#Research Dungeon
1 messages · Page 11 of 1
At result screen, Noise heal for 0 hp. I think that's enough to tell that it's not a heal
her healing isn't showing
on results
I mean the HP Max
part
only healing that's shown there is from her Burst
oh
@quick vector thanks for the video though
it helped me find one fucking big issue
with XAnne
wait
where's the third copy of neve?
Mine's still stuck at core 1
oh it's a reward at a later stage in story II
Double bugged Anne, and I spent 20 advanced tickets to get her
Poop
Did anyone report the bug to ShiftUp
Well if pausing is giving the buff time to apply, we can at least be assured that's definitely a bug lol
I can't help but wonder if it's due to some pepega algorithm. Like, "We want to make attack buff apply to only attackers on the player's team. Okay, let's enumerate all the characters in the game. Okay, now let's enumerate all the characters in the player's collection. Okay, for each character in the player's collection, let's check if that character exists in the roster of all characters. Okay, verified. Now, for each character in the roster of all characters, let's check if it's on the player's team. If it is, let's also make sure it's in the player's collection by enumerating through all characters in the player's collection again. Okay, if that's good, let's then check if the character is an attacker. If it is, let's add the character to a queue. Okay. At the end of all this, let's go through the queue and add attack buff."
Yea could be
Dear Commanders, please use this form to report any kinds of bugs, glitches and technical issues discovered in the game. Kindly include as much and as detailed information as possible. Please make sure you submit one bug at a time, if you have multiple bugs that you wish to report, please submit one form for each bug. We appreciate your help an...
you got a vod of that fight?
we need some anne vs noise vods
hp potency does not increase the amount of hp gained from max hp increases, and thus is likely not reduced by negative hp potency
this was soldier FA
the bug also triggers in other game modes btw
I’ve confirmed the bug in simulation room and tribe tower
well, maybe that's the reason why this bug exists in the first place
lol
only tested in campaign

what?
I mean, QA only tested Rapunzel & others in campaign mode
so it kinda makes sense why it works fine there

Ok 3 multi clip SG is indeed faster
Who is QA
further proof of 100% hit rate
quality assurance
2 multi clip SG (same time)
1 multi clip SG (slower)
Idk the calculation compared to enemy team but maybe it helps (sorry for low quality video)
So do we know for sure Anne's heal cut doesn't work vs noise? Or..
we know hp potency doesnt INCREASE her healing
Well we know for sure heal buff doesn't work with noise, so we are assuming the heal cut doesn't work either
I cant conclude from that testing the opposite is true, but it should be
I think that's an indicator that it's noise who is the bugged one on the side of the hp increasers then
I definitely think noise et al are the bugged half of the max hp increasers
she's living on borrowed time than 
they've actually been getting through the bug list pretty fast
as a mechanic it doesnt really make sense for it to "heal" and also not be healing
If it isn't affected by heal cut it would be a heal that also increases max hp and isn't countered by anti healing 
do we know if console levels eventually completely cap out or do they go on infinitely?
You continue to be capped by Synchro level. I don't have the screenshot, but I think it's like 80 requires synchro level 220 or something.
huh
level limit is like 400 something, right?
there's no set limit
the synchro device tells you the formula, it scales with # of nikkes and total limit breaks
Oh, I thought there was some hard limit for nikkes that was datamined to be in the 400s. So that would translate into a hard limit for the RE-Energy console as well, right?
it would, but there's no hard limit
Oh duh, they just keep on adding Nikke, so there would be no actual limit, right.
right
The recycling room cap is datamined to be 160, which requires synchro level 360 and 50 re:energy/consoles
They can always increase the cap yeah
but I guess we'll see when people are 360 lol
but what would be the point of the re-energy the outpost is producing, yknow?
Since the required number of re-energy is still just 50 while synchro level req keeps increasing, ppl will have way too many anyways at high level
Maybe they will add another use for them idk
Please let me recycle RE:Energy into something else like core dust or something.
probably pass on discounted RE:Energy once it starts requiring 50 at the very least
what about discounted attacker shards?
buying re-energy never made sense
Since we aren't passive generating any of the shards, I see no reason to pass them up.
but I still buy all others
not directly but seems we get every event and events run all the time
Sure, but by that logic you might as well never buy anything since you'll also get SSR molds from other sources.
youll never cap on the consoles from events
each event might give more than 1 but less than 2 levels at 50 per lol
well some give 150 from shop right? but that's 3 levels
It's basically 1 level of attacker vs two molds isn't it? not in game atm
assuming 50 consoles for upgrade
I guess you could compare a 2% increase in stats vs the increase in stats a level of consoles gives you
well, that's not a great comparison because the consoles will take effect for all present and future nikkes of that type
if you went through all the SSR's called each one a hit or a miss and then worked out your % chance to draw a hit from a mold you could then compare the stats gain
I think it's clear a single star on a nikke you're using is better than the console benefit
but as an example, no current or past bought molds will have improved your modernia
I think in a game where powercreep is inevitable, I'm sticking with consoles
my personal strat was to buy discounted attacker console and missilis molds
then use the extra on molds
I am only buying ssr molds now lol
yeah I don't think there is a super clear best answer
there isnt
I mean, the rng of molds prevents it from being an obviously best answer, anyways
maybe the edge goes to consoles but getting a good SSR feels like 10x better lol
if it was 100% we prob wouldnt be having this conversation lol
I think the events is a reliable source for consoles
I don’t find them that valuable anymore
Especially for F2P who need as many dupes as they can get for breaking 160
I regretted buying consoles and reenergy when I first started. Everything should've been dumped into the ssr molds.
You can passively get reenergy at a respectable pace and modules seem to be readily available through events. SSR molds are like what 0.47 per week from dispatch missions (with 7 dispatch missions) ? You need every opportunity you can get to obtain SSRs as a f2p player.
realized this too late
I also realized like midway through previous event that I shouldn't be spending gems for additional attempts because lb3 nikkes are the main thing preventing me from progressing. In the future I don't think I will be purchasing additional event stamina unless I need to buy out the tix or molds from shop.
It's worth buying event stamina either way imo, assuming you care about playing the game long term.
But yeah what long term fuck 160 wall
molds are probably the play because purchasing even 30 consoles for a level costs an insane amount of currency and the discounts are too random to really target any faction
man everyone and their moms are trying out centi and liking her
can take her shields away and she'd still be good
SSR anis is already top tier stuff
shield on top is just 
so you can definitely outheal drills if you space your bursts good enough
man imagine if pepper has an attacker statbase instead of a supporter's
After finishing Anne’s event story, I don’t regret pulling her even though she’s bugged and useless
she's bugged?
Quite badly.
I finished my analysis and confirmed she doesn’t have delay in arena mode
https://nikke.gg/anne-miracle-fairy-early-analysis/

