#[A2] New Unit Megathread
1 messages · Page 3 of 1
I see, so here is what it means:
- 1s charging
- 48% of charge time = time taken before damage is registered, aka pushing down
- 0.84s = locked animation duration when charge is released
Charge speed will reduce this locked animation duration and time taken.
Meaning that charge speed is extremely useful.
That means her charge time is actually 1.84s, not 1s.
or is it the gift from Rush B mode
copium will be charge speed, because it scales pretty awesome with 35% charge speed (50% reduction)
the ultimate copium I'm smoking right now is at 70% charge speed she has no fixed animation

For when B mode is on.
No.
The animation still persists.
test-able
just need 4 lines OL charge speed 24%
almost max per line

then burst 10 A2
then S1 max Alice
Trolling.
when I give her 24% charge speed, or 40% attack, she gains more from 40% attack
0.4s what? Fixed animation during burst?
Yes.
dunno, I'm coping that it can be reduced with more CS
^
A2 uses burst in the vid.
It should have been lower.
If it did.
Also Gatrix,
You are aware that she has higher base multiplier?
67% yep
Her faster reload and higher base multiplier makes up for the added delay.
and high explosion radius too
she has 50% bigger than normal RL
probably can hit 2 guns even at lv 1 S1
something Vesti and Lapakek can only wish
Who uses Lapakek anyways?
Last time I heard it was from someone whose name starts with S.
Saying that Lapakek is good.
well of course she will be. explosion radius+parts damage is her s1 and if bosses don't have parts, these 2 effects don't do anything
i wake up and a2 is dead
it was fun while it lasted
I think the animation is now sync with charge speed, only manual animation cancel is taking out.
in the video after she bursts
shot 1: she does a 242% charge with 13 frames of lag and she can shoot again on frame 14
shot 2: charges to full there are 20 frames of lag and she can shoot again on frame 21
shot 3: charges to full with 17 frames of lag can charge on frame 18
inconsistency between shot 2-3 makes me believe the recording is flawed

or at least not consistent 60 fps
when i fire shots through the nikkepedia tests she has a consistent 30 frames of animation
I can confirm, it's doomed
wrap it up
we're not buying heavily into this unit
100% dead on arrival
don't tell me they are adding more 
when i look at nikipedia demonstration in the video A2 has 22 frames of lag
either changed from video to live or it's safe to say the video is skipping like 7~8 frames every 60 frames
just make a special A2 m-word
Nvm
say something positive 
Assuming 60 fps, is that 108 frames?
yeah
Meanwhile there's Alice who can manually spam shots in 20-30 frames depending on how well you can animation cancel
To make A2 anywhere close to Alice she needs to hit 6-7 targets at once
She scales on attack much better than she does
330.44% charge damage = 223.54% ATK of dmg.
+30%
253.54%.
- 140.88%
357.33% per RL on part
253.54% on body
But what about taking framedata into account?
Yes I get that A2 will hit harder, but is it enough to keep up with Alice pierce and corehit?
Alice is 387.32% on burst, per shot.
For 10 secs.
A2 deals 292.05% on B mode
411.60% on parts
that 110% charge dmg has 50% uptime only since it lasts 15s when you burst with A2
assuming you reburst A2 every other burst
50% uptime
still, the biggest factor is her delay becomes shorter during burst
and we haven't found out how it works
that delay lowers her dmg too much
if it can be lowered to 14 frames per sec aka normal RL delay, she out dmg Mod even when Mod has 40% atk and 300% ammo from OL
No, 60% uptime with Alice.

So A2 dead on release due to animation lock delay?
Wait for 4 days and come here again
Not to mention mode b hp loss
No.
hp loss kinda limit her options though
If bosses have parts, A2 might win.
Because her damage is consistent.
Alice isn't.
so you need healer to back a2 up all the time

Currently too many healer can work with her eh
Rapun, bunnies, s mary
SMary SHelm Max A2 Power/Guilty is her team in this solo raid
She wants to be separate from Alice
Because shes just gonna hit the body more
When S1 is off, dont think she will hit both parts against turrets
So need to hit body
ah true
need to aim the core
to splash into 2 guns
but why do you want to aim the gun from the very start?
Alice doesn't deal double when shooting gun

