#[Emilia] New Unit Megathread
1 messages · Page 3 of 1
alright
godmillia damage is inside her first shot of burst
my guess is it removes both
any b1 is fine
same here
A2 flashback
but just verify
can be Jackal too for fast burst
just want to check if Ade cleanses the charge dmg too
should remove both, I held the buff till next rotation
then burst with mica
debuff is gone, so does the charge dmg
it's okay
if the debuff doesn't exist
so does the buff
they are bound together
@proper plaza
emilia's s1 says it updates dynamically
for her max ammo
have u tried to see what happens with liter max ammo from s1
tried
does liter s1 make her charge damage go up then?
yes, and down too
well
there's an exception
small indie company too
isnt it more
dont u get 5 from noir s2
oh wait

her S1 is copium, but whatever
10/10/10, I know you will
4 10 10

no

Ade can remove that....

her basic is actually her main dmg
@golden ridge buy me skill mats
the burst is just cherry on top
You never share ur secrets and keep calling me baldsenix then say I cook poison
all three are true yes
So no
im looking at emilia skills
they dont look too crazy scaling
while raising rem burst and s1 is guaranteed usage going forward
but ima have both at 4 4 4 for a bit
Kira hasn't put Rem into his sheet yet?
she's strong indeed but doesn't look too strong to me
especially we will face no core bitch this time
yea well it depends
if nihlil has a core or not
at the beginning
u nvr know they might add it lol
Emilia S2 is literally 1.5% more dmg per level
Which has one of the best scaling
im not raising shit till challenge mode comes out
watch parts die in one auto

yeah
the worst situation
nihi with body alone
so many stuck on Nihi for that reason
no core, no part

it has a lot of flaws indeed
they may not be able to noah block it
but they can definitely use Noise to negate 1 buffer
Emilia needs at least 1 buffer to pwn everyone
Nice stuff to return to
Noise prevents that, so now all are at 30% hp left only
Emilia overturned pre-release impressions, now she’s good at PvP as a burst gen minimum, attacker’s choice for nuking in some cases
And solid PvE with advantage against water-weak that has multiple parts and no core, like Nihilister most of her battle
shouldn't require more than 1 ATK buff
unless, of course, you are in deficit
too little burst and S2 lv
Maybe Rem will shock us by being top 1 burst gen 😂
She buffs RLs there’s that buffer Emilia is wanting
god rem will save this game
But if Rem’s pretty bad burst gen then won’t fit in, maybe
by inflating the whales who can core 7 her
@proper plazawuth happened to your sheet

I was comparing the charts from yesterday and today
first table in ranking is by themselves right?
the first table is dramatically different in 24 hours for every unit
Oh looking at the sim, seems you set it so Emilia is for 4 parts?
yep
so you are basically setting it up for Nihil
yeah, has to remove core too
now it makes sense
phase 2 has core, but good luck aiming it

nihi shakes her head like harlem shake damn it
So looking at your sheet, due to elem weakness, no core and 4 parts
it isnt even close
I haven't put teams too. For now I'm just checking which team gives a certain Nikke the most
don't we need abnormal tower by now
thanks to Emilia, i went from Diamond 3 to Diamond 1 in Special Arena today

should i have her Burst 3 first?
i currently have her in the 2nd slot
no
i still use her
☕
get it right granny
by the way what cube should Emilia have?
Onslaught?
I slapped Wingman for now 
Wouldn't adjutant be better
is it worth it use gold mileage for emilia? already use 40k gem and 30 ticket got 1 ssr but still no emilia
1 copy should be enough
Is Emilia doing surprisingly well in PvE or is it just PvP where like almost all rocket launchers she's meta?
pve needs more testing but the problem is there's not much freedom on how to test for pve
like when you need a boss to have multiple parts that respawn fast or are tanky and so on
https://puu.sh/K3jQU/894f121d48.png hol up, isn't +100% charge damage kinda crazy?
well, I mean, obviously you just [REDACTED] and then you [REDACTED] and, then like maybe a buff from someone and you're good, right?

