#Research Dungeon

1 messages · Page 12 of 1

dull zenith
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Why is it funny? The way the skill is worded, that's exactly what I hoped and expected

vapid geode
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that's only because the cube buff appears in the buff list

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so it clears the condition

dull zenith
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Perfectttt

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Pulling on Modernia also gave me Scarlet, Harran, and Isabel

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Now which two to use...

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Probably Scarlet and Modernia

dim wolf
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I would use Scarlet Harran Modernia

dull zenith
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But maybe now is the time to use 1-1-3 more cuz my luck

dim wolf
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ye

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if you dont die, 1-1-3 is the best

atomic gyro
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@dim wolf Shhhhhhhhhh teeth2

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Copy pasting is hard

dim wolf
dull zenith
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Modernia's FB hits two targets at most at once, right?

dim wolf
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?

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no

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there's no limit

willow mulch
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@cyan raft man city with a draw against Everton...in their own stadium wahahaha

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Arsenal fans having a field day currently with the gap between them widen

cyan raft
willow mulch
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Ayo wtf

willow mulch
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Moving there

sweet ocean
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apparently mord's the shooting range queen

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beating out scarlet very easily

vernal coral
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agreed

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but since she loses damage in full burst most of the time, better to let Scarlet be primary B3

vapid geode
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Modernia so far:

  • in normal stages - in on par with Harran, but often deals more damage than her
  • in bosses that have normal mobs - is also really good, Scarlet level
  • in bosses that are solo - here she is okayish at best, because if she Bursts, her single target damage falls down. But you can use her in 1-1-3 formation as last spot, so she doesn't Burst at all and that way her damage is good on single bosses too.

Also, always use Hit Rate cube on her - you can abuse it and always activate her ATK self-buff on S2 as the cube buff is listed in her buff list.

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Those are initial observations after the few hours

spare pine
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i know laplace's laser has pierce, but damn KEK

vernal coral
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Not sure how she fares in Arena burst

molten robin
sweet ocean
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I heard on burst she only hits 2 in arena@vernal coral

spare pine
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is someone going to test moder vs chatterbox later

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personally i dont think she can outdmg laplace tho

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laplace is just too good against him

dull zenith
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Laplace is single target, Modernia is multitarget

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Both suck at the other

molten robin
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Except Laplace does amazing damage against multiple parts lol

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Not truly ST

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And modernia doesn't suck at ST, she actually has very competitive ST

vapid geode
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it's just good at best

dull zenith
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Do you think spending tix+gems trying to mlb Modernia is worth it? Or should one save for future units (incl. future pilgrims?)

atomic gyro
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Just one is enough

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You're trying to MLB a 1% chance pull

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Lkekl

dim wolf
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definitely not worth it

dull zenith
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True, but she'll go down to either 0.08333% or 0.07142857%

dim wolf
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unless you're a whale and have shitton of spare mileage

atomic gyro
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Consider how difficult it is to MLB a regular SSR

dull zenith
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Okay thanks guys. This is the coolheaded advice I needed

atomic gyro
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Now imagine it's significantly harder

dull zenith
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I'll save gems+tix for future units

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I wonder if they'll keep Pilgrims at 0.08333% or keep the Pilgrim category at 0.5% (meaning each unit will be 0.0714% after Modernia goes into the regular pool)

atomic gyro
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Prob at 0.5%

dull zenith
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It's probably going to be the latter given how they need to preserve the 4%

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Yeah, same... sadge

atomic gyro
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Gotta dilute the pool so people spend more

dull zenith
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Yep yep...

molten robin
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And I don't see her being used much for special intercept bosses, no clue about union bosses

willow pecan
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I hope she's at least usable for people without scarlet as a third burst

slow pulsar
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I thought she's just useful for auto attack

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Her burst damage so low....

molten robin
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She can hit a huge amount of enemies though if they're dense

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Depends on the stage

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And her burst damage isn't THAT low

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At higher skill investment, it's close to guillotine's damage on every target she hits

dull zenith
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Yeah her burst is very worth using to clear mobs

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She seems to be better than any other unit when it comes to clearing mobs

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Gonna be MVP for all those defense and king of the hill stages

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And certain bosses like the Ch 16 boss fight

cyan sedge
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During her burst she seems to be able to destroy the enviroment enemies use as cover. Have to make sure and check with gravedigger after reset but i suspect that she is actually doing the 7.71% during burst, but its simply the dmg numbers are not showing up.

Also another thing is that her crosshair hud during burst shows a target count of 1 even with no enemies inside the circle.

With 1 enemy inside the circle the counter says 2

dull zenith
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Keep up the good work

cyan sedge
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Oh and also with no enemies inside the circle, you can hear the machine gun still firing. As if its like the normal machine gun.

cyan sedge
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@vapid geode ok so i tested modernia on gravedigger. Set all my allies to cover during her burst and only had her shooting she is able to destroy the red circles if i directly put my crosshairs on them however no dmg numbers will pop up from that spot. Im very certain at this point that her 7.71% normal atk dmg is in fact being applied during burst, but the dmg numbers are simply hidden.

vapid geode
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that's really really interesting

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will test it

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thanks!

cyan sedge
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And also she seems to be able to destroy the enviroment that enemies use as cover during her burst.

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If u aim the crosshair directly at it

molten robin
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I think there's a hit at the cross hairs, but I don't think it's the base attack

cyan sedge
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Its hard to tell since no dmg numbers. But definetely something is doing dmg there and not showing up on screen

molten robin
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The crosshair damage is showing up on a boss part when aimed there, but it's less than the damage going out to other targets

static apex
cyan sedge
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Something must be triggering the skill 1 since it requires normal attacks to proc

molten robin
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I think you're right, but why would the s1 damage be different?

cyan sedge
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That i do not know

molten robin
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That being said, based on how much damage the part is taking given its hp bar, you might be right that it's the base attack still

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That seems like a fair amount of damage going out

vapid geode
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They either hid the numbers

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to not clutter the screen

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or it's some bug

molten robin
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If the numbers aren't popping up, are they even being added to the damage screen?

vapid geode
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that's impossible to test

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honestly

molten robin
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No it's not

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You just need to find a scenario where you can hit one target while aiming to its side, then again while aiming directly at it

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And observe the damage difference

cyan sedge
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Here is another oddity with Modernia's dmg number display during her burst skill.
Other nikkes will only show their dmg numbers if you are actively controlling them. Modernia is the same until you use her burst skill. Afterwards her dmg numbers are popping on screen despite me not controlling her

willow pecan
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for what it's worth, modernia does worse against chatterbox when bursting

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more than fine when not bursting

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this is when she's not bursting

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at 40s remaining when she was bursting she only did 8m damage

vapid geode
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Yeah - it seems she is good on bosses, but you need to run her as last slot in 1-1-3

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so she never Bursts

whole fox
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And thats not true

molten robin
whole fox
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I recall we did

molten robin
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We determined she doesn't ignore the combat penalty is all I recall

whole fox
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Yea but i belive @wintry ravine did more testing aye?

