#Doom
2954 messages · Page 3 of 3 (latest)
ive only ever played with controller
Same, this is my first time playing Doom on KB&M
Tbh idk if I can go back now
Thanks to DOOM: The Dark Ages for sponsoring this episode! Early Access is available May 13th on PC, Xbox, or PlayStation for those who pre-order the Premium Edition. Learn more about the game here: https://doom.bethesda.net/en-US/the-dark-ages
Today our Blacksmiths take on the task of creating the DOOM Slayer’s Shield Saw!
Filmed on site a...
Huge thanks to Bethesda for sponsoring this video. Be sure to check out DOOM: The Dark Ages, on May 15th on Xbox, PC, or PlayStation! Or pre-order the Premium Editon now to get early access on May 13th! More info can be found here: https://doom.bethesda.net/en-US/the-dark-ages
Instagram: https://www.instagram.com/emily.the.engineer/
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fuck yes i needed something to watch
it's [the induction point] pretty wonderful in the heat of the summer
i always think about this when watching blacksmithing lol
these guys/gals all either look like dorks or total badasses no in between 
(saying this as a dork myself)
the game is very much built around that, I don't know how people manage to beat it in Nightmare on a controller
I know aim assist and gyro are a thing, but still, even if you have both active at the same time, it sounds tough
I struggle heavily with ultra violence on controller, even hurt me plenty is difficult
i beat Eternal on Nightmare on my Nintendo Switch 😎
woops sorry for ping
Insane
Only 24 hours till The Dark Ages
I feel more of a happy excited today than yesterday's depressed anticipation
I might get TDA for free if my graphics card upgrade is eligible, not sure if it is
(the way it's worded on NVIDIA's website is a bit weird... in any case, I could contact the retailer about it)
Seven hours
Patreon: https://www.patreon.com/ahoy
00:00 Introduction
00:50 How was DOOM originally described?
02:20 DOOM clones
04:33 Quake Killers
6:06 A hypothetical question
12:05 Conclusion
Bibliography
[1] Compute! Magazine, Issue 167, August 1994, p73
[2] The Ultimate Doom, Manual, p5 (id Software / GT Interactive Software 1995)
[3] 'Virtually Real...
Doom is an Among Us-like game.
it's a bit weird to watch this being played by someone not using vertical lock (even though I don't use it any more)
"Interplay's Descent ... DooM Clone" yeah I remember when people thought that
I have played Catacomb 3D and even Catacomb's 2D version
not really feeling the conclusion here. The RPG elements are extremely light. There's no character leveling, for example. (And much like you can describe a pop tart as a sandwich, maybe that's true, but if you told me you packed a sandwich in my lunch and then it was a pop tart I would not be happy.)
Doom is my favorite action rpg
the RNG rolls for most sources of damage are very RPG-like
Quake did away with most of them (and I'm glad), but you can tell the influence
One hour left
Everyone in this thread right now: 
everyone but me haha. it's so expensive. I might just watch streamers play instead
Thirty minutes 
Its out!
my GPU might arrive tomorrow or Friday
Happy Doomsday.
The Dark Ages is peak
Maybe
Omg Death Stranding reference/hj
download faster !!!!!!
hope it runs well
Deck Wizard on YT seemed to be getting a solid 30fps (obv with everything on low but it's ok)
TDA is easier than Eternal so far, which I like
Compared to 2016 which one is easier?
no lol
i might try switching what proton version it runs on
im not giving up yet !!!
okay! good luck
some people have gotten it to work, so im not sure what's wrong lol
does Steamdeck have "Drivers" or some equivalent?
i dont think so
do you have this update?
it's in preview, so it m ight not have made it to standard live
you're welcome ^_^
it seems that LOTS of people are having issues on pc
oh damn, that's not good
this is taking a while becuase i accidentally selected the wrong update lol
no worries
crossing my fingers this works
I hope it works too
wel the menu background is here this time lmao
i feel so heavy good grief lol
im so used to Eternal movement where you're moving a zillion miles an hour
ok i'll play a bit more tomorrow, i need sleep now, thanks again for helping troubleshoot Reina
rest well!
also just a note, they brought back the gurgle from the first two games for the imps
i love it
||also i immediately changed the HUD Doomguy face to the classic one, i couldn't not haha||
it's here! I can't put it in my PC until the CPU has arrived though
woo hope your CPU arrives soon
I unboxed the graphics card and can confirm it's not a rock, yay
Huzzah
I'd say 2016 is still easier
The soundtrack for this game is so fucking good
From one green space marine to another.
I think Halo and Doom are pretty cool guys. Kills aliens and demons and doesn’t afraid of anything!
I like how much you can adjust the difficulty in this game, it's nice
007 mode lives again
Opt-in to Bethesda emails and get a bundle of in-game items for some of your favorite titles!
i like the arch-vile skin
I don't get why some people think the combat is slow... It's not slow at all
From what I've read, it's the fact that some fights require blocking/deflecting, instead of just constantly running everywhere and shooting.
had to refund the game :( hopefully like Indiana Jones it'll run better on Deck with a few patches
blocking is a pretty unusual workflow in a non-melee-focused FPS game in general
but I can see it working
Damn
Just don't let Doomguy know that Master Chief is also nicknamed "Demon", lol.
John Halo versus John Doom
ah darn, was it just too slow?
As much as I love John, he does not have a chance against Doomguy
They should let Doomguy have some alone time and relax cuz he probably hasn't been able to properly in a long fucking time
He deserves a rest
And not one that has him stuck in a sarcophagus for thousands of years
my CPU is here so I can start the upgrade! However, I looked on the GPU retailer's page and don't see any mention of Doom TDA, so I don't think it's eligible
it's not an automatic process like Game Pass free months
Actually, I'm changing my mind on this. TDA is the easiest out of the three
most people seem to agree on that
It's very annoying that they got rid of the fast travel mechanic in TDA, the point of no return thing is so stupid I just missed like 30% of secrets in a level because I failed a single jump
ah, that's not great
Some journalists weren't happy when it was revealed that TDA would allow you to customize the difficulty, imagine the reaction if GoldenEye 007 came out today.
It's just the same thing if you think about it.
You know one criticism towards TDA I don't get is "The music sucks because its nit Mick Gordon" don't get me worng Mick is great and what happened between him and bethesda is awful but..... hating new composers simply because "They aren't old one" is really dumb
man idk im getting my ass kicked lol
im so used to being super speedy !
That's stupid, especially considering how good the soundtrack is
Also I think I just got spoiled for the ending and now I'm pissed. I hate social media
TDA soundtrack is on Spotify LFG

Dark Ages' Titan codex entry makes me really sad :(
awww Doomguy petting his dragon
Apparently Dark Ages already has 3 million unique players.
The Cosmic Realm actually gave me chills
oh god when i close my eyes i see bullet patterns
I like how doom 64 from obscure game from Nintendo 64 was adopted to be basically doom 3 while the actual doom 3 is like....a filler side story
huh, yeah i can see that
I finished The Dark Ages
how would you rate it
9.9/10
Not then because some extremely minor things
Definitely my new favorite Doom game
Some crazy things happened in it
what do we think of the cosmic barons ?
Doomguy's a cutie in this game
o m g
||the Doomguy face in the HUD becoming a zombie is fucking AMAZING||
I now have all achievements for TDA
It took me around 20 hours to finish the game, and about 22 to get all the trophies
Now to beat the game on pandemonium and ultra-nightmare

I was playing on ultra-violence
Does that mean, Doom "Windows 11" Edition, where you go on a rampage against Co-pilot and it's horde of advertisements?
These games are getting really realistic.
Next year I might even play in a big Doom tournament.
at QuakeCon?
next year is the 30th anniversary of Quake, I wouldn't be surprised if they host more classic game tournaments than usual
Nah I was just referencing exactly what Bill Gates said in a video promoting Doom for Windows 95 :p
Hate Bill Gates? Love Doom? What you are about to witness is a video that has never seen the light of day outside of the Microsoft Judgement Day event on October 30th, 1995
This whole thing came full circle now that Microsoft owns id, and is currently promoting The Dark Ages actively.
good headcanon found in the Civvie11 video comments
I like how DONE Doom guy looks in dark ages sometimes
...Is that you?
