#Research Dungeon

1 messages · Page 9 of 1

vernal coral
#

might have to try that

dull zenith
#

DEF buffs suck, she has poor DPS and thus her damage-oriented self heals suck, and the only good things in her kit are reload speed buff and 7.9% lower burst cooldown

copper nexus
#

she increases energy gain not lower cd

#

but yeah

vernal coral
#

Yeah, I have her 2* and can't help but feel base Rapunzel was basically equivalent if not better

dull zenith
#

I don't have Scarlet so I guess I'm hoarding my gems/pulls even longer for Anne/Modernia

#

Although I really like how lewd XRupee is and I heard her level 10 bond story ||lets you dick her||

vernal coral
#

kinda want to finish her 3* but also kind of don't want to use more material pursuing her...

dim wolf
#

did some tests just for fun
TLDR:

  1. Sugar Burst > Drake Burst
  2. Reload Speed reliant teams sucks
  3. Harran still good
  4. Rupee still good
copper nexus
#

have you tried xrupee+privaty or admi+privaty though

dim wolf
#

yes

#

not that great

copper nexus
#

liter, admi, scarlet, alice, privaty?

dim wolf
#

no Liter to test

copper nexus
#

ah rip

dim wolf
#

the problem is all speed reload buff units have terrible self dmg

#

so it becomes kinda wasted in the end

#

and you need 1 RL unit in team

#

otherwise burst generation is giga terrible

#

better 2

copper nexus
#

hmm harran does decent with reload speed and has good burst gen

molten robin
#

With Alice burst fixed she should have the highest damage burst in the game when built around

#

And she's dependent on reload speed, so that's worth exploring more

dull zenith
#

My favorite thing about this patch is that they didn't fix Soline, so I can continue making fun of her and her simps

molten robin
#

Replacing yuni with admi and privaty with Maxwell is prob better

#

Well, depending on whether you need the aoe stun

molten robin
# dim wolf

In your tests with xrupee + privaty, did you have reload cube on scarlet?

willow pecan
#

I agree, yeah. For Alice DPS alone Maxwell setup probably better.

molten robin
willow pecan
#

Especially for screenwipe

molten robin
#

my main complaint is the delay between xrupee burst and burst 1

#

I wonder why that's there

#

it probably eats away any buff she provides to burst charge though

vernal coral
#

Actually surprised it was this close. I was manualling Harran, made a couple of mistakes

vernal coral
molten robin
#

that's the kind of thing I can see being complained about/fixed

#

copium

dim wolf
#

Also Yuni is giga copium now

molten robin
#

she's still good for alice, but otherwise yea

#

either way I'm always going to suggest to anyone picking up a copy of xrupee, because she does various interesting things that can become more desired later, even if it isnt now

dim wolf
#

well, yeah I guess

#

doesnt worth MLB

#

but copy is okay

molten robin
#

mlb isnt really "worth it" for anyone in terms of stat gains

wintry ravine
#

people finally starting to see the fact that scarlet kills herself is more than a minor issue KEKL

#

I did suspect the Xruppe + privaty + scarlet combo would end up a bit jank because there isn't a particular good way to slot in heals

#

I think people are conflating the performance of that particular team comp with that of XRupee herself though, I still think she is very, very good

dim wolf
#

?

#

never was an issue for me

#

XRupee just deal crap dmg and dies instantly

wintry ravine
#

taunters are pretty much always the first to die, you kinda want that tbh

wintry ravine
#

hmm, the only taunter I've any exp with is noah and I guess she gets the 3 seconds of invuln to soften the blow but she still taunts for an additional 7 seconds after that, as well as pulling aggro with her basic attacks. She lives pretty well for me up to 14-24 atm

#

I think taunters probably just aren't particularly good when you are pushing much higher CP

dim wolf
#

It's Chapter 15

dim wolf
#

if you met CP requirements you can clear even with dogshit party

wintry ravine
#

well they can shine in stages where you struggle to push until you are near the requirement perhaps

molten robin
#

there's a lot of the game that doesnt have a penalty

#

but yea, there's also anti-synergy between taunters and centi

#

aoe shields means you want damage spread out

wintry ravine
#

on paper I think XRupee should end up being tankier than Noah and like I said I've found Noah very useful so shrug

molten robin
#

she's tankier than xrupee

wintry ravine
#

tankier but no self healing and noah taunts a lot more too

#

would have to really test a lot between them

molten robin
#

what happens when 2 taunts are active?

#

do enemies just randomly attack both?

dim wolf
#

I think CN tierlist correctly accessed XRupee value

wintry ravine
#

I imagine the 2nd taunt probably overwrites the first but who knows

dull zenith
wintry ravine
dull zenith
#

So... if you want to have someone taunt, don't have someone else taunt

dim wolf
#

the only thing that can save XRupee is 100% reload speed, instead of 66%

wintry ravine
#

@dim wolf I guess Noah is just plain the most functional taunter for random stages. When you think about the interaction.. Noah will taunt just like XRupee and take all those shots but no damage for 3 secs. In those 3 secs though your burst 3's will wipe the screen so the remaining aggro for the next 7 seconds isn't nearly as bad

dim wolf
#

tbh she would be way better without taunt

wintry ravine
#

in fact I wonder how taunt even works

#

like say new mobs that come on screen

#

are they taunted or do they have to be on screen when the aoe taunt triggers

molten robin
#

I'd assume only ones on the screen

#

should be an easy test though

wintry ravine
#

probably works that way..

#

I guess all this explains why I don't have too much trouble keeping noah alive

dim wolf
#

After preliminary testing, it seems Winter Rupee has an unavoidable 1 full second delay between her burst and the second burst 1, which lowers her value significantly. Please wait to pull until testing is complete if you are uncertain.

#

Totally agree

wintry ravine
#

I don't find the delay all that bad lol

molten robin
#

it's definitely an issue

#

it effectively wipes away her burst charge bonus

wintry ravine
#

how's it wipe her bonus?

molten robin
#

it adda an extra 1s to every cycle

#

the faster you go from burst 1 to full burst, the sooner you start charging again

dim wolf
#

ye, you effectively lose last Burst if you use Volume/Litter

keen timber
#

The burst charge bonus was pretty minor already since you are more gated by cooldowns generally

#

But the delay should be changed

molten robin
#

laughs in dolla

wintry ravine
#

I mean it's a negative but it's pretty minor thing I think

#

more concerning is her just taunting to death in higher difficulty KEKL

copper nexus
#

I think the delay cancels out her “free extra burst” value altogether :/

molten robin
#

well those arent directly correlated

#

it does wipe out her burst generation bonus though

vernal coral
copper nexus
#

she delays your burst timings

#

and does not get ally burst buffs for a full second during her burst buffs

molten robin
#

the point of being a "free" burst isnt speed, it's being able to use the burst of another character

dim wolf
#

Try to use Dolla instead XRupee

vernal coral
#

they're seperate burst tiers, though? Not sure what you're getting at

keen timber
#

Is there a reason why people value her reburst mechanic over other flex slots that still give their buffs without needing their burst?

copper nexus
dim wolf
dim wolf
#

So if you replace her with Dolla it will be an improvement

molten robin
#

so it isn't quite the same

wintry ravine
#

the most direct comparisons to Xrupee are in fact Privaty and Noah if you think about how they work and team comps.

