#10's should be removed from Apex Fuses

23 messages · Page 1 of 1 (latest)

vital pike
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Get rid of 10 and make 20 the minimum DNA you get for fusing Apex DNA, plain and simple! It's so infuriating when this game's stupid and broken RNG decides to screw you over and give you constant 10's over and over for 2K coins each time!

unborn shoal
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So either they need to up the odds when fusing hither rarities? Or reduce the dna and coin cost the higher the rarity?

vital pike
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Yes

stiff stream
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2k a fuse is a little bit much so maybe cutting the costs so apex is 1k, unique 500, and everything else stays the same would be nice

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But it shouldn't cost less to fuse an apex than a rare because the whole point of progression is that you would have enough to afford the increase in price for a higher rarity by the time you can unlock it

unborn shoal
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Well right now say you fuse a unique with a rare that's 500 dna per attempt, and 200 epic dna per attempt.
Now let's say all those result in 10 dna dud fusions. That's 25 times required to get the unique. Which equals 12500 Rare and 5000 epic DNA you need. Plus 25000 coins.
The coins don't matter but it's that very hard to get rare and epic DNA that does

stiff stream
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Getting 25 tens in a row probably has such a low chance of happening that that scenario would never be a concern

unborn shoal
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well then let's say at worst it takes you 20 attempts that's 10,000 rare DNA and 4000 epic DNA. Which is not easy to come by. Like at all. Especially if it uses event only dna creatures.

stiff stream
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The fusion costs could be too high if you're in mid game but it's usually not too big of an issue by the time you get far enough, maybe fusion cost could scale with level with the current amounts being those for a level 20

stiff stream
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I mean the cost to fuse, at least for coins isn't much of an issue once you get to level 20 and are fairly active

unborn shoal
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So the cost of fusing and leveling should increase with the player level?

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Wouldn’t that be too complicated to implement?

stiff stream
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Probably would be, I don't think it's that big of an issue right now anyway

unborn shoal
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It will when they do what we know they will do.

sage basalt
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What they should do, is have them based on the raid amounts, between 15-30

unborn shoal
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That wouldnt solve the 200 epic dna per fusion lost on a 10 fusion issue.

sage basalt
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The question is, how would they fix it? Otherwise, it would just be 20 every time.

unborn shoal
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I think any fusion above Epic removing 10s could be a good thing.
But level lock this until level 18

tender adder
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Your right higher level the more dna you can get

unborn shoal
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Thats a better idea

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Higher level players get better fusion odds, or more DNA per fusion than lower level players