#general gaming
1 messages · Page 61 of 1
I do remember Anthem.
I don't because I never played multiplayer shooters
I'm still sad about it.
but the trends you refer to predate it by many years and many other releases
BioWare deserves better.
like, before Steam was the norm even
Btw, apparently System Shock remake is freakin good.
to be clear, I bought Jedi Survivor some time after its launch in part because of the performance reports
and also the reports that patches had largely fixed those issues
due process was followed
I preorder everything because I know I'm going to buy it anyway and I want to support devs. And if it's particularly egregious I will refund it. This almost never happens, though. Redfall was the one refund I've requested in the past few years on the basis of it being broken.
Besides, debugging things is a fun adventure for me anyway.
And yeah, more often than not things get fixed within a week.
The reactionary Reddit take is something I can't take seriously.
I might be preordering Marathon, but this will depend on the gameplay reveal.
which take are we calling the "reactionary reddit" one
I'm quite fascinated by Marathon. It could just be a revival in name only, but who knows.
If I don't like the gameplay, then I probably don't want it.
Apparently takes place before the events of the first one.
So that's cool.
The "preorders are fundamentally evil and nobody should ever do them and if you do preorder anything, ever, at any point, you yourself are evil" hot take.
Marathon is being developed by Bungie
tbh everything I remember being cool about Marathon's lore/setting eventually made it into Halo so I have no strong feelings about bringing that name back
There is no chance to be a good game
I can't believe that studio which killed Destiny 2 can kill a good shooter
oh, sure, not that far
Destiny 2 is great if you're into looter shooters
I would say preordering is irresponsible if you're not familiar with the dev/publisher track record enough to have genuine trust in them to deliver
in the "can you really afford to throw away that much money" sense of irresponsible
Yeah, the vaulting thing is rather silly.
I almost never need to play a game on day one so I had little reason to preorder anyway
If you expected Destiny 2 to always exist with all the content, then I dunno what you were expecting.
I can. And refunds are trivial to get, so...
back when games were on discs it made more sense
Especially I opened the game like year ago and saw that a bunch of exotic guns you MUST BUY
I don't like FOMO but I also do find these games fun.
That's like the bottom of looter shooters
So I just don't think about it much.
I just don't do looter shooters anymore, though.
I'm super tired of games that operate on fomo or just the looter shooter gameplay loop. It's rather stale.
Sucks that Marathon will do FOMO.
We don't know if it will
It's an extraction shooter.
What does that mean?
With game changing narrative.
So things can change if certain players do things.
"Several people are typing..." oh boy
Hmm. I think the only thing i've been getting day 1 that wasn't free is actually D4. And that's been doing stress tests anyway so there's hope the launch isn't too agonizing
Oh that's actually pretty good
I feel like I'm missing the FOMO gene because all of these alleged incentives and market forces people talk about have never been even the slightest temptation for me, I just don't see the appeal at all
I do like community driven narratives when done right (rarely done right)
ixrec: same. Most of these FOMO type things seem to be shooters as well and i've long since tired of multiplayer in that. Gimme story stuff dangit
And especially from late Destiny 2 things. Bungie resurкected Cayde. WHY???? Like you killed Cayde, everyone cried because of this
And after like 3 years
HELLO, your tears didn't cost anything!
I have experienced it before but it does not apply to video games for me.
I think I've just never played a "looter shooter" because the moment those started existing they gave me the impression of "shooter with too many RPG elements", and then no one I talk to ever recommended any of them
I didn't like Borderlands that much.
Digital products do not really lend themselves to it outside of things like cosmetic items.
Borderlands kinda worked because it was heavily story
Story is nice but the gameplay was super repetitive, more repetitive than Destiny somehow.
Somehow, Cayde has returned.
maximum irony: I never played Borderlands, but I did play Telltale's "Tales From The Borderlands"
wow that was 2016, no wonder I forgot all the details
It looks like it'll be some level of fakeout. Given his design appears to be held together by some energy, so maybe he's a "ghost" or something.
But yeah
gasp
Feels like Destiny lost its own plot
It did.
Ages ago
Destiny suffered for too much vague and revealing little.
Destiny 2 improved but then suffered again because anything that was "game changing" ended up being a massive update that could break older things.
That line made me quite angry.
While cool in theory, Destiny had been going on for a while by then
"I have no time to explain because we ran out of time."
And they needed answers
speaking of preordering being irresponsible by default
But the entire story is still too vague
"episodic" games sounded cool when they were new but IIRC those also quickly proved to be mostly a bad investment
For the most part. It works for things like MMOs, but episodic games are hard to pull off right in other contexts.

Half Life 2 Episode 3

I feel like that business model basically got replaced by early access
if you wanna spend money on an incomplete product, that's fine, it's just better for everyone if it's clearly categorized as incomplete
And now we have 70$ eAAAArly AAAAcsess
Every game that is shipped is incomplete technically.

Aye. Early access has certainly been bastardized as a concept.
You see left overs that didn't make the cut, code that was rushed to make it in at the last second, and of course the infamous low performance that some games launch.
it was all downhill after Broken Age 
It is extraordinarily hard to create a game.
except of course not really, lots of games I've loved came out of crowdfunding and early access and I just don't realize it until I see the credits
The fact that there is a term for TRIPLE A games is insanity, most of these devs CRUNCH to make such a game.
but at least now it feels like people are largely aware of the risk level
This is one thing that a lot of reactionaries have either forgotten or willfully ignore, mind.
the best thing about modern gaming is how much easier it's gotten to make games
Until that thing is ready.
now the only hard parts of game making are the parts that should be hard, like writing, art, music, designing that core gameplay loop, etc
Yep
Unfortunately, it's hard to get a good creative team on board. Especially if a publisher isn't compensating them sufficiently well.
I feel like Activision hurt Bungie a lot.
On the other hand, the demands for bigger and more complex games continues to increase while allocation for development time seems to never really change.
Yeah and that was predictable.
It seems like Bungie should self-publish. Same with BioWare.
They did.
And then they were acquired by Sony.
I hope that Sony is being patient, which seems to be the case since most Sony games do release properly.
while it's undeniable that AAA releases have been doing this, I'm skeptical that there's still any real demand from consumers for it at this point
Not always. But they do seem to be reliably stable.
like, when was the last time you heard someone say that Witcher 3 was too short
Heh
I couldn't even finish that game.
it's the only game I know of that I have >100 hours in on Steam
It took forever for me to get out of the first area, and the second area bored me to death.
I still see people regularly claim that visuals on modern games are terrible, as if todays visuals weren't just utter scifi fifteen, twenty years ago.
but Witcher 2 is the one I'll always recommend because its story is so much more focused (and does meaningful choice far better)
yeah that claim feels like a really lazy rephrasing of "I can tell it's a video game, therefore it's not photorealistic enough" which is just not a good metric
No, but previous year people saw the game running.
Oh, right, yeah that early prototype
Bungie did all the worst things with Destiny 2 after Bungie left Activision
....because that's a prototype.
tbf there are some aspects of modern game "graphics" that are still kinda weak (e.g. objects clipping through other objects), but in practice I never hear anyone specifically complain about those
Sigh.
And best years of Destiny 2 were under Activision, and immediately after leaving Activision

