#Paradox Grand Strategy
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That would be nice but SA was pretty irrelevant during the war
I'd much rather have them unfuck the USSR's focus tree
And you know Japan still have shit focus tree
But developers want to make SA
Maybe even rework any combat system completely to make game feel fresh
Hi to Stellaris
Paradox be like: "Let's give 9 hours of content to guatemala. Hm? US rework? Germany rework? Never heard of those countries before."
Wait, I understood how world works
God created HoI4 developers team to make useless new content for countries, when main should be reworked
When TNO developers delete paths instead making useful new content

Literally perfect balance
Oh and yeah, make a screenshot, 3 years of UK content will be completly reworked 999999 times before UK release
Goes to show that the literal pony mod is somehow better than 90% of other mod teams, and even the main game's devs
As much as I won't read the twinkle sprinkle guides to every city ever, I do appreciate the fact it's there
And they're constantly posting teaser content, as well as making nearly every country interesting in some way
They're only doing what people want, which is more countries to play and weird events for folks to enjoy. The vast majority of it is removed if played on historical.
Idk who the "Roaman Kaiserate" is, or why Zebra Caesar is smack dab in the middle of Zebrica, but he's got no focus tree and he's conquering all the other focus-less nations around him
People want make more stuff for mods
64% of players are regularly playing with mods
PDXCON 2019 stats
I play with mods, but most of those mods are UI stuff and don't break the checksum. A good chunk of people play one of the bigger mega mod things.
They have placeholder events that give them wargoals and cores on all the southeastern zebra and two nearest gryphon nations past certain dates, and eventually Kiria, if the great gallop onward failed and they had a civil war. Another exception is that they will not fight Talarayi if Kiria is both harmonic and player-controlled (to give you a chance to do a special invasion content).
Talonsvaal also has the same events, except that they will never attack Kiria.
Also, I just got that award they added in the last patch https://cdn.discordapp.com/attachments/809454117428133939/1198019756154957939/obraz.png?ex=65bd61d7&is=65aaecd7&hm=b5940aa9a2b25f47cb6e89ebd4aa5d71054d4ec2dbda95aa9f99fc5539696b28&
What's the best zebra nation to play as to get the FOE achievement
Colthaginian Republic, by far.
You could try to do the Ascencion achievement first and then do the nuking of Canterlot. But be aware that that is a very long achievement, practically a continental conquest with some unique mechanics on top.
But if you are in no mood for that, you could still do the regular historical playthrough with them first, and at the end invade the Dragonlands to get strategic bombers in range. For air superiority, you will need a couple of carriers though, park them in Fillydephia's bay, and the 1016-era carrier fighters should be able to reach Central Equestria strategic region.
Polytopia reference username?
No. I've been using this nick years before that game came out. I learned of it when someone asked me the same question one day.
By doing the latter, you could also go for the "make Zaphod happy" award, which is also specific to Colthaginian Republic. For that you need to raise harmonites' loyalty to at least 50% and then complete the final focus in the three (something with the sufrit in the name, can't remember at the moment).
The 10 trade routes achievement is also possible on the same run, but that might be a bit trickier to achieve if you don't know what to do (and Chiropterra started to conquer their neighbours).
I wanted to do a communist colthage playthrough but i kept getting screwed over by other mods
what mods? I'm kinda burnt of EaW at the moment and don't want to just be learning eu4
they werent good mods
it was a couple mods designed to add some flavor but it just ended up buffing democracies and debuffing everyone else
oooof
They tried to rebalcne it like it was irl not realizing how lucky the axis were irl
like were talking -50% org to all units for everyone who isnt a democracy
it was super dumb
why?????
Like I get buffs and nerfs but stuff like that is almost as ridiculos the PRC's buffs for fighting the kmt is cold war:iron curtain
From what I've heard, a lot of their content works under the assumption that PRC wins, so they wanted to ensure that they always do.
yeah that's what makes it slightly less ridiuclous
just the prc effectivly gets 125% attack and defense against the Kmt and 50% more org becaue of national spirts which I don't think is removable unless you hold shanghai for 50 days
I don't think issue with the whoe prc winning, just don't give them the 75% core attack and defense when the kmt army is already dogshit
Guys, remember main thing
Never put all your divisions on Dniepr as USSR in MP
Or hard single mods
Or you will have L in 1 year
oh that River!
did they have any reasons for putting all divsions on the frontline? other than just hrrr drr All units here and they won't be able to push desipte all the buffs
Only this a real reason
But if you ger pushed you will be circelled with 99.99% chance
Because your infantry will be without entrenchment
So only tanks will save you from encirclement
And for USSR with debuffs because The Great Purge you can't counter tanks
alribht that makes more sense, I don't do modded mp so the balance is lost to me
what was the main controller's plan if the coeps didn't put every divison at the river
Make several retreat lines
Lose less divisions because circles
And survive even 2 or 3 years
Until D-day
Or massive land lease
With L Japan
so it was stanard roaching p much
Yeah, but could work
We didn't have to build on USA 9999999999 rubber refineries for all allies
Like literally built mils from 1941
With 450 factories and 1 mils take 30 days 
that's a lot of mils, that would probably work
Japan was literally dead, 0 oil could be in autumn of 1942
And only 70 iron with closed seas
And 0 fleet, I killed all main fleet and subs
so coeps threw the game that badly that you couldn't get a chance for a real dday after neutering Japan
I said on 1940 that this division location will end badly

I joined the game in 1941 as coop on USA
so the main let hte coeps do this despite it going against their plan?
that poor main didn't deserve that hell
Next time these people will listen main at least 
I remember played as coop 6 people USSR
We played on Total War Mod
Main did a good USSR, but Allies lost everything
Egypt, Raj, Australia and balls
So Japan decleared a war and we were surrounded
But we fought until the end
1 people on Finland front, 4 for German and 1 for Far-East front
I remember we had another game on that mod, we had only 5 players, but Allies had literally Rollercoaster in India
As coop I was screaming at all SOV players do not watch on India on pain of being shot
Somehow Allies saved India and we took Berlin
Without Allies lend-leases at all
π
Because only India were stopping from Japan to declare war to us and commit 99999 troubles to Allies
For some reason while reading this, I got a flashback from a Germany game I played during like, the Cold War mod or something.
Heres a screenshot I took from the game a while back
MacArthur nuked Iwo Jima 3 times 
You can just see the age of this
For those who played the Gigastructural Engineering mod for Stellaris, has anyone played against the crisises added by said mod?
Yes
You will need asteroid artillery batteries on your main chokepoints
The crisis is far harder with GSE
Or just rush systemcraft
GSE is for people who find vanilla too easy imo
I've played all 3 crisises, but I've never played Endtekk Blokkats or higher
min/max your alloy production you're gonna need them
I'm about to start a run against Lux Aeternum
Have you tried the Ancient Caches of Technologies mod?
Or its various submods and addons?
I haven ot
Its overpowered as heck, but there's a lot of content
Its what the higher difficulties of GSE crisises are designed for
One of its submods, Secrets Beyond the Gates, add an even more OP crisis
madlad
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Top 3 useless PDX DLC ever

Neat video, but I have to ask why.
Paradox wants to add more content to the continent that doesn't have any
It doesn't have any because SA was irrevelvant for the most part during the war
This effort could have been used to revamp the USSR

I guess that new content sells better than reworked content.
Man, this DLC is the first one that I really just don't want to buy, but I'm going to have to anyways if they add any other reworks into it so the game doesn't bug out
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This is what they got so far
Ever wanted to see the world of Equestria at War...in 15 seconds? How about 30 narrated by Senator Armstrong and edited by our lovely team.
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Voice Actor: Gianni M...
Why with the loud stereotypical buff voice
Because he is Senator Armstrong from Metal Gear Rising Revengeance
And he has a dream
Now another MP tip
If you have 4 or more people on one country, find fucking man who can control air
Because I lost the game, because USSR wasn't able to manage aviation

(I was on UK and somehow we won Japan)
Like I could literally kill Japanese Fleet, but I didn't have enough time
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An EaW teaser
And today I learned it's Starlight Ridge, not Reach. I guess that's what I get for never watching the English version.
Damn, I got headache after HoI4 MP
It was supposed to be speedrun Spain game
And Sov capitulated in autumn 1942
My body, why