Corehit
weird angle that shoots a leg and gun?
because shooting gun alone won't trigger double hit
https://discord.com/channels/946719263866101821/1148254478647164928 I have made a feedback thread to discuss A2 design and possible revisions
they don't listen to that shit but it's always fun to see discussions about it
i think it looks dope af
better to make her numbers good enough so that in spite of the animation she's still good
which she probably already is anyway
A2 got pretty good coefficient
Full charge 1s per shot dmg:(67.65*3.6)+30%=273%
AR 12 shot/s ; scarlet 324.96% per sec
normal AR14.29% 171.48% per sec
All she need is lots buffs
That is comparing a2 all 3 skills with others just basic attack
To hopium

Just wish her animation delay is shorter
For BS, it's 292.05 + 411.60*2 = 1112% per shot at max level. Alice is around 387.32% per shot. Alice can entirely core hit, but only A2's main damage can core hit.
I didn't take account of A2's charge speed.
Well, according to Gatrix, that's around 1 second in B mode per shot at max level.
But if you invest in some more OL lines to be on equal level with Alice, let's say.
They will be quite similar.
Against Nihilister, A2 will bully the boss.
Remember, that A2 damage falls off to 770% 15 second after HER burst.
But for Alice, the damage falls off to 69%.

Now, tell me, she's shit?
A2 is 770% half of the time, 1112% half of the time.
Alice is 1200% more or less non macro manual 1/3 of the time, no pierce. And 69% 2/3 of the time.
A2 has more damage because she is more consistent.
But this highly depends on the boss.
This assumes Alice with 2 charge speed lines already.
But A2 doesn't have any bonus lines.
If the boss has no parts, A2 is shit.
And the parts need to be tanky too
2b but even more conditions
I dont like the sound of that tbh
We went from modernia level of damage from just 1 part+body to 2 parts+body. How the fallen 

Well at least we can save for anni
Sounds like she gonna pair well with Maxwell tbh
If animation delay is tied to charge speed and not sphagtei code on burst
I’m definitely gonna try and use her in some pepper/smary shelm a2 max flex comp
@celest urchin you're too powerful
you see what you did to poor lynch? you broke his mind
the mere mention of a2 not being the best dps in the game is too much for him to handle

yeah I noticed this yesterday
should be able to dmg both guns even at base
may be this big

Chance of her surviving outside Blanc Noir team is quite low.
At max burst, you lose 4% HP each second.
And at worse, you lose 2.4% HP at 60% HP.
A 5/5/5 can't keep up.
Mary 5 5 5 is 45% of her HP every FB (around 15-16s).
Pepper is impossible.
Her S1 needs to heal more than 1 unit. Too heavy.
She can slot in Liter Blanc Alice team as long as she doesn't have the highest ATK.
But I think I will use Doro Alice.

SMary burst also heals, so SMary be able to do it.
But this assumes you invest in SMary and A2 equally.
I recommend using Mod with Maxwell + Helm instead with Liter and Novel.
Let Mod take damage.
Read.
Why she shouldn't have the highest atk? 👁️👄👁️

Hit what? Sry but I don't get it. Can you elaborate?
Harder to heal

Oh, you meant against Blacksmith SR right?
Whitesmith 
Yellowsmith 😢
Now and future SRs.
Main attacks will attack highest ATK units.
This inevitably increases the value of taunters.
And reduce RNG.
Alice only has more ATK in her burst.
When off burst, A2 will get hit and lose B mode.
If you pair her with Guilty or Power or Mod or Scarlet or 2B,
Those units act as a shield instead.
Since they have constant high ATK.
That's why in one variant I recommended SMary SHelm Maxwell A2 Power/Guilty.
But now, I'm considering SMary SHelm A2 Maiden/Drake Power/Guilty.
Since Maxwell will go with my Mod.
I wish she could've be able to be played with 2B
if that work out somehow we won't havr to worry about it anymore right? A burst1 that can buff both HP and atk and give constant heal
(I miss Smary
)
here
the amount of hp left after 15s
should be safe

if you can somehow bring her back to 100%

But her burst is infinite
15 sec is s1
You dont need to bring her back to 100%, just stay above 40%
Oh pepper
But she also heal on last bullet
Should be easier to survive on lower health with that
Pepper doesn't heal that much but okay
If we don't use bunnies with her due to whatever next SR reason. sMary should be next best right

if blanc keeps her above
Pepper should do
in fact
any1 in this god damn sheet should do (may be not Noise)

