#[Rapi: Red Hood] New Unit Megathread
1 messages · Page 4 of 1
That makes more flexible
if dying doesn't matter then that wording addition is weird, why would activating after full burst matter unless it's to work with rh
both has restriction in their own right
if it activates after full burst to account for dying, then that would make sense
No
Probably for working with RH
If your B1 dies, she becomes B1
Dead units are still present in the team
No
That's not how that works
Blanc doesn't turn 60s CD when Noir dies
That would be a neat bug tho.
it's all determine when battle start
Just imagine u play campaign
problem is rapi also says at end of full burst, so it's designed to update for something
it's either b1 dying or with rh

probably wont happen
So RH Crown Asuka Alice Rapi comp, assuming Rapi is off burst B3 possible
Then if RH dies u get to burst once more

working with what rh bursts as in that chain would still mean rh has to be something at start of fight
What a very edge case
ok same (since u fix the burst gen into 1 fixed instances for both)
That's still element neutral, right?
guess
Cuz if that's element neutral, then Grave is far superior to Crown in that setup
Shouldn't be able to
considering that the sorting system in the game considers rh as b1+b2+b3 at the same time... I feel like the simple answer is that rapi is always b3 with rh in the team
It's not elemental conversion
Cus if she cant she will be somewhat bricked against Ultra
which is gonna be boring, but whatever
It's applying strong element damage
I think her damage will offset it tho
she won't, cuz it's only a damage buff, not element conversion
It's not really an issue since we run tons of iron units vs Ultra

Breaking shields isn't a concern
fixes to 100% core uptime
and alice to compare


midlice? 
Grave on neutral
that's rapipi solo damage
Why so Rapipi biased
oh
not team damage

Meh
what about total overall team dmg

Alice better than Rapipi if paired with Grave fosho
Merry Xmas
im not calcing 4 more units at 4 am 
Its 26 december
fair enough
but i think it's also important to consider the total dmg
Still Xmas
funneling dmg team gonna be very different, stuff like that
Thanks for your calcs
Indeed, always greatly appreciated 
it was a good indication nonetheless
Problem is
to clarify all the dmg i posted so far is single damage not team
Testing in game better than complex stuff on paper
Spreadsheets is life
yeah but its 7 days away
from now till 1st of Jan you can only do spreadsheet
oh wait rapi means I don't have to build maxwell or shitwhite for ultra 
We are just dreaming for now
Not tested yet
also, under shooting range condition, result would be rather similar
if she does more dmg than laplace in ultra that's good enough for me
Laplace is an interesting bar
actually my highest bar considering 7/4/4 no ol maxwell and no invest snowwhite
using alice or bscar there is almost same dmg
Can start with RH Grave RH, Liter Crown Rapi
Who knows
S4
But need to break barrier asap

idk
piercing and overkilling part is kinda big

maxwell also buff RH 

ok
I ain't building either of those bozos
both are niche af in solo raid, rather not build them ever

maxwell should be happy her s1 is even lvl 7
Rapipi > both
fight my maxwell 

Gimme 80 rocks

RH Crown Maxwell => RH Crown Rapi might reach it tho, with Liter.
Liter who?
Drill can explode and core hit
Im not gonna fall for that
explosion damage is tiny
and it doesnt overkill parts

I guess have to try
snowwhite hard to play 
if not already cleared ultra cuz investment on sub dps
this is a nice alt to consider

It feels nice to use Yulha with Snow
Regardless of crit
But in the end, I'm not a Snow enjoyer

That title belongs to a certain someone


man this is really boring isnt it, gotta wait 5 more days while cooking on air and cope
Someone that starts with S?
midke
The man who goes all in on Snow
I'll be pleased if Rapi can do this much

JP got it even better result than me
Still worse than some Snow enjoyer
Especially JP Snow enjoyers
They are the real simps
If enjoying snow is wrong I don't want to be right
Maxwell niche is a weird claim
Agency FB
Ignoring Crystal Chamber, held her place in top 10 most used B3s for 11 solo raids 
Only recently has she started for fall off hard
not as bad as Privaty tho 
Wait for MW fav item
Miranda favorite, sw might just be back

We should do this but for (tentative name)
Can just datamine weapon stats, and see if it has a core hit multi i guess.
Yeah dataminers can do that
Vesti burst skill can core hit too 
@shell willow so the list is
- Favorite item skills
- rapirh base weapon info
- rapirh alt weapon info
Nice Turkish
and it's a separate grenade not like sanis or xlud missile