wait really?
I didnt check it in arena mode and just assumed it has the same behaviour as story mode

for sure no delay in arena
there's very strong support that all of the skill delays discovered so far (multiple characters) are due to the game processing/calculating too slowly when performing multiple or a chain of effects
but arena is running a very simplified version of combat, and appears to have no issue with processing speed
presumably the delays in other modes will be fixed too, as they bug fix/optimize
holy shit
after checking nikke.gg I noticed that guy dont have Burst animations
so I tried to disable them completely
it fixed Anne delay

@vapid geode
sorry I forgot to check that
bug gets fixed if you use this
punished for wanting for game to be beautiful
same behaviour for Arena and other modes
spaghetti gaming
should have guess that after I noticed that pause affects this shit
well, it makes XAnne a lot better

so there's no delay in PVE when you use that settting, yeah?
yes

I will on my server soon
Prydwen
you sure you arent seeing a delay? pretty sure auster has been doing his testing without skill cutscenes on
he has some vods and I dont see any skill cutscenes
of his delay testing
he found pausing would reduce the delay, but not eliminate it
but perhaps reduce it enough to allow scarlet to benefit, unsure
one of his vods
circling back to what I mentioned about processing/calculation speed, it does seem plausible that higher end devices/PCs could perhaps have shorter delay
so dumb
@vapid geode sorry for pinging again. This bug actually depends on your PC specs, for me it gets fixed completely (at least for my main Scarlet usage) but for other people it may not (Auster apparently still has problems)
What kind of p2w mechanic is that

but yeah
Arena is very simple looking so it should work there as intended for most people
I hope devs fix that
XAnne burst doesn't have delay in arena? wtf
it does have a 0.9833 secs delay in the story mode fx script
gotta check arena one
I think the delay should be present in the arena as well, but I'm out of tickets and gems
you can see here it applied before b3
I am able to replicate it too, I think in Arena it always applies without delay consistently
can we get a video of this? no delay at all?
nah, after testing more, delay is there but way less than with skill cutscenes
but it's enough to get buff for Scarlet swipe
That must be a glitch as well
can you record it being applied before burst 3?
It takes around 1 secs as stated in the script to get the buff
by decreasing it to 0
it gets applied instantly
LOL
kekw
@vast plank could you look up which other skills have delay?
nice works btw
do you need skillIDs?
nah one sec
I have them mapped
those files are in the addressable cache

one of the json files in com.unity.addressables contain the hash ids for those bundle files
you can use FileSeek to find it

search for it in UnityCache and you'll get __data file in the folder
but it doesn't contain any actual scripts in the bundle so you have to find it from dependencies
since bundle files have those cab-blahblah written on line 1~5 you can use FileSeek again to track down __data files
try from bottom to up
if you get multiple hits in a short time then it's probably some shared shader asset so skip that
the file you're looking for should look like this
NK Signal Skill Hit Marker marks the timing of the buff
There should be an easier way to track those files but I'm just dumb so I did that lol
will ultra suck for arena after it gets changed
like poli/liter gives instant atk buffs
I was expecting xanne to be the same
but hell no lol
it’s so weird some skills are just hard coded with delay for no reason
for aesthetics I guess
they really couldn’t think of a better way
it makes sense to give the atk buff when those blue butterflies touch allies
but it's not that great for the actual gameplay
I think admi has a similar delay, doesn't she?
does she?
lemme check
oh wait actually I found a faster way to find those bundle files
just look for the bundles with effect-spot-player_skill_library_assets in the name in it (in the addressables hash map)
that's the original name
I know volume and dolla have delay but I don’t recall them having a long animation
admi has 1.65 secs delay
bruh moment
lol
what is the exact time between each burst?
no clue, it probably depends on your phone/pc specs

like so much stuff is tied to the frame rate in this game
that's stupid
yeah laplace burst is a big one for fps
yeah
and the reason why laplace drops the fps so hard
is because of the texts
I removed the damage texts through the help of some malicious program that claims itself a guardian
and that happened
this game is so stupid lol
ikr lol