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Does she ignore defence idk i dont recall

wintry ravine
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we don't really have a good feel for any targets def, so kinda hard to ignore if it ignores def

molten robin
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We have a known defense value of 100 in the firing range though

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It should be very simple to determine

wintry ravine
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it's kinda w/e tbh anyways

molten robin
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I can calculate it myself tonight

wintry ravine
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its less an added damage mechanic and more a way of ensuring the damage isn't punished because it is split (so it doesn't get double punished by def)

molten robin
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Damage isn't punished by being split though

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If I'm doing 10% damage in one attack or two 5% attacks, I do the same damage

wintry ravine
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I thought the formula was a straight atk - def in this game

molten robin
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No

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Defense IS subtracted from base attack, but weapon and skill modifiers are applied afterwards

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The consequence is lower and more frequent sources of damage are not punished more by defense than higher slower sources

wintry ravine
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oh well, good good

molten robin
# copper nexus Is this what you meant

Not quite, what I'm looking for is hitting a target you can hit without having to aim directly at them - such as a boss core or a firing range enemy - then check damage after a full burst of that

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Then repeat aiming directly at them

copper nexus
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it seems the same damage numbers

molten robin
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Hmm I'll arrange a test when I get home DW lol

cyan sedge
dim wolf
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That's quite useless

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You can't be sure it's just a crit difference

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Or FPS difference etc

copper nexus
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seems pretty obvious

cyan sedge
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U can see in 1st vid the red circle is getting destroyed

copper nexus
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yeah so there is 1 auto aim per enemy, and another instance of dmg in the middle of the aim reticle

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the aim dmg can hit red circles and boss parts

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I’m guessing “attack point” is 2 because of the aim dmg + 1 enemy auto aim?

cyan sedge
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Yea that what im thinking

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Even with no enemy at all it says 1 while aiming

copper nexus
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that confirms that then

cyan sedge
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It only becomes 0 when she takes cover

copper nexus
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the aim dmg seems to be the same as the auto aim dmg

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just that auto aim is more likely to core hit

dull zenith
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Auto aim damage without the extra 2+% atk buff right?

sweet ocean
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does anyone know if special interception sets your skill/burst lvl to 10 just like coop?

ashen fulcrum
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prob not trolldespair

pearl parcel
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As far as I read from a CN forum

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Google translate sucks kekw

ashen fulcrum
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so the only thing that affects special is limitbreaks/bond/gear/cube/recycle?

pearl parcel
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That's why you can't do straight up a jump to last stage of damage

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But I might be wrong on the skills too

molten robin
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I can tell you tonight if it's adjusting skill level

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It'll be trivial to verify with ludmilla

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But I don't think it does

dull zenith
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What is the recommended team for Interception-S Chatterbox? Liter, Centi, Laplace, Helm, Modernia?

sweet ocean
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centi's not bringing damage, it's a race for chatterbox. You can't exactly outlast him

dull zenith
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Doesn't her shield fully block his normal slam?

sweet ocean
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yah, assuming it's up

sweet ocean
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but tbh I don't even know if it also blocks the insta-kill debuff

molten robin
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The debuff just reduces defense, so a shield will block it all the same

sweet ocean
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I thought at certain stacks it would just make your nikke die on a single hit no matter what?

static apex
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whats modernia's skill priority? 2 > B > 1

molten robin
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1 should be the best

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Then either B or 2 depending on how you're using her

static apex
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i see thanks

dull zenith
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I've been using Modernia today with Scarlet

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She is a fucking beast

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In tower and hard mode maps, she is so MVP

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She punches up like she's punching down

molten robin
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I messed up and lost an attempt testing this lol

sweet ocean
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@copper nexus add this to your guides if you haven't already

copper nexus
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rip fiery’s attempt

sweet ocean
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man I'm thirsty af for a good single target unit
I literally have all the required units to clear campaign+ dominate the arena

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but my SI attempts are lacking, even though I can hit 4-5 consistently

copper nexus
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you can get by with just a good shotgun team

vernal coral
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Just another confirmation Modernia is better than Harran in mobbing and in single target, better for pushing up as well, and is particularly good at defend the point segments

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I'm used to manual sniper spam and playing optimally in shooting range with Harran, I couldn't beat my Modernia runs

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she also seems to do really well with the "reload 1 bullet every 10 hits" cube

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her hit rate is already good enough to not need the hit rate cube, and up to 30 extra rounds per reload is quite good (though she never hits that without some clip expansion to counter the debuff component)

static apex
sweet ocean
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the hit rate cube isn't there for the hit rate itself, it's to keep s2 active all the time

vernal coral
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Ah, it counts as being "under hit rate boost"

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that makes sense

still drift
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Laplace is almost required for Chatterbox Break9

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Shotgunners are just there to supplement dps and break red circles.

molten robin
static apex
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Hopefully modernia functions well against modernia tomorrow

vernal coral
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will go do another run and see which cube yields more

molten robin
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snow white hit for 32m, immediate train phase 2 lol

still drift
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Thats only a free break7

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The rest of the run is doomed

molten robin
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is anyone maxing train anyways?

still drift
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Some, but extreme minmax required

molten robin
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this seems pretty straightforwardly higher than most people could get trying it legit

still drift
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Deep investment onto SW to get shitty rates on break7

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Hard pass for me

sweet ocean
molten robin
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I think so

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maybe even X4, hit the train itself + all 3 parts

sweet ocean
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that's some fancy cheese

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will try tomorrow, I have all components

copper nexus
sweet ocean
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it's worth it imo, seeing that train is one of the harder SIs

copper nexus
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snow can also cheese modernia and other stages

trail falcon
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wow, he actually hit 3 parts, there were only rumors that 3 parts was doable most of the time you hit 2 parts.

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Usually the strat is you burst down two parts at the right side with sw

sweet ocean
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it's manual aim, doable

trail falcon
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his sw is 27k, mine is barely 20k I think

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so he has really good equipment/SL

still drift
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At any rate, I'd rather be investing in the rest of the SIs than hyperfocusing on a subpar Alteisen result.

trail falcon
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you don't really need much investment for the other SIs though

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SL4s are sufficient to get you clears

still drift
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Precisely

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Modernia and GD reqs are abit higher

trail falcon
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GDs requirement is more of equipment I think. Just slowly build your equipment up, and with the right shotgun comp you'll get there even at SL4. Modernia is also doable with SW so its not like building SW is detrimental to clearing the other SIs

still drift
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Is there a vidya of a Modernia SW clear?

trail falcon
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there probably is but I'd wait for modernia next rotation for more vids to surface

sweet ocean
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Noise is a REALLY good crutch

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her taunt works against single bosses like these

still drift
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I don't wanna be nitpicky nor is this his fault, but :

molten robin
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I mean, liter core hardly makes a difference here

still drift
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I suppose so Shruge

sweet ocean
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unless SI takes CP into account too

trail falcon
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even for the train you don't need to do what that KR person did by going all in support on SW. You can run a more normal comp with liter and get to node 7 with the regular strat of clearing the right side first

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do we know if modernia hits all the parts for alteisen ?

willow pecan
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Do we know if Modernia hits all the parts on chatterbox?

