#Research Dungeon

1 messages · Page 14 of 1

molten robin
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you can both experience a 100% odd against the same targets AND it can be random

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is my point

clear vector
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I also got targeted from right to left but in a different situation

molten robin
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that's the point of the latter half of my sentence here

clear vector
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Sure I agree with that

molten robin
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say we convert this to rock paper scissors - 70% of people always throw scissors, 30% of people always throw rock, if you choose rock against the 70% that throw scissors you will win 100% of the time, if you throw paper against rock you will always win 100%, but in aggregate, pulling a random sample from the population, you would be described as having a 70% chance to win by throwing rock, and a 30% if you throw paper

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it would be "random"

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I do not actually know that is how left vs right targeting works, but merely explaining how it CAN work that way, while still being considered random

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if we actually knew the details, they could be explained in greater depth, but if anyone knows how targeting gets determined, it has not been shared to auster (who wrote the article)

willow pecan
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some hit rate stuff coming in, not sure if useful/overlapping. We were talking about 100% hit rate possibly focusing shotgun shots down to a pinprick, thereby achieving hitscan.

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outside burst, ~13ish% hit rate, middle distance, 1 out of 10 pellets inside crosshair

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Burst, ~50ish% hit rate, middle distance, 5 out of 10 pellets inside

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Don't know if pellet count inside crosshair matters, as far as I know the circle just shrinks

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maybe it won't shrink to a pinprick, but it might shrink to the crosshair. I'm not sure. It's my best guess though, that 100% hit rate shrinks to the crosshair.

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if anyone wants to do a ~100% with sugar burst + sim buff hit rate + drake, that might be interesting for comparison

barren nexus
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I thought that big grey circle around the cross hair is the spread range

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And it's possible that hit rate isn't capped at 100%

willow pecan
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it is

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meaning over 100% you'll start going past into the crosshair

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so maybe 200% is the pinprick breakpoint

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no idea

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right now we're hard capped at about 150%

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40% from sugar buff, 40% from sim, 40% from 4x overloaded gears, 10% drake, 5% miranda

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all numbers rounded up

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unless the crosshair also shrinks with grey circle

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then I guess we just just to find out experimentally

barren nexus
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If it's linear radial reduction then yeah 200% would be the center since it seems visually the spread radius is about 2x the size of the crosshair

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And the devs have not really intentionally put in soft caps for any stats so far so that seems reasonably likely

willow pecan
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Second screenshot

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Grey circle is significantly less than size of cross hair

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Hmmm

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Yeah nvm probably 200% for pinprick

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Anyone wants to try 150% in sim room go ahead

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Drake sugar and sim buff is about 100%

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4x overload probably asking for too much

native bane
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Drake ATK at lvl 200, recycle 30, gear T9 +0, no cube:

LB0 Bond 10 : 28123
LB1 Bond 20 : 29149 (+3.65%)
LB2 Bond 30 : 30243 (+3.75%)
LB3 Bond 30 : 30685 (+1.46%)
LB3 +1 Bond 30 : 31181 (+1.61%)
LB3 +2 Bond 30 : 31677 (+1.59%)
LB3 +3 Bond 30 : 32173 (+1.57%)
LB3 +4 Bond 30 : 32669 (+1.54%)
LB3 +5 Bond 30 : 33166 (+1.52%)
LB3 +6 Bond 30 : 33662 (+1.50%)
LB3 +7 Bond 30 : 34158 (+1.47%)

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3rd LB doesn’t matter that much for non-pilgrim if youve already broken the 160 wall

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at higher levels the stats from bond levels lose their value but still pretty important

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if anyone can confirm that recycle stats are affected by cores I would appreciate it

native bane
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have you tested it?

tender summit
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We did before like 2 weeks ago

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Like this proved all stat interaction

native bane
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yup the formula worked for me as well but I never actually checked the stats before and after using some consoles

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but theres no need I guess

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so the stats shown on the core level menu are different than what they actually are

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since they should include recycling room stats

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but they don’t

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that was what confused me

native bane
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And I might be mistaken but this menu also says that the final stats for upgrading a unit to core n will be the core n-1 stats +2% which is wrong since in reality it's the core 0 stats + 2*n %

tender summit
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Yeah, we did check and it’s additive

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The formula there works 100%

willow pecan
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more hit rate stuff coming in

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high hit rate shot guns do core hits like brrrrrrrrrr

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you can compare the start to the middle where every pellet is hitting core during burst v.s. outside of burst where it doesn't

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potato quality cause discord nitro ain't free

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zoom in and you can see the grey circle size at ~91% hit rate

molten robin
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I zoomed in at 370% on your ss wondering where the circle was supposed to be lol

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so if that's the circle at 91%, safe to assume 100% is basically hitscan I'd say

willow pecan
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hmmm

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on my SS I can barely see where it is, around 80% of the size of the crosshair

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was thinking that would mean that we need 100%+ to get hitscan/pinprick targetting

molten robin
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nah bro there's nothing there I swear

willow pecan
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but functionally near 100% should be enough, since sugar already hitting 100% on the core from near to mid

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am I seeing things

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😰

molten robin
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seeing things

willow pecan
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the circular shadow

molten robin
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I opened your ss in browser, zoomed in 370%, took another ss, zoomed in again 370%

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there's nothing there

willow pecan
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I still see it

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LOL

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oh no

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one of us has eye problems

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and I don't know which

willow pecan
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oh wait hold up

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I'm getting the original resolution videos soon

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it's going to require a download

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lemme check it first

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don't download for now, even though I'm pretty sure it's safe

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yeah it's just 5 videos in there

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should be safe

flat escarp
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I'd comment on your paranoia if I wasn't the same

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Anyways gonna sleep now but got those simulation buffs till reset if anyone wants me to test something

willow pecan
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good night Apolo, get some rest

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from what I'm seeing, it's definitely not a pinprick at 91%

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about grey circle shrinks to about 70% size of the crosshair

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at very far distances it's still 80% core hits, so that's already very strong

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so hit rate is definitely worth getting for shotguns to get core hits, but pinprick/hitscan will likely need a bit more than 100%?

flat escarp
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The source of the buffs btw, only thing I could add besides that is viper but hers is on boss showing up not burst and only 5% so sounded like a pain

meager elbow
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Modernia S2 ■ Affects all allies. Activates when entering Full Burst.
Hit Rate ▲ 8.56% for 15 sec.

willow pecan
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dead gaem

dull zenith
tender summit
willow pecan
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😆

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no estimation needed

flat escarp
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Right, forgot modernia's is aoe, gonna do a run with modernia and viper then to go over 100%

meager elbow
flat escarp
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I'm confused, estimate what?

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but with all those buffs sugar was doing core hits consistently

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only reaches 100% in this small window cuz viper's activation condition is stupid, but that works since I don't have nitro to send the full video anyways

flat escarp
molten robin
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looks pretty close to hitscan to me

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I wonder if that's the limit or if it can shrink further

flat escarp
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I imagine it can shrink further, cuz viper's buff made a bigger difference than I expected despite being only 5% and most of it past 100%

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Here's with all buffs but viper's, so 98~99%

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Also, using sim room just so I can test how it looks at higher investment, but all those values are attainable outside sim room without even needing to take a shit team just for this

flat escarp
molten robin
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yea that does look like more than 1.23% benefit, huh?

flat escarp
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yeah, think the sweet spot is somewhere between 100 and 105, any more than that is probably too much, less you risk not hitting core at medium range but should be fine if still above 95 or so

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for medium range, for using just on short range it's way less

native bane
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theres still damage dropoff even with insane hit rate right?

flat escarp
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yes

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you don't get the 30% bonus

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but get the core hit bonus

molten robin
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there's no "damage dropoff", but you may not get the range bonus

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same as any other weapon hitting outside its preferred range

flat escarp
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right, that's what i meant

native bane
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oh okay thanks

molten robin
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due to a combination of missing pellets and losing range bonus

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people confuse that with a true damage dropoff

native bane
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im people

flat escarp
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the missing bonus from ideal range there is nothing to do about, but the other dropoff reason is from pellets either missing core or missing enemy altogether, those hit rate calcs are exactly to see if we can not be affected by that one

molten robin
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I thought that might be the case based on your question lol

flat escarp
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here's a better one, can't grab 0% cuz can't remove overloaded

molten robin
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perfect, thanks for your work

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it appears to ramp up in effectiveness

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the difference between 62% and 104% looks more significant to me than between 12% and 62%

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maybe the area removed is static instead of a %, and that area becomes a greater % of the smaller circles

flat escarp
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I didn't do consistent increases, the numbers I compared are all over the place so that makes it harder to judge

molten robin
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because the 99% circle is pretty easily half the size of the 89.6% circle, just eyeballing it

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maybe even a bit less than half

flat escarp
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yeah sounds about right

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wonder what the cap is, tho probably not relevant for practical purposes

molten robin
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that would be consistent with a linear, static amount of area reduction

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like every 1% removes 1 mm or something

flat escarp
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a liter dolla sugar drake modernia team can have over 75% hit rate every 10s after burst so should be above a 2/3 uptime, with sugar having over 100% on over 1/2 uptime

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that's with some insane rolls and hella investment, but sounds fun

still drift
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Modernia may be bugged, I cannot seem to proc her "Giant Leap" skill with additional attack.
Can anyone please attempt to proc her ATK+ part of her Giant Leap?

molten robin
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OL or cube?

still drift
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Yep.