Liter, Rem, Noir, OL
Noir is 5
Next girl released is bout to have a "double all ammo+ buffs" skill or some shit, bet 
Tove but universal
Rip tove

Noir is 5
39
with Tove, it can go to 45
then Sim room buff by 3 = 48

oh wingman

enough for 50
now how to reach 51 to be capped
honestly even just the 26 from OL would put her max charge at 300 which is pretty good on it's own
especially cause ammo is already a wanted OL for RLs anyway
give her charge speed and let her go brrr?
How high can you get charge speed without buffs?
Rem gives some right
ammo?
Yeah
on auto, RL and SR scale very bad on ammo
Oh you're calculating charge speed now
SU did promise to make full charge shots raise burst more which should help that
Oh, you're right. My main sniper is Alice so I'm used to thinking in terms of her for buffs lol
only MG was highlighted with Ammo
Make auto RL/SR more competitive I mean
SBS is an example of impossible to m-san
Right now you always manual to get quick burst refill
It'll be interesting to see what comes out of that. They're basically gonna have to rebalance the whole game for that.
not really
they just need to put static shooting animation to all RL/SR like SBS
different with M-san and auto is that 11 frames moving in/out cover
A cube which speeds up going in and out of cover would be neat
If they buff auto RL and SR burst gen, that's just a hard buff to any team that has more than one because you can only manual one at a time. All RLs and SRs just become universally better.
Even teams with only one
Centi setups no longer have to abandon her full charge to reduce shield CD skill
Etc etc
the neat of being RL and SR is their moving in/out
without it
they are basically MG/AR
with lower RoF
I mean RL is all about the AoE
It's why they're used for bosses with parts etc
SR... Yeah that one is just AR with longer range
But it's like how MG would love a cube which reduces wind up time
not as much as Bastion
MG is the black mage of Nikke. "AoEs? Mechanics? Dodging? No. There is only uptime. Healers adjust." lmao
trust, the moment they remove Ammo OL
No, the buffed burst gen is only for the Nikke you are controlling at the moment
everyone will be pretty same square

m-san or auto are the same without ammo lol
and MG doesn't scale stupidly hard anymore
then we have SBS and Red
the black sheep
Oh did they say that's how they're gonna do it? Pretty interesting solution.
yes
it is mentioned in the dev notes
this way PvP has no changes
Yeah that makes sense
that's why there won't be any nerf to base burst gen values
I wonder if that means you can rapidly switch to nikkes for more gen
if they are full charging
but it's mentioned it's not as good as manual spam, it will just lower the gap between auto and manual
We will provide an additional burst gauge to SR/RL characters with reticles, based on the weapon’s charge time. The additional burst gauge and charge time will increase proportionally, and this will be applicable in both manual and auto battles. However, please note that this will not apply to the other four Nikkes without reticles. This way, the characters’ performance will not be compromised. There will still be a difference between auto battle and manual battle, but it won’t cause a significant gap, minimizing the difference in experience.
time to frame perfect swap to nikkes who are about to shoot while rapid firing another in between
ikr
looks like a job for the Marco man
Time to setup the new gaming chair I bought
checking pins, she works well depending on the parts available and/or respawn count, so how many hits/parts are we looking at? im scared of another A2 situation lols
Now to figure out how much CP diff matters
no penalty there
Kindly upvote this bug report, thanks
https://discord.com/channels/946719263866101821/1220354496413044757
Im ready
Imagine not having Core 7. Smh fake whales these days
and c20, except boss
i didnt whale
5 multis


i also didnt whale, 29 multies
did you use xlud to brute force Plate?
You forgot im xludless
oh, so mod then?
Yes
Just mod and rh
120 bars lack for me
You can use rh alice and stall too
do you burst with mod?
Yes
do the trick
Do You want a hug?
You can cheese glass with Alice rh
I tried stalling too
170 bars lacking

I guess pierce through glass armor right?
may be I will try when I have some mood

im fine. it wasnt Aqua so if I got that bad luck on Aqua i would have had to spend about 1000 USD