Keeps Spain from having fun and gives them an excuse to interfere later.
I think they're fine enough with both Austria and britan in most cases
Ai just wanna to screw you over
Makes sense, this is paradox ai and needs all the help it can get
Any up to date HOI4 guides? Planning on getting the starter pack.
Depends on what nation
Play with friends
Also try getting everything off G2A
Shit is too expensive for it's worth
For the US Literally anything could work, In RT56 espially you can get off the depression in January 37 iirc, other than that CaS is king
How?
I also heard Canada's good for a beginner to learn the mechanics
Getting off the depression early
Give me a moment to draw an outline
but effectivly in road to 56 the focus tree for the us has slightly shorter focuses than normal hoi4 meaning you can go down the communist path and it's way of getting off the depression as well as the democractic path's way of getting rid of it
I see
going to make a chart rq for it, should explain it easier, the method still works well in vanilla, just not nearly as effectivly
Thanks
70 + 50 + 70 + 35 + 35 + 70 = 330 . The only reason we can't get rid off it faster is because we have to draft legislatoin for the Fair Labor standards act
Thanks
anyway for beginner nations I'd say go with Italy, It lets you learn the basic mechanics and if anything goes wrong germany can save you
fun fact! This is pronounced Nack-eh-dish irl
Does HOI4 generally favor the Allied side or the Axis side?
Weird question
I would hope, being a strategy game, there is balance so you can win equally with one side or the other
A bad strategy game is one in which the meta is to play one faction because it's designed to be dominant
By favor, I mean if you leave everything to the AI and go spectator
I know you can win by playing either side
Its mainly to help me decide which side that I should start with. People on Youtube say play a minor nation or Germany, people previously in this channel say play Italy or the USA
That's because some nations are more complex than others
The UK is a beast of a nation, because empire
Play whoever feels fun! You're gonna fuck up, a lot, and that's ok
I see
There are generally two paths you tell the AI to run before the game starts: Historical or Ahistorical.
Historical will generally have a set list of things the AI will spend political power on in order and build up to certain standards. You will generally get WW2 to start roughly on time, but it is not 100% accurate. RNG plays a role and it is possible for things to happen that otherwise would not.
Ahistorical throws all of that out the window with a chance that all the major faction leaders (UK for Allies, Germany for Axis, and USSR for Comintern) will flip/break apart/do nothing, along with other weird shit that is DLC dependent on firing.
If there is something the game favors, it will be civ factories, mil factories, Fascist/Communist diplo options (Democracies can not puppet other nations; only release), limited use of armor, no paratrooper use (not hardcoded, but it has to be enabled) and control of fuel, along with trying to set up a counter for the player. Certain AI nations will also hyperfocus/ignore certain things, so it will take time and knowledge to know what and where
Thanks
it's always been so crazy to me that such a small country like the UK was one of the biggest empires ever for a while
well when you Rule the Waves, its hard to compete against them
Im glad the US was lucky enough to win the war
you didnt win
your country was too troublesome to keep
True 
They still sell the starter pack? This is what I bought a while back and still have, but after they released AAT, I couldn't find it on Steam, seemingly replaced with a much more expensive ultimate version.
Nevermind, it's still definitely there.
You might find this helpful
https://steamcommunity.com/sharedfiles/filedetails/?id=2943980823&searchtext=Navy
https://steamcommunity.com/sharedfiles/filedetails/?id=2714213712
This guide will show you how to use your navy properly. In addition, ship templates are provided to make using your navy as simple as possible!...
That stalin picture is kinda funny 
Do note that the guides use a lot of math to arrive at the conclusions that they do, which is mostly bang-for-IC per unit.
If frank is going to get the starter pack, then that means no MTG, which means some of the advice in that guide might not be applicable.
A lot of the basic principles are still good, but won't be as tuned. IIRC, they did add prebuilt plane and tank templates as FreeLC not too long ago, so you can get some of that.
Although in Equestria at War ponypower is much more limiting than it usually is in the base game (the world is less populated and most countries are much less populated than the majors in vanilla)
(This makes trickleback far more valuable, for instance, because even a relatively modest armed force is likely to start stressing your ponypower pool just to exist, much less while taking losses)
I played another game as UK
Another Sov cap because wasn't take some perks in MIOs
I am going insane
Literally every fucking game is the same

And I got enough insane to spend 99999999 hours to make Soviet build
How to play Canada?
Foal scouts
Of chiropterra
I trust that as far as I can throw it 

Finally finished my first HOI4 run
You know, today I completly understood how to be STAVKA
4 coops lost 90% divisions in 6 months
πΏ
Typical USSR expirience
And I was told from experienced players, this was a good USSR for first time
But coops on Axis were better than mine
So joever
decided to start up an Austria campagin, Turns out I can go colonial austria if I really want to and I just think that's kinda cursed
You got sorta lucky with the RNG for that event there. You didn't get it all, but you don't have to fight France for the claims either, let alone a low Spanish chance of them getting it too.
I'm planning on starting EAW as Stalliongrad. Is it beginner friendly, and what's the strategy?
that's just eu4 in a nutshell, also this was 1455, I'm going to snowball hard enough to retake constainaple
the strategy is play a nation that doesn't have a old content warning event when you load it up (unless it's azir)
I wouldn't say it's to difficult though, Equstria will be fighting a 2 front war against you and they barely have enough for the changlings early on in the war
Alright
What about Equestria itself?
It's about average in difficult for first time players
I see
Once you get rid of it's debuffs it starts to scale
So like vanilla USA
yes
it is more challenging than the U S though because it's significantly harder to get rid of the debuffs
Also unlike the U.S. your enemy is right there.
Griffonian Empire ||without yeeting|| is probably the easiest new player start except for the River Federation countries (which is cheating a little as most of them don't have to worry about wars at all for years and years after the start). Or at least it was for most of the time I played.
That is up to you. Figure out why you need and go from there
typically early 1011
You've actually seen the River Fed nations have wars that aren't against hellqull or itself that weren't caused by you?
I was in fact specifically thinking of Hellquill but also the VNthat country Kasa hates that I think Wittenland sometimes ends up at war with.
oh makes sense
my favorite riverland wars are when I fight them as the republic to get hellquill and longsword
I liked the one time I played Harmonic Nimbusia, formed the RivFed, and led it into war against ||Grover II|| once we got to that part of his focus tree (I did have to cheat a lot for him to get there). Felt good winning that one, man.
Plus it let me play with all of the late game toys that usually don't come out.
Okay thanks
I tried to do that just I got fed up of feeding || Grover II|| infinite manpower
Lots of tanks. Lots of forts. Lots of artillery.
Lots of airplanes, too.
It's not so much that I was on the offensive from the start but I mauled his divisions over and over again and eventually he ran out.
I think I also screwed around a little to get the RivFed as big as possible.
I tend towards a very attritional strategy where I wear down the AI until they're out of bodies and/or equipment and then roll over them, and I had basically ages to prepare for it.
So Hillfolk ,Genclfy, Firtree, Beeg longsword( can join the faction no idea about being a federation member),
Hillfolk, Genclyf, at that time (not sure about now) Nimbusia could also core the deer and Kasa (and that other country).
So it was beeeeeeg.
I don't remember if I got Longsword and Ukrainians into the faction or not.
Longsword has the harmonic path
Ukrainians?
The Cossack country, can't remember what they're called off the top of my head.
It's been a long while since I played.
no clue if they can
I know Lake city sometimes carves them up and the rest of the evi valley
Oh, they absolutely can if they go Harmonic, though it's hard to keep them there.
oh yeah
i might boot up EaW expand on a scenario where the dooted line report is completly accurate of who will invade
I'm between debating adding || changling fragarence || to it or || goat ||
worst borders ever
aside from the river federation stuff that looks pretty normal for the empire after FEA becomes the empereror
Bedtime thoughts: It would be cool to add events in 1006, 1054 and 1181 to CKIII, representing the supernovas of those years...it's not like anything you could do in game would change any of that, they blew up thousands of years before the game even started and that's just the year the light pulse reached Earth...
written by Eladrin Hello! The 3.11.1 βEridanusβ update has been released! While the release notes should look relatively familiar to people who read last week's preliminary changelog, here are the release notes for today's update: 3.11.1 βERIDANUSβ CUSTODIAN UPDATE RELEASE NOTES [expand type=details] Featureβ Difficulty Adjusted Technology Costs...
Over the years, as more content has been added to Stellaris, we have been hearing an ever-increasing number of requests for a subscription option as an alternative to purchasing them individually.
Weβre happy to announce that we are adding a subscription option to Stellaris, allowing players to access all released DLCs for Stellaris at a fixed monthly fee. Future DLC releases will be available to subscribers on day 1.
So basically you can pay monthly to have access to all released DLC, instead of having to buy the DLC individually.
Well frick my techrush runs
From what I was reading, tech rushes are basically dead
I'm cool with this
The meta needed a refresh
Eh, I'm a little concerned, because I always had trouble keeping up in the early game. I'm not sure if this will even things out, or make it worse for me.
I have never understood the point of subscribing for DLC, that seems like it'd be horrible long term
maybe
how often do you use all the DLC you paid for? i bought lithoids and literally never play them
I played only 1 time for all these packs
was it worth the financial investment?
for the record: subscription DLC is dumb, but i can see it having legitimate uscases
I bought it while there were cheap DLCs
On sales
So every species pack I took for 1.5-2$
Maybe even cheaper
I am mad that Astral Planets costs 11$
Literally x4 price for 2 years
I prefer owning them but, given the game now has several hundred dollars worth of DLC, I can understand why someone would prefer to pay for a subscription. Especially if they only play for a few months and then put the game down.
Hello everyone and welcome to .. yeah, what is this really?
Is this a game called βTinto Talks?β No.. not really.
First of all Tinto stands for βParadox Tintoβ, the studio which we founded in Sitges in 2020, with a few people moving down with...
I have no idea what game they're teasing.
I don't know either, but it is the main studio that works on EU IV (and now Project Caesar). I do suspect it is EU V, just to bring the last main PDX series up to their current engine that they use.
God, please not EU V, because EU V will be without content for years
Victoria 3 still isn't playable
I don't mind
I like to buy finished games, so I don't care whether they release it incomplete or not because I just won't buy it until it is
Sad, that after EU V release there won't be any new content for EU IV
When EU IV has the most content among PDX games
EU IV doesn't need any more content. It has the most content.
Moon imperialists
Those exist in Stellaris already.
Yeah we need them in EU4
We will never get Stellaris 2.
Yeah, since there were 999999 reworks in Stellaris
I feel that PDX will just make update to last version of Clausewitz