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I only see the Hitrate on her. No mention of ATK buff.

molten robin
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certainly not confirmation from me, but I did see rumblings earlier of someone else saying that was an issue

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having other sources of hitrate disabled her s2 is what they said

still drift
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I have an OL on her now actually, so it might be that

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Permanently bricked

molten robin
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ill boot up and test myself with cube vs no cube

still drift
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Just tested on my alt. ^ Normal behavior :
Assault Harmony Cube; No OL.
200 Shots.
Proc'ced Giant Leap ATK Buff.

molten robin
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ok saves me the effort

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perhaps OL specific

still drift
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IRREGULAR Behavior :
Assault Harmony Cube; Hitrate OL buff.
200 shots.
NO Giant Leap ATK buff.

fringe junco
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we know that hitrate on OL gear is bugged on her

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has been tested before

still drift
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Not always.

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They definitely fucked something up with a patch that I wasn't aware of

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MiharaScream Why the fuck would they change things like this?

fringe junco
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iirc modernia's bug was introduced on the patch that we got on the 12th

still drift
molten robin
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do we know if union raid resets rounds daily?

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I assumed it didnt, but I don't see anywhere, in-game or otherwise, where it's been stated

atomic gyro
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Why are you asking in the research dungeon Thonk also it does

atomic gyro
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Oh I thought you meant the daily three tries

molten robin
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I asked here because I assumed it was a datamine question

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Since no official word had said

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But obviously we know now lol

atomic gyro
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Ah, then probably better in the datamine thread than research

still drift
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I still have my skill uninstaller on my alt.

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It might carry over to the next skill reset event

molten robin
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Seems likely

fringe junco
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same I kept it

other currency like co-op shop also carries over

willow pecan
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Any research on union raid bosses respawning and negative damage?

still drift
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It's an exploitable bug. No details.

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They already have a system in place to punish abnormal scores. Seriously advise caution regarding it.

willow pecan
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is it really exploitable if it's making people lose ranks KEKL sounds like players getting exploited by the bug

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kill the boss one more time for 90 coins, then lose rank 3 and end up rank 4

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negative profit of -920 coins

wispy sequoia
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as long as 1 person finishes the boss, everybody gets the 90 coin reward

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so theoretically you can kill the boss 30 times for 2700 coins

willow pecan
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I don't know the details of this bug, hence my question. Is that really what is happening?

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Cause you might as well ignore rankings and just have 30 people killing every boss from stage 1 onwards.

wispy sequoia
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it's only for S7 SB

tender summit
tender summit
still drift
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I'm expecting players who actually abuse the bugs will probably have a harmony cube reset and Union chip reset

willow pecan
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Personally expecting only the egregious abusers to get it

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Everyone else probably profiting

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They didn't do shit about most other abuses

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Would be pleasantly surprised to see some unexpected competency

vernal coral
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Found something with Modernia that boosts output a lot, trying to investigate. I already mentioned infinite fire loop with overload ammo capacity + liter magazine extension bug but I found something else that lets her maintain spin up even through reloading. Requires manual play and once active you can't stop holding down or it deactivates.

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field discussion is on top of it but yoh can see her spin up is still maxed despite being nearly done reloading

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I used it in Union Raid

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clearer image

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seems to be related to being at a very specific breakpoint of ammo capacity vs ammo bug induced by Liter

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or maybe it's related to bastion ticking at the right time related to that, not sure, but figured I'd inform. I'll swap to assault and see if it still procs.

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still works with assault so it's not Bastion

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it's definitely related to liter reload bug, because this time I started reloading due to the bug without Bastion and wasn't actually reloading, but this refills my clip and is part of how I have infinite ammo between Modernia bursts in my usual 2-1-2 comp.

There's some way to get this to coincide with an actual reload, and if you get the timing right, as long as you don't let go of the screen afterwards, you won't spin down even during real reloads

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I think I just happen to be at a point where my ammo count is exactly enough to coincide with the timing needed now and then when I'm using Bastion

willow pecan
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afaik it's something to do with her applying an invisible "self buff", I'm gonna call it heat

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when heat is at max % she will fire at max speed

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heat % drops off every second she is not firing

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when it drops off completely you have to reapply heat % from 0%

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time rate of applying heat % is not the same as time rate of losing heat %

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as in it takes about ~2 seconds to heat up modernia's gun to full fire mode, but I don't know how long it takes for heat to fall off.

atomic gyro
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So basically, as long as your "heat" never hits 0, the rate of "heat" increase never gets reset, so you go back to max firing rate instantly?

willow pecan
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yes

vernal coral
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Not the same thing

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this is actually just never losing heat at all

willow pecan
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you never lose the "heat" status

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as in your fire rate never changes

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even through resets

vernal coral
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heat falls off at a constant rate and you see the gauge deplete usually

willow pecan
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maybe I put it in a confusing way

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the best thing I can think if is bring admi+privaty+modernia into sim room tomorrow after reset and watch the way she fires, if it's identical to the phenomenon you described then it should be the same thing happening, caused by different things

atomic gyro
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Perhaps it's a bug between heat being tied to targeting instead of actual state of the nikke? So if you keep your finger on, you're technically always on target and retain max heat

vernal coral
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if you never reload at all that would make sense, you would lose nor.ally but the period of time not firing is so small it wouldn't matter

willow pecan
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so long as you're actually firing you never lose "heat"

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so you can fire at thin air, it's fine (which is something modernia can do)

vernal coral
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in my situation I can literally be behind cover and reloading normally while maintaining 100% heat

willow pecan
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oh, that. Hmmm

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Yeah, I can see it being diff. Definitely different, in my situation modernia never puts her gun back, it's just constantly out and spewing bullets.

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interesting

vernal coral
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but I can't manually let go to go behind cover, I have to let it happen by running out of ammo

atomic gyro
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If we can get this "trigger" happening reliably, maybe we can try it with other MG users?

willow pecan
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need overloaded gear with +%ammo to achieve it afaik

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to line up with liter's buff

vernal coral
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Perhaps. It was really helpful for core break in union raid vs modernia

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theoretically if tou get the timing right it's potentially doable without the overload but you'd have to stop firing and start at a point where it'd line up

willow pecan
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another thing, think we'd be able to get research going on union raid bosses phases and strategy? Feels like top unions will just keep what they know to themselves since this will be a repeating, competitive thing

atomic gyro
willow pecan
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I feel like my name wouldn't garner any attention since I'm just a pleb KEKL

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maybe someone else can do it if there's actually interest in this topic

atomic gyro
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Just go for it, you're the one interested in the topic teeth

pearl parcel
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research department is for everyone to work on

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that was the purpose of it and why I make it

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to create theorycraft for Nikke

willow pecan
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I'll see if I can write something up after some sleep NeonHeh

pearl parcel
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hit me up if you need more infos

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also you have things there on how to format and examples

willow pecan
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will do, thank you

next belfry
still drift
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Scarlet has a base capacity of 20 Ammo.
She takes 2.30s seconds to reload.

Resilience Cube SL1 provides 14.84+ Reload Speed.
Wingman Cube provides 14.84+ Max Ammo.
Bastion Cube provides 1 ammo per 10 Ammo spent.

[ROF MAY DEPEND ON YOUR DEVICE. FAIR WARNING MOVING FORWARD]
2.2s to empty mag, .11s per bullet.

"Base" Cycle from "Shoot" to "Shoot" is 4.5s.