When you have no income, you gonna have to start making some farms.
I don't really expect people to get how game dev works, but I guess expecting people to not assume that a game always looks like the way it does on release may be giving too much credit.
Its hard.
we need to force more people to sit through The Stanley Parable
best use of placeholder textures
Indeed.
"What do you want from me!? SKILL TREES?"
broom closet
There are some other games out there that specifically use unfinished game worlds as part of their narrative.
The Beginner's Guide comes to mind.
it's definitely not the only one but I've yet to see another that comes close to TSP and... yeah, TBG
https://www.youtube.com/watch?v=CJ8po6EsOUA even if only to make them listen to this.
Made in like 5 hours. After creating some goofy walk cycle by accident and this song being mentioned by popmannn on DeviantArt, this idea came to mind.
Why no Soarin? It would have taken a while to convert the walk cycle to a male model and the lipsyncing wouldn't be copy/paste-able, so you get Fleetfoot and Rainbow instead. :P
The crashing pe...
(Relevant Pony! ✅ )
But wake me up when a completed game uses straight programmer art in a scene or two.
So yeah, game dev hard, dev companies experiment endlessly, publishers demand profits immediately.
"Here's the triangle and the cube that eventually became the player character and a later iteration of this one basic enemy"
And if that dev company is independent, then see them as a publisher and a dev company together.
"Also here's this flat single color level"
You mean FEZ?
preorder at your own risk, friends don't let friends play gacha, support your locally-sourced indie studios, etc
Phil Fish had talent.
Fez was okay
We need to pin this
I really love Fez but its not for everyone.
Absolutely based
I wanted to love Fez but it had far too many BS "puzzles" on top of all the good ones
If Phil Fish didn't become the laugh stock of the gaming world because of their opinions, and was not constantly bugged by 4channers, Fez II coulda happened.
I'm still pissed about this.
But like, we need a game that's as beautiful as Ori and the Blind Forest that does some sort of meta narrative and at some point drop into an early (though admittedly mildly polished) prototype like this
https://www.youtube.com/watch?v=OouOhIJL1i4
I will admit though, he was funny with his tweets.
And maybe people will start to get how gamedev works
fortunately there's like a thousand other good indie puzzle platformers these days so we don't need to settle for merely okay lol
I love the Golbats though
Tunic is a masterpiece.
I'm still mad at myself for not solving the golden path
There are assists?
...are there?
Tunic's too hard?
Last time I checked there weren't any difficulty modes or anything
It's quite hard, yes
I feel like you play way more hard games more often than me but I guess now I can't actually name any for sure
Hmmm, I might need to use the stamina removal mode or no fail mode, whatever that does.
I can't get anywhere in that darn game
There's a fucking difficulty option????
When was that addded?
how far did you get?
I got the stick and... that's basically it.
I'm in the first 30 minutes
did you at least find the route to the forest?
I found the signs pointing to the hero shrine and I'm attempting to follow them
That's as far as I got
You also don't need to fight every enemy.
huh
Fleeing is okay.
yeah at that point it's arguably the easiest because the game expects you to mostly avoid the fights
Well yeah, but there are enemies blockignt he path that make running from them impossible
the mandatory fights later on are proper hard
Or proceeding
This game will make you backtrack subtly.
So don't stress too much about missing a place.
I expect backtracking in games like that, yeah
I'm not even on side paths, I avoid those
right, but this is before there's even a track to back up on
I'm literally on the golden path that the game is laying out and I can't do it
And you are at the golden path?
I think he was using "golden path" metaphorically
....there's a liteal golden path? No I mean I'm doing the expected route through the game
it's impossible to know that phrase has a special meaning until FAR later in the game
NO SPOILERS ANYONE
Golden Path is the formal term for the main route through a game
As designed by the dev
Okay okay, just focus on progressing.
If you are stuck in something, do something else.
I... can't.
he's too early for there to be a something else
anyway, unless you feel like streaming it we obviously can't give you any real help here, since this part is not supposed to be a challenge
well if MA's Tunic experience is this similar to my Dark Souls experience perhaps it is reasonable to call Tunic a soulslike after all 
yes. It is literally a soulslike
Anyway I'm streaming? I don't know how Discord works in that regard
derp I've been muted the whole time so you heard nothing I said
well that means you figured it out on your own!

Not really "figured out" so much as randomly stumbled upon it
That's how I played.
I spent months trying to beat that guy
You do need to time your attacks.
I mean, there's literally only one possible way to go this early in the game (with normal first-timer knowledge)
I can not stress that enough, timing is everything.
But since you suggested saying fuck it even though they chase you endlessly I tried it randomly
I know that timing is everything
yeah you definitely are not meant to fight the sword guy before you get the sword
I know how soulslike games work
I remember trying that and quickly concluding it was a bad idea
all the other little enemies I could carefully take down with my stick but not the sword guy
Yeah I concluded that was the wrong direction after the 30th or so attempt
ah I see the disconnect now
...
yeah that was a weird way of phrasing it.
I explained that term already. 