So it's not instant, but 0.98s is anecdotally fast enough to apply to scarlet b3, right?
Assuming it's not even slower on your PC/device
Unlikely to be changed for arena tbh, they're performing their combat simulations very differently from other modes
It's ultra simplified/shortcut
good lord, you need 3 separated teams for arena now
so nice of them to field this update out when Anne's still on banner
also bets on Noise getting fixed?
I'm cautiously optimistic they'll fix noise,.. or fix the other hp scalers
they seem like they put hunting down bugs high on their priorities after last patch
I wouldn't mind frima being strong, could do with more burst one competition
although.. healing the whole team every auto attack for 6% HP.. I doubt that is their intended design 
Shotgun healers getting put out of their jobs
Imagine running last hit comp when you could just run frima
#1046549179918458890 is open.

yes its all research about nikkes source : trust me bro
you better forget what we've talked there 
Too many nhentai codes

I didn't know only Pilgrims could reach Bond 40, interesting
LB2 privaty currently at bond 28
So only lb2 needed for bond 30 on non-pilgrim
Pilgrims don't fucking matter I'll never get them
Fuck tencent
Damn they are handling out free ssrs now
Nah I bet it will take like a year for Lb3
well, at 720 xp per and worst case scenario of 3 dailies for 10 xp each (the datamine says 3-6, is that a random amount daily or is the 4-6 including a reset? also there can be higher xp missions) that's 24 days per copy
that's kinda generous
three lb3 right there, there has to be a catch 
The catch is gonna be they suck lol
24 days per copy, 4 copies per mlb. About 300 days to get 3 mlb
That is the catch.
The ridiculous timegate.
I mean 24 is worst case
we will need to see rates and actual daily amounts to determine averages
also there's nothing special about mlb unless you need a mlb to break 160 at that point
lb2 is all you need to max bond, which is where the lb stats really come from
Mlb is going to wall anyone who isn't top 1% luck or a paid player
Nothing else matters until you secure a way past 160
These units can have negative stats and that wouldn't really change anything.
Last I checked they have shit kits aside from guilty anyway
I mean I doubt a day 1 pure f2p even will still need the mlb by the time you can get one from this event
I'm a pure day1 ftp
Currently 2mlb
No more gem income
There is no way I'm getting past 160 wall without these nikkes
well obviously you still have gem income
It's tiny
10-15 pulls a month
In three months time I'll get one more ssr, probably not a dupe that gives me mlb
If you count event, maybe
not counting event
Gemwise about 3900+extras
Dispatch, daily, weeklies
Pretty much it. Everything else is one off and dried up by the time you're in ch15
Are you FTP?
Ah, maybe you're counting friend pulls too
Well, let's just say that I will not have 5mlb by the time this event drops
I don't think anyone else who's FTP will either unless they mega luck it
Friend pulls have given me nothing but currency for molds giving me more SR's
I'm 160 by end of this week
¯_(ツ)_/¯
you get 100 daily and 300 weekly, so if we assume a 30-day month, that's 3k + (30/7 x 300=1285) 4.2k, then dispatch averages 206 gems per week, or (30/7 x 206=882) so that's 5080 a month or basically 17 pulls, then 3 friend pulls per day or 90 a month, valued at 1/2, so 45 pulls, then 1 recruit ticket per week I wont adjust for 30 days so that's 66 pulls per month, not including the SR molds you get daily/weekly or any other source of tickets/gems
Dispatches have a working average?
Friend pulls can be just halved or is that an estimation?
The 17 pulls is good, that's the only thing I consider constant. Forgot about recruit tickets, fair. 21 then.
21+ friend pulls + whatever random crap they give us.
Yeah, nothing has changed. No FTP is going to have 5 MLB by the time rehabilitation drops unless they lucksack.
I'm assuming a release by March
Four months for one SSR from the 21 pulls, let's say I'm lucky and get 2 from friend pulls. 1 from random crap.
I have 2mlb 2 lb2 bunch of lb1's
Pretty lucky roster in terms of dupes
One mileage
So minimum I need 3 correct dupes, I get less than 10 in the next 3 months
Did anyone get hardstuck yet at manufacturer towers?
Not yet. I'll get to about 75 before hard stucking.
Whats 75 CP requirement?
56 or 65k, can't recall
So in a week: you get 3 attempts = 9 floors. 27 floors per month.
To get harsatuck, it would take around 3 months (or 1 or 2, since people already are at their 2nd mold)
Its a deceptive daily gems for now but can get exhausted soon
36 floors a month, no?
And yes, manufacturer towers will dry up like anything else.
Oh right miscounted
Fiery has a pretty good calc up there on things that don't really dry up. Even if you take the 66 pulls at face value that's around 2 SSR per month.