even on auto
Use lv 5 pls
what's the diff between 4 and 5

above is lv 4 btw
and I only burst 20s cd twice
should be 4 over 60s, may be 5

core 7 your healer
lb0 a2
maybe you will be fine
be careful about upgrading a2 gear
noise/rapunzel probably can't be used either they give hpmax and that will drain a2 more
unless you forget about this perma burst bs and heal her to full some time before burst that s1 is pretty nice to have active
So she falls below 40% and we have to wait till her next burst to activate it again?
If she is above 40%
But what if she burst then falls below 40%, loose her shiet, then get healed back up right away, does the buffs reactivated by itself without going into another burst ? Thats my question 
Oh
That's a good question
They've set a timer for skill 1
15secs
But they haven't set a timer for burst stuff
That's smthng that'll be answered when she comes out
If it activate by itself, she is not so shiet
I wasted 7 rocks that could go to A2 on fk damn SW gloves it refused to give me atk roll.
No more A2 rocks I'm crying

I reroll sw last night w 4 rocks saving for A2, ditto nada 
the rule of nikke is that you only get good rolls when OL'ing defender

time to wait for sky's stream
More cope
he got good viewship for gacha streamer, is he the most popular one ?
idk about that
it's just he's the biggest nerd streamer in nikke that I know of
tim is nowhere near a nerd
so if you wanna theorycraft and wanna see tests, go watch sky
good info all around for the minmaxers and nerd inside all of us
You only get what you didn’t ask for

I got 3 CS on my 2b, watch my A2 gets none 
A2 is more rock friendly than SW.
She works mainly with 3 rolls (actually 5).
Attack, charge speed, ammo.
Charge damage (better than nothing) and elemental damage (situational).
Why would buff reactivate by itself without another burst of it activates on burst?
S1 says it activate on burst and doesn't care about your hp levels
So if you activate burst, then get below 40%. You lose your burst buff but not your s1 buff right?
No not s1
Just wonder if the burst buff reactivate
Otherwise gotta wait till next next burst and its a bit oppsie
Oh you want the burst buff to reactivate if you heal fast enough? That's alot of
. I wouldn't worry too much since a good number if nikke will heal on burst. Not after burst
So my take is that you will need to burst again. And you should be your "healthiest" when a2 burst
My core 7 pepper gonna shine
In 40 hours 
I already dumped everything on 2b😆
Attack > Elemental >> Charge Speed > Ammo > Chg Dmg.
so its basically the sw lines for the most part
Though sw wants crit rate somewhere and no charge damage
we don't choose what we get
but you choose between what you get
it's just a fact choose between whatcha get
Top or bottom?
Bottom for sure, it's got that extra oomf factor
all roads lead to rome
So you guys pulling mlb ?
Yes
Ya sure... keeping effect doesn't consume the rock
Everything takes rock. Sometimes multiple rocks
No.
I'm not going to make my A2 harder to heal.

I already never recover from my misinvested XP.
I might LB2 her, but leave most of her gear at level 0.

Esp the body.

What do you mean?
reminds me of the people who dont want to make more money cuz they will "enter the next tax bracket"
It shouldn’t matter if you mlb her
Her having more hp wouldn’t change the effectbhealing has on keeping her burst up since the ho drain is based on current ho value, not max hp
In fact there’s probably an argument for having more ho
Hp
If you have lb0 and your healer is really stacked (my core 7 pepper lul) there’s a chance you can overheal
So the leftover healing you do to get a2 to full is just gone, while with more hp that hp value is probably going to her hp instead of nowhere
Idk though