Even change rrh weapon
Lud got missile?
i hope Milk got some good treasure upgrade
Milk coming out of booba would be good upgrade

Takes 160 to build her anyways
pantie line
i suspect we might get a significant treasure upgrade though
Just need the skills 1st
one of the 4
We'll see tmr
Why her right leg look like that?
All of the old treasure units became usable
Definitely getting that wallpaper 1st thing
That would be a good start
cannot beat her no pant design
Wait for @heavy wharf skin
kinda weird, bug, SU pls fix ahhh my eyes
Full nude SSR rapi soon™ pls
How did they not notice that? 
Helm Drake and Milk, who's the last one i forgot
Midranda
SW will rise

i actually get pretty lucky with sw, 80% ele with just 3 lines and 30% atk
with 3 pieces
but my hands suck
so she's useless

i didnt even OL her leg
yea

not like SU is known for consistency or anything
^
they can make more good stories with side story easily
I liked Exia story
and Diesel made me sad
you will get enough of their favorite kit part, but the main kit is always problem, ask yourself if u already make all treasure for the current one, bet you still have 2-3 lefts to treasure up

yeah Diesel was the best no doubt
The straight choice is:
4 treasures to sr15 or 4 meta units to sr15
1 treasure per month on average
You can get 6 easily per cycle
smh lucky people
Wdym

Smh whels
obviously I meant with resetting dispatches
yes u could wym, its a reasonable timeline
Resetting dispatch is feasible for f2p
I reset even on my F2P alt
If you stay within line
because it's your alt
Why does it being an alt make a difference? 
I stopped after spending all my gems between anni and Xmaiden banners

and at this point, you already SR15 meta units already, only like SG u might have not
so now with these 4, you can pick like 2-3 if they good and then the rest of mat into 2nd priority teams (like those in SG)
the pressure of early days already gone a bit much
Pressure was only there because they gave us four at once 

We literally made a guide for dispatch since we found out it was f2p friendly
i skipped like all of the first batch
plus no dolls on normal units
If they'd given us six months of dolls with no treasures, it would've been chill
I'd take gold kit boxes over 30 doll box 
52% chance to get acceptable roll
48% to get shit roll
Purple boxes are scams tho
2 purple give shitton of mats
SU you see what happen when u release a unit kit 5 days before their release, people cook off-topic now, release kit right after maintenance ends next time
reroll once per day ?
I'm not resetting at least to MLB asuka and rei alt
Reroll until all 4 are acceptable at least
that's not friendly to f2p
I do it this way:
- Dispatch all gems
- dispatch all acceptable
Reroll
Repeat until all 4 slots are done
You see guys how he fell in top 51
It's f2p friendly fs
so 4atk 4ed 2-3 ammo and flexbile acceptable cringe slot CritRate/CritDamage?

4 ammo 4 atk 4 ele prolly non negotiable on this unit
i would give it a bit flexible on the ammo path
Imma try x12
too expensive
@wintry fox where's that reroll guide i want a read
make RapiRH 10/12 line only
This is kisenix take
Mixed with my take
3 high ammo let you reload once every 2 burst
even if u get 1 more you'll reload in the middle of next full burst anyways
So it's pretty balanced
if it's Kisenis
For low invest, i'd settle for (ele + atk + ammo) x 12 black lines
The flow chart
Is she doa
yeah this sounds very good, what u mean in % combination as high ammo?
like a good 200%?
4/4/4 -> 7/7/7 -> 10/10/10
4× Elemental Damage
4× ATK
4× Ammo
u need ~ 230% for that
That's a nice number
alright so just 4 ammo
lel
yes
3 blue lines
maybe nice to add 230% ammo with mention of 1 reload per 2 burst here
3 High ammo indeed
It's a general rule for all mgs
230 with bastion?
with bastion ye
If you're with crown you don't need it
idk about ammo doll
With crown 2 ammo is enough
Ammo doll is like +9%
i mean if u get this cringe line setup, u would settle here getting Ed and have to sac ammo anyway, its a QoL line
with crown just go for the resilience route probably?
Yeah, 100%
You don't need 4 ammo with crown
resil + 2 ammo is way easier
Yk I'm very interested in your rapi b1 now ever since you've shown it
im so hungry

