Powercreep is a issue that makes tons of broken new things every update and invalidates many older ones. These reworks will be mainly targeted at non hybrids based on animation set(hybrids will still inherit the changes their components get)
Hadrosaurs:Hadrosaurs have ended up being poor raid healers who have poor damage,speed,resistances,and only one srike which makes their heals near useless. They will keep the role of healer and get buffs to speed and attack with some ferocity and group hits
Stegosaurs:Facing the problem of terrible health and little to back it up stegosaurs will be redone into fierce resilient counter attackers who specialize in armor and speed reduction, ieving buffs to armor and health to allow them to last longer
Ceratopsids:Ceratopsids wiretain the role of resilient swap in stunners along with some disarming abilities,health,damage,minor speed buffs,and better attacking moves
Medium+large pterosaurs:Both of these rigs will use force swapping, large pterosaurs will be resilient runners while medium pterosaurs will be ferocious counter attackers
Ornithomimids:Having outdated kits and low health, they will become swap in dodgers that use evasion and run moves to protect their health
Ankylosaurs:Although they have enough health to take hits ankylosaurs don't do much damage,using armor buffs at the cost of their base armor while using vulnerability to do more damage
Small theropods:To differentiate them from raptors they will become cunning fierces with more health and variety but less speed and damage
Crocodilians:Crocodilians will become resilient trappers and self buffers, they will get more potent on escape abilities
Tall crocodilians: Also using damage buffs these more mobile creatures are fierce and fast but less tanky and with worse on escapes than their relatives
Oviraptorids:Playing a similar role to ornithomimids oviraptorids trade swap in protection for a move set that incorporates crit increase to aid high base damage
#Nonhybrid Reworks
18 messages · Page 1 of 1 (latest)
Sorry if this post looks a little choppy, I had to cut it down a lot to meet the character limit
Why not bring back old kentro and make two subclasses of stegosaurids: Intimidating and armored. Intimidating stegosaurids have sharp, smaller spikes (example would be kentro), they specialize in counter attack damage, and distraction abilities (cunning resilient). Armored stegosaurids have armor and more tanky abilities, and focus less on counter attacking, and more on group attacks and heavier vulnerability application (not to say that the other class can’t have these). An example to look at would be wuerho.
There aren't to many non hybrids so I'd say stego and wuerho are armored and mira,kentro, and tuoji are intimidating
Agreed
May I post a potential kentro rework
I disagree with the forced swapping on the pterosaurs tho. I think it’s a feature that shouldn’t exist
Fair, I just figured it should be used on more than kyrie
However, a unique feature could be that if an opponent tries to swap against them, maybe they get swapped to a random thing, rather than what they selected
They won't have anything near as good as squall though
That would work
This way they don’t have on demand power to completely ruin the game in all tiers, and it preps early game players for the on escape extravaganza in later arenas
I’m posting this here to provide an example for a signature move of tall crocs (look at strike)
I think hadrosaurs could also be divided into 2 groups, smaller ones that use ferocity and healing (tsintao,maia,tenonto,ourano,fukui) and larger ones that are kind of like mini sauropods that heal instead of devoting themselves entirely to damage (para,para lux, edmonto, iguanadon, hadros)
I see
I agree most strong with Hadrosaurs. Every class heals itself now and Hadrosaurs are the only class punished with poor combat kits for having heals.
Here's an example of each type of stegosaur (wuerho should probably lose the counter but I kept at least a small one)
Exactly,it was one thing when they were the main healers but now we have flocks and fierces healing as well as stuff like dilo with effects on its heals, really high damage, and a full counter while most hadrosaurs just have a cleansing strike and 2 bad heals