i'll take any overhealing gladly
means i'm not dying
the chance to overheal a 4% hp/s drain is pretty slim though you got yourself a really good healer there
Even if it's current HP value, she still loses more. It's maths. Come on.
The threshold becomes higher.
What would have been a 40% heal, might become a 35% heal. What if that 40% is perfect for maintaining burst?
And 35% is just short?
And now you are forced to overload your healers?
Well, if you haven't misinvested like me (I lost about 15-20 days of XP), then yeah sure feel free to OL your healers.
The only units that can keep her stacks up are Blanc and SMary.
Pepper doesn't count because her single target heal may not be A2.
The HP drops at the same pace yes, but the percentage at which the B mode deactivates increases.
It's probably minimal but might be the game changer.
And no, you will not overheal with Pepper.
You will have a lot of trouble.
Solo Raid bosses aim at highest ATK unit, which I assume can't be your A2, so your Pepper will be healing that unit too.
You are at the mercy of her INSTANT healing burst.
Which probably comes every 16s.
And 23s is the time A2 needs to drop from 100% to 40%.
Unless you have a 10/x/10 Pepper, don't even dream.
SMary heals more than Pepper AoE, and her Single Target is actually higher too. She is not tied to healing only a certain character.
Oh and SMary is a 5 tick healing.
Which is better.
You count by percentage, not raw values.
78% HP is the limit for healing every 17s.
At 78% HP, she takes 17s to deactivate B mode.
Give it a bit of a buffer.
Let's say 20s.
That becomes 88%.
At MAX LEVEL of burst.
Not Max level?
You get fucked.

At level 5, it's 4.89%.
That's 18 seconds from 100% HP.

Even SMary would struggle.
Well Smary gonna struggle anyway because she needs 3 bursts in to actually heal a lot
U guys still calculating how much healing is needed to keep a2 as super sayian?
first 2 bursts are 100% gonna drop A2's burst
Just gotta wait for a second unit with this self dmg mech and we might be able to afford 2 healer on the team
lets run 3 healers to make extra sure we dont do dmg 
How so, if the heal goes to the same hp value what’s the difference
Also what’s the duration difference of the burst value at mlb hp vs lb0
Im not understanding so you’ll have to explain it to me better, if the ho heal is based on the healer you will still get the same hp value regardless
Almost all healers heal based on their own health, so If a2s health increases the % amount from healers decreases
The difference would be the hp percentage would be different
I can see the issue with the 40% threshold being higher though that’s fair
A2 burn is health % and not a health flat amount so it does matter
But then that goes to my previous question, what’s the duration difference between health values at lb0 and mlb
Current hp %
But the floor getting higher is an issue, I can see that

what teams do you guys have in mind where a2 is the third b3 that doesn't burst
If she’s at 100 hp she burns 4 hp, if she’s at 125 hp she burns 5 hp
But your healer is always healing 4 hp
I think the current hp means her current hp is decreasing by 4% of max to differentiate it from your total hp decreasing but I hope your take on it is right

guillotine drains current hp
sadly it works in a way where it really is current hp
so it takes a long time to get down to optimal hp that is 1 hp
u shud b bursting a2
thats what i've been thinking but not just burst the first go
but burst on every cd she has
why
i don't think there's an effective 1-1-3 team that really keeps a2's burst up permanently that drain is pretty severe
there is a comp with bunnies that already has a dps in slot 5 who doesnt burst
oh yes 

another 1-1-3 comp that can possibly sustain A2 is using Helm
the easiest is just blanc
is helm burst worth it over a2 burst
lol
no more cookin
blanc heals entire time
u dont have to worry about any of this
Blanc heals during and at the end of burst
13 seconds of healing
when burst cycles are 15 sec each
helm ur healing 10 seconds out of 30 seconds
this will be a happy ending
if it weren't for the possibility that bunnies don't want a2 in it
why would bunnies not want a2 in it
the other unit in that comp was originally scarlet
the past few daysppl have been doomposting a2's dps
a2 dps is trash if no boss parts
and alice/scar could be bttr
If you drain 4 ho and your healer only heals 4 hp that’s a bad healer for a2, no?
that's good
In reality with the healers we’re thinking like smary or pepper or even Blanc
They would heal more than just a single instance of 4 hp
I’m just assuming the 4th was one instance and that’s it
*4 hp
i think he meant 4/hps
Oh then like if that’s the case
You’d probably reach 40% at some point but by time you do the right is probably over
So we only really care in that case if the fight was so long that it became an issue
when a2's at 50% hp it should only drain 2%hp/s effectively
there may be a sweetspot at mid hp% where the healer keeps her
Ima try to math some things
I’m really curious what the duration difference between max hp values are
And how big a deal that higher floor is
His math is good
But he doesn’t post everything he maths so when he’s talking about stuff
i don't think we should lynch the guy lol
There are holes for me
So he’s operating on some things he’s Mathed out already that hasn’t been expressed public ally

chances are a2 gets a little change before she goes live
I mean
It would be really bad if the character got significantly worse when you mlb her
Which is the opposite of what shift up would want
very bad for su's wallet and ultimately very bad for whales who just blindly whale too
Good for us
Unless you like her wallpaper
But shift up can make mistakes, they do it all the time
i don't want to do single pulls
So it’s possible
how would you even change her
Also let’s be honest too right
so core ups are fine
Good question lol
oh yes
Change healers
So all healers heal based on the healed characters ho