This concept art from The Dark Ages shows how they took the original Imp’s design as the main inspiration and focus when iterating on it
Bottom left is my favourite
I reinstalled Doom Eternal so I can play the DLCs on my new PC
but I decided to also reinstall Quake Champions and play a few games
it's still ongoing and gets updates from time to time, even though it has a pretty small playerbase for an AAA game
also, I installed Kaibz Mod to get a custom HUD in Doom Eternal
HUD looks clean with that mod
yeah, it's a lot more tidy
you also have a crosshair dot that changes color according to your health, so you no longer need to look at your health meter constantly
(more games need that :P)
this PC upgrade is pretty good for Doom Eternal, I can do 4K 225 FPS (for VRR on a 240 Hz display) and it's basically always locked. I even enabled some improved raytracing settings, screen-space reflections are no longer used as a cheaper fallback so it looks more consistent
Since when custom Eternal HUDs were a thing?!
it's relatively recent, 1-2 years ago
Looks like classic Doom too, layout-wise.
it's highly customizable, it comes with its own editor but this is the default layout
this fixes one of my qualms with Eternal having a relatively cluttered HUD
didn't Eternal get workshop support or am i hallucinating
it did, this is a mod outside the workshop because it needs to interact with lower-level layers of the game
I've finished the first level of TAG 1, it's pretty good but I still find the Marauder a PITA to deal with. I'm playing in UV difficulty
basically, I have the issue that I'm waiting for the Marauder to be vulnerable, but in that timespan, I get attacked by its wolf (that I don't want to SSG to save ammo and be able to fire when needed), or some other weak enemy nearby
and it gets worse when there are 2 Marauders at once, which is often the case
bonus points when I dodge into a wall or another enemy and die
the game does a really bad job of conveying how to fight Marauders, i'm not even sure how i deal with them and this is my fave game lol
maybe I can reserve grenades/chainsaw to deal with bypassers, but they don't recharge that fast (I have 2 grenades and 1 ice grenade, since upgrades from the base game carry over)
you can't chainsaw or blood punch the wolves either since they're ghostly beings or whatever
Okami at home
SSG + Ballista
the game has a lot of weapons and actions, so I can't bind Q/E/R to weapons like I do in Quake
number row keys after 4 are hard to reach during gameplay (and even then, number row keys are harder to reach than Q/E/R)
Have actually watched a bit of doom the dark ages now and fuck, I need go play this game
Absolutely fucking need
Idk if any of my gaming systems right now could play it well enough but I would try, and I have money to upgrade stuff
Maybe I'll even decide to slurge a bit on an overpowered pc for it cause this is a game I'd do that for
Hmm.. You know what, if it runs on a steam deck okay then maybe I can actually play it fine now then.
But I'd still love to do what I did for eternal and play it on max settings with 120 fps
I just bought it anyway I just wanna try playing it anyway
hope it works well! enjoy
Oh huh this game is only 68gb
I thought it was actually at 100gb cause the system requirements says 100gb free
I think it should be okay. At least for portable. Though if I need to have the resolution low it might look blurry when I play docked on my monitor.
it's likely making space for future patches and DLCs, along with cached data during gameplay (e.g. shaders)
they probably don't want to revise the storage spec as DLCs come out, so they write it as 100 GB right away
decided to boot up Doom 2016, and after playing Halo so much good grief this game is fast haha
ehhhhhhh, i played through the whole game on Steam Deck but it didn't run well at all lol. i was just desperate to play the new Doom game so i powered through it
hmm okay. But you did get through it. And I have the rog ally, a bit more power. At the expense of almost no battery.
PLaying through a fresh file of Doom 2016, meeting the summoner again, just as interesting a fight as it was before.
What are some of your favourite enemies to fight in the modern series?
Tyrant is satisfying to just dump bullets into, Doom Hunter is another good one
for 2016, maybe Barons of Hell ? i like their design a lot and they're fun to fight
ah yeah, makes sense to me! What''s a Doom hunter?
critical damage! critical damage!
they are a lot less annoying to fight than Marauders in my experience, while still being challenging
they say this through a speaker when their HP is low
oh neat!
ooh I love fighting those guys
Fuck all critisisms about doom the dark ages, there's a gun that crushes skulls
yeah the guns are really good
I'm opening the game up woo
Processing vulkan shaders aaa
This cpu can be pinned at 100% and not even ramp up the fan which is crazy
oh the menu is only at 20 fps oh no
wtf it says I have 10gb of vram
Okay it is a little blurry with fsr ultra performance at 1080p but this is very playable. I'm happy with 30-40fps here.
oh god there's game speed in the difficulty menu what
Who's gonna play ultra nightmare at 200% speed
I'm loving all of the pickups looking like classic doom pickups
bro I am destroying shit by walking through it what the hell
Sorry about your little shack, I walked through it
It certainly does
Bro there's a giant pentagram in the ocean
is it even a Doom game without some pentagrams on models/textures/map geometry
pfff yeah
Also what are with the weird cultists doing something at the pentagram, they just kinda stand there
are you playing on Steam Deck ?
idk some crazy Hell ritual maybe
if you are will you drop your settings
I'm playing on the almost steam deck
I have actually been considering putting fsr up so the game is less blurry and just play at 30 fps
wym the almost steam deck
It's almost a steam deck
oh like a Ally or something ?
Yeah
It has more power. But you really do sacrifice battery for it.
Seeing your percentage go down at a rate faster then 1% per minute is kinda crazy
But even then, I was playing on lowest settings (except for motion blur) and fsr on ultra performance
I guess whatever ray tracing stuff is just that intense. I mean doom eternal went to 120 fps at low and 720p
I hope the steam deck 2 or whatever else comes out has more focus on ray tracing for these games. Cause what we have is just like, it can technically do it, but barely
But eh, I can still play doom, and portably
Also the game looks fucking good at low settings still. You don't more.
I realised this in doom eternal too. Even though I played it on a big gpu at max settings, after I finished the game I tried putting it to low for fun and found that the game looked mostly the same.
my Ally X will almost do that at 40W TDP, despite the much larger battery
but at 4W TDP, I can get 8 hours of gameplay out of it
I just keep mine in 30W TDP all the time eheh
Now I'm curious if the Ally X does better in doom the dark ages
Also can I just mention the end of chapter one is so fricken good, the way you see that giant demon in the distance, and then you have to actually fight it on a turret
I didn't die at any point in chapter 1 but I did get close
Also I really wish this game had better support for gyro controls. Though hardly any game does really, except for Valve's own games where it works well. When using gyro to mouse on the controller, the on screen controls keep switching between showing PC and controller icons and it is so annoying
Bro I'm stuck on chapter 2
I think demons were meant to spawn here cause there is health and a locked gate
But nobody spawned
Just a big dude stomping around
oh I completely missed a fucking shield thing
The shield saw
oh, was there an upgrade around there or something?
Yeah it's where you get the shield saw
I literally walked right passed it
The thing that literally lets you throw the shield I guess
Guys I killed them all. There's nobody coming.
Damn 89% complete habeth
That last area fight was fucking intense though, I died quite a lot. Projects everywhere for a while and then you have to do a boss fight
oh man
i never noticed that Doomguy has a shit ton of scars on him in the opening of 2016
ive only played on switch ever so everything is a lot lower quality lol
i also love how the animations for the shotgun and pistol in Classic Weapon Pose look almost exactly like the ones in Doom 1+2
apparently the Coca Cola of 2016's universe is called Buble
I haven't played doom 2016 yet I admit
it's very very good
omg I'm in one of these big things in only chapter 3
I know I'm meant to be a good guy but man I love walking through everything
aw man that chapter is so short
lol look who i found
I AM KEEN!
--Steve (edited)
i always loved this Evil Dead reference lol
Raiders of the Lost Ark intensifies
i forgot how broken Super Shotgun + Guass Cannon is in 2016 lmao
I find the guns being in the middle so weird looking
the guns were clearly designed to be right-handed, that's why
How would they design it to be in the middle though?
Doom 2016 complete
for the trillionth time
how long is one playthrough Captain?
15ish hours
nice nice
I want to get back on my playthrough at some point
I nearly finished it on PS4, but restarted on PC a little while ago
I played it on PC during new year 2021
oh nice
maybe I will reinstall it just to see how far I can push it on the 5090
4K 200 FPS should be ezpz, but what about 8K?