We need a game set during the space race 
That's HOI4 mods
No but like a proper game
One entirely focused on it with intricate details and money system and geopolitical events
Could be more than the US and Soviets too, some ahistorical
What an impeccable timing. I hope it works out.
Ended up with a decent chunk, all things considered.
The New Order: Last Days of Equestria
And here's the final border after partition negotiations.
|| https://cdn.discordapp.com/attachments/514266705287970850/1213899209489653830/image.png?ex=65f726bc&is=65e4b1bc&hm=190ddfaf652c51b1200aa16810179a9d7a6347cb0c9a970e32ef0400b5e716ed& ||
A teaser for a future Equestrian Civil War breakaway state, ||Fillyudelphia||, showing a part of their focus tree.
What is this, a crossover episode?!
There are 2 ways
You know both references
Or better do not research this at all
Guys, it's not worth opening up this topic. You are young, joking, everything is easy for you. That's not it. This is not a Zone 51 or even the archives of the special services. It's better not to get in here. Seriously, any of you will be sorry. It is better to close the topic and forget what was written here. I fully understand that this message will arouse additional interest, but I want to immediately warn the inquisitive - stop. The others just won't find it.
I have no idea what this is referencing.
This wasn't joke
That's reason why I prefer do not mention this content in EaW
That patch is hidden and was made for people for know it and know context
I know TNO and EAW did a collab once, but that's about it 
We had other collaborations with other mods in the past. In particular, Old World Blue and Kaiserreich, Red Flood, and the newest collab with Unification Wars last year. Do have a look at those content in the game rule settings
Oh yeah, I knew that. I was referring to the stuff above with the TNO relation.
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And I want share my last coop game with friends in Stellaris
We had 5 people in the game, 2 hive minds, 1 mega corp, 1 normal empire, 1 robot
4 people were tired because 1st speed is too much slow, 2nd speed is too much fast, too many stuff to read/check
Only I were able to deal with 2nd speed, because I was machine

So many references :0
Uhh I guess he means do not bother looking up anything about the New Order as it's very controversial
Not a fan of TNO anyways similar to how I don't look into stuff like Kaiserreich or all the other alt history mods
I like me ponies with tanks 
Oh yeah, TNO is incredibly controversial considering it's a "what if the axis won ww2, but slightly reasonably?" Mod. At least in comparison to "Man in the High Castle", like most alt history ww2 themes tend to take
My review: I don't like the mod very much, runs too slow, system's too complicated. I prefer the other one if I'm going for that era's theme, where Japan lost, but Germany won. Because that's leagues more reasonable in the context of OTL, even if it's still far-fetched.
Oh what is it called?
Thousand Week Reich, that's it. Same premise, less complicated.
The writing in TNO is great tho
Hell, just look at the post-apocalypse events
There's like 300 of them
It also doesn't glorify the Axis; the world is clearly worse off for them having won
You are correct, yeah. The axis also ends up outright collapsing no matter what after funny moustache man kicks the bucket, which is funny and probably incredibly accurate.
01010010 01101100 01011001 01010000 01000011 01011010 01110101 01011001 00111001 01100011 01011010 01010001 01010110 01110101 01000101 00110000 01111010 01110111 01001100 00110001 01101101 01001011 01100001 00110101 01000111 00110100 01100001 01111000 01111010 01010001 01010011 01111000 01100001 01110110 01111000 01100100 00110111 01111000 01001...
Seems like it's about robot spiritualism
Kinda neat I guess
What does the new update do?
The patch itself? The coolest change is being able to build forts without worrying about clicking on the units that stand on the tile.
There is also of course the whole DLC released today as well, focusing on South America, specifically Argentina, Chile, and Brazil.
A new DLC with content for South America
Please be aware though that there is currently an issue with FPS map and the new DLC
So you might want to take off some mods if there is an issue
What's FPS map?
Wait it's already released?
Not that interested in the dlc but sure ig
Yes, 3 hours ago.
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-2-march-6th-2024.1626415/
Looks like EU5 is in the works.
Welcome to the second week of Tinto Talks, where I talk about the design we have for our new top secret game, which we refer to as βProject Caesar.β Today weβll delve into everyone's favorite topic, MAPS!
Let's begin with the projection we chose...
Is it promising or should I just stick to RT56
IDK, I don't get DLC. I stick to the starter pack and play EaW.
It doesn't seem to add all that much, outside of content for South America and a few minor tweaks here and there
It's more akin to the DLC's that added like, Poland's focus tree, as opposed to No Step Back or Man the Guns, which revamped the gameplay
Ig that makes sense, I'm pretty they at one point said they planned on alternating between small and big dlc
YT version, since Reddit is being flaky for me RN:
https://youtu.be/GsDqi-thw5w?si=0bU_hgOHmjgCXnKB
The time has come for you to be part of something greater.
Follow your divine calling on March 14th.
Read Dev Diary 334 - βEridanusβ Next Steps - https://pdxint.at/3V1tfWr
Follow us on social media for Stellaris News, Announcements and other fun stuff!
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Forum: ht...
Ah. You can see which people played which game by whether or not they are freaking out before the video finishes.
I forgot about the rx thing when I posted that.
Doesn't fix Reddit itself breaking nearly every day, unfortunately. 
Since I'm reading a book about the history of modern Iran at the moment (modern = 1501 to today, i.e. big overlap with EU4), I was thinking of doing an EU4 playthrough with the aim of doing "better" than the Safavids did historically.
(I kind of tend to do this when I'm reading history books...)
One thing I was wondering was what country to play as...I wanted to play a Persia which is very open and embraces its cultural and religious diversity, so I was thinking one of the Timurid splinters or the K states in the west (I can never remember their exact names)
What's the second easiest HOI4 nation, other than the US?
That depends on what you're struggling with
Like Generally Germany is considered the 2nd easiest but I think it doesn't matter what you play as long as you have fun with it because hou4 isnt really difficult
USSR
You have insane production
And you can in 1937-1938 declare war to Germany
And you will have free game
I think that describes most nations in hoi4 once you get a decent understanding
Hoi4 ai makes the game basically free half the time
Sounds cool
You know, 50+ tanks per day on 50 mils is USSR gameplay
Like you don't need braincells at all

What a perfect balanced game paradox created
Though I will say if you're declaring that early you don't really need tanks against ai
I was playing kaiserreich as totalist Italy yesterday for a bad guy run. And uh, didn't expect Austria-Hungary to outright collapse and for Austria to get instantly annexed by the Germans 
The reichspakt looked a bit OP
Unfortunately itβs kind of fighting how Persia is set up, its missions and special government reforms and mechanics really want you to impose religious uniformity at least and maybe cultural uniformity as well.
Iβm tempted to mod it to set this up, but thatβs a bit muchβ¦
A new age of galactic adventure begins. As your scientists discover ever more advanced means to commune with the machine, your society will face new ethical and social dilemmas. Biological species grapple with the effects of rapid augmentation, while the very nature of identity is thrown into question by the rise of synthetic consciousness. Mean...
Coming soon
The Machine Age is an age of technological glory, rapid social change, and unbridled ambition⦠But in the depths of space, a danger unlike any encountered before is about to emerge, a looming threat that will throw the very meaning of life into question.
Read more: https://pdxint.at/3T87K3L
Wishlist Now: https://pdxint.at/4cb8vSf
__________...
It is time to leave our flawed biological vessels behind.
Itβs my pleasure to announce that The Machine Age major expansion will be released alongside the Stellaris 3.12 βAndromedaβ update.
Focusing on cybernetic, synthetic, and machine themes...
Wait paradox is actually doing this?
Who are they and what have they done with paradox
Granted these dlcs are all kinda bad as far as dlcs to with how old they are
Maybe because too much anger after Trial of Allegiance
Especially from places where regional prices were increased

