#Nerfs and Buffs on creatures.

20 messages · Page 1 of 1 (latest)

south siren
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Any explanation, let me know.

steady phoenix
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Why did you make everything so rng lol

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Gem needs to just drop down 600hp drop the DoT resistance and the cleansing on harden

quiet coyote
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And any walling capability because it's part of why people can't get past gyro along with indon

steady phoenix
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Also the reduced armour resistance to zero

junior obsidian
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These moves don't make much sense with the stat values

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Like accel team heal being .85x heal

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Here's the guide to creatures that need nerfs
Unique and apex: everything after 2.6
Legendary: everything after 2.8
Epic: everything after 2.6
Rare: just adjust some of the flocks and top meta creatures and buff the lower ones
Common: Coel and probably glyptodon, more in need of a wide range of buffs than nerfs

lost cairn
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Tip: use jwa toolbox if you want to make custom creatures/modify creatures. It’s much better visually and it even allows you to make custom moves.

south siren
south siren
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Some people might be wondering why I added a wounding rampage to Gemini. It’s because it is has loads of spikes, I thought it would fit better to have a wounding rampage.

kindred apex
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Overall list
Arena/uniques
Gem
Coco
Kyrie
Dscorp
Aeno
Styrac
Cerato
Pyro
Dilorach
Craptor
Lycan
Tmet
Nemys
Impera
Alanky
Ref
Anky lux
Ace
Parat
Allod
Skoona
Testa
Scorpios g3
Mrhino

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Legendaries
Rexy
Kitty
Spinocera
Furryonyx
Fukui
Ankybats
Tarbog
Coel

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Epics
Pidgeons
Dimo
Pulmono
Megatops
Panthera
Diplod
Giga

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Rares and commons
Compy g2
Dracorex rare
Coelvo
Glypto

slow gale
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bruh

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all nerf?

lost cairn
kindred apex