...it's the FORMAL TERM
Yeah I know what you mean, don't worry about it.
It's casually used all the time
the bigger concern was us explaining it 2-3 times above
But yeah, this save file has 29 minutes on it
anyway
Which is interesting because Steam has only recorded 22 minutes of gameplay
I don't remember how long it took me to get to the sword; now that I've seen that I believe I was moving a lot more cautiously than you so perhaps I ended up with a similar total time despite fewer deaths
I was moving a LOT more cautiously before then. This was literally the first time I tried "fuck it I'll see if just rushing it randomly works"
I think we all learned something today.
I prefer being much more methodical in soulslike or soulslite games.
Because the fundamental design of such games specifically punishes being reckless.
I mean it's only the one enemy you need to run past
It's weird. The last time I looked into this I was trying to get up a ladder where there were two sword guys
And they were camping the ladder
Well keep going, I think you can do it without assists.
Yeahhhhh and this game just gave me a giga fuck you
You say as I immediately get steamrolled
what other soulslikes have you played
According to Steam's generous definition... Dark Souls 1 & 2, Elden Ring, Jedi Fallen Order, Jedi Survivor, Hollow Knight, Little Witch Nobeta, Ori and the Will of the Wisps (really??), Returnal (actually really loved this one), Sekiro, Rain World, Death's Door, Dead Cells, and (hilariously wrong categorization...) Baba Is You
Steam is extremely generous with the tag
isnt some of the tagging user-run?
I want to see what Rain World is about, but I do not have a single device that can play it lmao.
well that too but I meant your Tunic experience when you've finished multiple soulslikes that I still can't understand how anyone could genuinely enjoy
assuming you finished those and that's not just random stuff you installed
But Dark Souls 1 & 2 I couldn't get more than 20 minutes in
Bloodborne I gave up after 20 minutes, again
Sekiro I gave up after an hour or two.
Jedi Survivor and Jedi Fallen Order are the only proper soulslikes that I've actually gotten close to completing.
Hollow Knight I have a few hours in but it is actually intending to be a soulslike/soullite as per the dev's own words and intent, so take that for what you will. But it's quite punishing to me.
Returnal I would rather label as a roguelike.
Rain World is frustrating but for different reasons. I don't know how to categorize that one.
ah, ok, that's making a bit more sense now
It took me a ton of struggling to be able to get anywhere in Jedi Fallen Order, though.
Dark Souls 1, Sekiro and Rain World are the three games I've played that for me had a pretty great start, and then after 2-10 hours both the legitimate difficulty and the straight-up sadism cranked up to eleven so sharply that they became literally unplayable without a walkthrough (and thus no fun any more)
And like... a couple years of poking away at it.
Fallen order was pretty much me there. I'd actually almost recommend Elden ring, as long as you go in with prior knowledge (like some 'take this path to get plenty of power/xp early on" type of things). By doing that and following a build guide, I actually had a great time
Fallen Order was my limit for sure
And the soulslike fanbase considers them "baby's first soulslike"
Or just possibly too easy to be considered a soulslike
Fallen Order/Jedi Survivor are still the only 3D "soulslikes" in which the "learn from every death" thing everyone talks about was actually true for me
god I hope we don't start defining "soulslike" as sadistically unplayable difficulty un-balance
well, Hollow Knight is more of a narrative soulslike than a gameplay one, except insofar as it's not easy (but "not easy" was of course never unique to soulslikes); the core combat mechanics have almost no overlap
Nobody can agree on what soulslike means, apparently. But I take it as "heavy movement, timing-sensitive, punishing combat"
a-la Elden Ring, Dark Souls, Jedi Fallen Order/Survivor
this is why I always talk about "soulslike narrative" and "deliberate combat" and "parry button" and "stamina bar"; those words mean things
Also "staggering is next to nonexistent" apparently
Also parry, yeah
And also also "movement telegraphing is obscure/hard to divine from enemy to enemy"
and J:FO/JS just objectively have parry, stamina, deliberate/un-cancelable swings
Yep
I don't know what you mean about telegraphing, I wasn't aware anything souls-related made an innovation there (unless that's just a dig at specific games not doing it well)
As I understand it, being able to decipher and understand what your enemy is about to do next is important for figuring out how you the player are going to respond and getting it wrong is likely going to result in a game over.
That's how it has historically been explained to me
the stagger comment also confuses me since that's the other half of having a stamina system; stagger is just what happens when stamina hits zero
yes I know what "telegraphing" means
but of course that concept goes all the way back to enemies having attack animations at all
Sure, but as I understand it, the telegraphing in soulslikes is supposedly meant to be difficult to figure out by design, as opposed to leaning on tropes or being able to understand a movement on the first observation.
huh
Meant to be confusing
ok that's a new one on me
And indeed soulslikes do move in ways that confuse me
and fwiw I wouldn't describe any of the 2D games with arguably soulslike combat that way, or even Tunic
tbh I think this has less to do with being a soulslike and more to do with just being a competent game
like, JFO/JS have clear attack telegraphing
that doesn't prevent them from mixing it up with feints and different attack speeds and so on so things remain a challenge
I've never heard of anyone say the telegraphing in soulslikes is meant to be confusing
This is weird that this is news to anyone, as I've heard this regularly.
Only in the later games have I heard players notice that the telegraphing is a bit harder to figure out because enemies and bosses mostly will wind up their attacks for a little bit longer than you'd initially think
and this throws you off because it messes up your timing
And indeed this is how Dark Souls was described to me when it was relatively new by fans of the series.
I mean I'm confused as well 
???????
I would even go so far as to say this isn't even a thing in Dark Souls with maybe Dark Souls 3 or 3's DLCs being the exception
it really started being a thing with other games like Sekiro
and Elden Ring
huh, back when it was that new I never heard anything this specific about the combat (granted there was no "soulslike" genre yet so of course no one was picking out which mechanics it'd popularized)
Really? To me they had confusing telegraphing
at the time the entire rhetoric around the DS gameplay was "hard but fair"
which of course was a complete and utter lie but that's separate
It's clear in a lot of cases, but the boss movements are regularly baffling
It's very rare for me to be able to defeat a boss on the first encounter entirely based on me not understanding how their movement works
huh
And indeed as I understand it you're generally not expected to be able to defeat bosses in soulslike games like Dark Souls on the first try
Well I hope you do finish Tunic.
in JS so far I've beaten nearly every boss on the first try, but I still take a lot of hits while I'm learning their combos and timings and such (simply holding block is a good start but of course doesn't guarantee anything)
which feels similar to my JFO experience
In JS I've been doing much better than JFO, largely because I eventually got better at JFO and a lot of the swordplay in JS is more forgiving IMO
both on the default difficulty to be clear, other people in this channel play them on actually hard difficulties
But JS has indeed fucked me over in a couple of spots already
it's more forgiving? I feel like I'm doing much worse at JS 
(maybe I'm just overwhelmed by the total number of mechanics since Cal didn't forget everything from JFO?)
I feel like I can parry much more easily in JS
oh I still suck at parrying in JFO/JS as much as every other game with a parry button lol
JS definitely felt like a more balanced approach to the game
And the un-cancelable attacks aren't as... quick? Wide? I dunno
But I feel like I can dodge the un-cancelable attacks better too
you start to see how the original game was when you fight rancors or that frog
well that depends on stance
oh you meant the boss' attacks
when I say "un-cancelable" is a soulslike thing I meant your attacks; once you press the attack button you are committed to not blocking anything for a second or two
Ah, yeah, then in that case I mean the attacks that you can't parry
(one reason dual is a great stance for me on some bosses is that it reduces that time by a lot)
ok the unblockable attacks that make them glow red
Although JS is quite happy to give you attacks you can parry but it still beats you to the ground anyway
well I'm just as bad/inconsistent dodging the red attacks as I am at parrying the regular attacks
The trick with JS is that you can now press & hold the parry button a bit early and the parry will work
the bedlam guys with hammers in particular I still haven't figured out how to dodge without somehow getting hit anyway
As with JFO it had to be exact timing
Yeah, I've kinda learned to just force push some enemies like that away instead
if you say so, I never have a clue if I've pressed the button early or late or what
It's still narrow timing, yeah
But I feel like the window was extended by like half a second
Or maybe my understanding of how JFO worked was never right.
I never did finish the final fight in that game
Just couldn't do it despite like 50 attempts
Got fairly close
were you playing FO and JS on the default difficulty?
I think I'm over halfway through the main plot of JS but I don't really know
I might still be in act I, I don't know
I've gone mostly goblin mode in JS, i sometimes parry if i remember to or it's a hard boss, otherwise it's just double bladed KILL BEFORE THEY HURT/KILL ME mindset 
Gradually making progress, but I'm kinda spending my time in TotK
though I'm definitely not getting the "must 100%" vibe, unsure if I'm just not in the mood or that's because sequels always have more filler stuff
I've given up on 100%ing games at this point.
I thought the whole point of these stamina/parry/uncancelable combat systems was so you can't do that? 
I have too many gigantic games to play and just not enough motivation.
Well yes, the bosses do need me to do the parries 
you just use ultra hand to build-- wait, wrong game
But everything else
I used to 100% every game I touched, partly on obsession and partly on principle.
Metroidvanias I like enough to finish at all usually make me want to 100% them by some definition, including all the Soulslike Metroidvanias I've played and I think JFO?
But now I just can't be fucked
I'm not 100% but i've been going around doing some of the rumor stuff that NPCs give you. Not gonna go in every nook and cranny looking for treasures though
but mostly because that's like the one genre that actually tries to make 100%ing fun
Im on my second playthrough of Jedi survivor
Yeah, Metroidvanias are basically the one I might try
ok I definitely didn't fully 100% JFO
But really, mostly just actual Metroid games these days (I say, not having 100%'d Dread or Samus Returns yet...)
"by some definition" is doing a lot of work there
most AAA games have a big pile of stuff that's unrelated to what the game's actually good at which I just ignore completely
e.g. I will not be making any effort to fill out the rooftop garden
but now that I stumbled onto a map upgrade that puts every chest on BD-1's map? yeah, I might try for 100% chests
Oh hecc, that's a thing? I should hunt that down.
I decided that I should hunt down the stim upgrades
I only have 4 stims right now
I have... no idea XD
just tell me what's happened so far lol
I think we're the only ones who haven't finished the game yet
Uh, I just finished... fuck I don't remember any names for anything
Nah me too
Yeah
just one time?
have you been to the moon
for ixrec's eyes only: ||i am heading back to koboh to find the compass||
Then I went to the broken moon
Finsihed that and I just today/yesterday finished the planet with the weird flammable rock
oh ok I'm ahead of Tchern
Yeah i haven't fought one arm a second time

