#Nerfs and Buffs on creatures.
20 messages · Page 1 of 1 (latest)
Why did you make everything so rng lol
Gem needs to just drop down 600hp drop the DoT resistance and the cleansing on harden
And any walling capability because it's part of why people can't get past gyro along with indon
Also the reduced armour resistance to zero
These moves don't make much sense with the stat values
Like accel team heal being .85x heal
Here's the guide to creatures that need nerfs
Unique and apex: everything after 2.6
Legendary: everything after 2.8
Epic: everything after 2.6
Rare: just adjust some of the flocks and top meta creatures and buff the lower ones
Common: Coel and probably glyptodon, more in need of a wide range of buffs than nerfs
Tip: use jwa toolbox if you want to make custom creatures/modify creatures. It’s much better visually and it even allows you to make custom moves.
Where would I find the toolbox?
It’s not, I simply added the numbers I think that would balance out the creatures.
Some people might be wondering why I added a wounding rampage to Gemini. It’s because it is has loads of spikes, I thought it would fit better to have a wounding rampage.
Overall list
Arena/uniques
Gem
Coco
Kyrie
Dscorp
Aeno
Styrac
Cerato
Pyro
Dilorach
Craptor
Lycan
Tmet
Nemys
Impera
Alanky
Ref
Anky lux
Ace
Parat
Allod
Skoona
Testa
Scorpios g3
Mrhino
Legendaries
Rexy
Kitty
Spinocera
Furryonyx
Fukui
Ankybats
Tarbog
Coel
Epics
Pidgeons
Dimo
Pulmono
Megatops
Panthera
Diplod
Giga
Rares and commons
Compy g2
Dracorex rare
Coelvo
Glypto
You can find it on google.
It has a green dinosaur thing icon.
Thats around 50 dinos in a 400+ roster