#Research Dungeon
1 messages · Page 12 of 1
that's only because the cube buff appears in the buff list
so it clears the condition
Perfectttt
Pulling on Modernia also gave me Scarlet, Harran, and Isabel
Now which two to use...
Probably Scarlet and Modernia
I would use Scarlet Harran Modernia
Sure in 1-1-3 setups, but I mostly use 2-1-2 or 1-2-2
But maybe now is the time to use 1-1-3 more cuz my luck

Modernia's FB hits two targets at most at once, right?
@cyan raft man city with a draw against Everton...in their own stadium 
Arsenal fans having a field day currently with the gap between them widen
First wrong chat lol, second emptihad momnet
Ayo wtf
I thought I was in #general-chat 
Moving there
agreed
but since she loses damage in full burst most of the time, better to let Scarlet be primary B3
Modernia so far:
- in normal stages - in on par with Harran, but often deals more damage than her
- in bosses that have normal mobs - is also really good, Scarlet level
- in bosses that are solo - here she is okayish at best, because if she Bursts, her single target damage falls down. But you can use her in 1-1-3 formation as last spot, so she doesn't Burst at all and that way her damage is good on single bosses too.
Also, always use Hit Rate cube on her - you can abuse it and always activate her ATK self-buff on S2 as the cube buff is listed in her buff list.
Those are initial observations after the few hours
i know laplace's laser has pierce, but damn 
Not sure how she fares in Arena burst
And Laplace ignores defense
I heard on burst she only hits 2 in arena@vernal coral
is someone going to test moder vs chatterbox later
personally i dont think she can outdmg laplace tho
laplace is just too good against him
Except Laplace does amazing damage against multiple parts lol
Not truly ST
And modernia doesn't suck at ST, she actually has very competitive ST
yeah, it's not bad
it's just good at best
Do you think spending tix+gems trying to mlb Modernia is worth it? Or should one save for future units (incl. future pilgrims?)
I can't math and #1049651485086060584 is full of different opinions
definitely not worth it
True, but she'll go down to either 0.08333% or 0.07142857%
unless you're a whale and have shitton of spare mileage
Consider how difficult it is to MLB a regular SSR
Okay thanks guys. This is the coolheaded advice I needed
I'll save gems+tix for future units
I wonder if they'll keep Pilgrims at 0.08333% or keep the Pilgrim category at 0.5% (meaning each unit will be 0.0714% after Modernia goes into the regular pool)
Prob at 0.5%
It's probably going to be the latter given how they need to preserve the 4%
Yeah, same... sadge
Gotta dilute the pool so people spend more
Yep yep...
At one copy, she is strong enough at her best niche (clearing tight mobs) that you shouldn't need a bit of extra power to be worth using
And I don't see her being used much for special intercept bosses, no clue about union bosses
I hope she's at least usable for people without scarlet as a third burst
She can hit a huge amount of enemies though if they're dense
Depends on the stage
And her burst damage isn't THAT low
At higher skill investment, it's close to guillotine's damage on every target she hits
Yeah her burst is very worth using to clear mobs
She seems to be better than any other unit when it comes to clearing mobs
Gonna be MVP for all those defense and king of the hill stages
And certain bosses like the Ch 16 boss fight
During her burst she seems to be able to destroy the enviroment enemies use as cover. Have to make sure and check with gravedigger after reset but i suspect that she is actually doing the 7.71% during burst, but its simply the dmg numbers are not showing up.
Also another thing is that her crosshair hud during burst shows a target count of 1 even with no enemies inside the circle.
With 1 enemy inside the circle the counter says 2
Keep up the good work
Oh and also with no enemies inside the circle, you can hear the machine gun still firing. As if its like the normal machine gun.
@vapid geode ok so i tested modernia on gravedigger. Set all my allies to cover during her burst and only had her shooting she is able to destroy the red circles if i directly put my crosshairs on them however no dmg numbers will pop up from that spot. Im very certain at this point that her 7.71% normal atk dmg is in fact being applied during burst, but the dmg numbers are simply hidden.
huh
that's really really interesting
will test it
thanks!
And also she seems to be able to destroy the enviroment that enemies use as cover during her burst.
If u aim the crosshair directly at it
I think there's a hit at the cross hairs, but I don't think it's the base attack
Its hard to tell since no dmg numbers. But definetely something is doing dmg there and not showing up on screen
The crosshair damage is showing up on a boss part when aimed there, but it's less than the damage going out to other targets

I believe what we are seeing here on the far left is the skill 1 dmg only
725 / 1.5 = 483
483 × (1 + 0.5 +0.5) = 966
On the right side the lower group of numbers seem to also be from s1
Something must be triggering the skill 1 since it requires normal attacks to proc
I think you're right, but why would the s1 damage be different?
That i do not know
That being said, based on how much damage the part is taking given its hp bar, you might be right that it's the base attack still
That seems like a fair amount of damage going out
If the numbers aren't popping up, are they even being added to the damage screen?
No it's not
You just need to find a scenario where you can hit one target while aiming to its side, then again while aiming directly at it
And observe the damage difference
Here is another oddity with Modernia's dmg number display during her burst skill.
Other nikkes will only show their dmg numbers if you are actively controlling them. Modernia is the same until you use her burst skill. Afterwards her dmg numbers are popping on screen despite me not controlling her
for what it's worth, modernia does worse against chatterbox when bursting
more than fine when not bursting
this is when she's not bursting
at 40s remaining when she was bursting she only did 8m damage
Yeah - it seems she is good on bosses, but you need to run her as last slot in 1-1-3
so she never Bursts
What? I don't recall any testing that contradicted it
I recall we did
We determined she doesn't ignore the combat penalty is all I recall
Yea but i belive @wintry ravine did more testing aye?
Does she ignore defence idk i dont recall

