#Doom

2954 messages · Page 3 of 3 (latest)

turbid shadow
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I just played the first level of Eternal on pc, and holy shit it plays so well with KB&M

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Was gonna play TDA on Xbox, but now i have decided to play it on my pc

fallow crystal
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ive only ever played with controller

turbid shadow
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Same, this is my first time playing Doom on KB&M

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Tbh idk if I can go back now

fallow crystal
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fuck yes i needed something to watch

turbid shadow
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They're awesome

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I watched them yesterday

fallow crystal
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it's [the induction point] pretty wonderful in the heat of the summer
i always think about this when watching blacksmithing lol

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these guys/gals all either look like dorks or total badasses no in between rdlol

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(saying this as a dork myself)

hard horizon
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I know aim assist and gyro are a thing, but still, even if you have both active at the same time, it sounds tough

turbid shadow
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I struggle heavily with ultra violence on controller, even hurt me plenty is difficult

fallow crystal
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woops sorry for ping

turbid shadow
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Insane

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Only 24 hours till The Dark Agesstarlightstare

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I feel more of a happy excited today than yesterday's depressed anticipation

hard horizon
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I might get TDA for free if my graphics card upgrade is eligible, not sure if it is

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(the way it's worded on NVIDIA's website is a bit weird... in any case, I could contact the retailer about it)

turbid shadow
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Seven hoursflutteryay

fallow crystal
hard horizon
gritty oasis
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it's a bit weird to watch this being played by someone not using vertical lock (even though I don't use it any more)

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"Interplay's Descent ... DooM Clone" yeah I remember when people thought that

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I have played Catacomb 3D and even Catacomb's 2D version

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not really feeling the conclusion here. The RPG elements are extremely light. There's no character leveling, for example. (And much like you can describe a pop tart as a sandwich, maybe that's true, but if you told me you packed a sandwich in my lunch and then it was a pop tart I would not be happy.)

fallow crystal
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Doom is my favorite action rpg

hard horizon
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the RNG rolls for most sources of damage are very RPG-like

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Quake did away with most of them (and I'm glad), but you can tell the influence

turbid shadow
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One hour left

latent orbit
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Everyone in this thread right now: GlimAwait

viscid bluff
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everyone but me haha. it's so expensive. I might just watch streamers play instead

turbid shadow
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Thirty minutes ccloudypog

turbid shadow
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Its out!

hard horizon
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my GPU might arrive tomorrow or Friday

viscid bluff
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nice nice

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Enjoy DOOM the dark ages folks

calm kelp
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Happy Doomsday.

turbid shadow
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The Dark Ages is peak

fallow crystal
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i preloaded but now it's installing something else

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day one patch ?

turbid shadow
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Maybe

turbid shadow
fallow crystal
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download faster !!!!!!

viscid bluff
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hope it runs well

fallow crystal
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Deck Wizard on YT seemed to be getting a solid 30fps (obv with everything on low but it's ok)

turbid shadow
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TDA is easier than Eternal so far, which I like

calm kelp
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Compared to 2016 which one is easier?

fallow crystal
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lol straight up doesn't even get through the intro 😎

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well that sucks

viscid bluff
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noooo

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do you happen to have a PC that can play it?

fallow crystal
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no lol

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i might try switching what proton version it runs on

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im not giving up yet !!!

viscid bluff
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okay! good luck

fallow crystal
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some people have gotten it to work, so im not sure what's wrong lol

viscid bluff
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does Steamdeck have "Drivers" or some equivalent?

fallow crystal
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i dont think so

viscid bluff
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do you have this update?

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it's in preview, so it m ight not have made it to standard live

fallow crystal
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hmm i dont think so, let me try this

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thanks for helping me btw

viscid bluff
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you're welcome ^_^

fallow crystal
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it seems that LOTS of people are having issues on pc

viscid bluff
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oh damn, that's not good

fallow crystal
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this is taking a while becuase i accidentally selected the wrong update lol

viscid bluff
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no worries

fallow crystal
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crossing my fingers this works

viscid bluff
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I hope it works too

fallow crystal
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wel the menu background is here this time lmao

viscid bluff
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oooh good sign

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🙏

fallow crystal
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IT WORKED

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yessssss

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thanks Reina for helping haha

viscid bluff
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🥳

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Hell yeah

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Let's fucking gooo

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Have fun mate

fallow crystal
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i feel so heavy good grief lol

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im so used to Eternal movement where you're moving a zillion miles an hour

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ok i'll play a bit more tomorrow, i need sleep now, thanks again for helping troubleshoot Reina

viscid bluff
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rest well!

fallow crystal
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also just a note, they brought back the gurgle from the first two games for the imps

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i love it

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||also i immediately changed the HUD Doomguy face to the classic one, i couldn't not haha||

hard horizon
viscid bluff
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woo hope your CPU arrives soon

hard horizon
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I unboxed the graphics card and can confirm it's not a rock, yay

latent orbit
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Huzzah

turbid shadow
turbid shadow
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The soundtrack for this game is so fucking good

calm kelp
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From one green space marine to another.

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I think Halo and Doom are pretty cool guys. Kills aliens and demons and doesn’t afraid of anything!

turbid shadow
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I like how much you can adjust the difficulty in this game, it's nice

hardy skiff
fallow crystal
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i like the arch-vile skin

turbid shadow
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I don't get why some people think the combat is slow... It's not slow at all

hardy skiff
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From what I've read, it's the fact that some fights require blocking/deflecting, instead of just constantly running everywhere and shooting.

turbid shadow
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I prefer the combat in TDA to eternal tbh

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I like the parrying and blocking

fallow crystal
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had to refund the game :( hopefully like Indiana Jones it'll run better on Deck with a few patches

hard horizon
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blocking is a pretty unusual workflow in a non-melee-focused FPS game in general

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but I can see it working

latent orbit
hard horizon
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John Halo versus John Doom

turbid shadow
turbid shadow
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They should let Doomguy have some alone time and relax cuz he probably hasn't been able to properly in a long fucking time

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He deserves a rest

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And not one that has him stuck in a sarcophagus for thousands of years

hard horizon
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it's not an automatic process like Game Pass free months

hardy skiff
turbid shadow
hard horizon
turbid shadow
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It's very annoying that they got rid of the fast travel mechanic in TDA, the point of no return thing is so stupid I just missed like 30% of secrets in a level because I failed a single jumpizzystare

hard horizon
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ah, that's not great

calm kelp
# hard horizon 007 mode lives again

Some journalists weren't happy when it was revealed that TDA would allow you to customize the difficulty, imagine the reaction if GoldenEye 007 came out today.

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It's just the same thing if you think about it.

heavy oar
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You know one criticism towards TDA I don't get is "The music sucks because its nit Mick Gordon" don't get me worng Mick is great and what happened between him and bethesda is awful but..... hating new composers simply because "They aren't old one" is really dumb

fallow crystal
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im so used to being super speedy !

turbid shadow
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Also I think I just got spoiled for the ending and now I'm pissed. I hate social media

turbid shadow
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TDA soundtrack is on Spotify LFGccloudypog ccloudypog ccloudypog

fallow crystal
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Dark Ages' Titan codex entry makes me really sad :(

fallow crystal
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awww Doomguy petting his dragon

latent orbit
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Apparently Dark Ages already has 3 million unique players.

fallow crystal
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The Cosmic Realm actually gave me chills

fallow crystal
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oh god when i close my eyes i see bullet patterns

heavy oar
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I like how doom 64 from obscure game from Nintendo 64 was adopted to be basically doom 3 while the actual doom 3 is like....a filler side story

viscid bluff
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huh, yeah i can see that

hard horizon
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imagine having the Doom 3 shotgun in TDA

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the true Ultra-Nightmare mode

turbid shadow
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I finished The Dark Ages

fallow crystal
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how would you rate it

turbid shadow
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9.9/10

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Not then because some extremely minor things

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Definitely my new favorite Doom game

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Some crazy things happened in it

fallow crystal
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what do we think of the cosmic barons ?

fallow crystal
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Doomguy's a cutie in this game

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o m g

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||the Doomguy face in the HUD becoming a zombie is fucking AMAZING||

turbid shadow
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I now have all achievements for TDA

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It took me around 20 hours to finish the game, and about 22 to get all the trophies

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Now to beat the game on pandemonium and ultra-nightmare

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I was playing on ultra-violence

hard horizon
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Microsoft Doom is real. sweetiestare

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I just got an ad as a Windows notification

viscid bluff
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Does that mean, Doom "Windows 11" Edition, where you go on a rampage against Co-pilot and it's horde of advertisements?

calm kelp
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These games are getting really realistic.

