#[Scarlet: Black Shadow] New Unit Megathread
1 messages · Page 15 of 1
so utsu was right about scarlet black shadow working in campaign and yall cooked him for nothing
must be a masochist to force sbs on campaign
If you play at lower deficits, she becomes = redhood at some point
The point at which she 2 taps every rapture on the screen
At lower deficits shes good tho, and since n.gg don't have difference between early and hard it's fair imo
But not equal to bunnies and Alice 
just her performance in wall stages is not anjoyable
she can clear other stages fine, but it doesnt really say much
in the fight at 15-18
in boss fight she basically afk
and during the first burst
i have to find the right pattern
rh spam into the bus
then cursor tia at 2/6 ammo to 3 flying snipers
and hit the first elite
if i dont follow this pattern
100% someone will die
i repeat that shiet alot and its suffering
doable yes
but, there are easier options
and for sbs
interact with delay mech
she sometime trigger 9th slash
yeah like og scarlet is much better there then SBS 
into the rapture i want to keep alive, like chill girl
sbs burst to clear wave before clear boss. in some map the wage stops spawning, or the boss doesnt hurt bad, this could work, but most wall stage doesnt go soft
2nd one is sbs burst but focus on boss to rush it down, but then usually in wall stages, i believe there are lots of raptures, and they are annoying, like in this one, and sometime too much of them = useless sbs
the focusing boss is more effective and its much prefer cuz "kill before being killed"
usually carried out by
SW-Modernia (boss 100% participate in the rush)
Scarlet-Modernia (safe- strong gun)
SBS - Mod/Xlud = this combo seems cant rush , both risky and low damage
no comment on alice
||i do think alice-sbs combo could be fcking strong cuz alice buff sbs but idfk||
Focus boss is kill before being killed
Oh I misread
Maxwell is a support b3 
Laplace as a main b3 is doing as much as her 
support B3 compared to meta dps

but having a RL feels so great against 229F

I had a stress clearing that shit
Accept nothing but the best 
but when Prydwen rated her that, "people are mad"

Life is tough, get a helmet then
lmao how TF is Evil Scarlet only S rank
on Prydwen
She's a late game pushing monster
that definitely does not still justify only an S rank, especially when maxwell is SS but has less overall points
oh ye 100%
I'm around the same place you are in 15 hard and haven't run into anything massive
She struggles when you get overwhelmed by like 500000 mobs, but the RH/SBS combo works crazy good
I can see SS, but S is just too low
she tears through shit
let me do it
I think she only has one "S" rank anyway
with lower deficit than if someone would clear it with liter centi alice max priv
i think im hard stuck, need heavy rng
tbh late game tierlists are a meme anyway so idk why i'm bitching
Epinel was an MVP last solo raid
combined with w.mica
nope

I know it sounds very kinsenix
he is not kidding
but w.mica and epinel worked crazy good lmao
she has sick core damage and w.mica keeps her buff stacked
it sounds kisenix cuz its exactly what he said
hahahaha
I mean, for once he was right
it was a good cook
I came to this conclusion independently bc I don't hang out in the SR channel
me too, I always enjoy learning more about the game
She did good for me though, I did pretty well
considering I'm missing key units like novel and SW
1.12% but I only played on day 1/2, liter on the wrong team, and I did the fight "honest" instead of advanced discord tech strats like skipping circles to juice more
for context for why i said this, 0 players used Epinel in world top 50
1 player used this in world top 300
idk what your definition of MVP is
but sure
the brainpower at lower collection comes clutch
I kid you not product 12 had same pickrate as epinel in world top 300
getting creative
lmao that's epic
Yeah I really enjoyed playing with units that I had with extremely low investment
I mean to be fair, the world top 300 is straight up ultrawhales for the vast majority
they actually can pick product 12
then you have a few ultrasweats who play this game like a job and maybe do low-med spend
and some token F2P gods
again, that is why epinel worked for that 1
guy in world top 300
All in all, Epinel came in very handy and really pulled her weight
if I had harran I would have used her
I just needed a nice clean sweeper
again, a usable unit is not equal to meta
just cuz she can be used, doesnt mean she is the best for it
case in point: SBS in high deficit campaign
I had product 12 in my team haha
i respectfully give up @jade prawn
retweet
you can rng it if u wanna sit for 4 hours with rh mod 
SBS is A for me

In campaign +50% deficit
Sorry but, the fuck was all that stuff about epinel 
Why look at the pick rate of SSR units like it matters
65% of SSRs are mislabeled SR units lmao
@jade prawn if only i have 10s more

best way to cleave wave with sbs is just let the ai do it
and reduce the amount of raptures as many as possible so sbs can hit harder
Maxwell is much better lmao
Shes just SW
But better if she can get the atk buff
SW doesnt give atk buff
So its a trade-trade
Mwdwell is more versatile
She can just stay there for the atk buff without bursting
I oneshot a boss with Tia + RH + Naga + Maxwell + Mod
Very satisfying
U need to make sure one thing tho
Maxwell must have highest ATK*
SBS gives nothing
Even Scarlet OG is better
Because she has 100% uptime on atk buff
Has constant damage
Can wipe mobs clearly
Endgame is only:
RH, Alice, Mod, OG Scar, Max, SW, and sometimes SBS against Iron (or XLud against Fire). Maybe SAnis is usable against Water.
yeah, modernia doesn't need to burst to deal optimal dmg, all her burst does is make her bullets affect everything in the reticule, which is nice for emergency cleanup, but not necessary to use
though it ends up being used anyway if running with JKs nowadays
also, SAnis is tough
even with liter alone, unfortunately, with no other source of ammo down when she bursts, SAnis ends up with 2 ammo, even at lvl 9/10 burst skill
same can happen with noir, who gives ammo up
so if you want to use S.Anis on a water map, no liter, no bnnuy twins
on water maps where my current hard mode team struggles
i switch to Liter, Marciana, SAnis, Scarlet/RH and Privaty
and it works more often than not
For everyone that have stronger noir than SBS
Looks like Overclock can be used to separate the big tiers from the posers
lol yeah
the changes can make it so cancer
those effects that fix burst I/II buffs to 40s and it can't be lowered by cd reduction

