faction, relies on elite units. Terrible industry and manpower due to the 1930's south not being as developed before OTL WW2
PSA: Wildcard faction, but offers a mixture of both of the other two factions. Has the luxury of the capital and VP's far away from the conflict.
USA: The hardest faction to play, given they typically only get D.C., Maryland, and Virginia. Their army relies on an organized army, not militia. They have actual soldiers, but you can still call in national guard militias.
(And depending on events during the breakup of the US, you could be fighting on 3-4 different fronts depending on the plan you choose, but if you do the couped feds, I recc abandoning the west to focus on the CSA and AUS)
Play
Also Canada will more than likely yoink New England than not, and you can play as them. Their gimmick is they're removed from the conflict at first, and you can build up and attack later.
I see
For a first time playing, I reccomend... either the syndies or the PSA
The syndies have that strong industry and are at the heart of the civil war. The PSA on the other hand gives you a little more time to build up, since the rocky mountains and southwest deserts are hard to cross for the other factions
The standard US gets pretty complicated and the AUS is not very beginner friendly.
Just watch out for the US if you play the syndies. Sometimes Canada won't get New England, and Boston has a huge industry that the US typically keeps.
least bugged road to 56 focus tree be like:
(the spanish civil war isn't even considered over yet, and they don't even have the recovering from civil war national spirt)
How does one win as Valery Stablein?
I just realized there's some fun to be had in vic3, just gotta get good at it
Git gud scrub
Isn't that almost every paradox game?
You always hate playing it, and then suddenly when you win it's a well designed game
Well vic3 never had that quality until recently
I just spend my night trying to perfect an Italy unification but it's stupid hard to get an ally
Is Vicky 3 in a playable state now?
Playable yes, although I would wait for the newest patch coming up soon.
Ive been playing it with a revamp mod mostly, but i find it more playable than Vic2
plus i play mp a bit with friends
Trying to mod HOI4 is a pain
do you mean making a mod or using a mod
making a mod
oof that must suck
See the world, then seize the purple in Crusader Kings III: Roads to Power, available now on Steam and Microsoft!
The glory and might of the Byzantine Empire are yours to command in this Major Expansion to Crusader Kings III. The unique politics and cultures of the heir to the Roman Empire are on display through a new governing system, new ways...
I’m pleased to announce that the third Episode of Stellaris: Season 08, the Grand Archive Story Pack, will be released alongside the Stellaris 3.14 ‘Circinus’ update on Tuesday, October 29th, 2024. This release completes the Stellaris: Season 08 Expansion Pass. "The Grand Archive preserves and exhibits the most valuable artifacts we have collect...
The Grand Archive Story Pack will be available on October 29th!
Uncover and showcase the rarest treasures from across the cosmos, amass an unparalleled collection of xeno-geological artifacts, relics of forgotten civilizations, and untamed space fauna in your Grand Archive.
Will you become the galaxy’s greatest curator, or sell your finds for ...
I probably should change the name to Judah since Judea is the name of the geographical region and isn't entirely related to the religion
But for the most part its completely cursed and I love it
playing PDX games the correct way

probably
but we all live in radically different time zones
In two days https://www.youtube.com/watch?v=vfpjRVIo9X8
Tune in on October 3rd to watch the Expansion reveal!
#hoi4 #heartsofironiv #expansion
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Arheo was tweeting. Perhaps hinting at what nations might get focus trees in the DLC

This expansion pass for Hearts of Iron IV includes two expansion pass bonuses, one expansion pack, one country pack and one unit pack. Content in the pack invites you to write exciting new histories of Germany in a greatly reworked focus tree, survive as a minor Asian power under siege, and illustrate your game with new vehicle art.Enlist now to...
$36.99
Reworked and new focus trees for Germany and its commissariats
Reworked Hungary focus tree
New focus tree for Austria
New focus tree for Belgium and Belgian Congo
They later clarified that the unit pack is actually in Q2
Seems like the historical branch of the Gotterdammerung German focus tree will be available for free, while the alternate ones will vary depending on whether you have the new DLC or not. So it should be possible to have a hybrid tree with the reworked historical path and Waking the Tiger alternate ones.
There seems to be an interesting map change coming (hidden in Austria's dev diary video)
I'm sure that won't cause any problems in the future
OH SH-T
So Britain AI is doomed....
But why tho...
No way
That can't be real, it would break the dynamic of the war and make naval invasions unnecessary
nah let dunkurk happen and the germans chase them across the sea
How well does the Axis do against Britain rn
Haven't played vanilla in longer than I can even remember
I think that they do well in africa but can't really land in the british isles, so fairly historical
Devs responses are a bit scarce at the moment, but they seem to say that it is not a strait crossing. One reply said it's a convoy route. Perhaps we will find out later what that means and how that works.
