#[Scarlet: Black Shadow] New Unit Megathread

1 messages · Page 15 of 1

minor fox
signal flume
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so utsu was right about scarlet black shadow working in campaign and yall cooked him for nothing

rapid kettle
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utwho

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it was us Prydwen

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and even momo agreed

valid flume
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must be a masochist to force sbs on campaign

jade prawn
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The point at which she 2 taps every rapture on the screen

jade prawn
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But not equal to bunnies and Alice voices

rapid kettle
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or A2

grim iron
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I wish my A2 rolls went better sadge

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had to mileage her

rapid kettle
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as long as you have her

valid flume
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she can clear other stages fine, but it doesnt really say much

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in the fight at 15-18

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in boss fight she basically afk

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and during the first burst

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i have to find the right pattern

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rh spam into the bus

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then cursor tia at 2/6 ammo to 3 flying snipers

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and hit the first elite

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if i dont follow this pattern

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100% someone will die

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i repeat that shiet alot and its suffering

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doable yes

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but, there are easier options

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and for sbs

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interact with delay mech

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she sometime trigger 9th slash

grim iron
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yeah like og scarlet is much better there then SBS kekw

valid flume
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into the rapture i want to keep alive, like chill girl

valid flume
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sbs burst to clear wave before clear boss. in some map the wage stops spawning, or the boss doesnt hurt bad, this could work, but most wall stage doesnt go soft

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2nd one is sbs burst but focus on boss to rush it down, but then usually in wall stages, i believe there are lots of raptures, and they are annoying, like in this one, and sometime too much of them = useless sbs

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the focusing boss is more effective and its much prefer cuz "kill before being killed"

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usually carried out by

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SW-Modernia (boss 100% participate in the rush)

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Scarlet-Modernia (safe- strong gun)

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SBS - Mod/Xlud = this combo seems cant rush , both risky and low damage

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no comment on alice

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||i do think alice-sbs combo could be fcking strong cuz alice buff sbs but idfk||

rustic rivet
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Oh I misread

rapid kettle
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practically the same

jade prawn
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Maxwell is a support b3 keku

Laplace as a main b3 is doing as much as her BlancStare

rapid kettle
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support B3 compared to meta dps

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but having a RL feels so great against 229F

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I had a stress clearing that shit

obsidian elm
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nobody says sbs doesn't work in campaign tho

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S/S+ is still good rating

open sundial
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Accept nothing but the best KEKS

rapid kettle
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but when Prydwen rated her that, "people are mad"

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Life is tough, get a helmet then

blissful willow
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lmao how TF is Evil Scarlet only S rank

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on Prydwen

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She's a late game pushing monster

blissful willow
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that definitely does not still justify only an S rank, especially when maxwell is SS but has less overall points

valid flume
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oh ye 100%

blissful willow
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I'm around the same place you are in 15 hard and haven't run into anything massive

valid flume
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but i have no idea about maxwell

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15=30

blissful willow
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She struggles when you get overwhelmed by like 500000 mobs, but the RH/SBS combo works crazy good

valid flume
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15-18

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and some sub stage should be massive

blissful willow
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I can see SS, but S is just too low

jade prawn
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If someone clears
15-24

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with SBS

blissful willow
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she tears through shit

valid flume
blissful willow
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I think she only has one "S" rank anyway

valid flume
#

she strong

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but her limit

jade prawn
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with lower deficit than if someone would clear it with liter centi alice max priv

valid flume
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is crucial

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in campaign

jade prawn
blissful willow
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tbh late game tierlists are a meme anyway so idk why i'm bitching

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Epinel was an MVP last solo raid

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combined with w.mica

jade prawn
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kidding

blissful willow
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nope

jade prawn
blissful willow
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I know it sounds very kinsenix

jade prawn
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he is not kidding

blissful willow
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but w.mica and epinel worked crazy good lmao

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she has sick core damage and w.mica keeps her buff stacked

jade prawn
blissful willow
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hahahaha

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I mean, for once he was right

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it was a good cook

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I came to this conclusion independently bc I don't hang out in the SR channel

jade prawn
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man i hope you get to learn this game better soon

blissful willow
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me too, I always enjoy learning more about the game

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She did good for me though, I did pretty well

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considering I'm missing key units like novel and SW

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1.12% but I only played on day 1/2, liter on the wrong team, and I did the fight "honest" instead of advanced discord tech strats like skipping circles to juice more

jade prawn
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idk what your definition of MVP is

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but sure

blissful willow
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She came in clutch for my team 5

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she a real one

valid flume
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the brainpower at lower collection comes clutch

jade prawn
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I kid you not product 12 had same pickrate as epinel in world top 300

valid flume
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getting creative

blissful willow
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lmao that's epic

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Yeah I really enjoyed playing with units that I had with extremely low investment

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I mean to be fair, the world top 300 is straight up ultrawhales for the vast majority

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they actually can pick product 12

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then you have a few ultrasweats who play this game like a job and maybe do low-med spend

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and some token F2P gods

jade prawn
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guy in world top 300

blissful willow
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All in all, Epinel came in very handy and really pulled her weight

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if I had harran I would have used her

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I just needed a nice clean sweeper

jade prawn
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just cuz she can be used, doesnt mean she is the best for it

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case in point: SBS in high deficit campaign

gloomy fog
valid flume
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i respectfully give up @jade prawn

valid flume
jade prawn
dark hawk
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SBS is A for me

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In campaign +50% deficit

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Sorry but, the fuck was all that stuff about epinel wdym

summer iron
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epinel with 0.3% pick rate on solo raid

rigid gale
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65% of SSRs are mislabeled SR units lmao

valid flume
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best way to cleave wave with sbs is just let the ai do it

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and reduce the amount of raptures as many as possible so sbs can hit harder

grim iron
rustic rivet
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Shes just SW

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But better if she can get the atk buff

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SW doesnt give atk buff

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So its a trade-trade

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Mwdwell is more versatile

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She can just stay there for the atk buff without bursting

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I oneshot a boss with Tia + RH + Naga + Maxwell + Mod

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Very satisfying

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U need to make sure one thing tho

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Maxwell must have highest ATK*

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SBS gives nothing

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Even Scarlet OG is better

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Because she has 100% uptime on atk buff

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Has constant damage

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Can wipe mobs clearly

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Endgame is only:
RH, Alice, Mod, OG Scar, Max, SW, and sometimes SBS against Iron (or XLud against Fire). Maybe SAnis is usable against Water.

obsidian elm
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yeah, modernia doesn't need to burst to deal optimal dmg, all her burst does is make her bullets affect everything in the reticule, which is nice for emergency cleanup, but not necessary to use

