#Research Dungeon
1 messages · Page 15 of 1
another very strange problem with Brid
If you start the battle and never take damage and then use her burst
....it doesn't launch the second hit
but it clearly worked when I started the battle with noise and casted noise's healing burst
can you try this with soline max hp requirement? Afraid that the new patch did something to brid's burst
yeah I can
I confirmed that rapunzel as B1 also fixed the brid problem
I have a sneaking suspicion that they fucked up and now characters at the start of battle
do not have "100% current hp"
like their physical value will be full
but the current percentage HP
might be wrong
alternatively, it could just be that some form of interaction has to take place for it to check and store an hp value
that's what I'm thinking tho
in fact
it might NOT be broken for soline given that her S2 procs
but I'm trying it now
yeah I think soline's fine
brid is the one who is bugged
are you positive brid was full health?
yes because I never shot and I checked after the burst
I'll try again just to be absolutely positive
I've been hit behind cover by 1 damage attacks, but if you checked it should be right
yeah I'm aware that's why I double checked the amount
yep brid is 100% bugged
it's a bug where if she is not healed, she will not be considered "max hp"

@barren nexus even if the jackal buff was not consumed, it actually specifies it doesnt apply to "additional damage"
which all these secondary hits say
ah
they added that eh
yeah I think devs were smoking
some weed
when they made that burst
cause it's dogshit

I mean it's worse than liter's buff while being 1000% more niche lol
was just poor design
it's probably
worse than crit buffs
tbh

also I have a mystery I need to solve
hmmm
wait
math does in fact check out

also has anyone done research on vesti's burst?
I can't get the numbers I see on screen to line up with the burst's description
Yulha's additional burst with the Calm status also looks like it deals twice as much damage as it says
ah uh
nevermind
I got the low roll to make sense
the high roll doesn't tho...
ah nevermind I got it, for some reason only 1 missile container benefits from her S2 ATK proc on the initial cast
seems like ~240 hits is a reasonable estimate for the maximum number of times Vesti's missiles can hit?
@jaunty island Snow White's S2 cannot be activated by normal attacks, so the description presented in this guide is misleading (https://nikke.gg/detailed-guide-for-snow-white/). Been wanting to tell you that one for like a month now. 
@barren nexus do you mind collating your main takeaways from all that testing and research somewhere? Maybe #1046549179918458890 or #research-results ?
Oh, hm. Maybe I didn't put that in specifically.
That's why I mentioned that you are only able to activate s2 passive under 15 sec intervals and when after the missile from s2 passive lands
Even has a lil video
Unless I'm missing where you're looking at
This skill activates when you have dealt an instance of damage during full burst. It may have good synergy with her burst however, as said, the skills passve does not activate unless a single instance of damage have been dealt after full burst activation. This renders this skills passive useless unless activate full burst at around 0:15 marks (0:15, 0:30, 0:45), and after the active part of the skill “[Target] Deals 144.73% of ATK as damage.” has landed on a target. Therefore technically fulfilling the requirements of dealing an instance of damage to activate the critical buff. If you time this on clearing campaign bosses, it greatly reduces the amount of RNG needed to score a core crit hit which is most likely to down any boss mob if used for campaign purposes.
yeah this section is like trying super hard to imply that does not activate unless a single instance of damage have been dealt after full burst activation is the activation condition, and then it says that the correct activation method is technically fulfilling the requirements of dealing an instance of damage to activate the critical buff. which is misleading. The only way to activate the skill is to be in full burst in the method described: activate full burst at around 0:15 marks.
There is no other way to activate that skill
at all, because snow white does not activate this buff by normal attacking in any way.
yeah main takeaways would be:
- Additional damage components of B3 bursts dynamically snapshot Nikke buffs at the moment of damage. Initial damage components snapshot buffs at the time of cast. Significance: Additional damage components benefit from buffs that are gained mid-animation, such as when entering/at the beginning of full burst buffs (e.g. Drake, Privaty, Maxwell), the full burst modifier (+50% damage), or any active buff they gain mid animation (such as Dolla's S1, Yulha's S2). Similarly, the reverse is true: losing a buff mid animation will mean the additional damage component will no longer benefit from that buff (such as Dolla's S1 expiring, Jackal's burst). All of this was explicitly confirmed in the various screenshots above using the aforementioned Nikkes.
- Initial damage always snapshots during the moment the burst is cast. This means they do not benefit from buffs that activate at the beginning/when entering full burst, such as Drake's, Privaty's, and Maxwell's S1. It also does not benefit from the full burst modifier, or buffs gained/lost mid-animation such as Dolla's S1. If true, this means animation delay is irrelevant to any initial damage of a burst. This can be seen with Scarlet burst and Laplace's "max damage" hit. This means in the vast majority of cases, the initial damage component of a burst will do much less damage than its additional damage component.
B3 Nikke's with additional damage components confirmed to be affected: Yulha, Maiden, Brid, Power, Isabel, Soline. Nikke's suspected to be affected, but were not tested: Julia, Guillotine.
Possible bugs found:
- Brid's burst's additional damage component does not activate even if she has not taken damage the entire fight. This is fixed when Brid is healed, even though she is already at full HP. Hypothesis is that her current HP % is a cached number which is not updated unless her HP changes in some way. More testing required.
- Yulha's burst's additional component seems to do twice as much damage as is written on the tooltip. To clarify: normally Yulha's burst hits twice at half its tooltip damage (similar to multi-hit bursts like Drake, Privaty), but the additional damage component hits twice at the full tooltip damage, which would imply twice as much tooltip damage total is inflicted. More testing required to confirm.
Misc. stuff confirmed:
- Scarlet's crit rate buff on burst affects the burst itself. (sample size of 27 hits)
- Isabel's burst does not benefit from the subsequent stage of her S1 activated by said burst (neither initial nor additional).
- Isabel's burst's additional damage component(s) benefits from the damage taken debuff applied by it, but the initial damage portion does not (verified with the second stage damage, not enough time to verify the third stage).
Drake's S1 buff applies to initial damage components, but Maxwell and Privaty' S1s do not.EDIT: debunked by further testing. Drake's S1 function's the same as Maxwell and Privaty's S1 and do not apply to initial damage components.- Soline does not have the same max HP bug as Brid.
ah alright
i'll correct it so it's a bit clearer