Did it take account of the mold back from R and SR?
No, I don't think so
Friendship pulls actually give a lot of mold currency
But again mold is drawing from such a big pull
Yeah, 450/day at worst 600 at best or if you get less, its a jackpot
Losing is winning in that aspect, yeah.
I dont think ive gotten SSR from friend yet
I've gotten an Emma, that's it.
Most of them are from molds, but lmao, big pool
Don't really have time to math this game out so I'm not gonna go disprove anyone's calc
They would have to compensate alot with events
20 day cycle version I guess
Like, at least 30 pulls, at worst 20 (mix of advance/regular)
Events actually give a lot, yeah. If they just keep events rolling every week.... Idk.
Mileage is mileage.
I think by design, they are looking forward to put more value on events
So people will play and look forward to
I would base the no. of ssr I need vs pulls (milage currency) but my luck is above average lmao
Considering Im also a low-mid spender
I feel like I can't complain as ftp, but even then it's hopeless. By my estimation that means all other FTP players are fucked.
Hmm, how many milage you have? Aka how many rolls you did
Thats disregarding the molds/friendship tho
And how many more SSR needed
So 400 total rolls, minimum
Yeah about 450 rolls so far
Thats pretty good, mine is around the same
At the minimum I need 3 dupes
I really can't complain about dupe luck
Though of course I have no pilgrims except Rapunzel
250 gold, 300 silver (used one)
2 core1 (wasted silver), 1mlb, 2lb2
Getting three correct dupes before March feels completely impossible. Maybe I will only need to farm one single Rehab Nikke to mlb, but that's at least 36 days after rehab releases.
So maybe April or May 2023 I'll have 5 MLB.
Need: 1 privaty and 1 miranda. Could havr miranda only but I wasted 1 silver litter
How many lb1 tho
3
Yeah, thats pretty far away. I got bunch of lb1 but chances are, the 3 you need are gonna take time
Yeah. It has to be the correct nikke so it's fucked. Even wishlist is 1/15 after surviving the 4/100
Best is either go hard on advance to get 1 mlb from scratch or keep rolling on wishlist
And friend pulls basically mean jackshit
One of my core1 is laplace (other is liter where I watsed 200 silver lmao)
And laplace is advance, can argue that you can get better chances at advance pull pulling for specific ssr for mlb
But you need ALOT
Yeah, gem is best currency (duh). You can mlb 1x per banner if you have enough gems
Friend pulls is copium, molds are worse, everything else is one-off
Research/Rehab is guaranteed but it takes too long
Research?
Rehab Nikke, the prisoners. Sorry, keep thinking of AL research ships
Not yet
Should be after Modernia
So at least Feb, I'm using worse case estimate so say March
Maybe. But the events giving too much
I'm 160 end of this week.
Not even close to being the fastest, I only played like 30 mins on day 1
have you guys discovered and/or tested whats hp potency is for
im not sure if its really healing bonus
but i cant think of anything else beside that 
jesus
Guilty's going to smack with Pepper
she fills the much-needed role of b2 shotgun too
It's just healing bonus
A guy on Reddit collected samples of dispatches for weeks and then did an analysis of appearance rates to determine average gains
In terms of chance to get an ssr, friend is 2% while other pulls are 4%, though wishlist doesn't apply to friend
I think your math on number of pulls is fine. 21 pulls per month from gems + 4 ticket should be a good number to do further math with, I don't know how to factor friend pulls in cause they feel mega shit.
total number of pulls doesn't scale linearly with progress towards 5 mlb (because not all types of pulls are created equal).
wishlist pulls and special banner pulls >>>> friend pulls for that
I guess the dispatch gem average is fine, but hard to factor in unless you just wanna slap on another 4 pulls from ~42*30 
is it just me or did they nerf the spamming for RL and SR?
like its not as smooth as before
Didn't notice anything. Unless you mean before the infinite ammo bug
Arena's completely dominated by stonewall teams
Emma's actually pulling her weight and Helm's life steal is nasty
Friendly reminder that Anne reduces healing
yeah but
who has anne 
me
Everyone 


Friendly reminder that we've opened the Research Department
So you guys can start working in it
The server will come later, when I ain't busy

so sp arena is cross server, but how many servers are in each "cluster?"
20 servers per is my estimation
I'm in 5073 and the bots that fill out the rankings are in 508. So it doesn't seem sequential at least.
I can't provide any more information than that though since it's literally just me in the rankings and bots from 508.