So I did both of the planets that happen after fighting Dagan the first time
Or whatever his name is
Dagan Gera yes
So right now I'm supposed to leave that planet and that's where I saved
Speaking of, Ixrec: ||is the upgrade of the line/rope thing that allows you to hook on balloons ahead of me, or did i miss it?||
I guess I'm going to trigger the next story beat
if you want to know, you get that upgrade ||on your 2nd moon visit when pursuing Rayvis||
I did appreciate the Not A Chocobo™️ mounts, though.
||that's what I figured||
"Nekko" keeps making me do double-takes because neko means cat
So I guess I'm going to back to the good guy base. I haven't actually checked where my next destination is.
I guess we should complete the comparisons from earlier
how many tries did you two need for Dagan 1?
Slight jedi spoilers ||Damn the perk that remixes encounters for ng+ in Jedi survivor makes it quite a bit harder||
I think I was expecting the fight but it was still narrow
IIRC I was one hit away from game over
I suspect I now have more stims than the game expects me to so later bosses were less of a close call
Oh, no, it was the second attempt
I'm playing on standard and I think only the first example of the... snarky combat bot type from Rogue One got me, everything else i've one shot. WHat's killed me is some extra bosses like rumor stuff
have you guys seen Gido and his boyfriend
||ive already fought one of the big security droids on coruscaunt||
I believe I've fought three optional rumor bosses and one of them (Mire Terror) killed me once and almost twice (I still don't understand how to dodge them reliably)
||or they're actually called DT sentry droids||
although Rancor #2 got a really cheap quick kill on me as I mentioned earlier because I didn't understand that its stomps are unblockable
||did you find/fight the golden sand crawling thingy||
OMG
||im on ng+ with a perk that remixes all the combat encounters||
y'all gotta put context labels on your spoiler tags lol
there's a pretty huge gap between main quest 1/3rd into the story and encounters unique to NG+ with specific perks
Yeah i should probably do that
There’s a NG+? 
Yes
these days I just assume every game has an NG+ or post-game content of some kind
even indies seem to almost universally have something
Super Auto Pets NG+!
I don't remember what JFO had though
I think I ran around the map a bit after I finished and just left it at thatt
I think I only did one optional boss in JFO and that was by accident
Before I realized it had optional context
Oggdo Bogdo? 
Yep
we all made that mistake
He’s right in the main path, yeah
in retrospect he technically isn't but he's like one inch off it
I'm pretty sure I thought I was on the main path when I found him
Well he’s in the main path, but just literally immediately underneath it
yeah
for me that was another example of "this boss is doing way too much damage to me, I must not be meant to be here yet"
That didn’t occur to me. I just assumed I wasn’t grinding enough.
iirc I insisted on poking him to get my experience back
Or “ugh, fucking souls games”
ah, well, see, this is a perfect example of why I don't like RPGs 
basically any other genre you can trust to scale late-game difficulty with your late-game character progression
It was one of those. JFO had difficulty spikes so it took me a long time to realize that the frog was optional.
but almost no RPG I've played tells you what the recommended levels for certain areas are, so every time you die you have no way of knowing if it's a lack of grinding or if you did the encounter wrong
(I think Kingdom Hearts of all games is the one exception which actually did tell me?)
(Death's Gambit tells you what level to do some things at ||and it's wrong||)
oh right, someday I'll get back to that
why did I even start DG I'm completely not in the mood for it now 
stupid brain
I am in the mood for Hollow Knight though