That would be insane
i think it would nerf blanc a little considering she's a defender who naturally has the highest hp pool
healers can take a little hit after union raid became a joke
Yea they gotta think of something lol
They could also make content require healing more
It would be a bummer if they patch it out last minute or after A2 comes out
i think
if they just lowered from 40% stop to like 20% stop
everything's cool and you can core7 no issues
If the floor is lower it would be way better for sure
very easy change to make
Way easier to make it work
thats probably the most likely change if its a problem
and doens't require revamping the entire way healers work
do we know for sure if her animation scales with charge speed?
or was that stuff copium
we dont know
but the promotion video
im pretty sure that was some person shooting w/ a2
that video was skipping lots of frames making it hard for me to properly analyse it
tomorrow a2 right? will be fun
y not girl
im hopeposting too
i believe in them updating her
in this patch in 50 min
Same here
would be something
We won’t know how A2 really performs until she out right?
the goal is the upcoming maintenance
reduces her delay on autos
then all the math gets rerun
i think even a 50% cut to her delay puts her at scarlet (no boss parts)
for reduced delay
i dont remember, but they didn't have maintenance for shelm banner right?
Don’t think they had maintenance for s helm

there's patch notes already for it
they are fixing bugs for this maintenance
eevryone pray
we know in 40 min when dataminers mine
Tbh wasn’t summer anis a last change that wasn’t even known until someone tried her out
well we knew in the datamines
Could happen again to A2 
i feel A2 has some sanis vibe, but people here just dismiss any of my cope
If this is just bugfix, then doubt dataminers will get anything
if u dont believe why r u even here
unless her kit got a big change overhaul during maint. no
she's instant mediocre against boss without parts.
ass is more universal as long as she doesn't get paired with liter/noir
gotta speak that truth lol
am I wrong though?
if boss has no parts. the explosion radius doesn't do anything.
the charge speed is nowhere as high as alice, the charge damage is nice
i mena just popping into the chat and being l
"character is instant mediocre with no parts" while facutal
is not a helpful judgement on whether the character is actually good lol
and i know how you do lol
u r right
cause you're also the person when ASS came out taht was probalby the most vocal person saying "im resetting my alice"
but we need to hope
so you be wildin out
i always take first 2-3 days of theorycrafting as exagerrated
in both directions
ever since xrupee

yea same
but most people dont
and so they jsut take the first 2-3 days and go spreading unqualified information
at least @tropic plinth gathers information from numerous sources and doesnt exagerrate
and even something as extreme as being like "im resetting so and so really good character for this new character" feeds that

give iprobie some credit he'll be first in line to core 7 a2 if she's good
useless testing poggies
ppl gonna b so cope after testing on this next solo raid
just like s. anis

s. anis good
but to enter SSS tier means u gotta be good everywhere
and thats going to inflate so many people's opinions on that character
even if the cahracter is actaully really good or really bad
am i the only one who thinks
u cant have
10 dps characters in SSS tier
bc what happens if a character comes out that one shots everything
i agree with that sentiment
SSSS tier creation?
i think ppl should go down now already lol
true
i think 10 dps characters in sss tier is good
cause it just means more variety of teams, and more potential for other people to do well
issue is that they are pretty far apart
i think scarlet modernia being the only top 2 units for a long time (before alice max sw tc really came to fruition) wasn't good for people as a whole
cahracters like 2b and sanis being good i think is great