Maybe but Battle for the Bosphurus seemed worse with Turkeys entire tree being bugged to shit
Yeah that would do it
I don't want pay fucking 1100 roubles to write PDX go fuck yourself with increasing prices twice in last 2 years

First time x1.5, this year x2
Dw I'll see if I can just mail them a letter saying that

More context for the free DLC https://forum.paradoxplaza.com/forum/threads/thank-you-for-your-service-spring-sale-steam-store-update.1630917/
Spring is Here and So Are Freebies for Hearts of Iron IV Fans!
As the flowers bloom and the world awakens anew, the Hearts of Iron IV team is thrilled to announce a Spring Sale celebration. Everyone knows that long military expeditions should...
TLDR: Starter Edition has become popular enough to be rolled into the base game.
After March 21st, they will become a part of the base game. To avoid any potential save incompatibility, they let you redeem them earlier.
Dope af
https://store.steampowered.com/news/app/281990/view/4147324498218238955 a proper meachine based expansion coming out? despide the fact they ;iteraly had a machine based expansion?
thats neat, i might play stellaris again when that gets released
Individualistic Non-Gestalt Machine Empires
yay something i've wanted since the original expansion
Damn, Mongol Empire is so fucking big
While I did almost peace in Ireland
(Only in my lands, my vassals suffer because, I want everybody and all money
)
holy shit, thats the largest I've seen em
that would be sick to bring into Eu4
or Eu5 π
Post the screenshot when they inevitably implode
Hello everybody!
Today, weβll go through the three Origins, Ascension Situations, and advanced government Authorities in The Machine Age expansion.
The Cybernetic Creed
Rejoice, for the The Machine Age beckons!
It's your digital prophet...
Looks great
Nobody plays other starting dates in EU4 because lack of government reform progress mostly
Especially for French Revolution dates
And mostly interesting XVIII century starting dates
I thought we didn't play them because they're really buggy
Horses are sometimes considered to be the same race as ponies, but there are several notable differences. Most obviously, horses are much larger in size than ponies and lack cutie marks. In addition, there are only two subgroups, earth horses and unicorns, with no equivalent to pegasi. Horses favour more arid environments, being able to thrive i...
Horses are their own race in Equestria at War

That is awesome
They're probably referring to the saddle arabian places that don't have any notable content yet
They are canon in the show after all
Is EaW compatible with the new DLC yet, or I should wait a bit before buying it ?
You ought to check the mod page or discord server
It is compatible. The new DLC is a country pack, so it changes almost nothing in EaW.
oh, ok
is the fact that it's only a country pack the reason why people are so disappointed ?
Honestly, I'm not even sure it changes anything at all. Macawia now uses Brazilian Portuguese voices, but I don't know if that requires the DLC, or if it was part of the 1.14 patch for HoI4.
so, no point at all in buying it if I'm exclusively playing EaW ? Got it
Maybe? I don't play unmodded, but based on what Paradox has said, the confusion about what the DLC includes might have been partially to blame. They have fixed that with the new naming scheme for DLC.
Perhaps another reason is that people don't like it that Paradox has spent considerable effort of making content for countries that didn't contribute that much to WW2.
I see
While countries that did are left incomplete or age badly (see the Soviets for a long time, for instance)
Didn't they get reworked in No Step Back? Or do you mean that that was the case before that DLC?
Before that DLC yes. Thatβs why I said βfor a long timeβ and not βnowβ.
In any case, with the first three DLC becoming a part of the base game, it opens up a possibility to rework some of the older nations again, like China, Japan, and German.
Hey everyone, welcome to another Developer Diary! Before we get to the content, we would like to let you know that we have gathered a lot of feedback regarding last weekβs Diary from various sources, and are extremely happy that the new Central...
Gothic or Tatar Theodoro
Komnenoi will get the ability to marry Muslims and maybe? other religions.
Don't post in all caps, please.
Three brand new Origins will be introduced in The Machine Age! Join Content Developer Haig, a.k.a. 'Gatekeeper' to learn more about two of them: Synthetic Fertility and The Cybernetic Creed
For more details on these Origins, be sure to check out the latest Developer Diary: https://pdxint.at/3vkQQH0
0:00 Intro
0:12 Synthetic Ferti...
So there has been a lot of speculation on the start date, where many of you have figured out the correct start date of 1st of April 1337.
So why have we picked that date? Well, there are many reasons why.
It starts before the Black Death...
leet
If it is EU V (probably is), that's 107 more years of play, but it will take that long to be "complete". I wonder what will get redone, what will be new, and what will be DLC'd and waiting on for years.
That's assuming they don't make the end date earlier as well.
Large ERE, Timur, and the Black Death are the biggest reasons I like it.
is paradox game company starting to fall apart?
Cities Skylines 2 flops
Millennia flops
Hearts of iron 4 DLC flops
Victoria 3 flops
No.
- Cities 2 needs more time, but it's okay
- Millennia is too new to say yes/no, but a Civ clone will forever be compared to Civ
- Latest DLC is trying to get more people to play nations that did shit all in WW2. It's not Leviathan bad, but certainly wasn't really wanted
- Vicky 3 is in decent shape, and a lot of the issues were from people expecting a more polished 2, but are upset that they can't exploit certain things anymore
Everyone I know that plays Vicky still doesn't like Vic 3.
But I can't speak personally to the effect.
Vic 3 is literally trash
With no interesting mods to fix the game
The Great Rework is dead
Minor nations aren't playable at all
No sphere of influence and 0 possibility to construction something in your puppets
But we have South America DLC

When all PDX workers go to Brazil
Aren't spheres of influence going to become a thing next patch?
I'm hoping Millennia gets some good patches, I like the concept but it seems to be a bit messy in the execution.
Yes, and you must pay for thing that must be in base game
Like imagine Crusader Kings 3 without Feudalism part
I don't think Victoria 2 had Spheres of Influence in the base game, without the expansions π€
It's been a long time though.
That's the big problem with the 4x genre, you almost always have people who love features that weren't in the base game. Which means new versions of the game get review bombed for also not having it in the base game. 
Yup. Never fails.
Yeah but TS4 was missing some pretty huge features on launch
Pools, namely
Toddlers were introduced with TS2
i do have to raise the counterpoint of: well duh these games are going to be compared to the predecessors current state, why would you release a worse game?
because... why would you release a worse game?
Usually because the current state of the game is the result of many years of added content and itβs not financially viable to develop all of that again for a new game?
sure
but my point isnt incorrect, if the last game had a lot of features that the latest game is lacking, no matter what the game is, you do get to wonder why they arent there
Hello again!
Today weβre looking at some general gameplay changes being made to Machine Empires, Individualistic Machines, and the new Machine Ascension Paths. Some of these still include placeholder assets, and values will continue being...
Machine leaders will now instead use lifespan rules, but enjoy some extra benefits:
- As real go-getters, their starting age lies between 5-10 years, so at the age of 30 they can run your science department with 20 years of experience.
- All machines also have an additional +20 years to their default lifespan of 80, resulting in a base lifespan of 100 years.
- They are now affected by lifespan-increasing technologies and modifiers, for example, those from Ascension Paths, which we will cover later in this dev diary.
Both biological empires going Synthetic and Machine empires will also reset their age upon completing Ascension to reflect receiving their new bodies. Somewhat paradoxically, all together, these changes should actually result in your Machine leaders being able to better withstand the test of time than they could were when they were theoretically βimmortalβ.
Oh wow, they completely revised Machine habitability
As a base, all machines have a 50% Habitability floor, so they will never have below 50% habitability on any world. We felt that this was important because we wanted to retain the feel that machine empires could colonize anywhere reasonably well.
...
They start with Dry, Wet, or Frozen Habitability, which provide a base 75% habitability on all three biomes associated with the trait and 50% for all other natural biomes.
As usual, these habitability traits can be changed through robo-modding.
An important quality of life improvement for Machine empires - we have extended the capacity to assimilate other machines or robots into your main species to all machine empires.
Machine
Shipset
damn, immortal machines are the best part about them tho :(
Well, there was a problem where they weren't actually Immortal.
Immortality is a funny thing in Stellaris - under some circumstances (especially as the game goes on), due to the accident and death events that could target machines, you can end up in a state where a theoretically βimmortalβ machine leader is actually far more vulnerable to death as the years went on than a normal biological leader.
...
In summary, your machine leaders no longer need to fear random death and will live to the ripe old age of 100 years without any additional improvements.Some forms of immortality, however, have been retained, like the Gestalt Councils and some special ascension traits. All Virtual machine leaders are immortal while Modularity has access to advanced lifespan-increasing traits that can be applied to your machines.
Resistance is
the Ratio of Voltage to CurrentFutileβ
I think I don't quite understand something. If there were events specifically targeting machines, how does giving them lifespans stop them from being susceptible to them? I feel like that would make them even more vulnerable, as they can now die from either them or the old age.
How it is right now, it is possible for an "immortal" leader to just up and die, short of having a specific tag that truly prevents that.
That I do understand. But I would think that the same thing could happen to mortal leaders as well. So on average, immortal leaders should still outlive mortal ones.
I think the issue was that mortal leaders could have things that modified them to keep them healthier for longer, while "immortal" bots were subject to the whims of RNJesus
Victoria 2 had very poor support after release, and make Victoria 3 even more poor on release is really achievement how to make people angry
Like literally 19th century is the age of imperialism and aggressive capitalism, but all you can do to take markets by diplomacy
New system of raw resources makes world suffer from oil troubles in late game, because minor nations can build 1 factory per year
While Victoria 2 allowed make your population literally starve, to industrialize
Good lord, that was fast.
Stellaris: The Machine Age DLC is coming soon. This new Stellaris DLC will bring a rework to machine empires, three new machine ascension paths and a host of other changes!
Lets dive in and find out more!
Catch up on all of the new content coming with The Machine Age in this playlist: https://www.youtube.com/playlist?list=PL5nBclq6WdvcRmLGg62...
F
Click this link https://sponsr.is/bootdev_montuplays and use my code MONTUPLAYS to get 25% off your first payment for boot.dev. Thatβs 25% your first month or your first year, depending on the subscription you choose.
Stellaris Species Traits explained and ranked into a tier list. Lets look at all of the non-mechanical species traits available ...
Systems Designer Markus, a.k.a. 'Grunstplayground', is here to tell us about the new Machine habitability systems, and how non-Gestalt Machine Empires can now use their own ethics and civics!
Read more in Dev Diary #337 - Individualistic Machines & Machine Gameplay Updates: https://pdxint.at/3PFHrRv
Follow us on social media for St...
The Stellaris Iceberg Explained
The Stellaris Iceberg Explained will answer many Stellaris Mysteries that got buried throughout the years, the Depth of the Stellaris Iceberg however holds untold power not many have seen...
My Patreon: https://www.patreon.com/Strategiser
Edited by @harinion and Me
Credits and Links to Videos talked about in The ...
Part about computers killed me
Paradox Development Stuido developer who did it, please suffer eternity

