#Do NOT increase dinosaur level cap to **40**

528 messages · Page 1 of 1 (latest)

knotty rapids
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It's been known that next update will bring us a player level increase (20 to 30) and the worst part, a level increase for dinosaurs from 30 to 40.

This means both pvp and tournament will get more toxic. Since it's gonna be way too whale biased.

This also means whales will have at disposal PLUS 10 EXTRA BUFFS. Which means they can get creature builds like 0/20/20. Or 10/20/10. Which is gonna be a pain for free to play players.

This whole idea should be trashed, since won't be fair, mostly because the coins F2P and whales access to, if it takes around one million to get a dino from 21 to 30, how expensive would be taking it from 30 to 40? One billion?

Ok, as I said, player cap will increase, from 20 to 30, but having in mind daily a level 20 user gets around 22k coins, doing some math, a level 30 will get around 35k daily.

Is still not worth it, unless they whole remove the coin limit and increase the awarded coins.

So please, just begging, if the dino level cap is added, it will mean a no return point. A lot of people will leave, because if PvP and tourney is toxic af due to not balanced creatures and Flocks, level 40 of those things will make things not funny for people who can't afford it.

wraith zealot
molten glade
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Dino level cap should be higher

knotty rapids
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Are you willing to pay billion coins?

wraith zealot
molten glade
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The main problem isnt level its the fact that you can bring certain rarities into pvp and such where they don't belong

knotty rapids
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Because people like said animals

meager quest
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The level 40 situation is likely to make me quit the game or just never spend another dollar. And I have been playing since 2019 am an officer in one of the best alliances on the planet and I am a top tier tourney player

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I have spent a lot of money on the game

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It is change none of us want

molten glade
knotty rapids
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yes it will LOL

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If your max level is 20 and rather than finding level 30 peep you find level 40, isn't it gonna be worse?

molten glade
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Not really since its a loss regardless

wraith zealot
# molten glade The main problem isnt level its the fact that you can bring certain rarities int...

No, the problem is that certain Dinosaurs are dominating the meta and don’t give other dinos even a chance to be used. And a level increase won’t change that… it will make it worse, cause those dinos can have even more unfair boost and leveling up dinos will be just more pain in the ass, cause it u would have to play like 10years to get to this, or u have to pay thousands of dollars…

knotty rapids
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And if ludia keeps the way for balancing NEW hybrids. It's gonna be a mess

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If anything is gonna have a extreme raise, should be coin limit AND PLAYER level NOT dino level

molten glade
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In that regard yes but thats just how games work you can't not have meta dinos the best way to counter that is just have level 40s vs level 40s

knotty rapids
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let's say level 40 for players and 30 for animals

knotty rapids
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At least that way you can do a 1-3, rather than 0-3 against that meta monster

molten glade
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Why not? It would give the game more progress instead of just horading dna and coin for months

knotty rapids
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That's not progress, that's pay to win.

Do you know how many months take to bring a dino to 21 to 30?

wraith zealot
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And I’m active every day since I got the game

hot plinth
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I really hope not.

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It’ll be an absolute pain to max something out, even if ATLEAST upgrade/fuse cost is halved and DNA per Dart is doubled

knotty rapids
wraith zealot
meager quest
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They will lose customers over this. The decision they have to make is how important is their current customer base and do they think new people have the same or equal spending potential

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If they are newer to the game it is no big deal but if you are like me and have say 25-35 dinos at 29 and work to build super well rounded max boosted tourney teams of all rarities this is a slap in the face

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You will see people building max boosted level 40 dinos that sweep entire teams whenever they are drawn

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It will inevitably ruin the game

wraith zealot
meager quest
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It will instantly annoy about 90% of their player base

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No one in my alliance wants it and I can guarantee we spend top 10 out of any alliance on average

wraith zealot
meager quest
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Exactly

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Yes we will see many many people quit the game over this or just stop spending or playing seriously

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I will 100% stop spending if they do this and just see where things go, but this will be certain that I will no longer be a paying customer

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They may find new people who will be up for it but whatever business presentation that is telling them to do this I can promise it will backfire. Their sales and marketing team is desperate to win, so they will do anything to grab for cash and then when it fails they will just go to the next company leaving the developers of this game out in the cold. It happens all the time in tech and startups

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Poor sales and marketing decisions and cash grabs ruin companies every day

mighty temple
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Also apexes like imperato or any future raid bosses would take probably close to a decade to max without buying incubators every few days in the shop, not to mention the very likely possiblity of 2 new rarities

meager quest
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Yea this is heartbreaking for their loyal customers but I really think they are myopic enough to make this decision

mighty temple
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Could you imagine a refren and imperato hybrid that then gets fused with anky lux with shield,heal,ferocity, distraction and bleed in the same priority impact

meager quest
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Right, the point is they need to have some limits and have some integrity. The game has always been capped at 30 and this will inevitably backfire. It could be that they are preparing for the end of the game because google map support is ending and they cant spend enough to re-code the entire game

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So they will hatch a plan to try to get as many sales as possible until the final date of the game

mighty temple
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Maybe at least something like JWTG where they only increased the level cap above 40 for the bosses rather than allowing everything to go above 40

lavish walrus
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Yes they very much shouldn't increase the level cap

wraith zealot
lavish walrus
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Because they need to be able to keep up with the player in World game

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So the AI might give you a level 687 Stegoceratops to keep up with your Level 40 Indo

wraith zealot
polar nest
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this decision will kill their game

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even if done right with some sort of token, it will still be marketed and edibility be p2w. ruining most f2p players experiences

tacit pebble
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I have really no problem with player level going up cause that don’t really mean a hell of beans but creatures shouldn’t go higher than 30.

polar nest
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theres no need for it, they think it will influence sales when in reality it will drive them down

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people don't have the money for something like this and people who don't spend wont really have a point in playing

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but yeah player level do that, more dna is more dna and with all these exclusives we need it

foggy zinc
sonic breach
mighty temple
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I think it has to be a token or something similar

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Otherwise it would be literally impossible to level a common to level 40