Word im trying to resist using emilia on defense until her collab is over
Cant let the bracket know about emilia in pvp
guys can we please join arms and do this
i see many people with no Sanis in arena
Emilia skipper in shamble
Has anyone tested Emilia vs mother whale? I was wondering if Emilias s2 can bypass the 1 hp mobs via fixed damage
Answered my own question. Burst lv 6 can hit everyone from p1 to p5 in pvp
she might be good against the mob
would love to see ppl using it
Give basically 58% more damage
Is it really just 58% dmg up
Undiluted?
Final damage is basically
X + 58% of X
So if your overall nuke was 100, it will now be 158
So yeah, it's straight up a 58.99% damage buff
Ah. That’s nice
And that procs on her normal attacks and burst?
$$$
Cocoa: with this, we can fix just about anything
Me: Here bastard, with this, you'll never know your credit card debt in the far future
Oh wow
Average core 7 is 450.
I only got 3 copies in 290. So I bought with tickets and I'm staying at mlb

Damn, this makes me feel better about MLB in 190 👀
Idk if core 7 is worth on Emilia
Considering you’re using her as an AoE nuker, it’s important to stack ATK as much as she can, especially base ATK
But this looks like she can’t be an effective defender for damage, but is an effective attacker, and if you’re unable to win with her on the attack due to being barely short on damage… you’d just change tactics
And the payoff for the victory in PvP?
A rank swap which is usually a couple more tickets or a couple more gems
So for MCB you’re getting more dmg on PvP in the case you would fail to kill if you were merely 0LB or MLB
All to get more arena tickets for redundant elemental codes that you’re probably already drowning in 
Or for a couple more gems which won’t help you if you’re beneath a whale in SP arena anyway
Better off looking at the PvE part and deciding if she’s worth MCB there
maturing stage rei > emilia > folkwang
really considering MLB for emilia since shes good in pvp, but would 1 copy of emilia be enough to nuke shot with a single buffer compared to MLB?
i dont think either could nuke with a single buffer
yeah
core 7 is like
25% more base attack than lb 0
so…
maybe it works with maxed rh buffing?
though you’d probably need dupes on her
i dont think its really worth it tbh
for just pvp you might get what
400 crystals more?
if we say you spend 150 for max lb
45,000 crystals spent

