#Research Dungeon
1 messages · Page 9 of 1
It's looking like consensus thus far about XRupee is pretty aligned with my pre-launch impressions #1049651485086060584 message
DEF buffs suck, she has poor DPS and thus her damage-oriented self heals suck, and the only good things in her kit are reload speed buff and 7.9% lower burst cooldown
Yeah, I have her 2* and can't help but feel base Rapunzel was basically equivalent if not better
I don't have Scarlet so I guess I'm hoarding my gems/pulls even longer for Anne/Modernia
Although I really like how lewd XRupee is and I heard her level 10 bond story ||lets you dick her||
kinda want to finish her 3* but also kind of don't want to use more material pursuing her...
did some tests just for fun
TLDR:
- Sugar Burst > Drake Burst
- Reload Speed reliant teams sucks
- Harran still good
- Rupee still good
have you tried xrupee+privaty or admi+privaty though
liter, admi, scarlet, alice, privaty?
no Liter to test
ah rip
the problem is all speed reload buff units have terrible self dmg
so it becomes kinda wasted in the end
and you need 1 RL unit in team
otherwise burst generation is giga terrible
better 2
hmm harran does decent with reload speed and has good burst gen
With Alice burst fixed she should have the highest damage burst in the game when built around
And she's dependent on reload speed, so that's worth exploring more
My favorite thing about this patch is that they didn't fix Soline, so I can continue making fun of her and her simps
Replacing yuni with admi and privaty with Maxwell is prob better
Well, depending on whether you need the aoe stun
I agree, yeah. For Alice DPS alone Maxwell setup probably better.
Then again, for pure dps privaty in place of xrupee would be better
ofc
Especially for screenwipe
my main complaint is the delay between xrupee burst and burst 1
I wonder why that's there
it probably eats away any buff she provides to burst charge though
Actually surprised it was this close. I was manualling Harran, made a couple of mistakes
Fully agreed, it is very jarring
do you have OG Rupee/Dolla?
Also Yuni is giga copium now
she's still good for alice, but otherwise yea
either way I'm always going to suggest to anyone picking up a copy of xrupee, because she does various interesting things that can become more desired later, even if it isnt now
mlb isnt really "worth it" for anyone in terms of stat gains
people finally starting to see the fact that scarlet kills herself is more than a minor issue 
I did suspect the Xruppe + privaty + scarlet combo would end up a bit jank because there isn't a particular good way to slot in heals
I think people are conflating the performance of that particular team comp with that of XRupee herself though, I still think she is very, very good
taunters are pretty much always the first to die, you kinda want that tbh
hmm, the only taunter I've any exp with is noah and I guess she gets the 3 seconds of invuln to soften the blow but she still taunts for an additional 7 seconds after that, as well as pulling aggro with her basic attacks. She lives pretty well for me up to 14-24 atm
I think taunters probably just aren't particularly good when you are pushing much higher CP
It's Chapter 15
yeah but what the point then
if you met CP requirements you can clear even with dogshit party

well they can shine in stages where you struggle to push until you are near the requirement perhaps
there's a lot of the game that doesnt have a penalty
but yea, there's also anti-synergy between taunters and centi
aoe shields means you want damage spread out
on paper I think XRupee should end up being tankier than Noah and like I said I've found Noah very useful so shrug
noah increases her defense by a lot for 10s when she bursts, too
she's tankier than xrupee
tankier but no self healing and noah taunts a lot more too
would have to really test a lot between them
I think CN tierlist correctly accessed XRupee value
I imagine the 2nd taunt probably overwrites the first but who knows
Taunts def override each other. I learned this the hard way when I died in Gravedigger-S a couple weeks back because Maiden's taunt overrode Noah's

So... if you want to have someone taunt, don't have someone else taunt
the only thing that can save XRupee is 100% reload speed, instead of 66%
@dim wolf I guess Noah is just plain the most functional taunter for random stages. When you think about the interaction.. Noah will taunt just like XRupee and take all those shots but no damage for 3 secs. In those 3 secs though your burst 3's will wipe the screen so the remaining aggro for the next 7 seconds isn't nearly as bad
in fact I wonder how taunt even works
like say new mobs that come on screen
are they taunted or do they have to be on screen when the aoe taunt triggers
probably works that way..
I guess all this explains why I don't have too much trouble keeping noah alive
After preliminary testing, it seems Winter Rupee has an unavoidable 1 full second delay between her burst and the second burst 1, which lowers her value significantly. Please wait to pull until testing is complete if you are uncertain.
Totally agree

