#Research Dungeon
1 messages · Page 13 of 1
novel works as intended 
isabel bug is interesting though
I wonder what is the mechanic behind it
IF Tencent feeling good : Allow Novel and Isabele to work as intended
IF Tencent feeling bad : Make Novel and Isabele "bugged"

Its gonna be fixed in 2~ days, I wouldn't fuss over it
on second thought never mind... huh that's a weird demonstration
the demonstration has to be with the old 5s timer because it's not even half way done after her first shot into the second one
I've compared it to the current noise's buff and the speed is the same
this is how much current noise depletes her buff before she refreshes the buff again currently
this is the frame in the gif before she rebuffs herself
it's a little emptier but definitely not more than half
there's also movement in the demonstration that could have led to a delayed shot
found a faster one in the gif
the demonstration is still with the 5s (old) buff I'd say
certainly not the new 1.8s
I had this conversation above
yep I saw that
I did some timing of noise's shots done by AI. This was done on a big target where no aim correcting time was lost.
shot 2 to 3: 1.326 seconds
shot 3 to 4: 1.334 seconds
we'd have to manually interfere a little to get the AI to shoot every 1.8s
we need a charge shot delayed cube for auto play lol
something like increase time between shots by 50% and increase dmg of shots by 50%
might just mean she won't heal at all in pvp for now
she'll just heal on shot 1 and after reload or a stun that lasts for 2s or longer
but no longer that OP heal after every shot immortality bs
After a stun that lasts for 0.8s you mean
ye however the timing works out
But yea, she's dead in pvp now
nah far from dead
her burst still makes sure your team survives nicely
50% maxHP team wide is still broken
I don’t see how she’s dead in PvP. She heals herself every reload and she heals your team on burst.
my attack teams burst before first reload on anyone happens
it's a privaty burst
noise didn't give a shit in the past because she'd be 100% health when that burst hits and she'd go back to 100% health in one hit after the stun ends, usually I can't kill her from 100-0% in 3 seconds
now she dies after my burst
she's still usable if your opponent is dumb as fuck but at that point anything is usable.
I feel like saying that Noise not healing her self with every shot makes her un-usable also invalidates every other character in PvP
Not every other shot, she will only heal after she reloads
Or is stunned
So 1 in 6 shots instead of every shot
Right, I'm saying that healing once per reload and healing on burst makes her a normal character in PvP
Others are saying she is unusuable
Which is what I'm saying too yes
She just doesn't do anything that's strong enough or unfair enough
Healing every shot was unfair, healing every 6 shots not so much
We should wait for actual testing, but I believe if she is beefy enough to survive to burst, she has the best team heal in the game. A combination of Max HP +40-smth% + continuous healing for 10s.
She is RL so automatically at least usable in pvp
And I believe she can easily survive until burst. I mean, Liter can as well.
I mean, RL is decent, but not that special
Unless she's hitting 3 targets, which she usually won't be
Noise is meta for one reason only. She's unkillable. Once she loses that she goes to bottom of the barrel
Other good chars are shotguns/RL with good damage and burst gen that noise does not provide, and burst 3 carries which will win you the match if they get to burst. Noise burst might not be too bad as a teamwide heal but it's not as decisive as scarlet oneshotting three members and breaking their burst chain before it happens. There's also the healers/raisers, like Rapunzel and fanne, latter double dips as strong af attack buffer.
That's 90% of the PvP meta in Nikke right there. Last 10% is random things that might work here and there.
noise was never unkillable
her burst is still insane and that's what will retain her place in pvp
My 160 noise can't be killed by my whale rank 1 at synchro 185
Maybe if he reaches 200 he'll finally kill her.
lol is he using f tier characters or something lvl 185 full team should ez deal with noise at 160
your experience is very far from the norm
Scarlet privaty
But I burst first
So I win
Maybe the norm needs to learn to first strike with burst while letting noise tank
clearly he's playing the game wrong outside of w/e noise does
But like it's too late
Noise era is over soon
He's got a decent comp of 2 burst 3 powerhouses and the rest are burst generators.
But my noise is stronger.
Unless you are also fighting whales at high level differences (and winning) I don't know what I'm seeing here.
so about this, i tested in shooting range with Centi just shooting the sky, it still gives me the extra round
Maybe rockets are special?
I tested with an AR
well visually its not actually adding a round to my mag but simply not consuming that round
I know the behavior
It replaced itself
But what I observed when shooting terrain with an AR was not the same behavior
ill try other weapons like shotguns
oh yeah they do
Maybe that's the difference, weapons that need a target vs don't
If you need a target, it only counts if it hits an enemy and not terrain/the sky
We can verify by testing other weapons
so if thas the case itll be pretty good for mg since they dont need a target to shoot
Right
alright, so tested with drake. shotgun cant shoot the sky so i shot terrain instead, bastion still gave me the extra round