for a 400 increase?
game will EoS before you even see half of that investment back
Average core 7 is 450 pulls? Oh god.
Isnt it 550
Is her Must Pull Status still valid?
Everything the pin says is valid
@static maple @cloud raft question : what are some good team comps for emilia if a lower level player were to use them in campaign ?
Normal ofc
Show their box in #pve-team-building
thanks bro
Dumb question just for fun, has anyone checked if Emilia's damage goes down with Privaty in the team reducing max ammo?
eh the +charge damage is not that meaningful anyway
+2% per 1 ammo is kinda what
her s2 is the main course
I'm more just curious if her "buff" can become negative
E.g. lvl1 burst Emilia with Privaty should result in a negative total max ammo buff
Oh wait I've misread it
It's not 2% for every ammo after default
It's 2% for every ammo
So she gets 12% from the get go
Which privaty would then reduce to 6%
Yeah I was thinking this could a fun niche of buff vs debuff
And how the game handles it
But it never hits 0 / goes negative
It was never about practical relevance to Emilia herself, I know it's marginal difference
While we're talking about max ammo and how it works
I assume +100% max ammo doesn't give Maxwell/SW a second shot of burst?
Dont think those update dynamically
But i wudnt be surprised if it bugs out one of these days
Shit up coding
I mean even if they had +100% when they activate burst
Wouldn't have to be dynamic since they're third in the burst order
Might try it later if I remember with a Liter/Noir meme team
Yea i was thinking u can maybe bug it with noir refill
Would need to hit +100% since ia assume max ammo rounds down
Not a bug tho?????
It's a weapon swap
With max ammo of 1
+100% ammo would mean ammo of 2
Perfectly legal 
Affects self. Change the Weapon in use: Charge Time: 2 sec Damage: 813.42% of final ATK Full Charge Damage: 300% of damage Max Ammunition Capacity: 1 round(s) Additional Effect: Pierce
Why list it as a weapon if you can't apply max ammo to it 
We know charge speed & damage both work
Unlike normal ST burst damage
strange
Yeah in theory enough OL lines on SW or Maxwell should massively buff their burst, but I guess it's hard coded because surely someone would've noticed by now if getting over 100% worked.
Stuff like Noir +5 max ammo would also be broken as fuck
urghh I don't know, numbers look small as heck
Ooof I was too fast I think
Problem solved 
what investment for pvp ? for pve I guess if I have the top dogs already she's not outing anyone right ? also ol nah ?
Investment?
even outside of her icbm attack, she has really good burst gen, she can easily replace one of the clip shotguns whose only function was as burst battery
pepper, maiden, sugar, drake
Is her OL line priority ammo > atk > ele/charge dmg/spd I assume?
4 ele
4 atk
2 ammo
2 charge speed (~8 to 8.5% charge speed is ideal with max lvl1 s2, adjust accordingly)
Total ideal rolls
are we seeing Charge Speed outperform Charge Damage
im assuming so since most are gonna Auto with her
in that case, if you arent giving her Bastion/Resil (due to overpopulation) what cubes are giving the most performance
She already has 1500% charge damage
8-8.5% charge speed with max lvl1 will make her shoot 3 shots in 2.5rl, helping you shoot considerably more shots in 3 minutes
And cube?
Bastion/reslience
Both are fine
Adjutant isnt bad either
There's no like
Bad cube tbh
She doesn't need any cube
Bastion > resil > adjutant (for PvP?) > Quantum (for niche PvP teams) > wingman
I guess
Yeah adjutant was what i was after
since my Bastion/Resil is already taken up
does her Burst lock her speed? So no speed affects it or it does slightly
No, it's just additive to other speed effects
thats not as bad as I thought. thanks Snake for the results. She does decent numbers for middle players
Her auto hits as hard as a2 during burst but less targets in worst case
So you can run emil non burst in pvp
Should still hit like an isekai worker
A truck
Im cooking a team of noah pepper red hood rapu emil. You burst with red which forces them to answer with biscuit wall, but then silent dmg is from emilia will catch them off guard
3 rl btw
pin this?
@static maple there was something i was wondering.
from the treasure preview, Frima was supposedly going to get a new stat that increases Effectiveness of True Damage
Do you think it will affect Emilia
should tell that to Prydwen then
lists her as "true damage"
im honestly just interested in seeing how she will rank on all the tier lists. I like these things
and this totally wasnt a bait post to get you to say she wasnt true damage to point out pry
Imagine if Frima does work though
would be wild
you know, when we even see what the hell they want to do with treasures in the first place I guess
then we can wait for Emilia's Treasure 
you mean laplace no
● Laplace: enhancement to true damage
● Diesel: enhancement to Taunt and survival ability, increase of damage enhancing buff
● Frima: enhancement to EFF of true damage
● Exia: expansion and enhancement of applicable targets
Could 100% be a typo
let me check JP
●ラプラス:防御を無視したダメージの特性強化
●ディーゼル:挑発と生存能力強化およびダメージ増加バフの追加
●プリム:防御を無視したダメージの効率特性強化
●エクシア:攻撃力増加効果の適用対象拡大および強化
Basically says the same thing
"Enhanced damage efficiency characteristics that ignore defense"
makes sense. i just wanted to check frima in jp to see if it was a typo to begin with
if mast can reduce a rapture's def to 0, is it true damage?