dam i compliment u and this is all i get

we found out 2b gets countered hard in pvp by rosanna
rosanna dispels her s2 making 2b deal no dmg anymore
2b probably b tier for pvp lol
THAT WAS ME
you were the genius who figured it out?
no
LOL
my friend asked me
i asked the chat
then got someoen else to test
then confirmed it like a few days ago
if ppl knew
stfu i get the credit
why do these tier list fuckers put 2b into ss tier?
dont copy my homework
smh my head
sensationalized news
they just want clicks
2b is in Ass tier there
That's why it's
Called
Temporary ratings
Then we switch it out later
More controversy
i love contorversy as much as ass
ok so from my calcs increasing max hp doesn't change the amount of time A2's burst would be up so the floor being higher at more copies is a big deal
not exact numbers or w/e i just took my sw hp vs my core 2 scar hp
both are 4 ol with helm chest arms at l5
gonna try and add some healing here and see how the times change
that is very nice
i just worry a little that some enemies have 'target highest attack' that could fire off into a2's direction
yea thats gonna be an issue
maybe easily fixed too with the second b3 being higher atk
also just looking at these numbers, i think lb0 would have higher uptime
just cuase the lower floor
but will try to add some healing
lets say, with pepper or w/e, you get healed every 10 seconds
assuming obviously no external damage (which will be an issue in practicality)
also this is at 285 which was my level today
so im just gonna keep with that assumption
i wonder if ppl get screwed by buying those attacker consoles
that increases hp for a2
should've bought defender consoles for 2b
so with an lb2 pepper, bond 30, and full t9m, and burst l5 not factoring in s1 for pepper
with just burst alone numbers not good lol
and the 180 isn't accurate at lb0 because i entered an infintie loop lol
yea for sure
now dorothy is a little fucked oh well we gain some we lose some
w/ manual pepper im gonna assume it takes 2s to reload and then unleash the clip
maybe 1.5 but i'll just say 2 seconds, and i wont factor hp potency
Attacker worth more still tho.
attacker worth nothing
it gives hp/def
we have a defender that actually deals damage based on hp
factorign in s1, and i fucked it up and had s1 at l1
Only 1 defender
compared to 0 attackers
Living attacker > ded attacker tho
pretty easy to see what's worth it
Both are niche
so s1 makes a big deal
if you want living attackers you again want defenders with higher hp
but thats also assuming pepper s1 always goes to a2
Nah no regret
can you do rapu?
sure
Attacker in every team. Don't have defender in every team
rapu gives maxhp% too would it affect anything
how long does it take rapu to do a full charge?
1.5 with 0 charge speed I think
you must have some real gaming issues if you needed that slight boost in hp to not die lol
it's just a dps loss for 2b
and now it also makes healing a2 harder
Also hp drain isn’t 4% until burst level 10 
lol, time to leave the burst at level 1 then
Just complain to ShiftUp, that irreversible upgrade is a bad choice for A2
Low level burn more

@reef plover drop it
drop him
can we datamine the patch?
Seems her kit another scar. Maybe a contender.
Takes a bit of time. If the update is already up then most likely tho.
@serene juniper
i did the easy thing and just said rapunzel heals every 2 seconds instead of every 1.5
probably a better image so you know some of the assumptions
You working out how to not let a2 die?
596k and 658k hp is teh drained hp at the time
at 87s mark?
yea
hp drained or hp left?
so in tehory without any additional input, the a2 burst mode should last 87 seconds
and 61 with rapunzel a level 5 rapuhnzel s1 healing
no one posts the numbers os i decidded to do it myself so i can know what everyone else is talking about
Ez, just use bunny twins.