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Next year I might even play in a big Doom tournament.

hard horizon
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next year is the 30th anniversary of Quake, I wouldn't be surprised if they host more classic game tournaments than usual

calm kelp
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This whole thing came full circle now that Microsoft owns id, and is currently promoting The Dark Ages actively.

fallow crystal
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good headcanon found in the Civvie11 video comments

heavy oar
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I like how DONE Doom guy looks in dark ages sometimes

latent orbit
fallow crystal
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no 😭

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i didn't even notice the username

heavy oar
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This concept art from The Dark Ages shows how they took the original Imp’s design as the main inspiration and focus when iterating on it

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Bottom left is my favourite

calm kelp
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Original:

hard horizon
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I reinstalled Doom Eternal so I can play the DLCs on my new PC

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but I decided to also reinstall Quake Champions and play a few games

viscid bluff
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how did quake champions go?

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I've not played that one in years

hard horizon
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also, I installed Kaibz Mod to get a custom HUD in Doom Eternal

viscid bluff
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HUD looks clean with that mod

hard horizon
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yeah, it's a lot more tidy

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you also have a crosshair dot that changes color according to your health, so you no longer need to look at your health meter constantly

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(more games need that :P)

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this PC upgrade is pretty good for Doom Eternal, I can do 4K 225 FPS (for VRR on a 240 Hz display) and it's basically always locked. I even enabled some improved raytracing settings, screen-space reflections are no longer used as a cheaper fallback so it looks more consistent

calm kelp
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Since when custom Eternal HUDs were a thing?!

hard horizon
calm kelp
hard horizon
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it's highly customizable, it comes with its own editor but this is the default layout

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this fixes one of my qualms with Eternal having a relatively cluttered HUD

fallow crystal
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didn't Eternal get workshop support or am i hallucinating

hard horizon
fallow crystal
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ahh

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i should check some workshop mods out

hard horizon
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I've finished the first level of TAG 1, it's pretty good but I still find the Marauder a PITA to deal with. I'm playing in UV difficulty

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basically, I have the issue that I'm waiting for the Marauder to be vulnerable, but in that timespan, I get attacked by its wolf (that I don't want to SSG to save ammo and be able to fire when needed), or some other weak enemy nearby

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and it gets worse when there are 2 Marauders at once, which is often the case

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bonus points when I dodge into a wall or another enemy and die

fallow crystal
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the game does a really bad job of conveying how to fight Marauders, i'm not even sure how i deal with them and this is my fave game lol

hard horizon
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maybe I can reserve grenades/chainsaw to deal with bypassers, but they don't recharge that fast (I have 2 grenades and 1 ice grenade, since upgrades from the base game carry over)

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you can't chainsaw or blood punch the wolves either since they're ghostly beings or whatever

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Okami at home

hard horizon
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the game has a lot of weapons and actions, so I can't bind Q/E/R to weapons like I do in Quake

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number row keys after 4 are hard to reach during gameplay (and even then, number row keys are harder to reach than Q/E/R)

undone iron
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Have actually watched a bit of doom the dark ages now and fuck, I need go play this game

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Absolutely fucking need

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Idk if any of my gaming systems right now could play it well enough but I would try, and I have money to upgrade stuff

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Maybe I'll even decide to slurge a bit on an overpowered pc for it cause this is a game I'd do that for

undone iron
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But I'd still love to do what I did for eternal and play it on max settings with 120 fps

undone iron
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I just bought it anyway I just wanna try playing it anyway

viscid bluff
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hope it works well! enjoy

undone iron
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Oh huh this game is only 68gb

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I thought it was actually at 100gb cause the system requirements says 100gb free

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I think it should be okay. At least for portable. Though if I need to have the resolution low it might look blurry when I play docked on my monitor.

hard horizon
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they probably don't want to revise the storage spec as DLCs come out, so they write it as 100 GB right away

fallow crystal
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decided to boot up Doom 2016, and after playing Halo so much good grief this game is fast haha

fallow crystal
undone iron
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hmm okay. But you did get through it. And I have the rog ally, a bit more power. At the expense of almost no battery.

viscid bluff
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PLaying through a fresh file of Doom 2016, meeting the summoner again, just as interesting a fight as it was before.
What are some of your favourite enemies to fight in the modern series?

fallow crystal
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Tyrant is satisfying to just dump bullets into, Doom Hunter is another good one
for 2016, maybe Barons of Hell ? i like their design a lot and they're fun to fight

viscid bluff
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ah yeah, makes sense to me! What''s a Doom hunter?

hard horizon
viscid bluff
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ooh those dudes

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what's the refference Calinou?

hard horizon
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they are a lot less annoying to fight than Marauders in my experience, while still being challenging

hard horizon
viscid bluff
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oh neat!

undone iron
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Fuck all critisisms about doom the dark ages, there's a gun that crushes skulls

fallow crystal
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yeah the guns are really good

undone iron
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I'm opening the game up woo

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Processing vulkan shaders aaa

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This cpu can be pinned at 100% and not even ramp up the fan which is crazy

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oh the menu is only at 20 fps oh no

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wtf it says I have 10gb of vram

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Okay it is a little blurry with fsr ultra performance at 1080p but this is very playable. I'm happy with 30-40fps here.

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oh god there's game speed in the difficulty menu what

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Who's gonna play ultra nightmare at 200% speed

viscid bluff
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oh gosh haha

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glad it works though

undone iron
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I'm loving all of the pickups looking like classic doom pickups

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bro I am destroying shit by walking through it what the hell

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Sorry about your little shack, I walked through it

undone iron
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Bro there's a giant pentagram in the ocean

hard horizon
undone iron
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pfff yeah

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Also what are with the weird cultists doing something at the pentagram, they just kinda stand there

fallow crystal
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are you playing on Steam Deck ?

fallow crystal
fallow crystal
undone iron
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I'm playing on the almost steam deck

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I have actually been considering putting fsr up so the game is less blurry and just play at 30 fps

fallow crystal
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wym the almost steam deck

undone iron
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It's almost a steam deck

fallow crystal
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oh like a Ally or something ?

undone iron
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Yeah

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It has more power. But you really do sacrifice battery for it.

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Seeing your percentage go down at a rate faster then 1% per minute is kinda crazy

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But even then, I was playing on lowest settings (except for motion blur) and fsr on ultra performance

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I guess whatever ray tracing stuff is just that intense. I mean doom eternal went to 120 fps at low and 720p

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I hope the steam deck 2 or whatever else comes out has more focus on ray tracing for these games. Cause what we have is just like, it can technically do it, but barely

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But eh, I can still play doom, and portably

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Also the game looks fucking good at low settings still. You don't more.

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I realised this in doom eternal too. Even though I played it on a big gpu at max settings, after I finished the game I tried putting it to low for fun and found that the game looked mostly the same.

hard horizon
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but at 4W TDP, I can get 8 hours of gameplay out of it

undone iron
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I just keep mine in 30W TDP all the time eheh

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Now I'm curious if the Ally X does better in doom the dark ages

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Also can I just mention the end of chapter one is so fricken good, the way you see that giant demon in the distance, and then you have to actually fight it on a turret

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I didn't die at any point in chapter 1 but I did get close

undone iron
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Also I really wish this game had better support for gyro controls. Though hardly any game does really, except for Valve's own games where it works well. When using gyro to mouse on the controller, the on screen controls keep switching between showing PC and controller icons and it is so annoying

undone iron
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Bro I'm stuck on chapter 2

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I think demons were meant to spawn here cause there is health and a locked gate

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But nobody spawned

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Just a big dude stomping around

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oh I completely missed a fucking shield thing

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The shield saw

viscid bluff
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oh, was there an upgrade around there or something?

undone iron
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Yeah it's where you get the shield saw

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I literally walked right passed it

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The thing that literally lets you throw the shield I guess

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Guys I killed them all. There's nobody coming.

undone iron
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Damn 89% complete habeth

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That last area fight was fucking intense though, I died quite a lot. Projects everywhere for a while and then you have to do a boss fight

fallow crystal
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oh man

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i never noticed that Doomguy has a shit ton of scars on him in the opening of 2016

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ive only played on switch ever so everything is a lot lower quality lol