i think it just might be hard to tell with ARs due to their high fire rate
ok so i can confirm it definitely works on AR. tested with Julia. I shoot terrain until mag is 50/60. i quickly swipe my crosshair on terrain then move it back out. I hear the bullet being shot, i see the visual hit effect, but the ammo count remains at 50/60
remains at 50? it should remain at 51
51-42-33 etc
idk thats what i observed in the others aswell.
i shoot 10 rounds, and then the 11th round does not consume ammo
that's odd because I definitely observed the 10th round not consuming ammo
terrain weirdness aside, I tested it too much to have gotten that part wrong
is there any way to record video on phone? im not too familiar with it
there should be
I play on pc though
hold on I have video from my testing
let me upload it
no you're right, I misstated my own conclusion at the time, my videos clearly show you shoot 10 then get the refund on the 11th
so most likely what I did with the terrain testing was saw the drop from 51 to 50 and concluded it wasnt working
not looking at 50-49
not sure how I got that mixed up but I have several videos showing the refund is on 50
ok, so luckily android has a built in screen recorder. Testing Bastion Cube AR against terrain
has anyone been able to confirm how cover level works in sp intercept
is it based on synchro level or unit level
So the news for skill remade for Noise is a typo (again), seems like her max hp up for 5s got reduced to 1.8s, there is no cooldown 
Fixed at lvl 200
Cover stats has their own seperated HP and Def and it's universal for all char
I've seen proof it can go above 200 though
@copper nexus 287
If you are above lv200 and do sp intercept do you get scaled down to 200 or no
you get scaled down is what i assume
since its explicitly said that levels are fixed to lvl 200
You get scaled down
Sim room buffs now stack
Same rarity stacks now?
According to patch notes yes
Nice
"Fixed an issue where identical buffs in Simulation room do not stack"
Anyone been able to test guilty on test server to see if her attack buff uses base attack or buffed attack?
@still drift the patch notes mention the stacking of identical options for modified equipment
Can you check if that allows multiples of the same buff to stack?
UI elements in landscape mode are hella blurry
reload bug is back
liter / privaty / yuni, etc
tested yuni
she reloads self only from my testing not team wide like before
example for yuni getting her ammo back but it's not team shared
example video for liter / privaty who do team share their reload bug https://www.youtube.com/watch?v=NIAdNn4qb3Q
after checking the video looks like the reload bug is self only for everyone who had it
privaty instantly reloads her ammo (fourth slot) but her team does not
Rapunzel heals seem to be bugged after this update. Her skill 1 and burst skill no longer seems to be affected by her skill 2 heal potency.
And her skill 1 healing now scales off of her own hp despite the desc saying it scales off the targets.
is that good or bad?
first one is ofc bad, heal potency no longer is buffing her heals
2nd one it depends now that scales from her health, she heals attackers better but defenders worse
and i guess her gear, and limit breaks now matter for heals
interesting stuff on the second part but a big shame her HP potency isn't working
ill check other healers
so equipment substats stack now?
that's big
I liked the idea of having a perfect equipment to reach
but now theres gonna be builds for every character
I just did SI Modernia and my Scarlet experienced the reload bug repeatedly. I don't think her kit has a mag refresh skill, so it probably came from Liter
funny thing is
I've had both a instant clip reload
but also an instant clip deload
where my scarlet needed to reload twice fully
I think I might have experienced somethin glike that, not sure
I just know for a fact that every other reload or so my Scarlet did something wonky
yep same
anyone care to join me in testing jackal?
I'm having jack shit luck with her burst damage component
it's a buff for your teammates rather than a debuff to an enemy so it would suggest you can target w/e you like
but I'm not seeing any change in damage
even using characters that only do a single damage instance like dolla and helm
fucking hell guilty's spare bodies need union coins
ig that means union raids are coming soon
yikes though
@frosty shoreI have anonymous confirmations that FPS damage nerfs are fixed this patch, don't quote me though
The only thing i noticed in regards to fps is that my game is locked to 60 now on emulator
Prepatch i was able to go above 60 in main lobby etc
not sure if its just me tho
using ldplayer
can confirm, using LDplayer right now in lobby locked to 60
so that's what's happening an fps lock?
I have it in game and that's a bit of an issue cuz dps loss
What your testing methods so far?
I can help when I'm home soon and pull for her
I just went into shooting range and recorded a few videos of laplace, scarlet, dolla, helm bursts etc with random garbage R nikkes so no other buffs. Then I did the same with but now with jackal on the team
I looked at the damage numbers and couldn't see any differences
Ok I'll take a look too
either she's bugged or the tooltip is just completely bogus
for single target situations it would be better to go for boss stages/SIs no?
yeah I guess I could record on mordernia
honestly it's 1:46am my time and I'm a bit tired 
kinda just want to clear mordernia for my rng gear fix

