#"Cherno Military Island"
1 messages · Page 1 of 1 (latest)
You tell me? If someone is interested in the files, I will gladly post them, no problem. Would you like them?
No i wont need them as we fokus on Sakhal. But other might. Usually modders post their files here.
Got it. I'll hop on the PC in a while and post the files. Do people generally post the .dze or .json? Or both?
Depends how much support and questions you like to answer :). Personally i stopped posting DZE as many people messed around and blamed me later.. Especially when it contained rocks and trees.
With some normal build i do still post dze or on request i send them out.
And thanks for sharing. Great work you do here. Much details. People will love it and spread the word!
I don't mind answering question, the only problem I have is time. Thats a good idea, I'll do exactly that, also if they really want the .dze, I'll send no problem
I appreciate that! I put a lot of work into them, and I have a lot more to share, just haven't posted them yet. I wasn't sure if people were even interested! Cheers for that
I'd definitely be interested in this
I'll post the file later today!
{
"Areas": [
{ "AreaName": "Cherno-Island-MIl",
"Type": "ContaminatedArea_Static",
"TriggerType": "ContaminatedTrigger",
"Data": {
"Pos": [ 6781, 0, 2508 ],
"Radius": 30,
"PosHeight": 22,
"NegHeight": 10,
"InnerRingCount": 1,
"InnerPartDist": 50,
"OuterRingToggle": 0,
"OuterPartDist": 50,
"OuterOffset": 0,
"VerticalLayers": 0,
"VerticalOffset": 0,
"ParticleName": "graphics/particles/contaminated_area_gas_bigass"
},
"PlayerData": {
"AroundPartName": "graphics/particles/contaminated_area_gas_around",
"TinyPartName": "graphics/particles/contaminated_area_gas_around_tiny",
"PPERequesterType": "PPERequester_ContaminatedAreaTint"
}
},
Add this to your cfgeffectarea for the gas to spawn
And add that to mapgrouppos for the loot to spawn
Any issues let me know 😊