Mine is lv 4 abnormal gears and 4/6/6 works fine but still plan to upgrade her more
why do you need charge speed
.
took around 9 rocks, im really not planning on rolling for cs, so i dont know how much im losing
not neccesaary bruh
these are amazing rolls
better off rerolling super meta units instead
i rerolled top right piece and got 10% atk and less cs
most of my meta units are already giga invested
gonna save the
's for rem now
so anyone tested emilia vs alteisen's mass parts yet?
her s2 can proc many times?
or at least triggered from hitting multiple parts?
Yes, her S2 is per struck things
She launches the “rocket”, and if it hits train body, launcher, gun turret 1, gun turret 2, then her S2 procs on all of them at once, dealing to each of them S2 proc damage resulting from the individual damage it took.
It was described as being effectively a damage increase
So if S2 proc deals 40% damage, then it’s basically saying Emilia deals +40% more damage after all calculations
thanks
Let’s talk a “friend” out of MCB Emilia:
Against:
- Can’t bring her to any manufacturer towers.
- Plenty of powerful Nikkes to focus on:
- Red Hood, Maxwell, Snow White (Iron)
- Alice, Modernia (Fire)
- BS.Scarlet (Wind)
- W.Ludmilla (Water)
- Scarlet, S.Anis, Guillotine, M.Privaty (Electric)
- Consumes resources for skills/gear:
- Skill mats
- Gear fodder
- Credits
- Future Nikkes may compete with Water Nikke carry role
- Future Nikkes may be simply superior even if not Water
- If you really need a maxed Water RL, Vesti’s still available
- Emilia is still tactically effective even if not maxed
- Damage unlikely to be great if hitting only 1 target with no parts
- Wide AoE may be a problem with fail rings or targets you want kept alive
- Rumor is it’s an average of 550 pulls to MCB a Nikke with 2% pickup
- 550 * 300 = 165,000 gems!
For:
- PvP
- Solo Raid
- Much better than Vesti, the only other serious Water RL
- Nemesis of Nihilister boss battles she can participate in
- Can’t slow-recruit Emilia over months with wishlist
- Uses Abnormal Attacker Gear which might be gathering dust…
The Againsts are winning by a landslide so far 
MCB
the track record for water dps in this game kinda
Yes
i add another pro: using that useless abnormal attacker gear
if next attacker char you want to recruit is another pilgrim, good luck
2 and 3 are weird excuses
2 is acceptable but 3 isn't 
4 and 5 are also excuses
Cuz it's more probable that we won't even get a B3 in half anniv 
shiftup: 
investment for pve/pvp ? worth to pve invest If I already have the big units ?
4 and 5 can be applied to every released nikke
check pins
but is she worth in pve if Im already deep with the optimal invested team ? or I should just give her 4/7/7 for pvp and call it a day ?
or maybe just 4/4/4 for pvp
4/7/7 yeah
I think I put my rec investment as
1/1/1 -> 4/4/7 -> 4/7/7 -> 7/10/10
4/7/7 is f2p rec
4/4/7 is minimum
I'm gonna wait for the eventual Rem/Emilia/Vesti theorycrafts.
She should always be good for bosses with parts even the parts are paper unlike A2. Pretty good invest imo
Whose side are you on?! 
Rem > Emilia 
imma go recruit a new one
The difference between rem and Emilia is that
Rem may get outdated for union raids at some point or the other
But Emilia will always stay relevant
Isn’t this the same argument people used for A2? 
Me see
Me like
Me want
Me roll
Me fail?
Me Mileage ticket
Me happy
How come, what's the explanation for this?
Emilia is a better A2
The explanation is simply that Emilia is forever meta for PvP
She's greater for PvP than rem is for pve
Even if Emilia is powercrept in PvP, she doesn't lose her place
She has a very high position meta wise
Like, keripo put her as S tier
That puts her only below 4 units in pvp
My “friend” is going to MCB her at this rate, you all are as evil as Syuen 
thanks
Wish i was a rich as her too
you mean if i can only get 1... better pick emi?
Well, it depends on what your priorities are
If you have any will to compete in raids, you go with rem over emilia
hrmm i have A2 and emilia and both sukk for pvp and pve
only good for boss fight
will try both later also after Rem release
Can I ask why Emilia "sucks for pvp"
As that contradicts findings the most
he didnt read, thats why
It's okay if he didn't read; but I'd still like to hear his opinion
“Im 700k cp down and my emilia didnt one shot enemy. She sucks”
My 1/1/1 emilia cant one shot, how
F-tier unit 
Hey you leave him alone, i had a similar experience. I took like 4 months farming a good t3 set for my alice and she still doesn't do anything. Tier lists aren't always right.

alice is the most well-known endgame unit that doesn't work without lots of investment
If your alice isnt doing anything then u prob doing something wrong
After 4 months of investment