After the first dev reply mentioning a "convoy route", I wasn't sure if it was a joke or not. But now that another dev is saying that it's not a crossing (without saying what that is), I'm starting to think that it might indeed not be a crossing.
Phew thank God
They might be reworking the trade mechanics or overseas logistics a little bit then. Convoys are used for 3 things: Trade, supply, and ferrying soldiers for naval invasions. So if it's not crossing, it's probably related to the other two.
If I had to guess, this could be to have more countries count as part of the same landmass for trade. Right now, if you are landlocked, you can only import from countries on the same landmass. This means that you cannot import from the UK for instance.
EU4 is now on a massive sale. You could get Ultimate Bundle for 87% off whatever it would be normally (75% I think?)
EaW released a trailer for the upcoming major update https://www.youtube.com/watch?v=kx4rWZ15fNk
The illustrious (and real?) Daring Do embarks on what may be her greatest adventure in the midst of Equestrian conflict, while the Yaks face each other off at crossroads of modernity and tradition; ideology and isolation, in our newest update coming soon!
Enjoy!
Join us on Discord: https://discord.com/invite/kPkNFb5
Ste...
Me who's in the middle of my Escalation 84 run:
They aim to have a patch on Gotterdammerung's release to make the mod compatible (like what happened with AAT). Whether that will be 2.3 itself, a final 2.2.X, or perhaps 2.3.0.1, we shall find out.
oh neat! are there patch notes somewhere?
In the EAW server
And the Yak/Jaks! Which is honestly probably for the best
Now thede are lnly 2 countries on Equid that I really a
Wouldnt consider at least somewhat fun
Penguins and Frontier?
Buffalo and penguins actually
Frontier at least gives a nice little story of taking of a shithole taking over nova griffiojia, and becoming the new government there
I legitimately do not know if penguins get any events releated to their wargoala they get (bears and yaks and nova griffionia I think)
And for Buffalo I just don't think it would be fun
Ah, I completely forgot about the buffalo
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Hello all! Today we are releasing the Event Pack, Wandering Nobles. Alongside this, we are also releasing Update 1.14.0 "Traverse". Check out the release trailer just below this text, and then the changelog a bit further down! Update 1.14.0 "Traverse" Changelog Expansion Features (Paid) New lifestyle, ‘Wandering,’ split into three new lifestyl...
Everything but the subs. Nice.
Rule Britannia intensifies
nice work
Götterdämmerung DLC is finally out
https://store.steampowered.com/app/3152780/Expansion__Hearts_of_Iron_IV_Gtterdmmerung/
Build the industrial and research foundation to survive the world’s greatest conflict In Hearts of Iron IV: Götterdämmerung. In this expansion, players can write new histories of Germany, Austria, Hungary, Belgium, and Congo. Pursue exciting new research and military options, opening new paths for devastating new weapons and dramatic raids on st...
$24.99
yes
EAW compat is out
compat?
Compatibility patch, making it now playable without rolling back versions
Gotcha can't wait to see the new projects they make
Is this a crossover?
It is an older reference between game series and comets.
"I wish I lived in more enlightened times"
reoccuring joke/event in PDX games
I guess we live in more enlightened times now, +1 stability
Oh. I thought it was just in EU.
I forgot how much I love playing stalliongrad in EAW
I just trade all my equipment to build a powerhouse industry
a hoi4 player actually enjoying the game
You can get jet engines by 1942(or 1012 in EAW) apparently with the new special project mechanics 
well designed paradox, well designed
The Heinkel He 178 was an experimental aircraft designed and produced by the German aircraft manufacturer Heinkel. It was the world's first aircraft to fly using the thrust from a turbojet engine.
The He 178 was developed to test the jet propulsion concept devised by the German engineer Hans von Ohain during the mid-1930s. Having secured the ind...
Also the Me-262 first flew with jets in 1942, so this isn't really totally unreasonable.
er welp
that was certainly horrifying , and I'm probably not going to play it again for a long while
10/10 path
Victory at what cost?
Finding Jimbo
I have never touched any of these secret trees, hoping the regular trees are just as fun
But it's hard to have fun when colthage doesn't even have a communism path and I wanna create the zebra soviet union
zarishat is communist I beleive but that's techincally coltva content
ehh The secret trees aren't really that different in terms of qualtiy, you aren't missing anything truly exceptional
Yes but that's not actually communism, that's just harmony
Theres no way to convert to communism with their bullshit mechanic
you're thinking of Zesh, zarishat is his sister,
How do you get zarish in charge then? The coltva uprising only lets you play as Zesh no?
well zesh has to be killed
which happens through taking the deal with the scientfelds and miltarist to end the civil war early as the constualist, and then inviting the coltvans to negoitiate
Does she have a different tree?
yes
I feel like I did her before, I'll give it another attempt tonight
Maybe, good luck
I need a country in zebrica that I can create in a fair amount of time to fight Aris and Hindia
That way I can gain my industry quickly to compete against Equestria and the Griffons
Also I'm eager to do a proper multiplayer game for EAW
The EAW discord only has channels for planned events, no lfg channel
😔
have you considered just dragging someone to play hoi4 with you forcefully
They never have the energy to play it like I do
It's like they're not used to playing hoi4 games for 12 hours straight or something
ah true, if you ever get so lonely to play hoi4 I'll probably be free, but if you want another commie path for zebrica, there's commie hippogrphia which actually content for defeating all supreamcist natoins in the world
I'm confused, you said AS the constitutionalists?
and when you win enough you can do an early peace deal?