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All I know is her DPS got shafted when I let her burst today

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She was doing about 30% better not bursting

static apex
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she doesnt hit multiple parts..

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i personally just use her burst so i can get rid of both of the missiles he launches at the same time to save hp/shield for his jump smash

willow pecan
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I see

static apex
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its probably not optimal but that just how i wanna use her

willow pecan
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Nah I've been thinking about that too myself

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Not sure how to make it work yet, I was 12m away from full clear

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But also had 0 t9

static apex
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damn

molten robin
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pretty sure this was previously verified, but:

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17845 X 0.0865 X 1.5 (full burst bonus) = 2315, the observed true damage

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if the damage was not ignoring defense, we would see 17745 X 0.0865 X 1.5 = 2302

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after subtracting 100 defense

molten robin
ashen fulcrum
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i feel in most games true damage

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means ignore defense

pearl parcel
static apex
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dumb question...does modernia benifit with charge dmg? like bcz of the bar below the crosshair..like the windup time = charging

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i doubt it would but making sure just incase some sorcery is happening

slow pulsar
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Has anyone notice that Modernia has lower DPS at 30 FPS?

static apex
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i see thx

cyan sedge
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At 00:35

willow pecan
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seems the same as laplace then

static apex
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basically screwed if your timing is off

molten robin
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Lap burst has the same issue

cyan sedge
static apex
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oh thats handy

vernal coral
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So cube comparison with skill levels 7/5/6

(Note - Team (Liter/Yuni/Scarlet/Modernia/Rapunzel) has not that good burst generation, which should tilt things in favor of Assault - only 3~4 full bursts over the run. The better your burst generation, the less Assault contributes since you'd have the attack buff up more often. I wanted to see how it'd go without using Centi first.)

Assault:
11,242,630
12,335,928
12,571,585
12,654,956
13,367,198

Bastion:
14,722,962
13,955,084
12,161,473
12,156,739
14,354,280

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to me Bastion looks better even when burst isn't up that frequently and she doesn't get to chain bursts to keep the hit rate bonus in effect

vernal coral
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wrote it up properly in the megathread but figured I'd dump here as well

sweet ocean
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now that's a find

molten robin
vernal coral
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Also redid with her as a support burst and they became nearly interchangable

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Redoing with:

Team: Liter/Harran/Scarlet/Modernia/Yuni

Bastion:
12,617,111
12,628,338
12,110,445

Assault:
12,891,028
11,931,981
12,367,273

Bastion Average: 12,451,964.7
Assault Average: 12,396,760.7

significantly closer, practically interchangable

molten robin
cyan sedge
vernal coral
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As bastion finally gets upgradable that gap will widen

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Her hit rate is already so high assault doesn't actually do anything aside from maintaining Leap

molten robin
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I wouldn't consider the impact of the hitrate to be zero, MG is accurate but it's not 100% core hits especially during burst, but yea I think it's clear bastion upgrades will be better

vernal coral
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it's not zero, true, but I mean in comparison at higher levels it isn't going to change much, is my point

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compared to what'll happen with Bastion

molten robin
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Not when even one more upgrade of bastion will double it's effect, no

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Their upgrades aren't very comparable

dull zenith
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Why does Assault diminish if others burst? Without Assault and Modernia bursting, Modernia will never get attack buff

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Nvm her hit rate comes from full burst not just her burst

cyan sedge
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I think bastion is only good on nikke that already have a +mag buff like drake

vernal coral
vernal coral
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but in terms of effect with this specific situation:

Her clip size is 300 by default. Her clip size debuff is 5.04 and stacks up to 5 times, giving -25.2% at max stacks. Without the max ammo cube, this degrades her capacity to 224.4 rounds.

Cube would work off her base, giving her
300 * .1484 = 44.52 extra rounds

344.52 - 25.2% - 257.7 rounds.

With Bastion, assuming she lands all shots, that's an extra 22 rounds at lv. 2, so 246.4 rounds.
Bastion Lv.3 would give 44 rounds, for 268.4 rounds.

The cube you linked is better, but it's also waaay later in the game compared to Bastion and it would also depend long term on how much extra you get per level. Say it goes from 14.84 to around 22 - that'd be 66 extra rounds, then 366 - 25.2% = 273.8 rounds. The gap is smaller, so Bastion may eventually win out but I don't have the ammo cube so I didn't know about it and I don't know what it's Lv. 3 is

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Bastion is obtained in Sector 7, whereas the final cube is Sector 11 and requires clearing 4-9 hard, something most players aren't going to be capable of for quite a long time. It's also not upgradable to lv. 2 at the moment, so you're taking some stat loss for the extra 10 rounds

copper nexus
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from my calculations, it should be wingsman > resilience > bastion

molten robin
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Whereas unchanged magazine and faster reload means your ratio of time spent hot vs building up is unchanged

molten robin
copper nexus
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I'm just using the average rof I calculated when at the full max 300 ammo but applying it to 224+cube changes

molten robin
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Unless the game mechanically excludes the added bullets

copper nexus
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so it could be slightly off yeah

molten robin
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You can compare the difference in ratios

molten robin
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If max upgrade is 5 bullets added per 10 shots for example, for a 300 magazine you'd first add 150, then add 75, then add 37, then add 19, etc

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So instead of a 50% increase to effective magazine size, it'll be around 100%

copper nexus
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Yeah but I'm too dumb and lazy to calc this for each stack of her skill 1 so I'm just calcing for max stack which leaves her at 224 ammo

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Bastion is apparently 5.5 additional ammo at max rank not sure how that works

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I'll see if I can test it later today

static apex
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so..
if burst modernia use assault..
if supp modernia use bastion?

sweet ocean
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do we know the rotation for SIs?

static apex
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Chatterbox
Mordernia
Train
Grave digger
Blacksmith

sweet ocean
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nice ty

vernal coral
static apex
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i see

dull zenith
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What makes SI Train so hard?

solid relic
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Missile Launcher missiles cannot be destroyed and tear through cover and your units

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turrets tear through cover and your units

still drift
dull zenith
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I see

still drift
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Even Scarlet Maxed out with 10/10/10s Overload Gear have difficulty to break all 3 parts before they start shooting.

dull zenith
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Hmm

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So is Train just broken?

still drift
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So Poli and Noah are considered as options to tank the heat.

static apex
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Welp imma expect only hitting node 1

dull zenith
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How does Poli tank? Poli would probably just die

still drift
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In a sense, yes, Alteisen seems extremely more difficult than the 4 other SI's.