After 26:34 starts part about computers
It works so fucking bad 
Eh. I'll give it a watch, but in my experience these iceberg videos are exaggerated clickbait.
Stellaris is getting a brand new store with microtransactions and pay-to-win features in patch 3.12.
Lets dive in and find out more.
Check out the LEAK (cached dev diary) here: https://bit.ly/cache_hf2465ff5a7b4fe18
Chapters:
0:00 What's Going On?
0:30 How You Can Check The Leak
1:25 The Dev Diary
1:53 Next Level Visuals
2:41 Bringing Colour...

KAISER KATTAIL IS IN EQUESTRIA AT WAR
AND SIRENALIA IS IN GIGASTRUCTURAL ENGINEERING
Who's kaiser kattail
Apparently leader in a Stellaris mod, with cat people who want to take over the galaxy through mind control.
Ah oke
He's a universe-hopping time traveller in the Gigastructural Engineering mod who wants to take over the universe for a lot of lore reasons. He is represented by a crisis called the "Katzenartig Imperium" in the mod.
Basically a guy with the ability to retry his conquest of galaxy an infinite number of time through the power of travelling into the future so far that the universe restarts again from the Big Bang (like in Futurama).
Hello Stellaris Cube-munity!
Todayβs dev diary looks at the civics and βkilostructuresβ in The Machine Age, as well as looking at a 3.12 βAndromedaβ feature - Auto-Modding.
As with all of our previews, some of this is still in development, so...
Systems Designer Markus, a.k.a. 'Gruntsplayground' returns to reveal more about two new megastructures coming in The Machine Age: Dyson Swarms and the Arc Furnace!
Don't miss all the details in this week's Developer Diary: https://pdxint.at/4amgx9r
Follow us on social media for Stellaris News, Announcements and other fun stuff!
D...
So hype
ye
should get a stellaris game together when this drops
everyone plays a machine empire lol
I have a hard time imaging how they can fuck up this expansion
all of the new content looks sick
i havent een paying that much attention, do we have a release date?
Not yet
But I like playing ponies 
machine ponies then
Que wooden toaster's Prototype song
Me who just plays mods:
I don't have the energy for mods in Stellaris most of the time
Unless it's a big project like planetary diversity and giga
That stays updated
I just end up coding fixes in my free time and I ain't got time for that shit
Yeah, I don't bother with any mods except ones that fix something I consider broken, or just a basic "ponies in <game> mod" for fun. If I'm playing Stellaris, I want to play Stellaris, not "custom kludge of Stellaris that will break the first time something patches".
Also
Equestria at War Mac is back I think
Played till 1008 and didn't crash
I GET TO PLAY EAW NOW
I think Paradox might have fixed that with patch 1.14
They never mentioned it in the patch notes, though. And it's not like there are many people who keep trying to play EaW on Mac, hoping that it maybe this time it won't crash. So no wonder that took a while to be discovered.
Because organic macro in multiplayer is killing
1st speed is fucking slow
2nd is too much fast
3rd is F1 speed
Especially when you try go synthetic
You literally can be deadlocked after dying ALL leaders of empire

it was a suggeston for the game we'd play not a comment on mulriplayer in general
i ahvent played stellaris in about a year
So I dug for a bit, and it seems it has been fixed in patch 1.13.5
"Fixed a CTD on macOS related to large maps (multithreaded pathfinder running out of stack space)."
Hello and welcome to another Developer Diary! Today we shall talk about the last two nations that will receive specific content for this DLC. But before we start, I should mention some further tweaks based on your feedback from previous DDs...