And by doing that somehow kills zesh
Do I need to do the focus to "negotiate" with Zesh before the civil war starts?
Yes
Via event
It'll kill him when you try to negotiate with coltva to disarm the miltia as the constitutionalist
And no
Ah oke
Wait, this just brings me to the third civil war
Is it possible to keep Zarishat?
@keen flower
Yes, you just have make sure a certain amount of prefecture don't fall into anarchy so you avoid the third civil war
Hmm okay, it looks like I just do that by improving authority
Yes
I guess it's just very specific focuses I need to do
Click on the decision Hammer and you should be able to see the decisions to do it on the little map
Thank god the ui for this is planned to be reworked
I feel dumb, I just checked and it requires clicking on the states themselves to check authority and increase it
I spent an hour last night looking at the Bronze Age mod for Imperator:Rome and just checking out different countries to see which ones might be interesting to play without actually playing any 
I still haven’t made up my mind…
I think that's just a universal paradox expereince
So do any of yall have plans for today's turkey day?
I'm probably just going to play turkey in eu4
I am going out to a (non-official) work party and spent the morning baking stuff partially for said party...so no.
I am hoping to have some time to play the Imperator: Rome Bronze Age mod at some point this weekend...if I can figure out who to play 
cool cool, if you can't figure out what to play just spin a wheel, there's probably one out there for it
Time to convert to Iconoclasm 🙏
Welp did an Equestria at War video finally, have fun! Hope you enjoyed the video, and please like, subscribe and leave a comment down below!
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0_0
By MrScroup
Still not sure this is appropriate for the server due to its imagery so I’m posting it here just incase
I wonder what it could look like.
(I havent touched HOI4 ever since the DLC came out, so idk)
I'll find out in a few years when the Crystal Empire gets reworked /j
Too lazy to do the proper conversion at the moment, but this is his new portrait.
Love him
nice horse
What was his original?
nvm it looked like this?
I dunno about yall but whenever I play EAW i chose whoever is the cutest rather than buffs
Kind of similar to me. Though I look less at whether a character is cute, but simply whether they have a custom portrait after all.
Sunburst portrait likely had to be redone due to him becoming a scientist, and thus needing a full size portrait, whereas before he was just an advisor with a small portrait and no full size version available.
Me who needs the buffs:
I just don't really see particularly cute options most of the time, so usually I just focus on buffs
I usually aim for ponies, since I just really want to play as ponies
Zebras here and there
most of the time I choose the countries' path based of if the leader is cute
which usually means switching to communist or fascist just to have the cute mare
probably why Stalliongrad is my favorite country
Oh no
Do we take this as a sign hoi5 might actually be soon? This feels weird to me
No. HOI5 will be announced at PAXCon when it is nearly ready. Given how the game is going, it will be a while. EU IV is over 12 years old and still doing DLC.
tbf EUV is in the works right
-70% is on the base game. The DLC have progressively smaller discounts the newer they are, with GD having no discount at all. Looks like a typical sale to me.
Yea, or "Project Ceaser" as we know it
so I'm just reading to much into it most likely, got it
I forgot about Project Caesar, but that won't stop them from pushing DLC for a bit longer for 4.
How often do they release DLC's for EU4? Because I think the most recent one was in May.
1-2x a year, but it is going through the Custody Program similar to Stellaris.
What's that?
Basically, they are going back through older DLC and adding newer things to them or making them part of the base game.
Yeah, I noticed that they added three or so to the base game last year.
I don’t think any, technically. It has fallbacks to ignore missing DLC…I think.
For my part, I’m thinking of starting a game as the Caitians (cat people) in one of the Star Trek mods for Stellaris, or recreate the Mrrshan from Master of Orion and play them in Stellaris…
I'd check the wiki. A lot of the bigger mods, including EaW, probably do require some DLC, but a good chunk of that has now been made standard.
No dlc are strictly required but some make a few paths marginally better
(LA resistance for Monarchist wingbardy, and Götterdämmerung for Communist Hippogrphia) but nothing major really changes to my knowledge
EAW technically needs no DLC, but if you want to grab them anyways, I'd recommend in this order
-
Gotterdammerung(Wait for sale)
-
Man the Guns
-
No Step Back
-
By Blood Alone
-
One of Arms Against Tyranny or La Resistance.