#

Xrupee functions just like a Privaty when privaty is 5th slot in a 1-1-3 comp

vernal coral
#

Ah, I see, I was actually replacing Rapunzel with XRupee so I was trying a couple other things at the same time. Dolla's burst cd isn't needed in the team at the moment but she probably would give more overall if I got her to a similar state due to the atk related buffs. Loss of power though, so a bit harder to push

wintry ravine
#

and she functions very similar to Noah in a 1-2-2 comp

#

the most meta comp is liter - centi - scarlet - harran - drake (but this could as well be privaty)

keen timber
wintry ravine
#

so if you replace drake / privaty in that comp with Xrupee and think about how they work she is on paper pretty good, it's just you lose dps for some safety in theory.. but looks like her taunt kills her too much

molten robin
keen timber
#

She can't do it herself

molten robin
#

yes, my point is in that comp, you're comparing xrupee to admi more than privaty

keen timber
#

100% reload comp privaty would be better if you value the damage over defensive buffs

#

Privaty caps out as well

molten robin
#

privaty also offers her buff without needing a burst...which is good!

keen timber
molten robin
#

yes, that's true

keen timber
#

Was thinking more along the lines of Privaty and Xrupee being considered as that filler slot that doesn't normally want to burst

dim wolf
#

Like what role XRupee fill?

wintry ravine
#

I kinda want to test is pepper is a better pairing in Xrupee comps

dim wolf
#

If you want more dmg you use additional Burst3 support unit

#

If you want sustain you use Rapunzel

#

Or other healer

vernal coral
#

To me, she was a Rapunzel alternate

dim wolf
#

Giga cope replacement

keen timber
#

I don't think xrupee burst gimmick is bad, just not super functionally different from someone like Privaty if the defensive buffs don't hold much value. If xrupee's kit was way more crazy I might have changed my view on it

vernal coral
#

I mean, I have rapunzel, I was testing to see how she would work instead

dim wolf
#

Same

dim wolf
#

I also have her. Just my impression

wintry ravine
#

Xrupee pepper probably works well in stages where DPS isn't too much of an issue

dim wolf
vernal coral
#

Ah

#

I feel someone like Emma or Mary would likely add more overall value/sustain at this point, too

#

I don't have Mary but do have Emma

wintry ravine
#

yeah Emma pepper is very good that is true

vernal coral
#

Pepper kinda goes without saying now that her bug is fixed

dim wolf
#

Emma kinda underwhelming tbh

#

Rapunzel just better

wintry ravine
#

emma is great in simulation

keen timber
dim wolf
#

And don't even need to use her burst

dim wolf
#

Barely any increase in DPS

#

Way effective to add another Burst3 unit

vernal coral
#

I'm probably going to switch back to 2-1-2 with Rapunzel

#

and then drop Helm for Scarlet and try that as a pushing setup

wintry ravine
#

to be fair she will probably have future team comps

molten robin
#

she has a present comp in alice

keen timber
molten robin
#

people hard sleeping on alice now that bursts are fixed

vernal coral
#

Alice has somewhat of a Laplace issue but not as bad

#

but she does a lot in her burst

molten robin
#

im still waiting to see a test of no reload no charge alice in practice

#

I have all the characters but lack the skill levels lol

vernal coral
#

I tried a slightly lower variant of it on intercept s, lost a few thousand power dropping to that team but dps was about the same as what I'd tried without building around her

#

she absolutely murdered circles during burst though

dim wolf
#

I have XRupee, I tested all available for me speed reload comps, very underwhelming result

molten robin
#

what was your charge speed reduction in that variant?

#

and what was your team?

keen timber
dim wolf
#

Nah bro, I just literally tested it in union shooting range clueless

keen timber
#

Oh yeah I forgot we use shooting range and damage screens to test things

dim wolf
#

Dmg difference still present

#

And its still the most consistent way to test things

wintry ravine
#

there is someone else who is pretty good along with Xrupee / Privaty who no one talks about trolldespair

dim wolf
#

If you want to see how fast XRupee dies when she taunts you can scroll above

keen timber
dim wolf
#

?

#

Not really. And yes I tried several times

keen timber
#

Idk how you expect to get accurate data when ranges can be so drastic

dim wolf
#

Bro they literally aren't

keen timber
#

And shooting range doesn't behave like other content regardless

wintry ravine
#

Laplace gains a lot from no reload speed and has a last bullet passive privaty halfing clips actually benefits her as opposed to making scarlet kill herslef faster. We already know laplace is very good in many places

dim wolf
#

Yeah Laplace good against bosses

wintry ravine
#

laplace is good evrywhere bro

dim wolf
#

Kinda sadge you can't control her anymore

dim wolf
wintry ravine
#

I've seen rapunzel out dps scarlet just cause she is aoe rocket launcher

dim wolf
#

I would never take Laplace over Scarlet or Harran on mob stage

wintry ravine
#

you should probably try laplace over scarlet, you'll be surprised

dim wolf
dim wolf
vernal coral
# molten robin what was your charge speed reduction in that variant?

iirc it was XRupee/Liter/Yuni/Alice/Priv?

For charge speed:
63.28% from Alice burst
8.48% from Alice Skill 1
5.38% from Yuni skill 1

Reload:
39.6% rupee
32.3% priv

like I said, lesser variant but it was very good output still during the burst.
I realized afterward I hadn't moved reload speed cube back onto Alice when I moved it off earlier for running some EX stages, but I was out of runs so couldn't try again. Intended to try again with the cube afterwards, but I don't want to skill those particular things up right now due to my team being mid-reorg

dim wolf
#

Btw if you reach 100% charge speed you will deal way less dmg

molten robin
#

you've seen it in practice?

dim wolf
#

Charge bonus doesn't get applied

#

Another bug

keen timber
#

Was it even possible to see in practice with bugged skills

molten robin
#

no

dim wolf
#

You will just spam normal hits

molten robin
#

only after burst was fixed

#

interesting bug, but that should be fixed eventually too

#

in the meantime you can aim for just under 100%

dim wolf
#

Just make sure you have 99% instead

#

But not 100

molten robin
keen timber
#

Do you have a source for this bug? If anything I'd like to look at the frames when pushing 100% charge speed

dim wolf
#

From my whale friend on JP server

keen timber
#

Oh no video sadly?

dim wolf
#

ye

#

well, you can can upgrade Alice skill and record video yourself if you want

#

it's more like a warning

keen timber
#

Not saying he is lying, I just really want to see the frames per Alice shot since I was looking into her scaling

#

Would be nice to confirm if my theoretical max bullets during burst was correct or pretty much off by 1 or 2 shots

#

Nice warning to have though

molten robin
#

I think miranda might be much better than liter for alice comp

#

in fact, almost certainly is

vernal coral
#

Ah, I used to use Miranda often when Helm was my main dps before I got Liter.