Resilience Cube (14.84% Reduction on Reload); 1.95868s to reload; = 4.15868s Cycle.
Wingman Cube (14.84+ Max Ammo); = 22.968 Ammo (23 Ammo) = 2.53s shoot, 4.83s Cycle.

Resilience only shot 20 bullets vs Wingman's 23. Add 3x .11s bullets to Resilience.

Adjusted Resilience : 4.48868s for Resilience.
Wingman Cube : 4.83s cycle. Same as previous.

Resilience cube (Reload SPD) appears to be better than Wingman, numerically speaking.

Need someone to double check this, am I doing anything wrong?
Open to opinions.
@molten robin

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This kinda question really made me want to find out for sure.

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(Also keep in mind this analysis conveniently ignores the ammo bugs that are occuring atm, PepeLa )

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ex. Double reloads, Liter's "Free Reloads"

molten robin
still drift
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ahh true

molten robin
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So resilience is only 1% better than wingman, less than your initial conclusion

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But still better

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Since you can (and if possible, should) get max ammo in large quantities from OL, I think resilience should be favored

still drift
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Kinda not sure on the current state of the game rn.
If having bullets in your gun will allow for "Free reloads" from Liter proc more often

molten robin
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Yea I agree with ignoring that since it should be fixed

dull zenith
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% for % reload is always more dps than mag size increases

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so long as % is beyond some small threshold

still drift
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Oh well, this analysis is super late anyways

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"bugfixes" in a few hours anyways

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||10 bugs fixed, 20 more back in the game||

dull zenith
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Intuitively, the reason is that as reload reduction % approaches 100%, the benefit from mag size increases approaches 0. Conversely, mag size increases would need to approach infinity to nullify reload reduction.

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They both increase dps using the same vector, by raising x/(x+y) where x is the time shooting and y is the time reloading

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Raising one makes the other more pointless

molten robin
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Yea it's also obvious by the real scenario of 100% max ammo being equal to 50% reload speed, and 200% only equal to 75%

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But OL offers so much potential max ammo, I wouldn't worry about getting it from a cube

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The amount of max ammo OL gives is randomly super high

still drift
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Its mostly due to your first roll being fixed at 11/15

molten robin
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Is it?

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Interesting

still drift
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Yep

molten robin
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That goes away on your first reroll I assume?

still drift
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Yeah

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You can get lower values afterwards

dull zenith
still drift
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It's not like we can consistently maintain 100% Reload Spd reduction anyways.
Max ammo is our cope for now.

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outside of Sim room ofc.

molten robin
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Wasn't thinking when I said that lol

fringe junco
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works vs modernia stun

willow pecan
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disgusting marketing strategy from tencent

willow pecan
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has centi's burst generation been nerfed?

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I feel something off

willow pecan
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Nvm, likely can disregard.

whole fox
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Time for more research

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What cleanse cocoa can cleanse

fringe junco
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so far it seems everything that shows up red is cleansable

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have not seen an exception

dull zenith
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Can someone who pulled Cocoa test her on level 7 Doctor? Curious to see if her cleanse makes a meaningful difference compared to something conventional like Liter

fringe junco
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that's a -40% atk% debuff team wide for 20seconds or something

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easily better than liter's burst

dull zenith
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depends on how often doctor re-applies it

fringe junco
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often

dull zenith
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Well that'd be the point. The more often Doctor reapplies it, the less useful cleanse is.

molten robin
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He doesnt reapply so often that'd be the case

fringe junco
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and cocoa comes with multiple cleanses

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just don't grief yourself by wasting it on debuffs like privaty's

molten robin
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When a debuff that stacks adds a stack, does it count the debuff as having applied at that time of refresh, or is it always the time of first application?

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For the purposes of cocoa cleanse order

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I can test when I get home if no one else does

edgy wedge
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do we already know the percentage of cover HP compared to HP
with Cocoa's skill 1 we can kind of test more about the cover?

native bane
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I believe cover HP isn't directly related to HP but only the character's level

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cover level tab

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with a DEF stat as well

whole fox
tender summit
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There are bunch of stuffs hidden in game:
Monster lvl/stats
Destructable object lvl/stats
Cover stats

clear vector
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is it hidden or people dont bother to mine?

atomic gyro
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More like mining is hard

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Also people don't want to get lawsuits

molten robin
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Those values are all known via datamining

still drift
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There are old staticpacks floating around that people aren't taking advantage of.

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Datamining current assets in the game is not a crime.
Leaked assets that weren't part of the public game to begin with are somewhat more questionable.

jaunty jungle
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so the consensus is, prioritize reload speed cube then max ammo / whatever?

cyan sedge
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was this ever figured out for guilty?

still drift
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MiharaScream We need to index all this research

molten robin
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in a different test austerity showed me with just scarlet and guilty, her extra attack not being increased by an attack buff fit the math, but it was using her s2 self buff and the values were small, so if the math in rayel's liter test did not fit due to weird rounding somewhere as I suspected, I can't rule that out being the cause behind this positive test

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so I can't conclusively show with just the two tests, but I believe the answer is more likely no than yes

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let me take a shower and review the data and video rayel sent me from that liter test to see if I didn't just overlook something back then

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too easy to be blind to a single variable

molten robin
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HAHAHA

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talk about being blind to one variable

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whew

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@still drift no wonder I couldn't get the math to work...for some reason I assumed guilty would exclude herself from being a target for copying attack, but with my newer understand of how they handle "ally" language, I can see now that was never their intention

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and in fact in the tests you did, she was copying her own attack

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hence the math never lining up for me

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I assumed she was copying liter's attack

still drift
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o wtf?

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Same

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So she copies her own attack intentionally

cyan sedge
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so basically a normal atk buff lol

still drift
molten robin
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she did in your test because she was the ally nikke with the highest attack

still drift
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ahhh I see

molten robin
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we can see in more recent wording of abilities that "ally" doesn't exclude oneself

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but that was less obvious at the time

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and her ability was obviously designed to copy the attack of someone else

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so it was a mental blindspot

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so yea, redoing the math in light of that rounding was never an issue, and I can conclusively confirm that the attack she gains from her s1 does not count as attack for the purposes of % attack buffs

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in other words, it acts mechanically identical to a regular % attack buff, but pulls from the base attack of the highest attack nikke (which can include herself) instead of necessarily her own

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@cyan sedge

cyan sedge
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i see, thanks for your work

clear vector
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That is how the word "ally" works in pokemon games

fringe junco
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some players have unlocked guilty already

is there any dmg comparison with comps? by swapping out the 3 offensive B2 characters guilty vs dolla vs rupee?

whole fox
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i dont think people is worried about the lawsuit

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the are more worried about how spaggtti their source code are

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u could something than u gonna be like where the fuck it it and it's literally everywhere

meager elbow
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Finding that ammo recover cube is better than max ammo cube at level 3 and 7
level 1 ammo recover will give 11.11%
level 3 will give 25%
level 7 will give 42.86%

tender summit
atomic gyro
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Basically true in isolation, but once you factor in OL eq, then things are different

wintry ravine
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does alices lifesteal even work?

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I don't see her healing in sim room

#

pretty sure it just doesn't work xD

#

hmm I saw her heal but only when she was almost dead

willow pecan
#

She has to be below 80% to heal, at which point she loses her pierce afaik.

plain flint
tender summit
#

No, bastion still better

still drift
#

discover research channel
cannot come to conclusion or interpret the data given
Use channel to ask the question again

stable kindle
#

Short attention syndrome on younger generation.🤣
Why bother read, when you can just ask (& then ignore it altogether if the answer is too long).🤣

pearl parcel
#

It's killing me inside 💀

#

You provide people informations and everything somewhere and instead of doing some searches they instantly go full ask mode

wintry ravine
#

I'll have to pay more attention to her in the coming days

tender summit
pearl parcel
cyan sedge
#

isnt that a team skill?

still drift
#

OH wait pepegaClown

#

dont mind me hiding the evidence

cyan sedge
wintry ravine
#

too late everyone has seen your shame

still drift
cyan sedge
#

Not sure if its been mentioned before, but Helm's skill 2 "ATK Damage" team buff seems to be a separate multiplier from the normal "ATK" buffs like Liter burst or Scarlet skill 1.
Was still getting a +7% increase in dmg from 24,512 to 26,228 despite already having +106.3% ATK buff stacked.

molten robin
cyan sedge
#

oh ic mb

molten robin
#

I mean it can be difficult to determine what is and isn't known lol

#

But yea, it's its own category

#

Which ironically makes it worse than regular attack% in a lot of cases

#

Better in some like scarlet

#

This games damage formula is so fucked

still drift
#

Logging all of this for future refrence and proof :

#

Soda's S1 is not a "True Heal", just like Noise's Charge shot skill.

