#[Asuka: WILLE] New Unit Megathread
1 messages · Page 4 of 1

Honestly I think it's a buff
Forces her to reload at the most convenient time every rotation
I thought that was QEQ.
Well, if her forced reload was 1s later it'd be better, she does only enjoy 9 seconds of full burst
But her important buffs are all 9s anyway so whatever
QeQ is niche water raid
QeQ is a scam, built her for last raid and still only placed top 4% smh
Gimme reset already
So many skillbooks in mid water units only for tonnes of players to outDPS me with their high core high OL neutral damage Nikke
XGuillo too, scam unit
Wondering whether I should make the same mistake with Mana this raid
Quickly raise her with barely acceptable OL and skill levels for raid then watch her be mid AF anyway
That because you plays Phantom wrong.
Where is pause per frame, hmm?
Yeah top raiders did pause per frame last water raid
and still qeq did better huh
for most players, their phantom is uninvested, so it's not like the pause trick help that much
was there a reason for players to have an invested qeq but uninvested phantom?
i can think of one
qeq better
bigger tits
Because Phantom only shine when you invest a lot of time into a battle.
I don't think it surprising most players haven't invested in a Nikke for whom you basically need to exploit a bug to get decent damage.
Better for a wide range of bosses
Phantom is superior if there are multiple targets consistently on-screen
by far
Phantom can surpass SBS + Alice in ideal conditions
Just the worst possible way to play the game 
Watch the next Nikke be a mix of Phantom & Alice
Need to pause & shoot every frame
Tbh I'm surprised we don't have a rhythm game Nikke yet
"Shoot in tune with the music for bonus damage!"
After her own burst, just to make sure you dont think of every fb
Reload
Imagine putting reload word there
Intern kun: recharge speed tee hee

so reload speed increased by 60%?
hm but why "for 1 shot"?
I'm very dumbfounded now
They worded it super confusing here but you can say after fb, she must reload 0.932s
Then can start shooting again
and the 1 shot thing is...
you know what, good point, my brain is too stupid for this anyway
ty for the rest of the explanation tho
If you realllllyy want to get to the bottom of it
This means after 0.932s
You shoot ammo then reload again
Your reload goes back to 2.33s
oh yeah this helps
it slows the heating speed of MG for the first bullet
jesus christ that was really confusing
not really, to break it down, you must understand how MG works first
- After reloading, check if you haven't been shooting more than 1s. If it's true, reset wind up time (2.33s)
The buff/debuff of Asuka are:
- Force the first reload after her burst ends to be 0.932s. This only happens once (hence the "first bullet"). If you shoot 2nd, 3rd... ammo then reload for whatever reasons, your reload reverts back to 2.33s
- Force the wind up becomes 4.66s over next 3s (technically 1.85s because you also reload during that duration). After 1.85s debuff ends, your wind up speed reverts back to 2.33s but minus a bit due to you also heat up during debuff interval
Hence you see why they put 60% reload. It's because it's the longest possible time they can make Asuka not shooting without triggering wind up (to sell Rei, who offsets the debuff)
i don't think the window to reset wind up is actually 1s
no really
i tested 66.46% reload speed on Modernia
and after reloading
i have to wind up from scratch
even though i should have only reloaded for 0.77s
yeah cuz
the window is much shorter than 1s i think
beside reload
your character also does the flippy floppy movement too

transitioning between shooting => cover costs some frames
yeah
transitioning between covering => shoot costs some frames too
that 0.77s is actually more than 1s dead time
in other words, using Rei would still cause Asuka to wind up basically

Isn't the reload forced after burst ends ?
Always?
You lose all ammo after her own burst
Always
yeah then
Is that your calendar
no
Think of it as for one time
Force you to reload at the end of her full burst, one time, with 40% reload speed (60% reduction) regardless of buffs or cube
You might be able to dodge it via e.g. Treasure Diesel shenanigans, but it's off burst so who cares tbh
Yeah I got it after a while, dumbing it down is "lock reload speed at 60% after FB, remove lock after shooting once"
Right?
Well yeah
As the guy above said
The purpose of locking it to 40% is to release all the MG heat so u cant have reload speed buff to bypass it

I got a dumb question tho
What if asuka doesn't shoot after FB and when the next FB comes, someone with an ammo cap buff makes her reload then will she reload at 60% still?
your pfp is sus af
The answer is yes but it is a useless fact 
Yeah they had to make it a one time reload speed fix
So they made it ties to shooting 1 time
Lol
Just some cheap coding
I mean, no one would stop shooting anyway so they don't really have to code it too complicated 
Yeah