we don't really have a good feel for any targets def, so kinda hard to ignore if it ignores def
We have a known defense value of 100 in the firing range though
It should be very simple to determine
it's kinda w/e tbh anyways
I can calculate it myself tonight
its less an added damage mechanic and more a way of ensuring the damage isn't punished because it is split (so it doesn't get double punished by def)
Damage isn't punished by being split though
If I'm doing 10% damage in one attack or two 5% attacks, I do the same damage
I thought the formula was a straight atk - def in this game
No
Defense IS subtracted from base attack, but weapon and skill modifiers are applied afterwards
The consequence is lower and more frequent sources of damage are not punished more by defense than higher slower sources
oh well, good good
Is this what you meant
Not quite, what I'm looking for is hitting a target you can hit without having to aim directly at them - such as a boss core or a firing range enemy - then check damage after a full burst of that
Then repeat aiming directly at them
Hmm I'll arrange a test when I get home DW lol
@copper nexus context here. Hes asking to burst for the full 15s 1st with the outer circle only and then pause and check the dmg stat. After redo the test again and burst for the full 15s but this time with the crosshair directly on enemy.
100k difference
That's quite useless
You can't be sure it's just a crit difference
Or FPS difference etc
seems pretty obvious
U can see in 1st vid the red circle is getting destroyed
yeah so there is 1 auto aim per enemy, and another instance of dmg in the middle of the aim reticle
the aim dmg can hit red circles and boss parts
I’m guessing “attack point” is 2 because of the aim dmg + 1 enemy auto aim?
that confirms that then
It only becomes 0 when she takes cover
the aim dmg seems to be the same as the auto aim dmg
just that auto aim is more likely to core hit
Auto aim damage without the extra 2+% atk buff right?
does anyone know if special interception sets your skill/burst lvl to 10 just like coop?
prob not 
Yes it does
As far as I read from a CN forum
Google translate sucks 
so the only thing that affects special is limitbreaks/bond/gear/cube/recycle?
Yeah
That's why you can't do straight up a jump to last stage of damage
But I might be wrong on the skills too
I can tell you tonight if it's adjusting skill level
It'll be trivial to verify with ludmilla
But I don't think it does
What is the recommended team for Interception-S Chatterbox? Liter, Centi, Laplace, Helm, Modernia?
centi's not bringing damage, it's a race for chatterbox. You can't exactly outlast him
Doesn't her shield fully block his normal slam?
yah, assuming it's up
but tbh I don't even know if it also blocks the insta-kill debuff
The debuff just reduces defense, so a shield will block it all the same
I thought at certain stacks it would just make your nikke die on a single hit no matter what?
whats modernia's skill priority? 2 > B > 1
i see thanks
I've been using Modernia today with Scarlet
She is a fucking beast
In tower and hard mode maps, she is so MVP
She punches up like she's punching down
@pearl parcel SI does not set skills to 10 - visually buffs are their correct value, but I verified with ludmilla damage taken - she took 46% less damage from his laser, corresponding with my current level of skill investment
I messed up and lost an attempt testing this lol
@copper nexus add this to your guides if you haven't already
sure
rip fiery’s attempt
man I'm thirsty af for a good single target unit
I literally have all the required units to clear campaign+ dominate the arena
but my SI attempts are lacking, even though I can hit 4-5 consistently
you can get by with just a good shotgun team
Just another confirmation Modernia is better than Harran in mobbing and in single target, better for pushing up as well, and is particularly good at defend the point segments
I'm used to manual sniper spam and playing optimally in shooting range with Harran, I couldn't beat my Modernia runs
she also seems to do really well with the "reload 1 bullet every 10 hits" cube
her hit rate is already good enough to not need the hit rate cube, and up to 30 extra rounds per reload is quite good (though she never hits that without some clip expansion to counter the debuff component)
I heard with the hit rate cube you can make her skill 2 always active or something
the hit rate cube isn't there for the hit rate itself, it's to keep s2 active all the time
Laplace is almost required for Chatterbox Break9
Shotgunners are just there to supplement dps and break red circles.
Hopefully modernia functions well against modernia tomorrow
will go do another run and see which cube yields more
snow white hit for 32m, immediate train phase 2 lol
is anyone maxing train anyways?
Some, but extreme minmax required
this seems pretty straightforwardly higher than most people could get trying it legit
did she hit all 3 parts, meaning she got x3 damage?
I’ve heard you can get stage 5 on train with a level 4 snow burst
it's worth it imo, seeing that train is one of the harder SIs
snow can also cheese modernia and other stages
wow, he actually hit 3 parts, there were only rumors that 3 parts was doable most of the time you hit 2 parts.
Usually the strat is you burst down two parts at the right side with sw
it's manual aim, doable
Anything below 7 is a bust tho
At any rate, I'd rather be investing in the rest of the SIs than hyperfocusing on a subpar Alteisen result.
you don't really need much investment for the other SIs though
SL4s are sufficient to get you clears
GDs requirement is more of equipment I think. Just slowly build your equipment up, and with the right shotgun comp you'll get there even at SL4. Modernia is also doable with SW so its not like building SW is detrimental to clearing the other SIs
there probably is but I'd wait for modernia next rotation for more vids to surface
this guy has a ton of SI clear refs https://www.youtube.com/@Violet_002/videos
Noise is a REALLY good crutch
her taunt works against single bosses like these
I mean, liter core hardly makes a difference here
I suppose so 
unless SI takes CP into account too
even for the train you don't need to do what that KR person did by going all in support on SW. You can run a more normal comp with liter and get to node 7 with the regular strat of clearing the right side first
do we know if modernia hits all the parts for alteisen ?
Do we know if Modernia hits all the parts on chatterbox?
All I know is her DPS got shafted when I let her burst today
She was doing about 30% better not bursting
she doesnt hit multiple parts..
i personally just use her burst so i can get rid of both of the missiles he launches at the same time to save hp/shield for his jump smash
I see
its probably not optimal but that just how i wanna use her
Nah I've been thinking about that too myself
Not sure how to make it work yet, I was 12m away from full clear
But also had 0 t9
damn
pretty sure this was previously verified, but:
17845 X 0.0865 X 1.5 (full burst bonus) = 2315, the observed true damage
if the damage was not ignoring defense, we would see 17745 X 0.0865 X 1.5 = 2302
after subtracting 100 defense
true damage ignores defense @wintry ravine
I understand. Thanks for the info.