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Could end up being like the boost tokens where they never show up or are literally only offered if you pay for a pass or in the store

polar nest
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tbh

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if its the same as reset tokens the update would be pointless

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which would be cool

mighty temple
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If it ends up taking several months of DNA and coin grinding to get one level on a creature that will probably be useless by the time I can afford it I would either quit the game or just go casual and only play for my alliance

sonic breach
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If lvls 31-40 use the same level up system as 1-30 it would take several years for an F2P player to get a maxed team.

slate acorn
# knotty rapids If your max level is 20 and rather than finding level 30 peep you find level 40,...

no for multiple reasons... If someone is fighting with level 40's they will naturally climb higher which means less of a chance someone with level 20's will get matched against them, but also, if your only playing with level 20's, you wouldnt be winning against level 30's anyway, so its not like them being higher level would be any worse... The fact of the matter is that if you are playing against opponents that high level, you are probably higher in the arena than you should be based on your teams level, and only skill is keeping you in place... Work on your team instead of complaining man.

knotty rapids
slate acorn
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fair enough, my team is a full unique team with my tryko, thor, and indoraptor being 30, and all my others being 25-28... I grind 1 at a time to 30 and move on to the next:P

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i dont necessarily hate the idea as it does extend the late game considerably, however, it would be a massive grind...

knotty rapids
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Right now, from 21 to 30 takes one million coin, and if we do some escalative math, from 30 to 40, and having in mind you're level 30 getting around 35k coins per day.

You'd take 2 months and half, free to play way

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And building an apex from 30 to 40 would take around 16 months

slate acorn
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nothing wrong with that, its a reward for players who put in the effort... and so what if people pay to win, they will graduate up the arena and be out of our hair, and lets be honest, games like this need income to keep going and developing new content, pay to win is a necessary evil so we can all enjoy the game... I don't do it myself, but i dont hate people who do.

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*also still working on unlocking my first apex:P

knotty rapids
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Is not a good change

slate acorn
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i disagree, the game lacks endgame content, so unless they are adding more features to the game, extending the level cap is a natural way to keep the game interesting...

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which is cheaper/easier for the company to do? obviously the level cap...

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im not saying they shouldnt make more content (game modes, and what not), but from a developers standpoint i get it...

knotty rapids
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Re did the math for apex.

From 30 to 40, would need 10k DNA

Let's consider you get 20 per takedown, 4 times per month. 80 per month

10550/80= 132 months

10 years of grind for a level 40 apex free to play

mighty temple
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The issue is it makes the late game exclusive to people who can pay

slate acorn
mighty temple
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Take Dilorach for example. Relatively easy to fuse, for a free to play player it wasn't so hard to level right up to 30. In 2.17, dilorach was arguably top 5 in the game. Less than 2 updates later, it's already slipping. Now imagine in order to make use of it in that short 2 month time gap you must level it to 40. It's impossible to do it before dilorach becomes trash

mighty temple
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Yeah

knotty rapids
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And that's the main problem

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Game can't have such biasism for whales. And ||if you look up for the leaks it gets even worse because there will be REAL MONEY PAID level coin discounts||

meager quest
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The issue some of you seem to be missing is that there are people who have played this game for years and have many things at 30 already. This is a drastic change in the rules and landscape of the game. It also is going to flop because many of the people who have been this dedicated to the game to get dozens of creatures to 30 are going to leave when all their hard work is disrupted and all of a sudden you have people running around with a team of level 30s and ONE level 40 they payed like $1,000 for killing every element of fairness and balance this game has had for the years it has existed

knotty rapids
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Also the boosts, let's have in mind it's one boost per level. If balance lacked with 30 boosts, imagine with extra ten more

meager quest
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It is all going to be about who can spend the most. There are people who have been playing in the arena together for literally years

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If one of them is richer then that one rises to the top, totally killing the fairness and integrity of the game

mighty temple
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That's true, but 1. Not everyone who's played the game for years, even since launch, could afford to get these level 40s at the pace required for the modern meta, and 2. New players are locked out of late arenas forever

slate acorn
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these same issues exist now, in general your average player is not one of those whales who will spend thousands to get ahead, and think of the pricetag to get a level 40... your making an issue out of something that wont be an issue... if bill gates wanted to, he could, but your average joe isnt gonna be able to... pay to win has its limitations...

meager quest
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There are many people who pay huge sums to get their dinosaurs to 30 as soon as they come out

slate acorn
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now the thing is if they are raising player level cap along with the level cap for dinos, that means potentially more gold from incubators and supply drops, more dna, and what not, and if they made it so you also got more dna from raids, that would be a bit better...

meager quest
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That will only continue

slate acorn
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yes, but level 30 is a drop in the bucket compared to level 40...

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scale man, scale is the issue...

meager quest
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It will just be a new ceiling

slate acorn
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even these whales have a finite amount of money they can spend, and when they are out, they are out...

meager quest
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It won’t change how some people just spend whatever it takes

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There are many people who spend whatever it takes do you really think it is good to have 10 people with deep pockets at the top of this game with no one able to compete with them ever because they lack the $?

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The game will be a total joke

slate acorn
meager quest
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You can beat these people now. But when they race to 40 with thousands of dollars in purchases while the rest of us are barely at 32-35 just watch what will happen

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So a game with champions no one respects hmmm no thanks

slate acorn
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you will still beat them because people who pay for wins dont rely on skill and hard work to get them there:P

meager quest
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I will quit the game and so will most of the other core customers

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That is not the case

slate acorn
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now, what if it was a gradual increase over time to allow players to keep up and avoid the issue of a 10 level cap increase causing chaos? would that be better?

meager quest
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IDGT (best player in this game) is extremely skilled and he also hunts, FIPs and yes, spends to get all the new things max to 30 and fully boosted

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And there are dozens of other people like him

slate acorn
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i hate to say it so bluntly but its most likely gonna happen at some point, but i think if they increased it 1-2 levels a patch over time it would be a little better...