#

Soda healed with S2 Before she took damage, 0 heals.
Then she took damage from suiciders for 119004 damage.

#

Stack 3. 0 Heals done, although her HP moved upwards.

#

Soda will then proceed to cap out at 5 Stacks, and from then onwards, no longer recieve "pseudoheals" from her S1.

#

She, like Noise, must wait for her S1 Buff to EXPIRE before she recieves more pseudoheals.

final pebble
dull zenith
#

So each stack of Max HP gives her a pseudoheal but once it's maxed, refreshes don't heal her anymore

#

Pretty much expected

#

max hp +% raises current Hp by same +%

#

to maintain HP% ratio

willow pecan
#

(5+2)/12=7/12
5/10=6/12

#

hp% ratio is not maintained as a rule of thumb

dull zenith
#

Hmm her HP got moved up 8.9% on stack 3 while her max hp increased by 7.7%

willow pecan
#

if one number doesn't work, not all numbers work

#

you may find a number that works

#

but that won't do anything in the grand scheme of things

molten robin
#

no reason to get caught up in %s...they increase by the same value, not %

#

it's that simple

dull zenith
dull zenith
#

Here's some data on Soda

modern badger
#

for the bobba only

molten robin
dull zenith
#

I did it on emulator yes

molten robin
#

Yea it's tied to MG being shit on emulator

#

This was testing austerity did for modernia

#

So if it takes 10s to shoot 300, with a reload speed of 2s (lowering it to benefit the calculation, assumes reload cube) that's 12s per 300, or 7.2s average to shoot 180 - add on the fact that speed is weighted to be slower at the start, and you have very little wiggle room, though you can shoot terrain when a boss jumps for example

#

The more concerning (to me) consequence of this is if this is accurate to in game time passage, emulators won't get max stacks before the 36s mark, which means her s2 doesn't fully kick in until 48s

#

I need to grab someone with her on emulator to verify that since I'm not gonna pull her

#

Even on a phone, you don't get her full s2 until 36s

#

And that's 80% of her healing

#

So for 36-48s, you have to survive with just her weak unbuffed s2, or run a second healer

#

Still potentially fights it could see use as a solo healer, if the damage doesn't kick in until a later phase, but that on top of how clunky it is depending on an uncontrollable 12s heal, I think she's bad

#

And looking at leaks, biscuit appears to fill the niche of non-burst healer far more effectively than soda

wispy sequoia
#

is shots/second not data-minable? i visit chinese theorycrafting sites and they seem to use a set of numbers as though it's "confirmed"

#

they use 40/s for MGs

tender summit
#

Lemme show you this part

tender summit
#

That's the data

molten robin
#

So even when an "intended" fire rate, in reality it will very from device to device

molten robin
#

is anyone able to themselves verify the claim that sin is copying buffed hp, not base?

cyan sedge
#

@still drift ye, right here. Later found out the healer had to have the buff when i tested her together with emma.

still drift
#

Casters hp

#

Tl moment?

cyan sedge
# still drift Tl moment?

skill 1
Secretice
passive
■ When attacking full charge, 3 allies with the lowest HP
10
[Recovers 4.03% of caster's max HP]

yea, looks like an EN TL moment

#

burst skill
Garden of Shangri-La
active
Cooldown 60.00
■For all allies
(10
[Recovers 40.83% of caster's max HP]
To 1 ally with the highest attack power that died

also looks like they changed the burst revive targeting too. Its no longer random

#

charge time also seems wrong too compared to ingame from both EN and KR saying 1s charge time

#

https://arca.live/b/nikketgv/68686392?category=정보
and some korean guy tested to make sure its actually 1s
apparently if you auto/let AI control they take an extra 0.3s going in and out of cover inbetween shots for RL and i assume SR too

still drift
#

Hmmm maybe gotta yank numbers from Ingame, but fix with custom translation

molten robin
#

Never delved further to see if it was an artifact of low fps

native bane
#

has anyone been able to complete this stat formula :

[ Base Stats * (1 + .02 * lb) + Flat * lb + GroupA ] * (1 + .02 * core) + GroupB

  • Flat:
    + SSR: 3000 HP, 20 ATK, 100 DEF
    + SR : 2300 HP, 18 ATK, 90 DEF
  • GroupA: Bond, Recycle
  • GroupB: Gear, Cube

with the %ATK gained from OL gear ?

molten robin
#

It's just a buff applied after a fight starts

#

So it's mechanically identical to any other % attack buffs, such as scarlet self buff

native bane
#

I see thanks

dull zenith
#

Nikke.gg states that Mary and Poli's burst gen is different from all other SG units in that it's independent of how many pellets hit, and instead does only a flat 20

#

Is this... true?

#

Nvm just tested it... seems true

molten robin
#

That just looks like a typo and they forgot to include the x10 for non-clip SG

#

They state it took 50s for full bar for Mary and poli

#

On the near test

dull zenith
#

Ah true

#

So 20x10

molten robin
#

Yes

dull zenith
#

I noticed that it was definitely less burst gen

#

But yeah not 20x less

molten robin
#

It's clip shotguns vs not clip

#

Not Mary and poli specifically

dull zenith
#

Right

molten robin
#

Isabel, guilty, soldier fa, etc

#

All the same

#

Was it soldier fa? It's one of the soldiers

dull zenith
still drift
#

The Red Circle in Alteisen appears to be tied to a mechanic with Missiles, similar to what I've heard with Gravedigger.

Also, if you do get the double circle bug, you can't kill it.

So that means :
Don't slip into Phase 2 if Phase 1 is launching Missiles.

Not sure what triggered the bug in the first clip (waitwhat.mp4) though. Might be due to killing circle before killing all missiles.

tiny current
#

whats commander max level

tender summit
#

Yes

tender summit
cyan sedge
#

@rapid marsh
Posting here to avoid going offtopic. I'm fairly certain its not core hitting otherwise the number would've been red. i tried critting to make sure.
Went from 185,770 to 278,656 which is a +50% increase
Since core hit and crit stack their bonuses additive, the crit would not have been a +50% increase unless the burst skill isn't core hitting.
on side note it seems like Admi's crit dmg boost does not work on burst skills.
Also the +50% bonus dmg from full burst mode does not apply to burst skill dmg.

molten robin
#

Which has been known, instant burst 3s go off before the FB has taken place

#

But Laplace, modernia etc do benefit

cyan sedge
#

so basically the ones that switch weapons benefit the FB buff

molten robin
#

Well no

#

It is not inherently weapon swapping that matters so I would not draw that conclusion

#

What matters is a burst does some amount of sustained damage beyond the moment of hitting the burst

#

Similarly, I am not aware of admi's crit buff specifically not applying to bursts, but some abilities do have known delays as part of the animation fx, so it could be she had a delay and a b3 used before it applies would not be benefit

#

I can't tell from the short clip whether admi's buff has applied first

cyan sedge
#

ok i see what u mean theres some like Vesti where its not a weapon swap but she does sustained dmg after hitting burst

molten robin
#

I don't know what her buff symbols look like

molten robin
#

It's a coincidence that it happens to be primarily weapon swappers that benefit

#

But nothing mechanically limits it to them

cyan sedge
molten robin
#

Anne has an annoying delay too

#

These aren't present in pvp but require some manual play to line them up with b3s in pve

cyan sedge
sharp herald
cyan sedge
molten robin
cyan sedge
#

oh bruh so its intended delay?

molten robin
#

well, intended in the sense that it's been done on purpose

#

it is in the animation fx, so my assumption is for characters with special effects or animation, they add a delay so the effect lins up with the animation in some way

#

in anne's case, lining up with the butterflies falling on people

#

so I don't think they were added as part of some intentional balancing or mechanical design, but for aesthetic logic purposes

willow pecan
#

just a head's up, your original 5 MLB used to break the 160 wall cannot be removed as a synchro slot after hitting and breaking 200 synchro

#

so I had 5 mlb, brought them to 200, then invested to 200+, they move into the top bar of the new synchro device. Now I try to remove one of them from the synchro, they can't be removed. Whoever moves into the TOP bar of the improved synchro unit likely cannot be removed regardless of how many mlbs you have. So keep that in mind I guess.

