#The OG Apexs Buff Thread

118 messages · Page 1 of 1 (latest)

low rock
grave minnow
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You made mortem a better Rexy

low rock
elfin void
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Ref doesn't need a buff but all the others are nice additions that could bring more variety to this boring meta

low rock
grave minnow
bright quartz
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Hadros losing Medium Resilient Counter Attack and its option for Turn 1 Rampage aren't changes I'd be comfortable with. Bellow moves are also more for sauropods.

The changes I want for Hadros are either its Strike or Impact becoming a Group Attack, and I want Shelter to replace Greater Emergency Heal.

atomic coral
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The problem with your morty, is you made its rampage hit lowest hp which will hinder with its raid viability

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Otherwise looks cool

low rock
grave minnow
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Doesn’t have to be turn 1

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Could be last round

low rock
low rock
atomic coral
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I say give a version of devour rampage that hits highest hp

atomic coral
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There is a few strats that rely on morty targeting boss

low rock
atomic coral
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I didn't worry about it on the #1036379970156646552 thread but now that I've seen it, it makes sense

barren oriole
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at first glance these don't seem so bad.

Then you realize that the dinos have to get change so much, just to keep up with the insane power creep.

Look at boa, it literally has an NEGATE button, as 2 parts of its possible moves. And even then i don't think it would do much.

Mortem does not need devour, we don't need another 3k+ per turn healer, that also just throws around big numbers.

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Everything else needs a hit first before we buff anything.

atomic coral
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Unfortunately I don't see morty being good without devour, or the game to be fully balanced (which isn't happening) all I say is morty should at least be used the same amount as rexy as rexy is a legendary morty a apex, but I don't see that happening even with devour

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I would rather them fully balance it but at least make morty stand up to rexy a bit more

low rock
# atomic coral

If the Mortems get below half health to trigger the Alert aspect of the Impact, they do a combined 19,545 without one of them CRITing.

If they're above half health, they'll still do upwards of 13,500 attack without one of them CRITing if they're attack is 3000 bare minimum.

At worst, the strat goes an extra turn and both Morties just have to use Roar to finish the boss off since they should still be faster than the Imperatosuchus boss.

And at best, the strat stays largely the same 😂

barren oriole
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the problem, like Rampage and run, is it is begin given to dinos who clearly don't need it.

atomic coral
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Or a better strat is found making morty irrelevant

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I agree give it devour there, but make it target highest hp

barren oriole
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Actaully if we want to make it similar yet same, without giving it an OP devour.

Put devour on the roar move.

atomic coral
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Problem is in raids you want it to devour alot but in pvp it becomes op

barren oriole
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then it can't be spammed, nor can it suddenly heal 3k and become unkillable like dilo, or indo Apex

atomic coral
# low rock How so?

Imagine at that point your dinos can't live a group attack that the boss might be about to use (or a minnion) that meaning the raid is lost, or if it gos a extra turn a better strat that might not include morty might replace it as most efficient

atomic coral
low rock
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If you mean to say if the team can't survive Imperato Boss's group attack I fail to see how that matters since that most likely means one of the creatures on the team was not up to snuff anyway

atomic coral
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And you can't ko the boss first because you have to worry about the minions

low rock
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Except for Hadros and Hydra Boa (for Round 1 only in the latter's case), the Apex Bosses that do attack on the first turn of every Round don't have Minions with counter-attacks of their own, while the Apex Bosses that don't attack on the first turn of each round (including Imperatosuchus) do have counter-attacking Minions.

But, that doesn't matter anyway. None of the Minions have rending Resistance, so a 60% Rend buffed by Roar is still going to do almost, if not completely, one shot both Minions before they can do anything.

And if their health is low enough that they can be brought down by a single counter-attack from the Boss, then odds are, again, the team just wasn't up to it anyway.

atomic coral
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Or the team would have made it if it didn't have to worry about that counter

low rock
atomic coral
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Anyways I got to go, I did not expect anyone against making the same move, counter a different target for this one creature and I explained possible ways it not changing could hurt its raid viability more then it improves it

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I'm not saying your moves are bad, it looks good but make the fierce devour rampage target highest hp thats all I say

low rock
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I know, but just trust me on this. I run Mortem in raids all the time, and the changes I suggested would have absolutely no effect on it's raid viability at all.

atomic coral
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I've shown the examples I can, I don't get why making it target highest hp is the biggest deal tbh

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Anyway its late I need to get sleep so gtg

barren oriole
atomic coral
low rock
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Damn straight I would too 😂

atomic coral
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But I don't see balance making it become usable again tbf

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Unless jamcity changes their ways

low rock
# atomic coral Unless jamcity changes their ways

Funny thing is, I totally forgot that I also made Alert Fatal Impact a priority ability when it's Alert status is activated.