The unit single handedly forced shift up onto this full charge mechanic on kits
Idk who’s on what page so I’ll just toss out that I think he was being sarcastic since he said he farmed “t3 set” instead of T9M
Don’t mind me if everyone was already on the same page, I’d be the one on the wrong page…
Thank you

I'd think adding that in with the other like 3 previous messages above mine using sarcasm that it wouldn't be that hard to get but...some are competing with Moran for gullible levels it seems
as u know, currently her skill is for self buff and her burst is useless in pvp. Power can do better than her in pvp

I would ocnsider looking at some of the things in this channel. Currently Emilia's burst is considered one of the strongest, and she hard counters many stall comps involving Noah
She has the ability to 1 shot the entire team, although for survival you will most likely want to pair her with someone like Blanc for Indom
What's A2 attack during S1 (aka burst)?
same speed as RL due to burst
Attack: 63% x 360% + 40%
Emilia
61.3% x 280% x 159%
oh you’re being rhetorical
now you do the math


if A2 attack is weaker than Emilia, and A2 during burst is consider "great DPS"
what is Emilia?

Power is good because it gives a bonk for 1 target, but Power is only a 1 target bonk that can be blocked or shielded. So while she is good, she is also not anywhere near what the power of Emilia can do. Not to mention Emilia's Burst Gen, her scam S2 which eats shields and still hits, and her decent splash
Emilia is so strong that you can even run her non burst
take some time to read and educate. The PVP community likes emilia
even if we are being trolled, its a great topic to bring up
i want more ppl like him in my barrack, ez gems biweekly
so that new readers (there are a lot coming to the discord lately) can read
Pvp is about team comp and burst gen. With correct team all unit can be counter . To invest her solely for pvp (currently) she gonna be the next 2B
I will test again after Rem release
it might change my opinion

Pins answered everything already, try something not in pins
How did you figure out how to tie your shoes growing up
Pins say Emilia is meta-changing in PvP
its fine. If they are trolling, they opened up discussion and we are able to make things more visible for new members
If they are serious, they are at least attempting conversation and we have shared the info we could. It is up to them at this point.
For now, enjkoy the information provided by our amazing testers and check the pins!
What cubes are best for Emilia? Surely not Wingman in PvE?
I was going to slap on Resilience by default if the occasion arose
The ammo thing is based on max ammo, right?
yep
because the gain is meaningless
Oh, because we’re stuffing her full of max ammo
Quick Battle is an excellent pilot too, now I don’t have to worry about 5 minute fights between Noises
Okay, so Emilia PvE cube is Bastion or Resilience
PvP is still the usual rocket launcher worries for cubing
if you burst with her, any cube is fine
if you don't burst with her
- If you use her as battery: Quantum
- If you use her as better A2: Bastion
im using charge speed cube atm
seems to produce good results
but only because Bastion/resil are too full
So far PvP’s best cubes are Resilience, Bastion, Quantum, and Vigor
+and Wingman

waiting for the day when prydwen team recommendations don't look like a mess 

Emilia's stock up now? or still Emidlia?
Lowers her charge time considerably
I wish her burst did this

Thanks for review though, reading it now 🙂
I just wish she has the same use as 2B not A2 for solo raid
Egod?
Whenever nikke.gg posts their review, someone please post it here, thanks
I won't be here
Egod clears campaign, Egod solo carry boss parts, and Egod also clears people in PVP, be it with her burst or not

Emilia
Good bye snake

Seem worth for mlb now
the shit part is, her burst never triggers S1
not lose much
except I have to change my sheet


In AUTO, you can perform 3 Full Charge attacks in place of this enhanced blast, which means the maximum damage difference is (1+~5.2x)/3 = ~2.067
Where is the 1+ coming from, shouldn't it just be 5.2/3?
As in, either you have someone else burst and fire 3 shots for 3x damage, or Emilia bursts and deals 5.2x damage with one slow shot?
Am I reading that right?
If so, then in PvE there's no reason to ever use her burst unless you want the range buff, better to let someone with a better burst go instead.
Even if the 1+ is coming from somewhere, dealing an extra three shots worth of damage.... Isn't great for a burst 3
Feels like she's a Modernia moment where majority of the time you have her in slot 5 not bursting
No this is kisenix math

