#Understanding The Logic Of Arena Droppers

1 messages · Page 1 of 1 (latest)

limpid prawn
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One of the most complained things in the game is Arena Droppers. It makes it difficult for lower Arena players or lower level players to enjoy battling. It’s never fun to have your whole team swept by an obvious Arena Dropper.

Why do they drop?
What is there to gain?
Are they just trying to fill their incubator slots?
Do they just want to win battles instead of actually competing?
Are they trolling?

Looking at the Arena “Exclusive” DNA may possibly be a logical answer.

From my understanding, each Arena has a specific creature for that Arena. However, if you get into a higher Arena that exclusive creature dna is now in a pool where you may potentially obtain it.

This pool will lower your chances of getting the exclusive dna you want. Due to being in a higher Arena.

Do players drop so they can have a better chance of obtaining more of a specific dna?

For instance, Marsupial Lion has been a very useful and popular dna. By dropping all the way to the bottom of Arenas would I be guaranteed to obtain a lot more of it instead of fighting in the Aviary or Library?

Would people go to these extremes to get Marsupial Lion dna?

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Looks like the Library has nothing of interest other than everything below it. Then the Gyrosphere has a new exclusive dna.

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I just opened this 3 hour incubator from the Gyro. This is what I got. It’s from multiple Arenas below it as well as the exclusive for Arena 12. As an example of what’s in a 3 hour incubator.

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For me personally I wouldn’t consider myself an Arena dropper, but I hate battling. I don’t like battling at all in any means.

If I feel like battling I’ll do it but most the time I lose and it’s not fun. So what I do is go into a battle and close my phone. Whatever, lots of free wins for people.

Eventually it will win on its own or I can get back on and win to fill my incubators. I like to always have them running.

So when I play again it’s only 1-3 battles I would win. That’s why I don’t consider it dropping because it’s not like I drop and go on a massive win streak to get a new high. Gradually I win to fill incubators.

Aside from what I do. There are people who change their team to the weakest creatures they have and intentionally drop as low as desired. Then change to their monsters and climb back up. Why?

This doesn’t benefit your Tournament entry medals and it doesn’t help you with your wins. Sure you win more battles but in the end you don’t gain any additional points because of you entered at a higher arena you would have those points from the start.

So what’s the logical explanation for Arena droppers?

steady gust
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Idk
For funsies

molten grove
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Their are 2 main reasons many people drop; incs and because pvp sucks. Incs farming for boosts and special events like the panther dna are extremely profitable and the people who are dropping out of lazyness are people like you or me who cannot be bothered to engage in pvp most of the time. I often drop myself (higher avairy to lower avairy) because I just start a battle while Im doing other things and if I win hey a free inc and if not its closer towards my dbi but with events like the panther giveaway it just incentivizes people to farm up incs easily for extra dna (atleast my main explanation for why).

dawn forum
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You guys are over here doing a better job than ludia

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And i agree with the discussions because the dropper situation is getting so severe

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People are seeing boosted ankylus luxs and indonemys in sorna marshes

final tusk
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Also, how does easy incs for higher level rewards work. I thought you only got the rewards for whichever arena you're in, so why drop to aviary since styrac is only gyro and up?

dawn forum
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because aviary and arenas above are hell

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they are just not enjoyable to play in and the rewards you get there are beyond worthless

limpid prawn
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I also made this a few years ago as a reference.

Notice that the different Arenas literally have the exact same amount of resources. There is absolutely no incentive to be in higher Arenas EXCEPT for the “exclusive” dna for that arena.

But say I don’t care about Ghost dna and I am in the Aviary. What I really want is Marsupial Lion since everything coming out is made from it.

What do I do?

  • keep playing in the Aviary in hopes I get the Marsupial Lion dna randomly from the pool when I’m guaranteed Ghost.

  • Drop to Arcadia and destroy everyone with my Aviary team and get the guaranteed Marsupial Lion dna and also the same amount of resources from any Arena incubator depending on its rarity.

Logically, if I wanted that specific dna I would drop and beat everyone up and just stay there until I had my mission accomplished.

Then go back up to normal arena pvp score to enter the tournament or just beat the lower players there as well and frustrate them that they can’t climb in tournaments because they’ve been pounded down by droppers I arena which now ruins their tournament weekend.