dumb question...does modernia benifit with charge dmg? like bcz of the bar below the crosshair..like the windup time = charging
i doubt it would but making sure just incase some sorcery is happening
Has anyone notice that Modernia has lower DPS at 30 FPS?
No
i see thx
seems the same as laplace then
basically screwed if your timing is off
Well known, this especially affects fast-attackjng units
Lap burst has the same issue
Idk about laplace, but i found a workaround for modernia by turning off auto fire setting and taking control of her, she will take cover properly and stop shooting
oh thats handy
So cube comparison with skill levels 7/5/6
(Note - Team (Liter/Yuni/Scarlet/Modernia/Rapunzel) has not that good burst generation, which should tilt things in favor of Assault - only 3~4 full bursts over the run. The better your burst generation, the less Assault contributes since you'd have the attack buff up more often. I wanted to see how it'd go without using Centi first.)
Assault:
11,242,630
12,335,928
12,571,585
12,654,956
13,367,198
Bastion:
14,722,962
13,955,084
12,161,473
12,156,739
14,354,280
to me Bastion looks better even when burst isn't up that frequently and she doesn't get to chain bursts to keep the hit rate bonus in effect
wrote it up properly in the megathread but figured I'd dump here as well
now that's a find
Shouldn't bursting less favor bastion? Since bastion only has an effect when not using burst
It works when she isn't bursting
Also redid with her as a support burst and they became nearly interchangable
Redoing with:
Team: Liter/Harran/Scarlet/Modernia/Yuni
Bastion:
12,617,111
12,628,338
12,110,445
Assault:
12,891,028
11,931,981
12,367,273
Bastion Average: 12,451,964.7
Assault Average: 12,396,760.7
significantly closer, practically interchangable
Right, that's fair, the assault cube has diminished impact when others burst too
I feel like bastion will get better with upgrades whereas assaults only purpose really is to trigger the atk buff which doesnt care about lvls
Exactly this
As bastion finally gets upgradable that gap will widen
Her hit rate is already so high assault doesn't actually do anything aside from maintaining Leap
I wouldn't consider the impact of the hitrate to be zero, MG is accurate but it's not 100% core hits especially during burst, but yea I think it's clear bastion upgrades will be better
it's not zero, true, but I mean in comparison at higher levels it isn't going to change much, is my point
compared to what'll happen with Bastion
Not when even one more upgrade of bastion will double it's effect, no
Their upgrades aren't very comparable
Why does Assault diminish if others burst? Without Assault and Modernia bursting, Modernia will never get attack buff
Nvm her hit rate comes from full burst not just her burst
The cube from last sector actually seems even better. Since it will directly counter the negative from her s1
I think bastion is only good on nikke that already have a +mag buff like drake
Bastion is good on huge clip sizes too, which is one of the main factors for MGs
but in terms of effect with this specific situation:
Her clip size is 300 by default. Her clip size debuff is 5.04 and stacks up to 5 times, giving -25.2% at max stacks. Without the max ammo cube, this degrades her capacity to 224.4 rounds.
Cube would work off her base, giving her
300 * .1484 = 44.52 extra rounds
344.52 - 25.2% - 257.7 rounds.
With Bastion, assuming she lands all shots, that's an extra 22 rounds at lv. 2, so 246.4 rounds.
Bastion Lv.3 would give 44 rounds, for 268.4 rounds.
The cube you linked is better, but it's also waaay later in the game compared to Bastion and it would also depend long term on how much extra you get per level. Say it goes from 14.84 to around 22 - that'd be 66 extra rounds, then 366 - 25.2% = 273.8 rounds. The gap is smaller, so Bastion may eventually win out but I don't have the ammo cube so I didn't know about it and I don't know what it's Lv. 3 is
Bastion is obtained in Sector 7, whereas the final cube is Sector 11 and requires clearing 4-9 hard, something most players aren't going to be capable of for quite a long time. It's also not upgradable to lv. 2 at the moment, so you're taking some stat loss for the extra 10 rounds
shouldn't resilience be better?
from my calculations, it should be wingsman > resilience > bastion
Not sure how you handled the math, but it's not the simplest comparison, because both wingsman and bastion are extending the time you spend "hot"
Whereas unchanged magazine and faster reload means your ratio of time spent hot vs building up is unchanged
Also I haven't used bastion much, but the bullets it adds are the same as any other right? If so your math is slightly off, because if it adds 22 bullets, those 22 bullets will count for a further 2.2 bullets
I'm just using the average rof I calculated when at the full max 300 ammo but applying it to 224+cube changes
Unless the game mechanically excludes the added bullets
so it could be slightly off yeah
Yea so the nuance here is the added bullets/magazine size are added at the END, so your dps then is higher than at the start
You can compare the difference in ratios
Assuming this is true, bastion upgrades are worth more than at first glance because of the compounding effect
If max upgrade is 5 bullets added per 10 shots for example, for a 300 magazine you'd first add 150, then add 75, then add 37, then add 19, etc
So instead of a 50% increase to effective magazine size, it'll be around 100%
Yeah but I'm too dumb and lazy to calc this for each stack of her skill 1 so I'm just calcing for max stack which leaves her at 224 ammo
Bastion is apparently 5.5 additional ammo at max rank not sure how that works
I'll see if I can test it later today
so..
if burst modernia use assault..
if supp modernia use bastion?
do we know the rotation for SIs?
Chatterbox
Mordernia
Train
Grave digger
Blacksmith
nice ty
looks more like you can just leave bastion on in both cases unless you want someone else to use bastion and it is a conflict
i see
What makes SI Train so hard?
Missile Launcher missiles cannot be destroyed and tear through cover and your units
turrets tear through cover and your units
You're on a extreme time crunch to kill 3 different parts.
All 3 parts have the potential to kill units in one volley.
I see
Even Scarlet Maxed out with 10/10/10s Overload Gear have difficulty to break all 3 parts before they start shooting.
So Poli and Noah are considered as options to tank the heat.
Welp imma expect only hitting node 1
How does Poli tank? Poli would probably just die
In a sense, yes, Alteisen seems extremely more difficult than the 4 other SI's.
Her Burst delays enough time for you to kill.
Its just a cope
The real tank is Noah but shes also on a 40s Burst
I'm gonna have to watch some videos
Twitch: https://www.twitch.tv/skyjlv/
Discord:
https://discord.gg/skyfall
https://discord.gg/FC8qkw5b4g
Guide Sheet: https://docs.google.com/spreadsheets/d/1T4smAui078moWpNlrH8jb8-zrQEppNIC2hR4W4C3TJI/edit?usp=sharing
Special Individual Interception Clears
Nikke, special, interception, individual, patch, december, modernia, blacksmith, chatt...
This is the main vid that you need to watch
TLDR :
We've tried pumping DPS, and it still wasn't enough. So therefore we cope with tanking some shots 
Thanks
Ha ha ha, that last Snow White team is great
Overload gears do not stack buffs.
Lets just say you roll a 10% atk on your helm.
and you roll 5% ATK+ up buffs on your Arm, Boots, and Chest.
They do not stack.
Only the highest% gets applied. (10% on Helm)
tf
Doubtful
Pretty sure this is just a classic
Korean to EN failure of a translation
that means
"Overload gear buffs dont stack"
or it means you cant get the same buff in one gear..like having 2 attack buffs in 1 gear
I've tested it with different values, I don't feel like sending in a support ticket either.
Maybe it is unintended, but thats how it works for now.