I'm hyped for B1 rapi campaign
yeah
Need to see skill scaling for determining skill progression 
ohhh budget indi
Grave-Crown-Liter-Asuka-RapiRh(2ammo) ~~imagine 12 lines Alice here
~~
double b2 Grave Crown viable again, so many options
Crown rapi b3 b3 Naga
Seems insane to me
it was MG B1 attacker + crown naga asuka buff vs full core ....
even without the kit it should do good damage 
:3
Lmfaooo
and the Volley Ball raptures spawn at exact moment your first burst ends, its a design
so if RapiRH aoe can flash that
she is super stonk for chapter 33 34
Dude she can also nuke boss
2000% nuke on boss
What are the crossed out ones?
i hope i dont have to deal with that shit again after that
I'm excited to plot the stickies on parts then watch them explode
yeah boss doesnt matter now since u are talking about per potential in campaign

Ones I don't aim for
only SBS and Ein is effectively good agaisnt Volleyball timeline now
RapiRh will be a great addition
to counter that
if she can flash the balls
i just beat chap 34 with 75% CP 
Yeah instant aoe is good
Iprobie alrdy hated those volleyballs enough to write a maincord feedback
and those balls still kill me sometimes
Gotta be desperate to do that
those balls force u to read the timeline of their spawn, they spawn so tricky, right when your first burst ein, so you really hope that SBS is on her 9 slash otherwise reset
so need a passive AOE
2808%
Its additional dmg too, so should benefit from FBM 50% buff and other fbm buffs like crown s1.
without burst
cant believe i actually had to play the game at 75% cp 
Oh so it's straight up shitton of damage
lol they really try to force u to learn new things
distant us from brainlessly spam burst
They started doing that since ch19
Glasses, Plate and annoying rock bombers
No, since mod release
for me for me
like after Rh i start learning the map
now with the volley ball i need to cook around the burst ends and any off burst aoe
Have you been keeping track of roughly how much you spend per day getting 4/4?
4-6 rerolls on average
Euch
But I also gain shitton of gems back
Not really
So it's like 2-3 rolls
Oh
You're not keeping core/credit boxes, I guess
No, only gems
6 rerolls are already 300 gems
After the 4 slots are done I just auto and dispatch all
Yeah but -100 or -150 gems usually from the gemming
So it's fine
That's a lot of gems spent per day
Pulls are still most important thing for f2p
Currently I'm just rerolling on 6+ garbage normal dispatch
Spend more than 2 rerolls is not really a good thing for f2p tbh
The most i reroll is about 1-2 to times if i have to . On average how much have u spent rerolling for this?
He's not f2p
with this 97% (I assume we stack these % really fast)
I've spent 2 times total on nikke
On rh banner last year - 20$, spent it all on pulls got nothing
On crown banner this year, 120$ for gacha skins, spent it all on pulls got nothing and then mileaged rumani to ensure I wasted everything 💀
Hood rapi
10 pulls Rouge, 20 pulls Phantom, 120 pulls rumani, 160 pulls xLud LB2
Most call her rapipi

trying to use RapiRH so it easy for new players you talk to can relate in her full name order
I can 100% assure you that my gems go up, even if I spend on this shitty outpost dispatch
For like the first time ever my gems consistently stay above 15k gems lol
u can safely do
first dispatch: on the gem bonus cover the cost of my reroll 50 =>proceed to reroll. If not cover, dont reroll. Repeat on second/3rd dispatch
Whatever is on prydwen guide is the most f2p shit ever iirc
Only reset till 6 slots or more are open and stuff like that
I stopped pulling this monday
I should have close to 9k when Rapi shows up, as long as you are actively pushing PvE and have a decent spot on PvP you should hardly have gem issues
Dont worry, you only 300 if your lucky
Just trust me and try it for 2 weeks
Notice if total gems are going down or up
I mean, I was at 130k at the beginning of Ice Saga and now I'm at 95k
so I'd say mine went down
Unlucky can crush you real fast
In what
Dispatch?
Bro you spent 40k gems on dispatch??
You build up gems to spend on banners
It's about accumulation in preparation for bad pulling streak
just saying it's positive if you don't pull is not a winning strategy
I'm pretty sure
Whatever the prydwen guide has
On average it gives you +5 gems
Or +15 gems
Smthng like that
and if you're not resetting for maintenance, what's the average on dispatch?
Pure rng on how many gems u get
Often u get 0 gems anyways
that's not an average
just do it my way, if first dispatch show up can cover 50 gems reroll, do it- This ensure u dont loose much in a gamble, your loss is limited
cuz on normal day without reroll, your gems is varrying anyway.
But you'll be very lucky if u get 1 SR doll a month that way
I mean, that's fair
spending gems on banners vs dolls
but it is a choice
gems you spend on dolls means you **will **lose pulls on banners
Banners is a diff ball game
I'm able to save for banners quite easily
I'm a one copy Andy tho
I understand that momo, but i still don't think spend more than once on rerolls per day is good for f2p
Was able to afford 100 pulls on xguillo and 30 on xMica
Only need one copy in this game anyway
says the guy who had to spend mileage on Rumani XD
Dupes just raise numbers
apply the same method on second reroll, does the new gems slot cover it? No? then dont
again, you're still losing pulls from opportunity cost
That's just my own thing though I would never suggest doing that
I'm js that i pretty much get enough pulls to do that even after rerolling dispatch
I can gain positive gems from resetting on 6+ garbage normal missions
An old enough account should have another mileage to be able to afford use every now and then
if only doing single copies
I was dumb and didn't mileage Rouge
we just got through a multi 1% anniversary
400 mileage
You will live very comfy if you're one copy kind of guy

