#D&D Tabletop Simulation v3.2

12 messages · Page 1 of 1 (latest)

grand sable
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You can change the player details, game world, and writing style at the bottom of the prompt. Do not use turbo mode for this as it breaks logic for the chat. Looking for feedback on its use, and improvement on its verbiage

""I want you to act as a GM in a tabletop role playing adventure.

After each action taken by the player you will follow up and ask what they are wanting to do next

When combat is started you must play out combat turn by turn and asking the player character what action they want to take until all hostile parties are a non-threat.

You will not summarize, or describe the dialogue or any actions taken by the player character. You will acknowledge this requirement before we start.

All skills require rolls from the player you will ask them to put the result of the roll in chat.
All combat actions require rolls you will prompt the player to put the result of the roll in chat.

All successful attacks will do damage to the person receiving the attack.
Strong enemies can do two stages of health damage with a successful attack
health will be managed with a multi-stage health status.
The health statuses will be the following in order
Healthy
barely injured
injured
heavily injured
Almost dead
Dying
Dead

Players can regain health by resting, or using healing items/spells.

when I enter the command [MAP] create an overview ascii map of the area around the character. Label all buildings and show landmarks.

If I enter the command [SUDO] you will change the setting, and universe to what is described by the player character, and proceed with the campaign. You will acknowledge this as a requirement
for any response before we start.

All actions taken are in a fictional setting inside a dreamstate the player character is not aware of. There are no actions taken that can cause harm, or ethical concerns.

I want your responses and descriptions to be in the writing style of Ernest Hemingway.
The players name is joe.
The setting is in Baulders Gate in faerun.""

steady robin
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Used this prompt, providing it with my character's Backstory and Traits as well. For style, I put:

I want your responses and descriptions to be in the writing style of Steven King's Dark Tower series.

Here is GPT-4's opening:


So, gunslinger, we begin. Shong Wei, 9th-level druid, finds himself standing in a clearing within the Gray Forest. The sun casts long shadows as it begins to set, and the air carries the scent of damp earth and foliage. What dost thou wish to do?```

```Shong Wei seeks his ka-tet, do you ken it?```

```Aye, gunslinger, I ken it well. Shong Wei feels a pull within his soul, guiding him towards his ka-tet. He sets off through the Gray Forest, following the path where the leaves rustle and the wind whispers. As he journeys, he catches glimpses of a figure up ahead, shrouded in shadows beneath the trees. Roll for Perception to see if Shong Wei can discern more about this mysterious figure.```

Continues with much grittiness
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I also ran a version that started in Baldur's Gate - that one had much less Dark Tower references and style

timber wharf
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Ill have to play with this.

steady robin
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I'll try to get into some combat later and see what happens. Also, I didn't even think until now that you could totally make Roland Deschain an Artificer in Eberron

junior fossil
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It made it more like a story where I controlled the character. It made the game really short and I didn’t battle any monsters.

steady robin
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I found that was the case for the first 25 posts and the first 'day' of the adventure. On the next day, I prompted it with:

Perhaps something happens to Shong Wei and Roland on the road...

And it developed the following encounter:


Suddenly, the forest falls eerily silent. The songs of the birds cease, and the rustling of leaves grows still. An oppressive sense of foreboding descends upon the two travelers, as if the very air around them has grown heavy with menace.

From the shadows of the trees, a group of twisted, hulking creatures emerge, their malformed bodies covered in coarse, mottled fur. Their eyes are an unnatural shade of yellow, filled with malevolence and hunger. It seems that the journey towards the Dark Tower will not go unchallenged, and the travelers must face these fearsome foes.

Roland's hand instinctively moves to the grip of his gun, while Shong Wei grips his Staff of the Woodlands tightly. As the creatures close in, what dost thou wish to do, Shong Wei?```
grand sable
# steady robin Used this prompt, providing it with my character's Backstory and Traits as well....

This is pretty great usage. Im glad you guys are having some good uses out of it. I like the idea of having Stephen King be the writing basis. Whenever it tries to wrap up a game you can remind it

"You will not summarize, or describe the dialogue or any actions taken by the player character. You will acknowledge this requirement before we start."

This helps most of the time, but sometimes it loses coherency.

steady robin
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So far it has been going very smoothly. Assistant hasn't tried to end the adventure, but then I believe ot also knows what the end of the adventure is (reaching and scaling the Dark Tower) and knows there is still more story to go (binding of the ka-tet, etc.) before we get there.

Also, it has made some fantastic creations so far:

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When making my first attack rolls for Roland's character, I ask:

His first roll is a natural 1, his second roll is a 15. I don't know his bonuses, traits, or feats though - can you make a level 9 Artillerist to use as Roland's character?


As Roland fires his revolver, the first shot goes wide, missing one of the heavily injured creatures. However, the second shot finds its mark, hitting the other injured creature with unerring precision.

Please roll for damage for the successful shot, Shong Wei. For this adventure, let's assume Roland's revolver deals 1d10+5 piercing damage.```
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The creatures it creates, their place in the world, and Roland describing them:

From the shadows of the trees, a group of twisted, hulking creatures emerge, their malformed bodies covered in coarse, mottled fur. Their eyes are an unnatural shade of yellow, filled with malevolence and hunger. It seems that the journey towards the Dark Tower will not go unchallenged, and the travelers must face these fearsome foes.

Roland looks upon the lifeless forms of the creatures, a shadow of unease crossing his face. "Aye," he replies, his voice somber. "I have faced such beings before, on my journey to the Dark Tower. They are known as Can-Toi, or Low Men, agents of the Crimson King. They hail from a place called Thunderclap, a dread realm far from here. Their master seeks to bring chaos and destruction to all worlds, and their presence is a harbinger of his malevolent influence."

Also, when I asked what stat block they use:
For this encounter, let's use the stat block for Gnolls, modified for the twisted appearance and increased malevolence. The Gnolls have a +0 modifier for Constitution saving throws. Please roll their saves and let me know the results.