By the same logic you can bypass her forced 60% reload with a well timed Diesel Treasure S2
Which may be relevant as future Nikke reload their allies outside of burst
TN Rei sale drops by 100% 
Will we ever get to see Diesel in a pve scenario where you prioritize her over other B2 tho
Isn't her treasure built for pvp? 
Not even worth it for pvp 
Like I said, may be relevant when a future Nikke has a kit similar to Diesel.... But more meta
Worth keeping in mind, giving reload to allies isn't a super niche buff, everyone benefits from it (except last bullet Nikke)
So not unlikely we see it appear more in future kits
Man devs done her dirty
Gave her a better kit for a niche but even that isn't the best for that niche 
no
until you fight 360F Elysion
or 580F Elysion
suddenly she's not so bad
Interesting, I'll note it down
(My ass won't be needing that information for another year)
Yep, Diesel is still Elysion Tower goddess if team can fix burst gen issues and Helm treasure does that
Imagine, every time your team full bursts, nearly unkillable character taunts all enemies even if they join combat late
And your dead time between bursts is 2 seconds
Well, maybe 3 seconds.
Dkw needs a lot of ammo and cs to do that, no?
But general PvE, never. RIP
Helm treasure
Basically 2 fully charged shots from Helm while she's selected will almost max the burst meter. Requires max S1 though
Team can fill the rest of the tiny distance
Yeah that's why she's suddenly ultra hyped up
The burst gen is unreal
Even at lvl4 S1 it was very good
Only time you might have second thoughts is if you use pirate maids in Elysion tower, but nevermind the towers. Helm treasure is also very awesome in campaign and raids
Pirate maids are an issue in Elysion tower because you're stuck with two B3 slots and that means being stuck with Helm's single target nuke burst
So no AoE clear from that, RIP
It's 20% each shot isn't it?
So in a 2RL setup, Helm alone gives 40% of the bar for example
Still broken but not quite Helm filling the meter completely alone
I can do a solo check of this, controlled environment, and screenshot the burst meter each shot. I'll do that now since I'm also curious when team isn't generating noise
1st and 2nd shots...
3rd shot
4th shot
What is u skill level on helm?
She's 10/10/10
Apparently the "2 shots" thing is coming from the team contributing while she's shooting
Like BS Scarlet, Alice landing hits
Checking burst gen from auto while she's unselected
Her burst gen matched the 4 shots - in 5 auto shots while unselected
In other words, if you let Helm treasure auto in the wings while you're playing with your Alice, Helm treasure has to take one more extra shot to equal the burst gen of when she's selected
Huh is ur s1 and s2 both lvl 10?
Helm seleceted fill burst bar in 3 shot
Unselected 4
For me
Helm burst gen structure is like this
- 2.8% from base atk (will be x2.5 more if you control her). x2 if hit boss
- 2.8% from S2. x2 if hit boss
- 14.31% from S1
With rh as in cover rest empty yes
Vs boss shooting range
Oh boss!
I did waves
Let me check boss
Wow, what is going on
I actually hit the "2 shots almost bursted, 3 shots definitely bursted" with Helm treasure vs the boss in shooting range
But wave stage didn't do this?
2 shots from Helm vs shooting range boss
Looks like bosses gen more burst gen
3rd
so burst gen per shot goes like
- Selected: 24.11%
- Non selected: 19.91%
If boss exists, it goes like
- Selected: 33.91%
- Non selected: 25.51%
now read and compute

Hmm, let me shoot the wave boss then
Okay, wave boss also counts
It's the 33.91%, but only if you hit it
it's not the boss but "target"
Well, this is neat
end stage target
Sure
I guess this explains why sometimes I have comfy enough burst gen, but barely, against the boss
Yet the same team is molasses against a wave
That's without piercing units of course
Okay, yeah. It's OP against bosses/targets
Unselected, Helm treasure still took merely 3 shots to hit filled burst meter, all by herself
Apparently the rules change when it's against a boss/"Target".
Check the message right above this one
I'm sure the S1 won't be x2
for PVP, it follows basic wave rule so whatever, cuz Nikke is not a target
Wtf it changes based on auto vs manual?
Wild
Kinda wish the game actually told us this stuff somewhere
They mentioned hit rate down
No just have the camera on them
eyyy i guess my 200 gold was worth it ?
unless you don have enough to get rei