I see all these folks in nikke showoff mlb-ing Modernia
Should I also try?
I feel left out
Someone tell me no
What is the % benefit of mlb anyway
Please don't fall into the bait
of MLB'ing outside of breaking the 160
or "Its needed for Special Intercept"
Also MLBing Modernia for 160 barrier is exceptionally bad.
1%
Okay
I'm already past the 160 barrier
I just figure that this is the time to mlb Modernia if I ever wanted to
cuz 1% > 0.071%
But yeah 1% will likely bankrupt me
To show an example : Modernia has an Ammo Cap of 300.
For example, I luck out and roll a Max Cap of 85.37%+ on my Armpiece.
This yields 556.11 Ammo Cap.
300*(185.37%)=556.11 Ammo.
Simple enough.
Lets pretend I also decide to Overload my armor.
Wow! I rolled an 44.28% on the same modifier, Ammo Cap Up.
Normal MMO players would expect :
Because I have the modifiers on 2 different pieces of gear, they would stack like so :
85.37+44.28= 129.65%+ increase in ammo cap
Which would equal to 688.95 Ammo. (300Ammo*(100%+129.65%)) = 688.95
However, this is not the case.
This is me in the shooting range with both pieces of gear.
@static apex
anyone ever thought of removing fullburst mode yellow tint + damage numbers showing? I feel like they impact your dps/fps and clutters the screen
They don't want to make too much sense.
So buffs don't stack huh
This is worst than genshin artifact
still lower dmg if she didnt burst at all
Yeah that's pretty much confirmed
Discount scarlet in terms of lower damage, extreme clunkiness but vastly superior waveclear
Scarlet still pretty much better in every way except waveclear
Yeah, honestly the mechanics are wonky
and after 2 days we can see that we were scared for wrong reason
she is still really really good
on bosses
not just locked to AOE situation
I'd say she's locked out if you need 1-2-2 on a boss though
Unless you're massively overgeared she's not going to cut it dps wise for a full clear while bursting on ST in special intercept
Unbuilt scarlet does twice as much
While providing free high burst screenclear
Maybe I'm mistaken 
Apparently I'm mistaken about scarlet doing twice as much, mb.
also whats the main reason why modernia sux in pvp?
Ult targets only 2 people and you want skills that do damage instantly there
not wait 15 seconds for the max dmg output
but cant you still trigger the skills during the 15 sec duration?
Modernia starts ulting -> Privaty one shots her
instant skills are needed in Arena
i see
what about her not using cover is that a problem also?
since the aggro gathers on her bcz she doesnt reload
This was already debunked in my modernia analysis
i see, i didnt see that before
She's really not that far off from Scarlet single target btw
has anyone actually tested whether plus charge damage increases the time it takes to do a full charge attack?
seems like liter's cover heal was changed recently. it now chooses based on the hp of the cover rather than their health
This was part of the early Dec bug fix if I recall recorrectly
@still drift Thanks for your advice the other day about not going for mlb Modernia. I'm gonna beat a dead horse: it's looking like the next 2 or 3 banners will be mid. Should I dump everything to try to mlb Modernia?
She is quite a bit far from Scarlet in ST in my experience
No one is close to Scarlet
She doesn't restore broken cover though
Not sure if a bug or intentional
If you looked at the roadmap, I would still save for the next 2 Pilgrims.
But honestly, if you're a creditcard swiper
Throw all my advice into the garbage can
I am, but I'm not a big one
Its useless
Wait when will next pilgrim drop again? I only see the roadmap till doggos nikke
Oh wait nvm
If Mord's waveclear focus then Nihilister must be the single target choice
please shitup I need a good single target dps nikke
In my experience she's closer than everyone else I've tried when I look at my damage breakdowns, but not as good on bossing for sure
but there's also an imbalance on limit breaks in my case
scarlet is lb1 whereas my modernia is lb3
has anyone done research into hit rate yet? something like a DPS test between hit rate cube and the other cubes, how much hit rate is "lost" per range, or how hit rate buff compares with other buffs in general?
if no one has I'll test that tomorrow, interested to know as well
20 bond vs 30 bond
@copper nexus I can confirm the mechanic of how bastion cube works - the bullets it adds also counts toward adding new bullets
so instead of bastion cube adding 10% to effective magazine size, it adds 11.11%, and gets significantly better with each upgrade
I see ty
easily observable in single fire, take an AR - at 51 bullets left, you fire and it still reads 51 - then at 42 it sill shoot and still read 42, then 33 24 15 6 etc
if it did not count the bullet added, you'd see 51 41 31 21 11 1
also incidental discovery, bastion ignores bullets fired at terrain
so it only counts bullets that hit enemies?
while at rank 1/2 it's a modest 11% more effective than it seems at first due to this, to demonstrate how it ramps up: at max upgrade, 5.5 bullets added per 10 fired, instead of increasing the magazine size by an effective 55%, it is instead a 122% increase
Did you test it with all stats or only with max ammo?
iDollSun
14.71% ATK per hit.
19984 ATK.
Both Overload Gears no offensive mods :
Expected Damage : 2939.64
1 shot on Union Range Rapture : 2924 no crit, bodyshot.
4.77 on Helmet
6.18 on Jacket
3106 damage on bodyshot rapture no crit
baseline shot = 2924
Expected value of 1.0618 (highest value) = 3104.7032
Expected value of 1.1095 (combined) = 3244.178
@high kindle As expected, ATK does the same thing.
I think I'll just make a blanket statement : All mods work the same.