meager quest
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They should not increase the creature cap at all. It is like if all of a sudden the NBA started letting shots from behind the half court line be worth 4 points. The entire game would change. The players and fans would leave. That is what will be happening here. I promise.

slate acorn
meager quest
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This is going to be different it happened before in this game

slate acorn
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the stat boosts?

meager quest
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It lost a huge base of players before

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Yes

slate acorn
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yeah that was about when i stopped playing for about a year or so:P

meager quest
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Exactly

slate acorn
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i came back eventually

meager quest
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This is even more drastic

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And many many other players slowly trickled away

slate acorn
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im just saying, from an income perspective, they will most likely do it, but there are ways they can mitigate the fallout

meager quest
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Die hard players stayed but they are going to kill their core customers

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We are the ones who help others in our alliance and make them into paying customers

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And motivate them to want to win and be champions

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I think they will do it and I think the game will lose all of its integrity

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They are already making it heavily leaned towards p2W

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It needs some level of fairness and balance.

knotty rapids
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people won't return this time lol

because the grind would be even worse

lavish walrus
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Raising the creature level cap will legit cause people to leave the game

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Especially if they keep up the dna and coin cost taxes with each level up

runic cloak
meager quest
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Its going to be a joke

runic cloak
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I just got my first level 30 5 months ago, and I’ve been playing since January 2019. I don’t want my progress undone

meager quest
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Exactly lots of others like you too

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For me I have like 15 30s and 20 29s

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I work on a lot of projects at once

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This basically means people will build huge speed thors and huge flocks and the game will have zero balance

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Whoever spends the most wins

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It is a total slap in the face and they need to be ready to lose about 1/4 of their paying player base on day one

runic cloak
meager quest
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I will be forced to play casually and cancel VIP and never spend another dime on this game when I spend a good chunk monthly

runic cloak
meager quest
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I have spent thousands

runic cloak
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Man I feel bad

mighty mountain
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i’ve been playing this game since around 2019. it’s taken me this long to only get TWO level 30 dino’s, and it’s Thor and Indoraptor… sorry, but i can’t spend another 2+ years trying to advance 10 more levels when by the time i get there, the creature becomes obsolete due to frequent meta changes

knotty rapids
lavish walrus
# meager quest Whoever spends the most wins

This is exactly why we don’t want a level cap increase. The game will be even more unfair, and the extreme coin costs will mean the players that pay the most are way too overpowered.

lavish walrus
lavish walrus
tardy shale
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Totally agree

lavish walrus
vernal radish
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it is too late to do it now....
they should've done it years ago.....
ppl have too many dna
the only thing that will happen is gold issues even bigger than it is now
and ppl gotta level up for hours
and then we are at same stage as we are now except broke lots of millions lost, a waste of time and that's it

sweet sigil
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I would not like the dinosaur level cap to increase, that just makes a pay to win triangle involving new creatures, stat boosts, and coin of all things

whole furnace
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We should be able to fuse Apexes into a hybrid 💯

whole furnace
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Yea

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I want to combine imperatosuchus with snake

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And then combine that hybrid with megalotops

wraith zealot
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This guy needs help

whole furnace
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And then-

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Jk💀

wraith zealot
whole furnace
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Of course, I don’t have snake 😂

wraith zealot
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Which snake?

sweet sigil
sweet sigil
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Very expensive and very difficult to get

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Just for an average player alone

whole furnace
lavish walrus
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Increasing the level cap is just going to make this a pay to enjoy game.

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Anyone saying “then just play the game as intended” about the possibility of increase level cap is seriously ignorance.

sweet sigil
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E yes

lone saddle
sweet sigil
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The asking for this would have to be backed up by increased coin to be fine

lavish walrus
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Yeah if they increase the level cap they seriously need to change how the leveling system works. Because if they don’t then it’s going to be a pay to enjoy game, and anyone who says otherwise is one of those high paying players.

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Yes anyone who thinks an increased level cap is a good idea should also be okay with more ways to get dna and coins, and/or a nerf to the leveling system.

sweet sigil
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If you just going after normal supply drop coins only, you’d be left with 105,000 in just a week

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But that’s only if you’re doing it nonstop

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Which also becomes a problem because not every player is surrounded with 50 supply drops around them

lone saddle
lavish walrus
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Prize cost? What’s that?

lone saddle
sweet sigil
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105,000 for normal supply drops + 52,500 from showcase supply drops provide about 157,500 in total, which is not enough to max up a creature to level thirty. It probably would take more than once to even reach that by spending nothing on other things. Yes there are other ways to get coin, but they are not daily coin like this is.

lone saddle
sweet sigil
lone saddle
sweet sigil
lavish walrus
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Adding in a new rarity is the worst idea for fusions

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the cost of Epic, let alone Rare needed for fusing a Unique is already ridiculously high enough as it is.

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Imagine having to use them for a new rarity that uses 50 apex per fusion, that would mean 5000 Rare and 2000 Epic per fusion.

unborn dagger
sweet sigil
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That’s only if you’re driving or riding on a bus, which also means you have to be close to get the maximum amount of coin per drop opening.

lavish walrus
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Takes me driving 20-30 min to max out the drops in my route to work.

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157,500 coins a week, that’s only if you can max out all drops and events each week, is nowhere near enough coins to level anything to substancial levels in a decent amount of time.

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Add in the coin chases for an additional 50,000 and that’s still not enough to level things in a timely sense

unborn dagger
sweet sigil
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And for a non driving perspective, it took me 3 hours to max out my coin in one day

unborn dagger
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I know it’s a big task if you open them from far away. Was just saying maxing them isn’t a problem if you’re on the move that’s all 🙂

sweet sigil
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I know that

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If there’s any outside of my inner circle I always do collect quickly

naive gale
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I have a naive optimism that it's possible this could be a net-zero change to resource cost/DNA to max and is simply a re-pacing of progress so that you're not stuck at the last few levels of a dino for months upon months.

