#general gaming
1 messages · Page 21 of 1
and of course plenty of great ones I never heard about except through one random source years after it came out and then tried and loved
even some AAA franchises suffer from this, some of my favourites being character action or fighting games
now days yotubers and streamers are helping a lot on indie games becoming big
the types of games that even when made by AAA publishers don't reach the same amount of popularity or sales as other mainstream games
example: amogus
like Blasphemous came out... 4? years before I was aware of it, and I loved it enough to do almost all the optional content
I really need to try KRZ someday but the mood just hasn't struck me yet
not all indie games, even if they are good, are not for everyone
I almost bought Blasphemous which was on a ridiculous sale this christmas
but I wasn't sure if I was gonna play it since I'm playing other things
at some point there are just too many games/movies/shows out there
example for me is Omori, there is people who love that game like a religion, and I LOVE, LOVE A LOT RPGMAKER GAMES
and I found omori a boring as fuck game
Yeah but that's different
it was just not for me
even if you knew by divine magic exactly which 500 games would be amazing for you, there aren't enough hours in a life to play them all to completion
because I can say I don't like the witcher or I found it boring but it still is regarded as a great franchise of games and beloved by many
maybe because I played do many rpgmaker games is the reason I don't like it
felt like just one more, with bit of better art and long as fuck
but I can't say the same for something like... Signalis, which for its very niche audience is a masterpiece of a game, but everytime anyone references Signalis everyone on the internet goes ''oh hey what's that?''
mm-hmm, I've played Witcher 2 and 3 but not 1, and for that I totally get it
everyone says Witcher 3 is better but honestly it's a perfect example of why I don't like most open world games (unless they're "tiny open worlds" like A Short Hike or The Pathless), W2 was significantly better for me
of course I'm also the weirdo that got my mom involved in a replay of Witcher 2 where she picked dialog choices while I did the gameplay; that's clearly not one of the intended ways to play the game but it sure as hell gave her the optimal experience as someone with zero twitch skill but a huge fan of modern adult fantasy stories (like GoT/DotD or Netflix's Witcher show)

Oh god another example of this is Inside and Limbo, both who are actually listed and regarded by some to be amongst the greatest games of all time!
and I think that if I were to say Limbo or Inside most people wouldn't know what the fuck I'm talking about
never heard of Inside
See? 
Limbo I'm familiar with, saw partial LPs of, never played myself, but I also suspect it wouldn't be as highly regarded if it came out today since it feels like it was one of those first few indie puzzle platformers that made everyone realize this is a thing indies do really well
oh I never played Braid either
and even within it's niche, there's a pretty wide spectrum of opinions on whether Signalis was a great ambiguous story or just a confusing mess 
I can see why anyone especially anyone who isn't very familiar with these plots would find it to be a pretentious confusing mess
and personally even I think it'd be even better if it was a little clearer
But I'd have to think about it a lot more to give a clear answer
I definitely feel like a lot of it is very overly ambiguous especially when the screen starts flashing or messages appear or any kind of heavy symbolism appears
especially because it happens a lot in the game
if it was a bit clearer it probably would be better for it, but I'm not a professional writer and I don't know what the writers' intention was so I can't fully say 
Even SH2 which at the time was heavily criticized for its confusing and messy story (this is true) is still a pretty clear story, just with a mystery that is slowly uncovered
even SH2 only becomes clear later, so it heavily relies on the player being mentally ready for a story that's not going to make sense for the first 10+ hours
IIRC Tale lost interest in SH2 long before getting to the part where it clears things up, and I can't blame her
Survival horror games, as much as I'd like to imagine they aren't, are niche
especially Silent Hill
part of what fascinates me about "mind screw" stories is that I don't fully understand how to nail this engaging sense of ambiguous reality without the viewer/player being so lost they can't even engage with it at all and lose interest entirely
SH2 and Signalis definitely push the "wtf is even going on" boundary very far
It's purely a whether you like it or not type situation which is why a lot of indie games or even aaa games of these genres aren't super extremely popular and mainstream
I'm not saying the average person doesn't enjoy a bit of a mysterious and complicated story in favor of something that's more clear cut and directly told to the player
... but I am saying that the average person doesn't enjoy a bit of a mysterious and complicated story in favor of something that's more clear cut and directly told to the player 
SH2 I feel is way easier to understand than Signalis
as someone who is very familiar with SH, even I had issues fully grasping or understanding Signalis, it definitely fucks a lot with the ''is this real? is this a dream? what is even happening?'' thing a lot more
tbf, with SH it helps that the other SH games give you a lot to latch on to
but I suspect that for someone unfamiliar with the whole series, SH2 would be similarly difficult to Signalis
probably a little less so given it's contemporary, on Earth, in one town, and only a single timeline/PoV/reality(???), but still
The answer is in the budget. Indie games can afford to be a lot more experimental because they only need to make a small amount of money to be a success, but AAA games are made by hypercapitalist companies who have to make as much money as possible, not just enough money for every employee to have a decent wage. The result is AAA games don't take as many risks during development.
They appeal to as broad a population of paying customers as possible
I would've understood that back in 2012 but at this point is it really a ''risk''?
it's also that AAAs tend to have a bazillions more systems and mechanics in them, so they can't diverge too far from familiar design choices or half the content they already made has nowhere to go any more
They can just look at a popular indie game and try to replicate that, I mean that's what every AAA game already does they literally just copy each other at this point 
It's a much bigger risk than before. Most indie games do not make back their budget
there's a reason why Elden Ring was so praised in comparison to other open world rpgs
and Elden Ring was a complete success
I don't know if AAAs are more or less reliable than indies, or if one could even pin down a fair definition of that question
honestly Elden Ring is hardly "indie" at this point, they had the open world budget
I don't know if I totally buy the risk point of view about it
maaaaaybe Dark Souls was but even that wasn't their first game
They were already a AAA publisher by the time DS3 came out but my point is that Elden Ring is nothing like the other RPGs that it shares genre with
Dark Souls was always sort of a niche franchise even to this day
Elden Ring is essentially Dark Souls but big and open world, and it was extremely successful
sure, niche and AAA aren't quite mutually exclusive
So I don't know if I buy the 'it's too risky' approach personally
Also the fact that plenty of bigger companies are forever hobbled by one bad game or near-miss in terms of finances. Perfect example is Obsidian, who was forever on the brink of bankruptcy and even their good games didn't put them into a position to be on their own for long.
Yeah
after all the stories I've heard of both huge and tiny studios going under after a single bad game, and constantly being anxious that a single bad game would probably ruin them, I honestly cannot take seriously any skepticism of the idea that every video game is a huge financial risk
yeah, the only chill devs I've seen are the ones that have another income and genuinely don't care if it flops, and those tend to be for even tinier games than what we normally call "indie" these days
(and they usually do produce flops before we hear about them; even Touhou didn't take off with ZUN's very first game)
Don't need to be passionate, but it helps. Have a plan, have the people and skills needed to work for and through the project, adapt to changes, and hope it works out in the end.
mm-hmm, I've toyed with the idea before, but I know the only thing I'm passionate about is the programming, and I'm pretty risk averse, so indie game dev would be a terrible fit for me
e.g. I doubt Davey Wreden needed The Beginner's Guide to sell well to put food on the table
The Dwarf Fortress guys worked for decades for free, but did other things on the side to keep going until the steam edition made them millionaires (officially in February when those checks clear).
come to think of it, Nire, are you familiar with Stanley Parable / Beginner's Guide?
it's obviously more "walking sim" than "survival horror", but TBG does have a very ambiguous metafictional abstract narrative going on, so I'm curious how you'd respond to something like that
The Beginner's Guide
I've heard of it and seen gameplay of it but I never actually played it myself
I find the concept to be extremely interesting and fun and something I'd enjoy because I always liked the idea of games being self aware like that to the point where even the most insane action that you'd think the game would have nothing to react to actually does react to
I like games reacting to things players do in a way that's believable and is why I sometimes scoff when people say MGS is just a movie and not a game because there's loads of little details in MGS games that are awesome
that sounds like something totally different lol
(I think we've hit the point where I can't say any more about TBG without either spoiling or lying
)
because I thought you were asking me if I would like it based on the style of that game and not the narrative
I don't really know what the narrative is all about in either of those
oh, they're both very minimalist with gameplay, hence "walking sim"
and TSP arguably doesn't even have a "narrative", I guess it's more like a collection of skits? if you had to put it into any box at all
seriously just play them, they're super short and half the point is that there's very little else like them so the more you try to compare them to other games the more misleading it gets
The Stanley Parable is the Dark Souls of Undertales?
The Beginner's Guide is the Signalis of Gone Homes (unironically, kind of?)
Gone Home... 
I never actually played Gone Home myself, but I recall it being one of the early games that got people fighting over whether this sort of minimalist narrative gameplay is even a "game" and if "walking sim" is a pejorative term and yada yada
heck, the way I remember it, The Stanley Parable kinda stopped that bickering by being a "walking sim" that everyone enjoyed 
i should play more death stranding
im aware the genre is kinda different i just thought of it because. you know, "walkin sim"
Death Stranding is actually really good
yeah, genre terms are funny like that
Kojima refered to it as a strand like game? 
I know they're making a movie out of it or something like that too?
Death Stranding is the only game I've seen actually simulate how hard it is to walk under certain conditions 
i get spooked easily n the creepy crawlies areas are. not fun
i mean i applaud the way the devs can make you feel tension but i dont particularly wanna play games for more anxiety u know?