Should be easier to build then
You have 12 slots and 9 possible mods
Of which only 6-7 are useful
If thats true, then mg loses out a bit since they still shoot when moving between targets
Against a non-boss yea
Not sure if there's been any investigation into this, but looking at https://nikke.gg/advise/#Attacker Bond 40 (mlb pilgrim) provides an attacker with a flat increase in 2,340 attack. At level 165 with t9 gear (level 1) and 4/4/4, my Scarlet has 23,700 attack. I imagine by level 200 with t9m gear or overloaded gear that's leveled up, that would increase.
So at 'end game' bond 40 provides <10% bonus compared to bond 0. Maybe around 5%?
The flat stats buff of bond & dupes become more insignificant the more you progress your characters
interesting, i always thought it was the other way around
I am assuming that dupes give you a flat increase in stats. Someone told me that in this channel a couple of days ago.
Bond definitely gives a flat increase in stats, and max bond is tied to lb
5% would still be better than two core breaks though
I wouldn't consider that insignificant
I mean...I think that says more about how little cores are worth than how good bond is
I'm trying to quantify the value of additional pulles on rate up banners to mlb
Ah, I see
That makes sense. I needed the stats from bond to keep pushing at the under-power thresholds I do, so it was worth a lot to me in practice, but that's a very niche case
on that topic though, does the 2% bonus from a core apply to all stats? so leveling + gear + bond?
I'm doing this by focusing on the higher bond level cap that mlb provides, rather than the stat buff that dupes give you directly
@copper nexus In these charts you have, are the stat benefits per bond level cumulative? or are they marginal?
I'm 99% sure they're cumulative, but I wanna double check lol
they're cumulative
So this entire exercise is to convince myself to save my tix and gems and not try to mlb my 1 copy of Modernia lol

Core % only applies on base level stats.
Even LB stats are ignored.
Yea so that's really not that big a deal
Lb is flat stat?
Yes.
Yea
Doesn't it scale with lvl?
are you sure? my friend and i got different increases from max limit break
Sorry maybe this is slightly misleading to call it "Flat".
Yes. They scale slightly ontop of their flat stat improvement.
Left to right lv1-3
top to bottom LB1-3
Their LB is also wonky, +-1
(Open original, the image is massive)
Level 1 LB0 Modernia :
13500 HP
600 ATK
75 DEF
Level 1 LB3 Modernia :
23310 HP
695 ATK
379 DEF
Level 200 LB0 Modernia :
474573 HP
21091 ATK
2646 DEF
Level 200 LB3 Modernia :
512047 HP
22416 ATK
3104 DEF
Level 200 Scale check :
512047-474573 = 37474 HP from LB
Subtract flat LB improvements : 37474-(3270*3) = 27664 scaling.
= 9221 HP Scaling per LB
27664/199 Level improvement = 139.015 HP per level
139.015/3 = 46.33 HP/Level Per LB
Discord sometimes messes with math so :
Wtf we're dumb as a brick
LBs actually do have a scaling of 2% AS WELL
WHY CORE
they're additive, right? I suspected it might be % and additive when I saw it drop to 31 in your ss
Yep
hmmm, but even if that's true, it's still odd, isn't it? shouldn't it be the same amount for all 3 lb?
because theoretically they're all the same, 2% of the same base
Nikke math is cringe sometimes, I'll just chalk it up to odd behavior
so it's flat scaling + % increase?
mhm
so strictly better than cores
I mean its just a flat bonus, it loses relevancy later i guess
I mean just from looking at HP, a bulk of the stats came from levels
and does core levels actually take into account bonds?
but 18707 is 66 higher than 18641?
not 66 * 1.02
1st pic is b4 i upgraded bond level 2nd pic is after bond lvl upgrade, i dont have any core levels at all yet
its just that the core update screen shows the increases from bond
I see what you mean
I mean it is easy to prove or falsify
we just need that same comparison, but before and after
Does all of the above mean I shouldn't be spending tix and gems to try to mlb Modernia?
My firm stance is still : mlbs and Cores are luxuries f2ps cannot afford for what they actually provide.
You can mlb or core if you feel the need for it.
I personally do not see it required for Special Intercept.
F2P's MLBing Modernia is already a 2x price compared to a regular unit.
but still easier to MLB compared to other pilgrims since you have a higher chance of getting it because of banner
and pilgrims generally can't be gotten from mileage shop
Not that any person was planning on MLBing a Pilgrim except for whales.
2% rateup banners are excellent ways to break the 160 wall, but tbh the value of power has gone down with the campaign power adjustment, and the fact that outpost is capped at 100
and 1% is obviously a lot worse than 2%
and will yknow, 5-15% (15% prob generous) extra stats make or break any current or future content? seems unlikely
Only matters for when you're Level Capped.
it might be one thing if she was like, scarlet on steroids
Ex SI
something apparent we will use in all content and it will be dominant
what's the power difference between a pilgrim vs a regular SSR?
well, nothing, aside from the extra bond cap, right? I don't think their stat scaling is special
could be wrong though
Their Power Scaling is the same, Bond Cap is nice, the quality of the units are exceptionally better.
so if you mean power in the sense that I did, combat power, then there's almost no difference
spare bodies giveaway when shitup
oh outpost's maxed out at lvl 100
have we found the calculation for combat power yet?
lmao huge
A long time ago, yes. A calculator has already been made.
Combat Power Calculations
File -> Make A Copy TO BE ABLE TO EDIT OR INPUT YOUR OWN CHARACTER'S STATS,Feedback: Pegram#7482,https://ko-fi.com/pegram
Current Stats reflect my level 118 Scarlet and "Custom 1" values her advise bonuses for rank 10. You can edit...
ah right, ty
@still drift I couldn't resist. I'm sorry. But it worked out. #show-off message