#

I can slot her in after refresh

wintry ravine
#

gave XRupee a quick try in tribe tower, she died on first taunt to a suicide spider.. tried it with my noah comp, cleared the stage first time KEKL

molten robin
#

depends on the cdr

vernal coral
#

Would probably need to drop Yuni for Dolla, perhaps?

molten robin
#

purely in terms of buffs though, miranda is pretty crazy

molten robin
keen timber
#

Miranda certainly makes Alice get the most out of her burst. Her crit damage values are solid too since Alice can "get lucky" since she shoots less overall shots.

#

The rest of the team does lose attack buffs though

wintry ravine
#

best thing about pulling Xrupee might be I now realize how valuable my Noah is kekYep

molten robin
#

they all gain 33% crit damage though, so not a total loss

vernal coral
#

three waves of them

#

first wave harran wipe, second wave noah taunt, third wave harran wipe again

wintry ravine
#

yeah I use Noah loads, I actually said once she's the best pilgrim to pull 😛

keen timber
molten robin
#

liter buffs are just really short for alice

keen timber
#

And the mag size increase won't do anything in that team, yeah

molten robin
#

she doesnt even get the full 5s of the main attack buff because there's a delay between burst 1 and full burst

keen timber
#

Yup

#

Seeing burst skill level fix was a nice surprise, instantly started raising my Alice skills after I read the notice.

dull zenith
#

So what's a good Alice comp?

#

I like to manually control her normal fire to quick fire, and auto her burst

#

Liter, Poli, Dolla, Alice and... Privaty?

molten robin
#

poli and liter prob get dropped

dull zenith
#

Doesn't Liter allow Alice to use burst more often

#

I know her atk buff is too short

molten robin
#

why would alice burst more often?

dull zenith
#

Cuz Liter reduces cooldowns

molten robin
#

not enough to run a single b3 though

#

which means you're still alternating B3s

dull zenith
#

Right

#

But you're running through b3's more quickly

molten robin
#

only if you're cooldown capped

#

which I wouldnt expect you to be

dull zenith
#

Hmm will need testing

#

Poli is in there for burst gen

wintry ravine
#

speaking of which I think I realized something about our upcoming Anne

#

I don't think you are actually locked to a burst II 20 sec CD ally

#

you could run her with a 40 sec CD ally pretty sure if you use liter

#

have the 40 sec go first, then anne

#

first 3 rotations obv fine and I think you should be able to do anne on the 4th too with liter stacked CD, you might just need to wait a bit

#

if I'm right her value goes up a lot in my mind

vernal coral
#

I've run comps like that before, you do end up having to hold a bit before you go through the full burst set, especially if you have fast burst building, but it's possible. The waiting is the problem.

wintry ravine
#

if it doesn't quite work now it would def work with mordernia too

#

Anne stonks LaplaceBurst

vernal coral
#

relatively average burst build I think wouldn't have the same issue

wintry ravine
#

means you could use Noah or Poli along with Anne

#

very nice

#

Volume / Poli / Anne would give you a big crit + attack boost for your core 3's

#

I know liter's attack is more valuable than Volumes crit in isolation.. but most burst 3's give themselves attack boosts and this team has two massive attack boosts in the middle slots too so maybe Volume works better

#

get the maths wizards on it

#

or is the crit formula still complete ass KEKL

dim wolf
#

it's less ass

#

but Liter still better

wintry ravine
#

I guess sugar is a gigachad now with her attack speed

#

the other thing to bear in mind with volume vs liter for that comp is that Anne only gives her attack buff to Attackers so it doesn't benefit Liter but it would Volume

#

if Volume isn't better than Liter even in that comp after the changes then she is forever truly trash kekYep

vapid geode
dim wolf
#

so what your opinion on XRupee atm Antillar?

#

I got giga disappointed

#

good thing I decided to check first before going for MLB

vapid geode
#

too many restrictions and beside the re-enter, she has 0 things to help the team

#

Yeah, Reload speed nice bla bla, but only for Scarlet

#

and you can get just Admi + Privaty and they will do more than XRupee

#

still, funny that the re-enter actually fucks you a lot with the 1 second internal cooldown

#

She's maybe B tier, and that's being generous

dim wolf
#

yee

#

the thing is, I think reload speed just too weak anyway

#

only unit with reload speed who worth to use is Privaty

#

using Admi is just pure DPS loss

#

same sadly goes for XRupee

vapid geode
#

if you don't have any better Burst II, Admi works well

dim wolf
#

well, thankfully I have Centi/Rupee

vapid geode
#

yeah

dim wolf
#

I wish to have Dolla tho COPIUM

#

also looks like devs know about lags, so praying it will be fixed tomorrow prayge

molten robin
#

what does the reload speed cube max out at for reload speed?

#

I assume that's been datamined

dim wolf
#

well, usually all upgrade are linear

#

so you can just check lvl 1 -> lvl 2 upgrade and extrapolate to max lvl

molten robin
#

we can already see that isnt true so

dim wolf
#

Either way it gonna take a big while to max it out

molten robin
#

not very helpful I'm afraid

dim wolf
molten robin
#

you dont have a level 2 cube?

dim wolf
#

I only have lvl 2 cubes

molten robin
#

1-2 was like, a 3.x% increase, and 2-3 increases the rank of the reload skill too, and it jumps to 22.27%

#

so I can't extrapolate anything from that

dim wolf
#

I see

#

well that info should be somewhere I bet

molten robin
#

I dont even know the max rank of the cube for that matter

dim wolf
#

lvl 10 I assume?

molten robin
#

xrupee will be a lot better in the future if her + cube reaches 100%

#

since the magnitude of her buff is higher than privaty's or admi's, though that advantage is wasted if you have to run 2 of them and go over 100% anyways

#

cube has to reach 37%, which may not be unreasonable if level 3 is 22%

molten robin
#

@copper nexus you seen anything on max cube upgrades?

molten robin
#

@unborn glacier can you check the doc for cube upgrades?

#

@wintry ravine fun note about taunt I just noticed, is suicide bots at least keep jumping to the spot where xrupee was after she dies due to a taunt

keen timber
#

Is overkill damage ever accounted for in the context of screen wipes

molten robin
#

if you mean the damage report

#

overkill counts for it

keen timber
#

Say there is 10 enemies on the screen, eight have 50k hp and two have 500k hp and Scarlet hits every one for 200k hp.

If you take the damage report literally, you'd say "hey my scarlet did 2mil damage", but in reality 1.2mil of that damage was overkilling the trash mobs

#

Wouldn't that be something to take into consideration when evaluating buffs?