The rest are unnecessary even for vanilla.
Play Ancient Caches of Technologies + Gigastructural Engineering lmao
And disable all crisises
Sure, if I play as the Mrrshan.
Why do you consider LaR and AAT mutually exclusive?
I think they're around the same tier and you can have either to enjoy the game
Okay, but they do different things. What's wrong with getting both?
You could I suppose
I suppose I'm just stuck in the mentality of "Spend the least money possible"
Honestly, same. I play with no DLC currently. The only ones I did buy ended up being integrated into the base game. Besides not being able to get navies in peace conferences, I don't think I'm really at a disadvantage.
I want to pop in here real quick and share art of an old, rarely used EAW character.
I love this lil guy
Gold Muffin is part of old, removed Changeling Lands content. In which the Changelings could go communist way back when. He now resides as an advisor in Stalliongrad.

He can also lead the “United Changeling Hives”, if changelings are puppeted by Stalliongrad, I think
Good bug
Huh, never heard of CHN's communist path that was removed. Only Equestria's.
How did you even access the commie changling path anyway? I know it involved thorax somehow but beyond that I've no clue
It was a part of the olden days where the philosophy was "well there's 4 ideologies so we need to have at least one path for each"
welp
think i've discovered the strangest north zebrcia I've ever seen
on one hand weird, on the other, new meta for max core pop for different HIP paths
anyway, I set HIP to sirens, and they did
then at some point they fought wingbardy after they conquered north zebrica,
eventually they got pushed to just the aris the island, and moonfeather became the leader with a generic tree
then wingbardy beat them fully, and released them as a puppet through decision,
and that somehow lead to HIP having a civil war, and one side gained the siren civil war tree, and that made the other gain the normal HIP tree
anyway, long story short, HIP now has cores on all of north zebrica except for Zumida and Warzana, and quaghiti, and can now go down any path it wants I think
which is just plain old weird
also they'll probably keep the harmonic north zebrican war victory tree? which is funny
Must be some weird interactions when sirens escape after certain capitulation progress. They were originally a player-only path and probably them losing wasn't tested properly when they were made available to the AI.
I had something similar happen when I played as Kaiser Kattail. When I almost capitulated them, the sirens escaped, and they had a civil war against harmonists. This meant that I was forced to use console to continue his playthrough, because he cannot justify manually.
The victory tree might be because Hippogriffia technically already won the NZW, as sirens.
actually that's just because them fighting wingbardy triggered the north zebrican war event, and after wingbardy capped they gained it
possibly yeah, though the civil war in this case only happened after the country was a full blown puppet of wingbardy ,
Like, it might be stability related. Like, if you don't keep stability above certain level before the sirens, you get a civil war. And this is the first time their stability dropped this low after the sirens left.
maybe yeah, but that doesn't really explain why one side got the tree for if you choose to fight a civil war against the actual government as the abyss cultist
probably just hoi4 being weird and not expecting this scenario
Because the civil war starting would give that tree to one side. It is supposed to happen before the whole takeover takes place, but if it doesn't happen, the only thing preventing it are the sirens (which also unlocks all those siren mechanics). If the sirens leave, it disables the siren mechanics, but also removes the only thing that completely prevents the civil war. So once the stability drops, it's the cultist civil war.
The cultist probably had the HIP tag, like the original Hippogriffia and like Sirenalia. After the civil war, that new Hippogriffia is probably some dynamic tag, and they might have access to the tree because it's their "original tag".
by Eladrin Hello everyone! Today we’re going to take a glance at the Trade and Logistics changes coming in the Stellaris 4.0 ‘Phoenix’ update, then check out some new portraits. Trade and Logistics Trade as a Standard Resource The Trade system introduced in the Stellaris 2.2 ‘Le Guin’ update was raised as an especially frequent point of confus...
Hearts of Iron IV: Graveyard of Empires | Expansion Pass 1 - Buy NOW!👉 https://pdxint.at/GoEStore
More details here👉 https://pdxint.at/40NsTUF
Lead a great national rebirth. Navigate the difficult path between nationalist dreams and imperial oppression. Will you restore ancient empires, create your own dominion over the region or join one of th...
I found this EaW fan video in
EaW's hall of fame. Thought I might share it here as well if you like map painting lore with more on the technical side of things.
https://www.youtube.com/watch?v=-B957W7H2v0
On May 18, darkness fell upon Equus. Queen Chrysalis launched an operation to crush Equestria in a few months. Victory seemed clear — until the war took an unexpected turn...
This video is based on Equestria At War mod for the strategy game Hearts of Iron 4, which takes place in the alternate universe of My Little Pony during World War II.
Art...