How do you hold the front as Equestria for the Great War?
I had river buffed forts and the Changelings broke through them like tissue paper
Did you make sure to have AT support and/or line in your defending divisions?
Generally speaking the trick is to 1) build more forts and/or 2) build more unitsβ¦
- can be done by building βreserveβ divisions (garrison divisions with just a few battalions of infantry) and upgrading them to real divisions at the start of the war.
You should be able to produce enough materiel for this, and while it tanks their experience the fact that you can have a lot more divisions makes up for this.
(Also the changelings will helpβ¦)
-
Yes. I have packed AT.
-
There are two tiles where the Changelings can pile at me from 3 directions and break through
- I'm somehow outnumbered
My idea was similar to the USSR strat in which you hold the river line, but the Changelings have much better tanks than the Germans
And they've got like 2 years of militarization over me
Hmmmmβ¦my only suggestions would be to redo the fort line to have no pinch points like that and if they do have pinch points like that then to build up those forts higher π€
I know it used to be the case that sufficiently high-level forts would lead to the AI doing nothing.
Hmmmm
I do remember having similar problems the last time I played, but honestly itβs been quite a whileβ¦
If I make too many divisions I wouldn't be able to equip and supply them properly
The problem is that when the Changelings break through in one tile they snowball over the rest
Yeah, thatβs an issue.
I see a few solutions here
- invest in more infrastructure/railroads to supply more divisions betterβ¦you might be able to optimize your MIL usage and builds too, I never had much of a materiel issue as Equestria.
- Move the defense back behind the first supply regions and destroy the railroads and infrastructure in those regions. Now the changelings are the ones with supply issues.
- Defense in depthβ¦separate out your defense into multiple weak lines that arenβt there to stop the changelings but slow them down and attrit them. The problem I see here is ensuring you have enough divisions and that they can actually hold your final fallback positionβ¦particularly as the changelings are mechanized and you arenβt.
Oh, one other thing, have you been investing in you Air Force? Air superiority and CAS can massively tilt the balance of power by nuking their defensive stats and directly dealing damage.
I think air superiority also makes them move slower, but Iβm very unsure of that.
It also plays to Equestriaβs industrial strengths and (initial) pony power weaknessβ¦
Having any Air will slow the enemy down, even if they are superior in that aspect (although you will lose at some point).
Thanks
You could use your puppets troops as a reserve in the weak spots, I know that tfg is finally in the base game so that's possible
You're playing as Equstria
The crystal empire starts as a puppet and usually never gets high enough autonomy to stop you from taking their units
You could do this with new mareland and the buffalo as well but new mareland usually has to much autonomy because of their focus tree and the buffalo units honestly aren't good
oh
Also I'm pushing back
Doesn't the Crystal Empire on Historical get broken out by focus? Or has that changed too?
Which really shouldn't be a problem for Equestria--more so in a hypothetical multiplayer scenario, since New Mareland is basically designed to be an air controller from the ground up or was the last time I checked.
I haven't played that mod (only vanilla and the Fallout one), but the basic principles work for all of them.
Generally, in the Great War Equestria will initially be pushed back, as they start to remilitarize and Changelings have a timed buff. If Equestria is pushed far enough, they can even call Stalliongrad for help. Only after some time Equestria will start coming out on top.
I dunno how you manage tho, every time I play the changelings get stomped on by Equestria
I think they might have received some slight buffs recently. Not that much to affect the outcome much, though.
Changelings can win if the Equestrian Civil War is still ongoing when they start their invasion. Even better if New Mareland is independent and unfriendly towards Equestria.
In my first attempt at Sirenalia, Changelings won before I reached the focus to offer an alliance. Rather that trying to fight them, I decided to restart. When I eventually succeeded, they were still beating Equestria hard, but I still had the chance to join them and contribute plenty.
Changeling (player) can crush (historical) equestria with good tank micro and air superiority. The AI doesn't know how to encircle w/ tanks effectively, or manage supply, so equestria pushes back after a while.
not by that time of the war no
I thought that normally they stopped being a puppet before the war even started. Maybe they were still a Dominion or something? I just recall that after a few years you usually couldn't build stuff there any more.
So you had to be kind of on top of your game [or change the rules obviously] to ensure a good fort line and relevant infrastructure got built up there before they de-puppetized and you couldn't do anything to strengthen your northern flank.
No they just raise their autonomy level, but you can still keep their troops I think
would have to actually play as EQS with historical on though
give me a second
tanks? why get those when you can puppet OLE and PLB for troops then rush war. At that stage of the game you can just encircle all their divisons then vp rush
That's how i get the award for killing EQS before 1010 anyway
right started an EQS Game, I'm going to afk it until the war starts
what's wrong with tonks they're fun
Also why can't tanks kill EQS before 1010, with a 1:25 casualty ratio?
They can I just prefer making shitty inf since after the first but there really wont be much combat
Anyway yeah turns out CRY does raise it's autonomy level to high to request forces from by war time.
I guess I'm just used to stealing their forces and never using using them
Anyway I'm going to continue playing Cold war : Iron curtain from begining to 1991
Hi everyone!
I wanted you to be the first to be introduced to the new End-Game Crisis coming in The Machine Age, but it seems that a Fallen Empireβs fleet beat us to it, letβs see how theyβre doingβ¦
The Machine Age is Nearly Here -...
As mentioned at the end of the video, The Machine Age will be arriving on Tuesday, May 7th.
It is now available for pre-purchase for $24.99 or regional equivalents.
But thereβs more - based on the popularity of Crusader Kingsβ Chapter III, weβve decided to celebrate our eighth anniversary by offering a similar expansion pass including all of the major Stellaris releases of the year for $39.99, which comes out to over a 20% discount.
Rick the Cube is a Machine portrait. Creating an empire using this portrait will require the Synthetic Dawn Story Pack (or The Machine Age, when it releases). Synthetically ascending (requires Utopia) will allow you to choose the Rick the Cube portrait without Synthetic Dawn, or without any DLC it can be used by researching and building robots and robomodding.
CKIII Ch 2 started it, since you get a discount and it pops up when released. HOI4 (mostly Starter Edition) and now Stellaris are following suit.
It's not a bad idea.
As long as the products are good, it's alright, unless you want to wait for a deeper sale years from now.
Yo I've been thinking and is it worth ever researching construction techs early game for HoI4
I know this sounds crazy but let me cook. Construction only boost the civ factory itself right? So it only gives an Initial boost of 20% assuming you rush both techs early game means you'll only get a 20% boost which really isn't much when accounting for consumer goods.
For most nations this doesnt give enough to justify wasting around a year for both techs
Let me do some math, say you start with around 50 non consumer good factories, that's only around a 3.5 civ factory buff
Why do that when you soend that time researching something else.
Just a little theory I'd like some feedback on from people who actually know hoi4
Star you are scaring me , are you writing an essay to debunk me?
- It's 1 research slot for a year.
- 20% of 50 civs*5ic/civ/day*3 yrs is 54750 ic, so 7.6 mils or 5.069 extra civs. If you build more civs they will be buffed too.
- Consider the exponential growth for late game too! However, since construction time is additive, it's not as effective if u already have lots of construction buffs for exponential growth.
Depends on when you start and the nation played. Basically, you would like to at least get the first level down, maybe two before shit goes hot. It helps with the build up and helps with repairs and it might be enough to overpower someone with more factories, but they can't keep all of them online.
The other question is - what will you be researching instead?
Yeah that's what I'm trying to figure out to see if it would be viable
, initially i was thinking suppitt stuff but im currently considering AT/AA to convert it later in the game
I would try planes but 36 planes aren't worth it really unlike tanks where the chassis only really changes the reliability
What nation are you considering this strat for? Other construction speed modifiers / focuses also play a role in how effective construction tech is + allows for in-game testing
(Because it's additive not multiplicative)
France as the initial testing Nation, China for a real strategy
Oh wait base hoi4?
thought it was EaW and literacy debuffs to research and construction is a concern
Lol
Nah If it was I'd be thinking of an GRI minor
Most minors in EaW are shithole nations anyway, with only 2 civs actually working where you lose basically nothing by putting it off for other tech
Also ngl I forgot about free repair why typing up my little theory
And you're forced to research swords and shields anyway 
Amen
That's part of the reason why some of the only nations I haven't played are in the karthinian area
I can do a FRN and WNG, but the rest I struggle to motivate the ill to play a nation that will get obliterated by wingbardy since they will outscake me
Hello and welcome to the latest EUIV Dev Diary! Today, Iβm going to present you a bit different one, addressing various topics related to the upcoming DLC and patch:
The trailer and release date for Winds of Change, our newest Expansion for...
May 8th release.
I can't wait for the Timurid and Mughal trees.
rip my campaign of going from the start of hte mod ( 1949) to the end of the irl cold war (1991)
mod keeps crashing at this point and I'm doubtful of finding a fix
update : apperntly croatia was the issue so I had to console kill them
π ππ·
Not exactly the strangest thing to happen this campaign tbh ,
I'm just glad I probably will finish it today because at post 1980s I realized from what I can see only frande, The USA, and the soviets have any focus trees left
I elected Gerald ford and this stuff is broke
i think that's a good sign to call it quits
highlihgts of the campaign were realizing the soviets had a bigger and better navy than me
and afgahnistan getting cores over iran and iraq after it split, so currently the mujahedeen have cores over all that
Yugoslavia lost it's cores over croatia
all the events about Martin Luthur king jr when I had affirmative action already enabled
I ended up with puppets in Korea ,japan, China, Taiwan, indonesia , spain, and italy and india
Germany ended up uniting peacefully in like het 60s or 50s under west Germany
the soviets backed down during the hungarian revoultion so they're still communist but not in the warsaw pact
I made the soviets go down the path to invade turkey and greece to give myself a harder challenge, so all of eastern europe is a direct pupet of the soviets
Africa endeed up decolonizing but portugal hasn't got the memo and I'm trying to figure out how to mediate a way to get them out
Korea ended up united because of Mcarthur's threats
Simmilary Macarthur and Dwight Ike Einsienhower are imortal and still haven't died
Hello again!
The Machine Age will be arriving on Tuesday, May 7th, and is available for pre-purchase on its own or as part of Stellaris: Season 08.
Stellaris: Season 08 includes all of this yearβs major Stellaris releases at a 20% discount...
Oh my god, I love this. So you basically decide "We really want some of that Fallen Empire tech, but on our own terms" and start fucking with reality to do so. If you hit the end point of the Crisis and succeed, most of your pops fuck off to a brand new universe they created, leaving a small custodian population behind to observe what happens.
And they updated the feature that lets you select a new empire after losing the game to continue playing, so that after winning with this Crisis, you can keep playing in the now-damaged galaxy with your old empire remaining as a true Fallen Empire.
omg that sounds epic
This crisis has successfully scared the crap out of Montu. 
https://youtu.be/0eHwtgpPq_Y?si=gLebj4DGHLQvE4rD
Stellaris The Machine Age DLC is bringing a new player Crisis, Cosmogenesis. This will let you unlock the secrets of a Fallen Empire at it's height!
Lets dive in and find out more!
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https://old.reddit.com/r/paradoxplaza/comments/1c851cv/johan_confirms_that_project_caesar_will_have/
Johan confirms that Project Caesar will have about 500 years of gameplay
Years are not really a meaningful measure of playtime or content
The level of detail can differ a lot
I didn't really play after the 1600s anyways.
I'm really excited about the start date though. I can't wait to be hyped for an inevitably bad release.
1337-1837 is a bit of time and fits nicely with some of the older games and their timelines.
You're right though about the content. It's not going to have nearly everything EU4 does now and it will take years to get there, assuming they don't have too many issues with the newer mechanics this game will push.