#

For example if you buffed your Scarlet up to 300k per enemy, the damage screen would say 3mil but you actually only got an extra 100k damage off the two 500k hp enemies

#

So it'd be a 25% damage increase rather than a 50% increase

molten robin
#

so you're saying you believe that damage buffs are, at least to some extent, overrated by damage reports

#

and indeed, scarlet's own damage by extension is overrated

#

by some fractional %

keen timber
#

I think people should at least try to consider some variables that can inflate the realistic benefits

#

Instead of taking the end result too literally

#

When it's reasonable to do so, of course

#

I think this helps for situations like this going forward;

Unit A does 500k damage map clear and has no extra benefits

Unit B does 300k damage map clear but also buffs the entire team

Unit A will have an inflated damage result due to overkill damage, but the potential buffs from Unit B might have made the elite enemies die much faster in practice

dull zenith
#

Wait, the game counts damage overhang as damage output?

keen timber
#

Yes

dull zenith
#

Lol

copper nexus
#

how was this confirmed?

keen timber
#

If an enemy has 1hp and you smack it for 1mil, the damage screen will say 1mil instead of 1

molten robin
#

yea I tested myself

#

I hit a low level enemy with a sniper

molten robin
#

compared to killing the same enemy with an smg

copper nexus
molten robin
copper nexus
#

well that’s annoying

molten robin
#

exact same enemy in a low lost sector

solid relic
#

Probably worth a bug report

keen timber
copper nexus
#

I’ll add it to the bug list

keen timber
copper nexus
#

added thumbsup

keen timber
#

Ty auster

dull zenith
#

I mean, it's probably by design and not a bug for it to show the damage as 1mil as you're doing the attack

#

but for damage reports to show it doesn't feel right

#

Due to the player use cases for damage reports

keen timber
#

I doubt it's a bug as well, but yeah it leads to people misinterpreting the end results to an extent

dull zenith
#

Right

keen timber
#

Someone like Harran hitting everything for 500k is going to look godlike on the end screen but in reality the total damage dealt is quite a bit lower

dull zenith
#

Yeah when I was a heals officer for a progression raid group in an MMO, I'd penalize healers who overhealed because that's just poor mana management

#

Trying to get on top of the heals charts

keen timber
#

Her regen is counting for a huge amount now since it still ticks at full haha

dull zenith
#

I feel sorry for all good Burst I characters because Liter exists

keen timber
#

I think the 5 second buff timer can eventually be used against Liter, but yeah she makes other slots hard to justify even in optimal scenarios for them

#

Her kit is just stacked with relevant buffs

dull zenith
#

Yeah 5s doesn't pair well with bursts that take time to effect, like Laplace, Alice, Modernia, etc.

#

It pairs well with all "Inflict nnn% of atk to all/single enemy"

keen timber
#

Laplace still gets good value out of it tbh

dull zenith
#

That's good

keen timber
#

But Alice is a good current example

dull zenith
#

Modernia will struggle because her burst is 15s

keen timber
#

She also doesn't benefit from the mag size increase

dull zenith
#

True

keen timber
#

I do think Modernia looks spicy for staggered trash clear for the reasons I brought up above

#

15 seconds of deleting mobs is pretty valuable vs wiping a single wave with overkill damage

dull zenith
#

Yeah Modernia has potential. I don't really have a strong opinion yet

#

Been thinking too much about xrupee

copper nexus
#

btw I remember seeing one bug where someone dealt overkill damage on gravedigger, but it seems to have a low trigger rate

keen timber
#

We'll have to test her of course

copper nexus
#

so the overkill doesn’t always trigger maybe, at least on interception bosses

still drift
#

5 Xrupees looping B1 in Coop hmmmst

#

Never fullbursting

dull zenith
#

Is single pull better than multi-pull? 🙂

keen timber
#

You can only get 1 xmas rupee in single pull, but you can get 10 xmas rupee in multi pull hmmz

dull zenith
#

I have 108 regular pull tickets

#

I haven't gotten an SSR in 130 pulls, so I stopped using them

#

I'm now thinking of using them

#

But I have PTSD.

keen timber
#

I have an unnamed source that we should totally trust

dull zenith
#

So I'm wondering if 1-pull will break my bad luck

#

Figured Research Dungeon was the place with the answers here

keen timber
#

Jokes aside, hope your pulls do go well

molten robin
#

No answers to rng

#

Good luck

dull zenith
#

I'm serious. Is there any rumor that single pulls are better?

molten robin
#

If there are rumors there's no evidence to support them

dull zenith
#

Fack

sweet ocean
#

ngl when her kit first leaked I thought she'd be a good meta stayer

#

I mean it's a free burst without competing with Liter. Turns out opportunity costs exist

#

mildly related, 8th of Dec sales

keen timber
#

Yup, her being locked to 2-1-2 comps was a big red flag for me

stray solar
#

How's vesti now with bugs fixed

#

Heard she's pretty good now

keen timber
#

Actually not bad, I like her 15 second delayed DoT that helps kill low hp enemies

dull zenith
#

Probably closer to the latter half of Dec if I were to take a guess

sweet ocean
#

so there are 100% performance issues in this update, not just for emulator users
but also phones too

solid relic
#

Yeah, my Pixel 5a has about the same amount of stuttering as LDplayer9 does

dull zenith
#

There is a noticeable periodic microstutter on iPhone

#

in LDPlayer those microstutters last like 0.5s

atomic gyro
#

They pretty much fixed the bugs at the cost of performance

molten robin
#

And they added the full burst aim bug

#

Which is crippling tbh

keen timber
#

Coulda swore the burst aim bug was in the game before the patch, maybe to an lesser extent

#

I've had GD runs where my Lap would target the center of the boss instead of following my cursor

molten robin
#

I had never seen it at least, but it could have been certainly

#

But now it's basically every FB

keen timber
#

I just never complained since it was a boost to my damage output since it got core multiplier lol

molten robin
#

Laplace doesn't get core I didn't think?

keen timber
#

She does on burst

molten robin
#

The laser

keen timber
#

Isn't this core hit though

sweet ocean
#

what I found when I was lurking through the channel
Laplace's burst's first part can benefit from Core Hit + Crit + Full Burst.
True DMG part can't Core Hit, but can crit and benefits from Full Burst.

keen timber
#

Ya maybe they meant the true damage part

sweet ocean
#

the true DMG is the damage lines at the bottom

keen timber
#

Main laser gets all the massive multipliers though

molten robin
#

Ah it was prob the true damage part I saw mentioned

#

I did get Laplace myself rolling for xrupee but haven't taken her for much of a spin

keen timber
#

She's worth raising for Special Interception

#

But no rush obviously

#

I use her for Sim room 5 too

#

Good for melting the boss rooms

unborn glacier
# keen timber

LapLace true Damage cant core hit (thats the white damage you see in this screenshot)

keen timber
unborn glacier
#

ahh

keen timber
#

Just a misunderstanding

#

It'd be pretty silly if the true damage part also got core multiplier haha

solid relic
unborn glacier
#

i an also confirm that the full burst aim bug, was present before at a much lesser extent

sweet ocean
#

ngl the daily gems from rupee's gifts is a big help

#

I won't have trouble pitying mord now

sweet ocean
#

what the hell

#

is Coop up?