(the game has a hard 200 FPS cap unlike Eternal, modders didn't manage to remove it yet)
you have an 8K screen? o_0
How have modders not removed a 200 fps limit from a 2016 game yet
At least 200fps is plenty
no, but I can use 4x DSR on 4K to get 8K internal resolution
That's how I have played games at 4k, since I only have a 1080p screen. It makes games look surprisingly much better, like a form of very good anti aliasing. It gives you that perfect image.
I never did it with Doom cause I wanted higher fps but with some other games I did, and it just helps to give that perfect look to everything.
Doing it with the new mlp games made it look very good
https://www.youtube.com/watch?v=5AmgPEcopk8
This is a cool video, even though it is sponsored
Video sponsored by Nvidia. In a special presentation, Alex Battaglia takes a look at Doom past and present, discussing the massive technological leap delivered by John Carmack back in 1993 - and the vastly expensive technology required to get playable frame-rates - through to the extra scope and demands of Doom 2 and the incredible per-pixel lig...
Also is Doom 1 the only game in the series where we really go in to hell?
Also, I wonder what ways there are of playing doom 1 on steamOS, in a convenient way. With custom wads and mods like project brutality. Or if just playing it on my laptop is the most convenient way.
22 votes, 14 comments. 943K subscribers in the SteamDeck community. The Unofficial Subreddit for the Valve Steam Deck!
Find discussions, games running on Deck, hardware / software mods and much more!
(Please read the rules and check megathreads before posting!)
...that's what the DDG preview said
anyway, you can install Luxtorpeda on your Steam Deck and this will allow you to run Doom using GZDoom directly
one issue is launching mods though, this requires editing launch options every time, or using a third-party launcher
no source port I know of has an in-game mod store, other than the re-release
that feeling when a Doom Eternal cutscene mentions "Equestrian"... 
Wait which cutscene is that
i believe it is TAG 1 and said by the Intern
Also thank you for that. Though I mayy just use my laptop if mods are a pain like that
oooh I see
yeah it's the cutscene before The Holt
yeah
Not perfect, but still pretty cool.
This is so cool
Dark ages: we have destructable environments now
Doom 1:
omg I never knew you could pick up barrels in project brutality
My sister was playing it and she just randomly went up to an acid barrel and picked it up, and I actually laughed so hard cause it just looked funny
Also why does doom have so many controversial mods. No other games seem to have controversial mods like doom has. Is it just for the ease of modding
The Slayer actually has a unicorn Praetor suit.
As if Doom itself wasn’t controversial to begin with
Gosh true
From it being the cause of decreased productivity and network issues to being blamed for a tragedy which I won’t go deep to keep things cool.
The fact that more then one tragedy has been recreated in the game as well is just insane
Also things like troll wads
I wasn't alive in 1990 but from what I have heard the game itself was indeed controversial, I guess in the same way that gta has been controversial.
But yes, Doom was the #1 cause of decreased productivity, and the thing is id themselves already foretold it. They knew they were into something huge.
Decreased productivity because the game is just that fucking good
Maybe you could say that gaming as a whole can decrease productivity even now, but it is also a hobby. And in a way, it's the same as how someone can have decreased productivity because they are spending too much time reading a book
Part of me wants to play some of the controversial doom mods out there. But then I also know that it would just make me feel icky to even try
I think it’s the fact that Doom attracted even those who had not played video games before.
aah I see. That makes sense, considering what it did compared to other games of the time.
how recent is the latest mod's update?
it might not work on versions of GZDoom released after the last update
I think 2021 is the latest update
It stopped development so no more updates for it ever
(Which also goes for a lot of mods so that sucks if it just doesn't work kn gzdoom now)
i could also be opening it wrong too. I have the ipk3 file, and I was opening it with gzdoom and it didn't prompt me to use any wad file so idk if I am meant to have a wad file and it just isn't finding levels to load
AttomicAttack.wad also doesn't work in GZDoom and I don't get why. I load it up, choose it as the main wad to use, and it's just doom 1 aside from a different menu image
I wished GZDoom sorta had better support for these
This would probably all be less of a pain if I just went on Linux and used the engines these wads say to use instead of trying to use my M2 mac to do doom
Oh for fuck sacks I updated to a newer version of GZ doom and now scoots hard DX works
Gonna go escape the rainbow factory
Doooom (kinda almost)
These forward facing 2D textures will never not get to me in such a 3D looking space. Like it fit well in the original MS DOS doom I feel where everything was quite low resolution but when everything is now proper 3D and so clear it is just weird
wtf I just learnt that doom VR is a thing
I found out accidently because there is a horror mod that supports GZDoomVR
Oh and then I go to play the fucking horror mod I watched a video on and it has had a million updates and is all different
Go from 'oh just run and find the things' to 'oh fuck my flashlight has batteries'
(I got Ghosted 2)
https://forum.zdoom.org/viewtopic.php?t=47731 This mod is so fucking good. It is based on slender, and has slenderman, so your objective is to find 8 pages. It has a few monsters though, including one that is attracted by sound and one that you have to fend off with light. Some real scary moments where you are hiding in a room with someone outside walking around. Obviously very different from the normal doom, completely different game entirely, but very good if you are into this.
I mean I think the only similarities to doom is just that it uses Doom guy's grunts.
Angy scootaloo
I know I keep posting but omg I LOVE the movement in scoots hard DX, the gliding in the air is so good, and actually essential for a lot of the combat arenas.
omg first boss fight and it is just so hard already, you can't stop moving at all
GZDoom allows you to change the rendering resolution independently of screen resolution, there are presets for 320x200 and 640x400
but modern mods tend not to be designed around this, so textures may look bad
if a mod was made before mid-1997, then it was designed around 320x200, since only one version of Doom could run above that resolution and it wasn't great (Doom95)
Interesting
Oh yeah I changed it to 320x200 and it looks much like the original
It looks weird in scoots dx, that is made for more modern resolutions. Which also, I gotta say I absolutely love the 2D textures, they are all like hand drawn and hand drawn animations too, it looks so cool along with the 3D.
Also if you go to software rendering mode everything just looks messed up. I mean in non modded doom it is obviously fine, but just don't look up or down.
And also just realised you should probably play with texture filtering off. Was wondering why things looked so much sharper in software renderer and turns out the filtering was making everything smoothed and more blury
I'm through level 4 Argent Facility in Doom 2016 ^_^.
Tommorow I might try the next level, IIRC it's quite the combat arena haha
Doom lore fact of the day: Doomguy's Super Shotgun found in the Cultist Base in Doom Eternal is actually the same one from the Classic games (1, 2, 64)
He found an old friend
Dark ages: look we have bigger arenas
Classic doom mods: Absolute gigantic arenas
I think classic doom mods is making me hate modern gaming way more
I wonder if there is mods for modern doom to stop corpses from despawning. I sorta feel like it was a downgrade to have them fade away compared to older games where they stay there forever.
Oh god I feel fucking stupid, the reason I couldn't get some mods to work is because I was trying to open them in doom 1 when they needed doom 2
myhouse needs doom 2
My favourite part of Myhouse is sllahrednU
Broooo I just updated Project Brutality and omg it is so different and new. The version I had was from 2022.
Fuck I love how doom modding is so much of a thing even now in 2025
if you don't know which game a WAD needs, assume it's Doom 2
it's way more popular than The Ultimate Doom for mods, since it has the super shotgun, more monsters and more textures to work with
(The Ultimate Doom has some textures not featured in Doom 2, still)
you could also use WadSmoosh to create an IWAD with both combined, but I'm not sure how good mod compatibility is in this case
ah I see
And yeah it has a few extra things I'm sure many mods use
Btw do you have any good mod recommendations? Can be hard to find mods aside from youtube videos and randomly searching on doomworld
Blade of Agony is a very good standalone game on GZDoom, it's free
some recommended map packs: Doom the Way id Did (1 and 2), Scythe 1 and 2, Doom Zero, TNT: Revilution, Plutonia 2, Knee-Deep in KDiZD, Back to Saturn X
Now that looks fucking cool
it's even Romero-approved 😛
Also yess TNT and Plutonia, I have Plutonia downloaded but haven't played it yet
Oh yeah I see that from the mod page apparently
oh also, Jazz Jackrabbit Doom
(also just reminded me I wanted to see the video of him playing myhouse.wad)
Now that one also looks very interesting
Most likely added with the fact that it isn’t also divided to episodes, which means continuous gameplay from start to finish.
