#Research Dungeon

1 messages · Page 13 of 1

copper nexus
#

1307 was supposed to be 1287

#

novel works as intended thumbsup

#

isabel bug is interesting though

#

I wonder what is the mechanic behind it

still drift
#

IF Tencent feeling good : Allow Novel and Isabele to work as intended
IF Tencent feeling bad : Make Novel and Isabele "bugged"

#

Its gonna be fixed in 2~ days, I wouldn't fuss over it

fringe junco
#

on second thought never mind... huh that's a weird demonstration

#

the demonstration has to be with the old 5s timer because it's not even half way done after her first shot into the second one

I've compared it to the current noise's buff and the speed is the same

#

this is how much current noise depletes her buff before she refreshes the buff again currently

#

this is the frame in the gif before she rebuffs herself

#

it's a little emptier but definitely not more than half

there's also movement in the demonstration that could have led to a delayed shot

#

found a faster one in the gif

#

the demonstration is still with the 5s (old) buff I'd say

#

certainly not the new 1.8s

meager elbow
#

I had this conversation above

fringe junco
#

yep I saw that

#

I did some timing of noise's shots done by AI. This was done on a big target where no aim correcting time was lost.

shot 2 to 3: 1.326 seconds
shot 3 to 4: 1.334 seconds

#

we'd have to manually interfere a little to get the AI to shoot every 1.8s

#

we need a charge shot delayed cube for auto play lol

#

something like increase time between shots by 50% and increase dmg of shots by 50%

willow pecan
#

might just mean she won't heal at all in pvp for now

fringe junco
#

she'll just heal on shot 1 and after reload or a stun that lasts for 2s or longer

#

but no longer that OP heal after every shot immortality bs

molten robin
fringe junco
#

ye however the timing works out

molten robin
#

But yea, she's dead in pvp now

fringe junco
#

nah far from dead

#

her burst still makes sure your team survives nicely

#

50% maxHP team wide is still broken

dull zenith
#

I don’t see how she’s dead in PvP. She heals herself every reload and she heals your team on burst.

willow pecan
#

my attack teams burst before first reload on anyone happens

#

it's a privaty burst

#

noise didn't give a shit in the past because she'd be 100% health when that burst hits and she'd go back to 100% health in one hit after the stun ends, usually I can't kill her from 100-0% in 3 seconds

#

now she dies after my burst

#

she's still usable if your opponent is dumb as fuck but at that point anything is usable.

dull zenith
#

I feel like saying that Noise not healing her self with every shot makes her un-usable also invalidates every other character in PvP

molten robin
#

Or is stunned

#

So 1 in 6 shots instead of every shot

dull zenith
#

Right, I'm saying that healing once per reload and healing on burst makes her a normal character in PvP

#

Others are saying she is unusuable

molten robin
#

Which is what I'm saying too yes

#

She just doesn't do anything that's strong enough or unfair enough

#

Healing every shot was unfair, healing every 6 shots not so much

dull zenith
#

We should wait for actual testing, but I believe if she is beefy enough to survive to burst, she has the best team heal in the game. A combination of Max HP +40-smth% + continuous healing for 10s.

high kindle
#

She is RL so automatically at least usable in pvp

dull zenith
#

And I believe she can easily survive until burst. I mean, Liter can as well.

molten robin
#

I mean, RL is decent, but not that special

#

Unless she's hitting 3 targets, which she usually won't be

willow pecan
#

Noise is meta for one reason only. She's unkillable. Once she loses that she goes to bottom of the barrel

#

Other good chars are shotguns/RL with good damage and burst gen that noise does not provide, and burst 3 carries which will win you the match if they get to burst. Noise burst might not be too bad as a teamwide heal but it's not as decisive as scarlet oneshotting three members and breaking their burst chain before it happens. There's also the healers/raisers, like Rapunzel and fanne, latter double dips as strong af attack buffer.

#

That's 90% of the PvP meta in Nikke right there. Last 10% is random things that might work here and there.

fringe junco
#

noise was never unkillable

#

her burst is still insane and that's what will retain her place in pvp

willow pecan
#

My 160 noise can't be killed by my whale rank 1 at synchro 185

#

Maybe if he reaches 200 he'll finally kill her.

fringe junco
#

lol is he using f tier characters or something lvl 185 full team should ez deal with noise at 160

#

your experience is very far from the norm

willow pecan
#

Scarlet privaty

#

But I burst first

#

So I win

#

Maybe the norm needs to learn to first strike with burst while letting noise tank

fringe junco
#

clearly he's playing the game wrong outside of w/e noise does

willow pecan
#

But like it's too late

#

Noise era is over soon

#

He's got a decent comp of 2 burst 3 powerhouses and the rest are burst generators.

#

But my noise is stronger.

#

Unless you are also fighting whales at high level differences (and winning) I don't know what I'm seeing here.

cyan sedge
#

so about this, i tested in shooting range with Centi just shooting the sky, it still gives me the extra round

molten robin
#

I tested with an AR

cyan sedge
#

well visually its not actually adding a round to my mag but simply not consuming that round

molten robin
#

I know the behavior

#

It replaced itself

#

But what I observed when shooting terrain with an AR was not the same behavior

cyan sedge
#

ill try other weapons like shotguns

molten robin
#

ARs need a target to fire right?

#

They won't fire at the sky?

cyan sedge
#

oh yeah they do

molten robin
#

Maybe that's the difference, weapons that need a target vs don't

#

If you need a target, it only counts if it hits an enemy and not terrain/the sky

#

We can verify by testing other weapons

cyan sedge
#

so if thas the case itll be pretty good for mg since they dont need a target to shoot

molten robin
#

Right

cyan sedge
#

alright, so tested with drake. shotgun cant shoot the sky so i shot terrain instead, bastion still gave me the extra round

cyan sedge
#

i think it just might be hard to tell with ARs due to their high fire rate

cyan sedge
molten robin
#

51-42-33 etc

cyan sedge
molten robin
#

that's odd because I definitely observed the 10th round not consuming ammo

#

terrain weirdness aside, I tested it too much to have gotten that part wrong

cyan sedge
#

is there any way to record video on phone? im not too familiar with it

molten robin
#

there should be

#

I play on pc though

#

hold on I have video from my testing

#

let me upload it

#

no you're right, I misstated my own conclusion at the time, my videos clearly show you shoot 10 then get the refund on the 11th

#

so most likely what I did with the terrain testing was saw the drop from 51 to 50 and concluded it wasnt working

#

not looking at 50-49

#

not sure how I got that mixed up but I have several videos showing the refund is on 50

cyan sedge
copper nexus
#

has anyone been able to confirm how cover level works in sp intercept

#

is it based on synchro level or unit level

tender summit
#

So the news for skill remade for Noise is a typo (again), seems like her max hp up for 5s got reduced to 1.8s, there is no cooldown kekU

tender summit
#

Cover stats has their own seperated HP and Def and it's universal for all char

copper nexus
still drift
#

@copper nexus 287

frosty shore
#

If you are above lv200 and do sp intercept do you get scaled down to 200 or no

ornate solar
#

you get scaled down is what i assume

#

since its explicitly said that levels are fixed to lvl 200

dull zenith
#

Sim room buffs now stack

molten robin
#

Same rarity stacks now?

dull zenith
#

According to patch notes yes

molten robin
#

Nice

dull zenith
#

"Fixed an issue where identical buffs in Simulation room do not stack"

molten robin
#

Anyone been able to test guilty on test server to see if her attack buff uses base attack or buffed attack?

dull zenith
#

You can now start Simulation from B instead of A

#

from C as well

molten robin
#

@still drift the patch notes mention the stacking of identical options for modified equipment

#

Can you check if that allows multiples of the same buff to stack?

still drift
#

Later for sure.