@golden ridge wrote that

for me, the diff is
- 280% x 61.3% x 1.59 x 3 + 1 x 103% x 61.3% (release burst immediately)
vs - 1550% x 61.3% x 1.59%
No no
The comparison is between
Releasing nuke early // Releasing nuke with full charge
It's not between someone else bursting and Emilia bursting
Iirc
Burst: 1510.74% ATK
Tap then full charge x3: 881% (58% of burst value)

that's... quite steep
The release burst immediately doesn't get ×1.59
58% dmg of burst version
Almost ×2
yeah better burst
You put burst as 1550
It's like 1570 smthng 

1530%
Not much diff
not much diff I believe
"Im fine" = TSwift
if someone complains
I will share the "I'm fine" ss
from you
but to think about it
700% is close to 2 full charges
pardon some errors
NOT AFTER ITS RELEASED U DUMBASS

also the diff is stated to be 2 shots anyways
people can't understand meth anyway
which is not far

from ur math
cus 3 shots = ~900
5 shots = ~1500/1600
its similar
its not wrong
also the gap is reduced with more ammo
since u said ammo doesnt affect burst damage

T-Bone's never wrong

Ackhtually 
It's not ×2.056
It's ×1.8 
Is that taking Rem into consideration? 

Cuz I was seeing math from a JP content creator that she's about on-tier with SW when hitting four parts (without Rem)
Though SW herself is getting phased out 
She's higher than SW at 4 parts
She can compete with other meta DPS like scarlet in just 2 parts
Higher than peak SW*
like
midlet?
or SBS?
I don't recall we use midlet as measurement now
nowadays, things need to be higher than Mod to be even consider good
gay
2 years later gonna be back to midhood
Nah, by anniversary RH will be mid 
Grave gonna be the new RH in May and Crown for anniversary
Trust
shut the f
Ew fuck off

Emilia > A2 any day any week
Bich pls

what bug?
Ppl said she is mid, a week ago. Wha happened?
her S2 is strong
s2 hitting multiple times depending on amount of stuff she hits is strong
too strong

I expected only main target, not all splash
but it's all splash
broken
I guess, her S rating for Solo boss is kind of underrated, what if the boss have multiple parts?
S2 is a built-in personal Novel burst 
and what if it doesn't

And she haven't been buffed by Rem, too. I guess she'll get stronger with rem
Rem is just a fake Naga
then make a new tier list for Solo Boss with multiple parts, LOL
not worth the pain
she's S because her lowest is unusable
her highest is, well, god
so I guess, she's good againts, Alteisen, Whitesmith, Nihilister, etc with parts
damn, I didn't get her. I'll gacha for Rem first and take her later
you can ask a unionmate to test her out with train union raid
the parts spam respawn during the gun fight sequence
Oh I see.
Then an attempt to do the rough math for my original question myself:
Full charge damage for normal is 250 + ammo buff, assume ~15 ammo, 280.
280x3 = 840
As opposed to a single shot of... 1550.
So Emilia's burst, other than the range buff.... effectively deals an extra 710 damage to an enemy.
In practice, this is equivalent to 2.5 extra shots vs if she didn't.```
As a direct comparison, Maxwell's burst takes twice as long to charge, and deals **14x more damage.** So each rotation, an extra 12 shots worth vs not bursting.
Unless I'm fucking up the math.... Emilia is a waste of a B3 slot, and should be used almost exclusively in slot 5 dealing damage but never bursting. Only if you want the range buff to hit more boss parts/a group of enemies is it even worth considering.
To be clear, I'm not saying she's bad, but that her damage does not require her burst whatsoever, so let someone else burst instead for a better team
Ah true, if you have better burst
But what if you dont?
What if you are in tyga team?
In bunnies?
I'm suggesting that putting Emilia on a team that isn't 1/1/3 will struggle
because her burst adds almost nothing
and in say a solo raid situation
give bunnies and JK to other DPS
Emilia should be the strongest dps this time due to 4 parts and ele adv
And you just dont allow her to have best sp
Why

this solo raid is an exemption because Nihilister benefits from her range increase
I think that unless the enemy is very specifically a boss with multiple parts present at once
(for the majority of the fight)
1/1/3 teams with Emilia will out perform
e.g. in shooting range I would be surprised to see a JK or Bunny team out-dps
i mean with bunnies she can be run in 1/1/3

