#Brawl clock runs out despite both players choosing moves

1 messages · Page 1 of 1 (latest)

ivory sky
#

In Brawl, the battle usually starts without issue as soon as both players select their moves. However, for rounds after, the clock often runs completely down to zero even though both players end up having all their moves selected (no basic moves selected meaning moves were chosen before the timer ran out). It happens so much that it can't be players waiting until the last second to choose moves. It has to be a bug. And it's super annoying. Especially when we both have just one or two creatures left and it only takes a second to choose your moves but you have to wait the full 45 seconds.

cobalt wasp
ivory sky
dire egret
#

You can select all the moves and not hit the button to confirm the selections in the end. After the timer has run down the selected moves will be carried out nonetheless. Some players may choose to do so in a toxic way but maybe this does not apply here.

ivory sky
#

It also makes sense now why it doesn't ever seem to happen on the first turn.

dire egret