s1 isnt x2 for helm gen, tested during quantum cube testing so this is correct
also only s2 and base were affected by quantum when i looked, not s1
which one has higher core priority, asuka or rei
10/7/7 good enough on her like the guide said?
Rei's damage won't be insignificant, since they're both have Elemental advantage against Iron enemies, but Rei's primary contribution is canceling out Asuka's weaknesses and helping her ramp up faster.
Most likely. If you're on the fence about investing into ReiT, then wait a few days for testing.
Skill book reset when.... 
If past history is any indicator, probably the next half anniversary
got rei to 4/4/4... she raised asukas damage by a lot
You'd probably want to pair AsukaW + ReiT with Helm to compensate for their poor burst gen
seems like sbs + asukaW will still be better for kraken then?
Looks like it
Appears definitive that TN Rei is the dud of the collab
Though a good dud which significantly improves W Asuka's damage
Glued to W Asuka for raids, as expected by everybody and their grandmother
Dude , that's literally 4/4/4 rei
And probably like perfect scarlet
It's not like it'll double going to 10/10/10 Rei though
2.5b dmg
That's how much additional damage TN Rei has to make up for to beat BS Scarlet + W Asuka in those screenshots
Whether it's improving allies or herself
Oh, did this TN Rei have OLs on?
With TN Rei OLs?
Yeah which is not worth it if you have cracked scarlet... But jf you don't have scarlet then it's good investment
my grandma did not expect tbis
oh wait the chat scrolled way past what I was replying to
LOL
yeah I don't think your grandma expected that either
shit wille with no ammo OL, 7/4/4
middle is 1/1/1 rei, right is 4/4/4
full auto agains wind weak practice boss
my rei is build pepe no OL
So short version.
Have W Asuka but was cursed or skipped TN Rei?
You're okay. W Asuka will be weaker but will still kick ass and you can just slide in a random hobo carry Nikke if you ran out of carries (like original Scarlet or whatever).
- How much weaker? Well, W Asuka should gain at least 20-25% dmg from being with TN Rei
- Someone showed her going from 4b dmg to 5b dmg switching from partnering with BS Scarlet to partnering with TN Rei
- The BS Scarlet did 4b dmg too, and TN Rei only did 1.7b dmg. TN Rei was 4/4/4
Have TN Rei but was cursed or skipped W Asuka?
Bricked
She's not special without W Asuka to buff.
What about TN Rei + MG Team without W Asuka?
Vastly weaker than buffing W Asuka.
Good, you convinced me
Imma skip rei
You can always check back before the banner ends to reaffirm whether you like that decision 
Unless you blew all your pulls on something else 
Yes i did

I added clarification on how much damage W Asuka would gain from being with TN Rei 
Added more clarification
Yeah but whats the total damage with sbs
Yeah that's what I added
So with sbs the total team damage is lower than with TN rei?
No, BS Scarlet team was higher by 2.5b from the user that tested
That's W Asuka + BS Scarlet versus W Asuka + TN Rei
There was still room for growth from TN Rei (was 4/4/4 and IDK the OLs)
Well fuck it
But closing 2.5b gap is a tall order
Imma skip rei
Main benefit will be campaign or raids
TN Rei has AoE nuke for clear, and helps W Asuka hit 3 targets at farther separation distance
Normally W Asuka only hits 2 at small separation distance
And in raids, it's the 3rd strongest Wind dps even though I criticized TN Rei
I don consider campaign that much since you can just brute force them once you have enough CP
And makes W Asuka rival BS Scarlet in a separate team
So competitive raider needs TN Rei, for sure
Tbh, a true competitive raider would have to 10/X/10 TN Rei 
There's still a vacuum in the great Wind carries area.
Wind DPS carries:
- W Asuka
- BS Scarlet
- TN Rei
- Summer Sakura
Wind helpers for more DPS:
- Alice (with BS Scarlet)
- Mana (with BS Scarlet - probably separated to another comp if choosing Alice)
- Summer Rosanna (with Summer Sakura if enemies have many/respawning parts)
- Noir
Damn that's crazy
I lost all hype , sticking up to sbs and alice I guess. I hope I can still pull fire asuka for collection purposes
Aint sbs + asuka w still better?
Infact one guy tested here and it outdamage alice+sbs
Got Windsuka S1 to lvl 9 and slotted in T.Helm
Now her team deals around the same dmg as with Alice
??? U skip preett sure never going rerun unit to mlb another? Atleast get 1 copy
Yes

MLB asuka is a must for one of the best lobby screen
I could wait
Until the end of asuka banner
But imo
A good lobby screen last longer than a character thats would be powercrept in the future
just tested this, yeah helm made significant difference
So how many ammo we need?
2x ammo is essential according to this https://www.prydwen.gg/nikke/guides/guide-asuka-wille/
7-10/4-7/7 still accurate? 
Wait what wille need 3 ammo?
I thought she could completely get rid of wind up
she only lowers it from 2.33s => 1.15s

better not reload
Just cuts it in half
This feels like false advertisement, forma 100% heat up speed you would expect it to work like reload and charge speed to
720/300 = 140% ammo buff
Got ya 1000 ammo it is
Won't that make her reload near the start of her own burst
around 2 high lines of ammo or 3 mid lines of ammo
Since end of burst is already mandated reload
just make sure you reload before she starts bursting 
Diesel gives more ammo right?
How much ammo to never reload aside from mandated
I just wanna pair them because funi
1120 is not easy to achieve
With bastion tho?
783
yep
783 = 3 mid tier ammo lines
just as I pointed above
whatever it is, will update the guide to remove
- Expected to test paragraph
- Change 2x ammo => 3x ammo
How's the pair in neutral
yeah but it doesnt damage parts
u can check it by shooting the air

What's this number on the tentacle then
And second rainbow circle

As for the ammo discussion
May I introduce you to the concept of 100-110% new ammo
It is the perfect amount to make her reload inbetween bursts
Don't need a third ammo line
login to someone else's acc