not sure if this applies to dorothy's last bullet cd time reduction, since it doesn't actually reduce the cd, just lower the time directly.
not willing to check it out either, gotta sleep soon
even if it did work, tho, doro at power deficits 
Applied to Red Hood’s cooldown reset. So most likely yes.
oh, good catch.
theres no cp penalty
oh, really? that definitely explains why at 400k cp, it feels like my dmg is 'higher', well, discounting the rapture stats i gave (maxed out armor and hp parameters)
i'm at 23 ratio, knowing that, i reckon i could go higher
i'll bother another time
man, the overclock reward, already a good addition
Ever think one day we'll get a genuinely good crit buffer
I was thinking of years down the line. Something amin to liter actually but just crit
Like deadass nearly guaranteed crit
With crit damage
Volume mast does that for 30s
Volume Leona is pretty good crit buffs imo
it's a huge jump in crit rate
I mean thats why i said like liter cause she does other things besides the buffs that make her good everywhere
50%+ crit rate with 50%+ crit damage
I think that's pretty good
Yeah I get you
But u didn't make that clear here

Not to mention youre talking about pairing two units together for an overall nice comp of buffs
What i meant was basically support power creep lol
An all in one for crit
For build diversity
Yeah it was vague lol. But thats basically what i meant
I don’t have noir, so I guess I’m fine…
Hmm, maybe down the line we get someone but I don't expect anything soon
why tho why
Idk yappin
yes please
naaah bro just make a crit buffer that buffs crit to a very high percentage and any crit that overcaps buffs both atk and crit damage
eeeeaaaasy dude

Sorta like how Tia Naga buff core dmg
Core was even more diluted than crits, it's 200% alrdy
that's true, but... at the same time, naga gives ~120% bonus core dmg when under the effect of shield (at max skill lvls, ofc), which is just ????
which amounts to more than 50% dmg increase. no crit dmg buff effectively even comes close to that, sadly.

this stage changed my mind
BS Scarlet should be standing above Harran

Between clearing waves and being bad at killing boss
Or being great at killing boss and being decent to good at clearing waves depending on the type of waves
The latter is clearly superior, so Harran lost to BS Scarlet
Ah okay
the standpoint for her to be SS here, is when the wave become mini-waves
its when drunken scarlet falls off a bit
and sbs will shine here
at this point sbs = a2+ scarlet +drake + dorothy
21-14 wave
i didnt get to record the sbs
so basically the waves split into mini here
just right amount for sbs
and scarlet falls off due to lack dps and multiple elites that mod cant take care off
but subjectively, this is still a 30% decifit
Trying to focus boss (usually would do on OG scarlet), but with SBS, heavy wave = no buenoe, so trying to apply OG scarlet playstyle here not working (could play better here but iykyk
)
But, im just letting AI takes over, let the team kill small raptures as many as possible => increase sbs damage as the wave subsides => working
also apply for this case, if i focused the 2 elites here as og scarlet playstyle, i would die to the small sniping raptures, so i kill off the 3 other sniping raptures (eliminate imminent threat + give better sbs distribute damage to clutch the wave in time)
I think sbs actually hit 2-3 mobs with her 50 radius here
cuz they were so close togethere 
that was too fast of a mob clear for anyone
mixed with s2's actual AoE
dayumn this is bananas
on modernia
not really whale , probably the only gacha game in a while I havent spent a cent lol
dumbass rh/sbs team against a defense battle. 40% cp deficit btw
couldn't use alice since she has 6k worse cp than rh
that's a stall stage right?
6 bullwhip on stall phase
you can kill 2 of them at max then cover pray

that stage is 15-12a-2. in 15-12a-1 there's a bunch of suicide bombers so sbs had some time to wipe
in 15-12a-2 i used og scarlet. she is better than sbs
ah no. i think you mean this stage? i haven't beaten it yet. waiting till my team is tanky enough to face those nasty seahorse
fr
using nu scarlet vs Fingers in UR feels like cheating, lol
it never gets to eat its minions that way
actually, i don't even know what that does

It gets tentacles if it eats the raptures
It gains fingers per Rapture absorbed, and QTEs become more resilient to being cleared by you. Basically it’s supposed to be a losing proposition if you let it happen
ahh, okay.
yeah, SBS made it a non-issue, because the minions die without even having to directly hit them
i know i would've been better off saving nu-scarlet for the following modernia
He’s one of the easiest bosses ever, unless you’re so behind that you can’t kill it fast enough or kill the to-be-consumed Raptures
but it was gonna be my last run of the day anyway
He increases the number of Raptures each attempt
So like I think I saw 8? In the farthest I got (in other content, not UR)
i did like 800m dmg and killed it ez
note to self, bring A2 for it next time, lol
to save SBS
Use 
She literally best unit to counter rapture spawn in Harvester and Finger
yeah, can confirm for harvester
my typical last bullet team + scarlet did the 2nd most dmg to harvester with a lot less hassle
Ans how nuch is most
Lol
530m
580m was my ludmilla+ vesti team
ofc that's with liter, who i had to save for modernia today to finish UR
@vestal kettle
clutch
wtf scar
Stupid question why are they setup like that the placement order I mean.
Whatever is comfortable for u works if you are manually bursting
I assume its to spam 1-2-2 faster
so you will start with red hood
don't have to switch to spam shots for burst gauge
I’m on mobile so auto
I have my team setup like this but is it the best way to have it ?
15-27 hard cleared using sbs/ludmilla. several waves of high damaging stun mobs + one shots and 2 laser elites
was a weird stage with more waves but in "lesser" density, sbs feels really good
also Snake spotted
Sbs lud??
Why??
It was so much easier with mod
And I have 4 atk on sbs
Nooo
U beat me
slipped my brain at that moment, but true that. i just wanna try out sbs. she's so funny to use
lol
I initially struggled a lot with clearing the mobs tbh
I use her since she's my best carry unit that carried me all the way to ch 14 hard boss
Cuz my mod is ass
And my sbs wasn't killing shit
Then I just put mod and xLud together to core down those fuckers
What sync tho
Wait ch14
Ch14 is sbs heaven
Wind weak
Now at lv 295
Yeah it helped a lot for me since her OL head piece has ele dmg and atk up slots
Once I beat the ch 14 boss, I'll probably then work on Xlud more
yeah. though xlud is not really a campaign unit. you will struggle a bit more than chapter 14
Nah ch16 is real shit
I'm using sbs rn but I don't think I can anymore
Need to get on the chair soon
Remember to cheese that dumbass base defence
And then get stuck at 16-14 or 16-18
thanks. will cheese and get stuck again
For some reason this made me think that if a commander renamed himself to Smol Wall, he wouldn’t get stuck
im camping here till next month. these piercing mfs play so cheap, i keep getting one shotted
doesn't work sadly. this time the elites and the boss have to be shot down asap. drunklet does not have enough single target power
btw. if there are "few" mobs but they scatter around that mod can't cover them all fast enough, sbs is actually a good option. like this stage 16-11. 264k/438k clear, second lowest in global