I've seen speculation it doesnt display 4 digits in that display, so they could be 508x
Here's some more reports of bots to players respectively from union members
32 : 310
183 : 1822
99 : 982
I'm try-harding at buttgame's pvp
Hmm, I think it's accurate with depicting 4 digits, since I can see my 5073.
a union member is in 5690 and the bots are 570
I'm specifically tapping on their profiles
there's a clear 1:10 ratio from that you provided
I think the implication, then, is that it's 10 servers per
I think they did 1-9 cluster 1, so only 9 for the first cluster, then 10-19 etc for the rest for 10 each
that creates the effect of all of the clusters being x/10 rounded up
@vapid geode I'm curious why Harran is "A" in PVP? She still should be quite OP in terms of burst generation?
Her OP burst generation starts after she kills something as it comes from the Virus
they are what determine the point leaderboard
the ranking system works like this
there are 2 leaderboard
battle leaderboard and point leaderboard
point leaderboard is where seasond end rewards SHOULD be based on
I know what it appears to look like
but the reason I want confirmation is
IF it is confirmed that red coins determine ranking
anything you do from now on will not matter
the people who early farmed rank 1 and got hours of 600 coins while other people were working/sleeping can't be beat
you can get rank 1 right now and keep it for the rest of the season
and you still can't beat a deficit of 11 * 600 red coins
cause rank 1 only gets 5 more coin per hour than rank 2
the season is already over
you can get 5 more coins than him.
if they can't beat you
you need to be ahead by that many hours to finish end of season rank 1
1440 hours
60 days
😆
like I said
if anyone has an 11 hour lead against you in terms of him getting 600 and you getting 0
you already lost
the season is over.
yeah that's assuming
you don't play at all
or he gem'd
if he gem'd, he has a lead on getting rank 1 first
there has to be a gap of X income to 0 income yes
even a 3 hour gap
let's see
a 3 hour gap (say it's 4am reset, you slept till 7am) is 360 hours of lead
do you see how stupid this system is?
I need confirmation that this is how it works because if this is true
then the season isn't won over the 2 weeks
you win the entire season by logging in at reset
yeah, one hour lead is 600
not a lot
120 hours, so about 5 days
no, give me a less than 24 hours lead
you can't
the smallest lead is 1 hour
the rewards tick per hour afaik
you can't get them every 2 seconds like outpost
you can
🤔 really
if you see % on the box
i'm not sure how often, but I'm rank 9
but i've gotten 300 coins earlier
lemme confirm now
I've gotten mine hour after hour
I'm not getting what you are on "if you missed lead by X hour, you lose/rank 1 wins"
sample scenario, reset is 4am
A logs in at 4am, gets rank 1.
at 7 am B logs in, gets to rank 1. A is now rank 2 cause he's been displaced
A now hos 3 hours of 600 coins more than B
1800 coins / 5 difference per hour = 360 hours
A can now be rank 2 for 359 hours and still end the season as rank 1 while B is rank 1
that's assuming rank 2 isn't rank 2 no?
what is rank 2 rank at this
or "would be rank 2"
say, A got to rank 1 first, so he gets 600 coins/hour right
what is B who will get to rank 2 then
B is another player, he's a leviathan so he wakes up at 7am, takes rank 1 from A
A goes to rank 2
did you forget diamond rank also give coins? not just challenger
diamond 10 gives 255/H
yes
but you don't start at diamond
you start at 0 per hour until you climb
if people climbed while you were sleeping you get so far behind you don't have a chance of winning
you HAVE to wake up at reset to do SP arena if you want to compete, and it has to happen on hour 0 of reset
if you don't do that you don't need to play SP arena
after hour 1 it's already gg
assuming competition is even
let's say
alright, here's my observation from grinding
everyone start at 1000 right? (Beginner)
you can move on 70-90 ranks
i tried to snipe 100 ranks more than me
but it never appered
and? I'm not getting your point
aka, 850, i can't snipe a 750
so at most, I get 770
so assuming you move 70-90 ranks per battle
you get to diamond (top 100) in around,, 14 battles
which is 7 days no?
you do... if you attacked arena in 1st hour
because you are assuming
after hour 0 the game mode is dead for anyone who didn't gem it during hour 0

only if you gem'd

this is what I want to confirm
no point
ye missed opportunity
you don't need to gem if your server is dead