the thing is though the damage component of her burst applies as a buff to your allies
it would suggest any target they choose to hit should take the increased damage
so it shouldn't matter if you fight vs a single target
Right
wait a minute looked over my videos
the single target bursts do seem to get multiplied by her burst
though it's not consistant unless I'm just too tired
damn that's a fat atk% buff, and ridiculous uptime too
base
Helm burst damage 239066
Dolla 128889
(might be the other way around idk how they geared
)
with jackal
Helm instance 271181
Dolla crit 245997
128889* 1.5 (crit) *1.27 (jackal) = 245k
but idk how the helm figure comes about
with jackal
no jackal
so doesn't seem to do anything at all for scarlet
seems to boost dolla burst, unsure on helm
expected
I wouldn't call this expected from the tooltip
most people assumed it would target one random enemy with a debuff
in that case you would expect aoe bursts to do increased damage to that target
as it appears to work it only works with single target bursts
which is worse than most thought it was, me included
much more limiting in your team building
it probably doesn't work with snow white either
as she can hit multiple targets with her burst
it's not a simple single target burst
does the burst need to be single target to work with jackal?
seems like it but more testing needed
only person I've got it to work with is dolla
shit I thought it would debuff 1 target and any burst dmg dealt to the target would be increased
no matter if aoe or w/e as long as it was burst dmg dealt to that 1 target
well I can't say anything on it cuz it doesn't work as advertised 
it's not the worst thing in the universe I guess
do you have modernia? does it work with her?
I do have mordernia, I'll give her a quick try
I tried laplace though and it was no dice
if it does affect modernia it prob only boosts the actual burst damage and not her s1
for scarlet, is it possible it checks how many targets there are? if she uses her burst against a single target on screeen, could it work?
possible I guess, more probable it simply only works with single target bursts
but I guess it could work in the way you suggest
definitely more probable it's hard coded to work with specific abilities
would be funny if it somehow still allowed a SW nuke
it would not surprise me if it affects SW
ok so i figured out the issue with rapunzels bug with heal potency. heal potency after the patch is now only buffing the heals if the healer has the buff, not the target
nothing odd about that, it lets her buff other healers
if they have the highest atk lool
well not really, because her heal potency only affects the 2 highest atk
it was not wokring liek this b4 the patch
b4 patch only the 2 highest atk recieved increased healing
all they had to do was change 20s into 15s but somehow they fucked the whole skill up
then they also screwed with her s1 somehow too
core hit with jackal + snow white.. now to test with no jackal
does it work or no? I can't tell from 1 shot lol
.. "now to test with no jackal"
same sentence lol
oooh