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i also love how the animations for the shotgun and pistol in Classic Weapon Pose look almost exactly like the ones in Doom 1+2

fallow crystal
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apparently the Coca Cola of 2016's universe is called Buble

undone iron
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I haven't played doom 2016 yet I admit

fallow crystal
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it's very very good

undone iron
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omg I'm in one of these big things in only chapter 3

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I know I'm meant to be a good guy but man I love walking through everything

undone iron
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aw man that chapter is so short

fallow crystal
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lol look who i found

hard horizon
fallow crystal
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i always loved this Evil Dead reference lol

fallow crystal
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Raiders of the Lost Ark intensifies

fallow crystal
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i forgot how broken Super Shotgun + Guass Cannon is in 2016 lmao

undone iron
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I find the guns being in the middle so weird looking

hard horizon
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the guns were clearly designed to be right-handed, that's why

undone iron
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How would they design it to be in the middle though?

fallow crystal
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Doom 2016 complete rdawwyeah for the trillionth time

viscid bluff
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how long is one playthrough Captain?

fallow crystal
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15ish hours

viscid bluff
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nice nice

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I want to get back on my playthrough at some point

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I nearly finished it on PS4, but restarted on PC a little while ago

hard horizon
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I played it on PC during new year 2021

viscid bluff
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oh nice

hard horizon
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maybe I will reinstall it just to see how far I can push it on the 5090

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4K 200 FPS should be ezpz, but what about 8K?

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(the game has a hard 200 FPS cap unlike Eternal, modders didn't manage to remove it yet)

viscid bluff
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you have an 8K screen? o_0

undone iron
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How have modders not removed a 200 fps limit from a 2016 game yet

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At least 200fps is plenty

hard horizon
undone iron
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That's how I have played games at 4k, since I only have a 1080p screen. It makes games look surprisingly much better, like a form of very good anti aliasing. It gives you that perfect image.

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I never did it with Doom cause I wanted higher fps but with some other games I did, and it just helps to give that perfect look to everything.

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Doing it with the new mlp games made it look very good

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https://www.youtube.com/watch?v=5AmgPEcopk8
This is a cool video, even though it is sponsored

Video sponsored by Nvidia. In a special presentation, Alex Battaglia takes a look at Doom past and present, discussing the massive technological leap delivered by John Carmack back in 1993 - and the vastly expensive technology required to get playable frame-rates - through to the extra scope and demands of Doom 2 and the incredible per-pixel lig...

▶ Play video
undone iron
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Also is Doom 1 the only game in the series where we really go in to hell?

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Also, I wonder what ways there are of playing doom 1 on steamOS, in a convenient way. With custom wads and mods like project brutality. Or if just playing it on my laptop is the most convenient way.

hard horizon
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...that's what the DDG preview said

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anyway, you can install Luxtorpeda on your Steam Deck and this will allow you to run Doom using GZDoom directly

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one issue is launching mods though, this requires editing launch options every time, or using a third-party launcher

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no source port I know of has an in-game mod store, other than the re-release

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that feeling when a Doom Eternal cutscene mentions "Equestrian"... rdwut

undone iron
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Wait which cutscene is that

fallow crystal
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i believe it is TAG 1 and said by the Intern

undone iron
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Also thank you for that. Though I mayy just use my laptop if mods are a pain like that

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oooh I see

fallow crystal
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yeah it's the cutscene before The Holt

hard horizon
undone iron
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This is so cool

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Dark ages: we have destructable environments now
Doom 1:

undone iron
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omg I never knew you could pick up barrels in project brutality

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My sister was playing it and she just randomly went up to an acid barrel and picked it up, and I actually laughed so hard cause it just looked funny

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Also why does doom have so many controversial mods. No other games seem to have controversial mods like doom has. Is it just for the ease of modding

calm kelp
calm kelp
undone iron
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Gosh true

calm kelp
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From it being the cause of decreased productivity and network issues to being blamed for a tragedy which I won’t go deep to keep things cool.

undone iron
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The fact that more then one tragedy has been recreated in the game as well is just insane

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Also things like troll wads

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I wasn't alive in 1990 but from what I have heard the game itself was indeed controversial, I guess in the same way that gta has been controversial.

calm kelp
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But yes, Doom was the #1 cause of decreased productivity, and the thing is id themselves already foretold it. They knew they were into something huge.

undone iron
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Decreased productivity because the game is just that fucking good

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Maybe you could say that gaming as a whole can decrease productivity even now, but it is also a hobby. And in a way, it's the same as how someone can have decreased productivity because they are spending too much time reading a book

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izzynothoughtsheadempty Part of me wants to play some of the controversial doom mods out there. But then I also know that it would just make me feel icky to even try

calm kelp
undone iron
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aah I see. That makes sense, considering what it did compared to other games of the time.

undone iron
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Gahhh why won't scoots hard dx work in gzdoom

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Fricken crashes after the menu

hard horizon
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it might not work on versions of GZDoom released after the last update

undone iron
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I think 2021 is the latest update

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It stopped development so no more updates for it ever

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(Which also goes for a lot of mods so that sucks if it just doesn't work kn gzdoom now)

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i could also be opening it wrong too. I have the ipk3 file, and I was opening it with gzdoom and it didn't prompt me to use any wad file so idk if I am meant to have a wad file and it just isn't finding levels to load

undone iron
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AttomicAttack.wad also doesn't work in GZDoom and I don't get why. I load it up, choose it as the main wad to use, and it's just doom 1 aside from a different menu image

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I wished GZDoom sorta had better support for these

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This would probably all be less of a pain if I just went on Linux and used the engines these wads say to use instead of trying to use my M2 mac to do doom

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Oh for fuck sacks I updated to a newer version of GZ doom and now scoots hard DX works

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Gonna go escape the rainbow factory

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Doooom (kinda almost)

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These forward facing 2D textures will never not get to me in such a 3D looking space. Like it fit well in the original MS DOS doom I feel where everything was quite low resolution but when everything is now proper 3D and so clear it is just weird

undone iron
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wtf I just learnt that doom VR is a thing

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I found out accidently because there is a horror mod that supports GZDoomVR

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Oh and then I go to play the fucking horror mod I watched a video on and it has had a million updates and is all different

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Go from 'oh just run and find the things' to 'oh fuck my flashlight has batteries'

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(I got Ghosted 2)

undone iron
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https://forum.zdoom.org/viewtopic.php?t=47731 This mod is so fucking good. It is based on slender, and has slenderman, so your objective is to find 8 pages. It has a few monsters though, including one that is attracted by sound and one that you have to fend off with light. Some real scary moments where you are hiding in a room with someone outside walking around. Obviously very different from the normal doom, completely different game entirely, but very good if you are into this.

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I mean I think the only similarities to doom is just that it uses Doom guy's grunts.

undone iron
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Angy scootaloo

undone iron
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I know I keep posting but omg I LOVE the movement in scoots hard DX, the gliding in the air is so good, and actually essential for a lot of the combat arenas.

undone iron
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omg first boss fight and it is just so hard already, you can't stop moving at all

hard horizon
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but modern mods tend not to be designed around this, so textures may look bad

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if a mod was made before mid-1997, then it was designed around 320x200, since only one version of Doom could run above that resolution and it wasn't great (Doom95)

undone iron
#

Interesting

undone iron
#

Oh yeah I changed it to 320x200 and it looks much like the original

#

It looks weird in scoots dx, that is made for more modern resolutions. Which also, I gotta say I absolutely love the 2D textures, they are all like hand drawn and hand drawn animations too, it looks so cool along with the 3D.

#

Also if you go to software rendering mode everything just looks messed up. I mean in non modded doom it is obviously fine, but just don't look up or down.

#

And also just realised you should probably play with texture filtering off. Was wondering why things looked so much sharper in software renderer and turns out the filtering was making everything smoothed and more blury

viscid bluff
#

I'm through level 4 Argent Facility in Doom 2016 ^_^.
Tommorow I might try the next level, IIRC it's quite the combat arena haha

fallow crystal
#

Doom lore fact of the day: Doomguy's Super Shotgun found in the Cultist Base in Doom Eternal is actually the same one from the Classic games (1, 2, 64)

undone iron
#

He found an old friend

#

Dark ages: look we have bigger arenas
Classic doom mods: Absolute gigantic arenas

I think classic doom mods is making me hate modern gaming way more

undone iron
#

I wonder if there is mods for modern doom to stop corpses from despawning. I sorta feel like it was a downgrade to have them fade away compared to older games where they stay there forever.

undone iron
#

Oh god I feel fucking stupid, the reason I couldn't get some mods to work is because I was trying to open them in doom 1 when they needed doom 2

#

myhouse needs doom 2

undone iron
#

My favourite part of Myhouse is sllahrednU

undone iron
#

Broooo I just updated Project Brutality and omg it is so different and new. The version I had was from 2022.