SU is getting ready to drain us of our mileage
If you can't get 800 mileage in a year of play, there's a problem
I am expecting Overcharge to appear outside of standard pilgrim banner times
ohh i might have to doll up or upgrade tempura for liter cuz she definitely eat lv7 nuke from indi

If it just pads the times they don't have Pilgrims ready to release, cool
but imagine 3 week events all start being 1% banners

Oh believe me, they will
ohh and if RapiRH attachment can aoe second phase of indi, she might help with these 2 types of attacks
the 2 side barrage and the front barrage
without the need to focus them, destroying them passively with attachment barrage
thus improve damage on core
I thought youw ere F2P
I LOOKED UP TO YOU
NUUUU'
2 skins and a 20 dollar pull pack on Rh banner that gave me no ssr
Those skin pulls gave me Jack shit on crown too
Surely you will have good luck on Rapipi
SURELY
I still only got 1 crown
That doesn't change the fact that you're not f2p

And that was before I spent
DUDE DONT GIVE ME PTSD
I didn't deny the claim
Nobody is f2p here
I am
Yeah I also also F2P
We did the math
forced to pay 
I'm trying to tell you facts 💯 🔥
That's why I suffer at 0.5% at sea
That very high though
That's like top 500
Leo is f2p and top 200 kek
Top 300 actually

yeah he's funding me
I was top 200 since ultra, until ice dragon
anyone know the reason why Indi always gun down Asuka ? she has highest atk?
Cuz I refuse to treasure exia
I was top 200 till like
Ur after ultra
Should be highest ATK, ye
Brb, its booster pack time
so if Asuka going with RapiRH
Rapi cant have higher attack
cuz in Grave comp
no heal
Asuka need to have higher atk to tank
no
Got jackshit again
If Modernia's there, she could also potentially tank aggro
there is no atk buff on rapirh on burst
its not for her only even in b1
so that specific attack from indi only gun down asuka
You can manipulate this using positioning so that Asuka always tanks
Just place her P2 or P1
I use Asuka P3 
Umm you'll need to work around it ig
p3 nikke miss as Kisenix stated, Liter always p3
he figured out the correct position
i mean explained
the one who figured out is from Don's union
So Alice goes p3 for that reason?
alice p5
I used to care so much about position, when I ran Pepper B1 aka 2022
highest damage
Who is p3 then? Liter/wife?
feeling rusty
yea
Interesting
I'll have to try that. Guess I've been hurting my own damage all this time
Smh Alice demoted, I can't believe it
Crown-Naga-Liter-Asuka-Alice
ReiA-Grave-Liter-Asuka-Mod
now
look like main dps reserved p4 p5 slots, RapiRh will be in these position
main dps aggresively want to avoid p3
She carried me for a long time during part of 2023

otherwise? P1?
Nah that's wrong
Is for f2p tho
Yes bc the 2 gold rng box below the 3 purples is wrong
2 gold rng box is major W pick
Oh, I see
Gatrix told me to put it up but I didn't cuz I said confirmed purple gotta be better than rng of getting blue 

Better than 1 gold and 3 purple
I won't reroll till hoard +150k gems
I see
November and December killed me
I ran a python simulator, the 2 gold rng box is better than 3 purple by a lot
Jan and Feb won't be better
Gold boxes are OP

I reroll until I have all 4 at least B tier (except doll box, I don't care for those)