I'd love to play Hollow Knight more, but it doesn't have difficulty options either.
The whole concept of Hollow Knight is right up my alley, but it again is too hard to me to deal with. 
considering how much I like all these soulslike metroidvanias I am super lucky I am just average enough that I can actually enjoy them all even if they lack a proper easy/story mode
HK and Blasphemous are sooooo much harder than JFO/JS omg
It's weird though. I used to play some games on their maximum difficulty modes and still think they're too easy.
Either I just got old and fundamentally became incapable of dealing with games today or the relative difficulty of video games has gone way up.
I honestly cannot tell which.
I think there are also a lot of different kinds of "difficulty", even within the same genre
which games do you remember playing on hard?
All of Mass Effect on Insanity NG+, KotOR I & II, Halo on Legendary, Metroid Prime series on hard/hypermode, um...
The Last of Us, the difficulty step below Grounded
Hollow Knight Randomizer has quality of life options that can make it easier. I bet you can do a no randomization run with them
The Jedi Knight games
I've played some Halos on Legendary recently enough that I feel confident saying that's significantly harder than a standard playthrough of JFO, JS, HK, Blasphemous, Ender Lilies, or Tunic
I'd have to disagree, tbh, unless you meant like Legendary LASO
in particular, every Halo I've done on Legendary has some parts which are totally unbalanced BS
, and most of those games are fair from start to finish (at least on my one normal playthrough)
Although Halo 2 is an oddball in that regard
Halo 2 is the one I've played the least by far
It's disproportionately harder than the rest of the series.
Yeah. And that's how I feel about a ton of today's games.
That's because Halo 2 was completely different, it was supposed to tie to Marathon at one specific breakpoint.
It would also had introduce the forerunners.
Like fucking Tears of the Kingdom, even. Enemies in the tutorial zone will one-shot you and somehow this is an okay thing to do for a game aimed towards kids or people new to video games. BotW didn't do that.
like, I'm almost certain a Legendary Halo playthrough requires making more precise movements (3D vs 2D aiming) and faster snap decisions based on less information (first person and all) than all the other games I mentioned, not to mention far shorter time to get killed
There's also the part where they completely redid how health works and they actually had very little playtesting available to them during H2s development.
i should know i did LASO on the MCC collection
I've never played any LASO
The rest of them though? Nah
it sounds like a horrible idea lol
it is basically somethign you should do with friends.
Not by yourself.
MCC does have a LASO playlist though
oh, sure, Legendary with friends is basically a completely different difficulty
And it was frustrating because Bungie, the tryhards that they always are, locked some stuff behind LASO back in the day.
Unlocked it all when they bailed from Microsoft, mind, but still a pretty crazy thing to do.
Less than 1% of players can do LASO
Go to https://nordvpn.com/halocanon or use code halocanon to get a 2-year plan with a huge discount plus 1 additional month for free.
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Lee Wilson, the former storyboard artist and cinematic director for Bungie, released a ton of storyboards for Halo 2, reveal...
Halo 2 was one of those games that clearly was stuck in development limbo.
A sequel to Halo wasn't planned
I feel like I probably could do a LASO but it'd just be a horribly painful experience 
most of the skulls are the opposite of fun (or don't affect gameplay)
But then it was an explosive success and Microsoft demanded a sequel and also gave them a hard deadline.
They were crunching from day 1 to the moment they had to get the golden master to Microsoft.
If you do LASO do ODST
And then again with Halo 3, and then ODST, and then their last game Halo Reach.
I keep forgetting ODST exists
They cut several hours from the game at the last minute
the levels are short enough that its not as bad if you die
Also ODST wasn't even ODST, it was called Halo Recon lmfao.
ODST was my favorite Halo, tbh
i can beat Doom Eternal on Nightmare fairly easily but that's only because i have a billion trillion hours in it
and no i haven't beat Ultra Nightmare yet 
The gunplay felt best out of all of them
everyone says that but it made no impression on me
I can't even remember if I played it or watched my sibling play it
I can't deal with Doom, personally.
Not because of difficulty, but because the constant rush and the super ultra hyper twitchy nature of it is just exhausting
I couldn't even do Doom 2016 on Ultra-Violence; I'd never get anywhere with Eternal on a higher-than-default difficulty
My reflexes are not good enough for those sorts of games. 
I think the hardest thing I've done in recent memory, game wise, was heat 32 in Hades
honestly i only feel tired after one or 2 combat encounters at this point, the rest of the game is just another day for me
Doom is the sort of thing I would play if I was still taking 30mg of adderall daily.
it pleases the adhd brain
Jedi: Fallen Order is already pushing it for me in terms of reflexes.
I think Doom 2016 and Hollow Knight are maybe the only games where I clearly hit a hard skill ceiling strictly in terms of reflexes, rather than the game not being fun any more
2016 is still so hard for me to go back to 
Someone get me out of this hell.
no dash makes me feel so slow
Its always connected to Marathon. 
one nice thing about "soulslike" slower, more deliberate melee combat is that they effectively put a cap on how much the game can depend on raw twitch reflexes for difficulty
yeah i guess i prefer twitchy combat over slow and deliberate, Zelda is kind of a nice middle ground in between the two i think
er
at least BotW and TotK
they can still make the snap judgements complicated enough that I'm too slow to be good at it but that can still be fun, unlike the "my brain literally cannot process inputs this fast" level of nyoom
I think the other part is that split-second decisions are not something I like having to do, so that also weighs on me.
ah, for me that's a core part of the fun of action games
I've never liked twitchy, but could deal with it. Doom is a whole other level of "LOL I HOPE YOU HAVE ZOOMER REFLEXES AND YOU'RE HIGH ON STIMS" level of insane.
I don't get how it's so popular
I wanna play doom again
You can see why I like my simulator games. I can take all the time I need to plan what to do and how to do it.
I find twitchy combat to be boring
I like the type of combat that requires planning and deliberate maneuvers that take time to pull off, not like "jerk the mouse over, 180 noscope" stuff
i guess i am a Zoomer hehe
God, and the twitchy game culture has always been a special level of elitism too.
since half of you are programmers I can say this out loud: the way I observe myself playing most action games is like my hands are one of those programmable circuit boards and I'm thinking through what algorithm to put in them based on how well my last engagement went; e.g. that last attack whiffed so I wanna do more walking towards the boss after the parry, and then I "wait" and see how the execution of that fares
but like "i don't know how it got so popular" is a weird thing to say ngl
As demonstrated.
That is a neat perspective. 
if any of you ever watch one of my streams I'll basically say the conscious "debugging" stuff out loud, and that's why half of it is me insulting myself 
I do that stuff too, but I do not work quickly enough. 
of course my reflexes are still bad so in the metaphor this is like an FPGA with 10 flops (not 10k, just 10
)
Yeah, I can get that. I do something similar, but instead of using the gamepad a medium it's processed in my head as the 3D space that it is while applying the established physical rules to that space and analyzing how to optimize navigating or otherwise engaging in that space.
So it's more of an analysis of the rules that govern it
whether it operates on 3D space for me depends on the game
Bayonetta's probably the clearest case where I'm 90% sure that where I am in the game world has almost nothing to do with whether a dodge succeeds, if I press the button at the right time she'll just magically pass through everything
but yeah in most games I need to at least track where the walls are
Incidentally this is a large part of why I can't deal with bullet hell games.
yeah i don't really do this kind of analysis while playing games
Too many variables at any given point in time
the trick with most bullet hells is to mentally reduce them to a pattern rather than thinking about individual bullets
Although while playing Returnal I simplified my mental model by reducing it to a pattern, yeah
It just required a lot of samples to get an idea of what the patterns actually are.
like when I'm doing Touhou I'll think about this pattern having a safe path over there, or that when these two patterns combine weaving becomes impossible so I must get to the other half of the screen before that one comes down