I don't find the delay all that bad lol
how's it wipe her bonus?
it adda an extra 1s to every cycle
the faster you go from burst 1 to full burst, the sooner you start charging again
ye, you effectively lose last Burst if you use Volume/Litter
The burst charge bonus was pretty minor already since you are more gated by cooldowns generally
But the delay should be changed
laughs in dolla
I mean it's a negative but it's pretty minor thing I think
more concerning is her just taunting to death in higher difficulty 
I think the delay cancels out her “free extra burst” value altogether :/
well those arent directly correlated
it does wipe out her burst generation bonus though
I got Dolla just today, but do not havr OG Rupee.
@copper nexus it isn't a full cancel, you still get much faster reloading during full burst
she delays your burst timings
and does not get ally burst buffs for a full second during her burst buffs
the point of being a "free" burst isnt speed, it's being able to use the burst of another character
Try to use Dolla instead XRupee
they're seperate burst tiers, though? Not sure what you're getting at
Is there a reason why people value her reburst mechanic over other flex slots that still give their buffs without needing their burst?
yes and I would rather have a lower cooldown with 3 bursts than longer cooldown 4 burst
I'm think XRupee does negative dmg in your case
this
So if you replace her with Dolla it will be an improvement
well the direct comparison, admi, requires her burst
so it isn't quite the same
the most direct comparisons to Xrupee are in fact Privaty and Noah if you think about how they work and team comps.
Xrupee functions just like a Privaty when privaty is 5th slot in a 1-1-3 comp
Ah, I see, I was actually replacing Rapunzel with XRupee so I was trying a couple other things at the same time. Dolla's burst cd isn't needed in the team at the moment but she probably would give more overall if I got her to a similar state due to the atk related buffs. Loss of power though, so a bit harder to push
and she functions very similar to Noah in a 1-2-2 comp
the most meta comp is liter - centi - scarlet - harran - drake (but this could as well be privaty)
The direct comparison would be Privaty tbh, who gives a 23% attack and 51% reload speed buff
so if you replace drake / privaty in that comp with Xrupee and think about how they work she is on paper pretty good, it's just you lose dps for some safety in theory.. but looks like her taunt kills her too much
not in a 100% reload speed comp
You still need admi or privaty to cap reload speed in Xrupee team atm
She can't do it herself
yes, my point is in that comp, you're comparing xrupee to admi more than privaty
100% reload comp privaty would be better if you value the damage over defensive buffs
Privaty caps out as well
^
privaty also offers her buff without needing a burst...which is good!
But if you are running xrupee over admi with privaty you are using privaty burst lol
yes, that's true
Was thinking more along the lines of Privaty and Xrupee being considered as that filler slot that doesn't normally want to burst
Like what role XRupee fill?
I kinda want to test is pepper is a better pairing in Xrupee comps
If you want more dmg you use additional Burst3 support unit
If you want sustain you use Rapunzel
Or other healer
To me, she was a Rapunzel alternate
Giga cope replacement
I don't think xrupee burst gimmick is bad, just not super functionally different from someone like Privaty if the defensive buffs don't hold much value. If xrupee's kit was way more crazy I might have changed my view on it
I mean, I have rapunzel, I was testing to see how she would work instead
Same
Fair
I also have her. Just my impression
Xrupee pepper probably works well in stages where DPS isn't too much of an issue