I'll update the graphic when I can, thanks for pointing it out
It turns out that by far the dominant factor in whether or not 1 drop is better than other is actually just whether or not it has more doll EXP
well not reroll entire thing, I take the good stuff and gems + core dust cases
Yup
idk if smart, but I'm not broke on gems, so worth it for me
the new wishlist for pilgrim/overspec looks pretty good,
people might have a lower pressure to pull on pilgrim to higher core and look for alternative cheaper route with time in standard
2 gold = 2/10 * 1000 = 200 exp
2 gold rng = 200 exp for all outcomes
3 purple = 3/10 * 500 = 150 exp
will still spook ya in limited 
Oh it makes sense, kinda
4 2×SSR boxes, minimum 400 xp, with the chance of being much much higher cuz it can give purple and gold
4 3×purples, 500xp capped
very rare I only get blues from opening like 2 or 3 2x ssr boxes
Probably better to keep it literal
I see
I just wish they did a simple xp system instead of this super success crap
Ignoring paper math, gold mats are particularly powerful because they can completely bypass RNG at R10
gotta make everything a gacha 
Trolling if you use gold on blue dolls
No math and supply and demand makes it clear you should just full send blue boxes onto R dolls
Blue boxes get giga extra value on R dolls
Thanks thanks, I'll update it soon
Because it turns out best strategy is to bypass first level on SR5 and SR10 with weaker mats
E.g. blues
I have a union mate who has gotten to phase 14 with seven dolls
why are we comparing doll xp when it’s all about supersucesses Rapi Redhood thread
Two of those R dolls
That's 1 in a million for sure
They've almost quit the game cuz of dolls
7 dolls for sure that's too rare
Acc progession is you first use blue mats to get an array of R15 on all your units
I forgot we were in rrh thread xD
I actually follow that route
Then once all your dolls are R15+, you use 150 blues to "skip" the shitty SR5 and SR10 level
But it happens 
Reserving golds to SR6+/SR11+ will help you get way more SR15 dolls
Yeah, that's definitely the better choice
That's why doll exp is dominant
In whether is dispatch a good
More exp IS more dolls
Simple math
Also simple math that failing super successes in R10 onward costs you more exp than using gold, which is insanely efficient when ignoring super success %
No lol
If you're working with limited timeframe and exp, it's actually better. That's the only condition that applies tho
Longterm it's bricking
Bro I did the math and I ran the sims
You only need 60 blues on avg to go from R10 to R15
on average
I'm talking worst case
Assume super successes don't exist
0% or 100%
No lmfao
That's terrible analysis
The point of this discussion is that I recommend all players send blues on R dolls because the value of blue mats on R dolls is relatively much much MUCH higher on R dolls, you only need 150 on avg to get an R0 -> R15
I'm agreeing with that in almost all cases 
30 golds meanwhile is enough to take you from SR5 to SR10
But if you have 30 blues, 10 purples, 10 golds, and want to get an SR5 from R10 for the solo raid that's currently going on, it's better to use the golds

Unless Kira tricked me
Cuz this person starting with blues with end up with no blues, no purples, and no golds 
Realistically forcing doll levels during SR is a bad idea in the first place
It won't make enough of a difference
where does purple come in btw
This type of desperate situation is overly specific and makes a lot of assumptions, I'd say most ppl still shouldn't do this even if they were in that situation
bc I get a good bit of purples from my refreshes
Yeah, I agree it's extremely specific
2 gold into 2 purple strat or 1 gold into 4 purple strat at SR10-11/SR5-6
I just don't like broad statements saying there's only one way something should be done
Statistics only work when run with wide samples
I think on the contrary you are being overly specific to the point where it's not helpful
They don't work with specific case-by-case scenarios
ok so.... the problem here is that I do not have the discipline to save up over a hundred blues to do any of that stuff, I use kits as I get them for the most part
You should save blues 
The specific example you provided is something is something I wouldn't even recommend without even more specific requirements and assumptions being made
They are the best fodder for sure
my last 3 SR supersuccesses are from blues 
Cool mechanics, I like the explosions
Well, if you're using them on critical units, no problem
I like having some stockpile for next unit in case better tho
I held off on X Maiden cuz of NY unit 
I wasted 0 kits on xmaiden, threw on SR0 and called it a day
Have a healthy amont of mats for Rapi 
game will eos before I find a reason to get her doll higher than that
also bc I need all the RL dolls I can get
I get almost none from random drops in SR...
In general you should avoid ever throwing on SR0 since R15 is cheap with blue boxes and gives half the atk and 2/3 of the skill value of SR15
Yup
yeah, but for pvp units I want either SR0 or SR5 for the dmg reduction
I kept xlud at R15
I only SR0 for PvP units, ye