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though it ends up being used anyway if running with JKs nowadays

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also, SAnis is tough

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even with liter alone, unfortunately, with no other source of ammo down when she bursts, SAnis ends up with 2 ammo, even at lvl 9/10 burst skill

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same can happen with noir, who gives ammo up

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so if you want to use S.Anis on a water map, no liter, no bnnuy twins

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on water maps where my current hard mode team struggles

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i switch to Liter, Marciana, SAnis, Scarlet/RH and Privaty

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and it works more often than not

limpid ridge
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For everyone that have stronger noir than SBS

dark hawk
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My noir sucks, so I'm fine

dark hawk
open sundial
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Looks like Overclock can be used to separate the big tiers from the posers

obsidian elm
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lol yeah

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the changes can make it so cancer

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those effects that fix burst I/II buffs to 40s and it can't be lowered by cd reduction

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not sure if this applies to dorothy's last bullet cd time reduction, since it doesn't actually reduce the cd, just lower the time directly.

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not willing to check it out either, gotta sleep soon

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even if it did work, tho, doro at power deficits deadge

open sundial
obsidian elm
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oh, good catch.

obsidian elm
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oh, really? that definitely explains why at 400k cp, it feels like my dmg is 'higher', well, discounting the rapture stats i gave (maxed out armor and hp parameters)

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i'm at 23 ratio, knowing that, i reckon i could go higher

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i'll bother another time

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man, the overclock reward, already a good addition

lethal sky
white python
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got back into nikke again for the anni

rigid gale
rigid gale
# jade prawn Like

I was thinking of years down the line. Something amin to liter actually but just crit

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Like deadass nearly guaranteed crit

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With crit damage

jade prawn
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Volume Leona is pretty good crit buffs imo

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it's a huge jump in crit rate

rigid gale
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I mean thats why i said like liter cause she does other things besides the buffs that make her good everywhere

jade prawn
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I think that's pretty good

jade prawn
rigid gale
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What i meant was basically support power creep lol

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An all in one for crit

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For build diversity

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Yeah it was vague lol. But thats basically what i meant

gloomy fog
jade prawn
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Hmm, maybe down the line we get someone but I don't expect anything soon

rigid gale
obsidian elm
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first, make crit dmg significant in the formula

valid flume
rigid gale
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eeeeaaaasy dude

obsidian elm
jade prawn
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Core was even more diluted than crits, it's 200% alrdy

obsidian elm
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that's true, but... at the same time, naga gives ~120% bonus core dmg when under the effect of shield (at max skill lvls, ofc), which is just ????

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which amounts to more than 50% dmg increase. no crit dmg buff effectively even comes close to that, sadly.

rapid kettle
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yep

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Naga's buff is insanely impactful

valid flume
open sundial
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But one thing I’ll say

valid flume
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this stage changed my mind

open sundial
#

BS Scarlet should be standing above Harran

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Between clearing waves and being bad at killing boss

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Or being great at killing boss and being decent to good at clearing waves depending on the type of waves

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The latter is clearly superior, so Harran lost to BS Scarlet

valid flume
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no

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they are at the right place

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on prydwen tier according to their criteria

open sundial
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Ah okay

valid flume
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its just these tierlist

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never explicitly states their criterias

valid flume
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its when drunken scarlet falls off a bit

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and sbs will shine here

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at this point sbs = a2+ scarlet +drake + dorothy

rapid kettle
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Drake?

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She raps?

valid flume
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her passive nuke yes

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no lmao

rapid kettle
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Nikke in the ark smh

valid flume
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i didnt get to record the sbs

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so basically the waves split into mini here

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just right amount for sbs

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and scarlet falls off due to lack dps and multiple elites that mod cant take care off

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but subjectively, this is still a 30% decifit

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Trying to focus boss (usually would do on OG scarlet), but with SBS, heavy wave = no buenoe, so trying to apply OG scarlet playstyle here not working (could play better here but iykyk heh )

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But, im just letting AI takes over, let the team kill small raptures as many as possible => increase sbs damage as the wave subsides => working

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also apply for this case, if i focused the 2 elites here as og scarlet playstyle, i would die to the small sniping raptures, so i kill off the 3 other sniping raptures (eliminate imminent threat + give better sbs distribute damage to clutch the wave in time)

jade prawn
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cuz they were so close togethere Think

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that was too fast of a mob clear for anyone

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mixed with s2's actual AoE

shy vigil
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dayumn this is bananas

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on modernia

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not really whale , probably the only gacha game in a while I havent spent a cent lol

edgy hazel
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dumbass rh/sbs team against a defense battle. 40% cp deficit btw

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couldn't use alice since she has 6k worse cp than rh

rapid kettle
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that's a stall stage right?

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6 bullwhip on stall phase

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you can kill 2 of them at max then cover pray

edgy hazel
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that stage is 15-12a-2. in 15-12a-1 there's a bunch of suicide bombers so sbs had some time to wipe

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in 15-12a-2 i used og scarlet. she is better than sbs

edgy hazel
rapid kettle
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bullwhip

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the ultimate nightmare

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I swear normal stage they weren't that bad

edgy hazel
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fr

obsidian elm
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using nu scarlet vs Fingers in UR feels like cheating, lol

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it never gets to eat its minions that way

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actually, i don't even know what that does

vague crown
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It gets tentacles if it eats the raptures

open sundial
obsidian elm
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ahh, okay.

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yeah, SBS made it a non-issue, because the minions die without even having to directly hit them

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i know i would've been better off saving nu-scarlet for the following modernia

open sundial
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He’s one of the easiest bosses ever, unless you’re so behind that you can’t kill it fast enough or kill the to-be-consumed Raptures

obsidian elm
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but it was gonna be my last run of the day anyway

open sundial
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He increases the number of Raptures each attempt

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So like I think I saw 8? In the farthest I got (in other content, not UR)

obsidian elm
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i did like 800m dmg and killed it ez

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note to self, bring A2 for it next time, lol

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to save SBS

thorny mirage
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She literally best unit to counter rapture spawn in Harvester and Finger

obsidian elm
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yeah, can confirm for harvester

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my typical last bullet team + scarlet did the 2nd most dmg to harvester with a lot less hassle

obsidian elm
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530m

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580m was my ludmilla+ vesti team

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ofc that's with liter, who i had to save for modernia today to finish UR

valid flume
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@vestal kettle

vestal kettle
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1s left

valid flume
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clutch

fast yoke
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wtf scar

tired ice
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Stupid question why are they setup like that the placement order I mean.

jade prawn
potent stag
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I assume its to spam 1-2-2 faster

brisk whale
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don't have to switch to spam shots for burst gauge

tired ice
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I’m on mobile so auto

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I have my team setup like this but is it the best way to have it ?

valid flume
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I would have it like that or rh at p4

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Better for auto burst fr

minor fox
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damn bruh

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🐳

obsidian elm
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wdf

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max SBS and RH

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and at least MLB on the rest

tired ice
edgy hazel
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15-27 hard cleared using sbs/ludmilla. several waves of high damaging stun mobs + one shots and 2 laser elites

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was a weird stage with more waves but in "lesser" density, sbs feels really good

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also Snake spotted

jade prawn
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Why??