tender summit
still drift
#

Technically is free 5 slot, just you cant reuse them.

light rain
#

Not sure how much it matters but I think the PC version hotkeys let you hit burst skills before they're a clickable zone on the screen. On PC version I can get through all stages of burst skills at what seems to be as fast as I can mash. In this screenshot you can still see the burst 1 unit frame exiting the screen while the burst 3 units are entering https://i.imgur.com/livxS2a.png
There's no shot that I'd be able to replicate that on my emulator. I wonder if PC version can go too fast to apply some of the non-instant buffs that emulator would naturally get on burst skills.

willow pecan
#

You can also switch Nikke before you can see them on screen

#

So if you want to start on pos5 just spam t

#

Tpose

formal inlet
#

.

atomic gyro
#

Aw hell yeah, I stopped a stationary train from derailing clueless

native bane
#

hey, I have nothing to add to the previous conversation

#

@formal inlet this is the formula if youre curious

formal inlet
#

I always thought this was in research department

native bane
#

the 35% you said is because for some reason LB gives 100 flat defense which is pretty insane at level 1

formal inlet
#

I see
Bond stats multiply

atomic gyro
#

I feel like I should just post this into the #research-results so that you guys can point to it easily later on hmmge

native bane
#

yes with core only

#

which is why core are a bit superior

#

except lb gives access to bond levels

#

which are really good

#

also about this I think this is true from about lvl 600~700 so no need to worry about it for now lol

formal inlet
#

Wow I'll need to dig up on my maths for this one, and I have no time to do that for now. Maybe if I stick around for one year I will

atomic gyro
#

But then again, Core Scaling requires Limit breaks

#

It's a prerequisite, not a choice

native bane
#

true but I did it to compare my characters to a whales characters

formal inlet
native bane
#

to see if im losing out on a lot of stat from not getting Drake cores

atomic gyro
#

Ah yeah

#

Fair enough

ocean coral
#

SuiseiRaisedEyebrow what is this.... nvm im out have fun "researching"

still drift
#

The best way to think about it :
The only question you need to ask : Is the next Spare Body worth it?
At Core stages, you're getting worse returns than the first 3 LBs, how much? Just worse, I'm not expecting it to break even in our lifetimes for F2P. It doesn't need to be defined.

If you're comparing between getting a LB or a Core between two distinct units, you need to compare the units themselves first. Only then you should calculate for the difference between Core and LB.
Usually the answer is already evident by comparing the units already.

Regarding what to spend your Silver Mileage on :
This type of stat inflation only matters for your DPS units.
But there is a power calculator for Limit Breaks and Cores, if you want to inflate CP.

#

If you're willing to put in the work, I personally would like to see it "defined properly".
But this is extremely tedious work of digging through every single character's values for Relationship, and then also making a whole ass damn calculator for their Levels.

#

Every single calculatormaker such as Pegram or Khoners has already burnt out. So if you want a concrete answer, put in the hours.

formal inlet
still drift
#
Makima : TBD


Power : 
Went from completely useless to a strong unit compared to the leaked unit data.
S1 : ATK+ On Charge.
  Her scaling is kinda okay now. 32% ATK up when fully stacked, as long as she continuously fullcharges.

S2: Bigger explosion radius when you land 18 attacks when S1 is charged.
Reload 100%+ Once per battle.

Burst : 1584% ATK on single target. If fully stacked S1, do it twice.
3184% as damage.
Loses out to SW (5000% ATK damage, also pierces, which allows for anglesnipes), but doesn't require charge time which might be better in scenarios where you're not given time to charge her Burst.(But Power can stack 5x on S1?)

Himeno (Welfare, not gacha unit):
Handmade for Alice and Maxwell based comps, she becomes an attractive option to play around with solely for her Burst since she can modify your charge damage.
Your mileage may vary, do the math and see if her Charge Damage for your best RL/SR unit will make a bigger impact for your team compared to static ATK buffs in Burst2.

Summaries :

Power is a nice RL unit, but keep in mind burst 3 is already completely saturated with fantastic options for all niches already.

I seriously advise against pulling Power for gameplay reasons, pull because you want her homescreen when you pull her 4x or you want to play around with her animations.

Lets be honest, you're not pulling these two units for their kits. Pull them because they're Limited Collab units.

Meta diehards can completely ignore Power, and maybe pull for Makima.
#

@acoustic cedar @cold flint @molten robin @static apex @final pebble @native bane @cyan sedge @formal inlet @wintry ravine

#

Thoughts and opinions on Power?

final pebble
acoustic cedar
#

Limited vers of Guillotine hehhh

still drift
#

Guillotine is too stupid to use

#

Asking for players to drop Guillotine to half to actually unlock her burst

cold flint
#

Power is a strong unit but since her stack have 3s duration she needs to keep firing full charged shots and cannot reload

#

Which means you need heavy ammo capacity up

#

From overload eq

acoustic cedar
#

How does stack count work in Nikke? 🤔
Every shot refresh the duration? What about multi hits?

still drift
#

Should be shot count, and yeah the duration refreshes per shot.

#

Noise for comparison.

#

So Power is definitely going to run into charge issues and keeping up her stacks without some support...

#

Dang, why did they nerf her buff duration

#

that is EXTREMELY cringe

willow pecan
#

I have an idea why

cyan sedge
#

I think with just reload cube, she should be able to maintain stacks between reloads since she just needs to fire the fully charged shot rather than hit something with it

willow pecan
#

It's related to her S2

#

But it's gonna sound like I overdosed on copium

#

We'll see tomorrow

molten robin
#

she is prob fine with reload cube

#

but to add to the SW comparison, the way you laid it out is actually quite unfavorable for SW despite already appearing better in the example, because power's burst wont benefit from the FB bonus, while SW not only gets that, but she gets the range bonus when the enemy is in AR range, + pierce means she can multiply her damage by 2-4 times depending on part proximity

#

but min it doubles her damage most of the time

#

in terms of ST burst impact, SW, maxwell, alice all blow power out of the water

#

laplace maybe, I havent done the math on her burst

#

power is basically a superior brid, but not by much - I did see brid see some use in the last UR, but I don't think power is anything special

still drift
#

Hmmm.. Yeah, I think its an oversimplification of why SW would blow her out of the water.

#

But I also want to respect players who are actually pilgrimless

#

But its actually looking preeettty grim for Power atm

molten robin
#

not getting FB is kind of a rip

#

that's a design flaw of the instant B3s imo

still drift
#

Is there literally anything I can say in a very short summary that would prevent Power from being noob bait?

#

It seems like alot of people ended up pulling for Soda even though it was pretty grim for her.

molten robin
#

it's fine when it's an extra part of your kit, like pepper, but if your entire kit depends on your burst, not getting FB is pretty much a 33% damage penalty

molten robin
still drift
acoustic cedar
molten robin
#

if anything compare her to maxwell

still drift
#

Clueless Just call her bad unit, pull for waifu

molten robin
#

like in theory the point of an instant b3 is to frontload the burst damage, so you can consolidate all of it within the window of something like a novel burst

#

but you're basically just canceling out that you lack the FB bonus lol

#

and RL base damage is low

still drift
#

Power :
A strong, usable RL unit in her own right, decent selfish ATK buff, but requires minor support for 100% uptime.
Her burst pales in comparison to all other options currently available on the market for Singletarget Burst (SW, Maxwell, Alice) due to various in-depth reasons. (Full Burst bonus, Range advantage, Pierce)

Pull for her looks, or for the fact that she's a Limited Collab unit.
Don't expect much out of her kit for usability purposes.

molten robin
#

perhaps you meant alice in place of brid?

still drift
#

Fixed NODDERS

#

Now just waiting for Makima post on twitter for confirmation on final skills.

#

I'm half expecting her to remain the same, and the conclusion is that shes just a PvP unit

acoustic cedar
#

7secs zombie tanker sadCatThumbsUp

sharp herald
formal inlet
wintry ravine
#

Power is actually best compared to Laplace and to a lesser extent Vesti as they are the only SSR RL attackers we have. This is a very premium weapon setup and that fact shouldn't be underestimated. RL is the best overall weapon type (SG not far behind but still behind imo.. of course it's stage dependant).