I'm interested in how they plan progression out of they're ditching MTs.
I would like well made alternative dates
Because other starting dates in EU4 is dead
You don't have reforms
Estates
Nothing
CK2 alternate starting dates are fun
For EU4, the game is easy enough that starting from a later date is fine if that's your thing, but I understand that they should be more representative of what the country was like at the time
first time I've seen oleania actually join the UPN before the changlings attack them
also the first time I've seen Olenia declare on the changlings
(there is a feature when equstria flipped to the solar empire making the changlings no longer a puppet
The weirdest time-line
Has anyone played Escalation 84?
I haven't, but it seems it hasn't been updated since October. That might potentially cause some issues.
oh
I've played Escalation '84, pretty fun submod, I hope it gets updated
Stellaris The Machine Age DLC will include two new species categories and two new shipsets to match!
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At what point did you microing
War with River Federation
If Stalliongrad isn't doing their hostility path under Sinister Serov, then pretty much yeah
The pony continent is very much lacking in content as of right now, it's fairly old and doesn't do a whole lot besides staying on the continent
Wingbardy under Beakolini can try to secure New Mareland, and that one communist griffon nation underneath Longsword can (potentially) declare on Equestria, but that one is like near end game stuff.
oh
Annexed those guys too
Do a bit of the post War tree ( deciding what do with the monarchy) then move onto a different nation like the Grififonian empire or aquillia
Hippogriffia under the Sirens has a war dec on Equestria as their end game content
But it takes ages for them to get there. Story wise, they are supposed to help changelings win, but even as a player you really have to rush to get it done.
Yeah you're pretty much going against them alone
Not me, but some people have tried. AI Kattail has it easier than the player Kattail, for example by magically spawning units on a different continent that it would otherwise struggle to invade. Someone tried destroying their own port where they were set to spawn in in advance, and have their own army surround it. This way the would only need to handle regular landings from then on. Ultimately defeating him would require a lot of patience, though. If you start in Zebrica, it will be much harder.
There used to be an exploit where setting Hippogriffia's path to Sirenalia would ultimately result in a hippogriffian civil war, with Kattail only being at war with one side, thus ultimately preventing him from finishing his focus tree. This might potentially allow you to wait until he gets a debuff from running out of time. This has been fixed in today's patch (now Kattail will automatically declare on any such breakaways on a weekly tick).
Been to busy to , might try it later though
I wonder which nation would stand the best chance against him. Maybe another AF one, like Emperor of Griffonkind.
Is the New Mareland exile path actually possible?
Is it actually possible to retake Equestria if the Changelings have won?
There is a path for that in New Mareland? If you want this type of gameplay, you might be interested in playing as Equestrian Liberation Front. You'll have to actually defeat the army that you've built.
Difficult but not impossible
But there is no content for if you do retake it.
I've had thoughts about learning how to create submods to add content but I would have to leaen and write stuff from scratch
The US obliterates and its not that close
EQS starts with more mills but has a 30% debuff to building them, EQS also has a much harder time getting rid of the debuffs compared to vanilla US
And finally the most important difference, manpower, the US on volunteer only (from what I remember) can field a 1 million man army, while for EQS takes going up to extensive conscription for that
The only thing EQS has going for it is building slots I think, but that won't matter if they get steamrolled
I will say tho, pony infantry is a lot faster than human infantry, but human infantry is leagues stronger than pony divisions. The lower pop count of EAW makes smaller sized infantry units the way to go, as a way to not burn ponypower. The base game however does not have this issue for larger nations, and even a fair bit of minor nations.
Generally, human divisions will have way more HP than pony divisions, house more equipment and manpower, and have a way larger navy.
The navy portion would be the real deciding factor, because taking the whole Pacific War out of account for this supposed one on one, the US has the combined power of the Atlantic and Pacific fleets
Then can an AI USA be beaten with player Equestria?
Depends on the skill level, but no
Players find a way regardless of nation
I've seen people do world conquests with Tannu Tuva and Luxembourg in the older versions. They're just built different.
Er, yes they can be beaten
The best strategy for the that would be to trigger the lunar civil war and then justify manually
The US has 14 divispns or some starting off in vanilla with like 14 mils, rushing would work
Thats how most good players do it tbf
Rushing the US in like 1936 and 1937 is apparently incredibly broken
Factually true
22 on their homeland
That is the german strat however, so it might not register well with Equestria.
How do you rush USA as Germany?
The strat still works with the UK, if you flip fascist
That's why I think the Lunar empire is the best bet if eqs is to win
I think you justify on them right as the game starts, or you take denmark first to get greenland so you have a closer port for naval invasions
I mean, I'm sure either civil war nation would work, they spawn with like 50 divisions or something
Yes but the lunar empire can justify immediately
Our Town vs Tannu Tuva?
Depends on if it's player or ai
It would be a tie if it were AI
Neither start with ports, neither would build ships if they did (since the AI is incredibly jank and dont build navies)
Player our town if it can form stg in time
Otherwise tanu Tuva because the generic focus tree is stronger than. The our town one 3 mils and civs from the tree vs 2 civs
Mmm, I'm not too interested in that new april fools content
I did see someone defeat Kaiser Kattail as April Fools Dread League (Kingdom of Eternity)
Have you ever done an ELF game?
And is winning viable without exploits?
I have done it. My goal was to earn all the Changeling awards, so I also did the Blitzkrieg, so my army wasn't all that big. And the changelings had to deal with the southern front, so they weren't able to cover the entire frontline and were easily encircled. The only "exploit" I did was to set the AI paths for the easier Blitzkrieg. This meant that the Southern states helped me early on, but I couldn't count on New Mareland. And after defeating Equestria I stopped caring about production and research (I allowed them to do make what they were making, but didn't make changes).
While deleting armies and stockpile is an option, I didn't do that.
Interesting idea using the lunar civil war, to try and kill equstria before 1010, while it sounds good with Equstria having to deal with a two front war against you, doesnt that mean the ai would have gotten rid of all its debuffs
Also with the civil war going on you would have less opportunity to encircle them since the ai's units would be off fighting the civil war
More importantly than all that the award specifics you have to own canterlot, so sure while you'd feel like you got a lot, you don't end up with that much because the lunar empire will be ae to take most of it
So while it's a strategy worth trying I don't know irs if it's optimal
Obtatory need nerd emote here π€ and congrats for actually getting it done
Encircling is good, but what's even better is making the entire army dissapear due to their country capitulating. You rush in, Equestria capitulates due to fighting on two fronts, as you rush to cover the land. If Luna takes Canterlot in the peace conference, simply defeat Luna (you will likely have Stalliongrad helping you with that, as they would join the Great War on Equestria's side). Having a big nation helping is imo more important than the debuffs.
I also set Olenia to join me willingly, and got the bears puppeted before the war. In the end, I finished the main GW around October with the capitulation of Stalliongrad. After that it was just a matter of mopping up the South, which I finished the following year (but that's irrelevant to the award).
Are there any good mods for HOI4 that make the game more simple or easier ot learn? I wanna get into it but it's too overwhelming. With EU4 and CK3 you can take things at your own pace without worrying about tons of mechanics and how to work them together.
I can never seem to make good plane templates
My agility just tanks if I do a mission
Honestly? Mods make the game harder
Play half a run as Canada to get the basic controls down, anothe half to experiment with techs and builds, and when you feel confident, play USA
Or Germany
You might find this guide to be helpful in your designs https://steamcommunity.com/sharedfiles/filedetails/?id=2714213712
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Number one ruleβ¦ Designs are more effective if they are specialized to a specific role. Multi-role designs just donβt really go well in hoi4
Yeah. Unfortunately there aren't any mods that make it easier to learn. There are however ironman compatible mods on the Steam Workshop that give your game more quality of life.
FPS map mod, colored railways, modifier icons, etc etc
Right
I've learned the game through watching a lot of hoi4 videos. They're a reliable source to look through since the in-game tutorial only just gives you the basics
FeedbackGaming, Taureor and Bitt3rsteel are some of the Youtubers I watch to name a few
oh, I just don't trust not to find a way to end the lunar civil war early, which is definitly possible if both new mareland and the crystal empire actually join Eqs, and at that point EQS will have gotten rid of all it's bad national spirts which would definitly slow you down
I barely had to fight any Equestrian units due to them being busy fighting Luna. New Mareland won't join Equestria if they are MARESOC (possibly in some other paths, but I haven't tested every possibility). There is a big risk that AI Big Sister fails to do the purge and ends up in a civil war herself, but that is likely to stall for a long time, as the harmonists are unable to launch an invasion on the northern island.
I had the same thing happen to me. I couldn't find Twilight Sparkle during the war with the changelings, because I needed some island in the south-east, and it was held by Disciples of the Night (Changelings were not able to defeat them before the ELF uprising came and pushed them away).
Overall, the ELF story suffers a little bit from not accounting for an alternative turn of events. It kind of assumes that the Equestrian Civil War never happened and that it rose up through Lilac messing up in Manehattan rather than simply never forming the protectorate in the first place.
Why is it so big wtf
What? They have a metal gear? Here?
It's from this year's April Fool's content. IIRC, this tank is like 500 meters in length, and its canon can fire nukes to across the globe.
I think itβs called the Riesiegerpanzers or smth
And thatβs itβs canonical strength
I think I play to much paradox or least EaW
I just had this wacky ass dream about a power struggle between keremaski and verany over who would lead the pan griffin republic, somehow it involved flordia or something?
https://store.steampowered.com/news/app/281990/view/4197994429738055755 sooo... anyone interested in setting up a machine age game?
The Machine Age is a time of unbridled progress. As cybernetic augmentation transcends the limits of the body, synthetic ascension beckons with the promise of eternal life. Structures of immense size and power appear between the stars with shocking regularity. Scientists race to unlock the secrets of creation even as individual machines compete ...
Welcome to the Machine Age!
It is an age of technological glory, rapid social change, and unbridled ambition⦠But in the depths of space, a new danger is about to emerge, a looming threat unlike any before encountered.
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Cries in can't afford dlc
New OST is kick ass too.
so, fun thing about paradox games and DLC...
what
Also, TIL that the guy that did a lot of PDX's music for about a decade stepped away 6 months ago.
cries in steam
If the hosts has the DLC, then everyone can play with it, regardless if they own it or not.
I'll have to learn the mechanics
If you're in a multiplayer game, only the host needs the DLC, if I remember right.
The Machine Age is here, are you ready to ascend to cybernetic heights?
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yeah that's probably the best part of any paradox multiplayer
cries in finals week
Get ready to explore, discover and interact with a multitude of species as you journey among the stars. Forge a galactic empire by sending out science ships to survey and explore, while construction ships build stations around newly discovered planets. Discover buried treasures and galactic wonders as you spin a direction for your society, creat...
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Sparkle, are we the baddies?
just did the wholesome route for twilight theory
I have to say that was a trip and a half and I had fun doinhg it
I did end up using the console for the changling war because I could not be assed at that point , and I have played far to many equstrian games recently
yeah I had some wacky commanders by the end of this
also theoritically I could play as the regency rn
We solved racism that's what happened
With our cast or Zebrican knuckles, chungus, and Floopa racism was fixed