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It was so much easier with mod

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And I have 4 atk on sbs

edgy hazel
jade prawn
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I don't even use her

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She's full auto everytime

edgy hazel
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lol

jade prawn
vague crown
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I use her since she's my best carry unit that carried me all the way to ch 14 hard boss

jade prawn
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Cuz my mod is ass

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And my sbs wasn't killing shit

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Then I just put mod and xLud together to core down those fuckers

jade prawn
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Wait ch14

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Ch14 is sbs heaven

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Wind weak

vague crown
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Now at lv 295

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Yeah it helped a lot for me since her OL head piece has ele dmg and atk up slots

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Once I beat the ch 14 boss, I'll probably then work on Xlud more

edgy hazel
jade prawn
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Nah ch16 is real shit

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I'm using sbs rn but I don't think I can anymore

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Need to get on the chair soon

edgy hazel
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oh no

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that's bad news

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i just beat the chapter 15 boss

jade prawn
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And then get stuck at 16-14 or 16-18

edgy hazel
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thanks. will cheese and get stuck again

open sundial
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For some reason this made me think that if a commander renamed himself to Smol Wall, he wouldn’t get stuck

edgy hazel
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im camping here till next month. these piercing mfs play so cheap, i keep getting one shotted

rapid kettle
#

Just use whitelet

edgy hazel
# rapid kettle Just use whitelet

doesn't work sadly. this time the elites and the boss have to be shot down asap. drunklet does not have enough single target power

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btw. if there are "few" mobs but they scatter around that mod can't cover them all fast enough, sbs is actually a good option. like this stage 16-11. 264k/438k clear, second lowest in global

rapid kettle
#

244k

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Defo alice bug

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It is not a legit run

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Look at the scar team

tranquil portal
rapid kettle
edgy hazel
# rapid kettle 244k

he is not a bug abuser. that gigachad is an actual insane campaign pusher with a potentially god alice and some skills. proof for stage 16-14 as he appeared in 1-month leaderboard. he's always been gapping everyone's campaign by 20k for as long as i remember

rapid kettle
#

I see

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he's just very good at aiming then

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like GavinY

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something I can't, never can

edgy hazel
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absolutely

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i can't either

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these guys are on a league of their own

rapid kettle
#

imagine aiming fast tap those small bullwhip

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that's like Shroud in CS:GO

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one tap headshot

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me pleb requires aim bot to do that

crude drift
#

I use Simple Burst to aim still kekw

edgy hazel
#

i can't simple burst

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feels weird and wastes time when i keep resetting in solo raid

rigid gale
rapid kettle
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doubt

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his 18-3

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Tia spam RL so consistently

potent stag
edgy hazel
edgy hazel
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at least on the stages with fewer mobs but more waves

rapid kettle
#

this is another indicator

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m will mess up with your hold

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he still had to shoot the last squid later so it can't be stalling on purpose

edgy hazel
rapid kettle
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try to use m word

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anyway

edgy hazel
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fix that shit

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no m

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it was likely he couldn't see the squids when using rh burst

rapid kettle
#

he used m before the burst but if the mouse is in the state "mouse button down" then game is still treating it as you are pressing mouse

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then you click yourself

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it messes with the input

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I experience this a lot with my gaming chair

edgy hazel
#

lmao

rapid kettle
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but it also comes in handy that you don't even need to press mouse if you time it well

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game now thinks you are pressing mouse

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so you can let your finger rest a bit

edgy hazel
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hmm

edgy hazel
#

@rapid kettle i rechecked other stages to see how he spammed shots. looks fine to me

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if anything i recognised that he has great control on tia and even count the taunt duration on tia because he can. check 17-33. this guy is a bit

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beast

rapid kettle
edgy hazel
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i could never go higher than 39-40% cp deficit like this guy anyway

warm dune
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how was this tested

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are there further decimal points

jade prawn
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Ask him

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@rapid kettle

warm dune
#

planning next wind weak SR get to work NoirStare

open sundial
#

Time to bust out that massive Epinel we’ve been secretly building up

tranquil portal
#

ScarletBS can just One burst Over the SI Modernia

silk solstice
#

This guy predicts future

civic verge
jade prawn
civic verge
#

Oh

steel abyss
#

Hi guys, what overload should i get for black shadow?

I got atk%, whats for the other 2?

grim iron
rapid kettle
steel abyss
#

Element and atk only? Oh its possible to get same effect on 1 gear?

grim iron
#

no only 1 per OL gear

steel abyss
#

Im f2p, element seems overkill no?
It wont have effect on the element weakness

grim iron
#

so maximum of 4x of a stat if you fully OL

steel abyss
#

Like charge/ammo seems more universal

grim iron
#

you legit don't need more than 1x ammo or even 2x if you decide to run her outside of bunny duos

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she'll never run out of ammo

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what's 4x max ammo gonna do for her?

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again go look at pins

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it already has all the breakdowns

steel abyss
#

4 ele, 4 atk? How to understand this lol

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So each gear, have atk and element(body, head, arm, legs) ?

grim iron
#

yes

steel abyss
#

The other stats is whatever?

grim iron
#

again read the pin it fully says how much charge speed is required

steel abyss
#

Cos 1 gear can have 3 effects right

grim iron
#

and 1x max ammo being the minimum

grim iron
steel abyss
#

Charge speed 13% total, and 1 ammo?
I get that 2 effect, or choose?

warm dune
#

u want 4x ele, 4x att, 3x c. speed, 1x max ammo

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where max ammo is 40.17%+

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and c. speed totals are the breakpoints on prydwen

grim iron
#

what austin said basically

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the goal is pretty much to have a minimum of 4.9 CS to get the 18 shots fired (with Alice's S1 level 10) and that's also why 1x max ammo is required along with S2 level 7 on SBS

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you can get more charge speed as the breakdowns are also pinned for more shots to be squeezed in during full burst