Rather than suck
I'm not a pilot
She is too niche
Or just look at my screenshot
It hits the parts
Only useful for asuka
but if asukaW is sbs-tier
If you want the video
it's worth
btw she's pretty much better Scarlet, only weaker in PVP
shes S tier at best


its only proccing once
and
its not damaging the parts
it jsut shows the extra damage proc on parts
Nah
Sbs is still far better than asuka in pilgrim tower
then it's probably bug, visual bug or whatever
Is it regular ar gen
can you test again, this time let Asuka shooting the air and see if dmg jumps on counter
record, I can help you report bug ingame, or you can report it yourself
Just tested
They're right, image shows it prov on tentacle but only the main HP bar goes down
Even when shooting air
Tentacle HP stays full
Terreible unit 
Weird that it shows the rainbow on the tentacke
@violet atlas there's a recording of it
Do I need Rei
go to #1320718632384204810
this bug doesn't affect your output (she still deals extra dmg on part)
it affects your abilities to kill part
which can be a good or bad thing depends on how you see it
on one hand, not destroying part can lead to heavy attack
on the other hand, not destroying part will inflate her dmg stupidly
So... It still works on parts, 2 parts = 2 procs, but just doesn't reduce part hp?
I'll try again with the part DMG cube and see if it deals more damage??
Pretty sure its just hitting the main body. And the dmg number just happens to appear on the part
Same as above but with 15% parts damage from cube
you can do a rough test that total dmg during her FB:
- Shooting air
- Shooting body
If I shoot body then her normal attacks will confuse it won't they
As opposed to just being S1 damage
Also if it was hitting parts Rei should let it hit two parts not just one
Since should be 3 procs in total
put Rei in team
She is
Yeah previously we thought back tentacle's weren't included due to being outside MG range
Just fire slowly.
Manually 10 shots into the air.
Then check on boss hp counter how much dmg was done and compare.
But Rei should make it 500% range
So back tentacles should also proc now
If it is hitting parts
And if it isn't, why damage appear with tentacle
it is proccing on part but not on body
can you use a cube that has same level as your part dmg cube?
can be anything
if same stat cubes giving same result, it means part dmg buff isn't applied
Ok
It is not hitting parts
Evidence:
With this team, her highest damage proc is 47750

With this team, where RosCO gives a parts damage buff, also 47750
47550, sorry
Still
Damage ceiling is the same in both
So RosCO S1 does not buff Asuka S1's damage
So Asuka S1 does not benefit from parts damage buffs
I mean if it actually hits parts then she would be proccing on more things when rei is in the team
but she doesn't
Not if Rei's range buff was what was bugged
As the back tentacles are outside MG range
It isn't hitting parts
It is just hitting once on body
It is just one proc
It's not 2 procs
It isn't a bugged skill
There's no bug it's just the number appearing above part
For some odd reason
It’s like when a MG shoots, it accrues X heat. Like 10 heat, 20 heat, etc. TN Rei doubles it. It makes sense. We just assumed 
yeah pretty much, its just the visual
@violet atlas go fix guide
Also the every 50 shots appears on the main body
When the tentacle moves back abit. The numbers stop appearing there and show up on the main body briefly
Only the every 10 shots on burst appears on the tentacle
I think that's what made us think two separate procs
So it's specially the annihilation state part of S1 which has the damage appear with the tentacle
Gold line is first enemy targeting radius, circumference is the gold circle.
Red line is nearby enemies targeting radius, circumference is the red circle.
By that logic though Asuka's 100% down should mean infinite windup lol
Same as above but with TN Rei buffing W Asuka https://media.discordapp.net/attachments/1320718632384204810/1344517931513544755/image1.jpg?ex=67c13366&is=67bfe1e6&hm=a16185a1be1227e559c58212d8ea6838f48eaf1ea44e0f2643edb894ea87f051&
So basically, super buff to hitting nearby enemies.
But cap of 2 nearby enemies. RIP
Ehh it’s interpreted pretty roughly here, because field depth can screw with it
The point is, it goes from needing 2 enemies to be hugging each other, to 3 well spread enemies
I assumed Rei let her hit enemies outside MG range
It was explained to me that W Asuka’s S1 will first search for an initial enemy to center the AoE on. That’s the gold line.
Then the S1 will blast that enemy with the AoE, hitting up to X other nearby enemies. That’s the red line. 1 nearby enemy if no TN Rei, 2 nearby enemies if yes TN Rei.
I see
So, if boss is in center of screen and you’re focus firing its core
That's very convoluted if so
And you use W Asuka + TN Rei
And a couple adds flew onto the screen while W Asuka is bursting
She’ll hit 2 of them basically anywhere they go
It’s a rather huge radius
Who got both asuka Rei invested
But remove TN Rei, then that huge radius becomes pretty small, so small that the adds have to go hug the boss core to be hit
Rei sucks
That’s the gist of it
Yeah I think you're right
Doesn’t target parts though? RIP
I mean description never said it did

We just got optimistic because of damage appearing next to Kraken tentacles
I kinda thought she might do better at clearing mother whale mobs, alas
Wait mother whale just dies if you kill it's core?
Kinda wanted to keep using it to test stuff rip
Asuka is useless but Rei with her AoE is obviously perfectly usable to clear mobs
Oh core just takes out like 100 healthbars at once, I see
With Rei
Asuka S1 can't even hit boss while she's targeting a mob here
I mean you can use other dps too
500% range increase my ass
Atm rei just looks bad
I thought Rei S1 would really make Asuka even more broken
But forget not hitting parts
She can't even hit boss & mobs at same time