keen timber
#

Yup it's up now

sweet ocean
#

ok I'm bringing my goddess Pepper
and maybe Drake to fill b3s

molten robin
#

she's amazing but honeymoon phase is over

sweet ocean
#

her critical weakness is
all of her shit last only 5s

molten robin
#

right

sweet ocean
#

and having like near zero dmg ig

molten robin
#

modernia is kind of a perfect foil to liter

#

youll get like 4s of her buff over the 15s burst lol

#

but isabel comps? liter is a god

dull zenith
#

Wait co-op is up?

molten robin
#

yea

dull zenith
#

Anyone here interested in an NA party?

keen timber
molten robin
#

oh yea definitely

keen timber
#

Getting both a strong attack buff and cooldown reduction in a single unit won't be common I'd imagine.

molten robin
#

and a...unique? form of sustain via cover healing

keen timber
#

Some 15 second burst comps might lean away from that though

molten robin
#

at least I dont think anyone else does that rn

keen timber
#

Yeah she's just stacked with buffs and no dead stats really outside the crit damage lol

#

Even then, still free damage

molten robin
#

on a different topic, I'm hoping my KR brothers are outraged by the 1s delay on xrupee burst lol

#

I need that fixed copium

keen timber
#

Kr bros only ones that can save her

molten robin
#

I had never paid attention to it before, but you can see it happen on regular bursts too, the counter clockwise gcd-like animation

#

it just appears to have no function until now

#

I suspect that was a dropped or changed mechanic

sweet ocean
#

this game has gcds between burst phases too

#

2-3s to reach full burst?

#

if that's the case then litter's fat atk% buff is shorter than 3-4s

molten robin
#

also xrupee delay looks like 1.5s to me, not 1s

#

not sure where 1s came from but I just did some time tests

sweet ocean
#

that's gigantic

molten robin
#

im timing more like 1.6-1.7s, but in reality I'm starting from press of input to end of gcd so there will be some input delay/animation going on there

#

and slight user error

#

1.5 seems the likely number

#

but yea that's a lot

#

That's definitely more than the time you save from her burst generation buff, and that doesn't kick in until she stacks her buff

#

So she's slowing cycles down even with her generation buff

#

It's just so jarring I don't see the purpose

#

The delay exacerbates her squishiness because she'll sometimes die before I can even pepper burst lol

#

Without the delay you could more reliably heal and/or map wipe before she dies

#

And then you saved some damage on others

still drift
#

I think Wrupee is going to be an A

#

An extremely generous rating imo

#

Beat out by Noise by stronger regen and taunt.
Only slight redeeming factor is her Reload Spd and minor def buffs.

molten robin
#

@still drift you havent seen max cube buff values, have you?

still drift
#

I could look for them if that's what you're asking for?

#

But no. I haven't.

molten robin
#

well that would be the followup question, yea

still drift
#

👍 I'll take a look.

molten robin
#

I speculated earlier that if reload cube can reach 37%, then xrupee can provide solo 100% reload speed, since the magnitude of her buff is a good bit higher than privaty or admi

#

it just isnt taken advantage of if you have to run 2 reload buffers anyways

#

level 3 is 22%, but no idea if it stops scaling like that or even what the max lvl of cube is

still drift
#

@molten robin Skill Level 10 tops off the Reload Speed at 32.5

#

But I don't think that you're getting this skill anytime soon.

#

Unless Union Raid really gives you loads of currency.

molten robin
#

that's short of the 37 needed anyways

still drift
#

20/22.5/25/27.5/30/32.5

molten robin
#

not that reload speed needs to be 100% exactly

still drift
#

Does 100% actually cut the animation off? I wasnt paying attention during Co-op

molten robin
#

assuming this is still the current function

#

this was from the 27th

#

I did see a clip floating around earlier of units not having their ammo reduced though, so idk if the function of 100% reload changed or if there's a new bug

keen timber
#

Since they are forced into reload position after shots anyways

#

They just insta reload between each shots

keen timber
molten robin
#

ah makes sense

willow pecan
#

so maybe xruppe benefits alice more than scarlet? 🤔

#

alice and harran being the only snipers I know of with good dps

still drift
#

Some math would need to be done aPES4_HmmmMath

dull zenith
ornate solar
#

do we have xrupee verdict now?

#

do i regret LB3'ing her

dull zenith
#

She's mid

molten robin
#

well you shouldnt regret it because it doesnt really matter who you lb3

dull zenith
#

If you LB3'd her for her superier lewd design and bond 10 seggs, then you shouldn't regret it

ornate solar
#

yea i like her face

dull zenith
#

I like her coochie and tits

molten robin
#

the stat gain from lb3 is tiny

ornate solar
#

also i felt obligated to LB3 since i got early dupes

#

hmmmm i see

#

btw i wanna ask this

#

i delete it on the other thread since i notice we have this here

#

this is on range full auto

molten robin
#

squints no still cant see those numbers

ornate solar
#

hol on

molten robin
#

but xrupee + admi is a valid way to get 100% reload speed, sure

ornate solar
#

mu bad

#

HAHAHA

#

yea but the damage is comparable with dolla

dull zenith
molten robin
#

100% reload on scarlet has prob been overrated because it's not a "true" elimination of reload

dull zenith
#

Dolla's value add is the number of full bursts you can get in

molten robin
#

there's still an observable delay when you reload

ornate solar
#

but isnt that moot when xrupee have 1sec delay after burst

molten robin
#

1.5s even

ornate solar
#

Admi is bond 5 there and Dolla is Bond20

keen timber
#

If you go from 20 shots to 40 shots every 4 seconds that's pretty good.

molten robin
keen timber
#

You just have to weigh her normals against her burst, and other opportunity cost.

keen timber
molten robin
#

right

keen timber
#

My bad then

molten robin
#

is there a point where the time spent reloading is equal to the length of the forced animation?