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but not as mandatory since the goal is 18 shots to go through 6 full rotations of SBS's S1 procs

open sundial
#

If you still feel overwhelmed, this is all optimizations… even if you somehow got 4 ammo, 4 atk, 4 ele, it’s still a strong SBS

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Austin going to kidnap you for secrets if you come back with 116% elemental damage though

warm dune
#

realisticlaly the only mandatory is 1x max ammo

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everything else is just a dps increase

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1x max ammo just need to have or else u get comp limitations

steel abyss
steel abyss
warm dune
open sundial
#

But any other element enemies, this effect doesn’t activate

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However, usually, if the character is inherently strong, they’re still good at fighting the non-counter-element enemies

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My Winter Ludmilla has no ATK effects, just max ammo and elemental damage

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Not because I wanted it that way, it’s just my damned luck

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69% elemental damage…

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She still slaughters Tetra tower

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In SBS’s case, it’s Iron enemies she’s strong against (Wind > Iron)

steel abyss
#

Double dmg huh, wow better than atk dmg then

open sundial
#

You can get up to around max 29% elemental damage on very good rolls for it

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It’s max 14% atk on the other hand

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And atk bumps aren’t quite the same as just multiplying damage, but they interact… if you had +100% more atk, then +100% more elemental damage, then attacked an element weak foe… hehehehehehehe

vague crown
steel abyss
#

I can see the ultimate late game OL should be elemental then, higher % and doubles
But like u said, early game might suffer a bit? Like for first unit OL

vague crown
#

Big copium moment

open sundial
#

As in chapters 1 to chapter 24 of the game

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Though there’s still Solo Raid

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After around chapter 26

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There are some annoying enemies immune to wrong elements, and they suicide bomb you

warm dune
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you should always be playing for ele lines on DPS units

open sundial
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And some bosses are particularly hard, like Ultra, but Red Hood eats it

warm dune
#

eventually u will beat campaign by just waiting for core dust

steel abyss
#

I see, thank you all for the help 🙏

grim iron
#

It was a little slow on my smartphone and I couldn't really tell, but it was clear on my PC. It was the same. Maybe it's easier or harder to do it manually, but it's basically automatic so I don't know (´・ω・)

rapid kettle
#

the hip shaking on skin is wider than original?

grim iron
#

the first post is smartphone

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their 2nd post/reply is on pc

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it's the same there but she be swinging those hips more

jade prawn
#

In that the skin Is faster

grim iron
#

no it's the same in this one

rapid kettle
#

oh it's seems 0.5 hit faster toward the end

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on phone

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probably fps issue

grim iron
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pretty sure it's FPS yeah

minor fox
#

skin has higher fps?

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p2w

wooden turret
#

KR bros cooking new scarlet analysis on arca

grim iron
open sundial
#

Can someone confirm if this is accurate?

Distributed damage AoE will split target's dmg suffered to others onscreen and also ignore hit count mechanics.

Stuff that would take only 1 dmg will take full distributed damage portion instead. So if 3 targets, and distributing 9k dmg to them, even if they're hit count targets, they all take 3k dmg.

The problem is if she hit something for 1 dmg, it'll instead distribute 1 dmg to the 3 targets.

Accurate?

sturdy lion
#

That's how it works from my understanding, at least

rustic rivet
#

Iirc it depends on the target with the HIGHEST DEF.

#

I dont remember

#

Wait

#

The highest DEF among all mobs included in that distributed damage

#

If a unit has Maximum DEF

#

(not hitcount)

#

Everyone takes 1 damage

#

If a unit has hitcount shield

#

I honestly have never tried

#

Maybe @rapid kettle knows

sturdy lion
#

vs Material H, Dorothy couldn't hit mobs because boss shield required element. Even tho mobs were vulnerable, boss invuln protected them from distributed damage

#

Meanwhile, SBS made quick work of them

#

Meanwhile, Dorothy is able to wipe mobs vs Mother Whale despite core-buffed mob defence due to Mother Whale taking damage (assuming shield is disabled)

rapid kettle
#

pretty complicated

#

sometimes Doro ignores Glass shield and deals dmg

#

sometimes she doesn't

open sundial
#

Time to factor butterfly wing flaps into Nikke dps calculations

#

You can do it!

rapid kettle
#

I will look into this if I meet a Glass stage again

#

hey wait

#

may be I can deal damage to MC using Dorothy

ebon jolt
#

is she a must pull

rapid kettle
#

no mate

#

you won't pull her

hybrid dome
#

I guess this one line charge speed enough for her? 11% not really necessary, right?

sturdy lion
#

11% is just if you want to perfect SBS

#

Generally not worthwhile to push that far

jade prawn
#

18% or nothing

hybrid dome
#

That charge speed thing i assume when paired with Alice, right?

sturdy lion
#

Yup. It's very rare that SBS will not be paired with Alice (the only time that usually happens is fire-weak raids)

hybrid dome
#

Born together as Meta

daring sierra
#

Black Shadow can't dealing when Glasses on field
Rapture HP decreased 0 or 1.

what is the 'standard' for 'distributed damage'?
who's there know Black Shadow Skill 1 mechanism?

I curious.
3 times single target attack. The target is lowest DEF (explained from part of [Skill 1 - 3 times attacked.])
6 times area attack near lowest DEF enemy (not explained. Just I guess.)
9 times area attack all enemy (explained from part of [Skill 1 - 9 times attacked.])

if As explained above.
Skill 1 attack lowest DEF enemy when I attacked 3 times.
(This attack not distributed damage.)
Skill 1 attack near lowest DEF enemies when I attacked 6 times.
(imo, This attack distributed damage from lowest DEF enemy)
(ps:I confirmed attacked near same target from union shooting range.)
Skill 1 attack all enemies when I attacked 9 times.
(This attack have problem, Why do not distribute from I attacked enemy?)

is It just unkinded explain?

imo, If all distributed damage from lowest DEF enemy, should explain which enemy the distributed damage is calculated based.

It causes confusion.
For example, I thought 6 times should be calculated based on the lowest DEF enemy and 9 times would be calculated based on the target that was directly attacked.

#

(This screenshot is not mine. I cleared this stage a long time ago. lol)

jade prawn
#

the Glasses shield has self damage reduction, not self DEF buff

hence, it can neutralise SBS

daring sierra
sturdy lion
#

The lowest DEF unit has no relevance to the ninth hit Xeniathink

open sundial
#

Like if it used an invincible unit, and it took 0 damage, then it’s 0 dmg redistributed to every target for 9nth hit

#

But what is it that decides that part, why not the other non-invincible units?