Does anyone play the TWR mod?
I don't but I might download it soon after I finish playing every nation with content in Equestria at war so probably like a week

Has anyone played RT56?
A bit why?
I mean I agree
RT56 has more lategame stuff while EAW lategame after you conquer Equus/Griffonia is just "research tech until you run out"
I managed to unify the continent as Equestria and now I'm left with doing nothing as Wingbardy and Aquileia duke it out
I mean I only agree because Rt56 is effectively vanilla +
Would you believe me if most people think intercontinental late game wars are hell
I know
EaW is more of a story-focused mod, and very rarely does that story end up going intercontinental
Even in RT56 I had to fight a post war USSR with 300 something divisions
And also, Wingbardy vs Hippogriffia just won't end
It does though? There's am event that will fire after some time
There's a round 2
Trying to think of what you're talking about
The North Zebrican War ended
And when I look back after defeating the changelings and Stalliongrad Wingbardy was fighting Hippogriffia again
Sirenalia might not get the event
What's Sirenalia?
It's a timer that goes down and eventually triggers. A peace with wingbardy, or atleast offers peace via event
I read that wrong
OK yeah I think I figured out that happened
That is an edge case
I assume HiP joined the UPA while they were are war with STG ,CHN, and WNG
No
Then what the fuck happened
Modt likely new mareland got indepence for a second and joined the middle sea treaty via decision
And now Aquilea is fighting Wingbardy, and whoever wins is going to outscale me because I'm running out of resources to build anything
@runic moss If Winggarten was formed after the first North Zebrican War, then round 2 likely started out as hostilities between Winggarten and Hippogriffia.
Oh
Also
I just checked, the Aquileian AI is running on -210 steel and somehow still going
But yeah, EaW nation are primarily intended to be played until their story ends. Some stories end sooner, some later. The latter are those who benefit from the expanded tech tree. If you wish to play beyond that, that's on you.
In this case I'd suggest you quit the game and play a new campaign, like Ardlent
Equestria is also one of the oldest nations in the game. Its content date back to the time when Equus was the only continent in the game. It is being reworked, but it's unlikely to be conquest-focused. Well, at least not in the harmonic path.
There are generally few nations that go on intercontinental conquests. Even conquest-focused nations tend to focus on their own continent only. Though there might be some exceptions, like Star Father, from Zebrica, focusing on Griffonia in late game.
You could try enabling this year's April Fool's game rule and play as Abyssinia.
Kaiser Kattail
Yep. I see you're already familiar with him.
I've played against him in Stellaris and he's kind of a pushover
Well, here you can play as him.
I've never actually did any world conquests. I have conquered Equus as Changelings, half of Griffonia and Nova Griffonia as the Empire, and Zebrica as Azir. I have also assisted Changelings in conquering Equestria as Sirenalia, and later in that playthrough performed an intercontinental naval invasion on Wingbardy.
I mean to do a Star Father playthrough (which would involve invading Griffonia) at some point in the future. My previous run ended in failure, where I couldn't even take Hippogriffia, as I was a lot less experienced back then.
As sirenallia and the changings,
And that one New mareland campaign that I ended up liberating the hoemland
I don't know if I can be of much help there. I played that one on the easiest difficulty, and quit at the point where the story suggests that it might be a good moment to do so, after conquering about half of Zebrica (after that you would need to declare on entire continents at once). Kattail is strong, but there is a ticking clock, where you get debuffs to defense and surrender limit. It's still possible to win even with them, but it's gonna be a challenge.
I don't think it could be that hard, their buffs are ridiculous from when I tried a campaign of fighting against them
I remember checking out the casualties and realized I hadn't done any for over a year
Same honestly, I plan of doing a star father campaign but laziness and the length of it outs me off
I'm largely reluctant to start a long playthrough late in the patch lifecycle, in fear of having it be stopped by a non-save-compatible patch.
The fun isn't playing as the Kaiser, it's playing as another april fools nation against the kaiser. Like dread league. Or maybe even the Regency (without taking the final focus)
I mean it can't be that hard to play as a normal nation against the kaiser
Ironically Equestria has a fair chance of going intercontinental if the Empire reunites...well, the empire and gets to the end of their tree before Grover VI reaches his majority. Or at least did, because of the Empire's wargoal on Nova Griffonia; if Equestria is allied with Nova Griffonia or has puppeted them after a war, there you go.
Or of course if Wingbardy is still around and New Mareland is in the UPA.
That's why you support keremasmi, you don't want to have to fight them when you want to go to bed after invading north zebrica (I play with the diarchy expanded sub mod)
Can a continental war be actually won?
Because I'm going hyper late game to explore the tech tree
I have a giant tech lead, but I do worry about if either of the two Griffon nations swallow up the other for like 600 mils and completely outproduce me
I'm out of chromium to make any more stuff even though I can easily build 500+ mils
Are you trading with your puppets?
New Mareland has 0 chromium, and I've swallowed up the entire continent already
Planes take chromium now
Or at least, jets do
with how OP the late game kaiser buffs are, if ur slow, u get outteched and outscaled
and I specifically mentioned regency because the 5-way civil war is a pain to speedrun
That is unlikely, unfortunately. The Nova Griffonia focus is at the end of the first tree. If they can't start it it before Grover's coronation, they will get the student protests instead after completing the two prerequisite ones.
A more likely scenario is Beakolini attacking New Mareland.
Unlikely maybe but I've had it happen π€·ββοΈ
I remember Luna leading a massive amphibious invasion of NE Griffonia, and then multiple huge armored offensives to encircle and maul big chunks of the Imperial army...
Well Beakolini is dead in my game
He got into a fight with the Griffonian Republic and got curbstomped
Aquileia vs Wingbardy. Which is easier?
Wingbardy In my experience
I won the intercontinental war
Which EAW nations can beat their vanilla counterparts assuming equal tech?
I feel the changelings would win against Germany. Ponypower isn't much of a problem for them, and their units move a lot faster than human infantry units going by stats. A blitzkrieg would be difficult against beings that would move entire armies within hours, rather than days.
Not to mention the lore reasons as to why a human nation would have lots of trouble against beings that can shapeshift into anything they want. Especially if their army looks and dresses very similar to you.
The only thing base game Germany really has, is a fairly strong navy that I believe is bigger than the Changeling's navy, but for the sake of Germany and Changeling Lands being rather "same continent" with their main enemies, it makes sense that they'd border each other in this scenario.
I'm on the fence about this tho, since Germany still does have a fairly advanced starting army, and is up there with the US in terms of industrial power in-game
Equestria can easily beat France because it has more ponypower and industrial potential π
Plus magic of course.
(I am not being entirely unserious here, there are definite French characteristics to Equestria even if it's not culturally French like Aquileia)
Equestria is like, a mixture of a bunch of different allied powers. The US, UK, and France have draws, but there's also Russian draws from the base game stats, and not to mention the South American bat vibe in the southeast.
EAW Equestria is a wild place
Has anyone won the North Zebrican War as Hippogriffia?
With Chiropterra, Colthage and Wingbardy teaming on you, its basically impossible
Yes