The +1 unit is useless
I'm not in main server but people are welcome to post my videos over if a bug thread gets made
So far we've got
-
Rainbow and damage number appear next to tentacle despite main body being what is hit (does not scale with parts damage bonuses)
-
Rei's 500% range buff doesn't seem to work?? Or at very least, all three need to be same rough distance (short, medium, far)??
I really feel if the range buff worked as intended she shouldn't be proccing only one at a time vs mother whale
Either hitting 3 mobs at once
It works
Or 2 mobs & main body
She's only hitting one of three targets here
Mother Whale can't buff adds with hit count protection when core is dead
Those are parts and earlier somebody said it doesn't hit parts
NVM I thought you circled parts
Yeah that was just the core taking it from 110 to 10 immediately making it look like instant death lol
Three targets are:
- two rapture mobs
- main body of boss
I don't mean the turrets lol
Boss HP doesn't move
Nor does a rainbow appear on it
Leftmost is out of range
She's literally only proccing her S1 on one at a time
So if this is working as intended
It's 500% of a range so garbage it's still bad with Rei
Tested it against Anomaly Harvester.
Works
But I think I see the "problem"
For it to "area of effect hit the boss", the boss's center must be in range
I think when I attacked Harvester, it turned out to be its head (the core)
When I lowered W Asuka's aim, she blew up 3 kamikaze enemies without actually aiming at them
But when I tried to include Harvester's head + another ground enemy, it didn't work
Because, I had to lower cursor too far from the head
The "initial enemy" detection does not get boosted by TN Rei
Only the AoE radius around that initial enemy
That's why in my two artsy screenshots, the gold ring doesn't change size
Alright I think the confusion with parts is that every object has a "centre"
And boss parts count for targeting purposes, but damage ignores that it's a part
So if a boss part is in range but main body is not, it should still hit the boss
And the rainbow appears on the part when that is what is targeted
So a boss with parts has multiple candidates for whether it is in range
But moving cursor to hit a part instead of main body doesn't let parts damage bonuses apply
Sadly
Despite the rainbow & damage number appearing next to the part
Now the next question might be "why does Kraken have it hit tentacles even when cursor is on main body"?
And to that I don't have an answer
Maybe because they're physically closer to Asuka?
Alright I'm gonna submit the Asuka S1 damage numbers appearing next to tentacles as a bug and see what happens, it's just confusing as is
Unfortunately, with Harvester, the head/core is so high up that it's shy of clearing ground enemies
Needed to be more center of screen to do that
Something like Material H core would work
do we know roughly what % of ammo is good for asukaW? for the clearing ammo thing or whatever. or a lower bound, upper bound or any? i suppose crit lines come next if i compromise her ammo line right
I believe it's:
~100% max ammo with resilience or other cube for her to reload once right before her own burst starts
~150+ with bastion for her to never reload except the forced one at end of her own burst
300 summons for this..
so 3 lines are sufficient. doesnt anymore than 3 lines just, wasted?
sry not 2 lines
Its worth it
is it fine if I just give wille SR0
not sure I would ever want to get her doll any higher
my quency still SR0, 0 regrets
how viable is she in neutral tho
what's another dps she can be compared to in neutral
whether using reit or not
I heard they fixed it
Well she's SBS comparable be Kraken and has no elemental damage inherent to her kit so....
Before: (Ammo * %) + (Ammo * %) + (Ammo * %) + (Ammo * %). Rounding is applied to each parenthesis
After: Ammo * (% + % + % + %). Rounding is applied to the final total
? I've yet to see her do comparable dmg to sbs in kraken
both without their supports?

I mean asuka still need rei to reach her peak
reit gonna share same fate, unless pvp saves her
But her peak isnt that high
So yeah you can just skip rei
I did not regret spending everything to get this and skip rei
Atleast for now
ig.... I just hope I get a blue mg doll next raid
Asuka W has really good MLB lobby screen
otherwise she'll be dollless or with sr0
How you ran out of doll selector
I used to feed r dolls for exp
I don't have blue selector
yeah that's what I'm trying to do now, now that I don't need doll kits as much
pull one copy of both
how much % of rapipi is asukaW in neutral with reiT?
what
idk that
rapi is better
roughly?
guess i wont be mlbing asuka... 120 rolls 1 ssr and thats it :/
so it seems rei really isnt needed for asuka?
Yeah the buffs she gives seem kinda.... Bleh
The 500% range increase does not give the screen-wide range previously hoped
So even bosses with mobs you often struggle to hit three targets at once
even her person damages doesnt seem that great :/ thats unfortunate
Her personal damage is quite good with Asuka
Asuka & Rei should be a competitive team vs neutral, similar to SBS & Alice
But Rei is definitely the weaker part of that duo
And you could just as easily run e.g. Asuka & Xlud, Asuka & RapiRH, etc
Interesting
does Asuka Win with no dupes beat Alice C7 on Kraken?
From what i saw sbs alice still is the strongest
thankfully
my measly stack of gems is safe till half anni
SBS Asuka wins
Refer to this here, Asuka beat out a perfect OLs Alice
MLB Asuka but still
Only 10/7/10 with imperfect OLs herself so....
Alice is pretty dependent on player skill tho
a perfect Alice that can't hit 1b is pretty evident of skill issue
So how much dmg increase is MLB compared to zero dupes?
there is a guy with perfect alice , and it still lose to asuka
tho we need his confirmation
@echo echo
gaming chair kind of issue
He already confirmed, that's what I linked to just a few lines above
the same as it always is
Hey now, sometimes it's even less worth than usual. Some Cindy setups I think RH dupes will boost Cindy's damage more than Cindy dupes will? 
Still never worth compared to the cost unless you spend 
Technically Rei gains more than Asuka does from dupes due to her buffs all being Caster's ATK 
I mean compare lb0 with Core7 is a thing but a lb0 unit with good rolls
90% of the DMG is about how good are your rolls
Like if you have 110 ele and 50 atk and lb0 unit I'm sure your unit will beat any Core7 90 ele 30 atk
Surely is not an easy thing
If you want more and more flat stats
Just farm modules
Modules are really important tbh
Any 4-5 lvls of them you're going to feel the difference