#

85%? 95%?

keen timber
#

I think if we can get close/100% cap reload with 1 unit + cube it's really good value

#

But once you start throwing Admi and such into the mix

#

It muddies the water

keen timber
molten robin
#

rayel says reload cube caps at 32.5%, so that's technically 95.6% achievable reload speed with one unit

keen timber
#

Oh nice, 32.5% isn't bad

molten robin
#

that might be more than enough to cap the benefit to scarlet

#

obviously we wont get 10 cube that soon though

keen timber
#

Union raid forever delayed. MurmPain

molten robin
#

testing scarlet at different high levels of reload speed to see where the benefit caps, if anywhere, would be interesting though

#

I dont think people have really explored that

dull zenith
keen timber
#

Right now max reload is just specifically strong in Sim room because of the buff

#

We don't have crazy good options to max it without opportunity cost outside of sim room right now

keen timber
#

Because there is definitely a delay between Scarlet reloads, iirc it was somewhere between 0.1 and 0.2 seconds

keen timber
#

I just don't know if lower reload speed still caps it

#

Yeah that's the video I saw awhile back

#

You can count the frames using the purple glow behind her

#

It disappears when she reloads

#

And reappears when she starts attacking again

#

Here's another example

#

I think framerate matters

#

Your video has Scarlet actually turn around

molten robin
#

prob yea

keen timber
#

Still funny to me that framerate trashes your dps so much in this game lol

molten robin
#

I noticed when using auto on alice too, between every shot I got a fraction of a reload bar to pop up/fill

#

like 5-8% maybe

#

prob my framerate

keen timber
#

My Alice at 100% again

#

No reload bar with 60 fps

#

Yeah I think you're right

#

She just stays at max bullets like you mentioned earlier

molten robin
#

well I mean without max reload speed this happens to me

#

so I tossed my youtube link into a video editor and I'm seeing ~0.15s reload animation

keen timber
molten robin
#

so if my theory is correct, ~93.5% reload speed would achieve a similar effect, but the variable is whether 100% alters the animation compared to 99%, or framerate potentially shortening that window

keen timber
#

There is definitely still a very small delay that you can see with the purple swings going away

#

If we can confirm you don't need the full reload speed capped that'd be good though

molten robin
#

but it means xrupee + lvl 10 cube can potentially cap benefit to scarlet

#

while privaty or admi would fall 10% short or so

keen timber
#

Yup

molten robin
#

now I just need a scarlet-haver with reload units to try to assemble a test lol

keen timber
#

Would love to delve into it if I had a Scarlet haha.

#

Hopefully someone else here is willing

solid relic
#

what kind of test do you need?

molten robin
#

we need a scarlet with varying levels of high reload speed, around ~94% in particular

solid relic
#

I'll probably roll a Christmas Rupee in a bit, but I do have Scarlet, Privaty, Admi

molten robin
#

just a video of her firing

solid relic
#

hmm, hopefully LDPlayer9 plays nice with OBS

molten robin
#

the more different reload %s you could provide video for, the better

solid relic
#

hmm, reload speed is additive right? I'll need to level up some skills to get close to ~94%

molten robin
#

additive yes

#

if you have 3 buffers though with xrupee it shouldnt be hard

#

you have reload cube too

solid relic
#

brb rolling Christmas Rupee real quick

molten robin
#

our hero

solid relic
#

hmm I feel like the stutters on LDPlayer9 have gotten worse than they were earlier with the release of co-op...

#

d'oh, over 100%

#

if I level up skills and remove cube I can get 92.96

#

oh wait, I also have Christmas Rupee skills to level. What range of speeds do you want? Should I aim for 94% and go up to 100%?

#

I can do separate recordings between level ups of the skills

molten robin
#

Start around there and do every skill up would be great

cloud elk
#

Anyone knows if we'll get a general charge speed buffer?

molten robin
#

well, we technically have one in xrupee

#

presumably others will get a similar buff later

cloud elk
#

I was trying to look out on Laplace. Was trying out her burst damage with and without full stack: any recommendation on burst 1/2 so I can have more controled?

#

I meant charge speed - for RL/sniper.

molten robin
#

oh not burst, right

#

yuni and maxwell both boost charge speed

#

but not by a lot

cloud elk
#

Hmm, from my playing with Laplace, Im kinda favoring on having her quick flick than charging if you are havinf her on manual

molten robin
#

well, each shot gives the same burst generation, so I think it's well established that manualing a sniper or RL for quick shots means faster bursts

cloud elk
#

But testing it (gonna try again later) = without the true damage, around 1.375m - 750k

With the true damage = 1.834m - 890k

#

And better DPS in general, specially if you have faster reload

molten robin
#

@solid relic im heading to bed, but you can drop the videos here and ping me, and if no one else has by tomorrow night ill look at them

cloud elk
#

Around 625k vs 944k (gonna do kore later since liter might screw it up)

#

For now: you get better non burst dps and burst generation if you manual flick Laplace but to get MORE damage out of her burst, you need 5 staco

#

This kinda conflicts

#

The only solution I can theorycraft - have a very high charge speed reduction

#

So you reduce the time on charging as compared to manual quick flick

#

And manual flick also benefits IF you have faster reload (privaty, liter, xmas rupee)

#

I just hopege we'll get a charge speed buffer

willow pecan
#

Rupee used to help Laplace keep her dumb buff stacks

#

Now idk anymore, I rarely get to use them together

dim wolf
willow pecan
#

They said adding stacks no longer initialize duration

dim wolf
#

the only part they fixed is refresh for non stackable buffs

willow pecan
#

But their patch note description always shit

#

So I guess it still works, I just shouldn't have taken it literally

molten robin
#

rupee has always added stacks for stacking buffs

#

that's what it says she does

willow pecan
#

I meant the patch note wording specifically

#

Adding stacks no longer initialize duration

#

Which means you can go from 3 to 4 stacks then lose the buff immediately cause remaining duration ticks from 1 to 0

#

But I don't think that's what is happening, it's just dogshit patch notes wording again.

cloud elk
#

Hmm, gonna test out timer

sweet ocean
#

So I can confirm that Lud's working properly

#

Very durable, can be competitive if invested

#

if only we have another good 20s healer to pair

cloud elk
#

By invested, 4/4/4?

sweet ocean
#

honestly she doesn't need that much work to get going, since you only need her to not die

#

heals help a ton though

cloud elk
#

Hmm, Im stuck at 13-15, problem is on turret, could try her there

vapid geode
#

Okay, so I think Noise isn't bugged.

Somehow, the devs changed the way max HP stat works on release. It doesn't just increase Max HP, but also heals for the same amount. So with Noise each Full Charge increasing her max HP, also heals her.