#

Zooming through story atm

dull zenith
#

UI elements in landscape mode are hella blurry

willow pecan
#

anyone can confirm that stun bullshit on sin

fringe junco
#

reload bug is back

#

liter / privaty / yuni, etc

#

tested yuni

she reloads self only from my testing not team wide like before

#

example for yuni getting her ammo back but it's not team shared

#

after checking the video looks like the reload bug is self only for everyone who had it

#

privaty instantly reloads her ammo (fourth slot) but her team does not

cyan sedge
#

Rapunzel heals seem to be bugged after this update. Her skill 1 and burst skill no longer seems to be affected by her skill 2 heal potency.

And her skill 1 healing now scales off of her own hp despite the desc saying it scales off the targets.

cyan sedge
#

2nd one it depends now that scales from her health, she heals attackers better but defenders worse

#

and i guess her gear, and limit breaks now matter for heals

fringe junco
#

interesting stuff on the second part but a big shame her HP potency isn't working

cyan sedge
#

ill check other healers

native bane
#

so equipment substats stack now?

fringe junco
#

that's big

native bane
#

I liked the idea of having a perfect equipment to reach

#

but now theres gonna be builds for every character

fringe junco
#

liter just gave me team wide clip reload

#

she still does it

dull zenith
fringe junco
#

funny thing is

#

I've had both a instant clip reload

#

but also an instant clip deload

#

where my scarlet needed to reload twice fully

dull zenith
#

I think I might have experienced somethin glike that, not sure

#

I just know for a fact that every other reload or so my Scarlet did something wonky

fringe junco
#

yep same

wintry ravine
#

anyone care to join me in testing jackal?

#

I'm having jack shit luck with her burst damage component

#

it's a buff for your teammates rather than a debuff to an enemy so it would suggest you can target w/e you like

#

but I'm not seeing any change in damage

#

even using characters that only do a single damage instance like dolla and helm

sweet ocean
#

fucking hell guilty's spare bodies need union coins

#

ig that means union raids are coming soon

#

yikes though

frosty shore
#

FPS bug was not fixed right?

#

With midernia

sweet ocean
#

@frosty shoreI have anonymous confirmations that FPS damage nerfs are fixed this patch, don't quote me though

frosty shore
#

The only thing i noticed in regards to fps is that my game is locked to 60 now on emulator

#

Prepatch i was able to go above 60 in main lobby etc

#

not sure if its just me tho

#

using ldplayer

final pebble
#

can confirm, using LDplayer right now in lobby locked to 60

fringe junco
#

so that's what's happening an fps lock?

#

I have it in game and that's a bit of an issue cuz dps loss

molten robin
#

I can help when I'm home soon and pull for her

frosty shore
#

im not even getting 60 fps

#

55.8 fps

#

according to ldplayer

wintry ravine
# molten robin What your testing methods so far?

I just went into shooting range and recorded a few videos of laplace, scarlet, dolla, helm bursts etc with random garbage R nikkes so no other buffs. Then I did the same with but now with jackal on the team

#

I looked at the damage numbers and couldn't see any differences

molten robin
#

Ok I'll take a look too

wintry ravine
#

either she's bugged or the tooltip is just completely bogus

sweet ocean
#

for single target situations it would be better to go for boss stages/SIs no?

wintry ravine
#

yeah I guess I could record on mordernia

#

honestly it's 1:46am my time and I'm a bit tired kekw

#

kinda just want to clear mordernia for my rng gear fix

#

the thing is though the damage component of her burst applies as a buff to your allies

#

it would suggest any target they choose to hit should take the increased damage

#

so it shouldn't matter if you fight vs a single target

molten robin
#

Right

wintry ravine
#

wait a minute looked over my videos

#

the single target bursts do seem to get multiplied by her burst

#

though it's not consistant unless I'm just too tired

sweet ocean
#

damn that's a fat atk% buff, and ridiculous uptime too

wintry ravine
#

Helm burst damage 239066
Dolla 128889
(might be the other way around idk how they geared kekYep )

#

Helm instance 271181
Dolla crit 245997

#

128889* 1.5 (crit) *1.27 (jackal) = 245k

#

but idk how the helm figure comes about

#

with jackal

#

no jackal

#

so doesn't seem to do anything at all for scarlet

#

seems to boost dolla burst, unsure on helm

sweet ocean
wintry ravine
#

I wouldn't call this expected from the tooltip

#

most people assumed it would target one random enemy with a debuff

#

in that case you would expect aoe bursts to do increased damage to that target

#

as it appears to work it only works with single target bursts

#

which is worse than most thought it was, me included

#

much more limiting in your team building

#

it probably doesn't work with snow white either

#

as she can hit multiple targets with her burst

#

it's not a simple single target burst

fringe junco
#

does the burst need to be single target to work with jackal?

wintry ravine
#

seems like it but more testing needed

#

only person I've got it to work with is dolla

fringe junco
#

shit I thought it would debuff 1 target and any burst dmg dealt to the target would be increased

#

no matter if aoe or w/e as long as it was burst dmg dealt to that 1 target

wintry ravine
#

yeah that's what most thought lol

#

another poorly worded tooltip

fringe junco
#

well I can't say anything on it cuz it doesn't work as advertised deadge

wintry ravine
#

it's not the worst thing in the universe I guess

fringe junco
#

do you have modernia? does it work with her?

wintry ravine
#

I do have mordernia, I'll give her a quick try

#

I tried laplace though and it was no dice

fringe junco
#

15seconds of 40% more dmg should be amazing

#

if it works with modernia

molten robin
#

if it does affect modernia it prob only boosts the actual burst damage and not her s1

molten robin
wintry ravine
#

possible I guess, more probable it simply only works with single target bursts

#

but I guess it could work in the way you suggest

molten robin
#

definitely more probable it's hard coded to work with specific abilities

fringe junco
#

would be funny if it somehow still allowed a SW nuke

molten robin
#

it would not surprise me if it affects SW

cyan sedge
#

ok so i figured out the issue with rapunzels bug with heal potency. heal potency after the patch is now only buffing the heals if the healer has the buff, not the target

fringe junco
#

that would make sense to me

#

except

#

that she gives it out

molten robin
#

nothing odd about that, it lets her buff other healers

fringe junco
#

if they have the highest atk lool

cyan sedge
#

well not really, because her heal potency only affects the 2 highest atk

#

it was not wokring liek this b4 the patch

#

b4 patch only the 2 highest atk recieved increased healing

fringe junco
#

all they had to do was change 20s into 15s but somehow they fucked the whole skill up

cyan sedge
#

then they also screwed with her s1 somehow too

wintry ravine
#

core hit with jackal + snow white.. now to test with no jackal

fringe junco
wintry ravine
#

.. "now to test with no jackal"

molten robin
#

same sentence lol

fringe junco
#

oooh

wintry ravine
fringe junco
#

lol

wintry ravine
#

nope jackal plus snow white doesn't work

fringe junco
#

fuck

wintry ravine
#

pretty sure her damage boost is only going to work with purely single target bursts

fringe junco
#

yep I think you're right now

wintry ravine
#

on the plus side most jackal teams would probably use dolla which works

#

and you'd either want pepper which should work or rapunzel who's burst is just a heal anyways

fringe junco
#

but at least she can buff for b2 and b3 I assume

#

like the debuff does not get eaten up

molten robin
#

pepper is a b1

#

so you can't jackal and pepper burst

wintry ravine
#

you can because the buff lasts 15 seconds

fringe junco
#

the buff is 15s and you can b3 twice

#

if fast

molten robin
#

oh does it last that long? didnt even notice lol

wintry ravine
#

so if you use isabel or vesti it's quite easy

sweet ocean
#

jackal/guilty would be beastly

fringe junco
#

mmmh idk if either works

#

the -5s effect is good but vesti has aoe I think

molten robin
#

so does isabel

wintry ravine
#

yeah sigh

molten robin
#

but I dont think you need either

#

you can burst again in less than 5s

#

esp with jackal

wintry ravine
#

you can but with dolla it's very tight

fringe junco
#

ye jackal herself will do the burst regen

#

but you might need to run 2-1-2?