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So in other words all your level 30 dinos become level 40. And your pre-patch non-30 ones get refactored under the new system without stat loss.

meager quest
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If they made all the current stuff I have at 30 level 40 and just scaled up the DNA I would be fine with that. But if they do it the way they probably want to it will be the last dollar they get from me. And I am one of their better customers.

naive gale
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Yeah I don't think I will respond well to that either. There is a psychological sense of security and accomplishment that I have some dinos that are "finished" and operating at max.

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If I lose that and all of my stuff is incomplete, it will be disheartening.

meager quest
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A lot of us will abandon the game, or become free to play. They will lose core customers in a gamble to squeeze their newer or more spend-happy audience.

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Their sales people are miscalculating this. It has the potential to wreck their sales. A lot of startups make moves like this to chase revenue. They have new sales people since they merged. They are eager to prove themselves. But what often happens in situations like these is that they try to change their product so much that it no longer satisfies their core customers.

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They want the people who maxed rexy to try to race to 40 by buying incubators. But what they don’t realize is that those people are lone wolfs.

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They can’t sustain revenue this way

undone gate
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I 100% agree with this. We all need to sign a petition or something. Ludia must be high if they think these changes will “better the game” experience

sacred turret
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If a new mechanic is involved for leveling, it might be task based which would be alright... but so help me god if one of them is velociraptor direct hits....

mighty mountain
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or maybe they just don’t add it because it would ruin PvP even further.

they could also allow us to convert excess DNA into coins. you can only do this if that dino is level 30. if it’s a unique, or an “end of the line” hybrid, you cannot fuse it further, since you spend coins to fuse.

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maybe the conversation rate is something like;

1 DNA = 10 coins

sacred turret
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Knowing ludia and their coin throttling, would be closer to 10000 common dna = 10 coins,

wraith zealot
sacred turret
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If the apex limit went that high, I wouldn't disagree... lol

vernal radish
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many ppl will quit game if they do this

knotty rapids
unborn dagger
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5 to 7 years (5250 dna) but still stupid and too long. Nobody wants that.

lavish walrus
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Nobody wants them to raise the level cap. If they do then they need to seriously re-work the leveling system.

mighty mountain
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or buff the amount of coins we can get... because a level 29 morty is 200,000 coins.

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not every player is fortunate enough to have an active alliance for donation cards, coin chases, and supply pods. battle incs also apply, if low level players are even able to beat them.

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and coin tournaments

sonic breach
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Getting a unique from lvl 39 to 40 would cost several million coin and 7500 DNA. Assuming you get 20 DNA per fuse on an Albertocevia, that one level up would cost over 180,000 Albertosaurus DNA.

mighty mountain
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actual hell

sonic breach
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And raid apexes are a whole other story, but people have already discussed that it would take over half a decade to max those out.

sonic breach
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The game's gonna die before people even get them to lvl 35 lmao.

mighty mountain
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they may as well make them into strike towers that reward more DNA, because getting a bread crumb of apex dna is just not gonna cut it lol. i still don't even have ref bc i'm getting sh-- for DNA

lone saddle
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Seems like they don’t increase Dino levels. At least this year

topaz rose
pallid jewel
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What i say is do like pokemon go did, and have 2 arenas,

Idk all out, and classic could be the names

All out uses all levels no problem

Classic scales the level to 30 max

Each can have a team set so you can customize how many boosts you have to disable and what boosts (instead of randomly lowering it to 30)

Pros gives more to work to
Possibly they reward the dna and coin cost
Leaves rooms for a extra tier or 2 of dinos
The main reason everyone hates it is fixxed
It will make those that want it happy too

Cons
Extra team to edit
???

wraith zealot
pallid jewel
wraith zealot
half storm
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I both love and hate this idea, not hate then love, as the DNA and coins needed would be astronomical. However, it does give the game more longevity. If we can deliver that longevity without making me downs more DNA and coins though, that would be nice, would love to see more end game things for end game players to reach for and strive to beat, maybe more campaign battles? Would LOVE more of those

meager quest
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It will ruin the game and cause major revenue loss effectively ending the game

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I vow to not only never spend another cent on the game but also cancel VIP before I find a new game and delete this

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And I have 25+ 30s

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Many either maxed or heavily boosted

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We will likely lose most of the core players so I hope they plan to attract a new generation of customers.

sweet sigil
half storm
limpid harbor
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If they do this ill be in aviary for another year

mighty temple
runic cloak
mighty mountain
half storm
half storm
# mighty temple Increasing the level cap will probably shorten the life span of this game since ...

Well. I think this is very likely, some people would definitely quite. But I don’t think that people would loose their ground that much. It’s just gonna mean more leveling. The p2p players would still be having to pay out to stay on top and f2p players would just have to spend more time and resources to get a lvl 40. I’m not saying that this game SHOULD go that route, I’m just saying that some more really end game things should happen, someone suggested increasing player level cap, that sounds like it would be great, I’d love to get more DNA per dart. I would also like to see more campaign battles too, something that makes it feel like I’m progressing to something instead of getting the newest toy to play with if it’s OP atm

mighty mountain
half storm
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I would like that too

mighty mountain
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if they increase dino levels, the entire game economy has to change. this includes DNA and coins. even with those changing, i would still be pressed about it. i’ve been VIP since i basically started playing and it took me years to get the dinos i have lmao

half storm
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Just more things to do, also wanna see new campaign levels that have to do with the creatures added recently. Like the scorpions. Would love to see more campaign battles. We need it bad, I think that last time the campaign was overhauled was something shortly after the snakes were added

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And yeah, I get that, definitely would be hard to do for any player to get a level 40

mighty mountain
half storm
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Probably

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But I just want more campaigns, I remember when it got overhauled, I spent loads of time going through them all

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Maybe add a new higher difficulty level? Easy, medium, then hard

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Though, I do hate the type restrictions. DO NOT have those, I don’t want to level a creature just to use it once

pallid jewel
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I still say this would work and hopefully give us that like the extra levels (like me) what we want but doesn't hurt those that want to keep it lv 30 though i feel once its added (assuming it is) instead of complaining everyone will adapt and be happy

sturdy seal
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I'm okay with player level being raised cuz it means faster overall progression, but Dino level absolutely shouldn't be raised