#

Fuck I love how doom modding is so much of a thing even now in 2025

hard horizon
#

it's way more popular than The Ultimate Doom for mods, since it has the super shotgun, more monsters and more textures to work with

#

(The Ultimate Doom has some textures not featured in Doom 2, still)

#

you could also use WadSmoosh to create an IWAD with both combined, but I'm not sure how good mod compatibility is in this case

undone iron
#

ah I see

#

And yeah it has a few extra things I'm sure many mods use

#

Btw do you have any good mod recommendations? Can be hard to find mods aside from youtube videos and randomly searching on doomworld

hard horizon
#

some recommended map packs: Doom the Way id Did (1 and 2), Scythe 1 and 2, Doom Zero, TNT: Revilution, Plutonia 2, Knee-Deep in KDiZD, Back to Saturn X

undone iron
hard horizon
#

it's even Romero-approved 😛

undone iron
#

Also yess TNT and Plutonia, I have Plutonia downloaded but haven't played it yet

#

Oh yeah I see that from the mod page apparently

hard horizon
#

oh also, Jazz Jackrabbit Doom

undone iron
#

(also just reminded me I wanted to see the video of him playing myhouse.wad)

undone iron
calm kelp
gritty oasis
#

I highly recommend the map pack Whispers of Satan

#

it's harder than the base game, but not stupidly hard. It's not a cyberdemon/BFG fest. It's all levels that are playable from a pistol start. Makes really good use of all the different types of weapons, enemies, etc.

undone iron
#

ooh, I will check that out as well

#

Thank you, so much more doom for me to check out

gritty oasis
#

if you get stuck on not being able to figure out a secret, let me know. I play it through 100%ing every couple months for several years now, so I know all the things.

hard horizon
#

some notable single maps would be Foursite (a map that takes 2-3 hours to complete), and that NYC recreation I forgot the name of

#

as well as Romero's Tech Gone Bad and Command Control remake (E1M8B and E1M4B)

#

if you need more, look at Cacowards for any year 🙂

#

newer content is technically more advanced/complex, but some mods from the late 90s to early 2000s are still pretty good today

undone iron
#

Yeaah there are bunch of mods on the cacowards

undone iron
fallow crystal
#

ive always loved how Doomguy looks on the Doom 2 cover lol

#

insane haircut

#

i was so happy when they added that outfit to Eternal

undone iron
#

pff yeah

#

I suppose back then he wasn't considered as highly as he is in doom 2016 and doom eternal

#

In those games it's like he's considered a god who slays demons

fallow crystal
#

tbf a lot of shit happens between the beginning of Doom 1993 and the beginning of Doom 2016 lmao

undone iron
#

Well yeah eheh

undone iron
fallow crystal
#

genuinely forgot how scary this map is lmao

#

legit feels like a nightmare i'd have

#

it was funny seeing this guy speed through it though

undone iron
#

pff yeah

#

I mean I genuenly must have spend like 6 hours on the map yesturday and then this guy just speeds to the good ending in 6 minutes

#

You really have to spend a lot of time in this game to see everything

#

Only things I don't like is the fake discord pings and how hard it can be to figure out what to do without a walkthrough

#

I did see a lot of the game though before I did look at a walkthrough

undone iron
#

I have seen a thing on a video saying that GZDoom is basically a whole different game engine as of itself that just happens to run Doom, with how many new things it lets you do in it

hard horizon
#

"they had us in the first half, not gonna lie"

undone iron
#

pff

#

Funny enough, even with the mod being known as 'myhouse.wad' if you use the .wad in the download files it downloads just the house with no spooky stuff. Literally just the first version of the house. And as far as I can tell it would run on ms-dos doom even.

#

You gotta use the .pk3 to get the actual spooky stuff

undone iron
#

I have confirmed that nuts.wad runs great on a macbook

hard horizon
hard horizon
#

Helion is a rewrite in C# of Doom, it's very efficient despite being in a managed language

#

it's the Doom counterpart of Ironwail (which is a very efficient Quake source port)

fallow crystal
#

nuts.wad mention

undone iron
#

pi = 3.141592657 supremacy

heavy oar
undone iron
#

I will check them out too

undone iron
#

I'm watching a video on doom lore... Apparently it goes all the way back to Commander Keen

undone iron
undone iron
#

omg I just finished Dead Air. Actual fucking insane Doom map, and it is so perfect in so many ways

#

Took me an hour and 7 minutes on hurt me plenty

#

Very fucking good single map mod

#

It basically has a small starting area with corridors where you get your first gun, and it then opens up into a city to defeat the demons taking on the city. Then you get a sorta smg from some dead guys, find a shotgun in the second arena in the city. Then you come across the news network tower, where you gotta go in. You are presented with 3 skulls and 3 doors, you pick one as you wish and all 3 take you to a huge arena, all quite unique, and each give you a new weapon you will need in that area. After you have done all 3, you then go on to the final boss level, which gets really insane, but you are given a rocket launcher which is sorta like a step up from the BFG I felt, you already got a weapon that was like the BFG earlier. All unique weapons in this mod.

#

Apparently the UAC's new network as gone down and you are one of their top engineers, and you are debugging the system

undone iron
#

izzynothoughtsheadempty I just realized the website for Zdoom has this mod in one of the images

undone iron
#

I just saw from a video comment section that apparently GZdoom is extremely unoptimized and gets bad fps. So I checked my fps and it is sticking around 450 fps in doom 2, on my little macbook, and mods run at what feels like way above 100 fps. So um, idk what people are talking about.

#

If my gpu was better then a little integrated thing I'd probably be right on the 500 fps limit

#

myhouse is only at 200 fps but I guess I can expect that for such a crazy mod

#

Dead air is at 350 fps and that has 1541 monsters

hard horizon
#

it is basically a standalone game engine that happens to be compatible with Doom formats at this point

undone iron
#

I see

#

GZdoom is also apparently the least vanilla out of most source ports but I am okay with that

#

I love the more modern hd look I get out of it

#

Only thing I don't like is how the shooting still feels vanilla actually, I wished it was more based off a crosshair, especially when shooting things up high. It still uses the weird autoaim thing

hard horizon
#

it's true that GZDoom is not very accurate out of the box, but with compatibility options and paletted rendering, you can get close to the vanilla look and feel

#

(most casual players wouldn't be able to tell it apart from vanilla)

hard horizon
undone iron
undone iron
#

But then may need a crosshair mod

hard horizon
#

a crosshair is present in GZDoom's options, in the HUD options

undone iron
#

oh fuck yes

#

I played one mod, scoots hard dx, which seemed to put these settings like this by default then. That game had a crosshair and no auto aiming

hard horizon
#

basically Smash Bros but in Doom

gritty oasis
#

someone needs to make a Zombocom Into Sandy's City song mashup

undone iron
#

What happens in the background of every map

calm kelp
#

Playing deathmatch with it was quite an epic multiversal experience :p

hard horizon
#

QC:DE too

fallow crystal
undone iron
#

Damn I have never played horde mode

fallow crystal
#

it's pretty fun

undone iron
#

My sister is playind doom 2016 for the first time and she found doom 1

undone iron
#

Broo this pinkie

#

I have never seen them attack from the side before

hard horizon
#

many monsters use mirrored sprites from certain angles to save memory, but the artists drew proper alternatives that went unused

#

seeing shotgunners with the unmirrored sprites feels so weird, they are no longer switching hands depending on the direction they're facing

undone iron
#

oh yeah I have actually seen that

hard horizon
#

TIL Freedoom is in the mod store for Doom + Doom 2: https://mods.bethesda.net/en/doom_doomii/details/a913268e-fb31-4428-b40c-ee419ab6801b/Freedoom_Phase_1
it's available on all consoles apparently, so this allows you to play Freedoom on a console (which is traditionally mostly unheard of for open source games, especially without jailbreaking)

undone iron
#

That is cool

hard horizon
#

Track 8 - Ichi Itoh - Southern Peace (SOUTHERN.MID)
Recorded on the Roland SC-55 MKII (THE GS module)
(C)1993 Roland Corporation

"An Invitation to the Roland World of Music" (1995), DTMP (Desk Top Media Production) promo CD-ROM from Roland Corporation.