Ah
I feel someone like Emma or Mary would likely add more overall value/sustain at this point, too
I don't have Mary but do have Emma
yeah Emma pepper is very good that is true
Pepper kinda goes without saying now that her bug is fixed
emma is great in simulation
She's a good Scarlet multiplier since capping reload with Privaty early on is hard to remove the mag size debuff downside, but yeah
And don't even need to use her burst
She's not sadly
Barely any increase in DPS
Way effective to add another Burst3 unit
I'm probably going to switch back to 2-1-2 with Rapunzel
and then drop Helm for Scarlet and try that as a pushing setup
to be fair she will probably have future team comps
she has a present comp in alice
Wym? Going from a 4.3 second mag rotation to 3.3 seconds or w/e is almost a 50% damage increase for 10 seconds
people hard sleeping on alice now that bursts are fixed
Alice has somewhat of a Laplace issue but not as bad
but she does a lot in her burst
im still waiting to see a test of no reload no charge alice in practice
I have all the characters but lack the skill levels lol
In theory yes, in reality no
I tried a slightly lower variant of it on intercept s, lost a few thousand power dropping to that team but dps was about the same as what I'd tried without building around her
she absolutely murdered circles during burst though
I have XRupee, I tested all available for me speed reload comps, very underwhelming result
If you are referring to delayed enemy spawns, you also have to consider potential reloads between them that you otherwise wouldn't finish.
Nah bro, I just literally tested it in union shooting range 
there is someone else who is pretty good along with Xrupee / Privaty who no one talks about 
If you want to see how fast XRupee dies when she taunts you can scroll above
Not really, there can be massively different outcomes every single run.
Idk how you expect to get accurate data when ranges can be so drastic
Bro they literally aren't
And shooting range doesn't behave like other content regardless
Laplace gains a lot from no reload speed and has a last bullet passive privaty halfing clips actually benefits her as opposed to making scarlet kill herslef faster. We already know laplace is very good in many places
Yeah Laplace good against bosses
laplace is good evrywhere bro
Kinda sadge you can't control her anymore
Bro thats too cope
I've seen rapunzel out dps scarlet just cause she is aoe rocket launcher
I would never take Laplace over Scarlet or Harran on mob stage
you should probably try laplace over scarlet, you'll be surprised
Interesting results, would be nice to see screenshots
I tried. Scarlet too broken sadly
iirc it was XRupee/Liter/Yuni/Alice/Priv?
For charge speed:
63.28% from Alice burst
8.48% from Alice Skill 1
5.38% from Yuni skill 1
Reload:
39.6% rupee
32.3% priv
like I said, lesser variant but it was very good output still during the burst.
I realized afterward I hadn't moved reload speed cube back onto Alice when I moved it off earlier for running some EX stages, but I was out of runs so couldn't try again. Intended to try again with the cube afterwards, but I don't want to skill those particular things up right now due to my team being mid-reorg
you've seen it in practice?
Was it even possible to see in practice with bugged skills
no
You will just spam normal hits
only after burst was fixed
interesting bug, but that should be fixed eventually too
in the meantime you can aim for just under 100%
so there's a LOT of damage that can be gained here, prob something like 4x
Do you have a source for this bug? If anything I'd like to look at the frames when pushing 100% charge speed
From my whale friend on JP server
Oh no video sadly?
ye
well, you can can upgrade Alice skill and record video yourself if you want

it's more like a warning
Not saying he is lying, I just really want to see the frames per Alice shot since I was looking into her scaling
Would be nice to confirm if my theoretical max bullets during burst was correct or pretty much off by 1 or 2 shots
Nice warning to have though
I think miranda might be much better than liter for alice comp
in fact, almost certainly is
Ah, I used to use Miranda often when Helm was my main dps before I got Liter.
I can slot her in after refresh
gave XRupee a quick try in tribe tower, she died on first taunt to a suicide spider.. tried it with my noah comp, cleared the stage first time 
depends on the cdr
Would probably need to drop Yuni for Dolla, perhaps?
purely in terms of buffs though, miranda is pretty crazy
depends on how quickly the team charges burst
Miranda certainly makes Alice get the most out of her burst. Her crit damage values are solid too since Alice can "get lucky" since she shoots less overall shots.
The rest of the team does lose attack buffs though
best thing about pulling Xrupee might be I now realize how valuable my Noah is 
they all gain 33% crit damage though, so not a total loss
I had to use noah when I had a 20% deficit against suicide bots
three waves of them
first wave harran wipe, second wave noah taunt, third wave harran wipe again
yeah I use Noah loads, I actually said once she's the best pilgrim to pull 😛
Probably more fun to see 300-400k Alice core hits anyways haha
liter buffs are just really short for alice
And the mag size increase won't do anything in that team, yeah
she doesnt even get the full 5s of the main attack buff because there's a delay between burst 1 and full burst
Yup
Seeing burst skill level fix was a nice surprise, instantly started raising my Alice skills after I read the notice.
So what's a good Alice comp?
I like to manually control her normal fire to quick fire, and auto her burst
Liter, Poli, Dolla, Alice and... Privaty?
poli and liter prob get dropped
why would alice burst more often?
Cuz Liter reduces cooldowns
speaking of which I think I realized something about our upcoming Anne
I don't think you are actually locked to a burst II 20 sec CD ally
you could run her with a 40 sec CD ally pretty sure if you use liter
have the 40 sec go first, then anne
first 3 rotations obv fine and I think you should be able to do anne on the 4th too with liter stacked CD, you might just need to wait a bit
if I'm right her value goes up a lot in my mind
I've run comps like that before, you do end up having to hold a bit before you go through the full burst set, especially if you have fast burst building, but it's possible. The waiting is the problem.
relatively average burst build I think wouldn't have the same issue
means you could use Noah or Poli along with Anne
very nice
Volume / Poli / Anne would give you a big crit + attack boost for your core 3's
I know liter's attack is more valuable than Volumes crit in isolation.. but most burst 3's give themselves attack boosts and this team has two massive attack boosts in the middle slots too so maybe Volume works better
get the maths wizards on it
or is the crit formula still complete ass 
I guess sugar is a gigachad now with her attack speed
the other thing to bear in mind with volume vs liter for that comp is that Anne only gives her attack buff to Attackers so it doesn't benefit Liter but it would Volume
if Volume isn't better than Liter even in that comp after the changes then she is forever truly trash 