I highly recommend the map pack Whispers of Satan
it's harder than the base game, but not stupidly hard. It's not a cyberdemon/BFG fest. It's all levels that are playable from a pistol start. Makes really good use of all the different types of weapons, enemies, etc.
if you get stuck on not being able to figure out a secret, let me know. I play it through 100%ing every couple months for several years now, so I know all the things.
some notable single maps would be Foursite (a map that takes 2-3 hours to complete), and that NYC recreation I forgot the name of
as well as Romero's Tech Gone Bad and Command Control remake (E1M8B and E1M4B)
if you need more, look at Cacowards for any year 🙂
newer content is technically more advanced/complex, but some mods from the late 90s to early 2000s are still pretty good today
Yeaah there are bunch of mods on the cacowards
https://youtu.be/hk_jqMVFcH0?si=9fmoAwMdEnzBMsO7
this is very interesting
Nintendo's Game Boy Advance got two versions of Doom - each very different from each other.
This is me looking at Doom 2 on the GBA, a game that was very important to me when I got my hands on it originally!
#doom #doom2 #retrogaming
Chapter
00:00:00 GBA Doom 2 Discussion
00:07:28 Playthrough
Follow my Wrestling channel ...
ive always loved how Doomguy looks on the Doom 2 cover lol
insane haircut
i was so happy when they added that outfit to Eternal
pff yeah
I suppose back then he wasn't considered as highly as he is in doom 2016 and doom eternal
In those games it's like he's considered a god who slays demons
tbf a lot of shit happens between the beginning of Doom 1993 and the beginning of Doom 2016 lmao
Well yeah eheh
Finally got a clean run all throughout. Very happy with this, still time to save for sure.
genuinely forgot how scary this map is lmao
legit feels like a nightmare i'd have
it was funny seeing this guy speed through it though
pff yeah
I mean I genuenly must have spend like 6 hours on the map yesturday and then this guy just speeds to the good ending in 6 minutes
You really have to spend a lot of time in this game to see everything
Only things I don't like is the fake discord pings and how hard it can be to figure out what to do without a walkthrough
I did see a lot of the game though before I did look at a walkthrough
I have seen a thing on a video saying that GZDoom is basically a whole different game engine as of itself that just happens to run Doom, with how many new things it lets you do in it
the fake Discord ping was surreal for me because I have Discord sounds off
"they had us in the first half, not gonna lie"
pff
Funny enough, even with the mod being known as 'myhouse.wad' if you use the .wad in the download files it downloads just the house with no spooky stuff. Literally just the first version of the house. And as far as I can tell it would run on ms-dos doom even.
You gotta use the .pk3 to get the actual spooky stuff
I have confirmed that nuts.wad runs great on a macbook
it's part of the worldbuilding 🙂
the official re-release does a great job at nuts.wad, but Helion does it even better... however, Helion currently doesn't run on macOS
Helion is a rewrite in C# of Doom, it's very efficient despite being in a managed language
it's the Doom counterpart of Ironwail (which is a very efficient Quake source port)
nuts.wad mention
I just used GZdoom for it
pi = 3.141592657 supremacy
I can also recommend, Sunlust, Not even remotely fair , winter's fury , auger zenith , alien vendetta, ancient aliens and unfamiliar trilogy (The full remake of original doom episodes)
I will check them out too
I'm watching a video on doom lore... Apparently it goes all the way back to Commander Keen
It's just a quick video! I found it interesting to see how Doom Slayer faces two of the strongest demons from the perspective of another player. He is really fast to dodge the attacks even while carrying a rocket launcher!
Check out my friend wKdISGooD channel for more amazing Doom videos !
wKdISGooD: https://www.youtube.com/channel/UCqJK1f3ir...
omg I just finished Dead Air. Actual fucking insane Doom map, and it is so perfect in so many ways
Took me an hour and 7 minutes on hurt me plenty
Very fucking good single map mod
It basically has a small starting area with corridors where you get your first gun, and it then opens up into a city to defeat the demons taking on the city. Then you get a sorta smg from some dead guys, find a shotgun in the second arena in the city. Then you come across the news network tower, where you gotta go in. You are presented with 3 skulls and 3 doors, you pick one as you wish and all 3 take you to a huge arena, all quite unique, and each give you a new weapon you will need in that area. After you have done all 3, you then go on to the final boss level, which gets really insane, but you are given a rocket launcher which is sorta like a step up from the BFG I felt, you already got a weapon that was like the BFG earlier. All unique weapons in this mod.
Apparently the UAC's new network as gone down and you are one of their top engineers, and you are debugging the system
https://www.youtube.com/watch?v=dvyqkOSZSps Such a good soundtrack too
Rad soundtrack for my favorite Doom WAD, done by Xaser
Timestamps:
00:00 City Ambience
01:06 City Action
02:16 Lab Ambience
02:53 Lab Action
04:05 Epic Reveal
04:30 Boss Time
File comments:
samples from necros, mortimer tee, and xerxes
beware of stray mutations.
do not feed the test subjects.
wear a labcoat and sunglasses at all times.
…
I just realized the website for Zdoom has this mod in one of the images
I just saw from a video comment section that apparently GZdoom is extremely unoptimized and gets bad fps. So I checked my fps and it is sticking around 450 fps in doom 2, on my little macbook, and mods run at what feels like way above 100 fps. So um, idk what people are talking about.
If my gpu was better then a little integrated thing I'd probably be right on the 500 fps limit
myhouse is only at 200 fps but I guess I can expect that for such a crazy mod
Dead air is at 350 fps and that has 1541 monsters
it's definitely one of the slower source ports out there, but you'll only notice it on huge complex maps with lots of monsters or a very old PC
it is basically a standalone game engine that happens to be compatible with Doom formats at this point
I see
GZdoom is also apparently the least vanilla out of most source ports but I am okay with that
I love the more modern hd look I get out of it
Only thing I don't like is how the shooting still feels vanilla actually, I wished it was more based off a crosshair, especially when shooting things up high. It still uses the weird autoaim thing
Doomsday is probably even less vanilla-accurate, but it's not really actively developed anymore
it's true that GZDoom is not very accurate out of the box, but with compatibility options and paletted rendering, you can get close to the vanilla look and feel
(most casual players wouldn't be able to tell it apart from vanilla)
you can disable autoaim in the player options
Yeaah true. I mean go to software rendering and original resolution without freelook and it looks like old doom
Also I should try this
But then may need a crosshair mod
a crosshair is present in GZDoom's options, in the HUD options
oh fuck yes
I played one mod, scoots hard dx, which seemed to put these settings like this by default then. That game had a crosshair and no auto aiming
I recall playing this online in 2017
https://youtu.be/cscP_kHCOv4
We've all done it. Seen a player hanging next to a precarious precipice. One single shot of your gun...and down he goes to his death.
There's just something so primal, so simple, so fun about that.
Push is a simple Last Man Standing gameplay modification I dumped out in an hour replicating exactly that. In Push, your goal is simple: Knock enemi...
basically Smash Bros but in Doom
someone made a Zombo.com map for it, even
someone needs to make a Zombocom Into Sandy's City song mashup
This looks wicked
Music cover by Nick Ino
https://youtu.be/dr5XNbLRlnU
Doom (TM) ID Software
-Character preliminaries sketched on clip studio,
-then printed in blue lines and refined by hand with regular school stick pens, felt tips and printer paper
-Animation and timing on Animate
-Mountains rendered in PD howler
-Floor is bark texture from a tree outsi...
What happens in the background of every map
There’s also Samsara Reincarnation which lets you play single or multi as various protagonists from FPS classics.
Playing deathmatch with it was quite an epic multiversal experience :p
QC:DE too
made a video of me playing Doom Eternal's horde mode https://youtu.be/K3uq8Wjbp1A?feature=shared
Damn I have never played horde mode
it's pretty fun
My sister is playind doom 2016 for the first time and she found doom 1
did you see the unmirrored sprites that were made public in the 2024 re-release in the id Vault?
many monsters use mirrored sprites from certain angles to save memory, but the artists drew proper alternatives that went unused
seeing shotgunners with the unmirrored sprites feels so weird, they are no longer switching hands depending on the direction they're facing
oh yeah I have actually seen that
TIL Freedoom is in the mod store for Doom + Doom 2: https://mods.bethesda.net/en/doom_doomii/details/a913268e-fb31-4428-b40c-ee419ab6801b/Freedoom_Phase_1
it's available on all consoles apparently, so this allows you to play Freedoom on a console (which is traditionally mostly unheard of for open source games, especially without jailbreaking)
The Freedoom project aims to provide all the content needed to form a complete, entirely free/libre game for the Doom engine. It is designed to be compatible with most custom levels, music, graphics and other modifications (“mods”) made for the original Doom games by Doom fans and artists over the decades.