I'm so used to not letting Noir burst I forget it's an option 
Gawd damn wtf
The usage of Emilia is simple:
All good B3s:
-
Meta
-
Redhood, mod, Alice, SBS, XLud, Maxwell
-
SAnis in Doro team
-
situational
-
SW, maidPriv, scarlet, guillotine, Emilia
Did I miss anyone?
So if
3 teams are filled by meta. We can consider 2 of them to be Tia Naga and Bunnies team.
And SAnis takes over 3rd team in Doro.
I guess what I'm saying is if you want say, water element damage for a fight.... you'll probably be better off running 1/1/3, with the three being Xlud/A good DPS/Emilia
as opposed to putting Emilia in the burst position just for water element dps
We have 2 DPS leftover, and now we have
- volume rem b3 b3 b3
And - Team 5 which is either SW team, Tove team, or sakura B1 B2 b3 b3
You need to fill 5 slots here.
Emilia fits in that rem team every day, any day
in fact hypothetically if your charge speed is high enough, bursting might just be a DPS loss for Emilia
Either as bursting B3 or non bursting
We literally have no one else to fill in
1580 - 280*4(4s charge) = 460% increased charge dmg, 460% *.613 * 1.5899 = 448.32% atk conversion bonus compared to 4 shots, this number is per part aswell and extra explosion range
asuming max skill levels
also hits core aswell + full burst buff
compared to other bursts like guillo ect
so its not a dmg loss just not the biggest gain unless ur hitting alot of parts
Yep, that is the point sun trying to make
Create a priority for burst
Emil wont have higher prio than max
But guillo, noir?
Nah, burst emil
Remember that we need Water for Nihi's shield
Meaning that either Emilia goes with JKs or Dorothy does 
does nihil have a water shield 
I guess X Lud could go with JKs, but then Emilia would need to be with bunnies 
There is
Let's assume say, +80% charge speed from OL and allies, as an extreme example
- Normal Attack will take 0.2 seconds to charge
- Burst will take 3.2 seconds to charge.
- In that time, could have fired 16 normal attacks (ignoring reload)
- Burst deals 5.2x as much damage as one normal attack
Is that not a huge dps loss, going from 16x to 5.2x?
I've used 80% charge speed as insane example, but TL;DR the more charge speed you have, the less worthwhile her burst
unless I'm fucking up the math for how charge speed works
I don't have Alice so have never bothered checking how the game handles 1 shot per frame SR/RL
80% kept it simple hahaha
while still being high enough for Emilia's burst to clearly reduce her damage
not just being of limited help, but actively hurting her
full auto also has an innate delay of 22 frames between shots iirc so u would get .2+.366666 = .56 per shot, in 4sec u get 7.14 shots 
50% charge speed:
- Burst takes 3.5 seconds
- Could have fired 7 shots without burst
- Instead one shot which deals 5.2x damage
each shot is 250% + whatever S1 gives her
vs burst with 1300%
so my 5.2x is already generously ignoring her S1
3274%atk

She needs about 50% cs then to match with burst dmg
Look impossible
Just burst
Also, if the burst explosion radius results in extra hits, then that's guaranteed more damage, no?
With that, even if the first charged shot causes damage loss, you still burst then just early fire the first shot
The subsequent burst-buffed shots will deal more than without burst

the max ammount of cs u can get should be around 24.36(ol)+13.01 +buffs(alice has 17.5) =55% charge speed if ur stacking max rolls
thats 4 black lines

The amount of charge speed determines whether her burst is minor buff or minor debuff basically
but ur giving up other rolls practically speaking
Liter bunnies alice emil
Four CS lines would probably result in damage loss compared to 1-2 Max Ammo 
either way it's a bad burst lol
It is the way
Is great
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