#

Perhaps he’s thinking it’s always using the lowest DEF unit on all procs

#

For example, all enemies in range? The lowest DEF among them is used as the standard

#

All enemies on screen? Then the lowest DEF one as well

sturdy lion
#

Which it doesn't Xeniathink

#

If any unit has a special damage reduction/immunity, the distributed damage is inhibited by it

#

Glasses reduces the hit to 1 damage

#

Not just the part that's supposed to hit it, but the entire pool of damage

supple flame
#

Any unit on the entire screen?

daring sierra
#

Yes, maybe, 9 times standard from lowest DEF enemy.
I mean. that's weird or unkind explain.

open sundial
#

And there’s no way to hope for it to be not the case, even if the unit transferred the dmg reduction to another random unit hit by the AoE, it’ll still happen and be always 1 dmg to all 10?

#

Hmm in PvP does that mean even if position 5 was the only one with 90% dmg reduction and BS scarlet was beating up position 1, the distributed AOEs will be only 10% dmg on entire enemy team? TOMstare

sturdy lion
#

That's how I understand it to work, at least Xeniathink

#

Also, once again, lowest DEF enemy only applies to the third hit

#

It's irrelevant for ninth hit

rustic rivet
#

If you try this on Mother Whale you will know.

#

Mother Whale gains DEF for every mob alive.

daring sierra
rustic rivet
daring sierra
rustic rivet
#

They just take 1 damage no matter what.

#

They have Damage Taken down (older glasses) and absolute 1 damage taken only (newer glasses).

#

I still dk about the Ch33-34 volleyballs didnt pay enough attention.

#

For example, if the Mother Whale shield is broken (by clearing all mobs ASAP before the next wave spawns), Dorothy can kill all mobs because Dorothy uses the boss's DEF, which is the highest due to self buff, to deal damage to all mobs. Meanwhile, if the Mother Whale shield is up, which means zero damage taken, then Dorothy cannot kill any mobs.

#

Theoretically SBS 9th slash should be able to kill them all too but I havent tested that.

#

Remember its the highest DEF among the units calculated inside the pool (targets inflicted).

#

I havent tested this in arena too sadly since no one uses 2B anymore here and most people do taunt + biscuit. Taunt doesnt absorb all distributed damage but rather changes the highest DEF target to the taunter's DEF.

supple flame
#

SBS + Alice: If SBS has 133% max ammo, does she still need bastion?

minor fox
#

might as well, she'd never have to reload

#

resil probably means she'd have to reload some time

supple flame
#

7 ammo after starting at 26

minor fox
#

with resil?

#

yea you good with resil i guess. should be bursting real soon

eternal aspen
# rustic rivet Distributed damage (6th and 9th hits) always use the DEF of the mob/Nikke with t...

SBS's distributed damage has target selection
Once it has picked a target to use for damage evaluation, it will not change until that target dies or SBS gets taunted (this is why Noah can taunt and sack her damage in PvP with Biscuit)
When a new target needs to be selected, it works like this:
If there are multiple enemies alive, choose the enemy with the lowest DEF as the target
If there are no enemies alive, the first enemy that spawns will be designated as the target

Glasses is often the first in a wave to spawn, this tends to lead to it being chosen as the target, but this is not always the case
Glasses also has less DEF than normal mobs, leading to the target often shifting to it when the current target dies

jade prawn
eternal aspen
#

should be HP unless it changed from my initial tests back when SBS first released
Found to be incorrect, it is lowest DEF

jade prawn
#

I never tested this tbh, so thank you.

I assumed the targeting would be based on the lowest DEF since that's the only targeting mentioned in S1
Regardless, what you said should definitely be true, I've felt this target lock happen in campaign stages a lot, and got especially confused once when I checked nikke.gg to compare Def values on a stage and found out glasses is not the lowest DEF. When they didn't match up I just didn't probe further cuz couldn't be bothered Doro

daring sierra
#

Oh,

daring sierra
#

You mean, S1 6, 9 times is standard to enemy the highest HP?
and glasses have a barrier and cannot be damaged.
cause glasses highest HP in almost situations,
then, S1 6 times, 9 times distributed standard to glasses.
That's reason cannot damage the enemy.

Did I understand correctly?

#

And the highest HP target do not change if target was not died or taunted.

eternal aspen
#

Yes, if Glasses is on the field, it will tend to be picked as a target due to having the most HP
Alternatively, if there are no enemies on the field, Glasses tends to be the first to spawn in the next wave, which also makes it the target

#

And yes, until Glasses dies, the target on it won't change

#

and since SBS can't do more than 1 damage to it, no damage gets distributed while its shield is still up

daring sierra
#

Thx :)

eternal aspen
#

this target selection behavior is actually same as Doro skill (her burst is manually targetted, obviously)

#

they likely just recycled the code from her skill for it

daring sierra
#

I understand completely.

jade prawn
eternal aspen
#

you cannot

jade prawn
#

Damn

eternal aspen
#

once the target is chosen

daring sierra
#

The target is randomly?

eternal aspen
#

the target either has to die, or SBS has to get taunted

eternal aspen
eternal aspen
jade prawn
# eternal aspen once the target is chosen

No like
Assuming we finished a wave

Next wave first drop is glasses, but we had covered all units before glasses came, and waited for more units to drop (such as the stage boss)

Can we finesse the targetting on the stage boss that way?

eternal aspen
#

no, the targeting is set regardless of whether she is actively shooting

daring sierra
jade prawn
#

Damn

eternal aspen
daring sierra
#

oh shit

halcyon silo
#

video 1, sakura targeted p2 all hits, video 2 sakura targets p5 all hits, video 3 folkwang lowest defense targeted all 3 hits

warm dune
#

how exact is this

#

what if i get 19.97% charge speed

jade prawn
# warm dune what if i get 19.97% charge speed

You shoot a tad bit faster, over 3 minutes maybe a few extra ammo but during the 10s FB maybe not

The more cs you have the more consistently you shoot 20 hits during FB, otherwise if you're slightly lower you sometimes hit sometimes don't

#

Iirc this value was very consistent hits, near this CS should still sometimes hit 20 hits

white python
#

to get 20% cs you’d need 4 cs rolls which isAnisBruh

#

you’d be sacrificing a max ammo roll for that

eternal aspen
#

a defender definitely wouldn't have had the least defense in that team
actually, given that her first stage effect is procing on folkwang, apparently she does have the lowest def in that team

#

PvP is also known to have odd behaviors, especially a year ago

#

it's also entirely possible that my testing is dated as well; when I did testing on how charging works frame-by-frame a year ago, the amount of charge damage you got was based on the square of your charging percentage