😔 we got a Great war recap before we got an Equestria rework
No seriously great video, wonser when the man will finish this off
I think my favorite part is how this is fairly close to what the great war is supposed to be historically
Although by the time changelings take crystal city it's already joever
An edited recording of the EaW panel at HarmonyCon
https://www.youtube.com/watch?v=2xzRvSQjQxw
The Equestria at War team finds itself in a strange new world... HarmonyCon! Travelling all the way to Dallas, Texas the developers host an introduction to the mod itself, with some new reveals along the way.
Enjoy!
Join us on Discord: https://discord.com/invite/kPkNFb5
Steam page: https://steamcommunity.com/sharedfiles...
It's called an introduction, but it's a great watch for anybody interested in the mod regardless of experience levels. There's also upcoming stuff teased.
I can't believe what they did when talking about new mareland stuff

What would be an easy way to get started with something like thar?
I’m looking at this with my friend rn, the Indian tree is wild stuff
I've never played it before so there's a lot I don't know
New to HOI4 or to the EaW mod?
Yes
It's def got a bit of a learning curve
I would follow a YouTube guide for new players
I won’t lie I’ve got 3k hours on HOI4 and I myself don’t even think I have the mechanics figured out
I've never played it, only seen screenshots
I’d definitely watch a guide on how to work the economy and create units. It’s not super duper complex but for someone who has never played it before I feel it’s hard to explain without a visual reference
Do you know of any good guides?
Not off the top of my head, no. But since the game is fairly popular there’s going to be a lot of options
https://www.youtube.com/playlist?list=PLT7S0pMdzhiS93QUr8cVdIoHdjurZSJW- This list is a bit outdated (5 years ago; nation here has been reworked since, but was chosen because you start fast and some stuff is already set), but a vast majority of the basics seen here will apply to just about every nation you can play (and probably can carry over to EaW with a few adjustments).
Note: The streamer now works for PDX on HoI4 (did Stellaris and forum modded EU IV), was responsible for the Sub 3 nerf years ago at a live tourney, and generally knows his stuff.
You'll probably need the wiki for specific nation stuff (mostly focuses, leaders, and certain things hidden until you activate them), but knowing the baseline and how to handle the meat of the game will help with future ones (vanilla or modded).
I hate to ask, but is there one that's focused on EaW? I'm afraid if I try to learn it and it's real countries, i won't retain it
I do not know, but I'm sure some YT sleuthing can find you something. Their discord might have something that you're looking for.
I'd ask in their discord server but I currently can't join it
I’m sure there’s ones out there for EaW because it’s one of the most popular mods in the game
I'm looking but YT is not being kind to me
I just did a search of my own. They’re kinda old
I do genuinely believe that joining the discord would be your best option
I would but I'm having issues with their verification process
So I'm gonna have to deal with that after I get home
Good luck when you do start it. Page seems easy enough.
Page?
The current rendition of the offical hoi4 guide is made by Hammotime with PDX on their Youtube channel.
https://www.youtube.com/watch?v=QvHT121_lWQ
Hearts of Iron IV can seem complex and sometimes overwhelming, but today @hammotimee will guide you through the basic concepts that will rank you up from Cadet to General in no time! In this complete beginners guide, They'll be covering everything from setting up production to divulging the secrets on "How Navy Works". Study the guide general - ...
I'm not sure who those people are but I can give it a check. How much of it is transferable to EaW?
It's very transferable
The developers made EaW as close to base game as possible while adding the extra flavor with lore content and game mechanics
There's a lot to take in, so its fine to do so in small chunks. I spend the first hour or so on a new/revisiting older nations to figure out how I should play their focus tree before going on to the actual building and the like.

That's just me though. The more you play, the faster it generally goes, but each nation is special in a lot of spots and doing things at the right time helps a ton.
I'm gonna have to pause it for now, it's way too much info 
Only if it's possible to play as a pacifist
PK this is a war game, if you want pacifist you're better off playing Stellaris
Stellaris has a pony mod?
Ye
I usually play pacifist Littlepip I think to represent the New Canterlot Republic
What kind of game is Stellaris?
Space RTS
you control star systems, colonize planets and build an empire based off of those resources you gain
Stellaris is special in that you don't have to kill people in order to win the game, you just play tall until someone goes to war with you
Then you beat the shit out of them so they don't think about doing it again
I see
I remember someone said that it is possible to do it without actually fighting, but this was a long time ago and I may be misremembering
For Hoi4?