That is cool
does that feel familiar? https://www.youtube.com/watch?v=i6swAbeayXk
Track 8 - Ichi Itoh - Southern Peace (SOUTHERN.MID)
Recorded on the Roland SC-55 MKII (THE GS module)
(C)1993 Roland Corporation
"An Invitation to the Roland World of Music" (1995), DTMP (Desk Top Media Production) promo CD-ROM from Roland Corporation.
From README.TXT:
"The recordings are done directly to a DAT recorder without any filtering o...
hint: ||Underhalls||
what the fuck 😭
Ranger in Doom Eternal looks pretty good, his facial animations actually mostly make sense, even though he's replacing a character with nearly invisible facial expressions
I always use this skin personally 😛
i do love the Ranger skin
i also like the commander keen one
how are you liking TAG ?
it's pretty good so far, but I didn't finish TAG 1 yet
I know TAG 2 is the real deal, much harder but I also know it let some people down
only thing in TAG 2 that isn't that good is the final boss
everything else is great
The HUMPH Guy
omg I can use a lawn mower on dead air
Kinda reminds me of PSX Doom.
(Btw it’s August 3rd in where I live; happy 21st anniversary, Doom 3!)
Did PSX doom have some creepy stuff in it?
oh i didn't even notice you were playing MyHouse lol
same OST as Doom 64, so yes, I guess
it participates in the Babies are Scary™ greatest hits collection along with Doom 64 and Doom 3
More dark areas, supported by the unique use of colored lighting.
Aubrey Hodges’ music and sound design are icings on the cake.
I see
These visuals were a lot more messed up
Made me think of lilith from what I have seen of that
Ah, Lilith, the Cacoward winner that not only exposed ZDoom’s technical issues, but also GZDoom dev’s true colors :p
lilith.pk3 happened almost 8 years ago, time flies
Such a funny situation. And yet GZDoom not playing lilith 'correctly' is good because it exploits an issue in ZDoom. It doesn't work and won't work in GZDoom because it is fixed
lilith.pk3 was amazing
What exactly was the bug though, assuming all the corrupted texture stuff was made from the mod
I think it is with the software renderer
from Doom Eternal's new mod support
i need to check these out lol
how the heck do i get the launcher to appear 
myhouse.wad in doom eternal now coming
Close enough welcome back The Golden Souls
i just realized, i think the blood fueled sound effect from Eternal is a modernized version of the Berserk Pack sound
Which Berserk sound? 2016 or classic’s?
classic
the classic berserk sound is the generic Doom powerup sound (also used for supercharge), the "gong" sound from Sound Ideas
True
I recognized it immediately when I got into Doom again when I was 17
I was like "wtf, this can't be real? This sound of all things for a powerup?" 
Can i talk about hexen and heretic in this channel?
ye
Thanks , so I've beaten Heretic for the first time in the new Remaster and....man it was really fun , like i am gonna be honest, in its vanilla form i kinda prefer heretic to doom (doom 2 atleast) i really like the depth it has with its enemies and inventory it feels really involved and the fact that you can carry only one of each item in the next location makes you using them more instead of hoarding , i also like the atmosphere and level design a bit more and bosses are much better , Maulatuars and D'Sparil especially, they finally feel like a proper bosses and a nice climax to the episode
I'm at E3M9 in Heretic right now
the remastered levels are very good, they went and made them flow better and look prettier
Heretic also has many nice things Doom lacks:
- A way to make your weapons more powerful (Doom only has this for the fist)
- No hitscanners
- Partial invisibility powerup allows some enemy projectiles to pass through you (axes and tornadoes, other players' maces in deathmatch), and enemies won't spot you immediately if you don't shoot
the remaster also allows you to see keys on the automap in all skill levels, previously this was only available in the easiest skill level
(tbf the last part helps in heretic and THE BLESSING in hexen)
I pray for the countries where plutonia takes plays they will have it the worst
Okay i finished Fairh Renewed for heretic and well....its pretty damn good , like difficulty wise its a much better challenge than ep 4 and 5 and feels like a proper escalation, new enemies are pretty cool mummies are fine , Serpents are....the most obvious enemy they could have added and....
I fucking love trolls they are so cool , both in design and attack , having to run around as they dash and as they die their gib fly on you is amazing and i low-key wish they were in some more episodes or levels
Final fight with D'Sparil is harder but not as climatic as episode 3 (and i kinda was anticipating Heresiarch to show up) so all in all , episode is good and for me on oar with other episodes, nit better, but not worse (even secret level is staying consistent with others is that its bullshit that's not worth the hassle)
Hell yeah
(oh forgot to add context, birthday doom guy printed out and laminated for my sister's birthday)
little something i did while feeling like shit
This gives me the feeling of 'I am going to die and there is nothing I can do to prevent my death'
Hey, I have a question... How is the Doom soundtrack actually supposed to sound? Because it sounds different depending on what option you have set.
I always assumed that 'general MIDI' in the audio settings of the game is the correct way, as that is how I hear it the most, but there are also others that have it sounding different.
I think when I first played doom it had the soundblaster music
General MIDI with SC-55 soundfont (...or if you have the hardware, hook an authentic SC-55 and let it play the soundtrack - Roland still produces it today)
GZDoom comes with a similar soundfont that gets close enough, but isn't identical for copyright reasons
other options include the Arachno soundfont, which many people find pleasing but is less accurate to artist intent
Would work as an alternate Episode 3 bunny ending track.
You're back home only to immediately realize it's no longer the place you were familiar with. The demons have already ruined Earth. Worse, your pet bunny's dead.
Trueee it would work for that
So well
Also - Only recently found out that E1M9 is a thing. I swear I thought it ended at M8 but in the level selector in the dos version it showed E1M9. Played it, couldn't finish without god mod as there is fuck all ammo and health, not a good map for a pistol start at all.
Looked it up and it is a secret map you can get to I discovered
E1M9 is probably the worst episode 1 level, you weren't missing out much to be fair
it's more of a curiosity than a really good level
id Software secret levels are often not amazing in my experience... kind of like their boss fights
Quake's e1m8 is an exception for its low gravity thing, but it's still rather gimmicky
(Quake 2 also has a low gravity level, for what it's worth)
e1m9 is much harder if you don't start with some ammo and weapons for sure
Eternal and Dark Ages have some amazing boss fights, and im very partial to the classic Icon of Sin (for some reason, i think it's mostly because i love the music), but yeah other than that
I get a feeling it was one of the first finished levels in Doom's development, it seems less polished than the others
the general layout (well-separated rooms and corridors) feels more Wolf3D-y than the others
yeah, the grid-like style is a bit ... basic ...
when I first played when I was a teenager I wasn't sophisitcated enough to think in those terms, but nowadays, the contrast between level 3 (with things like the supercharge through the window, the rocket platform overlooking the oval walkway room, and other fun connections between areas) is pretty stark. I think the only meaningful room-to-room connection is the chaingun area.
some of E1's layouts are surprisingly complex and nonlinear, like E1M5/E1M6/E1M7
Indeed
And yeah map9 was really just a pain to play and had nothing significant
I will say, starting it felt creepy though. Had never seen it before, was a secret level. And the way you peak around the corner and see the cage of imps
the music is cool at least
Are there any other doom source ports in development other then GZDoom right now?
I was looking into prboom funny enough and I thought it was a lot more modern, only to see that it is actually quite old now
I got skulltag doom working in MacOS woo
It was at 3 fps with the software renderer but OpenGL mode has good fps
Somehow skulltag is easier to use on macos with the windows version then linux with the windows version. It just does not work right even with compatability layers in linux, and the official actual linux version just never opens.
It performed better under MacOS and the sound actually worked properly
I can't get Skulltag to open the wad file that I want so I'm trying zandronum instead, because that also supposedly works
plenty of them, check Doom wiki
A source port is a port of the source code for the Doom engine. The term usually denotes a modification made by fans, as opposed to any of the officially licensed versions produced by id Software or affiliated companies.