speaking of topics we could spend hours on 
at least for me, there's a fun kind of tension that comes from being focused, in the zone and trying not to suck
and that's very different from the "if I mess this up I lose an hour of progress" kind
this is exactly why 112 operator turned out to b a game i dont play much. i enjoy the premise but its a bit too good at bein stressful

That's a similar reasoning that I've heard of why a lot of people dislike Fromsoft's games and also a similar reasoning to why games like fighting games and character action games like DMC don't attract as much people as other mainstream ones which is that most people don't share that excitement and love for games that require you to get 'in the zone' and concentrate a lot and punish you heavily if you fuck up, some people either find it way too complicated or kinda get upset and they don't wanna play a game to get upset whereas the people that like these games also get upset but they enjoy it because they want to get better the next time
The Long Dark would like to know your location. As soon as it finishes building a GPS.
I am literally watching a video about some of the recent Long Dark updates lol
I just discovered TLD and gave it a go. Was surprised to discover that walking up a steep enough hill will result in your ankle getting sprained.
what I mean is TLD doesn't simulate the walking part, it's mostly focused on resource management and route planning to keep cold, fatigue, hunger and thirst under control
Which…. Okay, but that seems kinda unrealistically sensitive 
there's no "the ground sloped slightly to the right and I fell over because I forgot to shift my weight" in TLD; that's a DS mechanic
That’s true
(talkin about 112 operator) you're a first responder operator. the gameplay consists of sendin emergency units to appropriate places n then answerin calls of ppl and tryin to decide how to best help them or if theyre abusin the emergency line n u should hang on them to free the line for actual problems. which isnt easy to determine bc the calls are often based of real cases n humans arent good at bein clear in face of panic. like that one call ||where i couldnt stop the caller from commitin suicide.|| its possible, but quite hard to navigate the dialogue to dissuade the caller long enough for help to arrive
but yes veteran TLD players will mountain goat down unrealistically steep geometry and just tank the sprains because they're mostly harmless when you know what you're doing and have your next sleep spot planned out already
But it does simulate you being more likely to be injured from sharp inclines if you're tired or otherwise impared
I do like how Death Stranding works
Ha, yes
It’s a bit too Walking Simulator for me (ie, just trucking) but the systems in it are really cool
when I googled it I immediately thought of Papers Please, and this description only cements that impression
I've totally mountain goated down the literal mountain
there is a 911 operator that is american version (as opposed to 112 set in europe)
(I did play Republia Times and some of Papers Please, but sadly never finished the latter)
hey, sometimes it decides actually it wants to be a completely different genre
"Your family has been executed. But to incentivize future work, a new family has been provided for you." still gets me 
pretty sure that's one of the Republia Times "endings"
Huh
speaking of solo indie devs that can afford to do a bunch of flops before they get big
Papers Please is that dev's breakout hit
and I bet half the lurkers are going "what?" even at that name
A million years later I found it even though no one cares but these two talk slightly in depth about this and I thought it'd be nice to share
https://youtu.be/bP0q5ihHxkI
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Papers please was great
yeah, I'm awful at actually precise timing but I like it when games feel precise
which are two wildly different things because human perception is silly
True. I guess I was just hoping for more MGS in it than there is
agreed, Death Stranding is at its weakest when it tries to be a third-person shooter, instead of a walking sim (in the literal sense) or a stealth game
not unlike MGS1-3 
Death Stranding ties into the whole 'flow' conversation and what sparked my reasoning was the whole ''it gives me anxiety to even walk'' because of the inherent mechanics of that game
and my point was all about how for a number of people that's exactly why it's so fun 
because it's so hard and difficult and it requires you to focus and know how it works and it's rewarding when you manage to do it correctly
exactly
you know how the start of the game is a cutscene where the protagonist is forced to take shelter in a cave to wait out bad weather after losing their vehicle and half their cargo?
for me one of the best moments in the game was when all of those same things happened 100% organically for me during regular gameplay without any scripted events
which was of course entirely my fault for taking my vehicle through enemy territory
Similarly, a lot of people have hundreds of ''cinematic'' gameplay fights in DMC5 where the actions performed seem like what you'd see on a cutscene but no, that's just pure mastery over the gameplay mechanics and pure mastery over how the AI works
and that's inmensely satisfying
but choosing to rest under that tiny overhang until the rain let up was just enough to get the stamina I needed to get back to base alive
I also get a similar feeling playing MGSV
specifically Ground Zeroes and not Phantom Pain because Venom Snake is too OP and the AI gets dumbed down significantly in Phantom Pain
the more you talk about the Vs the more I'm tempted to maybe actually play one of them someday
in Ground Zeroes the AI is much smarter and the room for error is tighter
after MGS1-4, as great at 4 was, I was so ready to mentally check out of the franchise forever lol
(Revengeance doesn't count because that was Platinum spectacle fighting)
darn
Well there's Peace Walker
Peace Walker was really good, it was my first MGS as a kid 
it's like when I talk about Zelda games I played and someone brings up Hyrule Warriors; yes Link's in it but it's not a Zelda game in the usual sense
And Portable Ops, and Ghost Babel, and... the AC!D games
yes that's how they are spelled
Okay I will stop you there
Because I hear it a lot but other than the gameplay MGR plays by the exact same rules as other MGS games
if you mean the story, I agree that has a lot in common
If you're talking strictly about gameplay then yes it's true but I hear it a lot that MG Rising is a bad MGS game but it's totally not true at all
also technically there already was a ninja in MGS1 and you could play as him... 
and MGS2
what I meant was just "I played it because PlatinumGames made it", the whole being a Metal Gear thing was barely a consideration at time of purchase
I played it for both initially because I was already a DMC fan and also I liked MGS so it was perfect, especially on a more recent playthrough like back in 2019 I think, the only bad part is that it's too short
but thank god that Kamiya did not direct that game, jesus christ thank god 
oh for me it was plenty long 
Oh no Rising is depressingly short it's like not even 10 hours
I bet you people have completed that game in like 5 hours
but if half of our DMC conversations are any indication, you probably have actual skill so that'd affect our perception
I'm not too sure, I remember struggling a bit with the game although I think I played on Hard
come on Steam, it does not take this long to load my library...
I did get an achievement for beating the game quickly 
oh, then scratch the "probably" 
I can't remember if I've shown how I play DMC here before, I should look into maybe recording some of my games sometime
I can't really say whether or not I have actual skill or not 
Quake 2 OST.
Composed by Sonic Mayhem
0:00 Operation Overlord
3:30 Rage
5:50 Kill Ratio
8:24 March of the Stroggs
11:15 The Underworld
13:52 Quad Machine
17:29 Big Gun
20:35 Descent Into Cerberon
23:13 Climb
25:15 Showdown
Quake 2: The Reckoning
27:16 Gravity Well
29:52 Counter Attack
33:05 Stealth Frag
36:04 Crashed Up Again
39:01 Adrenaline...
Okay ,this is like ,the best ost I ever heard
ok finally got the number I was looking for
"31.5 hrs on record"
and I'm pretty sure I only did a single playthrough
which I certainly did not do lol
I think I did the extra mission or whatever as Sam
and maybe tried a level on a higher difficulty before moving on to something else
and there's always the "oh I forgot to close the game" issue with Steam times
but it's probably a safe bet that it took me 10-20 hours to beat
https://youtu.be/72JIQKWbyqk
Even though Rising is not as in depth with its combat as DMC it's still pretty impressive to see what people can pull off
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I think the intended time is like 10 hours but most experienced players would finish in like, 6? 
Playing it on hard makes that time a lot longer since, well, it's harder
I struggled a lot with Sam I remember
even though Sam is crazy powerful as a character, just like Vergil
I think Sam was the one boss I never "figured out" properly, despite winning the fight
I've tried to make it look like an awesome Samura-Kill Bill like battle xD Sam's a badass though :D Had to cut the cutscene after the battle out because I don't want to spoil things. And silly me stopped recording right after the fight and started recording again at the results screen.. so for the people wondering why I used YouTube editor: I j...
I still remember this video which is still amazing
I had a bit more trouble with Armstrong than Sam simply because I went into the fight with low health
so it was a bit of a struggle
Oof ,I remember how first time I beated the game I thought
"Hey lets try it in revengeance difficulty ,I know nearly all combos so this should be pretty easy (clueless)"
Yeah in typical character action game it's not very easy
I'm struggling a lot through my current DMD difficulty run on DMC5
and as much as I like this genre, it's often too hard for me, in particular turning up the difficulty almost always makes it less fun
I'm still not sure if I struggled to finish Bayonetta 2 because it was harder than I expected or I was even worse than usual at button timing that month
Funnily enough Bayonetta 2 was criticized by fans for it's much simpler combat and difficulty... 
Not very harshly just ''ahh this is much simpler than Bayo 1, that's a bummer''
For me pumping up the difficulty only gets frustrating with certain enemies, there's loads of enemies that break your tempo on purpose and don't allow you to dictate the fight
Furies in DMC5 are characters that you cannot hit because they teleport and they're super quick so you have to parry them or dodge their attacks and only when they're recovering you can hit them and only for a couple of hits until they scurry away
Luckily if you are good at parrying them they're not an issue, but if you aren't.... yeah, it's frustrating
ah, is this like how many people dislike the Berserkers in Doom Eternal because you have to wait for them to stop being invincible and the game's not supposed to involve waiting?
Not entirely but kind of, a lot of these enemies are purposefully designed in this way but I think the best are the ones that don't involve a wait period or a timer, simply you being able to learn how the enemy works and properly take care of them
another enemy for example once you hit them enough times or once you knock them to the ground will enter a berserk mode and will charge you and not get staggered, but if you parry them, you can keep hitting them, so it's on you whether or not you can dispose of them quickly and efficiently or not
I know people complained about that enemy though, it is a frustrating one, but once you learn how they work they're not a huge issue, just kind of annoying
yeah, there are a number of games where whether I'm capable of enjoying it as designed comes down almost entirely to whether the parry timing makes any sense to me
or rather, whether it's non-tedious to figure out the parry timing
in practice I've never seen a game just tell me what the window is for every enemy so I can usually only do it if the window is (by "real gamer" standards) really huge
mmm, there are some moments like that in DMC but a lot of the times it just comes down to learning the timings
I know games like Arkham and I think God of War actually have some mechanics like that? Where they give you hints about an incoming attack
so that makes it easier I suppose
I guess I should clarify
there's a difference between a clear visual indicator that a certain category of attack is coming
(be that a parryable attack, or an unblockable attack, or a grab attack, all of which may overlap or be mutually exclusive depending on the game)
and a clear indicator of what the parry/block/dodge timing window is for that attack
IME games are really good about indicating attack type
even in Soulslikes I'm often clear on what's unblockable
it's the timing window that they simply never give me any clear information about
in Arkham it was never a problem because the window's so wide I just kinda guessed and it mostly worked, also it was pretty forgiving anyway
Ahhh, I'm not really sure how one would indicate the parry timing, a lot of games including Dark Souls just kinda let you know because you learn the enemy movement patterns
so once the enemy prepares an attack you recognize it and you plan out the timing and just do it
right, and when your only indication of the parry timing window is "did the parry work or not?", that's tedious trial and error, unless you can do a whole lot of trials really fast with minimal punishment for not already being perfect at it (i.e. not any of the games being discussed, except maybe Arkham?)
I just kinda 'feel' it personally, that's how I managed to succesfully parry on DMC5
I've seen these attacks so much that I kinda start to get a feel for the timing
Uhhhh well DMC does have a practice mode
sort of
Is that what you mean?
mm-hmm, either you're reading indicators that aren't visible to me, or you're just so much better at hitting a timing precisely that you only need to guess right once and then do it over and over
practice mode helps but it's still tedious if the window is small, not reliably indicated by anything else and there's a million other things going on that affect whether you can do it anyway
Hmmm well, a specific enemy in DMC5 always does a very specific thing before an attack, their arm glows red, they get into position, and they jump, they disappear for a couple seconds as they jump around the arena and THEN they attack, so you see that, and you see them jump, you kinda get a feel for how long is too long, and then you parry
I fail a lot of course, I've died to this enemy countless times
But that's how I usually do it
Right, when there's too many enemies it's very difficult
Especially when there's too many of THAT enemy at once
in higher difficulties that happens sometimes
Oh man, Devil Trigger and Sin Devil Trigger help a lot in those situations....
yep, there's a lot of games where the combat mechanics fall apart completely as soon as there's more than one enemy involved
I wouldn't say it completely falls apart but it is hard to do, you just usually kinda clear the room and then focus on that one enemy
getting back to indie games, this is why it's nice when a dev can just say "my game has only boss fights" and actually invest in those mechanics that make no sense for fighting a horde of mooks
or you just use a room clearing super powerful attack or something to help out a bit 
remember I'm not talking about DMC specifically because I mostly haven't played it
(I have no clear memories of the few hours of DMC1 I did forever ago)
I was gonna say
I wonder how you'd like DMC1 since it's a lot more... simple? than the games that come afterwards, especially DMC3
I don't know if it's easier... but there's definitely not as many in depth mechanics as other DMC games
Shadow of the Colossus and Furi are some excellent examples of boss-only indies, if anyone wasn't aware of that trope
I played SotC once, it was really good
I never noticed that it was a boss only game

