So we maybe kind of love the creature tracker, it's basic good to use and easy! But you know it sometimes kind of lack in something... Something feels odd about it, but this time I'm going to give a suggestion for a new mechanic for a creature tracker! It's quite simple. There is a timer for creature despawns right? Well there will also be a times for when the creature spawns (long range dart able Dino) but this only works for long range Dino like tarbo, veloci, and other stuff. But creature with close span cannot be spawned until your close enough to the creature! And there is an option whether to put the spawn time on or off. Welp hope this get viewed by the devs!
#New mechanic for creature tracker D
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Thanks for the suggestion, @empty minnow ! We'll forward it to the team! ๐
@sleek spruce - Though I wish I was a Dev ๐
, I'm simply a Community Manager that tries to do the best for the community to be heard!
Nice! i like this guy
I have a question
Does the team actually hear about our suggestions cuz i cant see a difference in the game.
@novel quartz
Can u please answer this?
Hello there,
Yes, the team hears and integrates some suggestions from our beloved community!
However, please understand that it is not possible to integrate all of them into the game.
Not all ideas are good though
Some people want argenteryx and rexy buffs
Some other ideas collide with eachother it's literally impossible
And I'm not even going to mention anything about profit
I've never seen someone ask for a teryx buff but rexy doesn't need one
I've seen way too many, it's disturbing
It's probably these dudes that maxed it out at it's peak and now that it's powercrept by other more broken creatures and better choices like compsoraptor "they want their money back "
That won't help at all this is exactly what's happening something's too strong so instead of nerfing it they buff everything else, and everything is getting more complicated than the last time
Yeah I guess so
who in their right mind would want a rexy buff