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Her Burst delays enough time for you to kill.

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Its just a cope

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The real tank is Noah but shes also on a 40s Burst

dull zenith
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I'm gonna have to watch some videos

still drift
# dull zenith I'm gonna have to watch some videos
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This is the main vid that you need to watch

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TLDR :
We've tried pumping DPS, and it still wasn't enough. So therefore we cope with tanking some shots deadGe

dull zenith
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Thanks

solid relic
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Ha ha ha, that last Snow White team is great

still drift
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Overload gears do not stack buffs.
Lets just say you roll a 10% atk on your helm.
and you roll 5% ATK+ up buffs on your Arm, Boots, and Chest.
They do not stack.
Only the highest% gets applied. (10% on Helm)

static apex
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tf

still drift
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Throw all your knowledge about gear farming equip games

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out the window

static apex
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thats gotta be a glitch right?

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no shot thats intended

still drift
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Doubtful

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Pretty sure this is just a classic

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Korean to EN failure of a translation

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that means

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"Overload gear buffs dont stack"

static apex
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or it means you cant get the same buff in one gear..like having 2 attack buffs in 1 gear

still drift
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I've tested it with different values, I don't feel like sending in a support ticket either.

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Maybe it is unintended, but thats how it works for now.

static apex
dull zenith
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I see all these folks in nikke showoff mlb-ing Modernia

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Should I also try?

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I feel left out

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Someone tell me no

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What is the % benefit of mlb anyway

molten robin
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well the % benefit changes based on level gear etc

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mlb/bond is all flat stats

still drift
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Please don't fall into the bait

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of MLB'ing outside of breaking the 160

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or "Its needed for Special Intercept"

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Also MLBing Modernia for 160 barrier is exceptionally bad.

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1%

dull zenith
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Okay

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I'm already past the 160 barrier

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I just figure that this is the time to mlb Modernia if I ever wanted to

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cuz 1% > 0.071%

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But yeah 1% will likely bankrupt me

ornate solar
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words of wisdom

still drift
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To show an example : Modernia has an Ammo Cap of 300.
For example, I luck out and roll a Max Cap of 85.37%+ on my Armpiece.
This yields 556.11 Ammo Cap.
300*(185.37%)=556.11 Ammo.

Simple enough.

Lets pretend I also decide to Overload my armor.
Wow! I rolled an 44.28% on the same modifier, Ammo Cap Up.

Normal MMO players would expect :
Because I have the modifiers on 2 different pieces of gear, they would stack like so :
85.37+44.28= 129.65%+ increase in ammo cap
Which would equal to 688.95 Ammo. (300Ammo*(100%+129.65%)) = 688.95

However, this is not the case.
This is me in the shooting range with both pieces of gear.

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@static apex

frosty shore
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anyone ever thought of removing fullburst mode yellow tint + damage numbers showing? I feel like they impact your dps/fps and clutters the screen

static apex
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why wouldnt they let us have nice things

still drift
#

They don't want to make too much sense.

willow pecan
#

it's called tencent

#

not many cents

#

only ten cents allowed, no more than that

dim wolf
#

So buffs don't stack huh

meager elbow
#

This is worst than genshin artifact

static apex
#

someone said this regarding the pryden modernia post

dim wolf
#

still lower dmg if she didnt burst at all

willow pecan
#

Discount scarlet in terms of lower damage, extreme clunkiness but vastly superior waveclear

#

Scarlet still pretty much better in every way except waveclear

vapid geode
#

and after 2 days we can see that we were scared for wrong reason

#

she is still really really good

#

on bosses

#

not just locked to AOE situation

willow pecan
#

I'd say she's locked out if you need 1-2-2 on a boss though

#

Unless you're massively overgeared she's not going to cut it dps wise for a full clear while bursting on ST in special intercept

#

Unbuilt scarlet does twice as much

#

While providing free high burst screenclear

#

Maybe I'm mistaken deadge

willow pecan
#

Apparently I'm mistaken about scarlet doing twice as much, mb.

static apex
#

also whats the main reason why modernia sux in pvp?

vapid geode
#

not wait 15 seconds for the max dmg output

static apex
vapid geode
#

instant skills are needed in Arena

static apex
#

i see

#

what about her not using cover is that a problem also?

#

since the aggro gathers on her bcz she doesnt reload

copper nexus
static apex
vernal coral
wintry ravine
#

has anyone actually tested whether plus charge damage increases the time it takes to do a full charge attack?

cyan sedge
#

seems like liter's cover heal was changed recently. it now chooses based on the hp of the cover rather than their health

dull zenith
#

@still drift Thanks for your advice the other day about not going for mlb Modernia. I'm gonna beat a dead horse: it's looking like the next 2 or 3 banners will be mid. Should I dump everything to try to mlb Modernia?

dull zenith
#

No one is close to Scarlet

molten robin
#

Not sure if a bug or intentional

still drift
dull zenith
#

Thanks

#

I will do that

still drift
#

But honestly, if you're a creditcard swiper

#

Throw all my advice into the garbage can

dull zenith
#

I am, but I'm not a big one

still drift
#

Its useless

slow pulsar
#

Oh wait nvm

sweet ocean
#

If Mord's waveclear focus then Nihilister must be the single target choice

#

please shitup I need a good single target dps nikke

vernal coral
#

but there's also an imbalance on limit breaks in my case

#

scarlet is lb1 whereas my modernia is lb3

dull zenith
#

That shouldn't make that big of a diff

#

Unless they're max bonded

copper nexus
#

has anyone done research into hit rate yet? something like a DPS test between hit rate cube and the other cubes, how much hit rate is "lost" per range, or how hit rate buff compares with other buffs in general?

copper nexus
vernal coral
molten robin
#

@copper nexus I can confirm the mechanic of how bastion cube works - the bullets it adds also counts toward adding new bullets

#

so instead of bastion cube adding 10% to effective magazine size, it adds 11.11%, and gets significantly better with each upgrade

copper nexus
#

naruhodo I see ty

molten robin
#

easily observable in single fire, take an AR - at 51 bullets left, you fire and it still reads 51 - then at 42 it sill shoot and still read 42, then 33 24 15 6 etc

#

if it did not count the bullet added, you'd see 51 41 31 21 11 1

#

also incidental discovery, bastion ignores bullets fired at terrain

#

so it only counts bullets that hit enemies?