yes, if your server is dead forget it
because its gonna be who's the strongest
anyway, back to my point
first of, are we gonna talk gem or not?
do we need to beat higher ranked players to get higher ranks
or turtling is fine too?
you're irrelevant in the grand scheme of things
i guess if you care on ranking
I've explained this as much as I can
I don't know how you still don't get the point
There is only one hour of pvp per season
the rest of it doesn't matter
hour 0 of reset decides the entire season's rankings
so, what does rank 1 win and what does rank 2 wins
which decides how many gems you get
in your point
sure, if there's only 2 of you
is it making gems worth or dick measuring contest?
or hell, imagine being in a dead server
spend 0
get 3000
you aren't doing pvp
you're farming thin air
get to diamond in about 10 days, still rank 1
the thing is, you are not getting here
you realize
rank 1 loses to rank 2 in overall rewards
if he gem'd 400
you have to check if your server is alive
the strat for dead server is not the same as the strat for actual servers where people play
if you have a dead server, fuck off
you can play like a monkey
it doesn't matter
you're still rank 1
and you don't understand how ranking work
the point is simple and I just need to know one thing
IS red coin the final factor deciding end of season rankings
that is all.
you don't understand even that rank 1 loses to rank 2 IF he gem'd 4x
if someone could please confirm that, tyvm. Just ping me.
make a scenario how
anyway, if you are too narrow
I guess up to you
because if you gem 4x
you are actually losing
if you have a competition
unless you are oging for a dick measuring contest on ranking
no point
because if you gem 3x,
kekw
you get 3k, congrats, then you realize you spent 300
on nice
nice way to have a conversation
with a wall
gem would ONLY be worth it if: you can get rank 1 with only 3x gem, else don't bother
top 100 = diamond
this dogshitmoldrng here doesn't understand one bit that you get 600 gems to 1.2k gems for being top 11 to top10% 
If your server truly is dead, then you could just coast to rank 1 by using your Daily 2 entries.
You're just losing out on the opportunity of Arena Ticket rewards
Dont need to gem even once, and reap the full 3000.
But the chances of that are incredibly slim to none.
Im betting that if you win every fight, players are able to reach top 10% of the Special Arena at the very minimum.
26 more entries to go, so you would definitely have a shot at Challenger, if nobody VSed you.
also, gonna look at this
top 0% to top 10%,
its quite deceptive, but I think it should be: top 11 to top 100 no?
since if we consider 1k people (?) in the ranking
the 1.2k gems one
I still don't know if turtling is a good idea or do I need to beat higher ranked ppl
beat higher rank if you can. else avoid them
in theory, the strongest will retain top stop
by avoid = refresh, look for a bot with close to that rank
beat as high as you can go
But you've essentially already lost the upper ranks if people gemmed that far
depends on your bracket
Would it help if I explained why?
Turtling only works once you can't go any higher due to being outgunned, imo
Also, from what I understand, there is a distribution of targets you can fight which changes four different times.
For the purposes of concision, I'll use the following terms. Before/After each match, you are dealt a large "hand', where each card in the hand is a set of three possible enemies. Shuffling moves to another card in your hand, but the total number of shuffle possibilities are limited.
Once you actually start, you can figjt approximately about 100 ranks above you, but your hand is a card set of random opponents chosen from a distribution centered at some point above your rank, maybe 50 spaces for first distribution? falls off hard at upper spaces but you can usually find at least 90+ if you search through enough of the cards you have on hand.
Winning 3-0 will just grant you the rank of the enemy you fought.
Once you reach close to 100, your distribution enters Pre-Diamond status, and you cannot challenge above Rank 100 - any random slot in any card in your hand that would've been above it gets replaced with the Rank 100 battle.
Taking Rank 100 shifts you into Diamond, and you can only fight at msot maybe about 30 ranks up.
Once you get close to top 10, it shifts into challenger mode, and you can only challenge the 3 people ahead of you.
As Challenger 2, literally the only thing I can do is attempt to battle Challenger 1.
what was original point?
Original point is that you kind of have to rush quickly to rank 1 if you want to actually even have a chance at winning on points from ranking
and I don't think it is well balanced as a result. I saw an earlier argument regarding that
and why turtling isn't good idea at low rank in response to bubba's query - you'll just fall even further behind and due to how it gets slower to climb as ranks increase, the gap becomes insurmountable if you wait
lol I forgot to turn off my PC and fell asleep with it on idle 
yes. so you are correct that sp arena rankings are determined at season reset hour 0, if season reset keeps resetting everyone’s rankings
On our shard, only marcus and I played at hour 0
why those numbers are different?
because I just claimed those points and it didn’t update yet probably
exited sp arena and re entered, fixed
this also proves the rank info screen updates automatically and shows up to date point information regardless of if you "claimed" your points or not
sorry, but I'm not getting this result on my end (?)
unless it doesn't update on the hour, but it updates individually for every commander
based on the time at which their reward robot started ticking
for instance, I just claimed an hour's worth of 600 red coins, but all the others hasn't gotten their coins updated
like 2 mins ago, so not on the hour either
so I assume the reason rank 2-5 hasn't changed in red coins is because theirs haven't ticked, but I don't know if they need to collect for it to refresh
also, rank 4 is not showing up at all in red coin ranking
but again, I don't know if he just shot up to rank 4 less than an hour ago or he hasn't claimed his stuff
you actually have to collect them
Plus, I'm 100% sure when I logged in today, my red coin ranking was at 4 before claiming, now I'm back to rank 1
otherwise they wont go up
I think collecting is required, yeah
what a great system
Auster are you planning on making team comps
for pvp
btw the snowwhite comp work for me thanks for that