#

so if you were 50% charged, you only got 25% of your charge damage

#

apparently that was changed at some point in the last year without the devs saying anything, it's linear now

eternal aspen
#

I have 3x 5.8% CS lines on my SBS, I am able to get 20 shots in burst

#

18 shots in burst is also possible with 0 CS lines

#

the issue is that the amount of shots you get in burst for a given amount of CS is actually a spread for most values

#

because you have to account for that fact that SBS effectively loses time if she happens to shoot right before full burst as she's going into burst at the very start of her forced delay

#

meanwhile, if you shoot the frame after you enter burst, you effectively skipped her forced delay and charge time for a shot

eternal aspen
#

Looping back on the targeting for her skill checks though, I don't think it can be the case that it goes by lowest defense in PvE
it looks like glasses will have the same base stats as any other enemy, which is generally consistent with how enemy stats are, usually only bosses will have different stats from the non-boss enemies
if it was going by lowest defense in PvE, we'd either see random or sequential (by spawn order) targeting, but we see that it will consistently end up on Glasses once the targetting changes, if it wasn't already on Glasses

#

The only thing that sets Glasses apart from the other trash enemies is that it generally won't be taking any damage at all until it's barrier is destroyed, which I believe is what lead me to my conclusion of the targetting being based on highest HP at the time of target selection

#

although...the HP should be different between trash mobs and elite mobs, the elites definitely have more HP

#

I'll have to confirm in a live test if Glasses really does have the same defense as the trash mobs, I know that when I did tests just to confirm my damage calculator was correct that I found elites and minions had the same DEF

#

but perhaps Glasses is unique, don't have time to test that today, will have to be tomorrow evening

warm dune
#

but yeah ur 17.4 prob is enough if u enter burst as b. scar is mid charge

#

im trying to find if its possible to get a guaranteed 20 shots in a burst with 3 charge speeds

#

but 3 black lines is only 18.27%

rapid kettle
#

throw charge speed cube in

daring sierra
#

If SBS have 4 MAX Charge Spd, has she can attack 21 times? (include alice 2 charge spd over 8%)

rustic rivet
daring sierra
#

carrot provide a recharge speed buff based on the caster.

#

am I understand something wrong?

sturdy lion
#

Calculations about the extra ammo for SBS always assume Alice is present, and Alice is always assumed to have the 7.xx% CS

#

Without Alice, SBS can't reach 20 shots

#

19 → 20 shots requires going from 11% to 20% CS, and 4 max CS rolls on SBS only yieds 24%, which shouldn't be enough for a 21st shot

sturdy lion
#

Although you'd be bricking your Alice doing so

dark hawk
#

sadly SU forgot to make SBS dedicated team

#

Like how Cindy has the strongest comp by far

#

In her element

#

SBS best buffer is Alice... Who is fire unit

minor fox
#

himeno is wind sniper that buffs something charge related (i forgor what it is)

open sundial
#

Always remember that ShiftUp's primary goal isn't to give us a fair game to play KEKS

#

So they literally could care less about broken (failed) or incomplete team comps

#

Now, maybe EVA collab will finally deliver a full team of wind characters for BS Scarlet to hustle with hehe. But when

dark hawk
warm dune
warm dune
#

if it took into account OL rolls, it woudl say caster's final

open sundial
#

And if it was actually Final despite the text, I think the recommendations for OLs would change to x4 charge speed on Alice

warm dune
#

also, if by happen chance it was bugged, ppl wud take advantage of it already since should be able to get 0 charge speed b scar then

warm dune
#

11.67% c speed on alice already reduces bscar charge speed by 24%

open sundial
halcyon silo
#

maybe able to check with mast defense shred as well? (kill picked target after mast shreds defense of another to force retarget then xlud to damage taken up to see if damage boosted)

daring sierra
eternal aspen
#

was also hard to find somewhere to live test because I've cleared HM pepekekhands

halcyon silo
onyx orchid
#

Is it okay that I remove CS line here and replace it with atk. I am currently having 25.7% atk and no other CS line

#

Don’t ask me why I perma locked on thatBlancStare

jade prawn
#

And then fish line 1

#

ATK is better

onyx orchid
jade prawn
#

Lock cs lock ele and fish for atk line 1

onyx orchid
open sundial
#

On the topic of weird interactions, anyone know if shotgun pellets count as individual hits when striking a hit count shield/enemy?

#

Nvm, figured it out. Glass Slippers take only one pellet and become immune to the other pellets. Logic follows that the game treats 1 pellet as 1 hit, though it will treat the shooter as having fired only one shot despite multiple pellets in it.

sturdy lion
#

Yup

#

That's also why Leona's pellet increase doesn't change damage

#

Damage calculated as one shot then divided by number of pellets, not pellet damage * number of pellets

wet nexus
#

In Sky's sheet it shows this. Which number is the right? Or am I misunderstanding something?

grim iron
#

the reason the numbers varies so much is due to FPS, what % SBS is at when you enter full burst, etc

wet nexus
#

Thanks for the explanation.

jade prawn
jade prawn
#

Allowing for an extra shot

jade prawn
#

Gatrix calculated like the value where for example math gives the answer 19, and suggested a final value which is a bit higher than that value since he found out otherwise when the 19 shots do hit, the 19th shot does not get the benefits of other full burst buffs and such

wet nexus
#

I'll try getting 20 ammo, then stack cs as much as possible then. Since I think more than that is almost impossible.

eternal aspen
#

Sky's sheet is using my older numbers from paper math, from empirical testing it has been found that the actual breakpoints occur slightly earlier

#

but how to accurately determine the number of frames it takes to charge a shot given an arbitrary charge time and charge speed continues to elude me, so we don't have more accurately calculated numbers to update them with

eternal aspen
#

From my empirical tests, I've found that 20 shots is possible at 16.23%, which is noticably lower than what my paper math would predict as the breakpoint that becomes possible at

stone isle
#

the % you guys are talking about are ol % + alice right?

eternal aspen
#

The percentages listed in Sky's sheets are the sum of all CS buffs, including OL%, except for Alice's buff

#

since Alice's buff works out to something like 58.35% CS for SBS

stone isle
#

what buffs other then ol and alice are there?

eternal aspen
#

it's just meant to be a sum, in case someone decided to run maxwell or some other buffer to reach a breakpoint

#

as an example, 32.99% CS is not achievable with OL lines alone

sturdy lion
stone isle
#

btw, what cube do you guys run? bastion?

minor fox
#

bastion is more reliable yes

#

but if you run a team like last raid with privaty+crown, resil

deep musk
#

onslaughtRougeStare

stone isle
#

I need to fix her eventually but I just spent 81 rocks to get first line atk on rapiPepeFeelsSuicidalMan

wet nexus
eternal aspen
#

not that when I say "possible", I mean you have to force it as it'll basically never happen in auto