Which brings another point up that arena droppers ruin lower players fun and motivation for tournaments.

I suppose it’s one thing if you arena drop and use lower level creatures that are typically found in that arena. That way you are legitimately battling on a more balanced field opposed to slaughtering everyone with your 6k plus team.

limpid prawn
raven lagoon
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I drop in in arena… but trying to keep it like i was in the arena, for fun, just to remember old times

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Like an stupid “roleplay”,because i want the DNA, but iwant the people keep playing

limpid prawn
# raven lagoon I drop in in arena… but trying to keep it like i was in the arena, for fun, just...

So that is like one of the responses I wrote above. That could be validated as alright because you are using creatures typically found there and enjoy that play style instead of the huge monsters and forced meta above.

The question now is how do you get back to your Arena season high?

Do you switch back to your main roster and slaughter everyone while climbing back? Which would be most ideal for anyone because who wants to take slow and steady back up right?

Or do you gradually change your team per arena or pvp score assuming you’ve made a team to fit different arenas?

Or would you hit your arena season pvp high score knowing you won’t get higher or don’t care to. Then drop down and play as you mentioned the remainder of the month in a more enjoyable way?

raven lagoon
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Like a mix of the 2 last

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I usualy leave a creature at lvl 10,15,20 and some other than are just random lvls cus no dna

limpid prawn
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I don’t change my team unless I’m changing it for the long haul. It’s too much effort for me to spend time swapping stuff around.

So the team I use in my normal arena is what people fight while I “set it and forget it” and then when I decide it’s time to fill incubators, if it hasn’t on its own, I use that same team to win. Then I stop. I don’t battle more than filling incubators because there’s no enjoyment.

In the past, early game, before boost. I would battle over and over even if my incubators were full.

This was when the moves were simple and you knew what would happen due to the icon and there was no confusion and no paragraphs to read/remember. There wasn’t tons of abilities to worry about. There wasn’t threatened vs secure. There wasn’t on escape attacks and swap in attacks or flocks or refill health if leaving and all this other mess of confusion and not fun animations and long animations added to the game with confusing descriptions and icons and long reads and awful move layout screen.

Where you would scroll from top to bottom. Now we scroll top to bottom. Then bottom to top. Then tab over. Then top to bottom and back up. Tab over and top to bottom. Back up. Tab over. How much easier was it to scroll up and down and not tab over and back up etc? This new move layout is awful.

Anyways, when battling was fun and not 20 minutes long. I would battle even after my incubators were full because it was fun. I’d do it until the game said I had reached my coin limit for winning.

Now it’s “set it and forget it”

final tusk
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Ive never enjoyed arena... but I don't really enjoy pvp in most games...

limpid prawn
final tusk
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i like lego games... if i'm playing video games. i can die multiple times and NOT get reset back to the beginning - that works for me...

manic comet
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I drop to help my alliance. And it primarily has to do with time. Getting a DBI in a top arena can take a long time. Battles are loong and losses only compound the problem. Quick losses on the way down stack the battle count for the alliance missions and quick wins on the way up get quick DBIs for the alliance missions. Without dropping it’s likely I wouldn’t complete my DBI daily.

limpid prawn
# manic comet I drop to help my alliance. And it primarily has to do with time. Getting a DBI ...

Yeah it takes a while to complete your DBI takedowns if you’re at your high for arena. Sometimes you may not get a takedown or 1 at a time and as you said long boring battles.

For the sole purpose of helping alliance missions for battles a good alternative is to have players raid together so that’s 4 battles a run as well as incubators for at least 10 per raid. Then the campaign battles are quick and easy to knock some battles out as well. Then the dreadful Isla event of players still need to play it.

limpid prawn
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This also doesn’t help the situation. Who really wants to do this time and time again, even after a fresh relaunch only to get into a battle and lose? Sometimes it’s 3-4 or more attempts before getting a battle.

Why can’t we just have an AI option once this happens? We’ve already wasted a minute and a half.

So sure when this starts happening I have no problem letting my phone battle and hand out free wins.

final tusk
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i wish there was another option for dbi... if you do a full flight of raids for the day - dbi. then there's an option at least

limpid prawn
final tusk
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visual cap vs actual cap has to be the dumbest thing i've ever seen..

steady gust
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The hard part
Is finding your and your opponent’s resistances