All 3 have a skill which increases the AoE of rocket attacks so lets start there. Vesti essentially has 100% uptime of 15% increased AoE. Laplace has to charge up her AoE with regular attacks but reaches full stacks after just 5 attacks which should be doable very early in a battle (5~ seconds if she attacks freely) and has a decent 5 second stack uptime so they shouldn't drop off too easily. When at full stacks she has 17.85% increased AoE. Practically a wash between Laplace and Vesti here, assuming there aren't some edge case boss scenarios where Lalplace's marginally better AoE allows her to hit more parts.

Power seems to have to be at max stacks of her S1 (which should take around 5~ secs in optimal conditions) and also have to land 18 normal attacks to activate her larger AoE. This is pretty bad to terrible. If the 18 stack count always runs regardless of her current S1 status and then simply waits for S1 to be at max stacks before activating.. then it's not great news but not terrible. If we assume very good uptime on her S1 (which isn't a given.. we'll talk about that later), then it still takes 22~ seconds to get off those 18 auto attacks. The larger AoE lasts for 10 seconds so best case scenario is a 45.5% uptime. The good news is that it is a larger AoE increase than Laplace or Vesti at a 38.61% increase. If however the 18 stack count only increases while she is in max stacks of blood fiend.. then the S2 becomes worse still meaning it would at least require an additonal 7 seconds to reach her first AoE increase. Worse case scenario the 18 stack count only increases whilst she is at max S1 stacks and resets when she loses max S1 stacks.. RIP if so.

#

Even with the larger AoE the large ramp up time of a minimum of 22~ seconds and the by comparison meagre 45% uptime compared to Laplace and Vesti skills which are virtually 100% uptime makes Power the loser here. She might find some niche use where her larger AoE can hit multiple boss parts that Laplace or Vesti can't but the low uptime of the AoE increase makes that use seem a bit far fetched.

Comparing her remaining regular skill with Laplace.. On Laplace we have additional damage on last bullet and a bonus damage to boss parts. Power simply has a ramping up atk buff stacking to 32% at max. Power's skill here is actually significantly better than Laplaces as the additional last bullet damage and additional damage to boss parts just scales of her base attack and doesn't scale with any external skill modifiers so is in reality a pretty small additional bonus. I did do the math at some point but it's probably only something like a 10-15% damage increase overall.

#

Finally looking at the burst of Laplace and Power...

Looking at my own math regarding Laplce burst (https://www.reddit.com/r/NikkeMobile/comments/z6zy81/laplace_burst_math/)
Laplace burst does aprox 3750% of atk when factoring burst time damage bonus. Power's will hit for 3200% as it does not benefit from burst time bonus (assumption). Laplace does take 5 seconds to fire off that damage however so assumming Power fires around 4 shots in that time (accounting for some extra time for animations in addition to charge time) we get 62atk * 4 attacks * 1.5 burst time damage for 372% more damage.. which takes powers total to 3572%~ vs a single target. However accounting for her own atk bonus on S1 we can multiply that by 1.32 taking the total to 4715% of her regular attack value.

So in theory Power will deal 25% more damage to a single target in the duration of the 5 seconds whilst Laplace is bursting. However in reality Laplace has a very large piercing AoE during her burst and Power's is actually genuinely single target. In all the situations where laplace is valued she makes use of this fact so the reality is Laplace's burst is much stronger in scenarios where you'd use her.

#

TLDR; IMO Laplace and Power could almost be considered side grade characters.. but in the end Laplace pips her to actual usefullness thanks to doubling down on her AoE nature making her more useful in situations where you can abuse AoE.

Power will in fact do more damage in situations where Laplace's burst cannot make use of it's multi hit nature. However unfortunately for power in situations where that is true there are better B3 alternative characters.

Power is still generally decently strong and providing they don't make her S1 and S2 interactions total jank as described above she should feel quite strong in most of the games content.

Where power may actually shine very bright is when a 1-1-3 team (as the 3rd B3 who doesn't use burst) with AoE requirements is favored.

#

@acoustic cedar @cold flint @molten robin @static apex | UNION 絶対領域 @final pebble | SSR Rapi @native bane @cyan sedge @Snow White's Drool

willow pecan
#

My personal guess is that reload +100% means power will instareload until death or end of battle after first 18 charged shots

#

Sounds cope so we'll see tomorrow, but I'm calling it now.

#

Potentially broken memes if piloted manually and macro-ed to spam uncharged shots like a AoE MG

wintry ravine
#

I suppose in theory there might be situations where the regular RL aoe is enough to hit multiple boss parts so Laplaces's +17% AoE is effectively doing nothing. If that is true AND the boss also has another part or many that are within Power's 38% increased AoE that could result in a significant damage increase whilst her AoE passive is active.. hmm. Not sure we have bosses where that would currently be true

atomic gyro
wintry ravine
#

you can post it for me if you want, I never read that place anyways kekw

#

I just read here 😛

#

besides it's more speculation

formal inlet
#

One can only confirm this tomorrow

wintry ravine
#

yeah Power will follow the Laplace model most likely if she finds use. Extremely strong in certain stages. Hard to predict what those are with out testing

atomic gyro
#

Fair, so once she's out and you confirm your speculations... monkaEyes_1

wintry ravine
#

I'm not sure I'm gonna pull her xD

#

I already have a pretty good laplace so haven't got a ton of need for Power

#

kind of tempting anyways

atomic gyro
#

It's limited

wintry ravine
#

If I luck sack Makima early I might pull on power too

formal inlet
#

Power probably will need reload cube as far as I can see, the window for the stack cooldown is too narrow

willow pecan
#

Yeah I think it's 170% cope

wintry ravine
#

Should I now write an essay on Makima trolldespair

formal inlet
#

I mean I would love to read it

wintry ravine
#

I need some more time to really think her through, her kit is very unique. I do think she will probably end up having more pve usefulness than most imagine though

sharp herald
formal inlet
wintry ravine
sharp herald
#

though power might be better in cases like teleporting/mobile enemies

#

since it's instant

wintry ravine
native bane
#

isnt makima 40s?

sharp herald
#

20s

formal inlet
#

The problem for me rn is how synced full bursts will be to her taunt

sharp herald
#

yeah makima's taunt sadly isn't on demand

wintry ravine
#

you could argue that her taunt being bullet based actually gives you the best control of it

#

like you can manual her and hold it for as long as you like

#

pain in the ass sure but it's not linked to a burst rotation so not time bound in that sense

sharp herald
#

still dissapointed with makima's kit being a recycled xrupee. They gave power a complete makeover but left makima untouched

wintry ravine
#

I don't really think she plays anything like Xrupee though

#

like Xrupee was just meant to be a team buffer tank with a sort of cool burst interaction

#

makima is really all based around her last stand

#

which is a 1 time only thing so I think her use will kind of be like a berserker almost

#

you will use when you want to rush / burst DPS as fast as possible

#

she'll primarily be used in difficult stages with high instances of single target damage that you try to rush through

sharp herald
#

same buffs also

wintry ravine
#

I guess you could argue it's unimaginative to give a 2nd new taunter character reload and def buffs also.. but it's all delivered so differently I don't think it really matters

#

it's not like if instead of reload she gave crit damage for example.. it's not like it makes her better or more interesting

#

sometimes even having a similar kit makes for interesting points of comparison or synergy

sharp herald
#

true but the game is still pretty young, so it is pretty weird that they resort to copying an existing unit this early on.
It's not like copying xrupee's kit beneficial to makima either.
They could have easily create a unique kit for her. Like a thorns tank or converting dmg taken to healing while she's invincible

cyan sedge
molten robin
molten robin
#

going back and looking at random burst videos on youtube

#

diff video

#

it's sort of a blink and youll miss it deal, and by their description it sounds like it may have been hitting a target you arent paying attention to, like off to the side and not the same one you're aiming at

#

but she's somehow actually had this initial nuke the entire time?

cyan sedge
#

Damn and it pierces too

molten robin
#

yea

#

it looks like "additional damage" mechanically, so cant core hit presumably

#

and doesnt benefit from FB I think

formal inlet
#

It's still good damage tho, 50.5k(plus pierce) ain't no joke

molten robin
#

right

#

not sure the pierce matters though

#

if it is just additional damage mechanically, the pierce is meaningless

cyan sedge
#

"Additional dmg" does benefit from +50% FBM. Unless its like the 3s instant burst dmg

molten robin
#

aka takes place before FB starts

cyan sedge
#

Ah ic

still drift
#
Makima :
SMG Taunter Tank B2 
S1 : Teamwide Stat bumps for ReloadSPD and DEF when hit 20 times.
S2 : Global Taunt for 3s after landing 120 shots. Indomitable skill (Undying for 7s).
Burst : Pierce for 10s, HP Recovery, extra HP recovery if during Undying/Indomitablity.