Yea been trying to trigger it after yesterdays update. Seems to work fine. Mightve been fixed or just not a consistent bug. The KR post was dated on the 13th.
The videos I referenced were from the last UR
Must have just been an inconsistent big or was under certain conditions
Is there a place where gold like this could go so it's findable and won't get lost in an active chat channel?
Pinning before we move it to it's forever home
I feel like I'm wrong on the drake thing btw
been retesting it, maybe I was high last night and mistaked E. dmg bonus for drake's buff
so I think Drake's buff is prob the same as privaty, maxwell, etc.
yeah I think I got tripped up bc of my drake's OL bonus
Drake, Privaty, Maxwell prob function the same
and never boost initial damage
I also confirmed today that the third hit of Isabel's burst does indeed follow the rules I laid out in that pin, which I proved from the 2nd hit already.
Isabel's sync'd attack should be 32880.6, she's under Lv5 S1 + Lv4 B, Liter Lv10 S1 + Lv10 B, Drake Lv7 S1, Dolla's Lv5 S1 + Lv5 S2, and her own
32880.6 = Rank 17 Affection + LB2 + Lv5T9 Helm + Lv4T9 Chest + Lv5 T9 Gloves + Lv3 Cube + Lv33 Pilgrim Recycle via 21090 Base ATK at Lv200 (inferred from her profile on Nikkepedia, which displays her ATK at Core MAX, Lv200, No Group A or Group B bonuses)
Therefore that first hit (61456) matches for the formula of initial damage for a Lv4 burst, not benefitting from Drake or Dolla's S2:
3rd hit (303645) matches for the formula of additional damage by gaining the bonus from Drake S1, Dolla S2, the FB bonus, and Isabel's own Lv4 B damage taken effect
This is using the known defense value for SI bosses, 13121
I think this shows that this is a pretty good methodology for being able to analyze SI videoes 
Might make a python script or google doc to calculate this stuff more easily
Isabel's burst takes like fucking 2.4s to apply 
so there's pretty significant misalignment with her damage up buff and FB time
what was the takeaway with Guilty's damage copy?
does she copy like scarlets buffed up damage after she stacks or no?
no
base only
since sin acts differently, and attack is not a displayed stat in the characters sheets when you hit esc, we can speculate that attack buffs are only referenced during damage calculation, and they don't have a dynamic attack stat, unlike health
ah cool, so it practically doesn't matter who you pair guilty with
I suppose that's one thing you could do to maximise guilty damage.. have one attacker with attack plus on all 4 OL gear. Though I guess that's something you'd want on virtually every attacker anyways
well attack+ doesnt matter - it applies the buff after the fight starts
ohh I see
I just meant having the OL gear for the base stat increase they offer
max core bond 40 attacker with +5 OL helmet/torso/arms
and a max lvl cube
can't think of more ways to increase base atk
max recycling room level
I'm not so sure about that because it seems skills that target allies with the highest attack take into account atk buffs. Like if set Scarlet to cover and let Rupee stack her atk buffs, Rupee will receive Rapunzel's S2 buff. if I set Rupee to cover and let Scarlet stack her atk buffs, then Scarlet gets buffed instead.
yea that could be, I've never tested targeting for those
which makes it more interesting that guilty only copies base, but the answer is probably the simplistic, they coded it that way
Seems that bastion cube's ammo refill from lvl 3 onwards can be wasted if you trigger it when your ammo is near full capacity. Like for example with clip RL and lvl 3 cube, if the 10th shot happens at 6/6 ammo, it'll only stay at 6/6 for that 1 shot instead of 2
Does a transformed shot like SW count for the 10 shots?
I dont have SW unfortunately, so no way to test it myself
ok tested with Maxwell's burst. the shot doesnt trigger it
can give you an additional lead on this: it is somehow also affected by the ordering of units. e.g. in some cases, miranda on the far right can fail to ever buff a character on the far left, even if they are the highest attack character. similarly liter cover repair is also affected by ordering.
I haven't looked into this behavior in details but I've seen the issue repeatedly occur during this UR
has anyone done any testing on post-Modernia fix if the OL gear hit rate buff triggers S2?
it was already done by Rayel, they have already fixed it
I meant if the OL buff by itself will trigger S2, not if it gets in the way
I know they fixed it getting in the way and preventing the trigger
Yes, i'm forget Rayel post it somewhere