high cores now is about the luxury of doing healerless teams
Best plan for F2P is to just one and done every (meta) unit. MLB only for lobby screens, and even then I'd only say that for collabs and maybe seasonals since you'll eventually get any other units 
the only hp amount that matters is the last 1 hp
Still waiting for the guy in blabla Who cooked asuka rei kraken s9
I hope is not something like 110 ele 50 atk

I'm almost there
Just need a bit more gear exp and skill mats for Rei

i just checked that , and for some reason
Asuka Run had higher dmg on the supports
cant understand why , Asuka has no team buffs herself
Rapi doin 80m more
helm 24m
Crown 46m
chatgtp, summarize it under 10 words
I hit, you hit more
Deepseek
In summary, asuka x sbs is probably the strongest wind team in game
Tho probably useful for only AL interception
As you don want two of your best wind dps on same team for UR / SR
You still want to funnel in UR and i think matter of fact its the most cost effective way that people using now.
If you happen to use 2 teams of the same element (wind here) to cover 2/3 of attempts and other element team only cover 1/3, thats something to be concerned on your investment allocation on other elements. This support the case for funneling.
how much dmg gain is getting wille s1 from 7 to 10

I think imma leave her at that
I can work around the ammo issue with bastion
I just gotta reload at the tail end of reit burst
that way I still shoot the entire way through asuka burst
wille's dmg during reit burst is very small right?
actually works fine with resil too
just gotta make sure I got good gen (helm+) and that asuka starts ramping right after reit burst ends
unless somehow my game is consistently running well below 60 fps
no I seem to be fine, 300 bullets in 5 sec timed
ig it's this
91 ammo refund
yeah tbh I think mine is fine at just 68% ammo
once I get her dolled she'll get a tad bit more from there too
Basically, for super QoL and not minding any inefficiency from it, get 4 ammo with high %s and W Asuka with Bastion cube will easily have ammo for entire Full Bursts, right?
Just like Rapi Hood 
think so yeah
but like
how much is wille even doing near the tail end of reit burst?
just seems like basically baseline dmg no?
no annihilation state, rei atk mode buffs are for self
all you lose is raw mg dmg and some s1 procs I think?
Sure, it does sound like W Asuka just wants to be sure she isn’t reloading in middle of her own burst. But reloading during middle of other B3’s burst also hurts a bit
with bastion and no other reload speed I reload at approx 2 sec of reit burst left
with crown, I can do it with like 1 sec left
as long as she finishes reload before her b3 cast she's fine I think, reit helps her ramp super fast, so that's not an issue
Seems like you’re fine then? That’s probably even better because then W Asuka is ready to do burst gen
Making sure your entire team reloads after Full Burst ends can backfire because it adds delay to next Full Burst 
Imagine everyone taking a 2s break lol
just need to do it for wille
my helm basically never reloads off-burst unless something catastrophic happens
so that alone is prob fine to gen
Hey so, at the end of the day, do you think rei will be used for something? Even if not for kraken? Or she'll be benched forever
?
wind weak raids with asuka
She can be used for kraken she will be used for wind raids and she has an AoE that can mimic Scarlets performance on campaign
Actually better than scarlet
So
She's quite good
And you should pull her
With Rei Ayanami, scarlet, and Rei ayanami
We now have 3 instant AoE screen clears for campaign
For diff elements
Iron is rapi technically 
So we just need one for water now
qeq
don't huh my waifu like that