lol
nope jackal plus snow white doesn't work
fuck
pretty sure her damage boost is only going to work with purely single target bursts
yep I think you're right now
on the plus side most jackal teams would probably use dolla which works
and you'd either want pepper which should work or rapunzel who's burst is just a heal anyways
but at least she can buff for b2 and b3 I assume
like the debuff does not get eaten up
you can because the buff lasts 15 seconds
oh does it last that long? didnt even notice lol
so if you use isabel or vesti it's quite easy
jackal/guilty would be beastly
so does isabel
yeah sigh
but I dont think you need either
you can burst again in less than 5s
esp with jackal
you can but with dolla it's very tight
presumably you will run 2-1-2 to run liter anyways
you could use liter with her yeah
but leaves you healing problem
you could use helm
helm works too
but then do you even want to use jackal burst over liter? seems doubtful
helm should work since her burst is also purely single target
helm didn't seem to work in my tests
oh what
but I'm tired so could be wrong
the videos are up there
I think jackal is either waiting for a more busted single target burst, or is used for the very strong burst gen in slot 1, with a damage taken/attack debuff
her S1 must boost team damage quite a bit as I tried a pepper team with her vs mordernia and it went pretty well
I got like 8 and a half bars
why does jackal's burst even last 15s
yeah it's kinda odd
future units will like that ig
I reckon she'll be a good b1 for bossing in the future
well the obvious answer is it lasts 15s so you can do as we were discussing, run 2-1-2 and use the other b1 every other cycle
when run with liter you prob just use liter's burst instead, but if paired with strong enough single target bursts, in theory it's a possibility
or if paired with pepper, you get to use pepper every other cycle
I doubt the answer is anything more complicated than that
sounds like I will be using neither
eh, not rec in my opinion
pepper's strength lies in the fact that she can use her ridiculous 1k+ nuke on every burst rot
just gonna run 1-2-2 or something simple with a healer for actual survivability
it would need to be paired with other single target bursts, yea
realistically her burst just isnt good
and needs a broken st nuke to pair with it
maybe a future pilgrim
we want a b3 that also does burst cd reduction on top of good single target dps
then you chain it all together
true
that scenario is unlikely anyway
I can't imagine running both liter + jackal is somehow a dps increase
better off running a real dps by replacing 1 of them
just needs a BII with CD reduction and healing 
tbh that type of unit is not all that unlikely
I dont know her buff symbol, but did helm have dolla's attack buff in one of these, but not the other?
oh that is possible
would probably explain the number difference
in that case though jackal isn't doing anything for helm
which is pretty odd
well only if the latter has the buff and not the former
if the first had it, it could explain why the difference wasnt as big as expected
is there a new table going about with jackals burst gen anyways? How come some people seem to know it?
Well also, she's the same class as anis so it's a reasonable guess
so what is her burst gen figure compared to centi
Clip reload same reload speed
Slightly higher (355 per shot instead of 345)
wow so higher than centi
I guess she is really just a centi alternate in the B1 slot
jackal does not buff modernia
rip
i did some basic testing
theres still fps damage nerfs
i forgot to add the team in there but i used this https://cdn.discordapp.com/attachments/535567112110866462/1062915589921853585/image.png
holy smokes, they decensored K
yes this is related to researching
appreciate the vast amount of fanged gals in this game
jackal def buffs helm
didnt take screenshots but I went from 218k running lud-centi-helm to 265k running jackal-centi-helm
around 21%, and jackal was lvl 1 which is 21.4% buff
@wintry ravine most likely, you had dolla buff up in your first test, which caused the increase from jackal to be less than the expected %
im sure it works, there's no buffs in my comp
I guess that's some good news
what's your dolla s1 skill level?
yea easy enough to math out, 239066/1.1212 is 213223, and 271181/213223 is ~1.27
so mathematically can see your test compared jackal buffed non-dolla buffed vs dolla buff non jackal
and that jackal buff did apply
hmm I will have to consider investing in helm perhaps
she's a natural pairing since jackal needs some healing anyways

hard f2p too
I always got put off helm cause I figured she wouldn't really heal sup / defenders much at all
but I see people use her in SI teams with no other healing so I guess it works out better than I thought
it's viable yea
will especially be viable with jackal since that's 3 targets sharing damage
she's actually contributing quite a decent amount of team damage
for a swiss-knife healer
do you use her in SI's?
I do
I don't have enough damage to just speedrun things. Liter's a perma stay in b1 so I can't use Pepper much
well I'm off to bed but tomorrow I'm gonna have to give team comps a good deal of thought. Jury is still out on Jackal for me. She'll get better with future nikke most likely but kinda hard to slot her in atm.. I think
Have people already done the math on Quency's buffs vs Guilty? not really sure how to properly factor defense reduction. Thinking Guilty would do more damage herself but given that I tend to run two really strong attackers supported by the other three, Quency seems like she might actually not be a bad option
quency buffs are pretty meh
decent uptime on the attack buff, but crit damage is a meme
also she's an smg user, so her personal damage and burst generation will be mediocre
Yeah, I was thinking those were her downsides as well
the atk is nice but then again, Dolla's pretty similar already
she does heal every burst for a considerable amount, though restricted to two targets
that seems useful for healing scarlet, but that's it
I tend to run 2-1-2 though so I already have a healer there
though Rapunzel's recently been screwed up pretty badly somehow through incompetence
Observed effect is "Taunt".
Sin's skill Description is wrong.
Sin is a Mediocre Pseudotank
when her buff is fully stacked, she's actually a good tank, right?
i think this fix somehow affected rapun's s1. idk how they screwed up the hp potency tho
baseline, she increases max hp by 15% every time she empties her clip, which heals her for the same amount, and has 15.3% vamp - then gains 50% hp potency and 43% defense when she bursts a 2nd and third time
well, she only gets those buffs for 5s when she bursts though
so yea
they need to last longer than 5s for her to be viable so nvm
can you test guilty attack buffing whether it copies base or buffed attack?
Edit that phrase out, and ye
Guilty Baseline:
600 ATK
Shotgun damage : 231.4% ATK of damage
Expected damage : 1388.4 Damage
wait wtf how do we test shotguns
Inconsistent pellets per range
the only range modifier should be in range or not, so just hit the same target?
115 no range bonus no buff
Liter : 500 atk
1/1/1
S1 not a variable, we're not bursting 3 times in our testing.
Only Burst.
Burst is 36.3%atk for 5 seconds.
5/6 * 138.8 is 115.66, so close to expected
a little surprised it didnt round to 116 instead of 115 but close enough
so it's base atk instead of buffed?
he hasnt presented any numbers on that yet
Guilty's skill copies 4.4% of Ally Attack:
Duplicating BUFFED Attack : 500x(1+0.363+0.044) = 540
Duplicating BASE attack : 500x(1+0.044) = 522
Still calcing
accounting for defense/real shots
115/138 = 0.83 defense
k, time to test
the cdr is from entering Full burst mode. the atk buff is from just using the burst skill
he knows, liter is being used BECAUSE she buffs attack, he's just saying the s1 doesnt matter
because he isnt gonna burst 3 times
oh aight
she has the liter buff too, right?
what's that attack % increase?
36.3 on Liter
wait
time to play
bruh
Might gotta do redo
FUCK
GUILTY'S S2
RIGHT

ah im mald
alright gonna wipe the testing and start over
bricked numbers
would it be easier to just have scarlet and compare dmg with 0 stacks vs 5 stack?
We're trying to isolate guilty's S1
To see if it duplicates Buffed attack or base attack
Liter already the best option for a controlled attack buff
Should be liter ulti and 1 stack on both
Time to play and her S1
Lets just work with those
172 final damage
1 stack of attack copy?
Yep
Have to subtract 2% tho
Kinda hard
Have to land 6 attacks but dont land 12