bunny team pretty easy
but good to know what other units you could use so you can keep bunnies with alice mod scar if you want
why bother running numbers when you know for a fact scarlet never dips below 50% with any healer
Ah, multi team.
same for A2
I'm not 🐳'n, so I'm just getting 1 copy.
scar is different though
because A2 loses even less (3.99%)
If she does deal good, then maybe in long run I build her even tho base.
the better comp would be guillotine
scarlet loses even more at 12/s attack rate
scarlet has to reload
run 100% reload comp
so theres is a defiinte pause in the hp drain
also the real question isn't
can a healer keep a2 up
the reason i did this whole thing is to see, does extra copies of a2 actually fuck shit up?
answer (it kidn of does)
did you find an equilibrium?
ideal spot 2 b in
it's where we disagree then
it shouldn't, rapunzel should be more than enough, you don't even need to burst with rapu
this is core 2 so technically
this is already kind of a lot of hp
i'll try lower copies
i would test my rap healing my scar if it weren't for maint
but according to his math, rapu level 5s1 can only sustain 87s of A2's ragemode
I mean a heal every 1.5 vs 2 seconds is a big difference, could you just multiply the heal by the difference?
its a pretty bigg difference yea
i jsut dont know the easy way to check if a number is a whoel number or a decimal
cause i usually just cheat and do %
let me look it up so i can do better
It’s good for illustrating the point tho
i coudl do some convoluted shit
i could roudn the nubmer and if the result > the actual time stamp, its a decimal
2 seconds sounds good tbh. 1.5s full charge and some reloading so on average, 2 seems reasonable
yea reloading also a factor
6x1.5s + 2.5s reload time = 11.5
11.5/6 = 1.9 ish
i also didn't state my console values or w/e
so i'll standardize that too
though honestly, abnormal should be lower than say a pilgrim or anyone else
the class consoles are the one that determine hp def values right?
yes
mmk
so mlb, levle 32 class consoles
max bond level per lb, so lb0 = 10, mlb = 30 bond level
I'm still confused at the drained hp
is it hp that is drained or hp that is left?
assume lv4 rapu heal (3%)
equilibrium should be (3% * rapu HP) / ( 3.99% * A2 HP) = 75% of A2 HP
that is assume rapu hp = a2 hp
also to be fair
so dividing it by 2 is prudent.
because 1.5s to full charge with 0 charge speed + 2.5s reload time
what synchro level are you using?
ah fair
is it 1.5s to full charge
my bad I checked neko's wiki and it's 1s
reload 2.3s
so (6x1 + 2.3)/6 = 1.4s per heal
yeah 2B needs only above 40 so healers need to be able to heal 1.6% of A2's max HP per second
also reload shouldn't be much of a problem for me...
im curious what smary's numbers will be
if my calculations are correct
1s
oh smary will be annoying to calculate
you actually bothered to script somethig huh
if your assumptions are as listed, should change pepper burst to 15s not 10s
im assuming cdr though
it's 15 with cdr, 20 without
10s of fb, then generally 5s given to reburst
if you're running dolla/shelm, lowest effective cd you can have is around 13.4
if you're running liter/volume, it's 11.8
🤔 how is liter getting less than volume
oh nvm
liter and volume have the same cdr
the b1s are the same, the b2s are the same
oh was bout to say lol
why is that a thing though smh
wrong calcs
didn't change the result apparently
but i didn't properly check the burst coutn for smary
so not including smary's hp increase for a2, and also this is w/ lvl 1 s1 for mary apparently
if the claculations are right
smary kind of nice
tldr?
tl;dr at lvl 400 stats for solo raid and not factoring in damage taken which can potentially mess with a2's beserker mode uptime
one sec let me change the pepper values to lvl 1
but at lvl 5 s1 and lvl 5 ult from pepper, and if her s1 always ends up targetting a2 she can fully keep mlb a2 above 40% hp for a 3 minute fight
and smary w/ just lvl 1 s1 (if my calculations are correct) can fully keep a2 above 40% hp
makes sense
so the key thing for SR will be
having another character on the team with higher attack so a2 doesnt get hit
aka alice or mod
🤔
or a taunter
assuming the attacks can be taunted
anytime u introduce a taunter or healer in slot 5 u lose dmg
yea
agreed
but its an option if someone is just trying to break 3%
instead of top 200
samry has the benefit of being able to spam sniper shots
so probably slightly faster burst than every 15s
oh actually i messed up the smary thing
nvm doesn't change anything i guess
i didn't correctly factor in the burst being active
but seems the results are the same so w/e

i would say from my calcs, of the 3 healers smary pepper and rapu, smary is probalby the best 1
cause pepper has a lot of assumptions built into her working 100% of the time, while smary (w/o factoring her burst increasing a2's max hp which is a nightmare to consider)
doesnt' require as many assumptions as pepper
also with 0 copies it becomes easier to keep a2 above 40% hp
but more copies isnt' necessarily a hindrance for smary and pepper with ideal conditions
nvm doesn't look like hte hp increase matters
cause it also increases smary's hp, so her healing becomes more, so when a2's hp inevitably returns to normal she's getting healed for even more
my smary calcuations werent' done right

ok results are still teh same, calculation was all kinds of messed up
i factored in teh hp increase too
does this mean better to have A2 on auto ?
most likely yea
what if A2's berserk mode can stack
that would be insane
yea but double the hp drain too
it would also destroy everyone's calculations
I'm just bored and it got me thinking
would be funny
it also would mean pepper would be broken with her

since pepper burst increases everyones stack count
regular helm is going to shine
Pepper alone is enough, if A2 has the least HP.