i mean i guess when im fighting Hush in BoI or something (which is the closest thing to a bullet hell ive played) i'll do more thinking than i normally do, but none of this stuff you guys are describing
You should have heard me when I was playing Dyson Sphere Program on Friday. I rambled (mentally and out loud) a lot about what inputs I needed and how many machines I needed to fully use up my inputs. Plus the whole "I am running out of <insert raw product here>, how do I fix that everything is shutting down production is going to hell in a hand-basket" situation. 
does Dyson Sphere Program have funny little guys like Kerbal Space Program
Just robots
maybe it has funny little spheres ⚪
oh
They are adding an (optional) enemy faction sometime in the future. They might have a face.
The player character is a neat-looking mecha robot, though.
Oh, welp. The hidden base on Jedah still causes a crash when RTX is on.
In Jedi Survivor
Holy hell. https://www.reddit.com/r/Marathon/comments/13rwr53/new_clip_discovered_through_the_arg_featuring/?
This was four days ago.
this for the new bungie game?
I had a dream there was a Fallout 5 trailer
what a horrible nightmare /s
regarding screenshots of HDR content: Steam, ShareX and most other apps will make washed out screenshots if you're currently in HDR. You need to use a correctly configured OBS to take properly tonemapped screenshots
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I guess I'll stick to mismapped screenshots since installing and configuring OBS sounds like way too much work for just posting what I did in a game today 
these guys are not nearly as well-camouflaged as they think they are
I almost feel bad about collecting priorite chunks when the game keeps presenting them with dead bodies like this
almost
survivor really goes overboard with collectibles
Me spending like 15 minutes in one of these goddamn puzzle rooms: "God I hope the next one is easier."
The room:
ooohhh that took me forever AND they don't give you a decent save point
Ah nice, finally found the area to unlock those blue electricity thingies in Jedi survivor
yeah
are you ahead of me
Nah, just explored a rumor
oh wait I just got the electricity thingy on my end 

This was worth waiting hours for https://www.youtube.com/watch?v=dJ9ZEW7xG-U|
(YT link for the actual song to listen too, lol)
I did not expect such a... Oddly jazzy mix.
ugh you're making me want to play again
This was very good, thanks for sharing. I hadn't gotten to this point yet.
oh, apologies
it was just a sidequest but I didn't mean to spoil it, 
those lizard tails were a bitch to find, though
hahaha
guides online suggest to go to the nothern plains but i had more success heading to the split route thing to the east
i had to go back after breaking yet another package
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"Talk to Stormtrooper" is not a prompt you expect to see in these games
suuuure buddy
I guess jedis kind of are sorcerers/wizards
The mastermind behind all of this
yeah, Uncle Owen even calls Obi Wan a "crazy old wizard" in New Hope iirc
that's why Star Wars is cool
it's a bunch of wizards in space with laser swords
it is sci-fantasy after all
there's something special about the original trilogy that really gets lost after the prequels or after more extended material comes out, sometimes I kinda wish only the original trilogy existed even though that would be impossible
If you never knew Star Wars or seen Obi Wan before you'd think oh yeah he's like a wizard from old fairy tales that lives in the forest or the mountains and he's a hermit or something, except now it's in SPACE WITH LAZORS
it's super different knowing he's a retired jedi general and knowing the ins and outs of the force and how all that works
it's not bad really but you can't deny that it feels super different
i mean, we did know that Ben had fought with Anakin in the Clone Wars, but we didn't really know what the Clone Wars even were
Well it's not so much knowing in that sense rather knowing in the sense that you've seen him in action before, you know how he was before, you know how the force, the jedi order, all this stuff works etc etc
On the original trilogy it really does seem, and of course it's like this because it was the first movie, that you're learning all this stuff from square one and it's all super mystical and fascinating
after experiencing the extended material it's like yeah of course I can lift a boulder with my mind watch this too
you know?
yeee
sidenote i do not like Starkiller very much
some of those force powers are a little overboard for my liking
The easiest boss in Jedi Survivor
Blade + gun and double swords are imbalance against bosses

Cal Kestis is real cool
Isn't there an easier one later? 
scrolls up
Ah, yep
aside from Rick, which one is easiest really depends on the player
some bosses "click" for me and I intuitively get exactly when to block and dodge and attack
and others I defeat while still not being sure how I was supposed to do the fight
scroll up
I've seen a lot more people in recent times complain about Starkiller and in retrospect I can't deny that he's extremely overpowered but I still wouldn't say that I don't like him, for me, Starkiller was my Luke/Cal Kestis
he was the Jedi I knew growing up
I still can't understand why Respawn didn't make the selector
RICK NO!
The intergalactic adventurers are back with a bang in Ratchet & Clank: Rift Apart!Go dimension-hopping with Ratchet and Clank as they venture onto a PC near you for the very first time. Help them take on an evil emperor from another reality as you jump between action-packed worlds and beyond.With their own universe next in the firing line, dust ...
Jul 26, 2023
when I first saw him I was expecting him to summon a horde of other troopers so I switched to double blade
but nope, just him
Because I love Blaster and Dual Wield stances, but without Double-Bladed you can't fight in massive fights
Even GoW Ragnarok found 3rd button for 3rd stance
yeah, I've settled on running around with single/double normally and dual/cross when I suspect a boss fight; haven't come up with a situation where I'd want blaster over any of the other stances
they could also just let you hold left/right to bring up a menu; I doubt this was a "we ran out of buttons" decision
Because in 1x1 fights Blaster and Dual Wield is literally imbalance
You can spend force as Dual Wield
And restore force and shoot as Blaster