You do the math on this one @molten robin

working on it
not quite adding up
so at this point in time, they both have liter's buff right?
Yeah
Yellow puddle, 3 icons on Guilty, 1 of each buff for sure
Ugh maybe I'll just record it with OBS or something
unbuffed attack copy I'm getting around 169.6, unbuffed copy around 167
not sure if there's rounding in the game at intervals leading to higher observed result or I'm missing something
but I cant get to 172
DM'ed you the run
im doing the math wrong anyways, sec
ok there's definitely rounding causing an issue
I cant even arrive at the 166 she does before she copies attack, instead mathing slightly higher
im assuming it's rounding because of the pellets
but not sure
but yea, if the atack values involved in the test were higher, that'd be better
even with slight rounding we could likely determine which is correct
ok
DM'd
ok got it
rounding errors went away at these larger values
so two conclusions, one bad one good
You guys already have Guilty?
ok that makes sense then
what
that's needlessly complicated
wait let me double check
I expected base atk only

hmmm this is so weird
the math dosnt match for that either
none of the 3 scenarios seem to match
observed is 1409, expected is 1399.7 if that were true
but if it copied buffed attack it'd be 1417
were all the stacks gained after liter buff, or before? or some before and after?
I'll just take Auster's word for it tbh
Stacks gained after popped Liter buff.
Dang, Guilty's value is dimished if its just Base Atk
yes I've seen auster's videos and scarlet makes it clear it only uses base attack, though the math in the liter video still doesnt add up
maybe shotgun math is just fucked
how many stacks is she at?
Just chalk it up to Rounding issue and delete the problem from your mind
suspicion: the game only counts to 2 decimal places, and when it does 2.314/10, it sees .23 instead of .2314
Nah, they definitely count to maybe 4/5? decimal places depending on the application
That's got to be some super custom and expensive to operate on float value
There was penalty decimal issue
and it was inconsistent too.
Not sure if I have the image anymore
yea I'll stop malding about it lol
either way we have the point, which is it only copies base
of that I agree with auster
the scarlet test was clearer because it didnt depend on math
still, copying attack is better than increasing her own attack, pound for pound
guilty being a worse rupee with a garbage burst is a hard pill to swallow
should’ve let her s1 take into account buffed atk stats otherwise what’s the point of getting her except for maybe shotgun cheese on solo boss stages
it's not clear to me her self attack buff is worse than rupee's
it would be interesting to see real scenario breakdowns
Guilty is a shotgun ssr that stacks +atk on herself 5 times. That by itself is already great.
also does the attack she gains benefit from attack buffs like liter's? since the math we were doing earlier was unclear I cant say
i mean her being shotgun is def a plus, but even if it’s just base atk, even w her s2 and taking the base atk of a pilgrim like scarlet with the extra 10 bond levels etc. it would not get on par percentage wise with rupee
still going for her tho 💀 also doesn’t help that wind ally’s with stackable buffs is basically pepper and that’s it. epinel is useless in boss/st fights and that’s the only time guiltys burst is good
well with equal investment sure, but dont think she's something you'd invest in like a scarlet
and if it adds to base attack, it's better than normal because it's increased by attack buffs
Anyone have a mod to remove damage numbers showing up ?
Rupee definitely seems better in general stages but guilty is looking good for boss/close range. Which is nothing surprising lol
do we know any SI boss defenses?
Uhh
all 13121 def
Oh
You're right.
Lemme check if I can just keep swapping for rerolling
Swapped to Guilty and back to Quency :
Missions change.
very nice
Once you hit a milestone, just game for a full 90 points
we can use this at times at the start of milestones
Yep.
so do equipment attributes really stack now?
I'm going to bed
But I'd take Shiftups word for it tbh
They fixed like 90% of the bugs
it's time to wake up
yes wow
scarlet gets 88 ammo with the 85.34% on 4 pieces
at that point you probably don't care about ammo or reload
to me this seems like something they could nerf
doesn't seem intended to stack that much ammo from gear
I like how it worked before tbh
elemental advantage buff
stacking that 4x
29.16 x 4 = 116% more dmg
that sounds ludicrous considering it's a multiplier in the dmg formula
in the most literal sense doubles your damage
are normal shots non-elemental?
Against 1 element so not that op
im getting censored harder than tencent censored xrupee in here
Shoo, back to your own section
how does duplicate hp works? Does it work the same way as noise where it acts like a pseudo heal?
@sharp heraldaus confirmed that Guilty's atk dupe works with base unbuffed atk, so I'm gonna assume HP duping works with base HP too
wording is still quite ambiguous for the hp% to me. Does it copy max hp or the current hp. Like for example if the highest hp ally has 10k base, but they are at 5k in battle, would a 10% hp duplicate heal for 1k or 500?
is the wording different compared to guilty's atk dupe wording in any way?
i don't think so, but i haven't seen a test of duplicate atk when facing atk down debuff
zHow?
there is t11 equipment?
They're memeing around.
ah
Why must I keep wiping the thread
always derailing from research
oh ok sorry - yeah theres no t11 i was just trolling
Guilty ignores attack buffs, so why would she not ignore attack debuffs?
Power penalty being a possible exception
so I got bored and was messing around with liter and decided to test her a bit
am I wrong or is the max ammo part of her skill one kinda shit?
from what I can tell it only actually does anything for your ammo if you happen to reload within that 5 second timeframe?