From README.TXT:
"The recordings are done directly to a DAT recorder without any filtering o...

▶ Play video
#

hint: ||Underhalls||

fallow crystal
#

what the fuck 😭

hard horizon
#

Ranger in Doom Eternal looks pretty good, his facial animations actually mostly make sense, even though he's replacing a character with nearly invisible facial expressions

#

I always use this skin personally 😛

fallow crystal
#

i do love the Ranger skin

#

i also like the commander keen one

#

how are you liking TAG ?

hard horizon
#

I know TAG 2 is the real deal, much harder but I also know it let some people down

fallow crystal
#

only thing in TAG 2 that isn't that good is the final boss

#

everything else is great

undone iron
#

omg I can use a lawn mower on dead air

undone iron
undone iron
#

I present: Doom but with MacOS accessibility display settings

#

This is creepy

calm kelp
#

Kinda reminds me of PSX Doom.

#

(Btw it’s August 3rd in where I live; happy 21st anniversary, Doom 3!)

undone iron
#

Did PSX doom have some creepy stuff in it?

fallow crystal
#

oh i didn't even notice you were playing MyHouse lol

undone iron
#

pff

#

I just change the saturation and it makes everything look all messed up

hard horizon
#

it participates in the Babies are Scary™ greatest hits collection along with Doom 64 and Doom 3

calm kelp
#

Aubrey Hodges’ music and sound design are icings on the cake.

undone iron
#

I see

#

These visuals were a lot more messed up

#

Made me think of lilith from what I have seen of that

calm kelp
#

Ah, Lilith, the Cacoward winner that not only exposed ZDoom’s technical issues, but also GZDoom dev’s true colors :p

hard horizon
#

lilith.pk3 happened almost 8 years ago, time flies

undone iron
orchid thistle
#

lilith.pk3 was amazing

calm kelp
#

What exactly was the bug though, assuming all the corrupted texture stuff was made from the mod

undone iron
#

I think it is with the software renderer

hard horizon
#

from Doom Eternal's new mod support

fallow crystal
#

i need to check these out lol

fallow crystal
#

how the heck do i get the launcher to appear rdwut

undone iron
#

myhouse.wad in doom eternal now coming

calm kelp
fallow crystal
#

i just realized, i think the blood fueled sound effect from Eternal is a modernized version of the Berserk Pack sound

calm kelp
#

Which Berserk sound? 2016 or classic’s?

fallow crystal
#

classic

hard horizon
#

the classic berserk sound is the generic Doom powerup sound (also used for supercharge), the "gong" sound from Sound Ideas

calm kelp
#

True

hard horizon
#

I recognized it immediately when I got into Doom again when I was 17

#

I was like "wtf, this can't be real? This sound of all things for a powerup?" rdwut

heavy oar
#

Can i talk about hexen and heretic in this channel?

fallow crystal
#

ye

heavy oar
#

Thanks , so I've beaten Heretic for the first time in the new Remaster and....man it was really fun , like i am gonna be honest, in its vanilla form i kinda prefer heretic to doom (doom 2 atleast) i really like the depth it has with its enemies and inventory it feels really involved and the fact that you can carry only one of each item in the next location makes you using them more instead of hoarding , i also like the atmosphere and level design a bit more and bosses are much better , Maulatuars and D'Sparil especially, they finally feel like a proper bosses and a nice climax to the episode

hard horizon
#

I'm at E3M9 in Heretic right now

#

the remastered levels are very good, they went and made them flow better and look prettier

#

Heretic also has many nice things Doom lacks:

  • A way to make your weapons more powerful (Doom only has this for the fist)
  • No hitscanners
  • Partial invisibility powerup allows some enemy projectiles to pass through you (axes and tornadoes, other players' maces in deathmatch), and enemies won't spot you immediately if you don't shoot
#

the remaster also allows you to see keys on the automap in all skill levels, previously this was only available in the easiest skill level

heavy oar
calm kelp
hard horizon
heavy oar
heavy oar
#

Okay i finished Fairh Renewed for heretic and well....its pretty damn good , like difficulty wise its a much better challenge than ep 4 and 5 and feels like a proper escalation, new enemies are pretty cool mummies are fine , Serpents are....the most obvious enemy they could have added and....

#

I fucking love trolls they are so cool , both in design and attack , having to run around as they dash and as they die their gib fly on you is amazing and i low-key wish they were in some more episodes or levels

heavy oar
#

Final fight with D'Sparil is harder but not as climatic as episode 3 (and i kinda was anticipating Heresiarch to show up) so all in all , episode is good and for me on oar with other episodes, nit better, but not worse (even secret level is staying consistent with others is that its bullshit that's not worth the hassle)

undone iron
#

Hell yeah

undone iron
undone iron
#

(oh forgot to add context, birthday doom guy printed out and laminated for my sister's birthday)

undone iron
#

This gives me the feeling of 'I am going to die and there is nothing I can do to prevent my death'

undone iron
#

Hey, I have a question... How is the Doom soundtrack actually supposed to sound? Because it sounds different depending on what option you have set.

#

I always assumed that 'general MIDI' in the audio settings of the game is the correct way, as that is how I hear it the most, but there are also others that have it sounding different.

#

I think when I first played doom it had the soundblaster music

hard horizon
#

GZDoom comes with a similar soundfont that gets close enough, but isn't identical for copyright reasons

#

other options include the Arachno soundfont, which many people find pleasing but is less accurate to artist intent

undone iron
#

ooh I see, interesting

#

Thank you!

calm kelp
#

You're back home only to immediately realize it's no longer the place you were familiar with. The demons have already ruined Earth. Worse, your pet bunny's dead.

undone iron
#

Trueee it would work for that

#

So well

#

Also - Only recently found out that E1M9 is a thing. I swear I thought it ended at M8 but in the level selector in the dos version it showed E1M9. Played it, couldn't finish without god mod as there is fuck all ammo and health, not a good map for a pistol start at all.

#

Looked it up and it is a secret map you can get to I discovered

hard horizon
#

E1M9 is probably the worst episode 1 level, you weren't missing out much to be fair

#

it's more of a curiosity than a really good level

#

id Software secret levels are often not amazing in my experience... kind of like their boss fights

#

Quake's e1m8 is an exception for its low gravity thing, but it's still rather gimmicky

#

(Quake 2 also has a low gravity level, for what it's worth)

gritty oasis
#

e1m9 is much harder if you don't start with some ammo and weapons for sure

fallow crystal
hard horizon
#

the general layout (well-separated rooms and corridors) feels more Wolf3D-y than the others

gritty oasis
#

yeah, the grid-like style is a bit ... basic ...

#

when I first played when I was a teenager I wasn't sophisitcated enough to think in those terms, but nowadays, the contrast between level 3 (with things like the supercharge through the window, the rocket platform overlooking the oval walkway room, and other fun connections between areas) is pretty stark. I think the only meaningful room-to-room connection is the chaingun area.

hard horizon
#

some of E1's layouts are surprisingly complex and nonlinear, like E1M5/E1M6/E1M7

undone iron
#

Indeed

#

And yeah map9 was really just a pain to play and had nothing significant

#

I will say, starting it felt creepy though. Had never seen it before, was a secret level. And the way you peak around the corner and see the cage of imps

hard horizon
#

the music is cool at least

undone iron
#

Are there any other doom source ports in development other then GZDoom right now?

#

I was looking into prboom funny enough and I thought it was a lot more modern, only to see that it is actually quite old now

undone iron
#

I got skulltag doom working in MacOS woo

#

It was at 3 fps with the software renderer but OpenGL mode has good fps

undone iron
#

Somehow skulltag is easier to use on macos with the windows version then linux with the windows version. It just does not work right even with compatability layers in linux, and the official actual linux version just never opens.

#

It performed better under MacOS and the sound actually worked properly

undone iron
#

I can't get Skulltag to open the wad file that I want so I'm trying zandronum instead, because that also supposedly works

hard horizon
#
DoomWiki.org

A source port is a port of the source code for the Doom engine. The term usually denotes a modification made by fans, as opposed to any of the officially licensed versions produced by id Software or affiliated companies.

