#Who is going to Quit the insanity of JWA first. Ludia or players.

1 messages · Page 1 of 1 (latest)

ember valley
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I think it is becoming quite clear, more and more people are wanting to leave this game.

It just isn't fun anymore. IT stems from three things as well. Daily PVP grind for incubators. PVP in general with its pay to win Nature. And the seeming threat of a level increase.

You want an incubator to run over night. Prepare to run through 10-20 battles of RNG nightmare.

With deaths coming from being critical Every other turn. Or if not that bad luck, how about them having the literal prefect team to counter your own. IF not that, then having one of several OP dinos.

OR worse case, a mix of all three.

So what used to be a half an hour to get four incubators, becomes an hour long slog, and even then you don't get all four.

On top of it become more pay to win, with people getting access to those NEW op dinos so quickly. It is becoming a nightmare for any free to play person.

This pay to win, nature for PVP. Is honestly why other games died off. Everyone hates micro transactions. You need to look no further than the remake of Star Wars Battle Front 2 for how micro transitions and a pay to win mentality by the maker ruined the game. IT barely survived that.

IF you must have a way of bringing in money. Yes, use skins as a way to earn money, or gain access to coin cash and incubators. But you should never let part of the main grind be directly effected specially when it affects other players gaming experience.

IT shows a lack of understand of your game, and shows yourselves to be extra cheap.

Lastly Level increase. Where to start... Oh yeah. DON'T. Reaching level 30 is already a hard enough climb without adding another 10 levels to that. IF you do it as the game is now, only pay to win players will have a chance of reaching 40, and a number will within the first day. Everyone else will suffer and quit.

Level cap increases, will require an entire rework of the system.

To be honest it needs it anyway.

shrewd wren
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Definitely the players

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Jamcity is prepared to run this thing to the ground

ember valley
# shrewd wren Definitely the players

I know teams that keep level 20 sanctuaries going who are just about to quit.

I will likely continue, but that is more for my team, than because the game is good.

shrewd wren
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Same here

ember valley
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Indonemys, for example. Please tell me its weakness.

It isn't a cunning fierce, it is a wild card, with everything but a shield to its name. And the game is only getting more unbalanced, as time goes on.

fast tangle
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JamCity have no remorse for the players of this game. They add in a few nice features to shut everyone up, and only take requests aside from that if they know it'll make money. They're killing the game, they 100% know they are, and they genuinely to not care.

ember valley
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It is hard to even like pvp anymore, when that dilo, or anky lux comes out and haults any progress you might have made by just existing.

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To be honest, i think people should just start filling the "Feed back Channel with" I am going to quit unless the game is rebalanced.

Force them to change, as it means no more money.

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also going to start slow playing anyone who plays with any new creatures. They can suffer for using them.

shrewd wren
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That won't work

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Unless they see the big spenders quitting because of balance reasons they won't do anything

ember valley
shrewd wren
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I mean really big

ember valley
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yeah i know those who drop 2000 plus in who are about to quit.

shrewd wren
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If a handful of people who spend a couple hundred dollars leave, it's no big deal

shrewd wren
ember valley
shrewd wren
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Level cap won't scare people who spend $10,000 or more away

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If anything it just encourages them to buy more. Little spenders definitely won't like it however

ember valley
shrewd wren
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Nothing

ember valley
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Ohhh. that is funny

fast tangle
shrewd wren
ember valley
shrewd wren
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I get if they lose their top 100 spenders but not average people

ember valley
shrewd wren
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I bet you 100s quit every week, they're just either free to play, super low level, or don't spend much at all

fast tangle
shrewd wren
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What kind of game wouldn't be losing players at some point or another

shrewd wren
ember valley
fast tangle
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Wait was it 100 people leaving or 100 people left?

shrewd wren
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Oh I see

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Yeah nevermind, they'd shut the game down way before player count got that low

ember valley
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Yeah, and that is what the level cap increase will likely due. Entirely teams quiting, 100s of players quiting at time. I am not by far a major hitter, but what would you do if suddenly your entire top 10,000s bar the major spenders quit?