he is not a bug abuser. that gigachad is an actual insane campaign pusher with a potentially god alice and some skills. proof for stage 16-14 as he appeared in 1-month leaderboard. he's always been gapping everyone's campaign by 20k for as long as i remember
I see
he's just very good at aiming then
like GavinY
something I can't, never can

imagine aiming fast tap those small bullwhip

that's like Shroud in CS:GO
one tap headshot
me pleb requires aim bot to do that

I use Simple Burst to aim still 
i can't simple burst
feels weird and wastes time when i keep resetting in solo raid
also i've just found out this channel. he has crazy low cp clears just like that nalaniko guy but without using alice https://www.youtube.com/channel/UCOXOS6GYi8NP9JX7B_Z8kNQ
we get privaty thread when skills got dropped right
and using salt on high deficit aint helping you either
his aim is jittery when spamming though. the aim would have been clean if you have IT
not that bad. my deficit is like 38-39% and she wipes not half bad. my sbs is mlb and has 1 atk line only
at least on the stages with fewer mobs but more waves
this is another indicator
m will mess up with your hold
he still had to shoot the last squid later so it can't be stalling on purpose
but why during the rh burst? isn't that kind of dumb?
he used m before the burst but if the mouse is in the state "mouse button down" then game is still treating it as you are pressing mouse

then you click yourself
it messes with the input
I experience this a lot with my gaming chair

lmao
but it also comes in handy that you don't even need to press mouse if you time it well

game now thinks you are pressing mouse
so you can let your finger rest a bit
hmm
@rapid kettle i rechecked other stages to see how he spammed shots. looks fine to me
if anything i recognised that he has great control on tia and even count the taunt duration on tia because he can. check 17-33. this guy is a bit
beast
Yes
sr for the late reply. Hm I watched a bunch videos, seem like Macro for me. Or may be he's just very good at tapping 
tbh i don't care about m or not man. this topic is a pain
i could never go higher than 39-40% cp deficit like this guy anyway
Gatrix made a charge speed to shots formula
Ask him
@rapid kettle
planning next wind weak SR get to work 
Time to bust out that massive Epinel we’ve been secretly building up
ScarletBS can just One burst Over the SI Modernia
This guy predicts future
Trony?
Crown
Oh
Hi guys, what overload should i get for black shadow?
I got atk%, whats for the other 2?
Element and atk only? Oh its possible to get same effect on 1 gear?
no only 1 per OL gear
Im f2p, element seems overkill no?
It wont have effect on the element weakness
so maximum of 4x of a stat if you fully OL
Like charge/ammo seems more universal
you legit don't need more than 1x ammo or even 2x if you decide to run her outside of bunny duos
she'll never run out of ammo
what's 4x max ammo gonna do for her?
again go look at pins
it already has all the breakdowns
4 ele, 4 atk? How to understand this lol
So each gear, have atk and element(body, head, arm, legs) ?
yes
The other stats is whatever?
again read the pin it fully says how much charge speed is required
Cos 1 gear can have 3 effects right
and 1x max ammo being the minimum
yes
OL gear:
Must need
4 ele
4 atk
Total 4.59% value of charge speed gives 1 more ammo during burst
1 ammo
If u get more CS rolls, a total of ~13% will give 1 more ammo during burst.
Charge speed 13% total, and 1 ammo?
I get that 2 effect, or choose?
u want 4x ele, 4x att, 3x c. speed, 1x max ammo
where max ammo is 40.17%+
and c. speed totals are the breakpoints on prydwen
what austin said basically
the goal is pretty much to have a minimum of 4.9 CS to get the 18 shots fired (with Alice's S1 level 10) and that's also why 1x max ammo is required along with S2 level 7 on SBS
you can get more charge speed as the breakdowns are also pinned for more shots to be squeezed in during full burst
but not as mandatory since the goal is 18 shots to go through 6 full rotations of SBS's S1 procs
If you still feel overwhelmed, this is all optimizations… even if you somehow got 4 ammo, 4 atk, 4 ele, it’s still a strong SBS
Austin going to kidnap you for secrets if you come back with 116% elemental damage though

realisticlaly the only mandatory is 1x max ammo
everything else is just a dps increase
1x max ammo just need to have or else u get comp limitations
I see thanks, i understand now
Ah okay
If i OL, element
Does it mean the effect only took place when i fight with elemental weakness?
If not weakness is it reduce or none at all?
if enemy has no elemental weakness to that unit that unit's ele % lines do nothing
I see, got it
Elemental Damage is both the strongest and the weakest OL effect at the same time.
Strongest because it usually just outright increases your damage by this much when this unit attacks enemies of the counter element. Fire Nikke > Wind enemies while having 100% elemental damage? Does double damage (to be exact, 110% more damage)
But any other element enemies, this effect doesn’t activate
However, usually, if the character is inherently strong, they’re still good at fighting the non-counter-element enemies
My Winter Ludmilla has no ATK effects, just max ammo and elemental damage
Not because I wanted it that way, it’s just my damned luck
69% elemental damage…
She still slaughters Tetra tower
In SBS’s case, it’s Iron enemies she’s strong against (Wind > Iron)
Double dmg huh, wow better than atk dmg then
You can get up to around max 29% elemental damage on very good rolls for it
It’s max 14% atk on the other hand
And atk bumps aren’t quite the same as just multiplying damage, but they interact… if you had +100% more atk, then +100% more elemental damage, then attacked an element weak foe… hehehehehehehe