Just tested Folkwang too as she has max HP stat increase too and it heals her too.

dim wolf
#

well

#

makes sense, otherwise Max HP buff just giga useless tbh

#

now I see how Rapunzel heals so much

vapid geode
#

yeah, it makes sense now

#

but in test Max HP wasn't healing

#

another thing that changed on release

#

and wasn't retested by anyone

dim wolf
#

healer on Burst2 is not bad

sweet ocean
#

high-end phones are having problems too concerning performance

cloud elk
#

Ludimilla...

meager elbow
willow pecan
#

I could test her

meager elbow
#

please do

willow pecan
#

on it

#

gonna smash my face into a wall stage

#

and bring only frima, no other heal sources

#

see if the heal is nice

sweet ocean
#

doesn't just heal, makes everyone more tanky too

willow pecan
#

oof she's my last synchro slot

#

hmmm, I can't see any heals coming from her

#

4C might not be hitting me hard enough, plus I unfortunately saved a lifesteal buff earlier today

#

wall stages are oneshotting me

#

when she uses her burst people seem to visually lose hp, as in their max hp increases but current does not

#

will confirm with screenshots

vapid geode
willow pecan
#

I'm looking at her shoot

#

and nobody's getting healed

vapid geode
#

because you don't see it

#

you have to pause

#

and check stats

willow pecan
#

nothing there either

vapid geode
#

Hp, not stats, but you get what I mean

#

basically do SS before the skill is used

#

and after

#

and observe the current and max hp

#

example with Folk

#

1 ss before
2 ss with buff
3 ss after buff

willow pecan
#

this skill works on every full charged attack from Frima right?

vapid geode
#

if they work the same

#

Folk and Noise work that way

willow pecan
#

I can see a constant 1 stack of Frima's s2 on my characters

#

but since the buff doesn't drop off they don't get healed after the first application I guess

#

gonna try covering to let it fall off

vapid geode
#

yeah, that's why it's fishy with Noise as she gets the HP even if the buff is up

willow pecan
#
  1. after Frima burst
  2. before Frima burst
#

her burst doesn't give hp, it just raises the max hp

#

if I'm doing/interpreting it right

#

her charged attack definitely doesn't heal any significant amounts, but I can't really get any good screenshots on that.

#

better screenshots

#
  1. before Frima burst
  2. after frima burst
  3. statuses after burst
vapid geode
#

you won't see the healing from Max HP

#

on the results screen

#

you gotta compare the HP numbers on each char

#

before and after shot

#

I don't have Frima, so can't do myself

#

but do it like I did with Folk

#

so check the HP numbers

#

before and after Charge shot

dim wolf
#

I'm gonna check it as well

#

have Frima

vapid geode
willow pecan
dim wolf
#
  1. No buff
  2. Skill buff
  3. Skill buff + Burst
willow pecan
#

same results I guess

dim wolf
#

Looks like Frima dont heal up from Max HP up

vapid geode
#

yeap

willow pecan
#

she doesn't do it

vapid geode
#

so so far Folk and Noise

#

heal

#

Frima doesn;t

dim wolf
#

useless shit

#

it either Frima bugged

#

or Folk & Noise

vapid geode
#

Rapunzel also should work with the heal

#

because she heals a ton

dim wolf
#

ye, let me test it

#

ye Rapunzel works the same

#

well, so far only Frima odd one

vapid geode
#

seems Frima bugged then

willow pecan
#

hidden S tier unit, frima bugged

vapid geode
#

if 4 other characters

willow pecan
vapid geode
#

heal with the max HP

sweet ocean
#

can't have pepper the god be challenged as the reliable b1 20s healer deadge

dull zenith
#

These bugs that this group finds, are any of you reporting them to 10cent via the bug report form?

dim wolf
#

no?

dull zenith
#

Someone should probably do that, as adding it to a community sheet doesn't actually do anything

dim wolf
#

someone will do it eventually

dull zenith
#

-___-

#

You guys already have screenshots and steps to reproduce and everything

#
copper nexus
vapid geode
#

And the max HP stat works the same on Folkwang and Rapunzel, but not on Frima

#

Frima Max HP just affects max hp

#

so either everyone is bugged and Frima works or Frima is bugged and Max HP should work like that

dim wolf
#

Well it usually works that way in other games. Otherwise this buff is completely useless

molten robin
#

Well no, increasing max hp allows you to be healed up to a higher health value, and increases the magnitude of effects based on max hp such as pepper healing

#

It is definitely not how it works in all other games, though certainly many

dim wolf
#

Well no, increasing max hp allows you to be healed up to a higher health value
Just a lie, after buff expires you will have initial max HP.
increases the magnitude of effects based on max hp such as pepper healing
True but giga niche effect

molten robin
#

how is that a lie? after you lose the max hp you lose the ability to have health above your current hp, I think that's obvious and not counter to what I just said

dim wolf
#

but need a healer who can keep you HP at that "temporary" higher value HP, basically making it useless

molten robin
#

I just pointed out what it does, it serves a purpose even if that purpose is judged as not good

dim wolf
#

so implementation of this effect for Noise/Rapunzel make more sense and make it more useful

copper nexus
#

frima, folkwang, rapunzel?

dim wolf
#

noise

vapid geode
#

will have to double check

#

but seems those 4

dim wolf
#

also Delta

#

gonna check

vapid geode
#

oh, yeah check if she's like Frima

#

or others

#

if you can

dim wolf
#

ye

copper nexus
#

I’ll test too

#

ah solider FA also

dim wolf
#

Delta - just Max HP

#

Soldier FA - heals with Max HP

copper nexus
#

soldier FA heals

dim wolf
copper nexus
dim wolf
#

ok, lets see if there's more units like that

vapid geode
#

So yeah, it's bugged one way or another

#

now we have to report it

dim wolf
#

ye, inconsistent

vapid geode
#

and they will decide the fate of Noise

#

either she will be best tank

copper nexus
#

LOL

vapid geode
#

or dead

dim wolf
copper nexus
#

rapunzel would be nerfed hard too actually

#

her heal on burst is nice

sweet ocean
#

Gonna be more pessimistic here and say that max HP% will still stay bad

dim wolf
#

Pepper is on par with Rapunzel now

#

if it will be changed, Pepper will become best healer

#

yep, that was all. No more units with Max HP skill

molten robin
#

The heal on max hp is almost certainly what's bugged I'm afraid

#

It's so superior to other healing effects

dim wolf
#

?

#

I wouldnt say that unless it's a big value

#

just a nice gimmick

copper nexus
#

The values seem higher than most healing :/

sweet ocean
#

it's way waaaay better than traditional heals by far

molten robin
#

They do because max hp is so high

sweet ocean
#

since it also makes your team tankier

molten robin
#

Yea the first stack at least doesn't require you to even be damaged

dim wolf
dull zenith
#

Infinite burst 1

dim wolf
#

dmg absolute garbage tho

sweet ocean
#

grave digger going supernova from being too horny

molten robin
#

While we're at it, has it been tested whether max hp buffs are additive or multi?

#

Very simple test

stray solar
#

What nerfs on rapunzel we talking about

#

What happened to max hp

molten robin
#

Her healing may not be intended to be healing lol

stray solar
#

Was it the target's max hp vs caster max hp?