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The only was you don't have mass quitting with the raising the Dino cap is if the coin prices per level up go down to level one values and reset, like prestige on CoD without actually losing anything

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For instance make it so 29-30 is 250000 31-40 is only 1000, but increase the dna per level by like 50% more

pallid jewel
mighty temple
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New rarities don't sound fun considering it will take years to get and max them for most people after ptw people get it in several weeks and it becomes useless by the time others get it high level

#

An alacranix and ref hybrid could be released, be top creature for a whole year and it would still be accessible only to people who pay because everyone will only get 1 fuse every 2-3 weeks after they spend years leveling them both to 30

lone saddle
#

Perhaps they listened to us and scrapped the idea . Or they’ll just add it next year

mighty temple
#

Level cap should be like 80

sweet sigil
#

They can’t add the increase dinosaur levels anyway due to how the game can’t give you much coin to take advantage of it

mighty temple
#

Level should be 80

#

If you disagree then mid

sonic breach
#

You would need 346750 DNA to get a unique to lvl 50

mighty temple
#

Not my problem

sonic breach
#

You make it obvious that your suggestion is a joke

mighty temple
wraith zealot
#

I bet with u, the game-develpers after seeing this Thread: At least 5% of the players want a increased dino cap, and might even pay for gettin their creatures to that level!!! Thanks to Feilong for giving this Idea... XD

mighty temple
mighty temple
mighty temple
#

I got full team of legendarys

#

And a unique

#

If the max level was 80 then you and almost any person who doesn't spend money will have no hope of leaving aviary, which would probably be infested with level 40-60s that would push us all down to lockdown or marshes

sonic breach
#

You'd need more unique DNA to max one creature than the amount of common DNA any one player has obtained in total.

#

A lvl 80 creature would be physically impossible no matter how much money or time you spend on the game.

mighty temple
#

It was joke

#

I wasn’t being serious

runic cloak
sonic breach
#

Either removing DNA limit, or you simply don't

pallid jewel
runic cloak
runic cloak
polar nest
#

Raising dinosaur level is the worst idea imaginable

sweet sigil
#

E yes

unborn sparrow
#

Lol level 40 dino will mess up players probably mostly will quit

pallid jewel
half magnet
#

If they increase the creature Lvl from 30 using the current DNAs and coins ratio, that will be the day I shelve my drones.
But... Maybe... Just maybe... If they start from 100 DNAs and 1000 coins for every creature, then, maybe I will continue playing.

#

Sorry if there are grammar mistakes or the wrong usage of commas, forgive me . English is not my close friend. 😬😬😬

pale quiver
pallid tusk
#

As much as we would hope they would make a smart choice... i think the odds are against that happening.

lavish walrus
#

They’d need to nerf the level up system if they increase the level cap

small hound
#

Player lvl is ok but not Dino lvl

topaz rose
#

it is ok if they are able to take into account all the fuses and levelling up you have done since you reached level 20 years ago

pallid jewel
#

I don't get whats so wrong with dino levels, it gives players more to grind then new creatures but definitely increase player level

lone saddle
neat breach
#

It’s already a huge problems to level up uniques and fusible apexes of event exclusive creatures and the epics who rarely I see to dart in the map even after being zone exclusive ( forget the event exclusive). If the creature level will increase then it will be impossible for non paying players to make those apexes and uniques to level 40 in years.

topaz rose
#

not sure the paying players are willing to go from $1k a month to $10k a month as well

pallid jewel
lost sierra
#

From what I heard, more than half the forum threatened to quit the game if the level cap was increased.

#

I'm on board with that. If they increase the level cap from 30 to 40 without changing everything (how much Coins and DNA is needed for evolving and fusing) then I'm quitting and probably more than half the playerbase will as well.

mighty temple
pallid jewel
mighty temple
#

If it costs dna and coin the exponential growth of level costs would make level 40 take years to grind

#

And some creatures like commons would require so much dna to level from 39-40 that you couldn't even own enough at once to do it

#

also creatures being very easy to get is how a lot of people's first hybrid was Thor and the early game meta revolves around the battle pass

pallid jewel
#

I would hope that they rework it so its a good and possible investment

mighty temple
#

There's really no way to do it that won't have a greater benefit for people who spend than those who don't, at least not one Jamcity would be able or willing to do

lost sierra
#

Actually I'm working on a whole redesign on their system on a Excel Worksheet

#

I don't know if I can post it though

pallid jewel
#

Getting the dna to do so should be the only thing that is beneficial to pay imo anything more and its too much but id love a higher dino goal, will also encourage me to work on 30 more then 8 boosts and a few hundred more stats especially if it makes it easier to get them to 30

mighty temple
#

Boosts are also another problem, now you'll need even more of them to go with the extra 10 levels so people have to buy more of them

#

I'll feel sorry for the poor new players who will have to deal with a 40/40 Thor with 165 speed in aviary

pallid jewel
#

Id Imagine they give more arenas that makes it more better

#

I'd love to see 40 boosts on a dino tbh

mighty temple
#

More arenas won't stop droppers

pallid jewel
#

Tbh itd be cool to see 60 boosts if you can put the work in but thats gonna take a long long time

pallid jewel
mighty temple
#

That's just an easy way to allow people to pay for a 3k damage geminideus

pallid jewel
#

Also let's there be hybrids of apexes

mighty temple
#

That's a horrible idea

pallid jewel
#

Considering half the apexes aren't hybrids I say a stage over apex seems fun

#

And give more reasons to raid apexes

mighty temple
#

Having to raid for several years only to have your work be long forgotten and left in the dust by the time you get it

pallid jewel
#

They really need to fix their powercreep

mighty temple
#

If they release a kyrie and ref hybrid that is the best creature in the game after you complete your grueling years of raids then it's completely useless

pallid jewel
#

I can say wait till they balance the game but I don't see a way id ever not want more dino levels (and tbh was surprised to see the hate of it

mighty temple
#

Honestly something like that being powercrept before it can be used is perfectly normal

#

The game can't just freeze for nearly a decade to keep the same meta, even if balance was at its best the meta will still shift over a period of years

pallid jewel
mighty temple
#

Normal apexes already take at least 10 weeks and usually around 15 to unlock

#

To get 30 is 23-47 weeks so imagine getting that to level 35 and only being able to fuse every 2-3 weeks until you max the hybrid

#

If a hybrid starts at 31 and requires 2 level 30s that costs 350 dna to unlock then it would take an average of 3 weeks to fuse and with an average fuse amount of 22 you should be unlocking it in 48 weeks

#

That on top of getting the apex to 30 is just over a month short of 2 years only to get started, not to mention the long road to 40 with a single try every 2-4 weeks which would be infuriating to get a 10 on

lost sierra
#

While I heavily disagree with the dino level cap increase.