Same. My Xlud only has 3 max ammo, 2 crit rate and 1 crit dmg, and only 1 atk up slot
I can see the ultimate late game OL should be elemental then, higher % and doubles
But like u said, early game might suffer a bit? Like for first unit OL
Big copium moment
Yep, if you don’t care about element counter play, and you won’t need to for like 24 chapters
As in chapters 1 to chapter 24 of the game
Though there’s still Solo Raid
After around chapter 26
There are some annoying enemies immune to wrong elements, and they suicide bomb you
you should always be playing for ele lines on DPS units
And some bosses are particularly hard, like Ultra, but Red Hood eats it
eventually u will beat campaign by just waiting for core dust
衣装による攻撃速度の差があるのか。
結果、よく分からない( ¨̮ )
#NIKKE https://t.co/RdhEXS4Nd1
Can someone tell what he's saying
Is there a difference in attack speed depending on the costume? In the end, I don't really understand ( ¨̮ )
It was a little slow on my smartphone and I couldn't really tell, but it was clear on my PC. It was the same. Maybe it's easier or harder to do it manually, but it's basically automatic so I don't know (´・ω・)
the hip shaking on skin is wider than original?
It seems the skin is faster?
the first post is smartphone
their 2nd post/reply is on pc
it's the same there but she be swinging those hips more

He's saying that on pc the difference is a bit clearer
In that the skin Is faster
no it's the same in this one
pretty sure it's FPS yeah
KR bros cooking new scarlet analysis on arca

Can someone confirm if this is accurate?
Distributed damage AoE will split target's dmg suffered to others onscreen and also ignore hit count mechanics.
Stuff that would take only 1 dmg will take full distributed damage portion instead. So if 3 targets, and distributing 9k dmg to them, even if they're hit count targets, they all take 3k dmg.
The problem is if she hit something for 1 dmg, it'll instead distribute 1 dmg to the 3 targets.
Accurate?
That's how it works from my understanding, at least
No.
Iirc it depends on the target with the HIGHEST DEF.
I dont remember
Wait
The highest DEF among all mobs included in that distributed damage
If a unit has Maximum DEF
(not hitcount)
Everyone takes 1 damage
If a unit has hitcount shield
I honestly have never tried

Maybe @rapid kettle knows
vs Material H, Dorothy couldn't hit mobs because boss shield required element. Even tho mobs were vulnerable, boss invuln protected them from distributed damage
Meanwhile, SBS made quick work of them
Meanwhile, Dorothy is able to wipe mobs vs Mother Whale despite core-buffed mob defence due to Mother Whale taking damage (assuming shield is disabled)
pretty complicated
sometimes Doro ignores Glass shield and deals dmg
sometimes she doesn't