Makima Summary:
Makima is a Burst2 SMG Taunter with a gimmicky Undying Skill.
She's expected to be an incredibly PvP Meta unit. A literal undying S2 will safeguard at least the B2 slot and ensures it going off.
The taunt and skill on being hit allows for synergy with your Jackal team, and has some decent sustain on Burst, Pierce is a bonus only for PvE content.
For PvE focused content, her undying skill allows for interesting NON teamwide damage mechanic bypasses, most notably, tanking Alteisen turrets.  

Power : 
Went from completely useless to a strong unit compared to the leaked unit data.
S1 : ATK+ On Charge.
  Her scaling is kinda okay now. 32% ATK up when fully stacked, as long as she continuously fullcharges.
S2: Bigger explosion radius when you land 18 attacks when S1 is charged.
Reload 100%+ Once per battle.
Burst : 1584% ATK on single target. If fully stacked S1, do it twice. 3184% as damage.
Loses out to SW (5000% ATK damage, also pierces, which allows for anglesnipes), but doesn't require charge time which might be better in scenarios where you're not given time to charge her Burst.(But Power can stack 5x on S1?)

Power Summary:
Power is a strong RL DPS unit with her S1 and S2 being very decent, but it is important to keep in mind Burst 3 is already completely saturated with fantastic options for all niches already.
It's best to compare her as a sidegrade to Laplace, where Power will shine in Mob Clearing, and Laplace being a Bossing focused unit.
Her burst seriously pales in comparison to all other options currently available on the market for Singletarget Burst (SW, Maxwell, Alice) due to various in-depth reasons. (Full Burst bonus, Range advantage, Pierce).

I seriously advise against pulling Power for solely gameplay reasons, pull because you want her home screen when you pull her 4x or you want to play around with her animations.

You're not pulling these two units for their kits. Pull them because they're Limited Collab units.
Meta diehards can completely ignore Power, and maybe pull for Makima.

Indepth Power analysis by Misuzu : #1042458757843656774 message
Full Burst note on Power by Fierywind : #1042458757843656774 message

molten robin
# wintry ravine Finally looking at the burst of Laplace and Power... Looking at my own math reg...

So if I take your math in the reddit thread (it's worth exploring 80 vs 96 hits now that we have the super smooth PC client) and add the 900% for the initial damage, then increase the true damage portion by 20% (my fairly conservative estimate of the reduction seen from defense on a boss), I arrive at closer to 4800% damage done instead of 3750%, then: the aimed portion can core hit, which can increase that damage portion by at least half, and it can pierce which can double that damage portion pretty easily, so I think the spectrum of Laplace burst damage looks like: 4800-6000% pretty easily

#

It would be interesting to see a very thorough analysis of Laplace burst damage under different conditions

#

But at a glance I'd say her burst pretty easily is better than power's

cyan sedge
#

https://arca.live/b/nikketgv/69733803?category=정보
So it looks like Liter s2 cover repair is super scuffed. if 1 character's cover is destroyed, it'll only repair 1 ally's cover. if 2 characters have destroyed cover, then it basically becomes a dead skill. I think what happening is that when the skill checks for "lowest HP of cover" its targeting the destroyed cover which have 0 HP, but since it cant "revive" cover, nothing happens.

still drift
#

Clueless Just use Biscuit

molten robin
wintry ravine
#

@cyan sedge @molten robin

Wow pretty interesting to see that Laplace now does that initial tick of damage. Me and a few others went frame by frame on a few videos and that initial tick certainly wasn't present before pepehmmm

Yeah your quick update to my math Fiery seems accurate enough.

#

It probably is worth testing how many bullets she fires on PC too

molten robin
wintry ravine
#

I might dig up the old videos and watch them they should still be around here

#

if they survived some purges worrypat

molten robin
#

I'm willing to bet the shot count on PC client is 96 if not higher though

#

I'll check when I get home later

wintry ravine
#

I'll give that a test later when I wake up more kekYep

molten robin
#

Or you can

wintry ravine
#

will be interesting to compare my PC result to yours

#

might still be FPS diff

molten robin
#

Yea we can both give it a SHOT

wintry ravine
#

it's a quick test, you can do it by eye pretty accurately

molten robin
cyan sedge
#

can anyone confirm the OL hitrate working again for Modernia S2?

still drift
#

Going rn

#

@cyan sedge Works

#

Giant Leap is triggered

cyan sedge
#

Sweet

molten robin
wintry ravine
#

ah true

molten robin
#

Though the benefit assigned to her for her own attack buff is going to be misleading in most real situations

#

It will be some amount less

#

But it's more complicated to assign that a more accurate value without adding assumptions, like having liter

willow pecan
molten robin
#

@wintry ravine got an idea for a good test method for laplace shots? I cant distinguish hits even frame by frame

wintry ravine
#

there is an ammo counter that appears on screen when she fires her burst

#

it counts down from 1000

molten robin
#

...really?

wintry ravine
#

yeah it's very near the firing reticule

molten robin
wintry ravine
#

take a full screenshot

#

must be further out

molten robin
wintry ravine
#

🤔

molten robin
#

I see it above her when im not controlling her, on the bottom where it displays party ammo

#

I hadnt noticed that before

ornate solar
#

maybe its PC client thing?

molten robin
#

could be

ornate solar
#

cuz i swear it got 999 also on mine

wintry ravine
#

let me find old screenshots

molten robin
#

that's where I can see it

wintry ravine
#

see here

molten robin
#

weird

wintry ravine
#

wonder if they changed it or if it's a PC thing

#

guess I could boot up my emulator install

#

but I would have to patch kekU

molten robin
#

92 shots for me

wintry ravine
#

hmm

#

ok let me check my pc

molten robin
#

my pc is pretty potato and im running obs to record it

#

so it shouldn't get any worse than that on pc client

wintry ravine
#

when I tested on emulator running screen record did cost me some bullets for sure

molten robin
#

when I tried again 93 shots

wintry ravine
#

booting up now

#

wonder if I can get above 94

#

I think I saw 98 once

#

so I think it is possible

molten robin
#

ill try low settings too

#

I've been leaving them on max

wintry ravine
#

damn it goes so fast to tell by eye lol

#

seemed easier with the old counter

#

think I saw 907 there so 93

molten robin
#

yea I closed obs and tried to judge by eye, but it would be hard to tell if it was a 1 or maybe even 2 diff

molten robin
#

since you started at 999

wintry ravine
#

liter might be throwing this off my ammo goes above 999 breifly at the start

#

1200 odd

molten robin
#

yea I noticed that too

#

I assumed it wasnt an issue and the first shot fired dropped to 998 (I think), but worth checking without liter

wintry ravine
#

trying with pepper now

molten robin
#

92 seems like a safe baseline to do math with though

wintry ravine
#

def saw 905 there

molten robin
#

so 94

wintry ravine
#

squints

molten robin
#

ill retry without liter as well, maybe 1-2 shots are being eaten by liter shenanigans

wintry ravine
#

you could probably call it a cool 93 shots, seems to vary slightly

molten robin
#

seems reasonable to me

wintry ravine
#

but nothing like the variations we were seeing before

#

I wonder if they'll ever be a way to increase fire rate for allies

#

in fact isn't there a way already

molten robin
#

no

wintry ravine
#

some unused nikke has a crappy fire rate buff I think

#

maybe I'm mis remembering

#

probably faulty memory

molten robin
#

you did make me double check, but no

wintry ravine
#

they will probably avoid fire rate increases I guess due to FPS issues and the fact FPS affects dps 😛

molten robin
#

you used 94 as your basis in the reddit article, and I think that holds up reasonably

wintry ravine
#

yup

#

impressed my emulator managed what seems to be capped DPS on her

#

guess I would lose frames in hectic fights perhaps

#

we should find someone still using emulator to see if laplace still has the number counter next to the reticule or not

#

it would be kinda crazy if the PC and Android versions are so different

#

even if they are now the same it's an undocumented change they made to laplace burst visuals

#

which makes me think we weren't just being blind and missing that big initial tick of damage back when we tested it lol

#

or find someone who plays on phone 😛

elfin sphinx
wintry ravine
#

just wanted to know if the ammo still appears next to the fire reticule on android