So the Minions won't even have the chance to benefit from Imperato Boss's attack buffs to them before they're taking down

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At any rate, I thought about everything discussed and agree with some needed changes

magic zephyr
magic zephyr
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And that opinion is coming from a magnus user. I may be non meta, but I do still use her

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I’m glad you didn’t change precise rampage tho. That’s one of my fav things about her

atomic coral
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I do also say make the roar ass damage before, but its not the biggest deal

warm warren
atomic coral
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Because you need more protection if your hurt more

warm warren
atomic coral
blazing crypt
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Seeing as Ref is dropping from the meta. Would it make a difference is Super Distraction is reverted to what it was before?

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2 Turn Cooldown instead of 3

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Leave the 25% chance to Stun out. That is annoying and not needed.

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Instead have it also remove cloak.

low rock
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Is Ref leaving the meta? I still see plenty of players using it

atomic coral
magic zephyr
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I really don’t think ref needs a buff

atomic coral
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It probably doesn't, besides mabie reverting its nerf

barren oriole
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why not just give everything prefect stats and moves. There we go, everything is the same, everything does everything, and the only difference is appearance.

Hadros does not need ANY shields

blazing crypt
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Is this too much for Haast?

magic zephyr
blazing crypt
magic zephyr
blazing crypt
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In the meta we have right now, there is no such thing as balance...

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Geminideus and other top tier, broken creatures made that possible.

magic zephyr
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Top tiers being broken doesn’t give an excuse to ruin the lower tiers

low rock
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The thing is, is that Haast doesn’t really need anything other than a buff to Fearless Flap and Piercing Screech.

It can easily beat Diloracheirus among many other Cunnings as it is, but it’s lack of real offensive capabilities (even though it’s Rampage ability is good it’s still not enough) makes it fall short of what is needed for the meta.

low rock
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Gonna bump this so it doesn't get drowned out in Creature Suggestions, but boy do I hate saying it, Imperatosuchus needs a minor buff just to take down Geminideus

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The longer cooldowns, turning Bask into an Alert ability while nerfing the "secure" aspect of it, loss of Deceleration in Death Roll, and loss of Rending resistance are all meant to counter-balance the addition of Devour Heal, buff to DoT resistance and the DoT inflicting part of Death Roll, letting it 2x heal while threatened with a longer attack buff duration, and a 100% resistance to reduced armor.

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It shouldn't effect the ability of powerful Cunnings like Ref to take it down, sans obviously lasting a little longer, but I'm sure some people here aren't going to be happy anyway 😂

blazing crypt
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Is this too much for Haast Maximus?

low rock
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Haast needs something more like this

atomic coral
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Plus is given to its boss (and most bosses have similar moves to the creature) so its weird its not there

low rock
low rock
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I know players have been asking for Cera to get distraction resistance, but frankly I don't think it's necessary when giving it abilities that cleanse Distraction work well enough anyway

magic zephyr
blazing crypt
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How does mine look?

low rock
magic zephyr
low rock
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Another Anky Lux buff

primal raptor
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Hostile glow is to OP

low rock
low rock
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It's time to bump

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Snake is in desperate need of a buff

low rock
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Also, Mortem buff. Again

drifting depot
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I think wound is not neccesary

low rock
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It is to make it distinct from Tyrannomet and Rexy

drifting depot
low rock
drifting depot
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Used to be cunnings had no escape, especially crocs and piscivores. Classes mixed up too much

low rock
drifting depot
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But when no espace came in, crocs and piscivores had first

low rock
drifting depot
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Yeah but now every creature has no or on-escape. The new cat got too, most omegas has too, almost all apex has it. Of course there are creatures that can dodge it and can escape but it's seems boring, like Ludia can't figure a creature out that has no counter or no escape but still strong

low rock
drifting depot
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It's just boring. Many creatures can't escape or just have a chance to escape. Of course you have counters, you can stop swappers, but everyone using these strategies, like if there is no other options