I will look into this if I meet a Glass stage again
hey wait

may be I can deal damage to MC using Dorothy
is she a must pull
I guess this one line charge speed enough for her? 11% not really necessary, right?
yes
18% or nothing
That charge speed thing i assume when paired with Alice, right?
Yup. It's very rare that SBS will not be paired with Alice (the only time that usually happens is fire-weak raids)
Born together as Meta
Black Shadow can't dealing when Glasses on field
Rapture HP decreased 0 or 1.
what is the 'standard' for 'distributed damage'?
who's there know Black Shadow Skill 1 mechanism?
I curious.
3 times single target attack. The target is lowest DEF (explained from part of [Skill 1 - 3 times attacked.])
6 times area attack near lowest DEF enemy (not explained. Just I guess.)
9 times area attack all enemy (explained from part of [Skill 1 - 9 times attacked.])
if As explained above.
Skill 1 attack lowest DEF enemy when I attacked 3 times.
(This attack not distributed damage.)
Skill 1 attack near lowest DEF enemies when I attacked 6 times.
(imo, This attack distributed damage from lowest DEF enemy)
(ps:I confirmed attacked near same target from union shooting range.)
Skill 1 attack all enemies when I attacked 9 times.
(This attack have problem, Why do not distribute from I attacked enemy?)
is It just unkinded explain?
imo, If all distributed damage from lowest DEF enemy, should explain which enemy the distributed damage is calculated based.
It causes confusion.
For example, I thought 6 times should be calculated based on the lowest DEF enemy and 9 times would be calculated based on the target that was directly attacked.
(This screenshot is not mine. I cleared this stage a long time ago. lol)
Explanation is simple
Glasses has the lowest DEF out of any mob on screen
the Glasses shield has self damage reduction, not self DEF buff
hence, it can neutralise SBS
nah, I know that.
I mean, 9 times attack causes confusion.
The lowest DEF unit has no relevance to the ninth hit 
I think he’s talking about what unit is used as the standard when calculating the distributed damage’s total amount prior to actually redistributing it
Like if it used an invincible unit, and it took 0 damage, then it’s 0 dmg redistributed to every target for 9nth hit
But what is it that decides that part, why not the other non-invincible units?
Perhaps he’s thinking it’s always using the lowest DEF unit on all procs
For example, all enemies in range? The lowest DEF among them is used as the standard
All enemies on screen? Then the lowest DEF one as well
Which it doesn't 
If any unit has a special damage reduction/immunity, the distributed damage is inhibited by it
Glasses reduces the hit to 1 damage
Not just the part that's supposed to hit it, but the entire pool of damage
Any unit on the entire screen?
Yes, maybe, 9 times standard from lowest DEF enemy.
I mean. that's weird or unkind explain.
So if 1 unit out of affected 10 has reduce dmg to 1, the distributed damage proc will be 1 for all 10?
And there’s no way to hope for it to be not the case, even if the unit transferred the dmg reduction to another random unit hit by the AoE, it’ll still happen and be always 1 dmg to all 10?
Hmm in PvP does that mean even if position 5 was the only one with 90% dmg reduction and BS scarlet was beating up position 1, the distributed AOEs will be only 10% dmg on entire enemy team? 
That's how I understand it to work, at least 
Also, once again, lowest DEF enemy only applies to the third hit
It's irrelevant for ninth hit
Distributed damage (6th and 9th hits) always use the DEF of the mob/Nikke with the highest DEF in the pool of units attacked.
If you try this on Mother Whale you will know.
Mother Whale gains DEF for every mob alive.
Gain DEF?
isn't ATK?
Both, I think.
The truth is vicious
Then, is lowest DEF enemy Glasses on this case?
Glasses is special.
They just take 1 damage no matter what.
They have Damage Taken down (older glasses) and absolute 1 damage taken only (newer glasses).
I still dk about the Ch33-34 volleyballs didnt pay enough attention.
For example, if the Mother Whale shield is broken (by clearing all mobs ASAP before the next wave spawns), Dorothy can kill all mobs because Dorothy uses the boss's DEF, which is the highest due to self buff, to deal damage to all mobs. Meanwhile, if the Mother Whale shield is up, which means zero damage taken, then Dorothy cannot kill any mobs.
Theoretically SBS 9th slash should be able to kill them all too but I havent tested that.
Remember its the highest DEF among the units calculated inside the pool (targets inflicted).
I havent tested this in arena too sadly since no one uses 2B anymore here and most people do taunt + biscuit. Taunt doesnt absorb all distributed damage but rather changes the highest DEF target to the taunter's DEF.
SBS + Alice: If SBS has 133% max ammo, does she still need bastion?
might as well, she'd never have to reload
resil probably means she'd have to reload some time
SBS's distributed damage has target selection
Once it has picked a target to use for damage evaluation, it will not change until that target dies or SBS gets taunted (this is why Noah can taunt and sack her damage in PvP with Biscuit)
When a new target needs to be selected, it works like this:
If there are multiple enemies alive, choose the enemy with the lowest DEF as the target
If there are no enemies alive, the first enemy that spawns will be designated as the target
Glasses is often the first in a wave to spawn, this tends to lead to it being chosen as the target, but this is not always the case
Glasses also has less DEF than normal mobs, leading to the target often shifting to it when the current target dies
Just to confirm there's no typo
Highest HP, not Highest Def?
should be HP unless it changed from my initial tests back when SBS first released
Found to be incorrect, it is lowest DEF
I never tested this tbh, so thank you.
I assumed the targeting would be based on the lowest DEF since that's the only targeting mentioned in S1
Regardless, what you said should definitely be true, I've felt this target lock happen in campaign stages a lot, and got especially confused once when I checked nikke.gg to compare Def values on a stage and found out glasses is not the lowest DEF. When they didn't match up I just didn't probe further cuz couldn't be bothered 
Oh,
You mean, S1 6, 9 times is standard to enemy the highest HP?
and glasses have a barrier and cannot be damaged.
cause glasses highest HP in almost situations,
then, S1 6 times, 9 times distributed standard to glasses.
That's reason cannot damage the enemy.
Did I understand correctly?
And the highest HP target do not change if target was not died or taunted.
Yes, if Glasses is on the field, it will tend to be picked as a target due to having the most HP
Alternatively, if there are no enemies on the field, Glasses tends to be the first to spawn in the next wave, which also makes it the target
And yes, until Glasses dies, the target on it won't change
and since SBS can't do more than 1 damage to it, no damage gets distributed while its shield is still up
Thx :)
this target selection behavior is actually same as
skill (her burst is manually targetted, obviously)
they likely just recycled the code from her skill for it
I understand completely.
Dyk if we can delay the target from being glasses if we do not shoot until more enemies spawn
you cannot
Damn
once the target is chosen
if I use Doro burst on void,
The target is randomly?
the target either has to die, or SBS has to get taunted
it will just miss, and you don't get her burst's brand damage
oh, I see, you mean by not procing
No like
Assuming we finished a wave
Next wave first drop is glasses, but we had covered all units before glasses came, and waited for more units to drop (such as the stage boss)
Can we finesse the targetting on the stage boss that way?
no, the targeting is set regardless of whether she is actively shooting
You mean, can not stack damage?
Damn
yea, her brand will miss, so you can't accumulate damage on it to distribute
oh shit
unless pve is different from pvp iirc pvp concluded it was lowest defense 
#1177116972593463316 message
https://cdn.discordapp.com/attachments/1177116972593463316/1195463778687533146/Unknown_2024.01.12-19.55.mp4?ex=677a4227&is=6778f0a7&hm=208e15fc3e1eaca8525b0ddd82d04130ccd418144a80896b4b3e0976a1562fcc&
#1177116972593463316 message
https://cdn.discordapp.com/attachments/1177116972593463316/1194734403893600347/Unknown_2024.01.10-20.02.mp4?ex=677a3dde&is=6778ec5e&hm=9d26646527358ee9e74dd479f563a8d2304de0966a4266b352393aa3549f1761&
#1177116972593463316 message
https://cdn.discordapp.com/attachments/1177116972593463316/1195463778687533146/Unknown_2024.01.12-19.55.mp4?ex=677a4227&is=6778f0a7&hm=208e15fc3e1eaca8525b0ddd82d04130ccd418144a80896b4b3e0976a1562fcc&
so the alternative might be true 
video 1, sakura targeted p2 all hits, video 2 sakura targets p5 all hits, video 3 folkwang lowest defense targeted all 3 hits
You shoot a tad bit faster, over 3 minutes maybe a few extra ammo but during the 10s FB maybe not
The more cs you have the more consistently you shoot 20 hits during FB, otherwise if you're slightly lower you sometimes hit sometimes don't
Iirc this value was very consistent hits, near this CS should still sometimes hit 20 hits
to get 20% cs you’d need 4 cs rolls which is
you’d be sacrificing a max ammo roll for that
in this first video, it looks like folkwang is the one getting selected as the one to check distributed damage against, otherwise the opponent's SBS wouldn't have stopped doing damage with her AoEs while Folkwang was invul from Biscuit
a defender definitely wouldn't have had the least defense in that team
actually, given that her first stage effect is procing on folkwang, apparently she does have the lowest def in that team
PvP is also known to have odd behaviors, especially a year ago
it's also entirely possible that my testing is dated as well; when I did testing on how charging works frame-by-frame a year ago, the amount of charge damage you got was based on the square of your charging percentage
so if you were 50% charged, you only got 25% of your charge damage
apparently that was changed at some point in the last year without the devs saying anything, it's linear now
these numbers do not match my emperical testing
I have 3x 5.8% CS lines on my SBS, I am able to get 20 shots in burst
18 shots in burst is also possible with 0 CS lines
the issue is that the amount of shots you get in burst for a given amount of CS is actually a spread for most values
because you have to account for that fact that SBS effectively loses time if she happens to shoot right before full burst as she's going into burst at the very start of her forced delay
meanwhile, if you shoot the frame after you enter burst, you effectively skipped her forced delay and charge time for a shot
Looping back on the targeting for her skill checks though, I don't think it can be the case that it goes by lowest defense in PvE
it looks like glasses will have the same base stats as any other enemy, which is generally consistent with how enemy stats are, usually only bosses will have different stats from the non-boss enemies
if it was going by lowest defense in PvE, we'd either see random or sequential (by spawn order) targeting, but we see that it will consistently end up on Glasses once the targetting changes, if it wasn't already on Glasses
The only thing that sets Glasses apart from the other trash enemies is that it generally won't be taking any damage at all until it's barrier is destroyed, which I believe is what lead me to my conclusion of the targetting being based on highest HP at the time of target selection
although...the HP should be different between trash mobs and elite mobs, the elites definitely have more HP
I'll have to confirm in a live test if Glasses really does have the same defense as the trash mobs, I know that when I did tests just to confirm my damage calculator was correct that I found elites and minions had the same DEF
but perhaps Glasses is unique, don't have time to test that today, will have to be tomorrow evening
hmm i calculated it and it seems like 18.3167% charge speed is enough for 20
but yeah ur 17.4 prob is enough if u enter burst as b. scar is mid charge
im trying to find if its possible to get a guaranteed 20 shots in a burst with 3 charge speeds
but 3 black lines is only 18.27%
If SBS have 4 MAX Charge Spd, has she can attack 21 times? (include alice 2 charge spd over 8%)
Alice chg spd doesnt affect her buff
carrot provide a recharge speed buff based on the caster.
am I understand something wrong?
Calculations about the extra ammo for SBS always assume Alice is present, and Alice is always assumed to have the 7.xx% CS
Without Alice, SBS can't reach 20 shots
19 → 20 shots requires going from 11% to 20% CS, and 4 max CS rolls on SBS only yieds 24%, which shouldn't be enough for a 21st shot
Alice is the caster, so you'd be wanting to try to get her to 4x max charge speed if you're trying to augment that part of the buff
Although you'd be bricking your Alice doing so