#

Skulltag isn't developed anymore, Zandronum is (but rather slowly)

#

GZDoom, Crispy Doom (for vanilla accuracy), Helion (C# rewrite so technically not a source port...), dsda-doom (for speedrunning) are most active

#

Doom Retro is an interesting option too, very polished but not as moddable as GZDoom

#

PrBoom+ isn't developed anymore, dsda-doom is its spiritual successor

#

Odamex is the other multiplayer option, less active but it has a built-in horde mode (I believe you can play it in singleplayer too)

undone iron
#

ooh I see!

hard horizon
#

niche ports that are somewhat active and have interesting features: Eternity Engine, Woof!, 3DGE (for its QDOOM support and funny jumpscare intro)

#

note to self: do not try to play QDOOM in 3DGE on a Sunday at 6AM just after waking up

undone iron
#

Qdoom seems cool

#

Also what is the jumpscare intro I can't find any videos of it

astral owl
undone iron
#

ooh I see

#

I think will still use gzdoom mostly but interesting to see all these other source ports

#

Also obviously there is the one on steam as well

astral owl
#

They're all good for different things. gzdoom is like the universal doom engine with lots of bells and whistles, but the others might have a feel that's closer to 90's doom

undone iron
#

I can also just play doom in dosbox for 90s doom. Or steam version lets you launch dos version.

#

The weird mouse control is off putting though

#

Also GZdoom has the most modding support. Only in gzdoom can I be Scootaloo and take over the weather factory

astral owl
#

At this point, GZDoom is basically a game engine that happens to have lineage with Doom lol

#

The extent to which it can be modded allows the modder to take over everything. There are standalone games that, while they're still first person, they feel nothing like Doom

undone iron
#

Yeah exactly

#

Ah yes a doom horror mod. Wait all the monsters are 3D.. Wait these maps look very detailed... There is a sound mechanic and sanity and a mechanic involving light

Yeah some of these mods are just outright games of their own using the doom engine, and a heavily modified and upgraded version of it. Hell a lot of them don't even require doom or doom 2 to open, they use nothing from them.

#

scootawave Scoot Hard DX is just a game in the doom engine. But it looks nothing like Doom. It isn't even pixelated, all the sprites are instead hand drawn.

#

Only thing that gives away that it is in the doom engine when you're playing is that all enemies are still sprites. Which I will say, is a sort of game artstyle I am in love with. Where you are in a 3D environment but all objects are 2D sprites, and the environment is constructed in a very '2D texture on solid 3D surface' kinda way

hard horizon
undone iron
#

bro that is so fucking sick

gritty oasis
#

https://www.youtube.com/watch?v=Cl3jW_VdJRw

First ever UV no-save 100% run on the ridiculous over-the-top slaughter map Okuplok. Over 6 hours to completion.

Okuplok. 23 thousand enemies in a sequence of extremely challenging fights. Created in 2012, this massive slaughtermap for classic doom was long thought to be impossible. And yet, as time passed, and as new strategies and tricks were discovered, the possibility of a non-TAS UV Max speedrun of Okuplok became closer and closer to a reality.

You a...

▶ Play video
calm kelp
#

Has anyone ever played Amalgoom?

#

Awesome WAD that blends and reimagines both Doom and Doom II levels.

hard horizon
#

nope, never heard of it but sounds interesting

undone iron
#

oh my god the video is literally over 6 hours

#

I know what is gonna take up all of my time tonight

undone iron
#

This thing took 30 minutes to beat without monsters

undone iron
#

Juat looked at the doom dark ages updates, I find it funny that there is an update to fix crashes in the ripatorium when playing for longer then 8 hours continously

undone iron
#

I don't wanna know how long this map takes to complete on average with deaths izzynothoughtsheadempty

hard horizon
#

we tried to complete it in 170-player coop with decino on his livestream in 2019

#

it was very, very crashy

undone iron
#

oh my god wow

#

I wonder why it was so crashy hmm

#

Alsoo.. A map I should try doing in coop with my sister

hard horizon
#

and on a map with like 10k monsters to boot

undone iron
#

23,211 monsters

#

Hm I have been meaning to look into if GZdoom does multiplayer

hard horizon
#

no splitscreen support either

undone iron
#

aah I see

#

I'd probably just try using Zandronum or Odamex then, unless I try multiplayer in a mod that specifically needs GZdoom

hard horizon
#

yeah, that's how you do things

#

the Doom source port landscape is more fragmented than I'd like, just like Quake 1/2

#

there was an effort to add client-server to GZDoom, but it has stalled

#

I did see commits related to this on GitHub last month, but while it aims to improve the netplay experience, it's still not true client-server IIRC

#

for what it's worth, the re-release is client-server, although its netcode is the worst compared to Zandronum or Odamex

#

still better than traditional netplay, I'd say

undone iron
#

I see

#

Very interesting

#

I imagine you can't just make a GZdoom mod to add multiplayer either

hard horizon
undone iron
#

damn

undone iron
#

hmm anyone have experience with using gyro aim in GZDoom on steamdeck? It seems to really bug out GZDoom

#

I set gyro to be to mouse, and in Vulkan render it creates pink artifacting all over the screen when moving the gyro. Doesn't do this on OpenGL though. But, now if I move the camera with the control stick while gryo is on, the aiming is very stuttery as it moves.

#

Seems to be a bug that it really doesn't like mouse and controller inputs at the same time

#

Might have to configure controls to just be keyboard inputs using steam

#

Would love to know if there is another way to fix this issue, or a better way to do gyro aiming

undone iron
#

aaah now I'm trying to run mods and they just crash GZDoom for some reason. Only vanilla Doom works

#

How does MacOS play doom mods better then Linux

hard horizon
#

I use GZDoom on Linux a lot, but I compile it from source as opposed to using distro-specific packages or the Flatpak

#

I've helped a bit on the Flatpak but don't use it actively currently

undone iron
#

I see

#

I have no idea how to compile things in linux but perhaps that is the way to go over using flatpak

undone iron
#

oh huh.. I tried a different version of a mod I'm trying and it gave me a message saying the gz version I am using is too new for it

undone iron
#

fucking only mod that actually gets in game is myhouse. All other ones either crash upon trying to load or before you get in game.

#

I think the only way for me to get the older version that it seems I need is to compile from the source code

#

Wait I use gzdoom 4.14.2 on macos and all my mods work perfectly fine on it

#

And yet all the same mods don't work on gzdoom 4.14.2 for linux

#

aahh I'm gonna have to compile it just to get it work probably

#

Unless it is something with gzdeck

#

I use no mod loader on macOS

#

hmm yeah gzdeck isn't in development so maybe it is something with it

#

From what I see from people online, they just say to use the windows version

#

I should sleep for now and focus more on this tomorrow

#

(Also not the first game I would have messed around with where the windows version works perfectly while the linux version is borked)

undone iron
hard horizon
#

Undertale/Deltarune music is kind of a "starter pack" music among YouTubers, it's quite cliché at this point 😛

undone iron
#

oh pff

undone iron
#

oh my fucking god trying to play Okuplok actually makes you really appreciate that entire run so much more

#

I need more doom experience before I can even really attempt this imp staircase. Even the platforming at the start is wicked to try and get right

hard horizon
#

Okuplok is already very hard in ITYTD (or even ITYTD + infinite ammo)

#

the WAD does not have difficulty levels for monster spawns, but you still get the passive benefits from ITYTD (halved damage + double ammo)

gritty oasis
#

half damage, so like, it takes 30 cyberdemons sending a volley a 1/45 hit rate to kill you instead of 1/90

undone iron
#

Half damage can mean nothing if you get overwhelmed and stuck

gritty oasis
#

yeah, I look at the video on UV and I think ... well, how many of those spots would I have taken 400/400+ worth of damage? And my answer is pretty much all of them.

undone iron
#

Yeaah

calm kelp
#

Okuplok: one of the WADs where every difficulty is not even remotely fair. (nothing is)

hard horizon
astral owl
#

Fun bit of related trivia: Doom source ports trace their code lineage all the way back to id's Linux Doom, not the MS-DOS version. The reason is that the original MS-DOS source code was never released due to licensing reasons and their use of a proprietary library. So nearly every modern way of playing Doom is derived from the original Linux port

#

So, this means that older source ports that supported MS-DOS had to be re-ported back from Linux

hard horizon
undone iron
#

izzynothoughtsheadempty Why doesn't gzdoom in linux work better then

fallow crystal
#

why did i expect anything different to happen cadancewheeze

turbid shadow
#

I'm deleting your discord accountizzystare

calm kelp
undone iron
#

oooh

calm kelp
#

Doom franchise sale is on Steam now…Eternal (Standard Edition especially) is currently very cheap AF!

hard horizon
#

too bad I didn't get TDA with my GPU, my etailer wasn't part of the operation where I would get a code for it

#

I'll have to wait one more year so it drops to a more reasonable price for me

undone iron
calm kelp
#

It comes full circle

#

Just like the road that surrounds the gas station 😉

undone iron
#

Yess

#

Also, did you guys see the music video FEX put out for this song? It's really cool

calm kelp
#

Does it have a My House reference at any point?

undone iron
#

It doesn't, but it does have a mix of the unclear distorted version and the clear version that sounds so cool

undone iron
#

I love how the end to Okuplok is just 'entryway complete'

#

Bro why did it take you 8 hours to complete entryway

hard horizon
#

they didn't rename the map due to the lack of a UMAPINFO lump in the WAD

calm kelp
#

So is the monster count.

hard horizon
astral owl
#

The gzdoom controversy has been relatively tepid, all things considered. It's not some absolute shunning of Graf (gzdoom leader), nor an exile or anything. Most of the gzdoom devs just collectively decided, after a last straw, to move things in their own direction. Very little, if any, mud slinging. Just a parting of ways.