Well suddenly all those ads from other companies are not being spent on you. But on other games.

What about your rating in the market place. Your 4-5 star rating will drop to 1-2.

That is the danger they are in.

shrewd wren
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Unfortunately it's not that serious

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They might have a net loss of a few hundred - a thousand but most players would keep going

ember valley
shrewd wren
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I don't doubt that level cap increase would make more people leave than usual, but not enough to make Jamcity care

ember valley
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You take out all those players who quit become of level increases. Saying 5000. Suddenly all the lower level players, no longer have those people buffering from them from the higher level players.

With the level cap increased, now suddenly those who haven't even reached 30s are seeing level 40s, because their

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top players.

More quit, the more extreme sides keep hitting till suddenly all that is left is the top most players.

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At least in pvp.

Pvp is required for a lot of grinding of the game. It is where you get some of the larger rewards.

shrewd wren
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5000 seems like a lot of people to quit, especially since that is around the entirety of shores + gyro

ember valley
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so to say 5000 quit, that would mean people from avairy could reach up and meet those in shores, because no one is high enough to stop them.

At that point the power game went from a steady climb, to a rocket.

It would like be hitting a brick wall.

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When the lower level players then quit because of the climb in front, then it repeats till there is no lower player base.

And suddenly you only have a 1000-2000 people in your game.

The level cap incease alone could kill this game.

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And when you only have the top 2000 or so players left, suddenly advertisers don't care to use you to run ads. Money dries up quickly and before you know it only big spenders are even playing. But they want stay long, because if they for example run a youtube channel, their viewership will dip because everyone who watched them, and played the game is no longer wtching or playing.

And they will have to stop spending money and find a different game to bring in the views and cash.

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That is what will likely happen. Just from the level incease, because of all the bad balancing, op dinos, and bad choices.

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because you seem to forget, ads bring in a lot of money, not just big name players.

knotty cape
shrewd wren
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Creature level

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It's been datamined

ember valley
knotty cape
bold briar
ember valley
tepid crown
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Tbh the one thing making money that they seem gravitated towards is just new creatures bought with real money. Yes you get resources in coin, bucks, and even stat boosts, but players are not going after the incubators for resources, they buy them to unlock the creatures. The idea of them increasing the creature level would simply present a familiar problem that weirdly enough JWTG has as well. They can put an incubator filled with thousands of coins in the market, but it won’t be bought unless it’s got a new creature in it. Once that starts, there is absolutely nothing that’ll give a player more of a shot to reach max level on their creatures when they can be easily replaced by newer creatures every update.

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New players wouldn’t be able to do this on the spot since there’s only few ways to obtain coin and while the top players will have the means of maxing the new creatures out, they can’t do it all the time because it’ll slowly drain them completely of their resources regardless of how they play it on each update. The same kind of problem also applies to stat boosts as well, you can get ahead for a month with Dscorp, but until next year you’re not going anywhere up after an update releases a new creature to trash Dscorp like all the other uniques before.

quasi sparrow
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and if max level was raised to 40 it would literally take over 7 and a half years to get a raid apex to max level if you haven't unlocked it yet. and thats IF you get the max amount of dna possible every week.

ember valley
wooden sleet
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Yeah JWA is going in a downward spiral. As someone who bought the premium intrepid pass (yeah I understand I’m p2w but it was the only thing I got), It was broken. I went from 45% win to 55% loss to 75% win 25% loss, which is absurd, especially because any creature that can’t get rid of thylos intrepidus’ buffs with a nullify and doesn’t have a rend resistance, or most of the whole game is going to lose. They should either:

  1. Make the game easier on the f2p people, maybe making a premium pass free for dedication for playing for a lot of hours, instead of them being overshadowed by a child who grabbed his parent’s credit card and became the best player
    2: Nerf the Dino’s that are p2w. Everything is easy with thylos intrepidus, and thylaconyx is very fast, along with the damage and crit boost with crushing prowl, priority, and even the dodge, any dinosaur that is paid for is busted.
gusty shuttle
ember valley
gusty shuttle
half osprey
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Yes. This is a rant Ludia needs to hear.