wintry ravine
#

dolla is -6.6 when stacked if I recall

#

so leaves you 1.4 secs to get burst

molten robin
#

presumably you will run 2-1-2 to run liter anyways

wintry ravine
#

you could use liter with her yeah

#

but leaves you healing problem

#

you could use helm

fringe junco
#

helm works too

molten robin
#

but then do you even want to use jackal burst over liter? seems doubtful

fringe junco
#

well at this point

#

sounds like all the good characters don't even work with jackal

sweet ocean
#

helm should work since her burst is also purely single target

wintry ravine
#

helm didn't seem to work in my tests

fringe junco
#

oh what

wintry ravine
#

but I'm tired so could be wrong

fringe junco
#

who does work?

#

from your tests

wintry ravine
#

the videos are up there

molten robin
#

I think jackal is either waiting for a more busted single target burst, or is used for the very strong burst gen in slot 1, with a damage taken/attack debuff

wintry ravine
#

her S1 must boost team damage quite a bit as I tried a pepper team with her vs mordernia and it went pretty well

#

I got like 8 and a half bars

fringe junco
#

why does jackal's burst even last 15s

wintry ravine
#

yeah it's kinda odd

sweet ocean
#

future units will like that ig

#

I reckon she'll be a good b1 for bossing in the future

molten robin
#

well the obvious answer is it lasts 15s so you can do as we were discussing, run 2-1-2 and use the other b1 every other cycle

#

when run with liter you prob just use liter's burst instead, but if paired with strong enough single target bursts, in theory it's a possibility

#

or if paired with pepper, you get to use pepper every other cycle

#

I doubt the answer is anything more complicated than that

fringe junco
#

sounds like I will be using neither

sweet ocean
#

eh, not rec in my opinion
pepper's strength lies in the fact that she can use her ridiculous 1k+ nuke on every burst rot

fringe junco
#

just gonna run 1-2-2 or something simple with a healer for actual survivability

molten robin
#

it would need to be paired with other single target bursts, yea

#

realistically her burst just isnt good

#

and needs a broken st nuke to pair with it

#

maybe a future pilgrim

fringe junco
#

we want a b3 that also does burst cd reduction on top of good single target dps

#

then you chain it all together

molten robin
#

well that isnt strictly necessary

#

only if you want to use another b1

fringe junco
#

true

#

that scenario is unlikely anyway

#

I can't imagine running both liter + jackal is somehow a dps increase

#

better off running a real dps by replacing 1 of them

wintry ravine
#

just needs a BII with CD reduction and healing Copium

#

tbh that type of unit is not all that unlikely

molten robin
# wintry ravine base

I dont know her buff symbol, but did helm have dolla's attack buff in one of these, but not the other?

wintry ravine
#

oh that is possible

#

would probably explain the number difference

#

in that case though jackal isn't doing anything for helm

#

which is pretty odd

molten robin
#

well only if the latter has the buff and not the former

#

if the first had it, it could explain why the difference wasnt as big as expected

wintry ravine
#

is there a new table going about with jackals burst gen anyways? How come some people seem to know it?

sweet ocean
#

We have undercover dataminers working overtime CentiBooty

#

But don't tell the cpp agents

molten robin
#

Well also, she's the same class as anis so it's a reasonable guess

wintry ravine
#

so what is her burst gen figure compared to centi

molten robin
#

Clip reload same reload speed

molten robin
wintry ravine
#

wow so higher than centi

#

I guess she is really just a centi alternate in the B1 slot

molten robin
#

jackal does not buff modernia

dull zenith
frosty shore
#

theres still fps damage nerfs

sweet ocean
#

holy smokes, they decensored K

#

yes this is related to researching

#

appreciate the vast amount of fanged gals in this game

molten robin
#

jackal def buffs helm

#

didnt take screenshots but I went from 218k running lud-centi-helm to 265k running jackal-centi-helm

#

around 21%, and jackal was lvl 1 which is 21.4% buff

#

@wintry ravine most likely, you had dolla buff up in your first test, which caused the increase from jackal to be less than the expected %

wintry ravine
#

🤔

#

interesting, I will test helm again tomorrow

#

would make sense if she worked

molten robin
#

im sure it works, there's no buffs in my comp

wintry ravine
#

I guess that's some good news

molten robin
#

what's your dolla s1 skill level?

wintry ravine
#

5

#

12.12%

molten robin
#

yea easy enough to math out, 239066/1.1212 is 213223, and 271181/213223 is ~1.27

#

so mathematically can see your test compared jackal buffed non-dolla buffed vs dolla buff non jackal

#

and that jackal buff did apply

wintry ravine
#

hmm I will have to consider investing in helm perhaps

molten robin
#

she's a natural pairing since jackal needs some healing anyways

sweet ocean
#

I wish I could choose like you

#

this account's elysion seeded

wintry ravine
sweet ocean
#

hard f2p too

wintry ravine
#

I always got put off helm cause I figured she wouldn't really heal sup / defenders much at all

#

but I see people use her in SI teams with no other healing so I guess it works out better than I thought

molten robin
#

it's viable yea

#

will especially be viable with jackal since that's 3 targets sharing damage

sweet ocean
#

she's actually contributing quite a decent amount of team damage

#

for a swiss-knife healer

wintry ravine
#

do you use her in SI's?

sweet ocean
#

I do
I don't have enough damage to just speedrun things. Liter's a perma stay in b1 so I can't use Pepper much

wintry ravine
#

well I'm off to bed but tomorrow I'm gonna have to give team comps a good deal of thought. Jury is still out on Jackal for me. She'll get better with future nikke most likely but kinda hard to slot her in atm.. I think

vernal coral
#

Have people already done the math on Quency's buffs vs Guilty? not really sure how to properly factor defense reduction. Thinking Guilty would do more damage herself but given that I tend to run two really strong attackers supported by the other three, Quency seems like she might actually not be a bad option

molten robin
#

quency buffs are pretty meh

#

decent uptime on the attack buff, but crit damage is a meme

#

also she's an smg user, so her personal damage and burst generation will be mediocre

vernal coral
#

Yeah, I was thinking those were her downsides as well

#

the atk is nice but then again, Dolla's pretty similar already

molten robin
#

she does heal every burst for a considerable amount, though restricted to two targets

#

that seems useful for healing scarlet, but that's it

vernal coral
#

I tend to run 2-1-2 though so I already have a healer there

#

though Rapunzel's recently been screwed up pretty badly somehow through incompetence

still drift
#

Observed effect is "Taunt".

#

Sin's skill Description is wrong.