#

you have to be fully charged going into burst and release the frame after bursting

wet nexus
#

Yeah I mean once in occasions maybe i get 20, but 19 already enough for me.

rustic rivet
#

Kira says it's around 4.5 and 13% so

#

Or Im having memory issues

#

Maybe it's 11%

tranquil portal
#

this nikke can't stop winning

#

might be the most important nikke to have on your acc considering she is the carry in your rock farming team

sturdy lion
#

They're getting ready for that popularity poll skin for 3rd anni

tranquil portal
#

lets vote normal scarlet again

sturdy lion
#

unless Cindy steals it

#

since Scarlet splits the vote

rustic rivet
#

btw we know charge speed OL is rounded

#

4.51% as long as u dont have another 4.51% gets you 5%

#

so yeah 4.49% is 4%

#

same value = add together then round

#

alone = round immediately

stone isle
#

so if you have 3 different % it rounds them individually before adding them up?

stone isle
open sundial
#

So four OLs with 2.2% x4 is 8.8% then rounded to 9%?

#

Oh. Same value. It has to be the exact same number?

#

2.3%, 2.2%, 2.1%, 2.0% would be sum of 8.6% and normally should be 9% after rounding, but because the % values weren’t the same, they all round first? Which makes it 2% x4 = 8%? What the hell?

supple flame
eternal aspen
#

full disclosure that I have worked with someone else extensively on this for close to a month now

#

and we still aren't 100% certain it is perfect

#

but it is the closest we have gotten to accurately predicting how many frames it takes to fully charge given an arbitrary charge speed and charge time

#

It's currently set based on SBS's parameters

eternal aspen
# rustic rivet 4.51% as long as u dont have another 4.51% gets you 5%

Rounding like this does not align with empirical testing done on Alice
An Alice with level 10 burst and S1 will charge in 1 frame if they have specifically 3.16% and 3.75% CS (adds to 6.91%) from OLs, but not if they have 4.63% and 2.28% (also adds to 6.91%), your rounding would put the sum of both of these buffs at the same amount of charge time reduction, 105 ms (60+45 and 75+30 respectively), which would not explain this behavior.

#

as best as we can tell, OL buffs of the same tier are added together, as we'd expected going by how max ammo OL lines work

#

each separate buff is then calculated based on the charge time and rounded to the second decimal point (to the nearest 10ms) before then adding everything together for the final charge time reduction from all buffs

supple flame
#

Why did SU make this so convoluted?

halcyon silo
#

there should be 2 rounds tbh one for the charge speed and another for the next available frame to spawn a projectile/charge tick think

sturdy lion
jade field
#

This is probably not true

#

Can be confirmed if someone have 3.45% + 4.33% lines

#

That'll round down to 7% and Alice lose instant charge if its true

jade field
warm dune
#

is baldsenix spreading fake news

#

@rustic rivet

#

answer for ur crimes

rustic rivet
#

Another one said it rounds to 1%

#

Both sides have tests

#

Im only relaying what ppl say ok

warm dune
#

spreader of fake news

jade field
#

round to 1% will obviously cause error and ppl reporting it everywhere by now

jade prawn
#

I think, or like semi sure the rounding happens after lol, not in the percentage

#

So like if it's 4.49% charge speed of .3 second charge time
.0135s

#

Maybe rounds off to .014

#

@halcyon silo did you share the RedHood tests here

#

We got it within roundoff range

#

That time at least

rustic rivet
#

Yeah maybe not the percentage but the numeric

jade field
jade prawn
#

I remember me and Kos talking about it a long time ago, like around December 23

halcyon silo
#

I think u can prob find it in the other chat still think

halcyon silo
#
Charge speed calculating
alice conversion as a ratio: 1.5/1 * 11.67 = 17.505% rh charge speed equiv
38.1(s1 round down) + 0.8(burst extra round up) + 3.16%(overload round down) + 17.505 (alice round up)
38+1+3+18
=60%

Charge damage conversion
60%*2.4(s1 conversion to CD) + 7%(alice) + 9.7%(ol) = 160.7% +250%(base wep) = 410.7% total charge damage

Atk and wep conversion
79617*171.42% = (136479.4614-100def)*51.46% =70180.870843644


Total
70180.87084*1.5(full burst)*410.7%(charge damage)=432349.25480982 
1 dmg difference off likely due to round down during atk rounding(136579.4614 round down)```
#

when using rh s1 conversion to see charge speed as an actual number

halcyon silo
eternal aspen
#

the more I delve into this mystery, the more I question what the devs at SU were smoking

#

working with someone else, we've worked out how it works with complete accuracy at a stable 60 fps

#

and it's stupid

eternal aspen
#

SBS frame break points at stable 60 fps are as follows:

All are with Alice or Mana buff at max level

8 frames (18 shots possible):
  no CS
7 frames:
  1x T1~11
6 frames (18 shots guaranteed, 19 shots possible):
  1x T12+
  OR
  2x DISTINCT T1~2
  OR
  2x T3~11
5 frames (19 shots guaranteed):
  2x DISTINCT T12~14
  OR
  2x T15
  OR
  3x DUPLICATE T8+
  OR
  1x T12+ AND [2x DISTINCT T1~2 OR 2x T3~8]
  OR
  2x DUPLICATE T9~T11 AND [1x T1~8 OR 1x T12+]
4 frames (20 shots possible):
  3x DISTINCT T12~15
  OR
  2x T15 AND 1x T12~14
#

20 shots in burst only becomes possible in the case of 4 frame charging

warm dune
#

Please simplify

minor fox
#

at stable 60 fps with mana/alice support, you need 3x distinct T12-T15 cs lines or 2x T15 + 1x T12-14 to do 20 shots

#

distinct i assume needs to be all different and not just 3x t12 (t12,13,14)

rustic rivet
#

Just trust Kira

#

4.5% per 0.5 full burst shots

#

Thats the simplification

#

You start at round 17.5

eternal aspen
#

18 shots in burst is possible with 0 CS

minor fox
#

i’m confused how 2x distinct t1-2 matches with 2x t3-11

eternal aspen
#

because these devs are stupid with how they round things pepeW

minor fox
#

integers, how do they work

eternal aspen
#

it works like max ammo does

#

if the lines are of the same tier, then their values are added before rounding

minor fox
#

what’s rounded is the frame per shot right, not the cs

eternal aspen
#

the charge time reduction from CS buffs is what's rounded

#

this table has the breakpoints

#

it rounds to 2 decimal places, meaning CS buffs only have 10ms precision

minor fox
#

then what would happen if sbs finishes charging at a time that is not synced to a frame

eternal aspen
#

but if you have 2 OL lines of the same tier, say T1, then they sum before rounding

#

so T1 by itself is -0.01s charge time

#

but 2xT1 is 0.00594+0.00594 = 0.01188, which still gets rounded to 0.01s reduction

minor fox
#

cs buffs have 10 ms precision, but 60 fps is 16 ms. there’s still some gap in here.

eternal aspen
#

oh boy, I wish it was

#

the devs round the time between frames to the nearest millisecond

#

so the game believes that 17ms have passed each frame

#

which is why you don't actually get 600 frames (10 seconds) of full burst time at 60 fps

#

you only get 589 frames of full burst time at 60 fps, which is roughly 9.817 seconds

minor fox
#

we’ve been robbed

#

of 11 frames!