Skulltag isn't developed anymore, Zandronum is (but rather slowly)
GZDoom, Crispy Doom (for vanilla accuracy), Helion (C# rewrite so technically not a source port...), dsda-doom (for speedrunning) are most active
Doom Retro is an interesting option too, very polished but not as moddable as GZDoom
PrBoom+ isn't developed anymore, dsda-doom is its spiritual successor
Odamex is the other multiplayer option, less active but it has a built-in horde mode (I believe you can play it in singleplayer too)
ooh I see!
niche ports that are somewhat active and have interesting features: Eternity Engine, Woof!, 3DGE (for its QDOOM support and funny jumpscare intro)
note to self: do not try to play QDOOM in 3DGE on a Sunday at 6AM just after waking up
Doomworld forum has some threads for actively developed source ports. https://www.doomworld.com/forum/6-source-ports/
ooh I see
I think will still use gzdoom mostly but interesting to see all these other source ports
Also obviously there is the one on steam as well
They're all good for different things. gzdoom is like the universal doom engine with lots of bells and whistles, but the others might have a feel that's closer to 90's doom
I can also just play doom in dosbox for 90s doom. Or steam version lets you launch dos version.
The weird mouse control is off putting though
Also GZdoom has the most modding support. Only in gzdoom can I be Scootaloo and take over the weather factory
At this point, GZDoom is basically a game engine that happens to have lineage with Doom lol
The extent to which it can be modded allows the modder to take over everything. There are standalone games that, while they're still first person, they feel nothing like Doom
Yeah exactly
Ah yes a doom horror mod. Wait all the monsters are 3D.. Wait these maps look very detailed... There is a sound mechanic and sanity and a mechanic involving light
Yeah some of these mods are just outright games of their own using the doom engine, and a heavily modified and upgraded version of it. Hell a lot of them don't even require doom or doom 2 to open, they use nothing from them.
Scoot Hard DX is just a game in the doom engine. But it looks nothing like Doom. It isn't even pixelated, all the sprites are instead hand drawn.
Only thing that gives away that it is in the doom engine when you're playing is that all enemies are still sprites. Which I will say, is a sort of game artstyle I am in love with. Where you are in a 3D environment but all objects are 2D sprites, and the environment is constructed in a very '2D texture on solid 3D surface' kinda way
it's now possible to make standalones that aren't even first-person
I'm pretty sure that RTS is also possible. Might work on one.
Music: "Stint" by Andrew Sega (from Crusader No Regret)
The credits list is too long to put here. See this zdoom forum post for more info: https://forum.zdoom.org/viewtopic.php?t=80101
Map using ortho moving cameras: https://drive.google.com/file/d/1NiFbS0i4oGJCZulo7j8_aqpJgidDlqw0/v...
bro that is so fucking sick
https://www.youtube.com/watch?v=Cl3jW_VdJRw
First ever UV no-save 100% run on the ridiculous over-the-top slaughter map Okuplok. Over 6 hours to completion.
Okuplok. 23 thousand enemies in a sequence of extremely challenging fights. Created in 2012, this massive slaughtermap for classic doom was long thought to be impossible. And yet, as time passed, and as new strategies and tricks were discovered, the possibility of a non-TAS UV Max speedrun of Okuplok became closer and closer to a reality.
You a...
Has anyone ever played Amalgoom?
Awesome WAD that blends and reimagines both Doom and Doom II levels.
nope, never heard of it but sounds interesting
oh my god the video is literally over 6 hours
I know what is gonna take up all of my time tonight
This thing took 30 minutes to beat without monsters
Juat looked at the doom dark ages updates, I find it funny that there is an update to fix crashes in the ripatorium when playing for longer then 8 hours continously
God I am still watching this, this really is insane
I don't wanna know how long this map takes to complete on average with deaths 
we tried to complete it in 170-player coop with decino on his livestream in 2019
it was very, very crashy
oh my god wow
I wonder why it was so crashy hmm
Alsoo.. A map I should try doing in coop with my sister
Odamex is not really designed for 170 players on a single server 😛
and on a map with like 10k monsters to boot
23,211 monsters
Hm I have been meaning to look into if GZdoom does multiplayer
angy
yes but it's old-fashioned lockstep code, not client-server like Zandronum and Odamex. So you can't join mid-game, it's as laggy as the slowest player (like fighting games with delay-based netcode) and so on
no splitscreen support either
aah I see
I'd probably just try using Zandronum or Odamex then, unless I try multiplayer in a mod that specifically needs GZdoom
yeah, that's how you do things
the Doom source port landscape is more fragmented than I'd like, just like Quake 1/2
there was an effort to add client-server to GZDoom, but it has stalled
I did see commits related to this on GitHub last month, but while it aims to improve the netplay experience, it's still not true client-server IIRC
for what it's worth, the re-release is client-server, although its netcode is the worst compared to Zandronum or Odamex
still better than traditional netplay, I'd say
I see
Very interesting
I imagine you can't just make a GZdoom mod to add multiplayer either
no, it needs to be done in the engine
damn
hmm anyone have experience with using gyro aim in GZDoom on steamdeck? It seems to really bug out GZDoom
I set gyro to be to mouse, and in Vulkan render it creates pink artifacting all over the screen when moving the gyro. Doesn't do this on OpenGL though. But, now if I move the camera with the control stick while gryo is on, the aiming is very stuttery as it moves.
Seems to be a bug that it really doesn't like mouse and controller inputs at the same time
Might have to configure controls to just be keyboard inputs using steam
Would love to know if there is another way to fix this issue, or a better way to do gyro aiming
aaah now I'm trying to run mods and they just crash GZDoom for some reason. Only vanilla Doom works
How does MacOS play doom mods better then Linux
I use GZDoom on Linux a lot, but I compile it from source as opposed to using distro-specific packages or the Flatpak
I've helped a bit on the Flatpak but don't use it actively currently
I see
I have no idea how to compile things in linux but perhaps that is the way to go over using flatpak
oh huh.. I tried a different version of a mod I'm trying and it gave me a message saying the gz version I am using is too new for it
fucking only mod that actually gets in game is myhouse. All other ones either crash upon trying to load or before you get in game.
I think the only way for me to get the older version that it seems I need is to compile from the source code
Wait I use gzdoom 4.14.2 on macos and all my mods work perfectly fine on it
And yet all the same mods don't work on gzdoom 4.14.2 for linux
aahh I'm gonna have to compile it just to get it work probably
Unless it is something with gzdeck
I use no mod loader on macOS
hmm yeah gzdeck isn't in development so maybe it is something with it
From what I see from people online, they just say to use the windows version
I should sleep for now and focus more on this tomorrow
(Also not the first game I would have messed around with where the windows version works perfectly while the linux version is borked)
This stream is making me realise how many toby fox songs I know despite never having played the games the music is in
Undertale/Deltarune music is kind of a "starter pack" music among YouTubers, it's quite cliché at this point 😛
oh pff
oh my fucking god trying to play Okuplok actually makes you really appreciate that entire run so much more
I need more doom experience before I can even really attempt this imp staircase. Even the platforming at the start is wicked to try and get right
Okuplok is already very hard in ITYTD (or even ITYTD + infinite ammo)
the WAD does not have difficulty levels for monster spawns, but you still get the passive benefits from ITYTD (halved damage + double ammo)
half damage, so like, it takes 30 cyberdemons sending a volley a 1/45 hit rate to kill you instead of 1/90
Half damage can mean nothing if you get overwhelmed and stuck
yeah, I look at the video on UV and I think ... well, how many of those spots would I have taken 400/400+ worth of damage? And my answer is pretty much all of them.
Yeaah
Okuplok: one of the WADs where every difficulty is not even remotely fair. (nothing is)
I found the original announcement for Linux Doom: https://www.linux.co.cr/free-unix-os/review/1994/0909-a.html
if you've played with cheat codes enough, you may recognize the signature...
Fun bit of related trivia: Doom source ports trace their code lineage all the way back to id's Linux Doom, not the MS-DOS version. The reason is that the original MS-DOS source code was never released due to licensing reasons and their use of a proprietary library. So nearly every modern way of playing Doom is derived from the original Linux port
So, this means that older source ports that supported MS-DOS had to be re-ported back from Linux
yeah, DMX audio code couldn't be open sourced
Why doesn't gzdoom in linux work better then
https://youtube.com/shorts/RjheDDvegmg?si=YaZw3VF1znOc8U0t
I watch doom brainrot shorts now
why did i expect anything different to happen 
Skibidimp Toilet
I'm deleting your discord account
Oh you should watch Civvie 11's TNT series (TikTok N' Torment)
oooh
Doom franchise sale is on Steam now…Eternal (Standard Edition especially) is currently very cheap AF!
too bad I didn't get TDA with my GPU, my etailer wasn't part of the operation where I would get a code for it
I'll have to wait one more year so it drops to a more reasonable price for me
(Reupload because the bass sounded weird) Remember. Happiness has to be fought for.