I kinda want to replay it
Hmmm never heard of it
it's basically Anime Boss Fights: The Game
It looks interesting 
Ah this reminds me I should go back to Sifu.... that's another similar one
It's so painfully hard.... but man is it good
yeah, I might try Sifu someday
for the lurkers: https://www.youtube.com/watch?v=Np-zuXblNd0
Fight your way free in Furi, our frenzied bossfight game coming to PlayStation 4 & PC in 2016
http://www.FuriGame.com/
Character design by Takashi Okazaki.
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(that's a good boss for the trailer too; I think she was the first one I struggled with in a satisfying "then I got gud" way)
sure, but I mean compared to Bayonetta/DMC/whatever, it's "simple" in the sense that I actually know what all of the controls are, none of them are ever superfluous, there's no "combo" system beyond "attack N times in a row"; almost all the learning is per-boss fight
which is part of why it clicked so well for me
Well, that doesn't mean it can't have its own type of complexity! God of War has tons of combos and controls but I wouldn't say it's as complex as DMC personally
oh yeah, there's plenty of subtleties about where and when to block and slash
Yeah and dodging apparently, from what I see
definitely doesn't look super simple
and it has shooting too? 
for the most part your controls are analog stick to move, slash button, block button, dodge button, shoot button, the end
your own shooting is pretty weak though, it's mostly used to interrupt an enemy from far away rather than deal real damage
Interesting, I might check it out sometime
though I'm with RE3 currently and I wanted to try out Metroid Fusion later 
too many games....
and I bought half a dozen new games yesterday 
but now I want to do a quick Furi boss just because
That's the feeling I get from most challenging games for me, it's tough but it's great when a game is so fun you think about it and you go ''oh I might play for a quick sesh'' just because of how fun the game is
that's a good sign
one of the best signs is when I willingly do optional boss fights even though I suck at the game
Blasphemous and Furi being two good examples
(granted, Furi's second optional boss is way beyond me, I'd be stupid to even try it, but the first was a blast)
streams Furi in VC