and when it expires, if you have more ammo than your unbuffed max you lose the extra
but it's free when it happens to line up
dear god that is shit
I wonder what the average time between reloads is accross all nikkes
probably something like 8-10 seconds I would guess
I guess you could do rough averages for how often liters ammo buff actually affects each weapon type
if shotguns are 6 seconds her ammo buff will at least give them a few extra shots before a reload most of the time
for other weapon types it probably only works like 50%ish of the time I guess
@wintry ravine was it you who was doing the 100% reload speed/charge speed alice testing in the past?
nope
need to check who that was
since she got changed to do 350% charge damage instead of 100% at full charge speed reduction now
@keen timber have you redone your alice testing recently?
Liter's extra ammo works well for machine gunners at least
the clip size relative to reload period is much smaller so overlap is often
it also seems to be slightly bugged with Modernia, I need to test it a bit more but she had ammo bug with it again even though the earlier tests said it only works on Liter herself when I was doing SI
Not recently, no. Put my Alice investment on hold so I can focus on putting a team together for Alteisen phase 9.
I do want to look into it again though since we can stack max ammo on OL gear now
modernia triggers the ammo bug by herself if you let her stacks drop
So it seems that if the unit may have the capability to do it themselves then they're susceptible to it from other sources perhaps?
still haven't had a chance to test but curious if it's something already known
From the way it seems like, definitely seems like a global Max Ammo issue
yeah there's a really annoying situation where modernia gets her reload reset by liter buff falling off, and then gets it reset again by her own buff falling off
which can happen if there's no enemy to hit for a while following a full burst, such as when you kill some mobs and have to wait for the stage boss to spawn in
@copper nexus
If you place Emma in P1, Scarlet in P2, and Jackal in P5, every single hit on the three units will trigger: a 5% chance for a team-wide heal, a 30% chance for high damage attack + 45 energy, and a count towards 10 hits taken for 355 energy (essentially 35.5 energy per hit).
Isn't this only true if Emma and Scarlet have the highest attack on your team?
For Scarlet, that is easy, but Emma?
Nvm you clarified later that is the case. The way you worded that sounds like her s2 was bugged in arena such that as long as you place units in those positions, that's where her dmg share goes to.
About those on hit skills like emma s1 and scarlet s2, does each shotgun pellet have a chance to trigger them? So like each shot is 10 pellets so 10 chances to trigger per shot?
Thanks for bringing this up. Confirmed that yes, each pellet counts as a separate hit so jackal will always out-speed shotguns
I'll fix the wording so it is more clear
Uhm.... SI Gravedigger is impossible because of circle bug where one circle cannot be destroyed
Every other circle phase, starting with the first one, one circle is immortal
so it is a bug then 
It's normal for me..
There were indeed invincible circles in my runs but they seemed random when they occurred
It seems to happen to the first set of red circles and then every other set after
It definitely didn't always happen to the first set of circles to me, although it did happen sometimes
so there may be some factor that causes variance.
Confirmed. I'm getting an unbreakable circle myself too
No wonder it's harder than usual even with Isabel's debuff fix
precisely 3rd set from the start one of the circles will be unkillable
Confirming a rumor :
Complete, now turning in.
Now swapping to another target and back.
Send 2 Gift(s) is already complete. Not turning in, and swapping once more.
As expected, 3/6.

Bad info, myth disproven ||also wasted my time gg||
It's a Rayel shame
Damn pun 
that dude didn't realize it himself but he was 5/6
if you swap out and back in again beyond 3/6 so at 4/6 or 5/6 then your only get 2 or 1 remaining missions and you just wasted the previous that got completed
my dumbass did that one time lol
Modernia burst can break them btw
only hers though

Lmao, I should have tried
Has anyone done any research on hit rate?
What are you trying to find out?
Does anyone know if a core up provides a larger Stat boost compared to a limit break? I'm currently deciding if I should core up a current 3 star or limit break another nikke on my main team.
- Exact affects of N% hit rate on each weapon
- Differences of hit rate by range
- DPS gain of N% hit rate on each weapon for each range
^ @molten robin I summon thee
Hmm. I could post the sequence for modernia but I think I have too many variables for it to be of use - level/bond changed in between for most steps
but I believe last discussion on this it was said lb > core
core is 2% to base stats which includes bond bonuses. I'm.m not dure if it includes previous core bonus stats in those though
Core bonus does not count as part of base stats
I think I have formula for stats, but I’m lazy af 
Also, no, base stats is base stats
Core is just some addtional multiplier
@gilded plover some pics for science
I took these a while ago because I was interested in the same question
i have 3 more charas I took these ss's for if you're interested
Anyone here playing on one of the newer IOS devices?
iPhone 12 pro max
recent enough?
Ah no worries, I got help from someone else :) Thanks though
Is it possible to get the same substat twice on a single gear piece?
and btw are "technical/end game" questions even allowed here
General questions can be answered in #questioning-centre
This is mainly reserved for people doing in-depth testing, math, and theory.
Also, no.
Just leaving this here to prove that : Yes, RNG can play a huge factor in how PvP battles can play out, due to targeting, burst gen, crit, and stuns can heavily influence a win.
It's never set in stone whether a comp can win.
Even a bad comp can sometimes win.
Good comps can in rare circumstances lose.
Didnt look at stats for my first fight.
good info thanks
Here are some Snow White findings:
Q: Does Snow White's Burst benefit from an Assault Rifle's effective range bonus?
A: YES, see Image 1 below for data and methodology.
Implications: Snow White's burst will deal more damage when targeting enemies within an Assault Rifle's effective range.
Q: Under what conditions will Snow White's gain the effect of her S2 critical strike rate buff?
A: When Snow White's S2 is off-cooldown, it will activate and attempt to deal damage. If, at the moment of activation, Snow White is currently in Full Burst, then she will gain the 10s critical strike rate buff.
Implications: The description of Snow White's S2 is highly misleading, gaining her S2 critical strike is not affected by her normal attacks in any way, shape or form. It is only dependent on whether or not the damage portion of her S2, Seven Dwarves: V & VI, activates during Full Burst Mode or not. This means that if Full Burst Mode is entered within 5 seconds after Seven Dwarves: V & VI has activated, then Snow White will not gain the effect of her S2 at all. Similarly, this means that if Snow White wants her Burst to benefit from the effect of her S2, you want to burst within 5 seconds before Seven Dwarves: V & VI activates.
Example: The encounter timer of the shooting range is 1:30. Then Snow White's first activation of Seven Dwarves: V & VI will be at 1:14. If you enter full burst at 1:19, Snow White will not gain the critical strike rate buff of Seven Dwarves: V & VI, regardless of whether or not she is shooting or charging her burst. Then at 1:14, if Snow White is still in Full Burst Mode, she will gain the effect of Seven Dwarves: V & VI for 10 seconds onwards, regardless of whether or not she is shooting or charging her burst. Similarly, if you enter full burst at 1:13, then Snow White will not gain the effect of Seven Dwarves: V & VI throughout 1:13-1:00. Then at 0:59, Seven Dwarves: V & VI will attempt to activate, and if Snow White is still under the effect of Full Burst Mode (due to Modernia or similar effect), then she will gain the critical strike rate buff for 10 seconds onwards.
Q: Do the effects of Neon's S2 or Helm's S1 increase the critical strike strike of Snow White's Burst?
A: YES, see Image 2 below for data.
Implications: It is highly probable that when a character with a burst which changes their weapon (Snow White, Maxwell) attacks with their burst weapon, said attack is considered a Normal Attack and will benefit from any effects that modify normal attacks. Similarly, it is possible (but not confirmed) that said attack itself is not considered Burst Damage. Further testing would be required to verify these conclusions.
Q: What is the base critical strike chance of Snow White?
A: A Chinese website reported 15% as the base critical strike rate for all Nikkes, but testing in 3 separate experiments with 50 samples each showed a bias of +2.33%, +2.63%, and +3.94% critical strike rate respectively. This suggests that during testing (which were all Core-Hits at Effective Range during Full Burst Mode in the shooting range), there is a strong possibility that the base critical strike of a Snow White (no overload gear) was biased upwards, which indicates that it is possible either the base critical strike is higher than reported by said website, or there is a confounding variable which increases critical strike rate.
Implications: Does anyone know what base critical strike chance is? This one stumped me and I didn't want to record a video of Snow White constantly normal attacking to test it...
Also if you're having trouble viewing image 1 or 2, try opening them in browser, I think discord on mobile can fuck up their resolution
35 to 36: 820
36 to 37: 840
37 to 38: 870
38 to 39: 900
39 to 40: 920
I have a lot of 20s as well, let me go check that
14 to 15: 440
15 to 16: 450
16 to 17: 470
17 to 18: 480
18 to 19: 500
19 to 20: 510
20 to 21: 530
21 to 22: 540
22 to 23: 560
23 to 24: 580
24 to 25: 590
25 to 26: 610
26 to 27: 630
27 to 28: 650
28 to 29: 670
29 to 30: 690
@native bane
You're welcome~
I can grab up to 20 while at it actually
editing together
I may as well fill in the other slots I can as well
2 to 3: 310
3 to 4: 320
4 to 5: 330
5 to 6: 340
6 to 7: 350
7 to 8: 360
8 to 9: 370
9 to 10: 380
@native bane
that should give you everything except 30~35
You're welcome~ I might have a scree ny of one of those missing, give me w sec..
31 to 32: 730
no idea, didn't look lol
yes and I feel dumb now
guess ill delete my messages then sorry @vernal coral and thanks