Because this channel is a piss poor format to memorialize or search for learnings cuz everything gets lost into history once it’s above the fold.
Pretty obvs if you ask me, and it’s not Tsukino’s fault
The thing is, it's more of a free form format, the evidence is all over the place, so there's not really a way to organize and stuff it somewhere like #research-results
Yeah I’ve been asked Tsukino at least to collate some of his findings somewhere else, like #research-results
Not enough momentum. Takes too much opt-in on a person by person basis
Not practical
Anyway I’m outta here before I get banned
Idk he wants people to collect their data and post in research results, maybe thought he was coming off as too aggressive 
are abnormals max 30 bond like non-pilgrims?
well certainly some know
likely most all the gift is used up so it will take awhile to be known so
mayube next mnth>
I was thinking something more akin to miners
surely some of them know or can find out
hence why it was asked here

guess I can ask in the datamine channel
Ask the whales
It's max at 30, same as non-pilgrim
Thanks
what cube to use on midernia if you have hit rate on OL gear then
Bastion
multiplicative
Anyone got calculations on Vesti burst after being fixed?
has anyone tested if skills sync to lvl 10 in coop?
it says that it does but many people say that it doesn’t
I have a bond 1 skill 1/1/1 snow white so if anyone has an invested Snow White in GLOBAL we could easily compare to know if skills matter
we’d need 3 other people though
Why don't you just take a 0 brain approach?
You invest in a skill on a R unit for a few manuals, and a friend brings the same unit.
Just check the CP in unit selection.
Skills affect CP.
There ya go.
but at the same time the game says that skills are syncd to lvl 10
Where?
i'll get a screenshot in a minute
||inb4 this is another shit translation||
here (line at the botton)
so the game is contradicting itself basically (is that even the right word?)
which is why I wanted to actually test it
actually there’s the same line in the Nikkepedia
so I'm thinking what they mean by "synced to level 10" is that the display shows lvl 10 but thats it
and now it would make sense that it increases CP
They ripped that entire UI from Nikkepedia
So I think its just moot
Give it a test tho
Yea skills are definitely not 10 in coop
^
I can tell from my Alice charge speed
I'd have like 99% or 100% charge speed if skills were 10
And I don't
Himeno with 0 investment, but reap all benefits
now I can cope with my measly 20M score 
is this true?
It's just foolproof method for shotgun high spreading
If you can do high pinpoint dmg, you can clean up in 1 magazine
i always aim at middle circle first with modernia and destroy it normally
Looks like that's the actual hitbox to me

well its better than unkillable circles i guess
is that true for both p2 and p3?
I didn't test P3
No wonder I can never fucking get phase 2 circles done 
yes
didnt record but observed the same hitbox issue, hitting approximately center was destroying the bottom middle circle
unsure about top middle
Can I steal this video
For nikke.gg purposes