#

while at rank 1/2 it's a modest 11% more effective than it seems at first due to this, to demonstrate how it ramps up: at max upgrade, 5.5 bullets added per 10 fired, instead of increasing the magazine size by an effective 55%, it is instead a 122% increase

high kindle
still drift
#

iDollSun
14.71% ATK per hit.
19984 ATK.
Both Overload Gears no offensive mods :
Expected Damage : 2939.64
1 shot on Union Range Rapture : 2924 no crit, bodyshot.

#

4.77 on Helmet
6.18 on Jacket

#

3106 damage on bodyshot rapture no crit

#

baseline shot = 2924

Expected value of 1.0618 (highest value) = 3104.7032
Expected value of 1.1095 (combined) = 3244.178

#

@high kindle As expected, ATK does the same thing.

#

I think I'll just make a blanket statement : All mods work the same.

high kindle
#

Should be easier to build then

#

You have 12 slots and 9 possible mods

#

Of which only 6-7 are useful

cyan sedge
molten robin
#

Against a non-boss yea

dull zenith
#

Not sure if there's been any investigation into this, but looking at https://nikke.gg/advise/#Attacker Bond 40 (mlb pilgrim) provides an attacker with a flat increase in 2,340 attack. At level 165 with t9 gear (level 1) and 4/4/4, my Scarlet has 23,700 attack. I imagine by level 200 with t9m gear or overloaded gear that's leveled up, that would increase.

So at 'end game' bond 40 provides <10% bonus compared to bond 0. Maybe around 5%?

#

The flat stats buff of bond & dupes become more insignificant the more you progress your characters

static apex
#

hmmge interesting, i always thought it was the other way around

dull zenith
#

I am assuming that dupes give you a flat increase in stats. Someone told me that in this channel a couple of days ago.

#

Bond definitely gives a flat increase in stats, and max bond is tied to lb

vernal coral
#

5% would still be better than two core breaks though

#

I wouldn't consider that insignificant

dull zenith
#

I'm not saying it's insignificant

#

I'm saying that it doesn't scale

molten robin
#

I mean...I think that says more about how little cores are worth than how good bond is

dull zenith
#

I'm trying to quantify the value of additional pulles on rate up banners to mlb

vernal coral
#

Ah, I see

#

That makes sense. I needed the stats from bond to keep pushing at the under-power thresholds I do, so it was worth a lot to me in practice, but that's a very niche case

molten robin
#

on that topic though, does the 2% bonus from a core apply to all stats? so leveling + gear + bond?

dull zenith
#

I'm doing this by focusing on the higher bond level cap that mlb provides, rather than the stat buff that dupes give you directly

#

@copper nexus In these charts you have, are the stat benefits per bond level cumulative? or are they marginal?

#

I'm 99% sure they're cumulative, but I wanna double check lol

molten robin
#

they're cumulative

dull zenith
#

So this entire exercise is to convince myself to save my tix and gems and not try to mlb my 1 copy of Modernia lol

static apex
still drift
#

Even LB stats are ignored.

molten robin
#

Yea so that's really not that big a deal

cyan sedge
#

Lb is flat stat?

still drift
#

Yes.

molten robin
#

Yea

high kindle
#

Doesn't it scale with lvl?

still drift
#

no.

#

Cores scale with Level.
Limit Breaks do not.

cyan sedge
still drift
#

Sorry maybe this is slightly misleading to call it "Flat".
Yes. They scale slightly ontop of their flat stat improvement.

#

Left to right lv1-3

#

top to bottom LB1-3

#

Their LB is also wonky, +-1

#

(Open original, the image is massive)

still drift
#

Level 1 LB0 Modernia :
13500 HP
600 ATK
75 DEF

Level 1 LB3 Modernia :
23310 HP
695 ATK
379 DEF

Level 200 LB0 Modernia :
474573 HP
21091 ATK
2646 DEF

Level 200 LB3 Modernia :
512047 HP
22416 ATK
3104 DEF

#

Level 200 Scale check :

512047-474573 = 37474 HP from LB
Subtract flat LB improvements : 37474-(3270*3) = 27664 scaling.
= 9221 HP Scaling per LB

#

27664/199 Level improvement = 139.015 HP per level

#

139.015/3 = 46.33 HP/Level Per LB

#

Discord sometimes messes with math so :

#

Wtf we're dumb as a brick

#

LBs actually do have a scaling of 2% AS WELL

#

WHY CORE

molten robin
#

they're additive, right? I suspected it might be % and additive when I saw it drop to 31 in your ss

still drift
#

Yep

molten robin
#

hmmm, but even if that's true, it's still odd, isn't it? shouldn't it be the same amount for all 3 lb?

still drift
#

I'd suspect some bullshit rounding behavior

#

AGAIN

molten robin
#

because theoretically they're all the same, 2% of the same base

still drift
#

Shruge Nikke math is cringe sometimes, I'll just chalk it up to odd behavior

molten robin
#

so it's flat scaling + % increase?

still drift
#

mhm

molten robin
#

so strictly better than cores

still drift
#

I mean its just a flat bonus, it loses relevancy later i guess

#

I mean just from looking at HP, a bulk of the stats came from levels

cyan sedge
#

and does core levels actually take into account bonds?

molten robin
#

not 66 * 1.02

cyan sedge
#

its just that the core update screen shows the increases from bond

molten robin
#

I see what you mean

#

I mean it is easy to prove or falsify

#

we just need that same comparison, but before and after

dull zenith
#

Does all of the above mean I shouldn't be spending tix and gems to try to mlb Modernia?

still drift
#

My firm stance is still : mlbs and Cores are luxuries f2ps cannot afford for what they actually provide.

#

You can mlb or core if you feel the need for it.

#

I personally do not see it required for Special Intercept.

#

F2P's MLBing Modernia is already a 2x price compared to a regular unit.

fickle gazelle
#

but still easier to MLB compared to other pilgrims since you have a higher chance of getting it because of banner

#

and pilgrims generally can't be gotten from mileage shop

still drift
#

Not that any person was planning on MLBing a Pilgrim except for whales.

molten robin
#

2% rateup banners are excellent ways to break the 160 wall, but tbh the value of power has gone down with the campaign power adjustment, and the fact that outpost is capped at 100

#

and 1% is obviously a lot worse than 2%

still drift
#

^^

#

tbh, the value of power rides on Ch19-20 release.

molten robin
#

and will yknow, 5-15% (15% prob generous) extra stats make or break any current or future content? seems unlikely

still drift
#

Only matters for when you're Level Capped.

molten robin
#

it might be one thing if she was like, scarlet on steroids

still drift
#

Ex SI

molten robin
#

something apparent we will use in all content and it will be dominant

fickle gazelle
molten robin
#

well, nothing, aside from the extra bond cap, right? I don't think their stat scaling is special

#

could be wrong though

still drift
#

Their Power Scaling is the same, Bond Cap is nice, the quality of the units are exceptionally better.

molten robin
#

so if you mean power in the sense that I did, combat power, then there's almost no difference

sweet ocean
#

spare bodies giveaway when shitup

sweet ocean
#

oh outpost's maxed out at lvl 100

copper nexus
#

have we found the calculation for combat power yet?

copper nexus
still drift
copper nexus
#

ah right, ty

dull zenith
still drift
copper nexus
#

@still drift do you happen to know how it works with buffs? because sim buffs increase your CP right, does it also apply with cube buffs?

still drift
#

Nope, havent bothered with Sim interactions

#

@copper nexus

copper nexus
#

rip alright

#

thanks anyways

dull zenith
#

Does the +charge dmg cube buff Snow White's burst?

dull zenith
#

Massive tier list update @copper nexus nice work

dull zenith
#

Auster, for your new recommended cube information, can you add a lookup from the other direction? Select cube -> see all recommended Nikkes for that cube

copper nexus
still drift
#

Assault Cube is useless once you get Hitrate Overload.

copper nexus
#

other cube probably better but we can try to calc the diff

still drift
#

Theres 12 slots, and 9 buffs. You can have them all with some luck.