#

Sin is a Mediocre Pseudotank

cyan sedge
#

guess guilty is last hope

molten robin
#

when her buff is fully stacked, she's actually a good tank, right?

cyan sedge
molten robin
#

baseline, she increases max hp by 15% every time she empties her clip, which heals her for the same amount, and has 15.3% vamp - then gains 50% hp potency and 43% defense when she bursts a 2nd and third time

#

well, she only gets those buffs for 5s when she bursts though

#

so yea

#

they need to last longer than 5s for her to be viable so nvm

molten robin
# still drift

can you test guilty attack buffing whether it copies base or buffed attack?

still drift
#

Guilty Baseline:
600 ATK
Shotgun damage : 231.4% ATK of damage
Expected damage : 1388.4 Damage

#

wait wtf how do we test shotguns

#

Inconsistent pellets per range

molten robin
#

their per pellet damage should just be /10

#

so 138.8

still drift
#

Yeah, but the range damage varies so hard

#

ah nvm it got buffed

#

one sec

molten robin
#

the only range modifier should be in range or not, so just hit the same target?

still drift
#

115 no range bonus no buff

#

Liter : 500 atk
1/1/1

#

S1 not a variable, we're not bursting 3 times in our testing.

#

Only Burst.

#

Burst is 36.3%atk for 5 seconds.

molten robin
#

5/6 * 138.8 is 115.66, so close to expected

#

a little surprised it didnt round to 116 instead of 115 but close enough

sweet ocean
#

so it's base atk instead of buffed?

molten robin
#

he hasnt presented any numbers on that yet

still drift
#

Guilty's skill copies 4.4% of Ally Attack:

Duplicating BUFFED Attack : 500x(1+0.363+0.044) = 540
Duplicating BASE attack : 500x(1+0.044) = 522

#

Still calcing

#

accounting for defense/real shots

#

115/138 = 0.83 defense

#

k, time to test

cyan sedge
still drift
#

NO

#

THE RETICLE BLUE

#

Fuck

#

redo

molten robin
#

because he isnt gonna burst 3 times

cyan sedge
#

oh aight

still drift
#

5 stacks of 4.4 is 22%

#

Real damage with buff is 199

molten robin
#

she has the liter buff too, right?

still drift
#

oh wait we have to account for guilty's buffed base

#

yeah

molten robin
#

what's that attack % increase?

still drift
#

36.3 on Liter

#

time to play

#

bruh

#

Might gotta do redo

#

GUILTY'S S2

#

RIGHT

#

ah im mald

#

alright gonna wipe the testing and start over

#

bricked numbers

cyan sedge
#

would it be easier to just have scarlet and compare dmg with 0 stacks vs 5 stack?

still drift
#

We're trying to isolate guilty's S1

#

To see if it duplicates Buffed attack or base attack

#

Liter already the best option for a controlled attack buff

#

Should be liter ulti and 1 stack on both

#

Time to play and her S1

#

Lets just work with those

#

172 final damage

molten robin
#

1 stack of attack copy?

still drift
#

Yep

#

Have to subtract 2% tho

#

Kinda hard

#

Have to land 6 attacks but dont land 12

#

You do the math on this one @molten robin

molten robin
#

working on it

#

not quite adding up

#

so at this point in time, they both have liter's buff right?

still drift
#

Yeah

#

Yellow puddle, 3 icons on Guilty, 1 of each buff for sure

#

Ugh maybe I'll just record it with OBS or something

molten robin
#

unbuffed attack copy I'm getting around 169.6, unbuffed copy around 167

#

not sure if there's rounding in the game at intervals leading to higher observed result or I'm missing something

#

but I cant get to 172

still drift
#

DM'ed you the run

molten robin
#

im doing the math wrong anyways, sec

still drift
#

I could consider leveling up the NIkke

#

it would let us see margins of error better

molten robin
#

ok there's definitely rounding causing an issue

#

I cant even arrive at the 166 she does before she copies attack, instead mathing slightly higher

still drift
#

FUCKING NIKKE ROUNDING ISSUES

molten robin
#

im assuming it's rounding because of the pellets

#

but not sure

#

but yea, if the atack values involved in the test were higher, that'd be better

#

even with slight rounding we could likely determine which is correct

still drift
#

kk, I'll level her abit and record

#

Guilty 80 at 4355 Attack

#

Liter at 3629

molten robin
#

can you rank up guilty's skill too?

#

the s1

still drift
#

mmk

#

5.87%

molten robin
#

ok

still drift
#

DM'd

molten robin
#

ok got it

#

rounding errors went away at these larger values

#

so two conclusions, one bad one good

dull zenith
#

You guys already have Guilty?

cyan sedge
#

ok that makes sense then

sweet ocean
#

what
that's needlessly complicated

molten robin
#

wait let me double check

sweet ocean
#

I expected base atk only

molten robin
#

math still slightly off

#

it matches before she copies this time

still drift
molten robin
#

hmmm this is so weird

copper nexus
#

guilty skill 1 only copies base attack

#

doesn't work with buffs

#

just confirmed it

molten robin
#

the math dosnt match for that either

#

none of the 3 scenarios seem to match

#

observed is 1409, expected is 1399.7 if that were true

#

but if it copied buffed attack it'd be 1417

barren nexus
#

were all the stacks gained after liter buff, or before? or some before and after?

still drift
#

I'll just take Auster's word for it tbh

still drift
#

Dang, Guilty's value is dimished if its just Base Atk

molten robin
#

yes I've seen auster's videos and scarlet makes it clear it only uses base attack, though the math in the liter video still doesnt add up

#

maybe shotgun math is just fucked

barren nexus
#

how many stacks is she at?

molten robin
#

1

#

the liter math lines up if I do 2.3 as her weapon modifier instead of 2.314

still drift
#

Despairge Just chalk it up to Rounding issue and delete the problem from your mind

molten robin
#

suspicion: the game only counts to 2 decimal places, and when it does 2.314/10, it sees .23 instead of .2314

still drift
#

Nah, they definitely count to maybe 4/5? decimal places depending on the application

dull zenith
#

That's got to be some super custom and expensive to operate on float value

still drift
#

There was penalty decimal issue

#

and it was inconsistent too.

#

Not sure if I have the image anymore

molten robin
#

yea I'll stop malding about it lol

#

either way we have the point, which is it only copies base

#

of that I agree with auster

#

the scarlet test was clearer because it didnt depend on math

#

still, copying attack is better than increasing her own attack, pound for pound

violet siren
#

guilty being a worse rupee with a garbage burst is a hard pill to swallow

#

should’ve let her s1 take into account buffed atk stats otherwise what’s the point of getting her except for maybe shotgun cheese on solo boss stages

molten robin
#

it's not clear to me her self attack buff is worse than rupee's

#

it would be interesting to see real scenario breakdowns

dull zenith
#

Guilty is a shotgun ssr that stacks +atk on herself 5 times. That by itself is already great.

molten robin
#

also does the attack she gains benefit from attack buffs like liter's? since the math we were doing earlier was unclear I cant say

violet siren
#

i mean her being shotgun is def a plus, but even if it’s just base atk, even w her s2 and taking the base atk of a pilgrim like scarlet with the extra 10 bond levels etc. it would not get on par percentage wise with rupee

#

still going for her tho 💀 also doesn’t help that wind ally’s with stackable buffs is basically pepper and that’s it. epinel is useless in boss/st fights and that’s the only time guiltys burst is good

molten robin
#

and if it adds to base attack, it's better than normal because it's increased by attack buffs

frosty shore
#

Anyone have a mod to remove damage numbers showing up ?

copper nexus
#

Rupee definitely seems better in general stages but guilty is looking good for boss/close range. Which is nothing surprising lol

molten robin
#

do we know any SI boss defenses?

copper nexus
#

Uhh

quick vector
still drift
#

Quency at 220p.

