#Alliance gameplay

30 messages · Page 1 of 1 (latest)

past fractal
#

So.. besides raids, which seems to be a pretty lonely experience of each member taking turn at the giant wall, is there further alliance gameplay?

amber elbow
#

Not at the moment but I think there is plans for expanded alliance functionality in future.

past fractal
#

This game by the way is a massive reskin of an old game I played 7 years ago. Exactly the same gameplay, the only thing that has changed is the graphics.

snow bone
#

interesting , what game is that ?

past fractal
#

AstroNest - The Beginning

#

to be fair, there are some slight changes. a lot of the mechanisms are similar, up to the events and all. @snow bone what role do you play in the dev team?

snow bone
#

well most things regarding the game play itself, like units , encounters , balance and such

past fractal
#

would you say, lead game design?

#

or inhouse QC playtest

snow bone
#

nope

#

Im less of a bureaucrat and more on the tactical aspect, like what does a unit do, or what is it you are fighting against.

past fractal
#

im still very new to the game and only after a few days i am starting to read the characters skillsets.
it does feel like whatever is not purple or yellow is garbage with a few blue sticking out. 🙄
what are the plans for multiplayer pve or pvp this year?

past fractal
snow bone
#

It has not be layed out yet since we are all focused on the launch. But we have talked about a measurable pvp, co-op where we try to take the luck factor out as much as we can.

#

nope not heard of that game

past fractal
#

the few differences were in the economics and tech tree. you had to collect up to 10 planets and invest in them and assign your pilots to boost their economies.

in return, you get ressources to spend on your ships.

and the skill tree was rather massive and shared by the entire fleet.

besides that, the events would rotate in a similar fashion, and the gameplay would be based on 1 to 5 ships spread over several "ranges" with various firepower patterns, and types of damages. pretty much the same way most of these games play.

snow bone
#

Hexagon pattern ?

past fractal
#

you could still google some images

snow bone
#

I might just do that

past fractal
#

you could position them

#

they call them formation

snow bone
#

looking at a video, will check better, half time almost over in the game that I am watching

past fractal
#

although when the fight was on, you couldnt really tell

#

ships had equipment slots
tech tree was shared to your fleet but only active on your ship based on your characters skills and the type of ship

#

character tiers, and skills visible on this one

#

characters had two tron slots, probably similar to the implants

#

anyways. i let you dig the internet 🙂

past fractal
#

at least, the vault fight is idle so you can just accept your faith here 😂