For EaW
HOI4 is won by those who have the strongest economy and best tactics
You cannot have a strong economy unless you kill other nations or have an OP focus tree
hell, half of the focus trees are designed around dictators who value their race over others
I like Stalliongrad because it does communism without having to kill a large amount of ponies, it's just chill and trade with everyone for a beefy economy
But at some point your goal is to dominate the continent so you go to war with Celestia to become the hegemon
I see a lot of people who have bought this game solely for EaW, and I wonder how they think they can play a 40 I think dollar game without running into its core functions as a World War II strategy game
That's why I'm asking before I potentially waste $40
Good on ya for asking around though, I love seeing new people taking interest in pony mods even if it is for games like this
usually I find games I've never seen that have pony mods and I get to buy a new game I'm unfamiliar with that has something I love
it's super cool 
I'm probably not going to get it
I completely get that since I've only seen you in this discord
Theres a fair amount of people who don't get enjoyment from war games especially if you add cute ponies to it
The lore and depth has me interested but not the violence part
A good amount of people are unable to get beyond that part
I unfortunately am the kind of person that reads Fallout Equestria and Background Pony for enjoyment 
I'm kind of interested in Stellaris but it sounds like that has fighting in it too
Plenty of it, in fact there's a couple systems in the game designed for the eradication of other player's species. But Stellaris does a lot more in the pacifist department where it's possible to play the game like that
You're just cutting half of the game from you
Hmm....
You're also destined to have an AI declare war on you, so you need to fight someone at some point
But in this case, you can play a defensive war in order to win over them rather than being on the offensive.
I like playing this way because I enjoy nation building, but I also won't stop myself from killing off a race because they won't stop fighting me
Stellaris has a cool feature where you can integrate other races into your empire too with I think it's the best solution
EaW gives you options to play as the good guy if you'd like
but yeah fighting is unavoidable, it's like the United States in WWII
Damn
For the most part, playing as the good guy nations typically have you go on defensive wars against hostile powers since HOI4's theme is usually more based around the action of WWII than it is for diplomacy like their other games. You can set game rules to attempt to make the hostile powers not want to fight, but imo it gets really boring as a lot of flavor events are based around the Great War of the mod.
I love those River Pones, they're neat
my favorite is wittenland
ultra supreme unicorn and pegasi divisions only are super fun
Thank you for the information, if nothing else
I like the River Republic, Bakara, and that one nation who has the funny and full moustache dude
Its been quite a bit since I've played EAW last over in the griffon lands
As of late ive only been playing in griffonia, my latest was the free cities of Gryphus
I'm not surprised but I can't help but feel a bit disappointed
It's understandable. I wish for more mods and games that delve into pony
An actualy good designed pony mod for the sims would be fun
PK if there is a strategy game that doesnt involve too much fighting that I could point you to, Rimworld is an excellent pony town builder
Rimworld imo is also a tad less complicated in areas as well, but a little more in others
I thought Rimworld was really complicated
much less than these games i can assure you
you just worry about pop needs and potential outside raids mostly
actually now that i think of it Rimworld really is just the sims
like a mad max version of the sims lol
Im sure Rom has plenty of picures of his rimworld games, as for stellaris hold on
The pony mod for stellaris is mostly cosmetic, but has some specific pony traits you can add to your empire to change things up
I usually play the game with this the entire time because Im not a huge fan of the alien designs, but if I ever do a mp game i'd be okay with it
Rimworld is the same, but it's a lot more immersive since it's on a much smaller scale
I see
Just be sure to play on the lowest difficulties (the higher difficulties activate "raids," which are just what they sound like). Actually the difficulty system is quite flexible, so you can disable violent threats while not making it completely easy.
Are the pony mods in Stellaris or Rimworld as in depth as EaW?
No.
In Stellaris you could probably do something similar like the Star Trek mods, but the pony mods that I know of are largely cosmetic. Rimworld is intentionally designed to be very much a "make your own story" game.
I see
oh wow I didnt realize you could disable those
Yeah, Custom Difficulty -> Major Threats off, and you can add Quest Threats, Intro Threats, and Maneater Packs.
Plus turn off insect spawns and delete the insects and mechanical faction from the factions.
It doesn't remove all raids, but they will be few and far between (its game balance and action). Going for an ending will trigger those events though.
Based on the difficulty descriptions those settings should turn off violent threats...except maybe the endgame threats, true.
Wiki probably has the finer details on that.
Thanks for the info 
here ya go PK
basically adds a species where you can have pony characters
you can also have human characters along side them too
which game is that?
There’s a rimworld mlp mod??? Might need to give it a try
Astral's screenshot? That's Rimworld.
Ah ok
Two!
theres a rimworld thread
I think I had a ping here?
Ah, sorry about that. I don't actually own it yet
Still having any trouble with the EaW discord?
No, I was able to join and they sufficient answered my questions. Thank you for checking though!
Sounds good 
Yeah, I don't think EaW is for me unfortunately
@echo willow whens the next comp game yall doing
im dying to play EaW with people who dont desync every minute
fair
even excluding stuff like star father, it can be a bit depressing sometimes
They usually have infrequent games during the weekend
Do you want to try EaW MP?
New HOI4 dlc was a flop
guess people with just stick to Road to 56 then
They fix most of it, but folks are complaining about paying for things that modders are doing for free and are acting like spoiled children in part.