@tender summit feels like youre just looking for someone to show this
Stop bugging me with this, i know how good bastion is over wingman
Yeah use it for whatever. I have it at higher quality of you want but I won't be around for about half a day from this message
I'm not 100% sure of it atm, but I think you get 4 or 5 re-energy if you wait for outpost 100% collection
I was trying to test differences with cubes on sugar and I forgot she had a reload speed passive when hit.
I did confirm that 9 ammo units get stuck in a loop with bastion cube though
could you elaborate?
if you start with a mag that's 9, you'll get the proc when your second mag is 8/9, which puts you at 9/9 even if you get a refund of more than 1 from having level 3 + bastion cube. The next mag will do the same exact thing, since each mag from then on is 9+1.
it will probably break the loop if you have something that changes mag size like liter, but it's possible it will enter that loop again
RL and SR will also waste the bastion cube upgrade every 4th proc assuming regular mag size of 6
Considering end game, you will invest a lot on ammo size
Like get multiple 60%+ ammo buff?
Eventually yeah
RL and SR could also run into having 9 ammo depending on OL rolls. I don't really think it's a huge deal to have 9 ammo with bastion, just something to keep in mind
Ok I was a bit wrong but this is how it works
For every hour after your outpost collection reaches 100%, you get 1 Re-Energy
This is after normal collection before 100%, no Re-Energy
This is outpost collection 5 minutes after it reaches 100%
This is outpost collection 1 hour after it reaches 100%
So yeah uhh, I guess there is a very minor compensation for every hour you leave the outpost at 100% 💀
Ok yeah, @pearl parcel SI forced synchro lock seems to be working fine.
Tested by using privaty on gravedigger SI on damage taken
At level 199(first image):
Barely survives at 10% hp remaining after one hit on phase 2
At level 1(second image):
Barely survives at 9% hp remaining after one hit on phase 2
Damage taken as damage taken, but what about the damage given?
Also my point as testing 160 units vs 199/200, not 1 
Also no manufacture gear involved
I mean, if its working at 1, it would at 160
So your point was that it's actually the attack that gets the boost when comparing 160 and 200?
Yeah but the discrepancy in the damage being done to the boss is big
How tf after I made my nikkes at 200
I could do Modernia node 9
and before I was doing node 8 and run out of time
That's what I am trying to test and prove
Something is not right on their sync in SL
I need to start a fresh account 
Yesterday when I got to 200 it also felt like I was doing more damage
But then today I thought that I kinda did upgrade skills and gear was diff from before, so it must've been that
I had the same gear that's the thing. Hobo was with me when I was doing some runs
I mean 5 days since you last tackled modernia
Best way to test it is to have 5 nikkes at 160 and then immediately bump all of them to 200. Which would need someone currently Hardstuck at 160 💀
I shouldn't have rushed to 205 so eagerly
💀
Mb
I was so happy
I still think it's working as intended, it must be that you got good maybe
I've used lvl 1 characters to clear SI bosses before
How did it go? and the gear used?
I mean it was fine?
But I was mostly interested in characters having the same skill and gear
before and after the 160 wall
like I didnt put rapunzel on synchro for a long time
being broken
so to be specific, your concern is what? characters are not being set to 200?
I've never had much of an issue on modernia
But I can say one thing for sure. blacksmith can have a good amount of variation in damage done if you don't play properly. 8-9 mil. A while back, when Miko and me both were struggling on node 8 BS while doing 60 mil damage, I sometimes had runs where I did as much as 51 with full 3 minute runs
Yeah the stats are not synced and they use the stats from the normal nikke squad
Even though the CP is being shown that it's 30k in the SI
Yeah I mean
I think this was the best way to disprove it imo 💀
Since if hp and Def stats aren't changing, very doubtful that atk stats are
lvl 1, no gear, R unit
she'd be doing 1 damage if she were not being syncrod up by SI
and her health is far higher
It's still doesn't prove how I pass nodes easily right now, by having the same gear as before with the same skills.
I've told the test needs to be 160 units, with using the same gear, no tier 9 manu.
so you disagree that this unit is being synched to lvl 200 in my example here?
You only proved a unit with no gear whatsoever, no skill involved. 
That's all I see
You didn't prove a full comp of 160 with at least 5/5/5 skills, and tier 9 gear upgraded to a certain degree vs at least a 199/200 team with same specs.
It doesn't prove the fact that I am doing more damage in every interception.
you have not made a specific assertion about how your observation (which has not been shown) could have a basis in mechanics
that I have seen
what you're asserting is counter to what I have simply proven
in fact, give me a bit, I can take it a bit further
found someone who is syncro 200 to slot product 86 for me:
his hp is identical to mine in the ss, both of us being recycle 80 general and 29 role, he's 28 for missilis and I'm 29, so add 25 attack
doing the math, the boss has 13121 defense known from datamine, and I would have expected 14786 attack if I were synchro 200
14786 - 13121 = 1665
with no bonuses present since I havent used any buffs, and my cursor isnt blue, the damage calc is simply 1665 * 0.2316 (shotgun modifier is 231.6%, divided by 10 for each pellet) = 385.614 expected, observed: 386
so my product 86, who is lvl 1 outside of SI, had identical attack and health matching her synchro 200 stats
"I think I did more damage" is not an observation, an observation would be presenting screenshot or video evidence of differing damage numbers, which allows us to dissect the circumstances involved and either prove or disprove specific claims
did you upgrade cubes from union raid?
I aimed at where the circles are and it was fine (for the past 2 GDs)
It is also fine to not aim at the mid circle at all 
Oh that's some bullshit. No wonder my runs today felt harder than usual...
Can anyone with an ultrawide monitor +PC client try something? Have nikke set to window mode and when you're opening it from the launcher try to drag to the top of the screen to full screen while the shift up logo is happening (before the nikke loading screen)
Has anyone tested if viper skill 1 activates in PvP?
It is not activate
2nd pic is helm buff on her. 3rd pic is what buff icon looklike
or maybe just hope they fix it 
There's nothing to fix I suppose, it's just that these 2 are meant for pve
The skill description says so at least