#

Switched to Sin.

fringe junco
#

you had a different quest before

still drift
#

Oh

#

You're right.

#

Lemme check if I can just keep swapping for rerolling

#

Swapped to Guilty and back to Quency :

#

Missions change.

fringe junco
#

very nice

still drift
#

Once you hit a milestone, just game for a full 90 points

fringe junco
#

we can use this at times at the start of milestones

still drift
#

Yep.

native bane
#

so do equipment attributes really stack now?

still drift
#

I'm going to bed

#

But I'd take Shiftups word for it tbh

#

They fixed like 90% of the bugs

fringe junco
#

there´s max ammo 50%

#

stack it up to 4x?

#

sounds OP

#

scarlet 80 ammo lol

still drift
#

KMS Okay one more research...

#

Gimme a few

#

Expected : 40

#

Ight

#

bed time

fringe junco
#

so it works

final pebble
#

ma man delay bed for ammo

fringe junco
#

it's time to wake up

#

yes wow

#

scarlet gets 88 ammo with the 85.34% on 4 pieces

#

at that point you probably don't care about ammo or reload

#

to me this seems like something they could nerf

#

doesn't seem intended to stack that much ammo from gear

native bane
#

I like how it worked before tbh

fringe junco
#

elemental advantage buff

#

stacking that 4x

#

29.16 x 4 = 116% more dmg

#

that sounds ludicrous considering it's a multiplier in the dmg formula

#

in the most literal sense doubles your damage

sweet ocean
#

are normal shots non-elemental?

high kindle
#

Against 1 element so not that op

fringe junco
#

this is what would open the doors to countering elements

#

and yes it is that OP

mild dirge
#

im getting censored harder than tencent censored xrupee in here

still drift
#

Shoo, back to your own section

sharp herald
#

how does duplicate hp works? Does it work the same way as noise where it acts like a pseudo heal?

sweet ocean
#

@sharp heraldaus confirmed that Guilty's atk dupe works with base unbuffed atk, so I'm gonna assume HP duping works with base HP too

sharp herald
sweet ocean
#

is the wording different compared to guilty's atk dupe wording in any way?

sharp herald
#

i don't think so, but i haven't seen a test of duplicate atk when facing atk down debuff

mild dirge
#

rayel censored me

#

for posting t11 equipment

wintry ravine
#

there is t11 equipment?

still drift
#

Why must you guys do this in a research channel

still drift
wintry ravine
#

ah

still drift
#

Why must I keep wiping the thread despair always derailing from research

mild dirge
#

oh ok sorry - yeah theres no t11 i was just trolling

molten robin
#

Power penalty being a possible exception

wintry ravine
#

so I got bored and was messing around with liter and decided to test her a bit

#

am I wrong or is the max ammo part of her skill one kinda shit?

#

from what I can tell it only actually does anything for your ammo if you happen to reload within that 5 second timeframe?

molten robin
#

well yea

#

it doesnt do much

wintry ravine
molten robin
#

and when it expires, if you have more ammo than your unbuffed max you lose the extra

#

but it's free when it happens to line up

wintry ravine
#

dear god that is shit

#

I wonder what the average time between reloads is accross all nikkes

#

probably something like 8-10 seconds I would guess

molten robin
#

less for shotguns I know

#

not sure about others

#

shotguns are 6s to empty

wintry ravine
#

I guess you could do rough averages for how often liters ammo buff actually affects each weapon type

#

if shotguns are 6 seconds her ammo buff will at least give them a few extra shots before a reload most of the time

#

for other weapon types it probably only works like 50%ish of the time I guess

molten robin
#

@wintry ravine was it you who was doing the 100% reload speed/charge speed alice testing in the past?

wintry ravine
#

nope

molten robin
#

need to check who that was

#

since she got changed to do 350% charge damage instead of 100% at full charge speed reduction now

#

@keen timber have you redone your alice testing recently?

vernal coral
#

Liter's extra ammo works well for machine gunners at least

#

the clip size relative to reload period is much smaller so overlap is often

#

it also seems to be slightly bugged with Modernia, I need to test it a bit more but she had ammo bug with it again even though the earlier tests said it only works on Liter herself when I was doing SI

keen timber
#

I do want to look into it again though since we can stack max ammo on OL gear now

frosty shore
#

modernia triggers the ammo bug by herself if you let her stacks drop

vernal coral
#

still haven't had a chance to test but curious if it's something already known

still drift
#

From the way it seems like, definitely seems like a global Max Ammo issue

barren nexus
#

yeah there's a really annoying situation where modernia gets her reload reset by liter buff falling off, and then gets it reset again by her own buff falling off

#

which can happen if there's no enemy to hit for a while following a full burst, such as when you kill some mobs and have to wait for the stage boss to spawn in

dull zenith
#

@copper nexus

If you place Emma in P1, Scarlet in P2, and Jackal in P5, every single hit on the three units will trigger: a 5% chance for a team-wide heal, a 30% chance for high damage attack + 45 energy, and a count towards 10 hits taken for 355 energy (essentially 35.5 energy per hit).
Isn't this only true if Emma and Scarlet have the highest attack on your team?

#

For Scarlet, that is easy, but Emma?

#

Nvm you clarified later that is the case. The way you worded that sounds like her s2 was bugged in arena such that as long as you place units in those positions, that's where her dmg share goes to.

cyan sedge
#

About those on hit skills like emma s1 and scarlet s2, does each shotgun pellet have a chance to trigger them? So like each shot is 10 pellets so 10 chances to trigger per shot?

copper nexus
copper nexus
dull zenith
#

Uhm.... SI Gravedigger is impossible because of circle bug where one circle cannot be destroyed

#

Every other circle phase, starting with the first one, one circle is immortal

barren nexus
#

There were indeed invincible circles in my runs but they seemed random when they occurred

cyan sedge
#

It seems to happen to the first set of red circles and then every other set after

barren nexus
#

It definitely didn't always happen to the first set of circles to me, although it did happen sometimes

#

so there may be some factor that causes variance.

sweet ocean
#

No wonder it's harder than usual even with Isabel's debuff fix

#

precisely 3rd set from the start one of the circles will be unkillable

still drift
#

Confirming a rumor :

#

Complete, now turning in.

#

Now swapping to another target and back.

#

Send 2 Gift(s) is already complete. Not turning in, and swapping once more.

#

As expected, 3/6.

final pebble
still drift
#

Bad info, myth disproven ||also wasted my time gg||

willow pecan
#

It's a Rayel shame

pearl parcel
fringe junco
#

if you swap out and back in again beyond 3/6 so at 4/6 or 5/6 then your only get 2 or 1 remaining missions and you just wasted the previous that got completed

#

my dumbass did that one time lol

vernal coral
#

only hers though

dull zenith
dim wolf
#

Lmao, I should have tried

copper nexus
#

Has anyone done any research on hit rate?

dull zenith
gilded plover
#

Does anyone know if a core up provides a larger Stat boost compared to a limit break? I'm currently deciding if I should core up a current 3 star or limit break another nikke on my main team.

copper nexus
dull zenith
#

^ @molten robin I summon thee

vernal coral
#

but I believe last discussion on this it was said lb > core

#

core is 2% to base stats which includes bond bonuses. I'm.m not dure if it includes previous core bonus stats in those though

copper nexus
#

Core bonus does not count as part of base stats

tender summit
#

Also, no, base stats is base stats

#

Core is just some addtional multiplier

barren nexus
#

@gilded plover some pics for science

#

I took these a while ago because I was interested in the same question

#

i have 3 more charas I took these ss's for if you're interested

copper nexus
#

Anyone here playing on one of the newer IOS devices?

native bane
#

recent enough?

copper nexus
#

Ah no worries, I got help from someone else :) Thanks though

native bane
#

Is it possible to get the same substat twice on a single gear piece?