But at this moment, a lot of stuff is not working. Players have the right to share their opinion on the state of the DLC as it is today, not is it may hopefully be at some point in the future. Games like Cyberpunk or No Man's Sky absolutely deserved their bad reviews on release and had to work hard to earn their current praise, and so will GoE/HoI4 have to work hard as well. Here's a video summarizing it. https://www.youtube.com/watch?v=u8PhUnxNoOc
Tragedy has befallen us, Hearts of Iron 4 is no more again.
#hoi4 #dlc #sejozwak
https://discord.gg/7Y5ErvXkEc
I know people shouldn't expect HOI4 to be on par with mods who have dedicated teams for these niche mods, but I mean Paradox definitely should be better than what they've been doing recently.
They charge a lot of money by pushing out these DLC's, so quality should reflect the price, otherwise people are naturally going to be angry.
People have made extremely high quality mods for free, only giving the option to donate to their team. Paradox should at least be doing more, especially when they slap a mandatory fee on new features and content to their game
Paradox's worst trait as a company is their focus on paid DLC. They have so much of it in their games. A portion of it is even a similar price to the base game itself.
(And that goes for multiple games, not just hoi4)
https://store.steampowered.com/news/app/394360/view/499441143215294074 "We fucked up, but won't say too much more than that".
Personally, there comes a point where releasing content that gives folks that didn't really participate in WW2 something to do does not help the game at all, as fun and wacky as some of it can be. That does go against their Pass system as it stands and slowing things down means less new content (and probably not lower prices).
Greetings all, At the risk of stating the obvious, the release of Graveyard of Empires has not gone the way we wanted. Today, I want to post a mini-retrospective that explains some of what happened leading up to the release, and how we plan on acting on the results of that and on subsequent feedback and reception moving forwards. One of the most...
That may have been true for ToA, but GoE isn't just about the fact which countries are included, but more about the quality. If we got some important countries with a similar level of quality, people might be even more mad at it.
I'd rather that B team get experience doing some not important countries first before they start reworking someone else.
Two expansions (with new mechanics and whatnot) might unfortunately not be feasible.
haha
Hello everyone! I'm the Community Manager with Paradox Studio Black, and today we're excited to present to you the next stage in Crusader Kings III's development: Chapter IV. Today, we'll go over the themes of each piece of content that make up the Chapter, as well as give a brief peek at their features. Without further ado, let's get into it.
Going to the art museum makes me wanna play EU4
A Vicky 2 mod in the EaW world has been announced on their server:
Hey?
Guess what?
Celestia 2 that's what.
Yes a Vic 2 mod for EaW is in the works and so far we've gotten a lot of progress done since starting about 1-2~ months ago:
- Initial Terrain and River Map done. Only needs polishing in some areas to look better. The whole map is represented.
- 2750~ provinces added but some provinces may need to have their shapes adjusted or split off.
- Initial pass of population has been added, based on the Hoi4 state population. Just needs further refinement.
- Initial starting tags and countries have been added on the map. Start date is 932 so borders are very different and likely will be refined more once a dev tells me that X or Y nation should be partitioned into a gajillion small nations. I've already done so for a few places where I've gotten direction to do so.
- The mod is now 'playable' in the sense that you could download the mod right now, launch the game without crashing, pick a country, and look at the map but there's absolutely 0 content.
- Initial RGOs have been added but they need to be refined, distribution is not very good.
- Some LOC for provinces has been done mostly in Equestria itself
There's only a few more things left before the 'pre-alpha' stuff is done, ranked by order of difficulty:
- Province Positions
- LOC of all provinces
- Adjusting RGOs to balance the world eco while being sensible and 'lore accurate' (there's not enough lore about Coal deposits so I'm playing fast and loose there)
- Culture and Religion Distribution
Once that is complete content creation can begin (AKA the fun stuff, events, decisions, racial techs, etc).
I was thinking about a similar mod for Victoria 3, so I support this!
The existing MLP mod for Victoria 2 is...okay.
When asked about a v3 mod, one of the eaw devs said "Vic 3 mod is [REDACTED], thats all you’ll know"
hmm
I feel like they should focus on refining EaW rather than make a vic2 mod
like theres still nothing of interest to do in Zebrica
and the Kirins are annoying to play apparently
Vic 2 is an old ass game that people refuse to leave because they want to control their armies (which 3 does not let you do directly).
I am ready for Celestia 2: Celestia Harder
Wonder which will come out first or at all/ the eu4 mod or this
I mean fair but it's a volunteer project, and most devs are working on the main mod and reworks/new content and not this side stuff
I think that just boils down tk wanting to actually get multiple countries in certain regions done before releasing anything
Kinda like how Zar-Hay is fully ready but is waiting on content for the other great lakes iirc so it doesn't feel isolated like Chitali does where it has content but none of its neighbors do
I don't recognize the dev who has made that announcement. It looks like someone who wouldn't be working on the main EaW mod anyway. They also said they only really have experience modding v2.