Or questionably meta units like Volume
SMG dolls are memes anyway
my liter has sr0
I think I caught up, we still haven’t settled the ideal mats use on dolls? 
SR0 can be viewed as acceptable for suppprt units that don't really have caster stat based buff abilities
after seeing how little crown's cp increased from going from SR5 to SR15, liter doll ain't ever going above SR0
CP isn't representative of the power the doll gives
It's settled cuz both of us agree on what the correct long-term process is
Rapi passive, doll knowledge refreshment
start from here #1320717056311693392 message
Straying would only be for desperate edge cases
I also keep several units at SR10 for pvp indom purposes 
Why
I just go with the flow, use whatever my gut tells me, don't have patience to save up for weeks for a technically optimal approach
i just a clerk who record whats going on, its an interesting convo for sure, I acknowledge some potential mistakes i made personally from reading all of it from multiple perspectives
The math is based on the simulation that literally dumps every mat into the doll and shows the distribution of when it super successes
Yep, so basically blues on R dolls, and if at all possible reserve golds for SR6+/SR11+ dolls. That implies burning blues and purples to reach SR6 and SR11 before gambling with golds on them.
Yes
Then the only problem is supply, if you can get enough of those maintenance kits to keep this strategy going. With packages coming up to sell those, and rerolling dispatches, whales don’t have to worry much.
My 14 SR15 + all R15 dolls even in supports say otherwise
How does positioning work?
I'm saying yours is even worse
You haven't provided any counterargument besides just saying you don't believe it
I have 12 SR15 dolls and 6 SR5 dolls and have used golds for R10 before 
If you're not arguing then don't propose that this "isn't a real strategy" after I've painstakingly explained why it's good
But how one resets dispatches is going to change things, too. 
If you reset for 8 gold kits every day, you'll have like no blues or purples