@still drift do you happen to know how it works with buffs? because sim buffs increase your CP right, does it also apply with cube buffs?
Does the +charge dmg cube buff Snow White's burst?
Massive tier list update @copper nexus nice work
Auster, for your new recommended cube information, can you add a lookup from the other direction? Select cube -> see all recommended Nikkes for that cube
I'm working on a comprehensive cube guide!
Assault Cube is useless once you get Hitrate Overload.
yeah the only question is comparing hit rate overload + other cube vs hit rate cube + other overload
other cube probably better but we can try to calc the diff
Theres 12 slots, and 9 buffs. You can have them all with some luck.
Only the highest buff applies.
oh they don't stack?
Nope.
rip
Extreme cope for Modernia enjoyers
Yes. that is factually correct.
The best kind of correct
||We're not trying to answer if having one is better than none, we're trying to figure out which one is better out of all of them.||
||Why are we whispering||
I'll put it bluntly. You simply said nothing of value.
I would literally ban you from this channel if I could. You end up derailing any discussion by contributing nothing of value, and convert it into a personal #questioning-centre or #1042929307414184028 .
😦 Okay I'll leave
I feel like its a bug if they dont stack if theres 12 slots but only 9 buffs
Not sure, it could swing either way.
Could be to reduce malding over attempting to go for Maxrolls.
stacking 4 attack buffs and 4 max ammu buffs for example is too strong.
The % to receive SP arena point and ranking didn't get reset
so you could store it or the next?
it seems like thats the case, its pretty dumb tbh
one way to screw whales over, if you are in the top 5 and you save up to 24hrs worth of points then use it at reset, thats gonna be hard to catch up on
I didn't really get to see someone actually do the carryover for the generation.
in #pvp-arena-discussion they were talking about it
I'm always extremely wary of bullshit claims for now.
I remember when people were claiming "You can just save up all your generation and hit rank 1 and then just claim all hours at rank 1"
I just claimed my points and I got all of them
Above 4%?
I was at 83%
idk what the devs were thinking
yea
or they just didnt consider this happening
all those people that forgot special arena reset today will be saved and rewarded : (
same, i wanted gems but now i am the fucking donkey

How do these brackets work? Do u literally have to be in top 10 to get the 1200 gems? But then rank 10 is supposed to get 1500 gems
I guess they expected server sizes to be alot larger
They didnt expect the game to be so ded u know
Hhhahahaha
Ite just keep getting worst n worst soo..

Sadly momey talks so, the faster their revenues drops, the more radical their action get

JULIA WHAT
someone did that to me too
rank 5 or something is now rank 1 with like...4k point lead. They didn't max save at least but that big of a lead is going to be hard to catch
anyone here interested in writing guides for nikke or other games? dm me
Huh better be top 100 rn and get top 1 next season 
Time to accumulate now ||and sad because it's somehow getting patched next season||
I'm expecting a bugfix in less than 14 days
Also compensation according to placement.
Its hurting players who are playing honestly.
the top 1 in my server is at diamond 4 with 16k points..and me and my fellow challengers are at 3k-6k points..this game bro
but the game's topping in rev in jp
Whales love their 
I am. I wrote a huge one for base pso2 at one point
rip pso2, sega's a different kind of incompentence
they took action fast
glad they're taking actions this fast compared to other problems
can't get our whels be offended
thank you whales
Honest players 
at least i got my 3k from this season 
why you thanking them? 
now no more gem source till who knows when.
Compensation 
300 gems... or arena tickets... or promising later date compensation & just pretend to forget it later (like the massive bugs compensation). 
20k arena shop tickets 
i bet on 12-24hr boxes
Im not even sure if the people who got falsebanned got compensation yet
Never saw a screenshot of it
Those falsely banned for Lost Sector 9-10-EX02 did get 24h materials as compensation.
Maybe you meant another case?
cause I would have been 10k behind 2 nerds otherwise 
I can fight the whales in my server for now, probably rank 2-3
but if you add 2 randos and who knows who else on top
my gem income = gg
But even 900 gems/week are much better than no gems at all. 
they'll fix it in a few days and we go back to getting free gems, dw
Ah thats the one
Dang not even any extra goodies
Lose a day of Dispatch and gems
Simroom rewards
They need to factor all that in.
Also mightve killed some players who were fighting for Tribe/Manufacturers tower
Alright what's with the PvP rewards? So far we know everyone gets 10h of rewards based on rank when arena went down
But one guy has claimed another time after that initial claim and got 0 red coins
wait for overload gear you cant stack all attack?
What's going on lads
Currently only highest % works
They don't stack at all
Limit breaking shows +31 atk and 32 atk respectively but after limit breaking the stats are way more than 31+32, any idea how this is calculated?
I think the core and lbs also use affection level for their scaling
Extreme jank moment
@tiny current
I kept my testing to affection1 for my initial lb calc
@tender summit
Hmm thats a possibility
I will check back again soon with more data
O wtf its Riza from Gaijins
Wtf why m I famous in every server

I played only on Japanese
I wrote the book on base game Katana Braver
also, interesting output from Modernia in my latest run, without her ever being allowed to use her own burst.

