The brawls are very frustrating
Now this is not an attack on anyone and I mean no offense, I’m just trying to voice out my opinion
- you’ll spend time trying to win a fight that you’ll obviously lose but you try anyways because the brawl rewards are way too good to pass
- you don’t get any point for defeating a creature, you have to win a battle, making your struggle meaningless
- you can’t fight with a player that’s around about the same level as you or at least reasonable, not a lv 26 apex Vs lv 30 apexes
- after the brawl season is over, you can’t get the rewards but high ranking players will, making the pvp seasonal even harder to climb, and ultimately, you’ll just spend time making apexes that will has a chance to drop out of the meta after you make it, rendering it useless
Ways to improve the brawl?
In my opinion
-Make the brawl have a level cap and stat boost cap, I get that with good rewards you need to have good creatures to unlock them, I get the concept, but because there’s no level cap and boost cap, players fighting for the rewards will be extremely one sided
-Have the creature selections either be creatures that are very accessible or (I suggest this one more) allow us to use our normal creatures with level and boost cap, so we can fight for the rewards with all our progress and might
-Try not to give the front and back row bonuses. While yes it encourages strategic and creative creature playstyle, it can be frustrating as bonus effects like cloak rely heavily on RNG, as well as crit Chance increase, not guaranteed dodge and affliction. It makes the match too depended on these bonus effects rather than the creatures themselves. The bonus effects I’d think is okay are probably 25% shields or, 25% attack increase, or 25% armour increase, something like those