QeQ is distributed tho

wille is about 20% lower atk, no doll vs SR10, similar ele, 7/4/7
manual so wille never reloads during her burst
wille is 18% lower base atk (without factoring in OL)
so that's like what... 41% atk diff? 20% OL + 18% base + 20% of 18% base
um
guys
.... it's the fps
I turned game to min graphics, suddenly my ammo margins become extremely tight on wille (still barely doable)
and... dps went through the roof

ok so I need a settings expert
what graphics can I turn up without impacting fps
you can have a nasa computer and the game still shits the bed fps wise
because the world is weird and the game is badly optimized
I'm just turning settings on one by one to test
so far, char res, combat effects, texture quality all max have no effect
so at least the game won't look bad
i have a 6800xt and i cant maintain 60fps
at lowest setting btw
I feel like it could just be a single rogue setting
goddamn it, now I spell rogue as rouge by default

doesn't matter how good your rig is, if the game keep shitting the bed by itself, nothing would save it
learn to face your problem
my pc don't
well, anything that shit out tons of instance of things (bomb, unit, laser...) will 100% tank the fps
like motherwhale
just simply get an rtx 5090 and i9 14900k
rtx 5090? damn I can now cook eggs on my pc while playing nikke

ok I need to retest at max settings
could just be me leaving nikke on for like 12 hours straight

bc atm I'm only 2 settings short (color grading and morph) from max
and still no drop in dps
bruh
I turn every gacha I play into a main game
combo of discord + ingame
yeah...
it's leaving the game open for half a day
max graphics basically within margin of error
still losing like a dozen asuka shots per burst in my counting, but close enough that rng makes up diff

note to self: restart nikke often, esp when doing content where dps matters
there we go
I never paid attention to mg ammo until wille
asuka dmg went up 20% from first test
yeah multiplying by rough 1.4 gets her on par with sbs
at least I got a ton of practice timing wille reload 
I'm sure I can do it well even with my 68% ammo, very fine margins, often about 50 bullets left before forced reload
but I can do it consistently
let me give you this
Shit up tends to cook their code in a funny way that causes memory leak oftenly
their previous game Dead Cold crashed everytime you opened it for too long
on Nikke, it will be either crash or FPS drop, your rng
I put nvidia fps count on my screen so it's very easy to notice
especially when fighting Mother Whale
I think I tried it a while ago, couldn't get it to work
lemme try again
yeah it doesn't work for me
not sure why
even with the recording dot goes away from bottom right
do you know what clear cache does
I downloaded a few gb of low res textures when I first went to min, does it get rid of those?
clear cache only helps you get rid of stucking login bug
yeah idk why nvidia overlay doesn't work for nikke
work for me
ok got it to work after adding nikke to nvidia control panel, but now I get the w11 bug where nikke replaces taskbar when alt-tabbing 
ig I'll just turn it on when I want to test fps, and off otherwise
oh yeah I got that
Restart game every 5-10 fights
Turn off battle effects
If not playing Tove
yeah I get fairly consistent 59 now
sometimes dropping to 57
is there a way to show only the tiny fps number
shift up has never made a solid product even nikke comes with new bugs every update
oh found a way
yeah game bar works better
well problem is that it seems to always stick there even alt-tabbing


those attacks better be stoppable with qte or something
otherwise what... if you get hit by it.... now all the shields are back up?
blanc and xlud stonks?
I assume it's actually just straight dmg reduction, since wille also has dmg taken debuff
i must be missing something
i'm not sure how does eva 2 interact with this mechanic
usually the banner units have some way of ignoring SR boss mechanics
i'm guessing asuka's s1 aoe will clear the boss attacks or something
or the AT field has some special interaction where it disables the force field lmao
You're missing that the EVA 1 banners are rerunning atm. It's very possible that this boss is designed for both W Asuka and original Asuka
Shielded core, EVA 1 will pierce the shield and also take down the shield faster.
Iron element, EVA 2 will hurt it the most on par with or after BS Scarlet
i mean i'm talking about mechanics interaction specifically
there has to be something more than element advantage
Yeah probably something about wasuka's aoe
AsukaW’s anti-AT field will cancel out the damage taken down buff I guess
okay, report this bug, we will see

submitted ingame
i'm gonna find you in champ arena
I already reported it as well
And it is a bug imo
Damage number shouldn't appear next to tentacle while tentacle HP stays the same
Either tentacle should take damage, or number should appear by main body
this sentence out of context is 
need to add the next one too
Imagine if bugged and will fix after banner ends 💩
And then they will deal bazillion damage
No, built asuka + rei is better
No it's not better than asuka + SBS 
Any proof?
I think the best team should be Alice in p5
With asuka SBS bursting
Helm over Alice did more dmg for me
I'm gonna go compare wille dmg going from 7/4/7 to 10/4/7
is there a specific comp I should try for it

will be shooting range wind-weak manual
if no input imma just do crown/liter/wille/reit/helm
Rapipi better than Liter for that team I think?
Would also give better sense of damage from S1 across entire 9s
Whilst Liter buff only lasts 5
Damage fromdamage taken stacks being better especially, won't show up much in first 5s
4071mil after
her personal dmg increased by like 11-12% for me
bscar got 1 extra burst at the end
my wille is approx 40% atk lower factoring in OLs and base
neutral 
yeah tbh wille doesn't need reit for neutral
somehow wille's personal dmg in the two fights were pretty much the same
nvm
need to retest, apparently having nikke open for 2 hours already drops frames by a consistent 5fps
the diff of which is somehow 250mil on the reit comp???
nah retested both (both teams lost 250mil from just 2 hours of nikke, in frame drops it's only 5 fps)
4/4/4 reit, 10/4/7 xlud neutral

reit buffs wille about as much as xlud
reit is kinda pointless you say?
at best she serve as the 2nd team with AsukaW in a wind SR or UR