#

Only the highest buff applies.

copper nexus
#

oh they don't stack?

still drift
#

Nope.

copper nexus
#

rip

still drift
#

Throw all your MMO and Geargrinding game knowledge out the window

copper nexus
#

bruh moment

#

hit rate cube looking kinda dogwater

still drift
#

Extreme cope for Modernia enjoyers

dull zenith
#

Cubes give stats

#

So it's good to have one equipped anyway

still drift
#

Yes. that is factually correct.

dull zenith
#

The best kind of correct

still drift
#

||We're not trying to answer if having one is better than none, we're trying to figure out which one is better out of all of them.||

still drift
#

I'll put it bluntly. You simply said nothing of value.

#

I would literally ban you from this channel if I could. You end up derailing any discussion by contributing nothing of value, and convert it into a personal #questioning-centre or #1042929307414184028 .

dull zenith
#

😦 Okay I'll leave

cyan sedge
still drift
#

Not sure, it could swing either way.

#

Could be to reduce malding over attempting to go for Maxrolls.

meager elbow
#

stacking 4 attack buffs and 4 max ammu buffs for example is too strong.

#

The % to receive SP arena point and ranking didn't get reset

#

so you could store it or the next?

static apex
#

it seems like thats the case, its pretty dumb tbh

#

one way to screw whales over, if you are in the top 5 and you save up to 24hrs worth of points then use it at reset, thats gonna be hard to catch up on

still drift
#

I didn't really get to see someone actually do the carryover for the generation.

static apex
still drift
#

I'm always extremely wary of bullshit claims for now.
I remember when people were claiming "You can just save up all your generation and hit rank 1 and then just claim all hours at rank 1"

molten robin
#

I just claimed my points and I got all of them

still drift
#

Above 4%?

static apex
molten robin
#

I was at 83%

still drift
#

Jesus

molten robin
static apex
#

idk what the devs were thinking

still drift
#

I SHOULVE SAVED POINTS HOLY

#

WHAT AN OVERSIGHT

fickle gazelle
#

yea

static apex
#

or they just didnt consider this happening

fickle gazelle
#

all those people that forgot special arena reset today will be saved and rewarded : (

static apex
#

i claimed all mine out of concern someone might take my place..

fickle gazelle
#

same, i wanted gems but now i am the fucking donkey

still drift
#

Please someone buy this

#

and send it to Shiftup

#

Need to put that shit on ASAP

static apex
cyan sedge
#

How do these brackets work? Do u literally have to be in top 10 to get the 1200 gems? But then rank 10 is supposed to get 1500 gems

still drift
#

I guess they expected server sizes to be alot larger

whole fox
#

They didnt expect the game to be so ded u know

#

Hhhahahaha

#

Ite just keep getting worst n worst soo..

#

Sadly momey talks so, the faster their revenues drops, the more radical their action get

copper nexus
whole fox
#

Wow julia bug

#

Man this game consistency have issue man

dim wolf
#

JULIA WHAT

vernal coral
#

rank 5 or something is now rank 1 with like...4k point lead. They didn't max save at least but that big of a lead is going to be hard to catch

dim wolf
#

how about 88k point lead

vernal coral
#

oh, that's impossible roflmao

#

actually so screwed up

copper nexus
#

anyone here interested in writing guides for nikke or other games? dm me

slow pulsar
#

Huh better be top 100 rn and get top 1 next season kekw

#

Time to accumulate now ||and sad because it's somehow getting patched next season||

still drift
#

I'm expecting a bugfix in less than 14 days

#

Also compensation according to placement.

#

Its hurting players who are playing honestly.

static apex
sweet ocean
still drift
#

Whales love their BOOBA

vernal coral
sweet ocean
#

rip pso2, sega's a different kind of incompentence

sweet ocean
willow pecan
#

Prayge thank you whales

still drift
#

Honest players FeelsAmazingMan

spare pine
#

at least i got my 3k from this season kekw

stable kindle
still drift
#

Compensation Copege

stable kindle
#

300 gems... or arena tickets... or promising later date compensation & just pretend to forget it later (like the massive bugs compensation). Copium

spare pine
#

20k arena shop tickets ShiftyDerp

static apex
#

i bet on 12-24hr boxes

still drift
#

Im not even sure if the people who got falsebanned got compensation yet

#

Never saw a screenshot of it

stable kindle
willow pecan
#

I can fight the whales in my server for now, probably rank 2-3

#

but if you add 2 randos and who knows who else on top

#

my gem income = gg

stable kindle
willow pecan
#

they'll fix it in a few days and we go back to getting free gems, dw

still drift
#

Dang not even any extra goodies

#

Lose a day of Dispatch and gems

#

Simroom rewards

#

They need to factor all that in.

#

Also mightve killed some players who were fighting for Tribe/Manufacturers tower

willow pecan
#

Alright what's with the PvP rewards? So far we know everyone gets 10h of rewards based on rank when arena went down

#

But one guy has claimed another time after that initial claim and got 0 red coins

ashen fulcrum
#

wait for overload gear you cant stack all attack?

willow pecan
#

What's going on lads

willow pecan
#

They don't stack at all

ashen fulcrum
#

so theres only 9 effects

#

but 12 slots

#

i wonder if intentional

tiny current
#

Limit breaking shows +31 atk and 32 atk respectively but after limit breaking the stats are way more than 31+32, any idea how this is calculated?

still drift
#

I think the core and lbs also use affection level for their scaling

#

Extreme jank moment

#

@tiny current

#

I kept my testing to affection1 for my initial lb calc

#

@tender summit

tiny current
#

I will check back again soon with more data

still drift
#

O wtf its Riza from Gaijins

tiny current
#

Wtf why m I famous in every server

still drift
tiny current
#

I just throw abit of money to help the community unpog

vernal coral
#

I wrote the book on base game Katana Braver

#

also, interesting output from Modernia in my latest run, without her ever being allowed to use her own burst.