sadly SU forgot to make SBS dedicated team
Like how Cindy has the strongest comp by far
In her element
SBS best buffer is Alice... Who is fire unit

They didn't forget
Always remember that ShiftUp's primary goal isn't to give us a fair game to play 
So they literally could care less about broken (failed) or incomplete team comps
Now, maybe EVA collab will finally deliver a full team of wind characters for BS Scarlet to hustle with hehe. But when

its base charge speed
no
if it took into account OL rolls, it woudl say caster's final
And if it was actually Final despite the text, I think the recommendations for OLs would change to x4 charge speed on Alice
also, if by happen chance it was bugged, ppl wud take advantage of it already since should be able to get 0 charge speed b scar then
yes
11.67% c speed on alice already reduces bscar charge speed by 24%
Oh derp, yeah
maybe theres a sub condition when the defenses are equal to check hp? can probably devise a test in shooting range with forcing a respawn since we can force a kill on 1 target
maybe able to check with mast defense shred as well? (kill picked target after mast shreds defense of another to force retarget then xlud to damage taken up to see if damage boosted)
ah, I misunderstand.
that's like caster's ATK. right?
nope, looks like the datamined values are not correct, both are full charged shots from an unbuffed Alice on the same stage, one against an elite Glasses, the other against a normal mob
In that case I agree with the conclusion that for target selection, when multiple enemies are on the field, it goes by lowest DEF
was also hard to find somewhere to live test because I've cleared HM 
that is correct, alice's overloads dont affect her s1, its based on the difference in weapon charge time which gives more to SBS
Is it okay that I remove CS line here and replace it with atk. I am currently having 25.7% atk and no other CS line
Don’t ask me why I perma locked on that
Lock ele, reroll until like 2 atk/cs
And then fish line 1
ATK is better
Or should I double lock, is it too much
Umm
Oh yeah, am I retarded
Lock cs lock ele and fish for atk line 1
Dw, thank you
On the topic of weird interactions, anyone know if shotgun pellets count as individual hits when striking a hit count shield/enemy?
Nvm, figured it out. Glass Slippers take only one pellet and become immune to the other pellets. Logic follows that the game treats 1 pellet as 1 hit, though it will treat the shooter as having fired only one shot despite multiple pellets in it.
Yup
That's also why Leona's pellet increase doesn't change damage
Damage calculated as one shot then divided by number of pellets, not pellet damage * number of pellets
In Sky's sheet it shows this. Which number is the right? Or am I misunderstanding something?
they're all rough estimates
the reason the numbers varies so much is due to FPS, what % SBS is at when you enter full burst, etc
Thanks for the explanation.
We have it more correct i believe
Hmm oh wait, in theory he is right cuz you may enter full burst with sbs already almost finishing her shot
Allowing for an extra shot
Yeah, both are correct, sky gives a range and a final proper value for a guaranteed 19/20/21 shot
Gatrix suggestions are more practical since he tested and recorded them ingame in some way like using yuni or some shit in shooting range
Gatrix calculated like the value where for example math gives the answer 19, and suggested a final value which is a bit higher than that value since he found out otherwise when the 19 shots do hit, the 19th shot does not get the benefits of other full burst buffs and such
I'll try getting 20 ammo, then stack cs as much as possible then. Since I think more than that is almost impossible.
Sky's sheet is using my older numbers from paper math, from empirical testing it has been found that the actual breakpoints occur slightly earlier
but how to accurately determine the number of frames it takes to charge a shot given an arbitrary charge time and charge speed continues to elude me, so we don't have more accurately calculated numbers to update them with
From my empirical tests, I've found that 20 shots is possible at 16.23%, which is noticably lower than what my paper math would predict as the breakpoint that becomes possible at
the % you guys are talking about are ol % + alice right?
The percentages listed in Sky's sheets are the sum of all CS buffs, including OL%, except for Alice's buff
since Alice's buff works out to something like 58.35% CS for SBS
it's just meant to be a sum, in case someone decided to run maxwell or some other buffer to reach a breakpoint
as an example, 32.99% CS is not achievable with OL lines alone
Mana 
btw, what cube do you guys run? bastion?
bastion is more reliable yes
but if you run a team like last raid with privaty+crown, resil
onslaught
I need to fix her eventually but I just spent 81 rocks to get first line atk on rapi
I'll use this then, since I already have 1 black CS. Adding 2 more CS still achievable. Thanks.
not that when I say "possible", I mean you have to force it as it'll basically never happen in auto
you have to be fully charged going into burst and release the frame after bursting
Yeah I mean once in occasions maybe i get 20, but 19 already enough for me.
this nikke can't stop winning
might be the most important nikke to have on your acc considering she is the carry in your rock farming team
lets vote normal scarlet again
btw we know charge speed OL is rounded
4.51% as long as u dont have another 4.51% gets you 5%
so yeah 4.49% is 4%
same value = add together then round
alone = round immediately
so if you have 3 different % it rounds them individually before adding them up?
yes sir