#

And gzdoom technically still exists for Graf to do whatever he pleases. But now uzdoom is there with more of a focus on community leadership rather than The One Guy

hard horizon
#

I have a bunch of commits in GZDoom, it was sad to see this situation unfold still

#

it's kind of like DuckStation last year, although this time it didn't change license

gritty oasis
#

"go ahead and fork it" reminds me of how my wife ended up writing the primary Descent mod that was used for nearly a decade

#

short version: homing missiles behaved wrong in the "Rebirth" mod that everyone was using, and it was a constant sore spot. In the original game, they were framerate-dependent and designed around a target of like 25-30 fps, and people tended to run the game frame-locked on faster hardware. The new mod ran at 200 fps and replaced the original behavior with a physics sim -- which was "better" from a realism perspective, but it meant the missiles didn't behave as expected. Their trajectories were too wide, they chased when you should lose them and got lost when they should keep chasing, so existing levels had areas that were much too hard or that couldn't be played the same as they previously were. So my wife was like ... you know, we can just run the original algorithm but only update tracking a maximum of 25 times per second, like, only the first frame in each 40ms block updates the traking. All the players loved it, but the Rebirth devs (who rarely played and weren't very serious players) got salty and were basially like "no, everyone always complains about homing missiles, we're not taking your fix, our physics sim version is perfect" (and one of them tried to flex by naming a numerical integrator he'd implemented and talking about the error bars, and didn't like me pointing out that yes I studied that specific numerical integrator in grad school and its error bars are compared to real-life physics but we're simulating a video game object that never behaved that way, and we can prove my wife's algorithm was much more accurate at simulating the original 25-30 fps behavior.) So my wife released a patch, everyone adopted the patch, and by the time the Rebirth devs figured out to incorporate it there were a bunch more things added to the Retro fork and nobody wanted to go back.

#

(since my wife stopped maintaining it, someone else has forked her version and added some new features. No hard feelings; I'm glad the new guy picked it up. But the arrogance of the original modders who were like "we won't take a fix everyone wants because we like our physics sim" was really stunning.)

#

we all appreciated the original effort to make the game run on modern systems, but it was like ... the lack of ability to listen to community feedback, and the anger about it, was a bit of a shock

hard horizon
#

ah, kind of like the fireballs in Wolfenstein 3D which are way too slow in ECWolf, since everyone is hitting 70 FPS easily but the original game was usually played with 20 FPS average

undone iron
undone iron
fallow crystal
fallow crystal
#

Dark Ages steam deck review: really good ! there's a few frame drops when lots of enemies are on screen, but other than that it's pretty consistent 30fps. visually it's way better than it was

#

i'd compare it to how Eternal was on the Switch

undone iron
#

oh wow that is awesome

#

I imagine it works even better on my rog ally now too

undone iron
#

aaaa I want there to be a normal download for UZDoom already, I want to try it without having to compile the code myself

astral owl
#

There are automated builds you can download from the github repo

undone iron
#

I think I need to be logged in for that yeah

#

I have no idea how github works

undone iron
#

Look at her go woo

#

She's gonna take over cloudsdale

#

(Okay maybe I could have put this somewhere else, this is hardly Doom anyway)

#

Which also makes me think about, where is the point where Doom stops being Doom. Does it stop being Doom when there is nothing from the original game used, or when the gameplay is drastically different. Or maybe both. Because it gets to that point where it's like, it is the Doom game engine, but it isn't Doom.

undone iron
fallow crystal
#

so i'm enjoying my second playthrough of Dark Ages, and im liking all of the parts of it (yes, even the story rdsnrk ) but man, it really feels like id wanted to make a Quake game but Bethesda said no so they reworked it into Doom lmao

turbid shadow
#

I really enjoyed the story of TDA

undone iron
#

I still haven't finished passed the 3rd level, I just got back into classic doom accidently

calm kelp
#

Send missiles down your spine

solid patio
fallow crystal
#

Doom if it was a 90s sitcom

#

or a 90s coming of age film

gritty oasis
#

Doomguy's name would probably be Zack in this version

#

Zack Doomguy, and his trusty sidekick Danny and his girlfriend Chloe

hard horizon
undone iron
#

Fricken finally installing the new doom dark ages updates. Gonna see what handheld performance improvements they have, before I go back to just playing the game and not caring around graphics or performance.

latent orbit
undone iron
#

Pf yeah major keys seem to do that

#

I hope this new UZDoom fixes controller support. I tried controllers on my macbook with it yesturday and they were all bugged in some way

#

Somehow an xbox controller starts infinitely scrolling through menus if you try to navigate the menu with it

hard horizon
fallow crystal
#

yeah i heard about this :( RIP

undone iron
#

aw damn

#

They were awesome

astral owl
#

The fix, I think, would be to bump up the default deadzone

undone iron
#

huh I see

#

That would make sense

#

I can also just use the keyboard in menus too

astral owl
#

True. I'm just saying, in case you want to use controller in menus

undone iron
#

Reason I'm doing it is for playing Doom on an older CRT TV

#

Ah yeah

#

I'll play around with those and see if I can get it to work

hard horizon
#

anyway, I don't think he wears gloves on the pistol sprite

#

it's just the wrinkles (Doom is almost 32 years old now)

undone iron
#

A screenshot from Doom 2 on GBA
So chunky

undone iron
#

poggers

undone iron
#

Seems like something might be broken with loading sounds for some mods in UZdoom

#

Actually it seems that it doesn't load any custom sounds at all, it can only play the default doom sounds

#

I guess the development coming along for UZDoom is cool but that makes it kinda useless for now compared to just the older GZDoom

#

Custom midi files can play but no sound files

undone iron
#

I think UZDoom on MacOS is just messed up

#

If I use the windows version in MacOS, the custom sounds seem to work. The graphics just don't work right

calm kelp
# undone iron poggers

An upcoming update to the mod Reelism 2 will be the first to require UZDoom 5.x (the latter due to release months later)

#

Sooner or later UZDoom will be THE standard and GZDoom will be completely phased out.

#

And it’s kinda fitting the Total Chaos remake, which was formerly a GZDoom game, was released around the same time as the fiasco.

undone iron
#

That's cool, as long as they fix the fucking bugs

#

Can't use uzdoom yet

compact wigeon
#

Any suggestions for map packs that don't add or change any weapons or monsters?

gritty oasis
#

For DooMII, Whispers of Satan is a good one. It's harder than the main campaign, but everything is reasonably playable on a pistol start on UV (in some cases you have to know of key secrets, which are generally pretty fair) and it's just generally pretty well composed. No slaughter maps. No like "84 cyberdemons in this level" stuff.

hard horizon
#

Scythe 1 and 2, Doom the way id Did (and its Doom 2 counterpart)

#

individual maps: E1M8B and E1M4B from John Romero, Foursite (a huge map that's roughly the length of a short megawad in terms of playtime :))

#

Doom Zero, Plutonia 2

undone iron
#

Plutonia woo

fallow crystal
#

the Lovecraft stuff in Dark Ages is so cool

calm kelp
#

32 years of Doom

turbid shadow
#

Damn

#

Doom is 12 years older than me

hard horizon
#

Doom birthday means new Cacowards are out

orchid thistle
#

i'm about as old as doom

calm kelp
#

Doom: The Dark Ages has won Innovation in Accessibility at this year’s TGA!