Only major difference is lb and 10 bond levels and one skill level
Okay, theres some serious bullshit going on
Limit Breaks = Flat Stat + (Level Stats*1.02)
That's core 7?
I knew it 😁
Core = (Level Stats + AFFECTION LEVEL)*1.02
I FEEL
SICK
I SERIOUSLY FEEL
SUPER SICK
I told yall that shit don't add up
Limit break stats are like more than 50% of the total extra stats
The stats you gain from core uncaps are 🤌

Ah I can do that
And then a lb 0 to 3 to core 1 to 7 difference
Affection 0? or 30
Man, another thing that annoying to calc is manu and bond
Lol I just realised 2% stat increase but it's only + 15
That's easy, stats * (1 + .02*lb) + flat bonus * lb
Uncle xi bin cheating the values
Is .02 that magic number that popped outta nowhere
Core is idk stats after lb 3 * pow(1.02 , core lvl) ?
Or maybe its a visual error that accidentally factors in the the Affection?

It shows 2% on grade_ratio
Oh
Grade_hp, atk, def are flat values
I thought y'all worked backwards to get that number
I guess datamined sheets works too
I forgot that manu facturer plays a role 🤦
We technically knew about this a few days ago when I decided to do the math finally 
Like what, 3k hp? 
Nice bait uncle xi
We always knew about the flat stat
The last 7 cores are like 35% of the total stat at best
but it also had 2% scaling
Oh dam u had a c7 maiden ready to go?
Or is that the CBT server
||Testing||
Bruh, full formula: (base stats *(1 + .02 * lb) + flat * lb) * ( 1 + .02 * core) 
Sickening
Man, 2% is fucking scams
no, c0 lb3
Just so I understand, is this summary accurate?
Limit breaks offer a flat increase of X in stats, while core upgrades offer a flat increase of Y in stats, where X > Y. Limit break and core upgrades also provide an additional 2% increase in stats.
So core upgrades do not impart any flat stat buffs?

Uncle xi bait
U pay an extra thousand or 2 for the remaining 30-35% stat increase
And the first 4 copies are worth basically 70% of the total stat
Did u take into account faction values + type values
Always standardized to 0
Ok
I dont touch Recycling room on testing
Yup
20% 
mmmhmhmh
So real formula : (base stats (1 + .02 lb) + flat x lb) x ( (1 + AFFECTION VALUE)x.02 * core)
Since this message clearly shows the WHOLE thing got multiplied at affection10
Affection got multiplied from cores but not from lbs?
^ precisely that
(base stats (1 + .02 lb) + flat x lb + AFFECTION VALUE) x ( (1 + (.02 * core) )
is that not correct?
Why u do this
as you wrote it, you're multiplying affection value by the large value of the first portion of your formula
Ah, ^
What about recycling stats
easy to test, but probably another added category in the first parenthetical
Does it also multiplied or not
Actually won't it be good to just leave chars at lb3 core 1 @still drift
Assuming affection 30
Bang for buck
I supposed if you really wanted to take advantage of Affection Scaling
I'm honestly not going to bother with that,
||I dont see an obvious way to reset my Recycling room
||
not sure what you mean admi, core 1 is 2% better than no core, and core 2 is 1.96% better than core 1
so in the sense that each core is marginally worse, I guess so
Stats from equipment not affected right?
They should be seperate for sure
U said it
But yes
It's diminishing returns/core uncap
very marginal, but yes
I mean lb 3 c7 isn't even realistic for many people
Even lb 3 isn't even realistic for many people now

Shouldnt core also be multiplying base stats too? Here it seems to only multiply the affection value
not sure how you arrived at that conclusion, but I assume you're misreading the formula
core is multiplying everything
Oh wait nvm i see the brackets
[ BASE_STATS * ( 1 + .02 * lb ) + flat * lb + BOND_STATS ] * ( 1 + .02 * core )
I don't know how to make it more readable
Manu is calculated after done calculating lb
Idk about core cuz I'm poor
@high kindle
Can I have a link for the sheet you use? @tender summit
I asked the owner, they don't want to share
I can teach you how to link those file json file
[ BASE_STATS * ( 1 + .02 * lb ) + flat * lb + BOND_STATS + Recycle + Cube + Equipment]
Idk what is the interaction of recycle, equipment, cube to core
@still drift
Core is finalized stat?
Like everything * (1 + 0.02 * core) ?
recycle and cube were untested
but it was everything else at least
cube presumably acts as gear
recycle might count though
Gear definitely has no interaction with Cores/LB.
The stat it listed it provides is the stat it provides.
Unsure about Recycle tho. But the stat it provides is so meager that I'll hold off on it for now when I'm more free.
An easier way to see if there is any interaction with it :
Simply just upgrade your Recycling room and see if it actually gave the stat it listed.
[ Base Stats * (1 + .02 * lb) + Flat * lb + GroupA ] * (1 + .02 * core) + GroupB
- Flat:
+ SSR: 3000 HP, 20 ATK, 100 DEF
+ SR : 2300 HP, 18 ATK, 90 DEF - GroupA: Bond, Recycle
- GroupB: Gear, Cube
Too poor 