#

I'd actually welcome the player level cap increase from 20 to 30.

#

Higher player levels = more DNA per dart

pallid jewel
#

And if we are lucky more dna per raid

#

Which might make the apex hybrids easier

#

I do say that knowing them they aren't gonna listen to this and put it in anyway and people will eather get used to it or quit but what I say is we should hope its implementation is correct

small hound
#

But the game will be harder

lavish walrus
#

No one besides the whales will want to play if they raise the level cap

mighty temple
#

I know some people might like the challenge but I personally don't like the idea of waiting almost 2 years to simply unlock a hybrid which would not be the top tier creature it was, level 40s make it impossible to be meta without money

#

At least now you can grind new creatures relatively quickly if they aren't triple exclusive apexes like indolycan, I was able to get geminideus to level 29 almost on release but if the level cap was raised that sort of thing becomes impossible without the dozen offers Ludia will have in the store

topaz rose
mighty temple
#

The problem with level 40s is you can't get anything to a useable level in less than a year, new hybrids would take several years to unlock and almost anything would require over a year of coin and dna grinding to get another 10 levels which moves the timescale of this game from months to years and I doubt anyone wants that

topaz rose
#

exactly, normally you get enough coins in a month to take a unique creature from level 21 to 30, it would take year(s) from level 30 to 40, no thanks

#

even if they increased the player level cap from 20 to 30 and we get 50% more of everything thanks to that

#

i am for bringing the level caps in line though 30 & 30

mighty temple
#

Level 40 would be unimaginably expensive, 30 already costs 250,000 so I would imagine 39-40 costing well over 1,000,000 coin and close to 10,000 unique dna

#

Apexes would cost 11,250 dna to max and only getting 15-30 a week means it takes a minimum of 375 weeks to do max it and a maximum of 750

topaz rose
#

it already takes a year to get an apex to level 30 and it is no longer relevant when you hit level 30....

mighty temple
#

40s make it take as many as 15 years to do, that's not even beginning to discuss hybrids of apexes

#

Once you do the math it very quickly becomes obvious that the only way to make an attempt at this is some kind of alternate currency which won't go well either

topaz rose
#

i count 5250 apex dna needed from 30 to 40 (300+350+400+450+500+550+600+650+700+750), given 20 per week on average that would be 262.5 weeks, if they increased the player level to 30, that would be 175 weeks (assuming 30 per week on average)...

mighty temple
#

I used the dna amount for a rare going from 6-20 because level 6-10 costs the same as 26-30 for an apex so level 10-20 for a rare would represents 30-40 for an apex

#

I'm not excepting Ludia to be lenient enough to increase it by only 50 dna per level so I just model it off the costs of lower rarities that can be verified

sonic breach
#

It takes 2.5x the DNA needed to get a unique from 21-30 to get a unique from 39-40

mighty temple
#

The one problem with this idea is I think commons might cost more than 500,000 dna to do the final level up which makes the system impossible

topaz rose
mighty temple
#

Even if we don't uninstall the whales would only fight each other because no one else could get any higher than maybe 33-35 in the first year

topaz rose
mighty temple
#

Refrenantem would probably be the champion for ftp again since it's old and still useable although since it's dropping already there's no way an apex can stand up to the monsters that will make up the final 2 rarities

topaz rose
mighty temple
#

I think this change would create 2 metas, a free one and a paid one where in shores and gyro you get swamped by high 30s and 40s and the older players will have to find shelter in library and aviary while they slowly progress into the mid 30s

topaz rose
#

and people already complain about level 30s in aviary 🤣

mighty temple
#

Droppers would terrorize people who used to be in control of themselves in mid gyro

#

I can't imagine spending my 150ish weeks to get an apex to level 35 and then after another 3 weeks of raiding I get 10s for months in a row

small hound
#

Maybe 35 lvl would be OK

mighty temple
#

I don't see how that would be any better, yes it's not as hard to grind but it still opens the door to further level cap raises and would still extends apex maxing time to at least 100 weeks

pallid jewel
mighty temple
#

That still doesn't make almost 3 years of raiding just to get started on fusions worth it

#

Even if it is minimum of 30 per fuse you still only get one in 2-3 weeks and you'll need roughly 1100 dna to unlock and max it

#

That's 37 fuses to get to 40 so you have another 100 weeks of fusing on top of the 150 to begin fusing although there is a lot of variation with these numbers because of raid and fuse rng

lost sierra
#

Higher player levels = More DNA per dart

pallid jewel
mighty temple
#

Probably won't help anyone looking to max their apexes in less than 5 years

runic cloak
topaz rose
bronze vine
#

Gosh if there is higher level cap that means higher level of grinding and pain! This is terrifying

mighty temple
pallid jewel
runic cloak
#

Especially with exclusive components

pallid jewel
runic cloak
#

And that’s if you’re fusing rares…

#

For common, it’s 68000

pallid jewel
#

Not as hard as unique or apexes which will likely take that to get to 40 (assuming that they don't rework the system like they likely will)

runic cloak
#

I personally found uniques easier to level to like 28 than the single level for ankylodic to get to 30

pallid jewel
runic cloak
#

Yeah but it took MORE dna to level them to 28 than 29-30

#

Like… almost twice as much

pallid jewel
#

Tbh I feel like if they implement it, mabie a little backlash will start but then we'd all get used to it and not hate it (especially if it comes with a level rework)

