Omegas ARE destroying the game, and everything skilled tournaments once stood for. Ever since they were released Omega creatures have dominated every single tournament, to where most tournaments now are just filled entirely with omegas. I had originally advocated for the ban of omegas to the skill format to eliminate this issue, until someone brought up the fact that omegas are designed for skills.
Just think about it: abilities that unlock, and some of those abilities disabled depending on the tournament, and the training point system. The training point system essentially acts as boosts for omegas. You apply training points to influence your omegas stats in battle. With omegas being designed for tournaments there is 0 reason in which ludia bans them from tournaments.
The next logical option would then be to simply reduce the amount of omegas allowed per tournament, and look where that’s going. This tournament is nothing but an RNG fest where if you draw your omegas your basically just guaranteed the win. But I do like seeing the rares in action instead of a complete omega dominance. I do think this is a step in the right direction, but not nearly enough.
This all leads us back to the root of the problem which is the simple fact that Omegas are to strong to compete against their lower rarities. I would say the only acceptation to this is unique skilled tournaments.
Solutions: I have a couple of solutions to this problem. The most straight forward is to ban them entirely or at least just limit them to skills similar to what happened with the reactives in unique tournaments. Another solution is just to nerf omegas to the point where they are able to compete amongst others in a given rarity. But now I want to hear your guys solutions and thoughts to this problem which will just keep continuing the more omegas that ludia relates. Just look at the new stegosaurus, and yuty.