oh you're doing that kind of trickery 
Like I started with spending almost all force for unique dual wield parry
my brain is 100% occupied with figuring out the block/dodge/attack timing so I have nothing to spare for any of the special force-using attacks
every action game I play gives me a pile of alternate weapons and moves I just can't use without distracting myself from the fundamentals so badly it's not worth it 
all right, I'm done pretending to work, let's do whatever boss fight is at the top of this mountain now
(more seriously, half of today was watching a big presentation from some other teams, so I didn't need to do work after that started)
ok this place looks cool
omg, I certainly didn't saw this coming
wait rafo how did you get jedi survivor?
dangit, I left my controller partially on my laptop and now it's extremely warm
The trailer for ‘SILENT HILL: ASCENSION’ has been released.
The interactive streaming series will allow the audience to decide how the story plays out and who survives.
as everybody knows of course kids these days love their interactive streaming series games
I feel like I should try one of those but I keep forgetting they exist
if this is the caliber of content I'm supposed to expect I'd rather it stayed dead
Silent Hill isn't the type of franchise where I should say ''well, I guess I should at least give it a try'', especially not after that rough trailer
I only hope Townfall and F won't be anything like this, because asides from it looking very mid it feels nothing like a Silent Hill
speaking of horror game series where the reception varied wildly by installment
whatever happened to The Dark Pictures Anthology
oh, apparently there was another game in 2022 that I simply never heard about anywhere
I just took account with Jedi Survivor and forced it to autonomous mode
Forever

oh frick they gave me a boss version of a bedlam smasher
"Barely got me" he says after I land a heavy attack in crossguard stance after his stamina is depleted 
woo only used 2 stims
Looks like the live service models pretty bad in it https://www.pcgamer.com/diablo-4-review-in-progress/?
"This is the army that ended the mighty Jedi Order?"
well, to be fair, the Empire's pivoted to cost-cutting measures since the Clone Wars...
funny you say that because people have been saying that this is pretty much dark píctures anthology rather than silent hill
when it comes to those games I've heard the general reception is that each game got worse I think, Until Dawn is I think still the best one that studio made
and when it comes to the games inside the anthology most are kinda mixed and the first one is generally received positively
they're.... kinda not that different from what I saw of those games 
Does Activison only have one game
Yes
That's why it's been a huge surprise to see them buying Blizzard instead of the other way around
School of Imperial Stormtroopers. We always miss

That was only 2008
I watched LPs of the first three, so imo House of Ashes is a bit better than Man of Medan but yeah so far nothing that's quite as good as Until Dawn was
granted the formula was still new-ish back then
It's not a bad formula it's just unfortunate they haven't really done anything too interesting with it since Until Dawn
House of Ashes was cool yeah
Little Hope was.... okay
that one set up a lot of stuff that kinda went nowhere
the devil in me was a snoozefest imo
ah ok
The Quarry was another alright one, that somehow isn't part of the anthology series?
It's kinda like Until Dawn's spiritual successor except not that different and not that much better but its entertaining enough in the same way an alright slasher film is entertaining

I skipped this news because the logic was "Xbox is so unpopular in Korea and ABK's console games are not significant enough in the Korean market, so this merger means basically nothing in Korea"
It's very local
lol
Did Respawn play DMC5???

I only played Going Commando but I loved itr
And Rift Apart has Rivet
That's enough reason to play
cyoot
games like R&C feel like they're from a different, better era of games
now it's all battlefield this, call of duty that
Mandatory
Jesus, stop reminding me of how I am rapidly growing old...

Wish they would port the originals to pc like gow
Sucks only way to play the classics is to buy a playstation 3 and the games or use the ps2/ps3 emulator
I feel it's more of an era where AAA devs were still exploring and iterating on what was possible with fully 3D gameplay, because there was not yet a bunch of well-understood optimal rules for making games in each genre
in particular this was when the typical successful game series had a first game with some neat ideas but lots of rough edges, and the second game was usually where they really nailed it (like R&C:GC)
a more civilized age of games
Yeah. Were at a point most triple a games are no better than early access games on steam
Some exceptions obviously
the upside is that a lot of those "optimal rules" are rules for a good reason
a lot of these older games feel clunky by comparison, and that's part of why we often play them in emulators where save state abuse can work around much of it
(even R&C1 felt clunky after R&C:GC)
I still want save states for modern games
same
I know that Shadows of Doubt and Teardown have quicksaves
quick saves feel like a retro FPS feature
I don't think I've done that since... Half-Life 1? Call of Duty 1?
in fact back when I tried Sekiro, I spent some time looking for a quicksave mod, but AFAICT no one's made one of those
Triple A cost so much these days that the C suite essentially make studios launch at the minimum viable product stage to try to recoup any money in time for their earnings calls
and that's crash #2 
...which appears to have somehow left my gamepad rumbling indefinitely
That happens sometimes. Unplugging it should be fine
did they really not put a maximum on that
I figured that would do it, I'm just really curious now if it'll ever stop
it stopped
perhaps the upper limit is 1 minute of jiggling
...oh
oh boy
they want to turn me into a goddamn furry
quicksaves should've never gone out of fashion
I wish more games had quicksave functions
You watched it, you're already a furry
#JediSurvivor: so I figured out ||there'd be a dramatic speeder chase with Imps invading the Jedha base, because I bumped into the speeder bike hanger earlier||, and although I didn't really bother to predict it per se I'm not terribly surprised by ||Bode turning on us; presumably they have his daughter||
but I did NOT expect ||Bode to be a force user|| 
oh no no no stop death flagging <character> I will be very unhappy if you off her now 
welp, the game finally decided to require me to not suck at parrying and now I've died twice 
...three times
well this completely killed the story momentum they were going for
That's unfortunate. It's never good when a game presents a situation with only one solution unless that solution is basically impossible to fuck up
5 deaths
yeah it looks like if I ever take a hit in the final phase of the fight I'm just stun locked until death
that cannot be what they intended
Dark Souls wouldn't do that to you
(You would get stunlocked by bonewheel skeletons before the fight)
Well in Dark Souls you could simply go somewhere else
Any boss can be beaten in many different ways, too.
nah this is the only thing Dark Souls ever did to me lol, no matter where I went
this is the one part of JS where suddenly it's balanced like a Fromsoft game unlike everything else in JFO/JS
anyway 9th time's the charm, with a slight cheese from the internet
Tbf you should pretty much never die in one hit in fromsoft games
everyone says that