RoF test on LDPlayer
can you view this video? I think I can if downloaded
on iPhone12Pro
Yes I can download them thanks
I'll go over them tmrw
I think you can see ROF difference in the rate subtitles are displayed on iPhone vs. emulator
The subtitles letters appear at a faster rate on the former
I just installed millisecond extension for VLC
25159(the time last bullet hits and reload text popped up) - 18888(the time it snapped to the enemy) = 6271ms
17574-11433=6141ms
so around 6.2 second for LDPlayer
iPhone12Pro
25428-19303=6125ms
32767-26779=5988ms
btw the second number is the frame of the video and third is video length by second
seems like they will try to fix anyway
but hard to fix cuz it's the core of damage calculation(per frame(should currently be this one) or deltaTime(which should make all device same DPS)) but it's one of their goal to fix
These issues include: different device models having different damage output, Grave Digger's attack cannot be intercepted in the Interception, the infinite loading during PVP under certain circumstances, and the resurrection skills of Rapunzel and Anne: Miracle Fairy at 1 HP etc. We are investigating the current cause(s) of these issues and will resolve these as soon as possible.
well im glad they acknowledged that the device fps problem exists
Its another thing if they fix it properly
Red tokens appear to be working as expected for 0 battles fought so far.
Account still may be ineligible for rewards according to dev notice if this account doesn't initiate a VS.
Hasn't moved from Rank 1, 12 hours in.
I can confirm I received 3k gems today and I was Rank 1 the entire season, no attacks since I couldn't attack anyone
@still drift I've seen new notification from Dev.
Where the requirement is updated to "... at least claim the Red Coins once during the season."
Do we just chalk this up as another "KR translation" moment?
OLD MESSAGE FOR REFERENCE
yep
Seems like that. Even the Japanese translation is full
@vapid geode you claim in your viper review that she targets a random nikke with vamp, but she appears to only target herself with it
7 retries in firing range, and she hit herself 7 times
the "excludes 1 ally unit" description appears to be using that language because it's a description of what vamp does, but she applies it to herself
@molten robin Can you nab me a screenshot of Viper and her ally with effects active for reference?
so you want 5 screenshots, one of each nikke's list of buffs?
Huh, so her S2 is dead in the water as well?
The wording on her skillset is extremely misleading.
by itself...it does nothing, yes
presumably we can have interesting synergies in the future with more units that have vamp or can provide it
for example, what happens when 5 units have vamp? nothing they wrote on it seems to exclude the possibility
or 4 with vamp can create a pseudo-taunt on a unit that has high defense/healing but lacks taunt
Does anyone know the valkkin who wrote this guide: https://nikke.gg/detailed-guide-for-snow-white/
because this first sentence on her S2 sounds very misleading:
This skill activates when you have dealt an instance of damage during full burst. It may have good synergy with her burst however, as said, the skills passve does not activate unless a single instance of damage have been dealt after full burst activation.
EDIT: it is clarified later down the explanation, although it is still subtly wrong
reread it, it's just the first sentence that threw me off at "the skills passve does not activate unless a single instance of damage have been dealt after full burst activation" which was non-specific
EDIT: after re-reading AGAIN, author seems to be under the wrong impression of how this skill activates ("passive" is also typo'd)
I was also going to mention adding this stuff I found: #1042458757843656774 message
I dont know who valkinn is, but you can ping @copper nexus for stuff like this if you dont know the person
Namely the one about her burst having effective range bonus vs parts in AR bonus range, and that Helm's S1 does in fact work on her burst
oh wait the S2 is actually still wrong
Therefore technically fulfilling the requirements of dealing an instance of damage to activate the critical buff.
Okay so the author of the guide is clearly under the impression that the skill can activate under normal attacks of Snow White- it can't. That's the part that's wrong
The correct description is that the ONLY way to activate the skill's buff is via doing damage with the active portion.
@copper nexus In the Snow White guide here https://nikke.gg/detailed-guide-for-snow-white/, the author seems to think Snow White's S2 crit buff can activate on normal attacking during a full burst- it cannot. The only way it can activate is as they described here:
This renders this skills passive useless unless activate full burst at around 0:15 marks (0:15, 0:30, 0:45), and after the active part of the skill “[Target] Deals 144.73% of ATK as damage.” has landed on a target.
I think this description can also use some work because assuming full uptime. the skill actually activates at T-15*N-1, where T is the total encounter time in seconds and N is a natural number. If T is not divisible by 15, then 0 isn't an appropriate reference point. It also assumes that the skill does not drift due to being off cooldown while the screen is cleared of enemies (I haven't tested if that is possible however, but admittedly that is a niche situation).
They have two misleading sentences that suggest their misconception:
This skill activates when you have dealt an instance of damage during full burst. It may have good synergy with her burst however, as said, the skills passve does not activate unless a single instance of damage have been dealt after full burst activation.
Too vague becausesingle instance of damageis non-specific. In reality, thissingle instance of damagecan only be the active damage portion ofSkill 2: Seven Dwarves: V & VI, it does not include Snow White's normal attacks and cannot proc via them. This means the buff is never gained outside of the precise scenario the author described, whereas their explanation suggests they believe otherwise.
Therefore technically fulfilling the requirements of dealing an instance of damage to activate the critical buff.
Suggests that the non-specificness of the previous sentence was intentional.
Also additions I'd like to suggest from my findings above:
- Helm's S1 does in fact buff Snow White's Burst
- Snow White's Burst benefits from an AR's effective range bonus
- ^ this specifically has applications in alteisien, because the train's left side turrets and the train itself are in AR effective range, but the missile launcher is not
Yeah, no clue who he is. Auster's problem now.
tldr SW S2's CR buff activate when she uses S2 during FB
Yeah, but imo it works like that - she applies the buff to herself and as long as she has it, one random ally can't be targeted. Then once she is hit, the buff vanishes.
Still, no random ally gets any buff related to that so we don't know who is being protected.
This could be another bug.
But yeah, another possibility is that the skill is just translated by pepegas and she is doing a reverse taunt, but that would be kinds stupid - if it's reverse taunt, then she won't ever get hit and the buff won't ever be removed (unless aoe)
I mean I can test ir right now
I'll just go into shooting range w/ viper and see if there is any scenario where she gets hit during vamp
prob will take several attempts but I have the time
ooh this one
Shooting Range isn't really best way to test stuff, but if you have the time, you can do it.
We have the best researchers here
Overall it's important that the skill description mentions
That it affects her
Not other allies
As in the buff should only appear on her
idk shooting range seems like a p acceptable way to collect data points for this mechanic tho?
not sure what way would be better
So buff always appears on her -> and if she has it one random ally (we don't known who) won't be able to be targeted.
I'm almost certain if it did have an effect on another ally, it would show up as a buff on the ally.
That's one interpretation of the wording, but it could easily mean it only affects the person who has the vamp buff
Interpretation of wording is never a strong indication of a mechanic, e.g. Snow White's S2
Jackal's burst recently also comes to mind
Yeah, but the trigger of the skill mentions - affects self.
So it won't ever appear on anyone else.
yes but that doesn't imply the effect affects someone else
or rather, it's not strong evidence
Triggers are usually working as they should. The skill itself usually is what is broken in the game.
So now the skill is doing what the description says.
She gets a buff
But what happens after, we have no fucking idea
As the ally mentioned in the description isn't marked in any way.
If shooting range doesn't contain raptures with aoe skill. During vamp we can see who is getting attacked.
Yeah, but there are too many variables:
- we don't know which ally gets the buff,
- mobs ai are doing random stuff
You could try testing it with just Viper and 1 other ally
The issue that ppl are having is the assumption that 1 other ally doesn't just mean herself, the point of the testing is to confirm whether or not this is the case, not a presupposition that it works that way
i want to help but i don't have her 
in any case I'm testing it in shooting range
The skill would be pointless if it meant herself. Because it means the she gets 10 second reverse taunt that can be broken by aoe attacks, so it's even more useless than it is now.
Still it's a possibility
I will check kr and jpn description once I get on pc
I swear if this is another translation issue...
Overall - in both cases the skill is useless lol
right but I wouldn't put it past them to design a skill that's useless, I think it being random is arguebly even more useless since u can't even control it at that point
at least if it targets herself, there's potential to save some HP and let other attacker units lifesteal off helm for example
but if it's totally random then it's extra useless because it's not even predictable
at least in my pov
in any case here's the test I'm setting up:
- Liter
- Viper
- Privaty
I enter full burst with Privaty so that enemies are stunned on full burst
then for 7s I can observe who gets attacked
I'll do this multiple times
bc there is clearly an issue where raptures who already have an attack targetted at viper when entering burst STILL ATTACK HER and remove the vamp effect
Clearly this skill seems extra useless if it targets an ally bc she instantly takes damage from another attack and loses the vamp buff
done 2 trials so far, now on 3rd, both times viper was not attacked after enemies were unstunned
while privaty and liter were, which happened again in the 3rd trial
I'm gonna do this like 25 times or so