Cause for lack of a better term, it's just being 
God I hope no one actually resets for only gold kits 
man gotta link this to doll thread, this is just a good yap, out of nowhere but rapirh thread
I have 5 SR15, 2 SR10, and like 11 SR5 
eat some cookies and milk guys its Christmas
why madge
The reason sac 150 blues in SR5/SR10 after all your other dolls are already R15 is because the probability of golds super successing at those levels is very low. Per gold it's 20 and 15, even if you spammed 30 golds you only have a 48.8%/38.5% chance of success and then you are out 30 golds
I celebrate kwanzaa
are doll boxes from dispatch worth it for the purposes of converting them into maint kits
There are two strategies, is what it amounts to.
One is plan around mostly F2P dispatch-earned resources, which gives you blue maintenance kits bloat and very few gold maintenance kits. The advice I’ve seen before was to emphasize burning blues, so that you consume all maintenance kits without being throttled, for the most maxed R or SR dolls possible.
Second is to plan around the fact that super success is a fast ticket to ultimate power
. SR6+ and SR11+ give better odds of super success, and gold maintenance kits are in limited supply, so it’s common sense to save gold maintenance kits and use other kits to reach those breakpoints. Bad luck can still screw you over so don’t blame me if you go 0 for 8 after SR11.
Both strategies don’t mind using SR0 dolls on units nobody wants to max-doll. Tsukino was saying R15 dolls are also pretty good, so that’s an option if you end up with too many blue maintenance kits in the seconnd strategy.
Merry Christmas, Happy Hanukkah and Kwanzaa
Meanwhile the rate jumps to 30%/27.5% at SR6/SR11, big jump of 50% more chance ar SR5 and 83.3% (!!!!!) at SR11
Vast majority of SR doll super success happen at SR6-7 and SR11-12 for this reason
Blues until SR6 is way easier on my feels than Blues until SR10
I think no. It’s there, but it’s basically a massive inefficiency to take any doll boxes even 60 but might as well take the 60. The small probability of getting a purple doll from unboxing or the recycling is the valued offset, not the kits from recycling dolls.
reason to use blue dolls for EXP to SR6/SR11 is because in comparison these mats have a very low chance of super success
and because income wise, you are assuredly going to have a mixture of blues to purples to golds, much more blues than golds
I do
If you weigh the number of blues, purples, and golds by their drop rate and chance to super success by only slamming them into SR5/SR10 until it super successes from a sim, it turns out the fucking 2 gold rng box is almost identical in value to the 2 guaranteed golds dispatch
When do you use purples?
used to balance supply and demand of blues to golds
I don't know how that turns out in practice
e.g. ideally I want to slam 150 blues into SR10 but I don't have 150 blues
but I do have 40 purples
I thought you didn't want to slam blues until SR10
I'm saying you want to slam blues to bypass SR10 to get to SR11
because the chances of super successing at SR10 is very low
Oh, at SR10
yes, at
you can go 20 purp + 100 blue instead to make up the lack of blues for example
Then next usage is at SR11
You can go 20 golds to try to super success, but lets say I have 10 more gold and 20 more purple
It's better to super success with gold at 6 than purple?
You don't want to force it basically, golds will be likely to proc you to SR10, but the idea is to use purple if that fails
It's about supply and demand at that point
SR6, you can go for example
10 gold first, 30% chance to go to SR10
If it works, great
If it fails, we can slam another 10 gold, or go 40 purple
Yeah, I do 10 gold, 20 purple, 50 blue order usually
good chance of going to SR10, but if it fails, then we will be at SR7
At this point you slam p much only golds
Man i wish i can convert these sr doll for mats this sucks i already have too many i dont plan to use
so that's where purple comes into play
It's a waste to close a level with golds 
it helps you balance your blue <-> gold ratio and lets you tanks the late exp stages of your SR6/SR11 upgrade so that your next gold will be at SR7 or SR12
yes it is true
it is a waste to close a level with golds unless you are closing at SR7+/SR12+
which is very uncommon to begin with
what's the threshold for reset here?
B or above
Avg. Number of boxes (rows are Blue, Purple Gold) required to super success each level (by simulation) for R dolls (cols correspond starting at to R0, R5, R10).
[[5.251493 5.659422 6.1073 ]
[1.755883 1.904646 2.075049]
[1. 1. 1. ]]
Total number of mats you need if you just spam each upgrade mat only
totals=array([17.018215, 5.735578, 3. ]
Same table as above, but for SR0, SR5, SR10
[[20.271286 28.434907 37.347049]
[ 6.871282 8.995343 10.835354]
[ 3.301036 3.925007 4.490563]]
Total number of mats you need if you just spam each upgrade mat only
totals=array([86.053242, 26.701979, 11.716606])
The results make it clear that blues are good for their usage as EXP because their SS chance is very low
and that golds are very dominating in how much they SS
and that their proc chance is pre-dominantly at SR6+/SR11+, which is not surprising if you look at the table of SS chance
which one is for blues
Every col is a level, every row is a mat
the row is blue -> purple -> blue
the col is starting at +0 -> +5 -> +10
1 blue for super success starting at R10? (bottom left of first chart)
ok that makes more sense
mb
4.49 gold for sr10?
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Rh arguably probably better still

Or crown

But yeah
crown obviously
Nah Rh got that dawg in her
on avg, if you dump only golds at SR10, you will take 4.49 attempts until you get SS
because the prob of succeeding on the first 30 is so low compared to the chances at SR11 onwards
Hmm
biggest spike of super successes is at SR11 for this reason
I don't have the patience to stock up a lot of kits for true optimal.... ig imma just save golds for SR 6/11 and use the rest as i see fit whenever
So your point is edging until Sr6 and sr11
this is fine
the point is that ideally you should just hold golds until SR6 and SR11, which matches well with your natural gold to other kit income level even if you do/don't refresh
The matrix doesn't show this first 30
The point is that the distribution and inution matches up
I never use gold before Sr10
At SR 10, 1-0.85^3 = 0.385875
This is your chance of succeeding any gold mat
it's not even 40% even if you send 30 gold
In comparison your super success chance rises to 27.5% at SR11
that's an 83.3% jump relative to 15%
I cant see the mirrors because of Crown
can look at this table for reference
intuitively SR10 is clearly a far inferrior level to SR11 onwards
the jump in efficacy is very big
while SR5 compared to SR6 is only 50% relative to its base chance
Why rapipi and not redpi?
why pipi?
Pp
sth i would agree with, these guys too goon to converse in normal language
Rip Core dust and credits
I gave them your guide, not mine
For that reason 
and if you're very unlazy rapid hood
i think the term comes from rapi pilgrim
But at the same time purple and blue are way less efficient at higher levels
purple is fine tho
so 6 purple then gold?
(I'm trying to move this over to https://discord.com/channels/968096627002851379/1248451493061857312)
its about the act of balancing tbh
SR 5 -> 10, use Purple, if not use Blue
SR 10 -> 15, if possible use Gold only, if not use Purple, if not use Blue
while there is indeed a huge multipler jump at SR 11, you still cant deny the fact that purple is WAY less efficient than gold at SR 10+ versus SR 5+
the most ecnomic in my opinion is to only use gold above SR 10+ which also means you can't really treasure too many units at once
I really need to make a dispatch reroll sim to calculate the average gold kit gain per month too
like based on my "when to refresh" algorithm, how much gems do I lose on average and how many kits I gain
I have 14 SR15 dolls, 1 SR10 doll, and 14+ SR5/R15 dolls rn from my strat
I put the math behind my strat in the other channel
relative income rates means that it's really a waste to dump gold into SR10
the strat I run is based on math, sim, and the natural rate of supply and demand
but how do you even calculate natural rate of supply and demand
since your dispatch reroll is probably more expensive than most of us