#

and btw are "technical/end game" questions even allowed here

still drift
still drift
#

Just leaving this here to prove that : Yes, RNG can play a huge factor in how PvP battles can play out, due to targeting, burst gen, crit, and stuns can heavily influence a win.
It's never set in stone whether a comp can win.
Even a bad comp can sometimes win.
Good comps can in rare circumstances lose.

#

Didnt look at stats for my first fight.

fringe junco
#

good info thanks

barren nexus
#

Here are some Snow White findings:

Q: Does Snow White's Burst benefit from an Assault Rifle's effective range bonus?
A: YES, see Image 1 below for data and methodology.
Implications: Snow White's burst will deal more damage when targeting enemies within an Assault Rifle's effective range.

Q: Under what conditions will Snow White's gain the effect of her S2 critical strike rate buff?
A: When Snow White's S2 is off-cooldown, it will activate and attempt to deal damage. If, at the moment of activation, Snow White is currently in Full Burst, then she will gain the 10s critical strike rate buff.
Implications: The description of Snow White's S2 is highly misleading, gaining her S2 critical strike is not affected by her normal attacks in any way, shape or form. It is only dependent on whether or not the damage portion of her S2, Seven Dwarves: V & VI, activates during Full Burst Mode or not. This means that if Full Burst Mode is entered within 5 seconds after Seven Dwarves: V & VI has activated, then Snow White will not gain the effect of her S2 at all. Similarly, this means that if Snow White wants her Burst to benefit from the effect of her S2, you want to burst within 5 seconds before Seven Dwarves: V & VI activates.
Example: The encounter timer of the shooting range is 1:30. Then Snow White's first activation of Seven Dwarves: V & VI will be at 1:14. If you enter full burst at 1:19, Snow White will not gain the critical strike rate buff of Seven Dwarves: V & VI, regardless of whether or not she is shooting or charging her burst. Then at 1:14, if Snow White is still in Full Burst Mode, she will gain the effect of Seven Dwarves: V & VI for 10 seconds onwards, regardless of whether or not she is shooting or charging her burst. Similarly, if you enter full burst at 1:13, then Snow White will not gain the effect of Seven Dwarves: V & VI throughout 1:13-1:00. Then at 0:59, Seven Dwarves: V & VI will attempt to activate, and if Snow White is still under the effect of Full Burst Mode (due to Modernia or similar effect), then she will gain the critical strike rate buff for 10 seconds onwards.

Q: Do the effects of Neon's S2 or Helm's S1 increase the critical strike strike of Snow White's Burst?
A: YES, see Image 2 below for data.
Implications: It is highly probable that when a character with a burst which changes their weapon (Snow White, Maxwell) attacks with their burst weapon, said attack is considered a Normal Attack and will benefit from any effects that modify normal attacks. Similarly, it is possible (but not confirmed) that said attack itself is not considered Burst Damage. Further testing would be required to verify these conclusions.

Q: What is the base critical strike chance of Snow White?
A: A Chinese website reported 15% as the base critical strike rate for all Nikkes, but testing in 3 separate experiments with 50 samples each showed a bias of +2.33%, +2.63%, and +3.94% critical strike rate respectively. This suggests that during testing (which were all Core-Hits at Effective Range during Full Burst Mode in the shooting range), there is a strong possibility that the base critical strike of a Snow White (no overload gear) was biased upwards, which indicates that it is possible either the base critical strike is higher than reported by said website, or there is a confounding variable which increases critical strike rate.
Implications: Does anyone know what base critical strike chance is? This one stumped me and I didn't want to record a video of Snow White constantly normal attacking to test it...

#

Also if you're having trouble viewing image 1 or 2, try opening them in browser, I think discord on mobile can fuck up their resolution

vernal coral
#

35 to 36: 820
36 to 37: 840
37 to 38: 870
38 to 39: 900
39 to 40: 920

#

I have a lot of 20s as well, let me go check that

#

14 to 15: 440
15 to 16: 450
16 to 17: 470
17 to 18: 480
18 to 19: 500
19 to 20: 510
20 to 21: 530
21 to 22: 540
22 to 23: 560
23 to 24: 580
24 to 25: 590
25 to 26: 610
26 to 27: 630
27 to 28: 650
28 to 29: 670
29 to 30: 690

@native bane

#

You're welcome~

#

I can grab up to 20 while at it actually

#

editing together

#

I may as well fill in the other slots I can as well

#

2 to 3: 310
3 to 4: 320
4 to 5: 330
5 to 6: 340
6 to 7: 350
7 to 8: 360
8 to 9: 370
9 to 10: 380

#

@native bane

#

that should give you everything except 30~35

#

You're welcome~ I might have a scree ny of one of those missing, give me w sec..

#

31 to 32: 730

barren nexus
vernal coral
#

no idea, didn't look lol

native bane
#

yes and I feel dumb nowmarioFacepalm

#

guess ill delete my messages then sorry @vernal coral and thanks

tender summit
edgy wedge
#

RoF test on LDPlayer
can you view this video? I think I can if downloaded

copper nexus
#

I'll go over them tmrw

dull zenith
#

I think you can see ROF difference in the rate subtitles are displayed on iPhone vs. emulator

#

The subtitles letters appear at a faster rate on the former

edgy wedge
#

I just installed millisecond extension for VLC

#

25159(the time last bullet hits and reload text popped up) - 18888(the time it snapped to the enemy) = 6271ms
17574-11433=6141ms
so around 6.2 second for LDPlayer

#

iPhone12Pro
25428-19303=6125ms
32767-26779=5988ms

#

btw the second number is the frame of the video and third is video length by second

#

seems like they will try to fix anyway
but hard to fix cuz it's the core of damage calculation(per frame(should currently be this one) or deltaTime(which should make all device same DPS)) but it's one of their goal to fix
These issues include: different device models having different damage output, Grave Digger's attack cannot be intercepted in the Interception, the infinite loading during PVP under certain circumstances, and the resurrection skills of Rapunzel and Anne: Miracle Fairy at 1 HP etc. We are investigating the current cause(s) of these issues and will resolve these as soon as possible.

frosty shore
#

well im glad they acknowledged that the device fps problem exists

#

Its another thing if they fix it properly

still drift
#

Red tokens appear to be working as expected for 0 battles fought so far.

Account still may be ineligible for rewards according to dev notice if this account doesn't initiate a VS.

#

Hasn't moved from Rank 1, 12 hours in.

barren nexus
#

I can confirm I received 3k gems today and I was Rank 1 the entire season, no attacks since I couldn't attack anyone

stable kindle
#

@still drift I've seen new notification from Dev.
Where the requirement is updated to "... at least claim the Red Coins once during the season."

clear vector
#

Yeah

#

The "or claim" line

still drift
#

squint Do we just chalk this up as another "KR translation" moment?

#

OLD MESSAGE FOR REFERENCE

clear vector
#

Seems like that. Even the Japanese translation is full

molten robin
#

@vapid geode you claim in your viper review that she targets a random nikke with vamp, but she appears to only target herself with it

#

7 retries in firing range, and she hit herself 7 times

#

the "excludes 1 ally unit" description appears to be using that language because it's a description of what vamp does, but she applies it to herself

still drift
#

@molten robin Can you nab me a screenshot of Viper and her ally with effects active for reference?

molten robin
still drift
#

Huh, so her S2 is dead in the water as well?