do you still have to fight in arena as rank 1?
from looking at it: rank 9 are only able to fight rank 6, 7 and 8 no matter how many refresh
rank 6 are only able to fight rank 5, 4 and 3
rank 3 can only fight rank 1 and 2
i presume rank 4 are eligible for rank 1, 2 and 3
assuming no one gem'd: in the end, its gonna be the "strongest" since rankers are gonna fight each other for ranks
and of course whoever holds it the most
if you gem, you are already losing/risking the gains 
Not that I am aware of
I haven't fought all day because I'm too weak to take on challenger 1, but challenger 3 can't defeat me either
its gonna be a stalemate at that point
gonna see it tomorrow since i'm rank 3 and rank1/2 rather rest of rank 50 are all AI/bots lmao
in rookie arena I still fight every day though
gotta get challenger quest 
It feels weird since in Rookie you can continuously strike downwards and maintain the gap
it's a bit odd that special isn't like that but I'm also okay with that I guess
the thing is, if you don't gem, you're not a factor
you will not reach a sufficient rank in time to be relevant at any point during this season
yeah but if you gem, you are on a loss unless others are also gem-ing
non gem will probably reach diamond in 6-8 days
Hmm. I think I see what you mean, but given a 20-server wide spread there will be a couple of whales in there at least, but I guess you have to compare opportunity cost to how much you'd earn if you just accepted not being as high ranked?
at least 200 gems is "worth" it if you can secure a higher position
guess it also depends on how dead your group of 20 servers is
my group looks like it's up to challenger 5 with some active people but most haven't gemmed
too late to catch up for those who would've cared now though
yeah, they'll prob settle for top 11 - top 100%
every hour you miss is like 5 days to recover
yeah, that's fine for a free gem intake
my server group is up to Challenger 5 now
Also, has anyone else noticed a power decrease out of nowhere?
prob changing equipment?
like, my team is usually about 150k but it keeps dropping to 139k
and no
that much of a drop isn't equipment
swapping a member's positioning on any team will immediately restore the seemingly lost power
it does
boring, so it turns into another bigger numbers go mode
Proofs?
I can provide proof regular arena has it if that's the question
for special arena, I havent constructed a specific proof video as I dont have attempts to waste, but the fact that you one shot the level 80 nikkes for the bots I think is sufficient by itself
also can confirm: fighting a 110 bot in sp arena, I was getting hit for 1
also I hadnt considered this, but some of the strongest evidence that noise et al are the bugged ones of the max-hp increasers is the sim buff sub-generator
it specifies that it also increases current hp, to match the max hp increase
What is Neve doing that’s making her outdamage Drake even with Drake getting Poli’s attack buff?
Her buff is a selfish 20s buff, and her entire kit does nothing but give herself more DPS
Drake buffs Neve and everyone else.
Seems like Simulation Room might go easy with regards to power gap debuffs?
wondering if anyone else has tried and if it's just the battles being weak or if it's a notable difference
Not sure what you mean, but sim doesn't hav the power penalty
^
Okay, that's what it felt like
.
.
Anyone know if they fixed the bug where Tactics Academy outpost defense core dust rate buff wasn't being applied?
Can anyone confirm if ranking up last minute and claiming reward fully shifts the amount of points gained in special arena?
somehow i gained 35k points when i hit d10
i claimed my rewards after hitting d10
idk how i got them lol
My understanding of the "bug" given what I've seen from union mates: the resource tracker is tracking time since the start of special arena, since the time you can build up arena points isn't capped at 100%
And that time isn't "claimed" if you don't have any arena point income
So once you hit a rank that gives arena points, you stop claiming until you climb as high as you can, and then you can convert all of that time at the rate of your current rank
I don't actually think it's a bug, but is perhaps an oversight
The resource generation system seems to track purely by time, and only checks for income per hour at the time of claiming
but it wouldnt equal to 35k right
D10 income is 255 per hour, so it would take ~5.7 days of accumulated time to hit 35k
which sounds about right for when you claimed
confirmed that it doesn't work for anything except first claim, unsure about how long you can store up rewards for first claim
So after first claim, what is the behavior being observed?
hourly happens
what I tested personally was being rank 1 since hour 0, getting 600h per hour as is normal.
Woke up and got taken down to rank 2 by mega whale randomly one day. I beat him, then waited an hour to go from 28% to 32%, then claimed. Rewards were multiples of 595 + one single 600.
Is it a dynamic hourly, or is it "locking in" the rate you had when you last claimed?
dynamic hourly
Cool
Why is Yulha considered good for PvP?
Most matches end before 30s, which is when her single good skill activates
probably specifically against noise/healer comps, which can definitely go longer
the cooldown is 30 seconds, idk how long it takes to trigger the buff
skills start on cd
i didn't know that's good to know
any research on how target priority works in arena?
Modernia has much higher base attack than any other machine gun thus far. The second highest was 5.67% (R unit), standard seems to be 5.57% (3 SSR units, and there are only 6 MG units total);she is 7.71% about 38.4% more damage per shot before S1 or Burst.
With skill 1, somewhere around 92.4% increase over standard.
Seems like she'll have solid damage even just with those two before the other skills. Any more detailed analyses already done yet? If not I was thinking of trying to use the atk formula to compare her against snipers/scarlet.
please don't set my expectations up like that 