I don't know if I'd enjoy Blasphemous... even though I recognize it's probably a fantastic game
I guess once I try Metroid Fusion I'll know for sure
yeah, try regular Metroids first
Blasphemous is very much a Soulslike Metroidvania
mostly melee combat, commitment to slower uncancellable attacks, fairly punishing difficulty, a very gloomy and post-apocalyptic world with a cycle you may or may not perpetuate and characters who barely explain anything 
Do the characters speak in extremely cold distant ways and also end all their lines with ''..heheheheh.....''?
I did play Metroid Zero Mission a million years ago but I remember... liking it? and also Metroid 2 for 3DS and I remember enjoying my time with it
My only problem was Super Metroid... I... didn't fully finish that one and I don't know if I'll go back to it
I know it's the entire point of Metroid to explore but to me it's super daunting to have a very large map like Super Metroid's and not exactly know where to go
I get lost super easily and... I gotta be honest I wasn't fully enjoying it 
I know Fusion is a lot more linear, so maybe I will enjoy it more?
I sure don't want a super linear experience... that would take all the fun away from it (ahem Other M ahem) but a bit more direction or a bit of a smaller map would be nice....
yeah Fusion is a pretty good balance of linear in theory but still requires exploration to find the route
sometimes 
Sounds good
I do remember from a previous video essay I found that you're only allowed access to previous areas to get power ups or extra items before the final fight? Which is a bit of a bummer but not a huge deal breaker
I may probably try out either Super Metroid or Zero Mission again sometime too.. While I'm at it
if this is referring to Fusion, then that sounds like an exaggeration
it is true that Fusion will makes changes to early areas later on that make them either temporarily inaccessible until you get one more upgrade or just much more dangerous
but in general you can still access most of the places you've been before most of the time, aside from the obvious places where you pass a point of "no return (until you get the upgrade a few rooms later)" that every Metroidvania has
Hmmm guess I'll find out once I play it I suppose
I do appreciate the usual freedom these games give you
I remember doing a bit of sequence breaking or just accessing places in creative ways in Metroid 2
That's very fun to do, I appreciate Metroid 2 having the radar function
My god it's so much easier to find anything, even secrets, and I appreciate it!
now I actually have a chance instead of relying on a guide
yeah, the best 2D Metroids mark the uncollected items on your map so going back for them is actually fun lol
pretty sure Fusion did that
I dunno about sequence breaking because I never manage that, but I know Fusion has a secret bit of dialogue in one place if you sequence break into an inescapable area 
welp, made it to phase 5 of the optional Furi boss despite literally not even remembering the controls, happy with that for a quick and wildly impulsive session 
Yeah, Fusion and Zero Mission
I don’t remember if Other M or Dread do this
Metroid Prime 3 sorta does this if you use the optional Chozo observatory
in 3D it's more understandable since the map's not made of squares so the whole circle and dot thing wouldn't cut it
aaaaah I knew I forgot something in MP3
(Marauders)
Same thing
no?
All berserkers maraud and all marauders berserk

To be fair, it’s often unclear what can be done, and often recent technical advances seem to offer the prospect of something cool that turns out it be impractical (there are tons of military projects that worked out like this)
Well, this isn’t inherently a problem. The way it works, in theory, is to make tons of small bets (or a fair number of medium-sized bets), so that the ones that work out pay for the ones that don’t and also give you a profit.
This is how Hollywood used to work, and it’s how venture capital works. The problem, for games (and movies) is that it’s not very profitable; you don’t have Twitters or Instagrams that make out like gang busters, just a constant stream of small successes and failures.
So not many producers/production companies want to do that. With the resources available to an EA or Microsoft you could fund hundreds or thousands of indie devs, but you wouldn’t make the kind of money you would with a GTAV or the like.
(That being said, there is the possibility of a Minecraft or Terraria…but those are so rare that you can’t really use them for expected profit)
This is interesting
Sakurai did a poll about physical copy vs digital copy
It seems while both fans prefer physical copies, western fans prefer it way more than Japanese fans.
In Japan it is roughly 5:5~6:4, but in west it's more like 7:3
I saw that and voted on it yesterday. I went with digital because it's just more convenient.
I think the sample is very biased given the context
Probably, but still it is quite impressive difference
I like digital personally, just don't delist games or make them impossible to run due to intrusive DRM
(a nice website to keep around: https://delistedgames.com/)
for modern games where the disc is little more than a DRM key, preferring physical confuses me
back when the whole game was actually on the disc I at least get the arguments
While the preference of physical game itself probably derives from the incredibly biased audience pool, the difference between the results is the point where I think it's interesting
I actually find it fascinating that Japanese gamers out of all of them aren't in the majority when buying physical copies
the first explanation that comes to mind for me is that living spaces are significantly smaller in Japan
now days I just get physical for nintendo switch stuff
or collector editions
because most games physical editions, if they actually comes with a disk, you need to download the game anyways
pretty much useless
Only reason I'd buy a physical copy for Switch for me is that I don't have to care about memory space
and most of my games are pc anyways, so steam 100% digital stuff
I wonder if a large amount of it, is the ability to sell your game into the used market after you are done with it
Do people still do that?
I mean, gamestop still sell used games, so someone must be selling the game to them
So yes, the used market for console is still pretty massive
I wonder how much the subscription services like PlayStation plus and gamepass are cutting into it in the last couple of years tho
and AFAIK Cex is still doing that here in the UK
i still can't believe the UK has a store named that
C'ex
😤 poundland is clearly the best store name in the uk
I only know of Poundland because of Ashens haha
Oh wow
And I found the download. If I get my JTAG'd 360 running again I'll probably toss it on there. 
I'm pretty sad to see this, but this shows why open source is important so that people can continue his (great) work. Android apps often fall victim to backwards compatibility breakage, it's not Windows where you can double-click any 25 year old EXE and it will usually run ok
unfortunately, the author is pretty resistant to the idea thus far, and I don't see this changing
there is a similar situation with Exagear, a commercial PC emulator for Android that ceased development years ago. It only lives on via shady APK mods nowadays, there is no real replacement for it just yet
Exagear can run Crysis on a high-end phone with playable performance, it's quite the sight to see in action
I can’t say I’d be inclined to release the source of my project as a thank you for all the death threats
one of the assholes who drove the dev to quit is gloating about it on that Subreddit.
fucking yikes
why are people so fucking awful
Unfortunately there are many people of the opinion that everything should just be free, especially on Android. Users of free apps are some of the most demanding buttholes out there.
I'm perfectly fine with paying for reasonably-priced stuff that I have a use for. I’ve bought paid versions of several Android apps that have their source code available on GitHub. I could compile them myself, yes, or I can just pay $1 for the download, supporting the dev in the process, even if only a little bit.
The few ruin it for the many.
I'd say, if you make this kind of app, you need to paywall support to remain sane
I'm on a few paywalled Discord servers and it makes a huge difference to the environment
Why would the author open source after the threats? Also this is the only PS2 emulator with ARM support, so now that’s gone.
not right now, but maybe in a year or two after things have cooled down. Android will eventually make changes that prevent old apps from running entirely
(remember scoped storage?)
It’ll take eons before PCSX2 to even gets to the level that Aether did.
PCSX2 can run on Apple Silicon via Rosetta, there are builds for it
it ran Burnout 3 at fullspeed on a M1 Mac mini when I tried it this way
it's certainly less power efficient though, and you can't push resolution as high
Yes but once you use Aether, it goes insane.
I feel like if anything the community would have voided the right to demand source code for this app.
You reap what you sow.
If you want the source code that badly, start disassembling.
well, we should also not let random asshats decide for others
But yeah, PS2 emulation once again has been sent into the shadow realm.
It’ll probably take a few years before we get back to where we were.
it will take a looong time before PCSX2 gets an ARM recompiler, it's a lot of work and people's motivation is probably killed by what happened to AetherSX2 (and DamonPS2 is never that far away)
Also this is the second emulator to die this way.
bsnes and Ares are still going along, because they are open source (and were conveniently relicensed shortly before Near's death)
Keep in mind that with community, you probably mean 0.5% asssholes and 99.5% just like, normal people, and you are punishing pretty much everyone regardless of what they did.
Near’s death was absolutely terrible
It's up to him what to do, I didn't even know the thing existed, but punishing the whole isn't necessarily a "just" thing
Near's death was a genuine tragedy
Wooohooooo ! 🥳
Today, for the first time since I play KSP, I managed to make a manned trip to Duna and back !
The announcement implies that he had been harassed for about a year, which seems to be more than just "random" trolls.
Sure, but it might not follow what Near’s vision was. I hope they stick to the vision, being high accuracy one emulator to rule them all.
Also I forgot Duckstation, at least an ARM port exists now for AS.
Stenzer is incredible I won’t deny., and the entire team.
Harassment to the point of destroying someone's passion isn't just random acts of being an asshole, that takes concerted effort.
He explains better, that it's mostly emails, because he is forced to deal with them
Also says that the community is about 1.2 millions, so like...even if it was a few thousand people it's still a very small minority that were being assholes
Eugh
they seem to be doing a pretty good job so far
DuckStation is maintained again, but only for desktop. Android app no longer receives updates, and it wasn't open sourced either (its ARM recompiler is open source, but not the UI)
Yeah, that sounds like Android playstore reviews.
I'm not sure how that makes it any better, though.
It's mostly people coming in from google play I assume, so really not even part of the community
I mean for him it doesn't, but I was just commenting on "the community were assholes, they deserve to be punished" thing
mobile users that don't have any PC tend to have low tech skills, which doesn't help. So anything feels like magic to them
Most of the people responsible probably don't even know what "open source" means
UTM is iOS-only, this naturally adds a barrier to entry which is helpful here
it's still mobile though, so yeah
And desktop
yeah but still Apple-only 🙂
Yeah but its problems are mainly QEMU.
QEMU just has a bunch of instability if its anything below Windows 7.
that remind me, I have to use QEMU to compile Docker images for @thorny cedar because I don't have an ARM64 machine with Docker buildkit on it 
Izzy runs on an ARM machine? 
HOOF machine
who needs to worry about platforms, build for everything at once: docker buildx build --platform=linux/arm64,linux/amd64 . --push -t ghcr.io/katharine/tidbyt-enphase:v0.0.4 😄
(yes, this does in fact use QEMU internally.)
praise GOARCH
praise GOARCH and GOOS
something I'd like to look into eventually is Zig's cross-compilation capability, it can compile C/C++ code too
(we may need it for Godot in the long run, as an optimization to compile GDScript into native code. LLVM can do it but it's chonky)
when I worked on Kubernetes we built most of our docker images using the Deep Magic where we could build our docker images for every architecture without any emulation at all.
just manually construct the empty output image and stick your cross-compiled go binaries in there.
also didn't have to run on linux
She will be shortly!
May I ask why?
Oracle Cloud.
https://solutions.amperecomputing.com/solutions/oci
Ampere Computing® and Oracle deliver a set of images verified to run on the Ampere A1 platform, including OCI apps that interact with Oracle CLI, SDK
…
why
Is there a specific reason why Oracle Cloud was chosen?
I was afraid you were going to say a raspberry pi but this is somehow worse 
Perpetually free VM tier.
Ampere gets you a 4 core 24GB for free.
Ah-ha. That's a neat offering.
wheres their x86 AMD VMs are 1/8 OCPU and 1 GB memory for free.
Ampere A1 has enough free allocation for any combination of 4 OCPU cores and 24GB of memory. (1 with 1 core and 6GB, 2 with 2 and 12, etc)
https://www.reddit.com/r/Minecraft/comments/t8x30e/i_made_a_near_life_size_minecraft_jukebox_that/
I swear Microsoft better approach guys like them to mass produce those.
8,511 votes and 156 comments so far on Reddit
They probably will benefit much.
Or maybe at least have a small portable one for your table and everywhere else!
Sometimes fan can make stuff not thought of by official companies and it shows here. No, I’m not saying official stuff is bad.
idk about that i bought a pretty cool creeper hat back in 2014
Not saying official stuff is bad, saw a couple of cool official Minecraft mugs at a store that has the pickaxe acting as the handle.
big companies seldom approach fans like these when it comes to producing merch
if it were a thing official MLP plushies wouldn't be so horrendous
To be fair, Hasbro isn't doing what they are doing badly
They do poll their target demographic I'm pretty sure
We just aren't it
But I am pretty confident that focus testing happens a lot
how do i get intpo the focus testing
Not sure how they pick people, but for pony products I think they are looking for 8 years olds or around that age
I could probably pass for 8 years old