Regarding what they made previously, they say "Vae Victis (alt his mod I based on Post Finem with some creative liberties) and an Heirs to Aquitania Fork namely"
Vic 3 has 3d portraits
Development on one project doesn't take away from development on others. For countries, typically there's a main coder and a few writers, focusing on that project because they want to. There're numerous reworks and new countries being developed all at once, at any given time.
In the case of the conversions, the developers for these aren't taking away from development elsewhere because they wouldn't be working elsewhere to the same degree generally.
I actually like Victoria 2's military system. It starts out with EU4 style stacked armies and decisive battles in the early game, and moves to simulate IRL developments so that by the late game, this is no longer viable and instead you're maintaining highly spread out frontlines. I think it's pretty cool that it does that.
I don't like all the tedium in this though.
I also like Victoria 3's military system- at least, the theory of it.
I think it's cool to make it less about the micro and more about the macro of war, even to the degree of removing direct unit control.
Unfortunately the implementation isn't great imo and even more annoying to try to wield than Victoria 2's. I just find some of it odd and unintuitive personally as well.
As a whole I feel like Victoria 2 and Victoria 3 are sidegrades- both of them do different things and improve in some areas that the other is lacking in; it's just a question of which flavor you want.
That being said, I think Victoria 3 is a definite upgrade at the same time because of its QOL features and certain improvements. More recent game is also easier to run without worrying of technical errors in general.
Victoria 3's economy is not doomed to fail by design or overly lean on shortages, that's one big thing for me.
I also think the market system is cool and more fun than the sphere of influence system of Victoria 2.
There's the matter of RGOs, and this is one of those flavor things-
Victoria 2 has only one RGO per province. This leads to weird things like having no coal in your entire country if you got unlucky with what the devs felt your provinces should produce, and Bohemia being the world coalbasket.
Victoria 3, in contrast, allows provinces to produce more than one good. I like this a lot. Some people prefer Victoria 2's way though because it can make for a different interesting gameplay.
I do wanna learn Vic 3 gameplay but there's just so much of it lol
I should probably play Victoria 3 sometime.
Vic 3 is fun but I would rather play Stellaris or CK3, the multiplayer aspect is very slow
I don’t play multiplayer.
I also should play CK3 though, I’ve been thinking about British history and a little about Norse history lately and it would be fun to play in that area.
I’ve also wanted to do a tall game in Croatia for a long while, and also in Zhetysu.
Sorry but british history is the best history
Because our history is everyone else's too
Heh. I would be playing as Al with the goal of forming Britannia with a few additions (the Orkneys, Faeroes, and Iceland) and the aim of making the British Isles truly a “green and pleasant land” with a mostly tall play.
Keeping the Normans and Danes away…
I've never played England itself but Ireland is one of the best places to start to learn the game, I'm sure England has a lot to work with as well. My personal favorites to play are the Romans or Normans in the 1176 start date but that's because it's one of my favorite periods of history
I did an Ireland game but it was kind of boring because I was too passive. I’ve done Al before, though not the Nords.
Also I’ve been playing since before CKII came out.
Not long before, but before.
I ended up buying Victoria 3 over the weekend and did a few extremely short games as South American countries. I think I’m going to play Argentina again and again until I get a handle on how to play as them and then…probably play some other game as I will have gotten interested in something different instead.
I started a Victoria 3 game as Argentina yesterday but after expanding my military to shatter the Peru-Bolivia Confederation I…made a mistake while setting up my diplomatic play and lost the opportunity to invite Chile, Ecuador, and maybe Colombia or even Brazil into the war 🫠
So I’ll need to start over tonight. That’s not terrible, since I also discovered that I was a bit too eager to expand my military without building up the supply base needed to feed and equip it.
late game casulaty ratios are honestly insane, even without using CAS and battle planning
Not this time
Manual justification, they are all my puppets since I set the world to get to sh8t
I have obtained stellaris leviathans
this took me way to long to get a successful run of for the April fools crossover compared to the Equestria at war one . I am not proud of it , but at least I'm pretty sure I could probably manage a 1v1 against almost any great power
were back
i suppose so
I did end up cheating and using the console
but that's because Steam is horrible and the eu4 subscipriton to get the dlc didn't go through until my second day of attempts. That meant when I did get it that great projects I needed to complete the finish the misson tree were unavalibale and flat out did not exist, for some reason other great projects were just fine? I may attempt to do a second playthrough in earnest later, but late game eu4 is honestly exhausting and kinda gets to a point of not being fun, turns out making 500 ducats a month is kinda unbalanced
more like forever if we exclude me having to cheat to fire to event (or those times I reloaded the save when i realized I got her killed by having her as a general)
truly the worst fate