This is the Research dungeon, not questioning center
anyone know AR how many shots per sec?
I think it was 10 shots per sec
anyone here has a level 5 cube?
was wondering if 8% element damage bonus is additive or multiplicative to the base 10%
additive
fortunately not
nice, so it’s worth levelling bastion to 5 and put it on modernia to slaughter train even more
gonna post this pre-emptively.
sakura’s damage reduction is before or after def/other damage calculation?
if it's before, it'd be crazypants good
Did they correct GD red circles?
Looks like there's a bug where nikkes wont fire if you switch right when they run out of ammo. Forcing cover seems to fix
good find
Can I take this video to send a report?
It's common problem so I can report
If only they made stopping non-controlled Nikkes a feature instead of a bug
Encountered bug in SI Train with Scarlet locking up as well - may be similar, though I didn't switch to trigger it
The bug I'm running into appears to happen when I hold shoot (left click) as I swap. I seem to be able to avoid it by releasing shoot before switching. Maybe I can use it on purpose for sniper enemies and other targeted attacks.
I'm not sure if the info is available anywhere but it seems like the change between plat and gold on NA for the UR is somewhere around above 560 and below 600
There has been a classic Train bug since day 1, which is also explained by this video
https://youtu.be/t2Pc8cEyRgc
Want to play Nikke on landscape like me? Download LDPlayer now!
https://www.ldplayer.net/games/goddess-of-victory-nikke-on-pc.html?gameId=1084&n=37474534#utm_source=aff&utm_medium=aff&utm_campaign=aff37474534
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This video shows how my team consisting of Privaty, Brid, ...
Timestamp 2:13
It's different to the bug qwertys has mentioned
Anyone happen to have an NA account that isn't in a union? I kind of want to see if you can get UR rewards if you join during the calculation period
I dont think u can even join or be kicked from unions during the raid period
you can join during raid period, you just can't leave
afaik the people who joined my union midway last time got the rewards, but I wanted to see if it was also given to people joining during calculations
You can't recruit or leave for entire raid and calculation phase
You can join during raid, I've had two people join this raid https://i.imgur.com/DfIRcfO.png https://i.imgur.com/REpzZvU.png
After trying more stuff it looks like you can cover other individual Nikkes reliably with the bug. If you switch to a Nikke and switch back without releasing the button to fire they get stopped so you can take cover from attacks on them without stopping the rest of your Nikkes. To fix them you can either switch back to them without holding down fire, or cover/uncover all Nikkes. https://puu.sh/JDW3i/93801626b8.mp4
Well that's a result of the current bug though
yep, at least it's an option until they fix it
What's the fire rate of machine guns?
No. of frames = no. of bullets 1:1
So 60 bullets per second at max speed
that is not true
I heard it from someone else who tested. PC client
I can't attest to the locking of 1 bullet per frame, but my max firerate does appear to be 59-60
it appears to match 1:1 in a test at max fps, but I'd have to perform tests at lower fps values to see if that sticks and isn't just coincidence, but given that we know there's a strong relationship between fps and modernia fire rate, it seems very reasonable
Tried with 30 FPS cap. Fire rate halved to 30
yeah its 60
According to someone who joined my union on April 7th, they got our union's rewards for the UR. I'm not sure if this is what would normally happen or if it happened because of the delay.
dan and I did testing on this, the end_rate_of_fire stat is the wound up MG stat and these rate of fires are all in units of 60, AKA the true MG attack speed is 70. We verified these assumptions by comparing with AR, SMG, and SG, and all of them came out to the expected values at 60 FPS/30 FPS respectively
These are the values we got:
the first row, Rate of Fire, is the actual datamined value
the rest of the values are what we predicted and verified in tests
When Alice is using burst with 100% charge speed does manual control provide more dps than auto?
from maincord animation cancel?
In short, Yes.
Lol, whatever that thread is, I know what he's trying to imply but he is going about it the wrong way
The same for alice 100% charge speed? can you even do it
I would take this to questioning center, there isn't much research to do about it
Yeah, bht for Alice, it's extremely higher damage because it goes to Max charge instantly.
2.5+1(-1.5s)+2.5+1(-1.5s)+2.5+1(-1.5s)+5(-1.5s)
Assume that the calculations start from the full burst ( to compare with Liter )
With Privaty, and assume that the loading time is 1s
The total time is about 15.5s
About -6s CD
Liter skill1
First time 2.34
Second time 5.04
The third time 8.21
Trigger every 13~15 seconds at least.
It seems that before Liter is fully stacked with skill1 , dorothy's skill 1 is pretty good
this is assuming 30 ammo on Dorothy no? was there a confirmation on that already
yes with privaty
ah okay
Comparison between Dorothy and Pepper (fake support but real firepower type)
Pepper SG 1.5 shots per second
15*231% = 3,465%
burst skill LV10 1237%
3465%+1237%+160% = 4,862%
Pepper 10 seconds shot 15 rounds 3465% + burst 1237% + 2 skills every 10 seconds 160%
10 seconds about 4,862% of the attack power damage
And Dorothy just a burst skill is already 8900%
Not counting the second skill and general attack damage yet
But it should be noted that Pepper's skills are calculated by the current attack power
Dorothy's burst skill is not sure if it is calculated by the current attack power
I rec you do calcs with a 14-16s burst cycle as the assumption
but generally speaking if pepper lands only 80% of her pellets, then before effective range/core hits/pierce/S1/attack buffs Dorothy normals+S2 will be equivalent to pepper normals+B in terms of personal multiplier/s
yeh but I'm saying Dorothy will match pepper's damage even without factoring in the burst
just looking at normals and S2 under burst alone, dorothy is already pumping
S2 in particular is strong because unlike pepper burst, S2 will proc under FB bonus
S2 will do more damage than a pepper burst basically
not that many attack buffs can affect her, realistically you're looking at OL buffs or time-based attack buffs like dolla
then the limit ccan be higher
since if it does use current attack, surely it snapshots when cast
We have to check but that's the most probable case in my mind
but being able to benefit from attack OL lines would be big
though OLing dorothy can be a nightmare since max ammo is horrendous for her
real main prio is to reroll OUT of ammo lines