(i am lying)
The walk confidently a bring some papers or a briefcase probably doesn't apply in this case
Also probably I shouldn't say hasbro as a whole, the pony division specifically
Hasbro owns Wizards of the Coast and they just put out that nonsense
That's one decision that they clearly didn't know what they were doing
What exactly happened? I heard there was this big scandal with DnD but I'm not sure what it is.
Basically, as I understand it, they are seeking to strongly restrict what you can do with the D&D IP and to control a lot more whatever content comes from it, videos included
Or whatever content anyone could make
If you want to commercialise it at least
Which is extremely dumb for something that is essentially a game based on players making up their own stuff
I didn't actually look into it that deeply yet tho, so I might be wrong on the details.
do you think someone has made Mario in DnD
for sure
Even without homebrew stuff, I wonder how I would go about it to make a Mario inspired character
I am not up to date for recent games and what he can do in them tho, so I'm probably not the best person to come up with it.
This is the dumbest thing I've read in a year.
And I have read a lot of dumb things.
tbh I dont know a lot about DnD character creation
What about Critical Role, which relies on the video format? What about basically any streamed or recorded DnD session, like Ember's?
What about the games?
so with oour powers combined, Gen, we could make the perfect Mario
For now no one knows exactly from my understanding
Also as I said, I need to read up better on it before actually know exactly what the plan was
It looks very dumb on the surface tho
I'm actually of the impression a lot of the changes are due to hasbro getting upset that they're not getting a slice of the critical role pie
That's speculation from content creators
Which IDK if it's fair to take their words for it, since they are the ones that stand to lose
But it could be the case
Another thing I heard, is that the move was because of that one NFT D&D project, that led them to want to tie down more on what could be done with the D&D name, but that is also speculation
Me getting RDR2 story mode on my Xbox even tho I've already beaten the game on PlayStation: 
Me buying food that costs more than a couple bucks: 
I own Ys VIII: Lacrimosa of Dana for Switch, PS4, PS5 and on Steam. I think I have a problem. The only version I don’t own is on PS Vita, because who ever owned a Vita…
That and the Vita version in the UK goes for like over £100
Music: Sunshine Coastline
Composer: Takahiro Unisuga (Falcom Sound Team jdk)
Playlist: https://www.youtube.com/playlist?list=PLzFTGYa_evXi6iVzAPRg4_kkNphkGXG7c
Album: Ys VIII -Lacrimosa of DANA- Original Soundtrack
Platform: PlayStation Vita, PlayStation 4, PC & Nintendo Switch
Copyright© Nihon Falcom Corporation
Not sure there are many music tracks better in the industry for the main opening area of a game
Holy shit, the Space Cadet pinball...this brings back ancient memories long forgotten.
I like it when the puzzle requires you to "cheat"
To be fair you are playing a joke game
What game is this even lmao
Ahhh
sadly I had to look up the puzzle after that because the thing they needed me to see was dark enough I just didn't see it despite checking where it was 
Bruh the only damage I'm feeling here is emotional!
Crash is fucking hard dawg, who knew mass homicide could be so difficult?
it definitely requires trial and error, it's not 100% intuitive what is the most effective combo
I'm liking "pinball metroidvania" a lot more than I thought I would
ZERG PLUSHIES: https://my.makeship.com/v/carbot-animations
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Help Support the Cartoons: https://www.patreon.com/carbotanimations
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http://www.carbotanimations.com
Follow on Twitter: https://twitter.com/Carbo...
"Didn't expect homeowner" me in court when I break into someone's house

The developer of Baba Is You just released a new game: Baba Files Taxes
i have once again fallen into ace attorney pit n am replayin the triology. aa music my beloved there truly is nothin quite like this soundtrack
Uploading the highest-quality versions of the original Ace Attorney trilogy's soundtracks, from the Gyakuten Saiban Sound Box.
the tried n true classic 
rip ffxiv

Cult of the Lamb is probably the most unexpectedly wholesome game I've ever played.
Until your followers shit everywhere
@gaunt marten I think I accidentally found a glitch 
fell off the side of the map, and when one of the Beeline buckets tried to auto-position itself as I approached it whacked me up into the stratosphere
I eventually landed just outside the skull gang hideout entrance
So something like a zip
i love
new hc that Gordon Freeman speaks with sign language
My headcanon is he doesn't know sign language but pretends he does
This mod seems absolutely insane: https://www.youtube.com/watch?v=yj1wZE-i6GQ
Footage of the mod.
We hope you're excited as we are!
If you like our work then please consider supporting us on Patreon, every pledge counts in this long and tiring journey.
VIDEO CONTENT CREDITS:
SCRIPTING:
Enemy Scripting: Cyanic, Bazyleeshek, MintedCopper
Event Scripting: Gomp, Cyanic, Bazyleeshek, AronTheBaron
NPC Scripting: Gomp
Pla...
No C&D From pls
Gordon Freeman "speaks" in vibes
You look at him, your eyes meet, and you just know what he's tryna get accross
What's that Gordon?
"😶"
Lamarr is stuck in the well?"
"😐"
And you lost your gravity gun?
I think the first answer sums up their preferred response IMO. Doesn't hurt to ask and see, especially since they are competing with steam and EGS.
They also want to make a mobile app.
Which is like… unnecessary… because their web app works well.