#

Only major difference is lb and 10 bond levels and one skill level

still drift
#

Okay, theres some serious bullshit going on

#

Limit Breaks = Flat Stat + (Level Stats*1.02)

tiny current
tiny current
still drift
#

Core = (Level Stats + AFFECTION LEVEL)*1.02

#

I FEEL

#

SICK

#

I SERIOUSLY FEEL

#

SUPER SICK

tiny current
#

I told yall that shit don't add up

#

Limit break stats are like more than 50% of the total extra stats

#

The stats you gain from core uncaps are 🤌

still drift
tiny current
#

Yes

#

Hmm I would need to spend more gems to calculate a lb 0 to 3 difference

still drift
#

Ah I can do that

tiny current
#

And then a lb 0 to 3 to core 1 to 7 difference

still drift
#

Affection 0? or 30

tiny current
#

0

#

Keep the stat controlled for now

tender summit
tiny current
tender summit
tiny current
#

Uncle xi bin cheating the values

tiny current
tender summit
#

Core is idk stats after lb 3 * pow(1.02 , core lvl) ?

still drift
#

Or maybe its a visual error that accidentally factors in the the Affection?

tender summit
#

It shows 2% on grade_ratio

tiny current
#

Oh

tender summit
#

Grade_hp, atk, def are flat values

tiny current
#

I thought y'all worked backwards to get that number

#

I guess datamined sheets works too

tender summit
#

Flat value increase for ssr is 3k hp, 20 atk, 100 def

tiny current
#

I love maths

still drift
tender summit
#

I forgot that manu facturer plays a role 🤦

tiny current
#

Limit break stats are worth so much more than core stats

still drift
#

We technically knew about this a few days ago when I decided to do the math finally joypalm

tender summit
#

Like what, 3k hp? kekw

tiny current
#

Nice bait uncle xi

still drift
#

We always knew about the flat stat

tiny current
#

The last 7 cores are like 35% of the total stat at best

still drift
#

but it also had 2% scaling

tiny current
#

Oh dam u had a c7 maiden ready to go?

still drift
tiny current
#

Or is that the CBT server

still drift
#

||Testing||

tiny current
#

Yee CBT server

#

Unless u dropped cash

still drift
#

Actually lemme confirm if its a visual glitch

tender summit
#

Bruh, full formula: (base stats *(1 + .02 * lb) + flat * lb) * ( 1 + .02 * core) kekw

still drift
#

Sickening

tender summit
#

Man, 2% is fucking scams

tiny current
#

Yee

#

That last 7 cores is scams

#

Cuz no affection multipler

vernal coral
dull zenith
#

Just so I understand, is this summary accurate?

Limit breaks offer a flat increase of X in stats, while core upgrades offer a flat increase of Y in stats, where X > Y. Limit break and core upgrades also provide an additional 2% increase in stats.

vernal coral
#

and the one skill level.mentioned

dull zenith
tiny current
#

Uncle xi bait

#

U pay an extra thousand or 2 for the remaining 30-35% stat increase

still drift
tiny current
#

And the first 4 copies are worth basically 70% of the total stat

still drift
#

But the Affection is multiplied

tiny current
still drift
#

Always standardized to 0

tiny current
#

Ok

still drift
#

I dont touch Recycling room on testing

still drift
#

There are ALOT of people

#

who told me

#

"Laplace Cores are worth it"

vernal coral
#

mmmhmhmh

still drift
#

So real formula : (base stats (1 + .02 lb) + flat x lb) x ( (1 + AFFECTION VALUE)x.02 * core)

still drift
# still drift

Since this message clearly shows the WHOLE thing got multiplied at affection10

high kindle
#

Affection got multiplied from cores but not from lbs?

still drift
#

^ precisely that

tiny current
#

14% of affection

#

Uncle xi

molten robin
#

is that not correct?

tiny current
#

Why u do this

molten robin
#

as you wrote it, you're multiplying affection value by the large value of the first portion of your formula

still drift
#

Ah, ^

high kindle
#

What about recycling stats

molten robin
#

easy to test, but probably another added category in the first parenthetical

high kindle
#

Does it also multiplied or not

tiny current
#

Actually won't it be good to just leave chars at lb3 core 1 @still drift

#

Assuming affection 30

#

Bang for buck

still drift
#

I supposed if you really wanted to take advantage of Affection Scaling

tiny current
#

Core 1 would be just enuf

#

To abuse affection scaling

still drift
molten robin
#

not sure what you mean admi, core 1 is 2% better than no core, and core 2 is 1.96% better than core 1

#

so in the sense that each core is marginally worse, I guess so

high kindle
#

Stats from equipment not affected right?

still drift
tiny current
#

But yes

#

It's diminishing returns/core uncap

molten robin
#

very marginal, but yes

tiny current
#

I mean lb 3 c7 isn't even realistic for many people

#

Even lb 3 isn't even realistic for many people now

cyan sedge
molten robin
#

core is multiplying everything

cyan sedge
#

Oh wait nvm i see the brackets

dull zenith
#

[ BASE_STATS * ( 1 + .02 * lb ) + flat * lb + BOND_STATS ] * ( 1 + .02 * core )

#

I don't know how to make it more readable

tender summit
#

Manu is calculated after done calculating lb

#

Idk about core cuz I'm poor

#

@high kindle

high kindle
#

Can I have a link for the sheet you use? @tender summit

tender summit
#

I asked the owner, they don't want to share

#

I can teach you how to link those file json file

tender summit
#

Idk what is the interaction of recycle, equipment, cube to core

#

@still drift

tender summit
#

Like everything * (1 + 0.02 * core) ?

molten robin
#

recycle and cube were untested

#

but it was everything else at least

#

cube presumably acts as gear

#

recycle might count though

still drift
#

Gear definitely has no interaction with Cores/LB.

#

The stat it listed it provides is the stat it provides.

#

Unsure about Recycle tho. But the stat it provides is so meager that I'll hold off on it for now when I'm more free.

#

An easier way to see if there is any interaction with it :
Simply just upgrade your Recycling room and see if it actually gave the stat it listed.

tender summit
#

[ Base Stats * (1 + .02 * lb) + Flat * lb + GroupA ] * (1 + .02 * core) + GroupB

  • Flat:
    + SSR: 3000 HP, 20 ATK, 100 DEF
    + SR : 2300 HP, 18 ATK, 90 DEF
  • GroupA: Bond, Recycle
  • GroupB: Gear, Cube
still drift
tender summit
#

@still drift How about overload substats?

still drift
#

What about them?

#

@tender summit

tender summit
#

How does substats interact with stats formula

still drift
#

They're not substats.