but obv just doing napkin math
boosting a cap from like
3.2 mil by 40% is huge
considering you're getting like 11 of these, would've been 12 if it wasn't hyper delayed

Team Calculator
Slot 1,Recycle Bonus,Slot 1,Team BP:,139518
Basic Info,Skill Lvl,Equipment,General,80,HP,Synchro Lvl,220
Name,Modernia,Skill 1,Item,Tier,Lvl,Manu bonus,Class,Attacker,32,965978,Tables can be copied if you want to add more char
Level,207,9,Cube,5,Defender,30,Attack
Use Sync Lvl,Sk...
@barren nexus
Waiting for next patch so I can update Dorothy and Rei stats
Formula all working perfectly with ig stats
burst skill only lv1 i guess
I looked at the 280 stats for sakura at MLB and min cap should've been 3.2 mil
No gear was my guess
S1 and S2 were definitely lv10
I checked the numbers
math checked out
lv260 support type atk is already 36000

as in the tooltip that appears when you press a targeted burst
dat fuk
you can see this when you burst with viper
then that is weird
Dorothy's tooltip clearly said 8900 cap in the vod
how is that lv280 180m
ya sry
1.8m doesn't make sense
the min should've been 3.2m with those stats at complete base
🤔
sooooo def shenanigans
and with no attack buffs on that team
I can't reverse engineer ATK/DEF

I don't put too much stock in footage like this, who knows what test patch this was on
Tooltip doesn't mean actual
I'm saying the vod showed the tooltip
I know
and the tooltip did say 8900
I'm saying in game tooltip doesn't mean real lol
so at the minimum they worked the tooltip in, so there's a decent chance it is real
after all these values are in the table
and the tooltips are created by looking up via the table
And yet we've had issues with bursts not going past lvl 1 before...
Hence my point about who knows what patch they did this on, it could be an older internal patch and have issues
Obv but it's still something to think about if I could've found a way to reverse enginner ATK

or it's a test server version Dorothy 
well tbh
it's not that hard to reverse enginner
I know her normals were 13.65 in that
so ig I could just
take how much damage her normal did
and then multiply it by 89 divide by .1365
see what it comes out to
We don't know enemy defense
What if the real buff the defense reduction is just slapping tons of defense on higher level stuff
yeah but we can get a rough estimate
centi def down was a 1.7% dmg increase on normals so
It's simple to just get an estimate, yes
ATK and DEF weren't close
I forgot they had centi, you can actually solve for defense from that
LV.1 solo raid boss i guess wont be too high def
we can solve for the ratio of defense and atk
So you can precisely solve for attack
but not the exact value of either unless we have a third data point
You have all the data you need actually
The absolute damage difference from centi allows you to solve for defense assuming centi skill 10 (good assumption)
well abs damage diff yeah
the damage she does is def
13.65% of her atk
from normals
this is bc it is perfectly in ratio without her S2
at 216%
and 60 bullet AR is 13.65% standard with 1s reload
so yeah can solve
with that
Hitting cap is trivial lmao
cap is def trivial

I can't see tooltip show skill LV on stream🥺
too blurre
the skill things? it is level 10
I was honestly hoping she would be b2 or 3 so I could use with pepper. But I will use her with pepper anyway
Team synergy be damn for my pink team
with my 4k monitor,ain't see shit
👌 .
the tooltip for the whale is a placeholder right there
Anyone know where to slot Dorothy? Was thinking scarlet reload team cause of Privaty ammo reduction