Also I have no friends on GOG because not a whole lot of people know or use GOG.
You'd be surprised at how much traffic comes from mobile these days. For example, reddit's traffic is more than half via various mobile apps.
Yes because they force it.
You can’t scroll down on a reddit post unless you install the app and redirect it.
Which entirely defeats the point of having a mobile webpage if you ask me, just make a landing page that says “you need to use the app” because that is what you’re already doing.
But they do this so they bait people to downloading.
Just checked with Firefox Focus (for mobile). It does ask if you want to install the app or continue. Continuing lets me scroll and what not. Might not be true with other browsers though.
That continue is only for the first page, after a while it will force you.
Went to three pages. No issues, at least on my end.
Then you are probably in an A/B thing because every time I look at a post, it just says “download the app to continue using Reddit”
It doesn’t even want to load.
But yeah, having a GOG app just seems useless. Specially knowing that they need to finish their GOG Galaxy client.
man L4D was so well refined
@bronze abyss Arenas hard carry
gadam
gaming
im also playing well rn
Nice
Ya gonna be too busy sleuthing to save Eoreza
https://youtu.be/XiNimNaUWFs
Halo CE: Anniversary as it should have been.
Hey there homies and welcome back to another Halo 3 campaign mod showcase! In this video, we will be taking another look at the mod that aims to re-create the Halo: Combat Evolved Multiplayer and Campaign expierences within Halo 3. This is Halo 3 Combat Evolved, created by Kashiiera!
Download Link can be found here:
https://steamcommunity.com...
I bought the MCC during the last Steam sale, I've never played any Halo game
oh, enjoy!
it seems updates have made it much better compared to launch
I'll get the new graphics card tomorrow, I'll be taking a week of holidays to try it out
I also got Hitman 3, but not Doom Eternal yet
dont bother buying 1 and 2, i think they're going to be making those free for all users at some point
yeah, I bought Hitman 3 to prepare for that
nice
https://youtu.be/riOYDaf1MdQ
I can see why people love Kiryu as a protagonist, very wholesome interaction
and surprisingly progressive for a japanese game in 2009, I guess japan is more progressive than I thought
Ayaka Tsubaki is modeled after the Japanese TV personality and Koakuma Ageha magazine fashion model Ayana Tsubaki. Ayaka performs sexy massages in Kamurocho's Love in Heart in Yakuza 3. She reveals her transsexual nature to Kiryu in a substory; the real Tsubaki is a transsexual herself.
Daily dose of Internet nostalgia: https://www.youtube.com/watch?v=UbaGodU_Gkw
What if Team Fortress 2... had a cartoon-style theme song?
Did you know you can follow me on Twitter? http://twitter.com/brentalfloss
LYRICS
Open Steam, pick your class
Saddle up to kick some ass!
Yer multiplayer dreams come true
When you play Team Fortress 2!
Well, the heavy spins a mini gun
The scout cain't ...
There's always that comment "I wanna see you do it against enemies that fight back". Here it is
Check me out at my other social media
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If you wanna support me check
Donations:
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Patreon
https://www.patreon....
this is so incomprehensible as a DMC player I can't imagine from the perspective of a non DMC player


A horror version of mindsweeper...
funny though, minesweep has already been frightening 😆
I can't believe disguising my pinball worked 
ok, that's Yoku's Island Express 100%'d

That was fast. I get frustrated with the controls after playing it for an hour or so each time
the controls?
I don't know how to get my ball to hit a specific spot consistently
I got frustrated at a handful of the final chests I missed because they were slug jumps with weirdly tiny margins of error / necessary dumg luck, but in regular gameplay the closest I got was being annoyed that I suck at pinball lol
ah yes I'm not good enough at pinball to hit things consistently either
Yes, it's the latter but all the time instead of some of the time
Game's otherwise great
fair enough, I'm probably just barely good enough that 100%ing the game was fun
could use a Celeste-like assist mode slowdown thing
I appreciate that the flippers have patterns on them, such that I can consciously think "flip when it's on the 4th tooth" and that usually gets me to >50% accuracy
so a little bit of bullet time would likely completely resolve that for us
that, and the game is almost completely devoid of progress-deleting mechanics; if I need to hit one target 5 times, it's fine if I also hit every other target in the table 10 times first 
even falling out of a table is basically harmless if you're collecting enough fruit
(the main exception is those multi-tables where falling out of one puts you into another until you climb back up)
Hmm
(fwiw the juicer was the only multi-table that nearly stopped being fun, because that 3rd table was a multiball where both balls must live until I hit the target, but again it won't delete a successful hit, so I still managed it)
and one nice thing about pinball table design is that often, even when you miss your intended target, you end up in a route with one of those sets of lights you want to fully light up, so while you're waiting those few seconds for the ball to "come back" you can still flip to rotate the lights
What are you gonna play next?
haven't decided yet because when I got 100% I realized I had a work meeting 2 minutes ago 
(the kind I'm only expected to listen to, not participate in, hence still chatting here is fine lol)
100% a,b and c sides of celeste if tou havent, including the pico game 
nah, Celeste I'm not good enough at to enjoy any of the post-game content
You might like Bleed 2
I have a suggestion
(I'm aware of assist mode. If I get the precision platforming itch again, maybe, but for now I had my fill and maybe more just by reaching the summit.)
It's an arcade style action platformer with focus on boss fights
which reminds me I never got unstuck in They Bleed Pixels 
They Bleed Pixels is way harder than Bleed 2
It's almost Wings of Vi levels of hard
ok work's done now
agreed, Bleed 2 looks like my kind of thing wishlists
but for today, I've got these games installed, which one to start next... 
Chippy has a session time of fifteenish minutes
I was actually leaning towards a little bit of Chippy and then Ender Lilies on the assumption Chippy's a short session game
Meanwhile, Monster Sanctuary prefers longer sessions
It's short until you decide to try again over and over until you get that one boss right
shovel knight is incredible, i keep meaning to pick up chippy+ender lilies, monster sanctuary was great though i never completed it because of the completionist mind goblins
ender lilies has been on my wishlist since i saw iron pineapple talk about it in one of his "heres a bunch of souls like" videos (which are always great) but its never been on a big enough sale for me at least during a time i've felt like playing it
Rain World is a beautiful and complex simulation of life that I do not enjoy playing
Someone doesn’t like oreos https://www.pcgamer.com/worlds-worst-cookie-gets-an-xbox-version/
thats what i thought my opinion would be looking at the videos on its steam page, but i've never played it
I'm collecting city builders like legos recently, it's a problem
I have a very specific taste in city builders so most don't appeal to me
shovel knight shovel knight shovel knight
three (non-tutorial) Chippy bosses feels about right for a first session of that
My favorite is the geometric hydraulic one
Guardian?
Yeah
If you're fast enough at the start of the fight you can slip between its front lasers before they start
I think you might be able to see my best replays in the leaderboard
The theming is not as important as the mechanics. I prefer ones that focus on the management
ah, are you "Omega"?
then yeah I noticed your times were all roughly half mine
I aimed for gold medal times on all the bosses but a lot of them were so tricky I couldn't get there
ah, yes, shield hades runs. u know maybe the block is a little overpowered in some cases.....

fists are my favorite but i started a new file n still need a few keys to unlock them
Spear is actually my favorite too but
Still
My preferred way to do anything in that game is stack a bunch of athena blocks
I finally got to Anomaly Research rank 150, 50 more to go and I'm at maximum rank as of right now.
Ender Lilies making a good first impression so far; that first boss fight was great, and I'm more interested in the story than usual for the opening hours of a Soulslike narrative
the best weapon is gun
https://store.steampowered.com/app/32340/LOOM/ Dude I had no idea they made a steam remaster (?) of this
Long after the passing of the Second Shadow, when dragons ruled the twilight sky and the stars were bright and numerous, came the Age of the Great Guilds. Blacksmiths. Shepherds. Clerics. Each dedicated to the absolute control of secret knowledge. Another such Guild was the Weavers. Over the centuries, their craft transcended the limits of...
$5.99
459
Cool Stardew Valley opening scene videogame https://i.imgur.com/S3GlP0N.png
Ender lilies is not as polished as other games I think, on the combat side, but it's pretty great
I kinda love the whole summoning things to fight
Let's see if it holds true that in 2d these kinds of games click better for you, like it happened with Blasphemous
I have a midterm exam tomorrow
But I don't wanna study
I wanna play a new videogame
I'll be getting codes for the remake thanks to my workplace 

there must be a Hard Drive/Onion article like "Resident Evil 10 and 10 Remake simultaneously announced" out there somewhere by now, right? 
Oh good you're still awake
lol
If you buy Bleed 2, know that there's a bundle that also includes Bleed 1.
Bleed 1 is lower quality, but it's more of the same, so it may be a good idea to buy the bundle if you think you'll like both
if you bought that one itch.io palenstine bundle last year or year before (?) i think it was in there
or it might have been the blm one
I wish the itch launcher would list all my bundled games
i get there intent in not (because they dont want to flood search completely) but yes, very much the same
ah, it was in the "Bundle for Racial Justice and Equality" from 2020, "Indie bundle for Palestinian Aid" from 2021, "Bundle for Ukraine" from 2022
bleed 1, bleed 2, and they bleed pixels the weirdest threequel
Here you go. You're gonna know the password
Do buy the game if you like it. This is a bared down speedrunning version, about half the file size
(The full version is too big to put in chat)
which video is it? I'll watch it
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Thanks to Netflix, Castlevania is currently more popular than it's ever been but where are the new games? Why is it that a series that has given us countless cl...
That title is not lying. 
just got done watching that 8 hour mega man lore video by the ben saint and watched other PCP lecture videos