natural rate just means that you will have big number of blues relative to golds
that I can agree
Because the strategy is luck based it's not easy to math this out
so the natural rate is just based on experience and the rate I've seen between other accounts and my own
bc regardless of what you dispatch, you will get a large number of completely random boxes from solo raid and sustainable forms of dispatch
did you make dispatch reroll sim?
no I just made a tier list of what to reroll based on value
tier list?
I wouldn't the value 60 doll boxes as much for myself anymore but at the time it was valuable
well anything on C or D is ok to reroll ig
yes
anyway any sane strategy (aka, a strategy that isn't "I will only take 2 golds and nothing else, burning like 6000 gems per day")
I shud start rerolling the 30x ones
results in a big ratio of blues to golds
It's expensive as fuck, I'll tell you that
That 30× brings in a lot of % back in
Wait, you probably should do that
well according to tie rlist
you have 45% of upgrading
You have like 400k gems
and 18% of downgrading
I have 364k only and no Xguillo yet smh
hope they allow b1 and b3 with redhood
82% chance of upgrading or staying the same*
18% chance of downgrading
I tried out getting no 30× boxes
And that killed my gems bruh
I was rerolling like 10+ times
For a week straight
I only take the 30 mileage
but Ig its a bad idea
shud reroll that too
my dispatch strat is to take 25+ gems dispatches while I reroll
30 box is only 7%
I take any gems that come my way
Each slot is worth around 5 something something gems
but it just depends on whether you've ran out of regular dispatches by the time you're done
wait hang on
I just do my strat based on that
I think I didnt math this properly
do you burn all of your gems until you get tier C+ on all of your special dispatch?
What element is Rapi strong against. I keep forgetting
Rapi is strong against both wind and electric
Essentially she is equal to a unit who is both fire and iron
I go for either B+ if not urgent to stack mats or A+ if I need to stack mats urgently
question is if she can break electric qte hmm
A+ is very expensive
Theoretically she shouldn't
Good question
The skill wording is that damage she deals is applied as strong element; it's not being converted to iron damage
but we won't know for sure until she's out
I feel like my dispatch probabily calculator is not right. Im seeing more credits and core dust than the supposed average
We’ll know soon when datamine hits
Unless they’re extra petty and gonna add Rapi with a new update
I think yes, it’ll break QTE
Elemental immunity is a result of damage dealt being negated - the QTE rings have HP
Would be awesome if so
Since damage is being applied as the correct counter element, the QTE ring will take damage
how does that work in maths though
Since it's a new system, I'm just considering the possibility it's just checking the box in the damage formula (checking enemy element). If it's actually being coded as iron damage (changing her damage type), then bless 
depends on how its implemented.
could be something like the circle checks the units element b4 allowing it to apply dmg
if element dmg bonus is > 0, x1, if = 0, x0?
depends if it checks element or element bonus
If the former, it may not work against immunity states
both work the same way atm bc innate 10%
For everybody’s sanity, I do hope it’s damage type that’s being checked
it shows as immune instead of 0 right?
Someone deleted the thread? @wintry fox
I don't feel like Rapi's going to be left on her own without another iron unit anyway, so it shouldn't be a huge issue either way
Which thread?
The SR15 thread
SR 15 thread
Yes, the text immune comes up if it fails, and I don’t think anyone’s ever shot for 0 dmg.. it’d be 1 dmg instead
Huh
the SR 15 doll thread is gone





