#

Oh bruh the max hp buff itself is the bugged one

#

Like on noise?

molten robin
#

Noise and rapunzel and solider FA it heals, the others it doesn't

#

So one of the two sets is bugged

wintry ravine
#

I'd actually prefer it if those whom it doesn't heal on get it changed to heal. The burst 1 position could use the competition

molten robin
#

I don't particularly mind either way, I would just be surprised if they don't make it worse when made aware of it lol

#

Forget that though, they need to rethink defense in this game

#

As a stat on players it's so ass lol

keen timber
#

I know we can test the difference between buffed/non-buffed hits but it would be nice to know the general scaling of enemies

molten robin
keen timber
#

Def is just a stat that gets stronger the closer you are to enemy attack values, so it'd be nice to know if stacking defense could have some impact

molten robin
#

As long as the damage formula we know of holds true for enemies too, though that may be a false assumption

keen timber
#

Hard to say. I know Grave Digger in co-op basically does zero damage to you if you have T7 gear on, but if there is a huge gap between player defense and enemy attack it could be a dead stat.

#

If you have 3k def and the boss has 10k attack, a 20% def buff is only reducing damage taken by ~9% for example.

molten robin
#

Yea

#

Technically the more buffs you can stack the better it gets, like Noah gives...99%?

#

Though only during burst

keen timber
#

Yeah that's why I'm curious to see if it's possible to reach the point where your defense values start becoming super strong

molten robin
#

But yea, xrupee could slot into a defense stacking team in the future...but I'm not sure that would even be better than a shield team

keen timber
#

The closer your def is to enemy attack the higher damage mitigation further defense buffs will give, assuming the formula is static

molten robin
#

Yea

keen timber
#

Definitely on the to-do list of things to look into haha

molten robin
#

A def stacking team would be better than a shield team against a lot of small damage I suppose

keen timber
#

It's nice that shields in this game are at least nichely strong against big nukes

#

In most gachas I've played they don't properly give shields inherent value over raw heals or damage avoidance

#

I think Centi is balanced pretty nicely in that regard

sweet ocean
#

gee, 14's like a breeze compared to pre-nerf 13

#

chapter 13 is really the great filter wall

molten robin
#

I can't beat modernia rn with this full burst bug lol

sweet ocean
#

I can still target her parts fine

#

you can skip the desperation attack btw

molten robin
#

I know

cloud elk
#

the hard thing with full burst bug is you have to conserve ammo now lmao

molten robin
#

@copper nexus couple corrections - rupee's delay appears to be 1.5s by my own counting, not 1s, and according to datamine skill 10 rupee + max reload cube falls short of 100%, going up to ~95% or so, though the analysis you have present in the article for that may still be largely correct as I have a current theory that the benefit scarlet gets from reload speed actually caps in the low 90s%, which would mean xrupee still maximizes the benefit to scarlet as a solo unit in that case

#

currently awaiting testing someone is doing for me of scarlet reloading at various reload speeds between 85 and 100%

#

though alice definitely benefits from specifically 100%, so she cant solo provide the reload speed for alice

#

and if you havent please add the delay to the bug list to be checked Prayge

#

getting rid of that alone would skyrocket her viability imo

copper nexus
molten robin
#

1.5s is so fucking bad

#

hand timing I was getting more like 1.6, but pretty sure the extra bit is input lag/error etc

copper nexus
#

oh, you’re right

#

PAIN damn almost 2 seconds between her and full burst mode

molten robin
#

I saw 1s floating around too, idk where it came from

#

I took it for granted too until I decided to stopwatch it lol

#

I see the start of a gcd-like cooldown animation that plays between bursts even between normal bursts, the same animation that plays after xrupee, but normally that animation appears to serve no purpose

#

I strongly suspect it was intended to be present between all bursts and that mechanic was dropped with the animation staying

#

and maybe an oversight for xrupee? idk I'm inhaling mad copium

#

but with these devs you never know

copper nexus
#

COPIUM true

#

I’ll add to bug list as well

sweet ocean
#

save for canon wife

copper nexus
#

also it seems like the delay between her and burst 3/fbm is more like 2.5 seconds PAIN

molten robin
#

there's always some delay normally yea

keen timber
#

I already wasn't impressed with her kit reveal but I didn't think she'd be worse than I originally thought lol

#

Hopefully they at least fix the delay thing

still drift
keen timber
#

I knew it was weighted but damn

still drift
#

Let me get this into percentages.

keen timber
#

Seeing those weights hurts my soul haha.

#

Haven't seen a single 100 gem roll yet

still drift
#

Whole thing out of 10000.
So 1% for Crystals 100 LOL

keen timber
sweet ocean
#

makes sense

still drift
#

Hey I got lucky

keen timber
#

Stingey af

sweet ocean
#

I'm still getting fat gems per day from them

still drift
#

But my unionmates kinda got shafted so I wanted to check

#

Ye

keen timber
#

Ty for the weightings though

molten robin
#

1% but you get 25/day

still drift
#

Just get lucky smug

keen timber
#

Still a higher chance than pulling pilgrams

molten robin
#

so you get an average of 2 gems per chest, so an average of 50/day

#

for 20 days, so 1k average over the course of the event?

#

roughly

copper nexus
#

not too bad actually

#

we’re getting other rewards too

sweet ocean
#

as I said, f2ps are eating good

atomic gyro
#

Alright, with a little setback with Alex disappearing like how Scarlet disappeared on him, we're going to get back on track for releasing the #1046549179918458890

dull zenith
atomic gyro
#

Going to make the new unit megathreads for Winter Rupee and Reve and have someone look through it

dull zenith
#

What will be the difference between research-lab and dungeon?

atomic gyro
#

A more organised dungeon

sweet ocean
#

and with more peeps

#

since you'll most likely do a @ everyone when it goes public yes? It will give it a big initial push

#

or is that a no

dull zenith
#

I think the appeal of the dungeon right now is that it is not gen-chat

#

Only the people who care are here

#

It's worth considering optimizing for signal-to-noise

sweet ocean
#

yeah, I've seen some examples of general theorycrafting chats

#

if you open your doors up hot takes will spill out like dozens

dull zenith
#

If dungeon becomes too broad, it'll just be another question-centre and meme chat, with a tonof folks that have theories but no data or evidence

#

and are unwilling to test

sweet ocean
#

take note @atomic gyro

#

but we still need an initial push, I leave the call to you

atomic gyro
#

Oh don't worry

#

I will be bonking the shit out of people

#

in there

#

I will have zero chill

#

For those who are illiterate in the lab

sweet ocean
#

Hot takes and hard statements without actual numbers and evidences to back them up
are fair games, basically

atomic gyro
#

I will be purging new threads that don't conform to the rules and consequently remove write access if they fuck shit up basically

still drift
dull zenith
#

Yeah, I sometimes meme here cuz these folks are too serious

#

Don't ban me

still drift
#

This is why I like to look into data, not some subjective opinions.

atomic gyro
#

I mean

#

I won't close the original research dungeon

sweet ocean
#

nah, as long as you don't act like an actual clown

atomic gyro
#

We also will have the break room too

#

as a "general chat" for the research department

copper nexus
#

so everyone has access to research dep?

#

do I just dump my rupee analysis link in the rupee thread or no