Oh I need to get on this
Reminds me of these elder scrolls videos
Want to know how to tell if someone is an Oblivion fan? Me too.
Sections:
00:00:00 - Introduction
00:06:27 - Oblivion Intro
00:16:15 - Character Creation
00:26:24 - The Arena
00:56:41 - The Arena II
01:15:26 - The Fighters Guild
01:48:18 - The Fighters Guild II
02:27:47 - The Mages Guild
03:18:39 - The Mages Guild II
04:16:44 - The Main Quest
...
12 hours
sigh
adds another multi hour video essay to the pile
Marvel's Midnight Suns è l'evento crossover definitivo, che unisce la storia intricata, le relazioni tra i personaggi, la personalizzazione e la progressione di un GDR con la strategia tattica e le meccaniche da combattimento di un nuovo rivoluzionario gioco di strategia basato sulle carte. All'interno del lato più oscuro dell'Universo Marvel po...
$40.19
4405
Already $30 off
Not too surprised honestly.
the only reason ive heard of this game is because someone showed me it because of how bad Spidey's suit is
I know it from XCOM (2012 and 2) and the lead Dev being behind this effort.
It's pretty good, that said, it's an odd mix for the crowd that usually plays Xcom games
From the bits and pieces I've seen, just knock out the story bit, make the card system feel better, and it's probably alright.
I would definitely try it when its $30 or less plus updates
A lot of the story parts are the whole point for a lot of people tho
that and really hope venom is playable
It's not a Nintendo product, so that will happen eventually.
Like, Blade has a book club you can partecipate in, in the game
Being half dating sims with superheroes is kind of the selling point
You have friendship levels, and by boosting it they get stronger in the field
I'm half joking with dating sim, but it has a LOT of character interactions
Some flirty, but generally preestablished
Is it just heros on your team or are there villans too
On your team only heroes afaik
Ah
Maybe that will be an expansion or dlc cause theres alot of potential for a villan side as well
You also have your character that you get to customise and shit
It's an interesting mix
As I said, the most doubtful part, is that Xcom players might not be that much interested in the whole concept, but marvel fans will
The question if there is a big intersection among the two
But i love it when the game tells me i have 99% chance to hit and then they get a critical failure

Shouldn't have rolled a 1. Easy. /s
TBH I am kind of happy they branched out a bit
Xcom 2 is amazing but I feel that they kinda brought the concept to a point, that another game from this team would have given minor changes
It's good that they get to do something different
I believe that's why Jake did what he did. Something new and different. My main complaints from a glance have been mostly outside mechanics (I don't know about the loop enough to make an opinion).
That reminds me. I still need to finish Chimera Squad.
It is definitely something that not all of the Xcom fans will like, it's much more character driven and narrative compared to past games, even Chimera squad
Which was already a step towards making the game more character driven
Welp, Portal RTX appears to be rather unstable now
Playing it again and I found that there’s a bunch of texture/geometry tearing and it apparently now crashes. 
yeah, I had many crashes
I'm playing Spider-Man Remastered to test out the new GPU
DLSS FG is doing Celestia's work here, native 4K 120 FPS with all raytracing enabled
I sufficiently enjoyed that game to finish it 
Good game, few complaints.
Possibly would have more complaints if I weren’t running it on a wildly overpowered computer
Seems if you change the graphical settings in the game's original options, it can make it unstable. Apparently have to use the special added menu
*playing Red Dead Redemption 2*
Dutch: Arthur go save Micha and help out Strauss
Me: But I don't waaaaannaaaaa
Arthur: but I don't waaaaannaaaaa
Hall effect sensors don’t drift and the NYXI is the latest controller to use them.
And over 33 million active online users, breaking both previous records.
Holy shit
I guess epic with their free games and gamepass did not hurt steam at all
I’d bet the Steam Deck was quite helpful.
for sure
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00:00 Day Time
02:44 Night Time

My eyes
It's like a flashbang everything is so white
So I have been playing Trials of Mana ...
No Future difficulty...
And Zehnoa took all day to beat.
If you know the boss, you know exactly why.
#EnderLilies: yeeeesss
, 3rd boss down, only took 3 attempts, and I even had quite a bit of health left over
it does seem like Soulslikes work for me consistently in 2D
even the worst hit I took in the last phase felt like a "oh, right, should've seen that coming" (namely, her teleport-grab attack can also happen when I'm healing out of range of her other attacks
)
i wasn't feeling salt and sanctuary when i played it, but i played mage which felt really jank in it
yeah, i did enjoy the world, but i kept running into enemies that felt specifically bad for casters
i may have just been bad
are they better or worse than ds2 unicorns
maybe thats where they were inspired from
End my suffering. Actually, don't. Please don't. I hate Spindlebeasts.
❒ Boss: SPINDLEBEAST IS A BOSS
❒ Class: Hunter
❒ Creed: The Iron Ones
❒ Weapon: 2H Great Sword, Dagger / Pistol
■ Blind first playthrough
✦✦✦✦✦✦✦✦✦✦
■ Ventus
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They have a hard to avoid attack that basically kills you instantly
oh, i recall that attack, its the one used in speeduns
but ye, those enemies look annoying af to fight
Their hitbox is annoying. They're fast and they don't give you much time to react
Their health is middling so having a very high damage attack can kill them in one or two hits
Horses are generally bullshit in souls games for some reason
Not as much as dogs in ds1 tho
no, by far the worse is the unicorns in ds2
fuck those unicorns
they're the only soulslike enemy in 1-2-3-elden ring that i fucking loath
I think that a large part of the experience is the area they are in
https://www.youtube.com/watch?v=IsIKqrcdrbE oh hey, zullie the witch has a video on them
The optional co-op areas in each of the DLCs were a little questionable.
Song used: Snowpeak Ruins - The Legend of Zelda: Twilight Princess OST
Every multiplayer map sucks in DS2 if you do it alone
The aptly named horsefuck valley
they're super tanky, they have incorrect hitboxes, they stagger everyone and their moms
theyre fucking smite attack is hard to see, they're hard to stagger, if you dont kill them quick enough another spawns on your ass
That one sucks more
Doesn't help that the area is really annoying to traverse
But agreed
yeah, when replaying ds2 i complete all of the zones apart from horsefuck valley
As a sidenote, do you know they aren't actually infinite?
They have pretty close spawn points
ye, but it just takes so long to despawn them i dont bother
But they are a limited quantity
I'd totally be up for multiplayer, by the way
my ds2 is currently setup for ds2 ascended because i hate myself apparently
They are limited like any other enemy, but you still have to kill like 12-15, which is a lot
ds2 ascended, despite it being designed to be unplayably agrevating, is still less painful than horsefuck valley
I have a lot of patience but my uninstall the game limit would hit before I despawn every horse in that fucking valley