#

during burst that is

elfin sphinx
#

oh android, doh

wintry ravine
#

IOS is fine too I guess

#

that's what it looked like on laplace release

#

that's what it looks like on PC

elfin sphinx
#

Ah you need it from Laplace POV, I can get a quick capture of that on ios.

wintry ravine
molten robin
#

lmk if you spot any errors

#

I assumed power hits 5 shots during lap burst duration, and hits 2 targets (a part)

#

I should look at a scenario where there's no parts to hit, but you'd be using these units on bosses with parts, realistically

#

I assumed max liter burst buff as well, with no other sources of attack

#

the more sources added, the more laplace pulls ahead

#

the most relevant comparison here is power hitting 2 targets vs lap piercing 2 targets (a part and a non part) where lap is 66% better

elfin sphinx
molten robin
#

unless I messed up somewhere

wintry ravine
#

thanks Trynne, looks like they just removed the ammo display next to reticule on all versions I guess

#

had a quick glance of your spreadsheet fiery but I'm too tired for maths kekYep

#

perhaps it needs tested but I think 4 attacks might be a more realistic amount for power to fire during the 5 sec of laplace burst. I know charge time is 1 sec but each shot has a reload animation

molten robin
#

I chose 5 just to favor power

#

I try to make assumptions that favor what I believe will be disadvantaged

#

when doing comparisons

wintry ravine
#

hm fair enough as long as it doesn't make a huge difference

molten robin
#

I mean it doesnt in this case

wintry ravine
#

I'll have a more thorough look once I've had more sleep

cyan sedge
molten robin
#

as your initial math would indicate, with no parts involved power has the edge thanks to her autos, with power being 9% better

#

but the issue is I think all bosses with no parts have a core

#

if no parts but core can be hit, laplace is 16% favored

#

the largest gap is 1 part that both can splash, since it doubles all of laplace's damage except the initial hit, but only doubles the auto attack portion of power's damage

#

favoring laplace by 66%

#

and realistically, you're using these units on bosses with parts

#

my conclusion: in all situations you're likely to use them, laplace burst is better

#

Ofc, I didn't touch non-burst damage comparisons

#

Or even damage during FB but after lap's 5s

wintry ravine
molten robin
#

I also didnt include the scenario of core hits + pierce because that will be vast overkill compared to power lol

#

but there are some scenarios where that happens

#

worth nothing I also didnt include core hits for power's auto attacks though you can technically core hit with RL if you find the right angle the boss isnt moving

#

im seeing that the second hit of power's burst benefits from FB

#

I'll add that in

#

that helps significantly ofc, that adjusts to: no parts no core power is up by 27%, no parts but core it's a wash, and with 1 part lap is only up by 46% now

#

that definitely helps power a lot, since she should do more non-burst damage than lap

#

personally, her getting FB on the 2nd half + non-damage considerations (it's not unfair to consider her as inevitably getting full OL gear since she is the only abnormal attacker, but there's several missilis attackers) has shifted me from dont pull to pull

willow pecan
#

just curious for confirmation

#

that reload up 100% one time offer doesn't work like my copium infused fantasy suggested, then?

molten robin
#

no

willow pecan
#

thank you

barren nexus
#

great finding on the 2nd burst half benefiting from FB bonus

#

I was despairge while doing testing finding that the first half didn't

molten robin
#

saw it in their analysis

molten robin
#

brid might be the same but I've literally never used brid

barren nexus
#

maybe it's time for me to test

#

the first hit even graciously crit for me!

molten robin
#

lol

#

that's nice to know for future kit analysis

barren nexus
#

yep

#

might as well do it for guillotine too ig

#

just to cover all bases

#

yo maybe I should just try this for all Nikkes that have a second half attack?

#

Like Maiden?

#

.....will this bitch please lose HP faster

#

fuck I can't get her to lose enough HP in time, fuck it, I'm not bothering

#

just gonna test maiden instead

#

it works for maiden too!

#

think the 89717 is due to the effect of Jackal's S1

#

raising damage taken for that target by 6.36%

molten robin
#

I checked some footage from my clan's modernia attempts and even with 3 broken covers, liter restored the remaining 2

barren nexus
#

291105/68492 = 4.25

#

the second part of Isabel's burst is supposed to do 2x the damage of the "initial"

#

combined with 1.5 from FB, we'd expect it to deal "3x" more damage

#

but there's an extra 1.25...

#

Isabel's burst only increases damage taken by 1.3 so that shouldn't be it

molten robin
#

I'd assume this applies after you use your burst, as that's the trigger

barren nexus
#

maybe

#

I'll first math out that that crit is correct

#

vs the non-crits

#

and then verify the ATK part

molten robin
#

what's your attack, and what's the % buff you have at your skill level?

#

I can quickly math that out

barren nexus
#

I'm doing that rn but here's the stats

#

Liter is 10/X/10

#

Dolla is 5/5/5

#

dolla's burst did hit first

#

so it didn't delay

molten robin
#

well if you're doing it I'll leave you to it

barren nexus
#

(I think)

#

yeah I'm working it out rn

#

hate that I made it so complicated but 1.5min is too slow to get to Isabel stacks

#

(2+.1427+0.0802+.1246)/1.5 = 1.565

#

455580/291105

molten robin
#

eyeballing the math it appears to line up if the attack increase is the cause

barren nexus
#

Okay so math checks out, Isabel burst part 2 def benefits from full burst

#

now I'll verify that the ratio increase is due to ATK% applying later...

#

alright so the first part is def affect only by liter buffs...

#

second half looks like it's affected by both the ATK up from S1, the damage up portion of the burst, and the FB buff?

#

well no, this can't be the case because Dolla's S2 was definitely applied based on the crit calculation above...

#

her second part of the damage gained the effect of Dolla's S1 after the burst was cast!

#

have to test this with power now

molten robin
#

dolla's s2 has a delay yea

#

unsure about s1

#

dont think so though

#

so timing just lined up I guess?

barren nexus
#

S1 ticked in the middle of the animation for isabel's burst

#

is what happened

#

so now I'm trying to confirm if I can replicate this effect with power

#

by timing dolla's S1 to activate mid-animation for power's burst

barren nexus
barren nexus
#

Isabel's S1 yeah

#

the difference is a couple %

#

like 3% too high if we assume Isabel's S1 proc'd

#

but if we assume Dolla's S1 proc'd the value matches

#

I know Dolla S2 def had to have proc'd since the crit calculation has her crit damage in it

#

so now I'm checking if I can get Dolla's S1 to apply to power's burst second half mid animation

#

but not to the initial

#

HOLY SHIT

#

IT WORKED

#

544622/329767 = 1.65153578132

#

it's perfect

#

hypothesis: the "additional damage" portion of instant damage bursts all dynamically snap the damage buffs of the character

#

the "initial damage" portion is snapshotted during the initial cast of the burst

#

here's proof of the timing

#

More easily replicatable with Privaty

#

Privaty's S1 does not apply to the initial hit, but it does apply to the second hit

#

I'm going to do a reverse test as well

#

I'm going to try to have Dolla's S1 FALL OFF after the cast

#

and see if the second half damage actually lowers

#

Holy fuck

#

it did

#

yep another example of the phenomenon with Yulha

#

....wait a minute

#

why are there two hits of the 168367????

#

dafaq?

#

it's double damage of what I expected???

molten robin
#

hmmm

barren nexus
#

AH FUCK

#

This shows that Jackal is dogshit

#

HAHAHAHA

#

Jackal's burst only works on the FIRST part of Power's burst!

#

Because she loses the buff!

#

HAHAHAHAHAHAHA

molten robin
#

wait

#

the buff gets consumed?

barren nexus
#

YEP!

#

The buff gets consumed on cast

molten robin
#

lol

barren nexus
#

so the 2nd half of power's burst

#

doesn't benefit from it!!!!

molten robin
#

💀

barren nexus
#

very funny

#

tbh

#

prob time to submit a bug report to shift up

#

for this bs

#

this type of interaction barely makes these instant damage bursts usable

#

but then it takes a fat shit all over jackal

barren nexus
#

Also I noticed just now that Vesti does 10% more damage on autos?

#

oh wait

#

elemental damage bonus

#

strange brid's bonus is clearly 1.1

#

on burst

molten robin
barren nexus
#

I've noticed that for some strange reason

#

elemental damage bonus applied from brid is 1.1x on burst, but for privaty

#

the damage bonus was surprisingly

#

1.2!

#

on burst

molten robin
#

do you have an ele damage OL?

barren nexus
#

nope