So four OLs with 2.2% x4 is 8.8% then rounded to 9%?
Oh. Same value. It has to be the exact same number?
2.3%, 2.2%, 2.1%, 2.0% would be sum of 8.6% and normally should be 9% after rounding, but because the % values weren’t the same, they all round first? Which makes it 2% x4 = 8%? What the hell?

yeah that seems correct
Does this mean Alice needs two lines of at least 3.75% each?!
https://docs.google.com/spreadsheets/d/1zRvMDp1XJrYJo9k037roETKajO1uqZCsO5Bn50WU264/edit?usp=sharing
full disclosure that I have worked with someone else extensively on this for close to a month now
and we still aren't 100% certain it is perfect
but it is the closest we have gotten to accurately predicting how many frames it takes to fully charge given an arbitrary charge speed and charge time
It's currently set based on SBS's parameters
Rounding like this does not align with empirical testing done on Alice
An Alice with level 10 burst and S1 will charge in 1 frame if they have specifically 3.16% and 3.75% CS (adds to 6.91%) from OLs, but not if they have 4.63% and 2.28% (also adds to 6.91%), your rounding would put the sum of both of these buffs at the same amount of charge time reduction, 105 ms (60+45 and 75+30 respectively), which would not explain this behavior.
as best as we can tell, OL buffs of the same tier are added together, as we'd expected going by how max ammo OL lines work
each separate buff is then calculated based on the charge time and rounded to the second decimal point (to the nearest 10ms) before then adding everything together for the final charge time reduction from all buffs
Why did SU make this so convoluted?
there should be 2 rounds tbh one for the charge speed and another for the next available frame to spawn a projectile/charge tick 
This is probably not true
Can be confirmed if someone have 3.45% + 4.33% lines
That'll round down to 7% and Alice lose instant charge if its true

Or any combination that round to 3+4 but more than 7.2% total
Someone said it rounds to 0.1%
Another one said it rounds to 1%
Both sides have tests

Im only relaying what ppl say ok
you're relaying fake news
round to 1% will obviously cause error and ppl reporting it everywhere by now
I think, or like semi sure the rounding happens after lol, not in the percentage
So like if it's 4.49% charge speed of .3 second charge time
.0135s
Maybe rounds off to .014

@halcyon silo did you share the RedHood tests here
We got it within roundoff range
That time at least
Yeah maybe not the percentage but the numeric
this is agreeable at least
I don't wanna spout bs tho I'm not sure
I remember me and Kos talking about it a long time ago, like around December 23
I don't think they're here, on phone ATM so lazy to look
I think u can prob find it in the other chat still 
Charge speed calculating
alice conversion as a ratio: 1.5/1 * 11.67 = 17.505% rh charge speed equiv
38.1(s1 round down) + 0.8(burst extra round up) + 3.16%(overload round down) + 17.505 (alice round up)
38+1+3+18
=60%
Charge damage conversion
60%*2.4(s1 conversion to CD) + 7%(alice) + 9.7%(ol) = 160.7% +250%(base wep) = 410.7% total charge damage
Atk and wep conversion
79617*171.42% = (136479.4614-100def)*51.46% =70180.870843644
Total
70180.87084*1.5(full burst)*410.7%(charge damage)=432349.25480982
1 dmg difference off likely due to round down during atk rounding(136579.4614 round down)```
when using rh s1 conversion to see charge speed as an actual number
charge speed is generally pretty mysterious to the general community tbh, esp with the ammount of "98,99% cs alice is enough" could have actually been reports
the more I delve into this mystery, the more I question what the devs at SU were smoking
working with someone else, we've worked out how it works with complete accuracy at a stable 60 fps
and it's stupid
SBS frame break points at stable 60 fps are as follows:
All are with Alice or Mana buff at max level
8 frames (18 shots possible):
no CS
7 frames:
1x T1~11
6 frames (18 shots guaranteed, 19 shots possible):
1x T12+
OR
2x DISTINCT T1~2
OR
2x T3~11
5 frames (19 shots guaranteed):
2x DISTINCT T12~14
OR
2x T15
OR
3x DUPLICATE T8+
OR
1x T12+ AND [2x DISTINCT T1~2 OR 2x T3~8]
OR
2x DUPLICATE T9~T11 AND [1x T1~8 OR 1x T12+]
4 frames (20 shots possible):
3x DISTINCT T12~15
OR
2x T15 AND 1x T12~14
20 shots in burst only becomes possible in the case of 4 frame charging
at stable 60 fps with mana/alice support, you need 3x distinct T12-T15 cs lines or 2x T15 + 1x T12-14 to do 20 shots
distinct i assume needs to be all different and not just 3x t12 (t12,13,14)
which frames for 18 shots?
1 cs
Just trust Kira
4.5% per 0.5 full burst shots