Because it is true
There is 100% avoiding the bonewheel skeletons
They're hard to dodge, but you can develop strategies to deal with them.
I meant avoiding as in not encountering them
so, I get that people can have wildly different experiences playing the same game, but let's at least not lie about the basic facts
There are no lies about the basic facts here
even the tiny part of Dark Souls 1 I did play (along with Sekiro) had a lot of one-hit kills, especially if you include all of the "technically it wasn't one hit but after the first hit connects you can't do anything about the rest" cases
Hmm, I wonder if you could path through the game to never go through the bonewheel pit
I think you're misremembering because I've beaten all three games without leveling, and I didn't start getting oneshot until the dlc bosses in dark souls
Well

not to mention the- yeah the dragon
Can they??
Yep!
(Unless you start as knight)
But in general any situation where you can die in one hit can be trivially avoided (after you learn where it exists.)
I feel like those are exceptions that prove the rule though, since the first black knights are totally optional
that it's an RPG with a million different loadouts complicates the issue
The inverse of this is true
For almost every situation (aside from asylum demon) for any enemy you can beat there exists a build that can beat it in one hit
Well in my anecdote, I was playing at level 1 so the only variable here is weapons and armor (the latter doesn't matter much in this case)
that's... not how the game actually works though
Well yes. For you specifically, you're gonna run into a lot of problems, and be forced to experiment and look around
anyway I dunno wtf happened to JS's balance in this one fight but I'm past it now
That's good!
although I guess that does wipe out any chance of me playing this on a higher difficulty
Yeah, the point was just that a boss essentially one-shotting you with a true combo would be considered very excessive even for fromsoft
In a practical scenario if you're a new player and picked a class that starts at the lowest health possible, I can see you dying in one hit as soon as Taurus Demon
Try it and report back?
Other points where you might die in one hit if you tried to avoid the Taurus Demon: Havel, Pinwheel, Capra Demon, Gaping Dragon
Those all need asterisks, lol
The asterisk is you start as necromancer so your health is as low as possible
If you pick a class that starts with some health and good armor, only Havel kills you in one hit
You also need to start with the master key, and be good at the game (except to get to havel)
You can get to pinwheel easily by fumbling around, provided you do your best to go through the cemetery area in firelink shrine
Everything past the cemetery area just involves running blindly and falling down pits
I would not describe getting to pinwheel at level 1 as easy, lol. But it's true it is much easier if you don't try to fight anything
Yeah, it's easiest if you keep running because your weapons are useless
For Capra Demon you can get to him through a very circuitous route even if you don't have the master key
I didn't know that
Still though, if you can get to Capra Demon at level 1, you can beat him at level 1
my wife is very close to finally beating Dark Souls
That sounds fun. What's her build?
Cool, that's when John darksouls gives you the dark soul
conceptually a paladin. Big Club (dropped by infested barbarians), I think she's got 4 spell slots for things like lightning spear, various healing spells, and combustion/fireball stuff, mostly Giant Armor or Paladin Armor.
she's down to just the painted world boss fight, the Four Kings, and the final boss. She did the Oolacile stuff last night.
We all love it when the great great club club gets new members
she's not using the Great Club, but the Big Club. They're similar but not identical.
Oh. Boo. Hiss
They're basically the same except the big club club is not as big as the great great club club
https://www.youtube.com/watch?v=-bq0dytzQC4 @fresh bane new castle super beast title drop
Go to http://hellofresh.com/superbeast16 and use code superbeast16 for 16 free meals plus free shipping.
Full podcast available on:
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You can also watch highlights at: https://roosterteeth.com/ser...

That is definitely a title
ZUN : I wasn't planning to add online VS to UDALG at first. But Mario kept asking for it during last month's concert.
BeatMARIO : I just can't imagine a game like that not having netplay.
https://t.co/zOrg6uQRWw
115
For context, BeatMARIO is one of the bigger Touhou remixers and apparently managed to bug ZUN (the creator of Touhou) to add online functionality to the upcoming Touhou 19
(Which is basically bullet hell PvP)
Given the fuckery I've done in the past to play Netplay Touhou, this is a big W
this achievement popped right after I bonked my mount into a random door, so I thought it was for something much sillier 
this architecture feels like if the Halo Forerunners used stone instead of metal
(this late in the game I'm just gonna assume everything is a potential spoiler)
Is Steam down for anyone else?
lol
🛠 Steam Maintenance
15:12 PDT Major @Steam connection manager servers downtime (100% down). https://t.co/m0NlDb8Z4P
Looks like Steam is broken right now
It usually don't last very long
Its tuesday. Its maintenece day
I think that death loop earlier permanently threw off my rhythm and now I'm just as bad at the game as if I started playing five minutes ago
this boss feels like it should not be killing me but it is
pheeeeeeeeeew, that was the tensest I've been all day but 3rd time's the charm
Its over anakin. I have the high ground
Store is up for me
#travle #168 (9/13) (0 hints)
✅🟧✅✅✅🟧✅✅✅
https://imois.in/games/travle
Travle: A daily game, get between countries in as few guesses as possible!
Denmark to Egypt today. This one's fun
i have 2 sides
My favorite soulslike Bloons TD 6
lol wife got to the Four Kings fight in DS, as the last boss fight before the actual end boss, and she just bonked the shit out of it in her first try
also I was wrong, she's using a "Large Club" which is pretty great
end boss took her 2 tries and that's just because she watched his moves a lot for the first one and didn't really try to win, just to learn. It's been weird watching her struggle with parts of the game and then just crush the end game.
i feel like people don't talk enough abt how creepy the sims 1 is just for being the sims 1. the dark, unsaturated lighting at both day and night, the grey void surrounding your lot, the complete silence and empty surroundings, no wonder project zomboid was based on this game
37290
3445
The Sims, truly the greatest psychological horror game of all time /s
The most unlikely game you'd consider a horror game but it makes so much sense 
Also known for being inspired from Will Wright losing his home from fire 
The Sims 1: The Backrooms: The Game
i... did not know this
Tune in for the final Monster Hunter Rise: Sunbreak Digital Event on June 7, 7am PDT/15:00 BST! Find out what's coming in the Bonus Update! Then, join the Monster Hunter team for a developer roundtable discussion, as they reflect on the journey of bringing Rise and Sunbreak to life.
Presented by Monster Hunter series Producer Ryozo Tsujimoto, ...
Chucklefish has a publisher sale! Grab Wargroove
Their bug bundle has a 15% sale on top of individual ones
I've been eyeing up eastward for a long time now, but it always has terrible sales
Unfortunately Wildfrost is only 10% off and not included in the bundle
Yup, that sounds about right, lol (for context, Commander willingly downloaded malware)
The Henry Stickmin Collection is a Newgrounds choose-your-own-path classic, reborn and revitalized. This 6-game epic culminates in multiple entirely canon, extremely different endings. Each step of the journey has you choose from options such as a Teleporter or calling in your buddy Charles to help you out. Correct choices will move the story fo...
$7.49
34830
Unfortunately, we can no longer support Strong Bad’s Cool Game for Attractive People. We no longer have the rights to the IP and so we can no longer sell or support the game series. So, whether you’ve had a dance party with The Cheat or you poked fun at Homestar Runner, you can still download all your episodes from the PC digital storefronts whe...
It looks like Strong Bad's Cool Game for Attractive People is going to be delisted soon since Telltale lost the license
Oh man the Henry stickman games! They're so good, this is a great deal
Yeah!