#

But I realize I alone can't change others minds rn

runic cloak
#

If it come with a level rework, I’d be fine with it. My main issue is the Thors if they don’t rework boosts along with it…

#

I do not want to face a max attack nitro Thor

pallid jewel
mighty temple
pallid jewel
#

Gives more customization

mighty temple
#

Also means more money to be spent as you need 1000 more boosts

#

If you look at how level costs scale then it becomes clear that the cost in both resources and time for apexes and uniques becomes terrifyingly high

pallid jewel
#

Or more strike boost towers to do

runic cloak
mighty temple
#

And a token system won't help because Jamcity will handle it exactly like boosts, locking the late game to rare handouts or spending

mighty temple
pallid jewel
#

Like if you want to go all out you can otherwise your creatures go down to lv 30 for you

mighty temple
#

So a separate arena for the whales?

#

Doesn't sound too bad to me if they can all go fight each other with their 10,000$ creatures while we all get to actually progress for free

runic cloak
#

The only advantage to 40 for me is that my weaker members (compsocaulus and toven) can have a better chance of being usable, but that’s literally it.

pallid jewel
#

Ya with the extra boosts

mighty temple
pallid jewel
runic cloak
#

Level 40 would have to come with a major rebalancing update for stats (hint hint… 3.0)

pallid jewel
#

Another reason to want it, it leaves the opportunity for needed changes

#

Now id be disappointed if they don't make those changes though

runic cloak
#

There already is an opportunity for MANY needed changes

mighty temple
pallid jewel
mighty temple
#

If they do make separate arenas I'd just pretend they didn't exist

mighty temple
pallid jewel
#

I think apex hybrids sound fun, (alot of work but fun) but thats me

pallid jewel
#

All I know is I hope they keep the balance with these

mighty temple
#

Hybrids with as many as 15 ingredients that cost millions of coins and dna to get will be anything but balanced

pallid jewel
#

What i can say is rebalance the game eather alongside it or before it though

#

Pluss itd make the pass uniques in the early game less game breaking but at the same time they can mabie add more rewards

mighty temple
#

Early game people could never even begin to unlock that kind of stuff and I'm not a fan of anything lower than legendary becoming useless because people start the game with uniques

pallid jewel
#

True its still a bit unbalanced to not scale

runic cloak
pallid jewel
#

What i can say is add more tiers to the pass, It takes us like 10 days to go through it making even newer ones able to be complete it no effort

mighty temple
#

Any epic other than pulmono is sort of useless because people start with whatever the pass gives them

mighty temple
pallid jewel
#

And of course make the unique as the higher tiers that way its more grind for newer players

#

Another thing that can help

#

Lower the level the less legendary and unique dna you get but mabie rares and epics can go up as well

#

Make it still worth the value but messes with the meta less

runic cloak
haughty sparrow
#

taking an apex from 30 to 40 would take so long that the game's servers will be shut down by then..

lavish walrus
lavish walrus
lone saddle
#

By the looks of it that idea seems to be scrapped unless they decide to add it for 3.0 or something

pallid jewel
#

I'm sure something this big would be a big update

slender nova
#

You would need over 11000 apex dna to get it to level 40

mighty temple
#

It should but only if the amount of resources you get later on increases significantly, and pvp gets a bot to match creature levels, 2 things that I'm not sure if they're going to do

mighty temple
#

In my opinion it can't work, either you raid for a decade to get your apex maxed or a ptw token system like boost resets will lock late game behind a pay wall

#

Either way you will hit a wall at some point, one method is excruciatingly long and the other is nearly impossible for free

finite inlet
#

The second method could work well if implemented properly, but I don't think anyone wants to bank on jamdia using braincells

mighty temple
#

If they do it I'm willing to bet enough money to max the next meta apex that it will be just as bad as boost tokens

lapis flare
#

I wrote this a while back in the forums. I’m posting it here:

I agree level 40 is a huge no from me. I’ve played this game faithfully since the beginning of 2019, and the grind has become more and more time-consuming. The game is becoming more expensive by the day, and the increased level for creatures will require more boosts, which are already hard to get and impossible to remove, more exclusive DNA (and DNA in general), as well as add to what is already a near impossible amount of coin.

Many people feel burnout, and many have considered retiring or have retired, but the goal of a level 30 was at least a bit more realistic. Now with all the exclusive DNA, the amount of coin and cash it takes to level and boost, etc etc etc, and now the level 40 proposal, I don’t see many of us keeping up at all, even those who spend a lot of money on the game already.

#

I love and appreciate the top players, and enjoy how much they positively influence the culture around the game, not to mention how well they fund JWA (you keep it running! artists get paid! families get fed!). I also love and appreciate FTP people as well - many of who are hard-core players who dedicate hours of daily playing. Both are wonderful, and their passion for this game is why this game is what it is today. A level 40 move could hurt both types of players a lot.

By increasing the level to 40, I feel Ludia would be:

  1. leaving the regular VIP and lower spenders (faithful monthly around $50-100 mo - though even $300 could be considered low in this game) in the dust
  2. Completely shutting out all FTP gamers who do generate income through watching ads and joining alliances with top spenders to keep them afloat - some even lead and have founded top alliances
  3. Taking advantage of the top spenders by continually increasing the amount they need to spend on this game to stay at the top - which I feel is completely unfair to top players who are faithful to this game and have kept it going for years (yes, you top spenders are very much appreciated, and I feel you don’t deserve this).

This could possibly harm the game. People will leave. Big spenders have already left because they could either not keep up even with spending a thousand + a month, or because the game demands more time for more exclusives and boosts, or both. The grind and cost is too much, and considering many people are now struggling to make ends meet due to everything that’s going on in the world, I just can’t see this being a great way to keep cash flowing into the game.
Fewer players = fewer spenders; fewer spenders = less revenue; less revenue = fading game.