:tuxbusiness:
wow even more worse
what worse?
8900%
So the stat for that stream is low?
at least the numbers are consistent
yeah
they are lv280 but their stats are less than 20k ATK for some reason
which would not be possible even just at base
but whatever
dev mode shenanigans prob
Or it didn't hit the cap
no
numbers are consistent
that's def the cap
she just has <20k atk based on her normals
I may be too dumb to understand how do you know that
it's mean it' cap
I reverse engineered her ATK by looking at how much dmg she actually did
and how much it did after centi buff
--> thus I know how much atk she roughly has, to like 1/1000
then we just compare that to the dmg of the burst
280 lower 20k atk feels awkward
and dividing it by 89 gave roughly the same number
--> thus they are consistent
obv there's still some other stuff to test but the dmg was 89x of her ATK power as advertised
now the question remains of whether we can increase it and under what circumstances
the blue implies snapshot
so we're pinning our hopes on OL gear atk lines

what does snapshot do in the game
it is not dynamic when the skill is cast/realse? How about snow s3 and stuff and others. Do we know which skill is dynamic
skills that say that they just do damage when press, no conditions = snapshots on cast
skills that say they do damage if a condition is fulfilled = snapshots buffs/debuffs at time of hitting
a burst 3 cast counts as "right before FB"
could it be because it dealt damage to parts as well?
so they don't get FB buff?
so an FB that does single target damage, like Helm, will see no benefits from FB buff or effects that trigger on FB, like priv
even tho it is "delayed" on when it hits
no the burst skill won't get effect by that
consequently, even if liter buff falls off right as Helm's damage hits, it doesn't matter
bc the cast has already snapshotted liter's buff
"additional damage" bursts are the only damage that bypasses this
I'm talking about the number popup being low because it also hit other parts?
you get the full burst effect of +50% dmg, additive with core dmg bonus, crits, and weapon range bonuses
I still dont know for sure about AOE skill like privaty vs bosses with multiple parts. Does she get more hit? or only one
One
did the parts hp go down by a chunk when the mark detonate?
during stream
Priv hits 3 times, but the total is the advertised dmg
so if her burst does 333 dmg, it hits 3 times for 111
so even with no character buff, we get 50% dmg buff in full burst. Seem new to me.
and it snapshots on cast
I mean AOe in generaly
I don't see what you would generalize about AoE
like a boss with 3 parts, 1 core
Privaty use her s3. she get quarruple the dmg?
No
skills that do damage to enemies via (targets all enemies) just deal damage directly to that enemy's health bar
No gear
scarlet and harran s3 also does that?
yeah
no gear lv260 is already 36000 atk
so they contribute nothing to breaking parts 
yes
I see
Enemy def?
yeah but it checks out with the normals so it's all good
they already calculated enemy def
Calculate her basic attack dmg to find attack value.
It's around 13% per shot.
the vod has dorothy at about 19.8-19.9k ATK, enemy is about 2k DEF
Thats more accurate than assuming Doro has 19.8k attack
anyway dmg on the enemy checks out with dorothy's ATK
Which is quite dumb lel
Ok
It was strange for me looking at that too. It was one of my first question
since my pepper at 160 has more atk than that
that's why I do consistency checks
I check that X is consistent with Y
and they were
so we can trust that for whatever reason she really did have ~19.8k ATK
Lv280 only got 19.8Katk. shame on you PV dorothy
it's fine it's prob just devtools shenanigans
Prolly CP diff
Penalty
no
boss has 2k def
and this is 1-5 event stage p sure
p sure they just devkit something
i believe you

test server stuff
nah

dorothy is the main one that's interesting anyway
yes
will she buff dorothy dmg too?
but biscuit is b2 so her burst comes after dorothy's burst
why doesn't the burst get buffed? 
waiting for max ammo DOWN cube

then dorothy can just reduce burst cooldown by infinity
finally, Aria will be meta
worse than helm S1 
How good is alice
I dont really understand why she is considered so good

the nikke gg rate her higher than snow and scarlet too
because for some reason shift up decided to give her 350% charge damage cap instead of 250% that everyone else has
that's already 40% increase
and have almost 100% charge speed from burst
and pierce
hm?
Alice is god
bc of mouse macros
that's the reason

both in paper and in reality, late game she is the hardest hitter in the game no contest
how many shots can you hit in 10 s of fb with alice and macro and no ammo constraint?
44
they are full charged bc it's 100% atk speed stat
It is faster than letting the AI auto hit?
yes it is faster
44x240% fully charged shots = 10,560% of ATK
compared to snow white's 4,999% of ATK
but snow can also attack after the 5s channel
snow white channels for 10s though
and it is super front loaded
14.71% for like 60 rounds is nothing

I have her, maxwell, privaty
may be my team will just be the pepper, centi, alice maxwell, privaty as usual instead of snow
do I need cube and shit for her
you might wanna take this to #pve-team-building or something
reload cube is op tho
just pump reload cube
inb4 new cubes powercreep it
How much worse of auto alice at 100% reload speed and charge speed on auto compare to using mouse?
You said maximum 44 shot with mouse right? How many shot for auto?
Could you help with that for more certain answer
just put on your alice team and run it on practice range
I mean I already did it once and conclusion was that it was in that general range
27 28 are so bussy
27 gacha dorothy and clear 21 22 and then push hard mode
finish event, open my coredust and push more.
sounds like i can play nikke all day long