undone iron
#

What kind of award is that

#

Like, for accessibility options?

fallow crystal
#

ye

hard horizon
#

I guess Doom TDA learned from it? 😛

#

Doom TDA also has the credit of having custom difficulties, 007 mode is back in style

undone iron
#

The amount of difficulty options are crazy

hard horizon
#

I got access to Doom TDA via the Game Pass for €1 thing

undone iron
#

What do you think of the game

fallow crystal
#

look what Wikipedia's featured article is today

hard horizon
fallow crystal
#

is it just me or is the SSG longer in 2016 than it is in Eternal ?

hard horizon
#

(which is different from the view FOV, and is not affected by the FOV setting as far as I can tell)

undone iron
#

The real question... How long is it in Doom 2

#

You could probably put an exact number on it actually considering how they made the images

fallow crystal
#

finished my replay of 2016

#

it's fun but there are some design choices that really frustrated me (eg, i hate how much platforming there is when bottomless pits are instant kills)

calm kelp
#

In this aspect Eternal is better

fallow crystal
#

i never noticed how funny the mancubus' climbing animation was

undone iron
#

hump ur mom rocket firing noises

fallow crystal
#

lmao i forgot about the Half Life reference in Doomguy's room

calm kelp
#

Doom Eternal?

undone iron
#

I'm gonna try to get Uzdoom going on SteamOS. Not sure how it will go, cause I I think you need a mod launcher if you want to launch mods within steam, and I don't know of any for Linux Uzdoom yet

#

May end up being something where I just go to desktop mode for it

undone iron
#

Actually it should be really easy. Funny enough, SteamOS lets an app just launch any other app it wants, and it basically adds a new tab for it. Have done it while modding other games.

undone iron
#

Hey wait a sec... Zdoom's 'checking you're not a bot' thing has an anime catgirl on it

#

I only saw it for a literal single second

hard horizon
#

it's made by Xe Iaso, who's also a furry

undone iron
#

ooh I see I see

#

Was playing around with doom video settings. Turned multisample on to 32x. Was wondering why fps felt a bit low, like lower then 100.
izzynothoughtsheadempty Apparently I turned on 32x msaa

#

32x msaa would take your fps from 500 to 80 wouldn't it

#

Also if you want doom on steam deck, it is super easy. Use the just launch doom launcher in steam. Point it to uzdoom and your wad folder and it is all there

hard horizon
#

same for 16x MSAA, which is either 4x SSAA + 4x MSAA (common) or 2x SSAA + 8x MSAA (rare)

#

Apple GPUs and mobile GPUs only support up to 4x MSAA with no SSAA possible (per-sample shading extensions are not supported)

undone iron
#

oh interesting

hard horizon
#

fun fact: some GPUs also support 4x MSAA but not 2x MSAA (mostly mobile)

undone iron
#

huh weird

undone iron
hard horizon
#

UZDoom (and many other games) will fall back to lower MSAA levels silently if higher levels aren't supported on your GPU

#

Vulkan does not support MSAA levels above 8x, because GPUs don't expose their mixed MSAA + SSAA options in modern graphics APIs. Only OpenGL and Direct3D <= 11 do

#

Vulkan has sample rate shading to perform SSAA in addition to MSAA, but UZDoom doesn't support it

undone iron
#

ah I see, it is probably just 8x then

#

I have left it on 2x cause it is nice

undone iron
#

Man I love how I can play Doom like the original way it was played or play like a super fast paced modern fps with lots of mouse movement

undone iron
#

DISCLAIMER: This channel is a work of creative fiction. Any resemblance to real people or events is coincidental.

A more analytical video going over some recent strange occurrences.
Follow up analysis video: https://youtu.be/HCyYffUO2gQ

Music in order of appearance:
A Twisted Heart - https://youtu.be/oA2lY8VLn8M?si=V2BKKRxK7pgeuNnU
Moonlight -...

▶ Play video
#

@pine sparrow Doom anomalies

#

He did 2 more videos too and I love this

undone iron
#

Skulltag looked insane

undone iron
#

I like how GZDoom and UZDoom has has such wide support, but man I wished that support wasn't downright buggy. On the last Gzdoom version I tried on Linux, no mods would work besides basic maps, but worked fine on MacOS. Now on MacOS with UZDoom, no music or sounds work besides midi or the stock sounds. But on Linux it is all working perfectly now.

hard horizon
#

I played a bunch of Odamex horde mode last night, it was fun

hard horizon
#

huh, interesting option in Nugget Doom: Slow spawn-cube spitter
is MAP30's spawn cube slower in ITYTD skill normally?

#

(I'm trying out a bunch of source ports to see what changed recently, never ran Nugget Doom before, or Woof! for that matter)

calm kelp
undone iron
#

Chicken nugget doom

fallow crystal
#

the part in TAG 1 where you fight two Marauders is so funny

fallow crystal
#

the slayer gate in the Holt is so ridiculously hard

viscid bluff
#

hey folks, anyone got any advice for fighting in Kadingir Sanctum? I keep trying to land glory kills/chainsaws but I just die doing them. Are you meant to be invuln during those and it's bugging out or is it only a thing you do when it's empty of enemies?
I'm playing on Ultra-Violence, but maybe I'm out of practice, it's been a while since I've played.

#

Doom 2016

#

For other context, I don't feel like I'm having any difficulty shooting the enemies, I just kinda go from full hp to dead in two hits and I don't really know how to position myself to not get hit, so any tips would be great.

hard horizon
#

Doom 2016/Eternal have a low time-to-die for the player in higher difficulties, you will often die after tanking only 2 or 3 hits if you don't regain HP

viscid bluff
#

ahh ok, hm maybe I just turn the difficulty down then. I kinda just want to see the later levels and finish it haha

fallow crystal
calm kelp
#

It doesn’t also cover potential hit by any person under the influence of Berserk.

hard horizon
#

does it cover telefragging though?

calm kelp
#

reads again

#

Unfortunately. No.

fallow crystal
#

happy 6th birthday to Doom Eternal !

hard horizon
#

happy 6th birthday Animal Crossing: New Horizons too 😉

#

the two Covid Games™ by excellence

turbid shadow
calm kelp
#

Mick’s probably gonna do the same thing with BFG Division this May

fallow crystal
#

"Ballistic Force Crossbow" sureeeeeeee rdsnrk

twilit swallow
#

(Also on a pretty steep launch discount)

calm kelp
#

Includes all the DLCs or just the base game?

#

Also probably the cheapest price the game has ever been offered in

twilit swallow
#

The neat part about links is that they're clickable

fallow crystal
#

neat

marble arch
fallow crystal
#

i like how the arena holding the blue key in the Necropolis is just the Dead Simple level from Doom 2

calm kelp
#

Doom 2016 even had an area very similar to Dead Simple, down to having the Mancubi there.

fallow crystal
#

Doom Gal design i really like
https://www.rxddit.com/r/Doom/s/i06HAzx6im

rxddit.com

Thanks to the Diablo IV collaboration, I've finally got resources to make a mod for Doom Eternal so we can finally have a proper female DOOM Slayer! Diablo IV's material system is different from Doom Eternal's, so I'm having to make my own materials for the mod.

I may include some new voice lines to accommodate the changes, but that's going to ...

twilit swallow
#

lol, hips

undone iron
#

She better do some glory kills using her hips

turbid shadow
fallow crystal
#

totally agree that's the only thing i think i would change

calm kelp
calm kelp
#

”…This wasn't a corpse being pulled out of the ground to get some leftover blood squeezed out for a profit. This was a full-fledged resurrection of a long-dormant idol. To be brought back to life, and built up stronger than ever before. This was the moment we knew... Doom was back, and it was here to stay.”

#

Happy 10 years, DOOM (2016)

hard horizon
#

I remember the day it came out, I was going to university, opened Amazon's homepage on my phone and saw an ad for it

fallow crystal
calm kelp
#

I have two sides...

turbid shadow
#

Real

undone iron
#

omg same

#

That mug looks amazing. Both of them

fallow crystal
twilit swallow
#

built like Wilson Fisk

turbid shadow
#

I was gonna say that just Fisk cosplaying Doomguyrdsnrk

solid patio
#

I don't CARE about the ammo I'm spending, Icon
Its about one thing
ITS ABOUT THE METS BABY! LET'S GO METS!!!

dusk sage
#

CLOSE!!

viscid bluff
#

oh wow

dusk sage
viscid bluff
#

nicely done

dusk sage