#

Maybe I’m being too pessimistic, but when you see so many top players who spent a lot of money on the game quit or are considering retirement, you begin to wonder how this game will survive long term.

If Ludia significantly lowered the cost of their cash/coin/inc, and lowered the cost of leveling creatures in game, increased boost availability, significantly increased the DNA output for sanc creatures, gave more free FIPs, allowed non-hybrid legendaries in sancs, and gave us ways to freely move boosts around a bit more (I get boosts bring in revenue, so I don’t expect all transfers to be free - but we need more flexibility than what we have right now), then maybe level 40 would be feasible, and it could generate more income overall for Ludia if they did just that. Lower cost incs or incs that actually forwarded progress would mean more people could afford to spend money in JWA stores, and the game would generate more income overall.

As it stands, most incs don’t advance you very far unless you pay for them many times over, and a lot of these incs are very expensive. The cash bundles alone are super expensive.
It already costs a fortune (both in-game cash and coin and real-world $) to level up creatures max level and boosts, to collect the DNA, etc.

#

Burn-out is real, and people are leaving or have left the game because of it. The last thing we need is another reason for people to quit the game, which will in turn, cause it to go extinct.

Increasing levels could also affect raid structure in the future, meaning new future raids could potentially become harder forcing people to level their raid dinos more than they already have.

Raid dinos already split up so much of the coin and boosts in the game as is - many taking away boosts and coin and DNA that’s needed for other dinos that are viable for PVP and tournaments but not raids (and most raid dinos are not viable for PvP or tournaments - so it’s a problem).

I am not one to threaten to quit - I adore this game. I’ve made so many amazing friends over the years. It’s the only game I really play faithfully. However, I can 100% say that raising the level to 40 would suck a lot of joy out of this game for me and many, many others. The sense of completion you get when leveling a dino is satisfying, and taking away that satisfaction of working and grinding hard, even spending from time to time, would be so frustrating and demotivating. I’d have to start grinding all over again for creatures I already maxed out, in addition to grinding for all the new creatures which are released at a rapid fire rate already. I can barely keep up with unlocking everything for a skills tourney, let alone leveling up for the arena. I don’t even want to think about how horrible level 40 would be.

#

I also cannot even imagine a new player continuing with this game because of how awful the grind has become, nor can I imagine many big spenders deciding to continue on with more unwanted grinding for creatures that, if they level past 30 and max to 40, will still be power-crept and thus the money they spent will be wasted in the end, but this time it will be significantly more money and time wasted should the levels be capped at 40. Who’s gonna go for a max level create at 40 if that creature is already non-meta?

Hopefully Ludia listens. I do not want to be negative here - there is already enough of that to go around in the world. I do, however, feel it’s important for Ludia to know how faithful players are feeling, and understand that every player - even FTP players generate income because they prevent the game from dying.

PS - Ludia could generate more income out of FTP people if they decided to put more ads in the game for rewards that were more than just the free incs. If I was offered 5k coin every few hours for watching an ad, I’d do it in a heartbeat.

foggy zinc
#

Really wrote a whole thesis. Imagine

lapis flare
lone saddle
#

I think by now it either got scrapped or the whole idea is supposed to be for 3.0 or something

sweet sigil
#

It won’t work out regardless of it being saved for a big update.

mighty temple
#

I hope it was scrapped, the original hints about this are pretty old and nothing's been said

lone saddle
sweet sigil
lone saddle
sweet sigil
#

Not even the store can give that much coin to grant that level up

lone saddle
pallid jewel
#

I feel the costs would be redone with them

sweet sigil
#

Less likely due to how money hungry JC wants

pallid jewel
#

I'm sure they won't require 1 million coins for a single power up

lone saddle
pallid jewel
#

Also part of the redone system

mighty temple
lapis flare
lone saddle
mighty temple
#

Some recent things are suggesting it could come soon if speculation is right

haughty sparrow
lapis flare
# haughty sparrow I love how the devs only notice something if the top players and spenders aren't...

Yes, but at least most top players would agree with most FTP on the vast majority of things. It's better to be a united front, especially in matters like this lol. I've also had Ludia listen to me when I had never spent a dime on the game (recently I treated myself to one Grand Pass over the holidays, and a $20 pass last month, then one $4.99 incubator. I also used a gift card. But that's it - and I've been playing since Feb 2019). They do listen sometimes, especially if you are polite and do it in a way that doesn't sound like just complaining. Companies get enough of that in general, so I think it's refreshing to anyone if they can hear feedback that's presented in a way that's constructive.

lone saddle
haughty sparrow
lone saddle
ivory inlet
mighty temple
#

I feel like enhancements have replaced this idea

sullen depot
#

They can honestly go back to this idea if they want to anytime and set a new record of absurdity and make 2 rarities above apex

#

Aslong as whales be gullible then why not

topaz rose
#

they'll probably require tier 5 unique and apex only to fuse the new rarity creatures...

sullen depot
#

Their play is honestly just "what don't like this datamine? Ok we'll only implement 25% of it, and then moderately roll the rest of the 75% until you suddenly realize you're buried in the quicksand neck deep and HAVE to pay to get out"

severe loom
#

No way …. Level 40

fallow crater
#

Already ppl show toxicity with some of the overpowered dinosaurs. I don’t think increasing cap level to 40 would make it easier for f2p players.

fallow crater
#

Yeah..Ludia should consider for their f2p players too. sigh money…

wraith zealot
#

I think the only reason they keep this game alive, is that it gives them so much money, so why care about the rest that does not give them money

pallid jewel
#

Tbf everything brings toxicity nowadays

wraith zealot
mighty temple
ruby python
#

They essentially did level 40 with enhancements when it comes to cost. Just image the amount of money it would cost to level 40 and level 5 enhancement something. So it’s something ludia and jam city would love since it means more money

pallid jewel
mighty temple
ruby python
#

Rule of thumb. If ludia and jam city can take advantage of their player base and squeeze a little bit more money out of them, they will. Gameplay and balance be damned