I finally finished it. Hope you guys like it. Please check out my other stuff if you're new :3
This isn't an actual MIDI by the way. It's an XM in OpenMPT
Yess
Also, did you guys see the music video FEX put out for this song? It's really cool
Does it have a My House reference at any point?
It doesn't, but it does have a mix of the unclear distorted version and the clear version that sounds so cool
I love how the end to Okuplok is just 'entryway complete'
Bro why did it take you 8 hours to complete entryway
they didn't rename the map due to the lack of a UMAPINFO lump in the WAD
The map itself is vast.
So is the monster count.
https://www.youtube.com/watch?v=F7PePRUmGdg
Feel free to watch this video under a
In this video, I take a look at a controversy a few days ago that featured a prominent source port developer, Graf Zahl, implementing some AI code for GZDoom, fracturing the development team. On top of this, I also explore at least one previous incident that foreshadowed things to come. Feel free to watch this video on a
For those who haven't h...
The gzdoom controversy has been relatively tepid, all things considered. It's not some absolute shunning of Graf (gzdoom leader), nor an exile or anything. Most of the gzdoom devs just collectively decided, after a last straw, to move things in their own direction. Very little, if any, mud slinging. Just a parting of ways.
And gzdoom technically still exists for Graf to do whatever he pleases. But now uzdoom is there with more of a focus on community leadership rather than The One Guy
I have a bunch of commits in GZDoom, it was sad to see this situation unfold still
it's kind of like DuckStation last year, although this time it didn't change license
"go ahead and fork it" reminds me of how my wife ended up writing the primary Descent mod that was used for nearly a decade
short version: homing missiles behaved wrong in the "Rebirth" mod that everyone was using, and it was a constant sore spot. In the original game, they were framerate-dependent and designed around a target of like 25-30 fps, and people tended to run the game frame-locked on faster hardware. The new mod ran at 200 fps and replaced the original behavior with a physics sim -- which was "better" from a realism perspective, but it meant the missiles didn't behave as expected. Their trajectories were too wide, they chased when you should lose them and got lost when they should keep chasing, so existing levels had areas that were much too hard or that couldn't be played the same as they previously were. So my wife was like ... you know, we can just run the original algorithm but only update tracking a maximum of 25 times per second, like, only the first frame in each 40ms block updates the traking. All the players loved it, but the Rebirth devs (who rarely played and weren't very serious players) got salty and were basially like "no, everyone always complains about homing missiles, we're not taking your fix, our physics sim version is perfect" (and one of them tried to flex by naming a numerical integrator he'd implemented and talking about the error bars, and didn't like me pointing out that yes I studied that specific numerical integrator in grad school and its error bars are compared to real-life physics but we're simulating a video game object that never behaved that way, and we can prove my wife's algorithm was much more accurate at simulating the original 25-30 fps behavior.) So my wife released a patch, everyone adopted the patch, and by the time the Rebirth devs figured out to incorporate it there were a bunch more things added to the Retro fork and nobody wanted to go back.
(since my wife stopped maintaining it, someone else has forked her version and added some new features. No hard feelings; I'm glad the new guy picked it up. But the arrogance of the original modders who were like "we won't take a fix everyone wants because we like our physics sim" was really stunning.)
we all appreciated the original effort to make the game run on modern systems, but it was like ... the lack of ability to listen to community feedback, and the anger about it, was a bit of a shock
ah, kind of like the fireballs in Wolfenstein 3D which are way too slow in ECWolf, since everyone is hitting 70 FPS easily but the original game was usually played with 20 FPS average
I mean yeah, makes sense. It is just funny. No real reward at the end except self gradification. And 'congrats you completed entryway in 8 hours'
oh really?
Dark Ages steam deck review: really good ! there's a few frame drops when lots of enemies are on screen, but other than that it's pretty consistent 30fps. visually it's way better than it was
i'd compare it to how Eternal was on the Switch
aaaa I want there to be a normal download for UZDoom already, I want to try it without having to compile the code myself
There are automated builds you can download from the github repo
The current build for instance: https://github.com/UZDoom/UZDoom/actions/runs/18827200771
It may require you to be signed into github tho, to download anything.
For Windows: https://github.com/UZDoom/UZDoom/actions/runs/18827200771/artifacts/4376923072
Look at her go woo
She's gonna take over cloudsdale
(Okay maybe I could have put this somewhere else, this is hardly Doom anyway)
Which also makes me think about, where is the point where Doom stops being Doom. Does it stop being Doom when there is nothing from the original game used, or when the gameplay is drastically different. Or maybe both. Because it gets to that point where it's like, it is the Doom game engine, but it isn't Doom.
Halloween Week 2025 second track is here, folks!
Spooky Scary Skeletons in style of DOOM is ready, have fun!
This one really can be sort of dance-argent metal.
Seal your Doom tonight and enjoy listening!
Happy Halloween!🎃
IG: https://www.instagram.com/andy_strider/
E-mail: [email protected]
🎧 Links to sreaming platforms:
🔗 Sp...
so i'm enjoying my second playthrough of Dark Ages, and im liking all of the parts of it (yes, even the story
) but man, it really feels like id wanted to make a Quake game but Bethesda said no so they reworked it into Doom lmao
I really enjoyed the story of TDA
I still haven't finished passed the 3rd level, I just got back into classic doom accidently
Spooky Scary Revenants
Send missiles down your spine
I made a joke in my main Discord server about DOOM E1M1 being in a major key and @abigbagofkeys.sickonedude.com actually made it. Jesus fucking Christ listen to this hahahaha
1774
4220
315
243
Doomguy's name would probably be Zack in this version
Zack Doomguy, and his trusty sidekick Danny and his girlfriend Chloe
fun story about why Doom has a -turbo option that lets you run faster than normal: https://www.doom2.net/bahdko/romero.html
(not to be confused with the run/walk key)
Fricken finally installing the new doom dark ages updates. Gonna see what handheld performance improvements they have, before I go back to just playing the game and not caring around graphics or performance.
Okay, ngl, this sounds kinda...happy? Like it's Doomguy reminiscing on the good times of killing demons while he watches a sunset, lol.
Pf yeah major keys seem to do that
I hope this new UZDoom fixes controller support. I tried controllers on my macbook with it yesturday and they were all bugged in some way
Somehow an xbox controller starts infinitely scrolling through menus if you try to navigate the menu with it
https://www.pcgamer.com/gaming-industry/legendary-game-designer-programmer-space-invaders-champion-and-lgbtq-trailblazer-rebecca-heineman-has-died/
the developer of Doom's 3DO port passed away tonight 🙁
yeah i heard about this :( RIP
I think that's because the deadzone is set very low by default. There's an option to disable controller inputs on menus, so you should set that first, then set an appropriate deadzone, then turn that option back on
The fix, I think, would be to bump up the default deadzone
True. I'm just saying, in case you want to use controller in menus
Reason I'm doing it is for playing Doom on an older CRT TV
Ah yeah
I'll play around with those and see if I can get it to work
putting knuckledusters on gloves is rather uncommon IIRC
anyway, I don't think he wears gloves on the pistol sprite
it's just the wrinkles (Doom is almost 32 years old now)
A screenshot from Doom 2 on GBA
So chunky
poggers
Seems like something might be broken with loading sounds for some mods in UZdoom
Actually it seems that it doesn't load any custom sounds at all, it can only play the default doom sounds
I guess the development coming along for UZDoom is cool but that makes it kinda useless for now compared to just the older GZDoom
Custom midi files can play but no sound files
I think UZDoom on MacOS is just messed up
If I use the windows version in MacOS, the custom sounds seem to work. The graphics just don't work right
An upcoming update to the mod Reelism 2 will be the first to require UZDoom 5.x (the latter due to release months later)
Sooner or later UZDoom will be THE standard and GZDoom will be completely phased out.
And it’s kinda fitting the Total Chaos remake, which was formerly a GZDoom game, was released around the same time as the fiasco.
Any suggestions for map packs that don't add or change any weapons or monsters?