@still drift How about overload substats?
How does substats interact with stats formula
Oh, buffs only trigger when stage start?
So this one is complete then
Unless I missing something else
@still drift @molten robin
as expected yea
Nikke Stats Calculator
Name,Guillotine,Stats Break down
Lvl,139,Source,Hp,Atk,Def
Limit Break,3,Base stats,244840,10882,1365
Core,1,Bond,2425,108,16
Bond Lvl,4,Recycle
Recycle Lvl,General,56,General,25200,0,0
Class,20,Class,15000,0,100
Manufacturer,20,Manufacturer,0,500,100
Cube Lvl,2,Cube,13600...
I gonna throw my sanity
Do not share this sheet to official server because it is considered datamine
simulation room buffs add to CP before battle start, not sure about cubes or OL
Anyone ever did the math for the dps increase in upgrading scarlet’s skill from lv 4 to 7?
Iirc they're just a linear increase every level.
Assuming you're talking about s1
Not worth our time to really do any research into it. Simple multiplication.
Double check buff stacking in Sim Room, ensure that multiple buffs of the same name that target a Nikke multiple is working correctly.
Ill do some testing when I wake up or get off work 
Same SSR buffs did not stack.
Buffs across different rarities stack, but not similar rarities.
if I got this correct then a lvl 10 skill works at 100% of its ability but at level 1 it works at 50%
each level increases its effectiveness by 5% so 4 to 7 = 3 more levels = 15% better
just noticed some nikke follow this pattern but haven't checked them all to see if it is consistent
also sometimes parts of a skill aren't affected by a level up at all as they are maxed out from the start... utility mechanics such as cooldowns timer can be a part of this
not sure if this is the right channel/already known but
Leveling up a unit and then putting it in the sync device will give more « Growth Ranking Points » than putting in the unit in the sync device at level 1
This is not a safe assumption, not all skills double in effectiveness
See: Alice burst
There's others too
ye plenty that behaves differently
Gonna try Neve on GD tomorrow. I heard that she has great results
Neve is insane
i dont remember but is sg team just best in general for Gd
Does anyone have the link to OP post (nga?) on how to dodge train green missiles
Just take cover, that's it 
Alteisen runs are just praying that 0 damage slips through at the beginning.
I mean the cover and uncover strat
the green missiles not the turrets
Ahhh
i-framing all missiles
apparently the OP for the strat was a chinese post so I'm assuming it was on nga but idk how to find it 
seems harder to do than shinonono's strat but I still wanna include it and credit the OP
all I have is repost source 
How much does MLB actually matter with Bond? (At 200).
At level 200, Modernia's base stats are as follows, LB0 :
HP: 474573
ATK: 21091
DEF: 2646
At Bond 10, (Max Bond for LB0)
They become :
483635
21494
2706
At Level200 LB3 Bond 40 :
564697
24756
3455
This means :
1.1676
1.1517
1.2767
16.7%+ HP
15.1%+ ATK
27.6%+ DEF
This may vary between Nikke Archetypes, so keep that in mind.
I forgot to do it for Bond30.
I'll do it tomorrow.
This part seems confusing, did Noise even have a cd for her s2? The only 5s i can think of is the duration on her max hp buff
what? They posted the balance notes already?
Mistranslated, its duration
2. Fixed an issue where Current HP is affected by other buffs and increases substantially when Max HP buff is applied.
what is this talking about??? I thought we confirmed that current hp increase from max hp is NOT affected by hp potency
the only thing I can think of then is stacking Max HP buffs
was there abnormal behaviour there
could somebody confirm this please
I already showed the formula before, at best 140% increase if core 7 
Fixed an issue where Novel’s and Isabel’s damage increase Debuff does not cause actual damage increase effect.
Novel might be really good now, if her insane damage taken debuff has not been working this entire time
+40% or +140%?
40% im assuming
You're only accounting for the 2% scaling, not the bond stats.
People wanted the bond stats included.
Someone want to keep an eye out for Guilty's ATK copy.
See if it's applied pre-buffs(raw base ATK) or post-buffs(including personal ATK% buffs)
because frankly 40%+ atk copy that's up all the time is pretty disgusting
especially if it updates, as in after the next stack is added/refreshed
so you can have 120% atk buffed scarlet being copied on a shotgun
Like me. It was apparent to me that bond level cap increase is meant to be the true benefit of limit breaking
- Fixed an issue where Novel’s and Isabel’s damage increase Debuff does not cause actual damage increase effect.
wew isabel's getting bumped
Isabel definitely kinda weird in GD
First time I tried her and her damage just didnt seem to provide that much when I looked at her numbers
I'm very interested in the performance of a liter novel dolla isabel helm comp
5s burst steroids
onto eternity
oh, that reminds me, anyone else run into Rapunzel's revive bug more frequently lately? Wondering if there's any correlation between gear/skill level for that
Honestly I've yet to see Rapunzel's revive actually revive a character with any real amount of HP, for either my team or the opponents
Up until quite recently for me it worked as advertised every time and is part of how I was able to push so far under power
@tender summit since I believe you made this chart
do you know which is the right value?
With the skill adjustment, how does it affect rapunzel?
Doesnt seem to heavily fix rapunzel since they also tweaked something basically no changes
With the new fix now: from what I understamd, you only heal if you get the maxHP buff.
Rapunzel has 20/15 duration/cd but they "nerf" duration to 15s
Which means she can still heal as the skill runs out 1st
I don't know if Novel's worth it in SIs now
I mean that's a giant multi right there, and she has def down too
Waiting for the patch to hit 
I'm testing novel and it seems like her burst is working
I timed the second Noise GIF in the patch note. And found that her buff is still has 5 s duration. Hopefully it's just a graphic mistake.
may have found some possible bugs for novel and isabel
yeah I can't tell if that gif is supposed to be just with max hp fix or also with the noise 5s -> 1.8s adjustment
very confusing
is damage increase % not supposed to be affected by enemy defence?
That gif is a comparison for Max HP refreshes no longer increasing HP. It’s obviously still the 5s duration so it can be easily compared to the gif literally right above it, which conveys the current mechanic
how? The patch isn't in until 12th.
because she was always working LOL
then what are they fixin her for 
who knows
According to the formula, defense doesn't matter no
that's what it looks like from the formula but novel burst seems affected by it
unless I'm being stupid
and not understanding something
Wdym?
might have to redo the tests just in case I accidentally mixed some things up with range bonus
Would have to be a big jump.
Range bonus would be 10%
Novel's Level 1 burst would be 30%
I think Novel's burst not working only occurs in certain scenarios or doesn't work only sometimes ™️
I found my issue lol