The multiplayer areas were a good idea, done badly
Yeah
i kinda liked old iron king's memory (mr weeb man), and iron passage (second dorito) and cave of the dead was pretty nothing to memory
Iron passage was the best one
you also get the pretty flower skirt from cave of the dead
finally, an outfit fit for a queen
That outfit is so great for poisoning all your friends
but yeah, horsefuck valley is to me, what people claim ds2 is in general
True and valid
I linked this a few days ago but I will do it again since it's vaguely on topic
Footage of the mod.
We hope you're excited as we are!
If you like our work then please consider supporting us on Patreon, every pledge counts in this long and tiring journey.
VIDEO CONTENT CREDITS:
SCRIPTING:
Enemy Scripting: Cyanic, Bazyleeshek, MintedCopper
Event Scripting: Gomp, Cyanic, Bazyleeshek, AronTheBaron
NPC Scripting: Gomp
Pla...
This mod is looking very fucking promising
I am not sure if it is a mod or just more souls game made by using From Soft assets at this point, which is why I am worried for cease and desist
if i recall, its a ds3 mod
it looks like the right engine+assets for that
yeah, thats straight up a place in ds3 with a new lighting engine
Yeah but then you end up in ||DS2 locations|| and shit
Some major work has been done there
At this point it's a bit more than a mod
Also uses enemies movesets from Sekiro
There is quite a bit mashed up in there
DS2: Flames of Old is an upcoming mod that overhauls the entire game:
-Graphics
-Lighting
-Gameplay
-Weapon Balance
-And many QoL changes
Please follow and support its developer:
Twitter:
https://twitter.com/Stayd3D?s=09
Twitch:
https://www.twitch.tv/staydmcmuffin?s...
Patreon:
https://www.patreon.com/stayd
Flames of Old is doing a great job of overhauling DS2 visually in a way that SOFTS should've done
New lighting, new geometry, new textures, enemy placements, item placements, etc
It doesn't fix the actual game for me, for me it will always be an unenjoyable experience and the weakest from my personal experience on past playthroughs, but at least it will make it look like it should've looked on release
DS2: Flames of Old is an upcoming mod that overhauls the entire game:
-Graphics
-Lighting
-Gameplay
-Weapon Balance
-And many QoL changes
Please follow and support its developer:
Twitter:
https://twitter.com/Stayd3D?s=09
Twitch:
https://www.twitch.tv/staydmcmuffin?s...
Patreon:
https://www.patreon.com/stayd
not a great choice of thumbnail, should probably be showing some comparisons or frames from the video rather than the ds2 title screen but whatever 
one of the two really popular ds3 mods that i'm forgetting the name of has that for one of the bosses, its the magic mod and you just end up having to fight him in place of the fucking tree boss
https://youtu.be/gVYkibSluH8?t=326 its convergence (timestamped, idk who this video is so just watch it on mute :^) it's the first one that came up that had what i wanted )
This HUGE 2.0 update just keeps getting better and better! Can't wait to see what is still to come
Drop a like on the video if you enjoyed And Want To See More :)
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That's pretty awesome
convergence adds so much cool shit, i would defo recommend convergence+cinders playthroughs if you like ds3, they're both great mods
the only downside of convergence is that it gets really easy later on
2.0 lessened that slightly, but not that greatly
I played Cinders, right now if I want to get my souls fix I still have some endings left to do in ER so I'd probably go for that
Good to know tho
I'll keep convergence for a rainy day
i still need to finish ER, it has the problem a lot of open world games have for me of "i need a more focused thing than this" also the one rapier build that got to the end game suffered from doing less damage than my faith cestus build that didn't have scaling and was also 1/2 way as far in the game and also didn't have the sheer utility the faith build did
https://store.steampowered.com/news/app/2067920/view/3635000903593576573 unrelated, but intresting post about rogue genesia development
Hello Everyone! New year just happened (well, it's already been nine days), and what a year. Back in May, when I started the development of Rogue: Genesia, I did not expect the success it would have back then! I want to thank you all For the success you allowed Rogue: Genesia to have during 2022! I'm also very impressed by the time players spent...
Is this similar to any other games
Looks like another take on Vampire Survivors
its kinda vampire survivor misxed with slay the spire
kinda, only tiny amount of sts
Rogue Genesia is unique only in that it parcels progression to stages you choose one after the other, Slay the Spire style.
Otherwise it's a pretty standard bullet heaven game
Welcome to 2023, Game Pass friends! We’re starting off the year with some iconic franchises from beloved Japanese developers whose games will soon be landing with Xbox Game Pass and PC Game Pass. For now, let’s start juicing up our controllers and get our pre-install on; it’s time to get to the games! Coming Soon […]
the greatest enemy in many games
I thought we were past NFTs at this point
Just because something doesn't show up in the news doesn't mean it doesn't exist
After all, are we past MLP?
Whether it's a convincing pop-up ad or a strange email thread (opens in new tab) you've been CC'd on, play it safe and don't click on anything. Except this link (opens in new tab). That one's totally safe.
I hovered over it to make sure it wasn't a rickroll, lmao
saw this tyler1 video about him reacting to Riot's ''apology'' and wondered what was up, apparently there has been some... controversy, over their latest cinematic
Year after year, we stand together at the edge of a new beginning.
Inspired by the words and deeds of the champions who came before.
It's time to make your mark—Season 2023 has arrived.
“The Brink of Infinity”
Once again…I stand at the brink of infinity.
What lies beyond the shrouded path?
Death? No, nothing that simple.
The best part of me wi...

whew
Haven't played League in about a year now, and even when I'm not around they still manage to disappoint 
whats the problem
They are slow killing LCS and didn't want to spend money on the yearly trailer.
https://youtu.be/mDYqT0_9VR4
Because it's nowhere near the same level as previous pre-season cinematics, not even close, it's literally just a camera going around an unreal engine'd Summoner's Rift
For the fallen. For the deserted. For the downtrodden. And for those who will rise again.
Season 2022 is here. How will you answer the Call?
Video created in partnership with Unit Image and Ben Hibon.
LISTEN NOW: https://found.ee/thecall
Spotify: https://found.ee/thecall-spotify
Apple Music: https://found.ee/thecall-applemusic
Amazon Music:...
and a lot of people are very displeased especially due to Riot's poor treatment of League and its playerbase
Seems like they honestly just don't really care about the game anymore, which is fine, just would like them to be transparent about it and not make excuses for themselves, the relationship between the community and Riot has been tense for years to say the least, this cinematic was the cherry on top on what seemed to be an incredibly disappointing last few years for the game
So funny, they were being praised just like yesterday for finally changing how they are doing their international tourneys
And then they immediately exploded the fanbase

They also lost a lot of money due to the crypto crash.
They've also been moving a lot of internal resources to get the other League products out the door.
+Valorant
They moved their esports stuff over to that.
So damn excited
https://youtu.be/nAY3uGo3U2E
This time, SpongeBob took things too far! Portals appeared all over Bikini Bottoms, sucking all his friends into different Wishworlds. Together with Balloon-Patrick, he now has to find and rescue all the famous Bikini Bottomites. Are you ready to save Gary, Sandy, Squidward, and more?
SpongeBob SquarePants: The Cosmic Shake is coming to PC, Pla...
You know, funny thing, I have had don't starve for ages and have played it a fair amount but... Suddenly watching videos about the game, I realize it is a thousand more times in depth than I thought. I just focused on trying not to die.
I never even knew the game had bosses
This reminds me of minecraft, not knowing what the nether or end is, or how to craft much, just knowing to survive and make a house
I managed to get a gold medal in the second (New York Central) scenario of Railroad Tycoon II on my third attempt at the scenario. That was nice.
Despite the game teeing you up to build the NYC Water Level route, it really makes more sense to build basically the PRR route. It’s shorter and straighter and only a little steeper, so it’s easier to get trains from one end to the other quickly (you need to get a certain number of loads from each end to the other by 1858 to win the gold)
It’s also easy to make a ludicrous amount of money by developing the Washington-NY corridor and then the Midwest around Chicago.
Like, I had around $4-5 million in debt when I connected to Chicago (this is a large amount in game), and then the profits I made afterwards let me pay it off literally decades before it was due (the interest rates were rather high, so this made financial sense)
I forgot who posted it, but I finally watched the 7 hour and 20 minute castlevania retrospective
Why?
because I wanted to watch it
How was it?
I enjoyed it, did not know there was several castlevanias released on the gameboy original
That first Castlevania on Gameboy was not good. I owned it and played it a lot only because it was the only new game I got at the time.
I think I'll do better screenshots
lol okay
WTF THIS ONE LANDED SOMEWHERE AND DESTROED SOMETHING 
https://www.youtube.com/watch?v=peVgerhXJlU this vidya, i'm currently like 5 hours in and it is fun seeing stuff about the games i haven't played, such as rondo of darkness/the bad handheld games
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Thanks to Netflix, Castlevania is currently more popular than it's ever been but where are the new games? Why is it that a series that has given us countless cl...
Rest of screenshots
ye, it was that vidya
Don’t tempt me, I will play all the classic Castlevanias again
Still haven’t finished 2, that one’s funky tho
Gotta remember the classic. Hold red orb at wall to teleport to next area with no explanation or hint moment
Thanks AVGN
2022 was a dire year for the quality of PC ports, from awful scalability to missing features to the inevitable #StutterStruggle. We're looking to kick off 2023 by trying to make a difference! In this video, Alex Battaglia puts together a list of 13 best practise points, cherry-picking the best in PC gaming to deliver the best options, stutter-fr...
game dev is so much work if you wanna do it right
The "doing it right" is what makes or breaks a port, really
It's time to end lousy PC ports. Instead we should have no ports at all
mm-hmm, the fact that we get as many PC ports as we do is already kind of amazing
(granted, it's mostly due to hardware and engines becoming so commodified that you'd have to go out of your way to make a game that can't be cross-platform)
Sony oddly enough is one of the few doing actually good ports at the moment
I will say this
If your gonna do a pc port at least make the keyboard scheme decent
And dont do what I found out bioshock 2 did recently and leave the controller prompts on when your using keyboard

to be fair, I've never seen a game lack rebindable controls when I wanted them, so clearly port quality (or "options quality" of PC-first games) has gone way up since I was a teenager
issues like shader complation stutter are peanuts compared to that

