#

They're buffs.

tender summit
#

Oh, buffs only trigger when stage start?

still drift
tender summit
#

Unless I missing something else

tender summit
#

@still drift @molten robin

molten robin
#

as expected yea

spare pine
#

meth

tender summit
#

I gonna throw my sanity

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Do not share this sheet to official server because it is considered datamine

copper nexus
severe silo
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Anyone ever did the math for the dps increase in upgrading scarlet’s skill from lv 4 to 7?

still drift
#

Iirc they're just a linear increase every level.

#

Assuming you're talking about s1

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Not worth our time to really do any research into it. Simple multiplication.

still drift
#

Double check buff stacking in Sim Room, ensure that multiple buffs of the same name that target a Nikke multiple is working correctly.

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Ill do some testing when I wake up or get off work Despairge

still drift
#

Same SSR buffs did not stack.

#

Buffs across different rarities stack, but not similar rarities.

fringe junco
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just noticed some nikke follow this pattern but haven't checked them all to see if it is consistent

also sometimes parts of a skill aren't affected by a level up at all as they are maxed out from the start... utility mechanics such as cooldowns timer can be a part of this

native bane
#

not sure if this is the right channel/already known but
Leveling up a unit and then putting it in the sync device will give more « Growth Ranking Points » than putting in the unit in the sync device at level 1

molten robin
#

See: Alice burst

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There's others too

fringe junco
#

ye plenty that behaves differently

sweet ocean
#

Gonna try Neve on GD tomorrow. I heard that she has great results

ashen fulcrum
#

i dont remember but is sg team just best in general for Gd

copper nexus
#

Does anyone have the link to OP post (nga?) on how to dodge train green missiles

sweet ocean
#

I can do it pretty consistently

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Cover at around 2:51-50~

still drift
#

Alteisen runs are just praying that 0 damage slips through at the beginning.

copper nexus
#

the green missiles not the turrets

still drift
#

Ahhh

copper nexus
#

i-framing all missiles

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apparently the OP for the strat was a chinese post so I'm assuming it was on nga but idk how to find it thinkDerp

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seems harder to do than shinonono's strat but I still wanna include it and credit the OP

#

all I have is repost source Sadge

still drift
#

How much does MLB actually matter with Bond? (At 200).

At level 200, Modernia's base stats are as follows, LB0 :
HP: 474573
ATK: 21091
DEF: 2646

At Bond 10, (Max Bond for LB0)
They become :
483635
21494
2706

At Level200 LB3 Bond 40 :
564697
24756
3455

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This means :
1.1676
1.1517
1.2767

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16.7%+ HP
15.1%+ ATK
27.6%+ DEF

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This may vary between Nikke Archetypes, so keep that in mind.

#

Pepeg I forgot to do it for Bond30.
I'll do it tomorrow.

sweet ocean
#

Oh shit nice, landscape mode coming

#

Don't think it would be available that fast

dim wolf
#

why it wasnt available from release

still drift
#

They needed time to fix their shitty Alteisen cutscene

cyan sedge
#

This part seems confusing, did Noise even have a cd for her s2? The only 5s i can think of is the duration on her max hp buff

sweet ocean
#

what? They posted the balance notes already?

cyan sedge
high kindle
#

Mistranslated, its duration

copper nexus
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2. Fixed an issue where Current HP is affected by other buffs and increases substantially when Max HP buff is applied.
what is this talking about??? I thought we confirmed that current hp increase from max hp is NOT affected by hp potency

molten robin
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not sure what it's talking about

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but it wasn't affected by hp potency, at least

copper nexus
#

the only thing I can think of then is stacking Max HP buffs

#

was there abnormal behaviour there

#

could somebody confirm this please

tender summit
dull zenith
#

Fixed an issue where Novel’s and Isabel’s damage increase Debuff does not cause actual damage increase effect.

#

Novel might be really good now, if her insane damage taken debuff has not been working this entire time

molten robin
#

it's been working in general

#

that may be specific scenarios

tender summit
#

140

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Wait, only 14%, my bad kekw

still drift
#

You're only accounting for the 2% scaling, not the bond stats.

#

People wanted the bond stats included.

sweet ocean
#

Someone want to keep an eye out for Guilty's ATK copy.
See if it's applied pre-buffs(raw base ATK) or post-buffs(including personal ATK% buffs)

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because frankly 40%+ atk copy that's up all the time is pretty disgusting

willow pecan
#

especially if it updates, as in after the next stack is added/refreshed

#

so you can have 120% atk buffed scarlet being copied on a shotgun

dull zenith
sweet ocean
#
  1. Fixed an issue where Novel’s and Isabel’s damage increase Debuff does not cause actual damage increase effect.
    wew isabel's getting bumped
still drift
#

Isabel definitely kinda weird in GD

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First time I tried her and her damage just didnt seem to provide that much when I looked at her numbers

sweet ocean
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neve did more in my runs

#

that gal ain't right

willow pecan
#

I'm very interested in the performance of a liter novel dolla isabel helm comp

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5s burst steroids

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onto eternity

native bane
#

this sheet says the rate for 3rd line is 10%

vernal coral
#

oh, that reminds me, anyone else run into Rapunzel's revive bug more frequently lately? Wondering if there's any correlation between gear/skill level for that

dull zenith
#

Honestly I've yet to see Rapunzel's revive actually revive a character with any real amount of HP, for either my team or the opponents

vernal coral
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Up until quite recently for me it worked as advertised every time and is part of how I was able to push so far under power

native bane
#

do you know which is the right value?

severe silo
#

With the skill adjustment, how does it affect rapunzel?

cloud elk
#

Doesnt seem to heavily fix rapunzel since they also tweaked something basically no changes

#

With the new fix now: from what I understamd, you only heal if you get the maxHP buff.

Rapunzel has 20/15 duration/cd but they "nerf" duration to 15s

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Which means she can still heal as the skill runs out 1st

sweet ocean
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I don't know if Novel's worth it in SIs now

#

I mean that's a giant multi right there, and she has def down too

still drift
#

Waiting for the patch to hit bcaPatientlyWaiting

copper nexus
#

I'm testing novel and it seems like her burst is working

meager elbow
copper nexus
#

may have found some possible bugs for novel and isabel

copper nexus
#

very confusing

#

is damage increase % not supposed to be affected by enemy defence?

dull zenith
sweet ocean
copper nexus
sweet ocean
#

then what are they fixin her for SuiseiRaisedEyebrow

copper nexus
#

who knows

molten robin
copper nexus
#

unless I'm being stupid

#

and not understanding something

molten robin
#

Wdym?

copper nexus
#

might have to redo the tests just in case I accidentally mixed some things up with range bonus

still drift
#

Would have to be a big jump.
Range bonus would be 10%
Novel's Level 1 burst would be 30%

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I think Novel's burst not working only occurs in certain scenarios or doesn't work only sometimes ™️

copper nexus
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I found my issue lol