For DooMII, Whispers of Satan is a good one. It's harder than the main campaign, but everything is reasonably playable on a pistol start on UV (in some cases you have to know of key secrets, which are generally pretty fair) and it's just generally pretty well composed. No slaughter maps. No like "84 cyberdemons in this level" stuff.
Scythe 1 and 2, Doom the way id Did (and its Doom 2 counterpart)
individual maps: E1M8B and E1M4B from John Romero, Foursite (a huge map that's roughly the length of a short megawad in terms of playtime :))
Doom Zero, Plutonia 2
Plutonia woo
the Lovecraft stuff in Dark Ages is so cool
32 years of Doom
i'm about as old as doom
Doom: The Dark Ages has won Innovation in Accessibility at this year’s TGA!
ye
funny, considering Doom Eternal did an accessibility oof with its colorblind filters (which are actually colorblind simulations intended for developers, but exposed to players in the options)
I guess Doom TDA learned from it? 😛
Doom TDA also has the credit of having custom difficulties, 007 mode is back in style
The amount of difficulty options are crazy
I got access to Doom TDA via the Game Pass for €1 thing
What do you think of the game
look what Wikipedia's featured article is today
t h a t t o m h a l l would be proud
is it just me or is the SSG longer in 2016 than it is in Eternal ?
might be a weapon model FOV difference, I don't know if the games use the same FOV
(which is different from the view FOV, and is not affected by the FOV setting as far as I can tell)
The real question... How long is it in Doom 2
You could probably put an exact number on it actually considering how they made the images
finished my replay of 2016
it's fun but there are some design choices that really frustrated me (eg, i hate how much platforming there is when bottomless pits are instant kills)
In this aspect Eternal is better
i never noticed how funny the mancubus' climbing animation was
hump ur mom rocket firing noises
lmao i forgot about the Half Life reference in Doomguy's room
Doom Eternal?
I'm gonna try to get Uzdoom going on SteamOS. Not sure how it will go, cause I I think you need a mod launcher if you want to launch mods within steam, and I don't know of any for Linux Uzdoom yet
May end up being something where I just go to desktop mode for it
Actually it should be really easy. Funny enough, SteamOS lets an app just launch any other app it wants, and it basically adds a new tab for it. Have done it while modding other games.
Hey wait a sec... Zdoom's 'checking you're not a bot' thing has an anime catgirl on it
I only saw it for a literal single second
that's Anubis, it has an anime mascot
it's made by Xe Iaso, who's also a furry
ooh I see I see
Was playing around with doom video settings. Turned multisample on to 32x. Was wondering why fps felt a bit low, like lower then 100.
Apparently I turned on 32x msaa
32x msaa would take your fps from 500 to 80 wouldn't it
Also if you want doom on steam deck, it is super easy. Use the just launch doom launcher in steam. Point it to uzdoom and your wad folder and it is all there
32x MSAA is not something GPUs actually support, they emulate it through 4x SSAA + 8x MSAA
same for 16x MSAA, which is either 4x SSAA + 4x MSAA (common) or 2x SSAA + 8x MSAA (rare)
Apple GPUs and mobile GPUs only support up to 4x MSAA with no SSAA possible (per-sample shading extensions are not supported)
oh interesting
fun fact: some GPUs also support 4x MSAA but not 2x MSAA (mostly mobile)
huh weird
I sorta want to say I am surprised my little amd integrated gpu can do that, but it also still doom
UZDoom (and many other games) will fall back to lower MSAA levels silently if higher levels aren't supported on your GPU
Vulkan does not support MSAA levels above 8x, because GPUs don't expose their mixed MSAA + SSAA options in modern graphics APIs. Only OpenGL and Direct3D <= 11 do
Vulkan has sample rate shading to perform SSAA in addition to MSAA, but UZDoom doesn't support it
Man I love how I can play Doom like the original way it was played or play like a super fast paced modern fps with lots of mouse movement
DISCLAIMER: This channel is a work of creative fiction. Any resemblance to real people or events is coincidental.
A more analytical video going over some recent strange occurrences.
Follow up analysis video: https://youtu.be/HCyYffUO2gQ
Music in order of appearance:
A Twisted Heart - https://youtu.be/oA2lY8VLn8M?si=V2BKKRxK7pgeuNnU
Moonlight -...
@pine sparrow Doom anomalies
He did 2 more videos too and I love this
Skulltag looked insane
I like how GZDoom and UZDoom has has such wide support, but man I wished that support wasn't downright buggy. On the last Gzdoom version I tried on Linux, no mods would work besides basic maps, but worked fine on MacOS. Now on MacOS with UZDoom, no music or sounds work besides midi or the stock sounds. But on Linux it is all working perfectly now.
I played a bunch of Odamex horde mode last night, it was fun
huh, interesting option in Nugget Doom: Slow spawn-cube spitter
is MAP30's spawn cube slower in ITYTD skill normally?
(I'm trying out a bunch of source ports to see what changed recently, never ran Nugget Doom before, or Woof! for that matter)
I think I came across such fact one day
Chicken nugget doom
the part in TAG 1 where you fight two Marauders is so funny
the slayer gate in the Holt is so ridiculously hard
hey folks, anyone got any advice for fighting in Kadingir Sanctum? I keep trying to land glory kills/chainsaws but I just die doing them. Are you meant to be invuln during those and it's bugging out or is it only a thing you do when it's empty of enemies?
I'm playing on Ultra-Violence, but maybe I'm out of practice, it's been a while since I've played.
Doom 2016
For other context, I don't feel like I'm having any difficulty shooting the enemies, I just kinda go from full hp to dead in two hits and I don't really know how to position myself to not get hit, so any tips would be great.
you are invulnerable during glory/chainsaw kills in both 2016 and Eternal, on all difficulties. Don't be afraid to use it when other enemies are nearby, it can even save you in case you can't avoid an incoming projectile
Doom 2016/Eternal have a low time-to-die for the player in higher difficulties, you will often die after tanking only 2 or 3 hits if you don't regain HP
ahh ok, hm maybe I just turn the difficulty down then. I kinda just want to see the later levels and finish it haha
It doesn’t also cover potential hit by any person under the influence of Berserk.
does it cover telefragging though?
happy 6th birthday to Doom Eternal !
happy 6th birthday Animal Crossing: New Horizons too 😉
the two Covid Games™ by excellence
Six years of The Only Thing They Fear Is You. 🔥
Shoutout to all the amazing people who have covered, jammed, joked, memed, remixed, recreated, reimagined, and celebrated it over the last six years who I couldn’t fit into the video. 🙌
Tag your favourites in the comments👇✨
Mick’s probably gonna do the same thing with BFG Division this May
"Ballistic Force Crossbow" sureeeeeeee 
FYI Doom Eternal is on GOG now and everything except some cosmetic nonsense is DRM-free https://www.gog.com/en/game/doom_eternal
(Also on a pretty steep launch discount)
Includes all the DLCs or just the base game?
Also probably the cheapest price the game has ever been offered in
The neat part about links is that they're clickable
neat
i like how the arena holding the blue key in the Necropolis is just the Dead Simple level from Doom 2
Doom 2016 even had an area very similar to Dead Simple, down to having the Mancubi there.
Doom Gal design i really like
https://www.rxddit.com/r/Doom/s/i06HAzx6im
Thanks to the Diablo IV collaboration, I've finally got resources to make a mod for Doom Eternal so we can finally have a proper female DOOM Slayer! Diablo IV's material system is different from Doom Eternal's, so I'm having to make my own materials for the mod.
I may include some new voice lines to accommodate the changes, but that's going to ...
lol, hips
She better do some glory kills using her hips
I feel like her arms should be a bit bigger, but idk
totally agree that's the only thing i think i would change
Close enough welcome back Crash from Quake III
”…This wasn't a corpse being pulled out of the ground to get some leftover blood squeezed out for a profit. This was a full-fledged resurrection of a long-dormant idol. To be brought back to life, and built up stronger than ever before. This was the moment we knew... Doom was back, and it was here to stay.”
Happy 10 years, DOOM (2016)
I remember the day it came out, I was going to university, opened Amazon's homepage on my phone and saw an ad for it
I have two sides...
Real
built like Wilson Fisk
I was gonna say that just Fisk cosplaying Doomguy
I don't CARE about the ammo I'm spending, Icon
Its about one thing
ITS ABOUT THE METS BABY! LET'S GO METS!!!
CLOSE!!
oh wow
nicely done
Thanks