I see
oh wait it isn't 44x350% here?
I thought you said alice charge was 350
350% is charge multiplier, 69.04 is base
It should be 44x350% right? the max value
and then 28x350% for phone
oh I see
so alice will deal 44x240 = 6720% on phone
seems about snow dmg
but I can put those two in the same team
double profit
yea
it look about 1700% higher than snow 5000 but snow is front loaded and can work with novel too
so should be about same in the end 
Or may be I am coping
かなり可能性を感じるダメージを出せてる気がする
(なお欠点は明白な模様)
レベルが高かったら8以降のニヒリスターでも使えるのかな…?
動画内で語ってる今回のレイドで参考にした動画
https://youtu.be/uhgRLA449yc
この動画参考にしたらノイズ入りの2軍でLv8ニヒリスター相手に1億出せた!
他の特殊個体攻略動画
再生リスト(7段階攻略)
https://youtube.com/playlist?list=PLZaNei0INaPiXLhTZpiRWZFuaJu0P_r7_
再生リスト(撃破)
https://youtube.com/playlist?list=PLZaNei0INaPjWohMpSsR9IUG3AnNtdtXz
ここで提供するコンテンツの各部...
I may go for this team
look good
The snow has more gear though 35 vs 31 but he was playing on pc
also worth noting that alice min has an extra 11% charge damage from s1
think it's 7 but yeah
Yea sorry mixed the two up
But the comparison is more interesting once you factor in that SW can get 100% benefit from liter and novel, while Alice can only get half
But realistically being able to shoot different targets is very useful anyways
yeah the main difficulty for snow white vs Alice is that Alice has a 10s 55% atk buff too

(on top of doing wayyy more multiplier per s)
how do atk% buff multiplier work?
liter 50%, say ruppe another 20% was it?
how do they stack, additive multiplicative?
Additive so +70%
hmm, are they also additive with overload?
Ye
Formula in #research-results
Snow will still reign supreme with overkill dmg for 1 shot team vs GD, modernia, train, chatterbox
And I think she is cheap to build too. Only s3 is needed
Hopefully with the dorothy too.
Can anyone answer me why this happens? The enemy that only take 1 damage has been giving me problems in campaign until I equipped Novel. He usually gets in 1-2 teleports before they reach the hit requirement but when Novel bursts with full stacks, he begins to take damage for the period of her burst.
https://www.twitch.tv/videos/1801359654
roykimura went live on Twitch. Catch up on their GODDESS OF VICTORY: NIKKE VOD now.
this nikke has a shield which requires a certain # of hits to destroy
it is not novel burst allowing you to bypass it, it's just coincidence in it lining up
Are you sure? Cuz I think I see the shield still exists when the rapture starts taking damage
I will try to find the enemy again and recreate it.
without seeing more context it's hard to say
I dont recall if he visually loses the blue shield
He does when he starts taking damage
hmmm
That's what I was thinking initially xD, maybe a visual bug? But now I think damage taken debuff on raptures might be doing this
then the most logical explanation here is that the means by which it reduces damage to 1 is by adding a damage taken buff, such as 100% reduced damage taken
and the damage taken debuff applied is additive
Oh nice, yeah that explains it
When I don't want him around, he is in every mission. When I want to test something, he is nowhere to be found.
Also, that is what I was thinking but didn't know how to put it. That the shield isn't really a shield but some sort of buff that makes him practically take no damage.
This means novel and modernia should not be in the same team for UR against plate
I wonder if this works on tombstone as well
well the shield is definitely not a "shield" in the sense we usually see them
that's for sure
more likely, a buff that has a set # of charges
so it reduces the damage of the next X hits by 100%, for example
The only problem about it is that it is kinda random, as in who it selects. The description says it selects 1 target, that is why in the clip I didn't pop burst until I knew he was the only one left.
You also have to build stacks and I couldn't remember which Nikkes give stacks to make it go faster.
I was kind of trying to test if the slow motion from aimimg a skill could increase machine gun dps since there's all the fire rate tied to fps shenanigans and as far as I can tell there is a tiny benefit. My Modernia with 699 max ammo to start and bastion 3 runs out of ammo a second time at 54 seconds left in firing range normally, but If I leave on Dorothy's burst aimer as soon as I reach burst (1:21 remaining) she runs out of ammo a second time at 56 seconds remaining. I also noticed that reload bars for non-controlled units are wrong in slow motion. They seem to go full speed and finish even though the unit is still actually reloading.
hey
Why is there 1/(Rb x (1-Rm)) in the first place. This only implies the ratio of each cube is the same.
It does not take into account how dps is actually calc
ngl since I’m not the one who made this
idk if I can defend it
but
we have other testing that showed that more ammo doesn’t mean you should use bastion
which is what is widely believed
like this thing
and also some personal testing that I did
I think we can explain it using uptime
% uptime = shooting time / total time to unleash a whole mag
= Total effective ammo / fire rate / (Cover animation + Reload + windup + shooting time)
putting number here will tell that both results are quite same, though Bastion always has slightly better result
as shown in the chart
@pine stirrup