Thats the simplification
You start at round 17.5
6 frames for minimum 18 shots in burst
18 shots in burst is possible with 0 CS
i’m confused how 2x distinct t1-2 matches with 2x t3-11
because these devs are stupid with how they round things 
integers, how do they work
it works like max ammo does
if the lines are of the same tier, then their values are added before rounding
what’s rounded is the frame per shot right, not the cs
the charge time reduction from CS buffs is what's rounded
this table has the breakpoints
it rounds to 2 decimal places, meaning CS buffs only have 10ms precision
then what would happen if sbs finishes charging at a time that is not synced to a frame
but if you have 2 OL lines of the same tier, say T1, then they sum before rounding
so T1 by itself is -0.01s charge time
but 2xT1 is 0.00594+0.00594 = 0.01188, which still gets rounded to 0.01s reduction
cs buffs have 10 ms precision, but 60 fps is 16 ms. there’s still some gap in here.
oh boy, I wish it was
the devs round the time between frames to the nearest millisecond
so the game believes that 17ms have passed each frame
which is why you don't actually get 600 frames (10 seconds) of full burst time at 60 fps
you only get 589 frames of full burst time at 60 fps, which is roughly 9.817 seconds
this rounding to 1ms precision for time per frame carries over to 30 fps as well
at 30 fps you get 304 frames of full burst
so you get 4 extra frames, 30 fps meta 
also, all timers in combat work this way
what a rabbit hole
10 second buffs are not actually lasting 10 seconds in 60 fps
I just don't understand why the round it
like, unity has the deltaTime function
you are spending physically more resources by rounding that every frame than just using it straight
tying actions to frames for a mostly single player game is also stupid. i think source engine e.g. can separate frame from action. (128 ticks for 128 actions per second), independent from frames.
well, it's pretty common for game engines to only tick every frame, outside of physics sims, and even unity has a separate thread for physics sims that can decouple from fps
the real issue is that they just didn't put handling for when more time elapsed in a frame than needed for an action
Deltatime also has its flaws
so that extra time just gets poofed into the ether
yea but here's the thing
based on the testing done
they are still using delta time
they're just also rounding it
Deltatime + lag is a problem
and I confirmed this issue still exists in Nikke
by using software to throw my fps into random disarray
they are still using deltaTime
they are just also then spending resources to round it to the nearest millisecond
instead of using it straight
To avoid lag abuse?
I suppose
Deltatime would work real well with server based games but battles are fully client side iirc
I think SU just has a hard on for rounding, but they don't even do it consistently
if you release a shot that is fully charged, your charge damage is rounded to the second decimal place
if you release shot that is not fully charged, your charge damage is rounded to the fifth decimal place
why?
0 clue
Problem with delta time + lag is if something lets say is supposed to be moving at 5m/s for 1 second, then u lag for 5s, it might jump 25m instead.
still happens in nikke
if I momentarily lag my fps down while charging
I can force my SBS to charge in 1 less frame
rounding to the nearest millisecond doesn't prevent that abuse at all
it's just a waste of system resources
that leads to things not actually lasting as long as stated
Shit optimization pretty much
I love it when mother whale causes frame ddrops
Ffs its 100% the projectiles doing maths
Subtick?
No one likes subtick
Has weird behavior
Action games multiplayer ones usually are Server Sided and clients use Interpolation.
usually only simulation games that need to do physic sims that make heavy use of subticks
What u see is what u get as definition for subtick is a stupid description
There is always network round trip time
This is interesting info 
actually, I think I know why they're rounding the time elapsed per frame
I think math is always being done on that time due to how they handle "bullet time", where time slows down for aimable bursts
I think whoever handled that bit of the code decided to have that function round the final "adjusted" elapsed time to the nearest millisecond
and I think that function is just always being applied to elapsed time, regardless of whether you're in bullet time or not, there's just no slow down factor outside of bullet time
i read mana freed alice from sbs
then the maids duo freed crown from alice sbs
so who is sbs premium team now? @_@
for most people, investing in the new water units isn't going to be worth it
if you're hyperfocused on comp play, especially in SR, then pick them up as being able to move Crown could be significant for teambuilding, even if it means putting Alice back in
So Drake, Rupee, and Yan are to blame 
you can’t put mana with the maids since anchor will take mana’s sbs charge buff.
you’re stuck with alice sbs maid pirates + b1 cdr if you wanna funnel into sbs
what is even the dps increase from going 18 shots to 19 shots?
on average 500% of final atk?
5.5% increase in dps?
Eh
Best way is to ignore the procs because if procs were included, you'd need 21 to get the next major proc (assuming it started from 1 on the 1st attack in her own burst, which it wouldn't in many cases)
So I'd say 5.5% increase in basic attack damage. You'd then need to find all of the procs and add them up separately, in three categories. Once each for if you started with 1st proc, 2nd proc, or 3rd proc
A reminder, these are the procs, which come after 3 hits if not in her own burst, 1 hit if is in her own burst:
1st proc: 250.47% of final atk as additional damage.
2nd proc: 500% of final atk as distributed damage.
3rd proc: 750.47% of final atk as distributed damage.
The mistake here is believing the 1st strike in Full Burst is always the 1st proc. It could be the 3rd proc instead, etc
Also, when she's the one bursting, it depends on the proc BS Scarlet already did when entering her burst.
Example: If she already finished 2nd proc, but still needs 3 more hits, her very 1st hit in her burst will be the 3rd proc
uuh that is why on average it is 500%?
if u start with 1st proc shot 19 will also be 1st proc doing 250% extra
start with 2nd shot 19 is 500% extra
and start with 3rd and ur shot nr 19 will also be 3rd doing 750%
so on avg 500%?
proc 1 - proc 2 - proc 3
proc 1 - proc 2 - proc 3
proc 1 - proc 2 - proc 3
proc 1 - proc 2 - proc 3
proc 1 - proc 2 - proc 3
proc 1 - proc 2 - proc 3
proc 1
yea also tried this all in cover, sbs aa 6 times
then burst, first hit she does is the 3rd proc
I don’t know, tbh. The thing is, if every time BS Scarlet bursts, you always wrap up with proc 1, then it’s avg 250% 
if that is true then a good charge speed line is like much beter than an atk line for OL?
yea % gain is a pain to calc
For example if it’s 100% dmg done 10 times, then you added another 100% dmg, it’s a 10% gain
Idk but I’m one who accidentally got two black ChSpd lines 
I found someone
if its still relevant
Just ask them if their alice can rapid fire
@keen pebble













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