#

The wording on her skillset is extremely misleading.

molten robin
#

presumably we can have interesting synergies in the future with more units that have vamp or can provide it

#

for example, what happens when 5 units have vamp? nothing they wrote on it seems to exclude the possibility

#

or 4 with vamp can create a pseudo-taunt on a unit that has high defense/healing but lacks taunt

barren nexus
#

because this first sentence on her S2 sounds very misleading:

This skill activates when you have dealt an instance of damage during full burst. It may have good synergy with her burst however, as said, the skills passve does not activate unless a single instance of damage have been dealt after full burst activation.
EDIT: it is clarified later down the explanation, although it is still subtly wrong

#

reread it, it's just the first sentence that threw me off at "the skills passve does not activate unless a single instance of damage have been dealt after full burst activation" which was non-specific
EDIT: after re-reading AGAIN, author seems to be under the wrong impression of how this skill activates ("passive" is also typo'd)

molten robin
#

I dont know who valkinn is, but you can ping @copper nexus for stuff like this if you dont know the person

barren nexus
#

Namely the one about her burst having effective range bonus vs parts in AR bonus range, and that Helm's S1 does in fact work on her burst

#

oh wait the S2 is actually still wrong

#

Therefore technically fulfilling the requirements of dealing an instance of damage to activate the critical buff.

#

Okay so the author of the guide is clearly under the impression that the skill can activate under normal attacks of Snow White- it can't. That's the part that's wrong

#

The correct description is that the ONLY way to activate the skill's buff is via doing damage with the active portion.

#

@copper nexus In the Snow White guide here https://nikke.gg/detailed-guide-for-snow-white/, the author seems to think Snow White's S2 crit buff can activate on normal attacking during a full burst- it cannot. The only way it can activate is as they described here:

This renders this skills passive useless unless activate full burst at around 0:15 marks (0:15, 0:30, 0:45), and after the active part of the skill “[Target] Deals 144.73% of ATK as damage.” has landed on a target.

I think this description can also use some work because assuming full uptime. the skill actually activates at T-15*N-1, where T is the total encounter time in seconds and N is a natural number. If T is not divisible by 15, then 0 isn't an appropriate reference point. It also assumes that the skill does not drift due to being off cooldown while the screen is cleared of enemies (I haven't tested if that is possible however, but admittedly that is a niche situation).

They have two misleading sentences that suggest their misconception:

This skill activates when you have dealt an instance of damage during full burst. It may have good synergy with her burst however, as said, the skills passve does not activate unless a single instance of damage have been dealt after full burst activation.
Too vague because single instance of damage is non-specific. In reality, this single instance of damage can only be the active damage portion of Skill 2: Seven Dwarves: V & VI, it does not include Snow White's normal attacks and cannot proc via them. This means the buff is never gained outside of the precise scenario the author described, whereas their explanation suggests they believe otherwise.
Therefore technically fulfilling the requirements of dealing an instance of damage to activate the critical buff.
Suggests that the non-specificness of the previous sentence was intentional.

Also additions I'd like to suggest from my findings above:

  • Helm's S1 does in fact buff Snow White's Burst
  • Snow White's Burst benefits from an AR's effective range bonus
  • ^ this specifically has applications in alteisien, because the train's left side turrets and the train itself are in AR effective range, but the missile launcher is not

Wondering if Snow White is good and if so, why? Then this in-depth guide is for you.

still drift
#

Yeah, no clue who he is. Auster's problem now.

meager elbow
#

tldr SW S2's CR buff activate when she uses S2 during FB

vapid geode
#

Still, no random ally gets any buff related to that so we don't know who is being protected.

#

This could be another bug.

#

But yeah, another possibility is that the skill is just translated by pepegas and she is doing a reverse taunt, but that would be kinds stupid - if it's reverse taunt, then she won't ever get hit and the buff won't ever be removed (unless aoe)

barren nexus
#

I mean I can test ir right now

#

I'll just go into shooting range w/ viper and see if there is any scenario where she gets hit during vamp

#

prob will take several attempts but I have the time

pearl parcel
#

@jaunty socket

#

This thread

jaunty socket
#

ooh this one

vapid geode
#

Shooting Range isn't really best way to test stuff, but if you have the time, you can do it.

pearl parcel
#

We have the best researchers here

vapid geode
#

Overall it's important that the skill description mentions

#

That it affects her

#

Not other allies

#

As in the buff should only appear on her

barren nexus
#

idk shooting range seems like a p acceptable way to collect data points for this mechanic tho?

vapid geode
barren nexus
#

not sure what way would be better

vapid geode
#

So buff always appears on her -> and if she has it one random ally (we don't known who) won't be able to be targeted.

still drift
#

I'm almost certain if it did have an effect on another ally, it would show up as a buff on the ally.

barren nexus
#

That's one interpretation of the wording, but it could easily mean it only affects the person who has the vamp buff

#

Interpretation of wording is never a strong indication of a mechanic, e.g. Snow White's S2

#

Jackal's burst recently also comes to mind

vapid geode
#

So it won't ever appear on anyone else.

barren nexus
#

yes but that doesn't imply the effect affects someone else

#

or rather, it's not strong evidence

vapid geode
#

Triggers are usually working as they should. The skill itself usually is what is broken in the game.

#

So now the skill is doing what the description says.

#

She gets a buff

#

But what happens after, we have no fucking idea

#

As the ally mentioned in the description isn't marked in any way.

meager elbow
#

If shooting range doesn't contain raptures with aoe skill. During vamp we can see who is getting attacked.

vapid geode
#

You could try testing it with just Viper and 1 other ally

barren nexus
#

The issue that ppl are having is the assumption that 1 other ally doesn't just mean herself, the point of the testing is to confirm whether or not this is the case, not a presupposition that it works that way

meager elbow
#

i want to help but i don't have her kekw

barren nexus
#

in any case I'm testing it in shooting range

vapid geode
#

Still it's a possibility

#

I will check kr and jpn description once I get on pc

still drift
#

squint I swear if this is another translation issue...

vapid geode
#

Overall - in both cases the skill is useless lol

barren nexus
#

right but I wouldn't put it past them to design a skill that's useless, I think it being random is arguebly even more useless since u can't even control it at that point

#

at least if it targets herself, there's potential to save some HP and let other attacker units lifesteal off helm for example

#

but if it's totally random then it's extra useless because it's not even predictable

#

at least in my pov

#

in any case here's the test I'm setting up:

  • Liter
  • Viper
  • Privaty
#

I enter full burst with Privaty so that enemies are stunned on full burst

#

then for 7s I can observe who gets attacked

#

I'll do this multiple times

#

bc there is clearly an issue where raptures who already have an attack targetted at viper when entering burst STILL ATTACK HER and remove the vamp effect

#

Clearly this skill seems extra useless if it targets an ally bc she instantly takes damage from another attack and loses the vamp buff

#

done 2 trials so far, now on 3rd, both times viper was not attacked after enemies were unstunned

#

while privaty and liter were, which happened again in the 3rd trial

#

I'm gonna do this like 25 times or so

vapid geode
#

Fucking reverse Taunt

#

So now it looks like the more useless version of the skill

#

Is correct

barren nexus
#

Here's the methodolgy: Liter, Viper, Privaty on full auto burst, in that order. Landscape mode. On encounter start, I swap to viper in the middle to have full view of liter and privaty. Then when privaty activates her burst, I manual cover all units. then I see whose cover flashes red. In trials 1-8, it is always liter and privaty, never viper, if Viper has the buff.