Good point - we know she can't hit interrupt parts with the autoaim but actual component parts may be different..I'll probably gold ticket her first copy and run into sim room to try that
you can try it on GD interception first phase
just bring a burst generator like centi and let modernia burst immediately
quit out of app afterwards to preserve your attempts
the fastest route there is, probably.
Didn't think the range was wide enough
I saw a meme that said she can’t hit red circles, would be dumb if it’s true
it was already stated that her auto aim won't consider Interrupt Targets as seperate components and a boss with them will still be considered one single target
I assume she can still hit them, but you have to aim directly at them per usual
New World explicitly calls it out in game and in her summary promo image
that would be broken op if it targeted multiple interrupt
I can't imagine they'd put in a unit that nullifies a combat mechanic
The whole point of the interrupt circles is a skill/dps check to aim and shoot them
It's like a game that has QTE but gives you a weapon that presses the right buttons automatically
Or CSGO releasing a weapon skin that gives you an aim bot
Bad game design
Welp I did it, somehow I "lucked" out on getting possibly the most meta stonewall comp
harran's slot is flex
didn't get a single lb2 to mlb in my roll spree but got both anne and noise
yeah that'a assuming that team can get burst off first
noise's brokeness comes from the fact that she's unkillable and she gens burst like a mofo
I mean her burst generation is nothing special
pretty mediocre
beating that team to burst would be trivial
^
tbh defense is a lost cause against anyone somewhat close in power who knows what they're doing
attackers just have such a huge advantage
What’s happened in my SP arena is that people have just given up fighting for 1 place movements. I sniped rank 2 from a guy who went back and forth with me for a few days and it’s been almost two days and he hasn’t sniped back
Our season ranks are locked in (I’m 1st) and we can’t beat rank 1 due to CP diff
I think I might be able to snipe rank 1 now. I’ve gained 15k Cp over the past 3 days
Finally started using resource crates
you need a really big gap to be unsnipeable though
30k under and I'm still sniping rank 1 whale
it's difficult since his teams actually work, but still doable.
My leaderboard accepted their fate, I havent moved from 1st since day 1
2 and 3 are on my rookie board, they'd rather have 2 attempts on fighting each other than risking their attempt on getting smashed by me.
On the other hand, the guy in 3rd for points literally got curbstomped by the whole server until rank 31
Which is actually hillarious
Like the whole server decided to gang up on him for some reason
His CP is low which makes him a target
He should still make a profit
gods, at least I only need to get one prisoner to mlb at this rate to break the 160 wall
kekw
did you see the latst datamine post?
it's 3600 xp, not 720, that we need to get one
so that means like 2-3 months for a mlb?
man I know there are poor bastards who swiped but didn't break the wall
24 days per copy was my worst-case estimate of time per one copy, at 720 xp
at 3600...
kek half a year then
if the xp values for quests are still the same as prior leaked info, it's now 120 days for a single copy, absolute worst case
higher rarity quests will give more and it wasn't clear about the daily limit of quests
but mlb should take quite a long time
around 120-200 days as per previous estimation iirc
When shotguns do less dmg at longe range, is it solely from the pellet spread causing shots to miss, or is there also some dmg falloff being applied?
only misses & no buff
Weapons do have an optimal range (when the reticle turns blue you're in it), which for shotguns is pretty close
I see, thanks
And being in that range is a 30% damage bonus
reticle turning blue on optimal range is something I'm pretty sure less than 1% of game pop know about
kek
holy fuck we're getting an actual 40k dreadnought as a nikke
Eh?
going to go grab Modernia and test a few things:
1: Whether or not her burst can actually hit multiple components of a boss or not - we already know it can't hit interrupts
2: How she fares against Harran in a mostly mob environment if placed in the same team (currently lower skills, but want to try swapping her out since it seems like she'd be the best one to sub out) in shooting range
3: How her mobbing fares in high power deficit stages (likely 10~20% lower)
- no
- better than Harran
- pretty good
Yeah, after the initial testing, she beats Harran at mobbing
Top tier mobbing, average bossing
but she works pretty good as the 3rd burst III in 1-1-3
she doesn't need to burst to deal good damage - she actually deals more damage on bosses if she doesn't Burst
against single target - so if you need more damage on boss and no utility, she's a great spot 3

Also, still need to confirm this, but against the asshat shield mobs that stay close to your team when she bursts, she hits everything behind the shield as long as it's in the circle
Ngl my. Only complaint
yeah, noticed it too
Is her long burst
As much its good I feel that it mess ur burst chain timing
Cuz u cant cycle burst faster
Is this true? Doesn't she shit boss units twice? (auto bullets + aimed bullets)?
Its gonna be slower
FB gives your entire team 250-300% attack buff
Not sure if it's worse
Two different builds
nope
Burst completely replace standard dmg
she stops firing normally
so it goes from 7.7% to 2.2% at max lvl
No I mean, doesn't she have an extra gun that auto-aims + retains her normal gun that you have to aim?
nope
Oh okay
basically if there's less that 4 targets she can hit, it's DPS loss
auto bullets stop working during full bursts apparently
Sounds like a bug worth reporting to see if they'd fix it
it's on purpose apparently
it was working like that on test server already, from those that play there
(I don't so can't confirm)
Chatterbox at Tower 90
yeah, there's some videos flying around
damage
not mine, so can't answer questions what gear and stuff - my tower 90 just crashed and got failed to sync error

it actually cleared the stage 
damn you game
suffering from success
Has anyone confirmed that Hit Rate cube allows Modernia to trigger her s2 atk buff?
yeah
it works like that
which is funny







doesnt matter