Reit benched, too much other stuff to build, cant waste abnormal atk gear when steller blade collab is coming later this year
And fk SR, top 3% good enough
pvp is stopping me from benching reit
the hell you mean
using reit on pvp
if you want teamwide nukers other than scarlet, there's other options too
like ein, cindy
ein nuke is trash
cindy nuke is delayed

all other nukers nuke for less dmg while also feeding an extreme amount
TN Rei being valued for PvP nukes also depends on there being meaning to PvP 
yeah who cares about 6k gems a month where's the meaning in that
My pvp group is dead, free gems 
mine is active but they don't know how to play it's all cookie cutter ripped from websites
That’s the thing, like Error404 I’m in top 3 idling without a fight
I’ve been waiting for Champion Arena to see what it’d be like and whether it’s worth caring for. RIP delays
All depends on rewards on how much care is needed
I hope champions arena has a level cap
Otherwise once again anyone with a significant level lead is just gonna idle
Do I still need 3 lines ammo in case I play with crown?
I guess it's time for me to reread W Asuka's kit
S2
■ Activates when using Annihilation. Affects self.
Emergency Repair: Function: Reduces MG heating up speed and clears ammo. Fixes recharge speed and restores HP based on the Max HP proportion continuously.
Effect 1: MG heating up speed ▼ 100% for 3 sec.
Effect 2: Clears 100% of ammo.
Effect 3: Constantly recovers 3.77% of caster's final Max HP every 1 sec over 3 sec.
Effect 4: Fixes the recharge speed with a 60% increase for 1 shot(s).
Huh, was this ever clarified?
Effect 4: Fixes the recharge speed with a 60% increase for 1 shot(s).
I'm lazy
Oh, someone was lazier than me
So this... is at end of Annihilation State when it gets cleared?
No...
Emergency Repair is as soon as W Asuka bursts. Hrm
It's a combo of both when burst starts and when it ends
The fixed recharge speed (aka reload speed) is when it ends
I had Crown and idk if Resilience cube but it basically ignored Crown's reload speed buff (expected that)
But the other reloads don't ignore, okay
29.69% (Cube) + 44.35% (Crown) = 74.04%
W Asuka's base reload time: 2.33s
0.604868 reload time after Cube and Crown.
Tried it out for a bit. It seems alright. W Asuka resumes shooting while still at high heat. It doesn't feel terrible and she's very swiftly back to laser accuracy
You still lose dps, especially if a reload is in the first 8 seconds of her burst, and you have a forced reload anytime her burst ends (and this forced reload is set to 60% recharge time, idk if it's 40% reload speed or 60%)
Which means, depending on your ammo count and other ammo manipulation, you may see double reload situation in the final 2-3 seconds of full burst (Annihilation State has a 9s duration, so it ends 1s before full burst ends)
Assuming perfect 9 seconds of nonstop shooting, you need a minimum of 540 ammo and to have been already laser shooting entering full burst 
To get that, you need no less than +80% ammo (though W Asuka restores some ammo when she bursts)
I have around 650ammo now
Since I doubt we'll be happy with forcing reload and being perfect at it, right before W Asuka bursts, every time... at least I wouldn't be, I'd want much more padding than 540 ammo
Maybe use Privaty 
Ammo restore is this
Lv.10
Effect 2: Reloads 21% magazine(s).
Lv.7
Effect 2: Reloads 18.13% magazine(s).
Lv.4
Effect 2: Reloads 15.27% magazine(s).
So if actually have exactly 540 ammo, this recovers 113 ammo rounded down
Essentially means you have almost 2 seconds of leeway with 540 ammo because W Asuka will restore back up to full ammo if she bursts within those 2 seconds
Assumes Lv.10 Burst though. RIP
I think W Asuka is practical capped to 24 seconds of nonstop shooting
This assumes you needed to use all 15 seconds of Crown's buff while reaching next burst cycle
So 15s from first cycle, then 25s at end of second cycle, -1 from Asuka having 9s duration burst buffs instead of 10s
And that's how you get 24s
1,440 bullets. Subtract the amount Asuka restores (using Lv.10 burst). Should mean you needed to have 1,190 ammo and also have used up 250+ ammo rounded up before bursting
Further subtract by however Bastion is estimated to restore if using Bastion
/1.43
832 ammo rounded down, though this negatively affects the ammo gained from W Asuka's burst
Would gain 174 ammo from the burst, which is a drop of 76 ammo
Since adding that back in is around 908 ammo, I'm going to be super lazy and just say we need 900+ ammo with Bastion, along with Lv.10 burst, to get "safe" infinite ammo
Safe being if the burst cycle that has W Asuka's turn to burst, is within 25 seconds of the start of previous burst cycle, it'll work
You need less ammo if you're faster than that, but it'll easily get screwed up if you move her to a different comp
So three good max ammo lines basically




