#

however in trial 9, viper took damage in the middle of an attack while entering full burst, which lasted past the invincibiliy window. Causing her to instantly lose the buff!

vapid geode
#

You know they need to hire someone else to write the skill description

barren nexus
#

she was not targeted for attacks in that trial but in any case I could confirm the buff was dispelled according to pause screen and the visual effect

vapid geode
#

Because this is just fucking stupid

#

I will update the review once I'm back on my pc and thanks for the testing!

barren nexus
#

np

#

um I would say this skill is kinda extra useless because without privaty, I noticed that attacks that are ALREADY TARGETTED ON VIPER still attack her (I think)

still drift
#

Almost guarenteed some intern is doing the translation
"Helletic" is used as Heretic a significant portion of the story.

barren nexus
#

so like, you'll enter vamp, and then the attack that was channeling towards her goes off and just knocks her out of vamp 2 seconds later...

#

same goes for if projectiles are already in the air

vapid geode
barren nexus
#

At that point it doesn't even matter how the effect works, it literally gets dispelled instantly the vast majority of the time?

#

anyway skill is useless no matter how I look at it

#

Screenshot of what the test looked like

#

tbh I could take a vod but I'd have to move to my emulator, I was doing all of this on phone

meager elbow
#

That why it has 1s protection but just 1s 4kSkull

barren nexus
#

anyway imo always doubt the interpretation of skills until tested, just as a general rule, esp in this game where a lot of skills are misleading like SW's S2 and Jackal's burst

#

I used to do this kind of unit testing in genshin so I'm p familiar with trying to uncover jank mechanics

barren nexus
#

the props I will give them is using "Chatterbox" over "Talkative"

#

but then they used "Vapaus" instead of "Unchained" which leaves me kinda jarred

still drift
barren nexus
#

but at least in this case it's kinda funny to me that the actual, explicit usage of "She" was not translated properly.

still drift
#

joypalm Took Tencent money, still don't have budget for a good TL team

barren nexus
#

I think they are trying to localize to some extent tho, I noticed in Ch20 there were a lot of times where the translators put their interpretation of Dorothy's lines in the text instead of actually what she literally says.

#

The other jarring thing about EN TL vs JP dub is that a single complex line from a character that's separated into two or more text boxes will often be displayed in the reverse order in english, so the audio and text don't match.

willow pecan
#

is novel burst fixed yet or? I recall there was some research going on about that but don't remember the conclusion

clear vector
molten robin
#

It was probably niche

dull zenith
#

Did you guys test Guilty's attack copy? I recall seeing testing done somewhere that suggested it didn't copy Scarlet's attack stacks, only base attack

still drift
#

Yeah, Auster and someone else did.

molten robin
#

It also does not itself benefit from buffs

#

At least, from the one example I saw excluding the liter test

#

I never did get the liter math to work

molten robin
#

I'd assume it does, but has anyone verified if the charge speed increase from overload gear acts the same as charge speed increases from Alice, Maxwell etc and stack additively?

molten robin
#

either A. she can still be chosen as the target and if her s2 is up it just skips, or probably more likely B. he targets a certain amount of time before launching the barrage, and if the s2 goes up between her being targeted and the start of the barrage, it just skips

#

it isnt clear which is the case from this video

molten robin
# still drift

that doesn't provide any additional clarification, right?

still drift
#

Nope 😄

#

I could ask hmmge

molten robin
#

unless he has more footage of other attempts

still drift
#

I already ran through my attempts, and I'm doubtful he does anymore either.

molten robin
#

it's hard to prove A, but it can be disproven if we see a skip where she had her s2 up earlier

#

err reverse that

#

hard to disprove, but easily proven

#

if for example the s2 goes up more like 4-6s before the barrage would happen

#

and we see a skip

#

I think it'd be safe to assume it's A instead of B

still drift
#

but honestly; this is just some cope for the non-Centi havers who can't take care of missiles.
I'm not going to invest time onto Viper.

#

Also Auster is MIA so it's not going to be news for many players.

molten robin
#

oh yea I mean you dont even need centi, there's plenty of ways to deal with missiles

#

I think the underlying mechanic is interesting though

#

would be interesting to see if it applies to other bosses like blacksmith, train etc

tender summit
#

Centi is just a way to deal with groundpound attack

still drift
#

You could deal with it by having healers and such, but I value consistency over anything for SI.
I don't want to be malding for 30+ mins getting a clear when I can do it 1 shot with Centi and Laplace.

#

This is why I always look into "auto" clears with minimal skill and intervention from the player.

molten robin
#

you dont even need a healer or centi to deal with pounds tbh, just rng

#

but yea like you said, it can be a mald

tender summit
#

Yeah, I prefer sacrifice t9 run to bring out centi

still drift
molten robin
#

but it'll be interesting to see the entirety of what vamp can do when it comes to avoiding mechanics

#

esp as we get more

#

this doesn't look like it'll be a one-off mechanic

meager elbow
#

It’d be funny if viper in middle position could burst before the first jump

#

Also when the test sever is on i’d like someone to test if Soda keeps healing with her S1

molten robin
#

they just standardized the mechanic so I doubt she will be different

cyan sedge
#

decided to test other non burst skills that dont deal dmg. iDoll Flower's s2 will generate burst gauge despite not dealing dmg like Jackal s1

#

so i guess as long as it targets an enemy, a skill will generate energy. it could be a dmg dealing or debuff skill

molten robin
#

Good to know it isn't isolated to jackal

#

Though it's primarily relevant for SR or RL units since they generate the most per shot

clear vector
#

About arena, I dont think the attack order is random. Though I cannot guess how the AI works

static apex
#

unless there are taunts affecting the targeting

molten robin
clear vector
#

It can be left to right or right to left

#

The article says at random

still drift
#

Between left to right OR right to left, at random.

clear vector
#

But I think there is sometimes to determine it

#

I know Rayel. Just lazy to typo the whole

still drift
#

PepeLa data connection slow

clear vector
#

When I play rookie

#

My team 100% gets targeted from left to right

#

It is because I fight to the same person and the same team

#

It can be slightly diff tho

static apex
#

but its mostly left on my experience

molten robin
#

something doesnt have to be 50/50 in order to be random

#

randomness represents what we dont know

#

and afaik, we have no clue what causes left vs right targeting, or exactly how often either happens

static apex
#

yeah that make sense

clear vector
#

Like I just said

clear vector
#

Someone told me shotgun team targeted from right to left

#

Ig it is enough for me

molten robin
clear vector
#

I didn't mean that

#

As long as it was not 100%

#

The case is not "unknown odd"

molten robin
#

sure it is

#

you cant say "oh yea well for ME, I always get targeted left to right when fighting the same 2-3 people so the odds are 100%" because that's not how things work

#

obviously people see and experience right to left targeting

#

which means it is not 100%

clear vector
#

...

#

Actually we dont use the same reference system here

willow pecan
#

I for one have fought the exact same people, exact same comp, and gotten both left to right and right to left at an unknown frequency

clear vector
#

Now that is interesting

molten robin
#

even it that werent the case, say it never varied same comp vs same comp, and 70% of comps target left to right, and 30% of comps target right to left

#

that would still be random targeting

#

random does not imply the odds are 50/50, nor does it imply there is variance against the same target

clear vector
#

Im not 5 yo
I know it can be not 50/50.

#

I would agree without doubt if my odd wasn't 100%

molten robin
#

it is not my intention to accuse you of being 5, I'm simply explaining why it is being described as random, and no odds have been given