#

all this time

#

over 3 minutes that’s 198 frames!

eternal aspen
#

this rounding to 1ms precision for time per frame carries over to 30 fps as well

#

at 30 fps you get 304 frames of full burst

#

so you get 4 extra frames, 30 fps meta kekwtf

#

also, all timers in combat work this way

minor fox
#

what a rabbit hole

eternal aspen
#

10 second buffs are not actually lasting 10 seconds in 60 fps

minor fox
#

man they have to overhaul the game engine or something to fix this

eternal aspen
#

I just don't understand why the round it

#

like, unity has the deltaTime function

#

you are spending physically more resources by rounding that every frame than just using it straight

minor fox
#

tying actions to frames for a mostly single player game is also stupid. i think source engine e.g. can separate frame from action. (128 ticks for 128 actions per second), independent from frames.

eternal aspen
#

well, it's pretty common for game engines to only tick every frame, outside of physics sims, and even unity has a separate thread for physics sims that can decouple from fps

#

the real issue is that they just didn't put handling for when more time elapsed in a frame than needed for an action

eternal aspen
#

so that extra time just gets poofed into the ether

#

yea but here's the thing

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based on the testing done

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they are still using delta time

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they're just also rounding it

rustic rivet
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Deltatime + lag is a problem

eternal aspen
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by using software to throw my fps into random disarray

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they are still using deltaTime

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they are just also then spending resources to round it to the nearest millisecond

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instead of using it straight

rustic rivet
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To avoid lag abuse?

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I suppose

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Deltatime would work real well with server based games but battles are fully client side iirc

eternal aspen
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I think SU just has a hard on for rounding, but they don't even do it consistently

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if you release a shot that is fully charged, your charge damage is rounded to the second decimal place

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if you release shot that is not fully charged, your charge damage is rounded to the fifth decimal place

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why?

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0 clue

rustic rivet
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Problem with delta time + lag is if something lets say is supposed to be moving at 5m/s for 1 second, then u lag for 5s, it might jump 25m instead.

eternal aspen
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still happens in nikke

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if I momentarily lag my fps down while charging

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I can force my SBS to charge in 1 less frame

rustic rivet
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True but could be worse

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Or its just written by interns

eternal aspen
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rounding to the nearest millisecond doesn't prevent that abuse at all

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it's just a waste of system resources

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that leads to things not actually lasting as long as stated

rustic rivet
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Shit optimization pretty much

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I love it when mother whale causes frame ddrops

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Ffs its 100% the projectiles doing maths

rustic rivet
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No one likes subtick

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Has weird behavior

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Action games multiplayer ones usually are Server Sided and clients use Interpolation.

eternal aspen
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usually only simulation games that need to do physic sims that make heavy use of subticks

rustic rivet
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What u see is what u get as definition for subtick is a stupid description

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There is always network round trip time

jade prawn
eternal aspen
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actually, I think I know why they're rounding the time elapsed per frame

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I think math is always being done on that time due to how they handle "bullet time", where time slows down for aimable bursts

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I think whoever handled that bit of the code decided to have that function round the final "adjusted" elapsed time to the nearest millisecond

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and I think that function is just always being applied to elapsed time, regardless of whether you're in bullet time or not, there's just no slow down factor outside of bullet time

limpid ridge
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i read mana freed alice from sbs

then the maids duo freed crown from alice sbs

so who is sbs premium team now? @_@

eternal aspen
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for most people, investing in the new water units isn't going to be worth it

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if you're hyperfocused on comp play, especially in SR, then pick them up as being able to move Crown could be significant for teambuilding, even if it means putting Alice back in

sturdy lion
minor fox
quaint crest
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what is even the dps increase from going 18 shots to 19 shots?

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on average 500% of final atk?

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5.5% increase in dps?

open sundial
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Eh

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Best way is to ignore the procs because if procs were included, you'd need 21 to get the next major proc (assuming it started from 1 on the 1st attack in her own burst, which it wouldn't in many cases)

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So I'd say 5.5% increase in basic attack damage. You'd then need to find all of the procs and add them up separately, in three categories. Once each for if you started with 1st proc, 2nd proc, or 3rd proc

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A reminder, these are the procs, which come after 3 hits if not in her own burst, 1 hit if is in her own burst:
1st proc: 250.47% of final atk as additional damage.
2nd proc: 500% of final atk as distributed damage.
3rd proc: 750.47% of final atk as distributed damage.

open sundial
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Also, when she's the one bursting, it depends on the proc BS Scarlet already did when entering her burst.

Example: If she already finished 2nd proc, but still needs 3 more hits, her very 1st hit in her burst will be the 3rd proc

quaint crest
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if u start with 1st proc shot 19 will also be 1st proc doing 250% extra

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start with 2nd shot 19 is 500% extra

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and start with 3rd and ur shot nr 19 will also be 3rd doing 750%

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so on avg 500%?

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proc 1 - proc 2 - proc 3
proc 1 - proc 2 - proc 3
proc 1 - proc 2 - proc 3
proc 1 - proc 2 - proc 3
proc 1 - proc 2 - proc 3
proc 1 - proc 2 - proc 3
proc 1

quaint crest
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then burst, first hit she does is the 3rd proc

open sundial
quaint crest
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if that is true then a good charge speed line is like much beter than an atk line for OL?

open sundial
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But also it’s actually just an addition of that damage

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Not the actual % gain

quaint crest
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yea % gain is a pain to calc

open sundial
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For example if it’s 100% dmg done 10 times, then you added another 100% dmg, it’s a 10% gain

open sundial
stone isle
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if its still relevant

jade field
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Just ask them if their alice can rapid fire

stone isle
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@keen pebble