Fucking reverse Taunt
So now it looks like the more useless version of the skill
Is correct

Here's the methodolgy: Liter, Viper, Privaty on full auto burst, in that order. Landscape mode. On encounter start, I swap to viper in the middle to have full view of liter and privaty. Then when privaty activates her burst, I manual cover all units. then I see whose cover flashes red. In trials 1-8, it is always liter and privaty, never viper, if Viper has the buff.
however in trial 9, viper took damage in the middle of an attack while entering full burst, which lasted past the invincibiliy window. Causing her to instantly lose the buff!
she was not targeted for attacks in that trial but in any case I could confirm the buff was dispelled according to pause screen and the visual effect
Because this is just fucking stupid
I will update the review once I'm back on my pc and thanks for the testing!
np
um I would say this skill is kinda extra useless because without privaty, I noticed that attacks that are ALREADY TARGETTED ON VIPER still attack her (I think)
Almost guarenteed some intern is doing the translation
"Helletic" is used as Heretic a significant portion of the story.
so like, you'll enter vamp, and then the attack that was channeling towards her goes off and just knocks her out of vamp 2 seconds later...
same goes for if projectiles are already in the air
Yeah, this was mentioned in the post they did about how the skill works. That any attack already started will break the effect.

At that point it doesn't even matter how the effect works, it literally gets dispelled instantly the vast majority of the time?
anyway skill is useless no matter how I look at it
Screenshot of what the test looked like
tbh I could take a vod but I'd have to move to my emulator, I was doing all of this on phone
That why it has 1s protection but just 1s 
anyway imo always doubt the interpretation of skills until tested, just as a general rule, esp in this game where a lot of skills are misleading like SW's S2 and Jackal's burst
I used to do this kind of unit testing in genshin so I'm p familiar with trying to uncover jank mechanics
Yeah also Cecil is referred to using male pronouns the entire time, despite JP voicelines p clearly using 彼女 ("kanojo" = "she/her") when dorothy/harran are speaking
the props I will give them is using "Chatterbox" over "Talkative"
but then they used "Vapaus" instead of "Unchained" which leaves me kinda jarred
This one is more easily explained tbh.
There are alot of indications that the VAs and TL's don't actually see anything besides the lines they're given, and Cecil is an androgynous name. Could slip through QA.
Its a KR game, so it would be a KR to EN TL. Maybe a sign of machine translation, since its stripping pronouns regardless, I know its common in JP to EN TL.
Usually the reason JP to EN TL results in incorrect pronouns is bc JP doesn't use pronouns very often, instead just leaving them implied or just saying the person's name, so then MTL (at least Google Translate) just inserts in 'He' as an inferred subject inside of a complex sentence.
but at least in this case it's kinda funny to me that the actual, explicit usage of "She" was not translated properly.
Took Tencent money, still don't have budget for a good TL team
I think they are trying to localize to some extent tho, I noticed in Ch20 there were a lot of times where the translators put their interpretation of Dorothy's lines in the text instead of actually what she literally says.
The other jarring thing about EN TL vs JP dub is that a single complex line from a character that's separated into two or more text boxes will often be displayed in the reverse order in english, so the audio and text don't match.
is novel burst fixed yet or? I recall there was some research going on about that but don't remember the conclusion
I still remember their twitter calls HP as blood volume...
It worked, I know they mentioned a fix but I hadn't seen scenarios where it didn't work
It was probably niche
Did you guys test Guilty's attack copy? I recall seeing testing done somewhere that suggested it didn't copy Scarlet's attack stacks, only base attack
It also does not itself benefit from buffs
At least, from the one example I saw excluding the liter test
I never did get the liter math to work
I'd assume it does, but has anyone verified if the charge speed increase from overload gear acts the same as charge speed increases from Alice, Maxwell etc and stack additively?
Viper Skill 2:
■ Affects self.
Hit Rate ▲ 3.43%
■ Activates when entering Full Burst. Affects self.
Vamp: Excludes 1 ally unit from enemies' targets for 10 sec. Loses effect when the caster takes damage.
Invincible for 1 sec.
Upon testing, I have realized Vipers S2's Vamp "Excludes 1 ally unit from enemies' targets for 10 sec." actually applies...
either A. she can still be chosen as the target and if her s2 is up it just skips, or probably more likely B. he targets a certain amount of time before launching the barrage, and if the s2 goes up between her being targeted and the start of the barrage, it just skips
it isnt clear which is the case from this video
that doesn't provide any additional clarification, right?
unless he has more footage of other attempts
I already ran through my attempts, and I'm doubtful he does anymore either.
it's hard to prove A, but it can be disproven if we see a skip where she had her s2 up earlier
err reverse that
hard to disprove, but easily proven
if for example the s2 goes up more like 4-6s before the barrage would happen
and we see a skip
I think it'd be safe to assume it's A instead of B
but honestly; this is just some cope for the non-Centi havers who can't take care of missiles.
I'm not going to invest time onto Viper.
Also Auster is MIA so it's not going to be news for many players.
oh yea I mean you dont even need centi, there's plenty of ways to deal with missiles
I think the underlying mechanic is interesting though
would be interesting to see if it applies to other bosses like blacksmith, train etc
Centi is just a way to deal with groundpound attack
You could deal with it by having healers and such, but I value consistency over anything for SI.
I don't want to be malding for 30+ mins getting a clear when I can do it 1 shot with Centi and Laplace.
This is why I always look into "auto" clears with minimal skill and intervention from the player.
you dont even need a healer or centi to deal with pounds tbh, just rng
but yea like you said, it can be a mald
Yeah, I prefer sacrifice t9 run to bring out centi
I mean this only applies if you're lacking DPS.
Ill advised to be pulling Viper to solve this.
but it'll be interesting to see the entirety of what vamp can do when it comes to avoiding mechanics
esp as we get more
this doesn't look like it'll be a one-off mechanic
It’d be funny if viper in middle position could burst before the first jump
Also when the test sever is on i’d like someone to test if Soda keeps healing with her S1
Test server nuked
what should happen, is she will heal each time she gains a stack, up to 10 times, and once fully stacked it will have to fall off
they just standardized the mechanic so I doubt she will be different
decided to test other non burst skills that dont deal dmg. iDoll Flower's s2 will generate burst gauge despite not dealing dmg like Jackal s1
so i guess as long as it targets an enemy, a skill will generate energy. it could be a dmg dealing or debuff skill
Good to know it isn't isolated to jackal
Though it's primarily relevant for SR or RL units since they generate the most per shot
About arena, I dont think the attack order is random. Though I cannot guess how the AI works
isnt it from left to right? (or right to left when you attack your enemy)
unless there are taunts affecting the targeting
https://nikke.gg/arena-mechanics/ includes a section on targeting, this definitely is not all there is, but it explains a majority of scenarios
Nah. My right nikke got attacked first
It can be left to right or right to left
The article says at random
Between left to right OR right to left, at random.
But I think there is sometimes to determine it
I know Rayel. Just lazy to typo the whole
data connection slow
When I play rookie
My team 100% gets targeted from left to right
It is because I fight to the same person and the same team
It can be slightly diff tho
something doesnt have to be 50/50 in order to be random
randomness represents what we dont know
and afaik, we have no clue what causes left vs right targeting, or exactly how often either happens
yeah that make sense
Ik. But there should be at least an odd
Like I just said
.
Someone told me shotgun team targeted from right to left
Ig it is enough for me
how ae you gonna state odds you dont know?
sure it is
you cant say "oh yea well for ME, I always get targeted left to right when fighting the same 2-3 people so the odds are 100%" because that's not how things work
obviously people see and experience right to left targeting
which means it is not 100%
I for one have fought the exact same people, exact same comp, and gotten both left to right and right to left at an unknown frequency

Now that is interesting
even it that werent the case, say it never varied same comp vs same comp, and 70% of comps target left to right, and 30% of comps target right to left
that would still be random targeting
random does not imply the odds are 50/50, nor does it imply there is variance against the same target
Im not 5 yo
I know it can be not 50/50.
I would agree without doubt if my odd wasn't 100%
it is not my intention to accuse you of being 5, I'm simply explaining why it is being described as random, and no odds have been given



Okay one more research...