so what your opinion on XRupee atm Antillar?
I got giga disappointed

good thing I decided to check first before going for MLB

She's too niche and even at the niche, she isn't anything exciting
too many restrictions and beside the re-enter, she has 0 things to help the team
Yeah, Reload speed nice bla bla, but only for Scarlet
and you can get just Admi + Privaty and they will do more than XRupee
still, funny that the re-enter actually fucks you a lot with the 1 second internal cooldown
She's maybe B tier, and that's being generous
yee
the thing is, I think reload speed just too weak anyway
only unit with reload speed who worth to use is Privaty
using Admi is just pure DPS loss
same sadly goes for XRupee
if you don't have any better Burst II, Admi works well
well, thankfully I have Centi/Rupee
yeah
I wish to have Dolla tho 
also looks like devs know about lags, so praying it will be fixed tomorrow 
what does the reload speed cube max out at for reload speed?
I assume that's been datamined
well, usually all upgrade are linear
so you can just check lvl 1 -> lvl 2 upgrade and extrapolate to max lvl
we can already see that isnt true so
Either way it gonna take a big while to max it out
not very helpful I'm afraid
you dont have a level 2 cube?
1-2 was like, a 3.x% increase, and 2-3 increases the rank of the reload skill too, and it jumps to 22.27%
so I can't extrapolate anything from that
I dont even know the max rank of the cube for that matter
lvl 10 I assume?
xrupee will be a lot better in the future if her + cube reaches 100%
since the magnitude of her buff is higher than privaty's or admi's, though that advantage is wasted if you have to run 2 of them and go over 100% anyways
cube has to reach 37%, which may not be unreasonable if level 3 is 22%
@copper nexus you seen anything on max cube upgrades?
no :(
@unborn glacier can you check the doc for cube upgrades?
@wintry ravine fun note about taunt I just noticed, is suicide bots at least keep jumping to the spot where xrupee was after she dies due to a taunt
Is overkill damage ever accounted for in the context of screen wipes
it is
if you mean the damage report
overkill counts for it
Say there is 10 enemies on the screen, eight have 50k hp and two have 500k hp and Scarlet hits every one for 200k hp.
If you take the damage report literally, you'd say "hey my scarlet did 2mil damage", but in reality 1.2mil of that damage was overkilling the trash mobs
Wouldn't that be something to take into consideration when evaluating buffs?
For example if you buffed your Scarlet up to 300k per enemy, the damage screen would say 3mil but you actually only got an extra 100k damage off the two 500k hp enemies
So it'd be a 25% damage increase rather than a 50% increase
so you're saying you believe that damage buffs are, at least to some extent, overrated by damage reports
and indeed, scarlet's own damage by extension is overrated
by some fractional %
I think people should at least try to consider some variables that can inflate the realistic benefits
Instead of taking the end result too literally
When it's reasonable to do so, of course
I think this helps for situations like this going forward;
Unit A does 500k damage map clear and has no extra benefits
Unit B does 300k damage map clear but also buffs the entire team
Unit A will have an inflated damage result due to overkill damage, but the potential buffs from Unit B might have made the elite enemies die much faster in practice
Wait, the game counts damage overhang as damage output?
Yes
Lol
how was this confirmed?
If an enemy has 1hp and you smack it for 1mil, the damage screen will say 1mil instead of 1
Game dev is hard 
compared to killing the same enemy with an smg

well that’s annoying
Probably worth a bug report
Felt it important to bring up since a lot of people take the damage screen too literally without accounting for such bias
I’ll add it to the bug list
Nothing is surprising at this point with Nikke 
added 
I mean, it's probably by design and not a bug for it to show the damage as 1mil as you're doing the attack
but for damage reports to show it doesn't feel right
Due to the player use cases for damage reports
I doubt it's a bug as well, but yeah it leads to people misinterpreting the end results to an extent
Right
Someone like Harran hitting everything for 500k is going to look godlike on the end screen but in reality the total damage dealt is quite a bit lower
Yeah when I was a heals officer for a progression raid group in an MMO, I'd penalize healers who overhealed because that's just poor mana management
Trying to get on top of the heals charts
Are you gunna punish pepper too in Nikke? 
Her regen is counting for a huge amount now since it still ticks at full haha
Define punish 
I feel sorry for all good Burst I characters because Liter exists
I think the 5 second buff timer can eventually be used against Liter, but yeah she makes other slots hard to justify even in optimal scenarios for them
Her kit is just stacked with relevant buffs
Yeah 5s doesn't pair well with bursts that take time to effect, like Laplace, Alice, Modernia, etc.
It pairs well with all "Inflict nnn% of atk to all/single enemy"
Laplace still gets good value out of it tbh
That's good
But Alice is a good current example
Modernia will struggle because her burst is 15s
She also doesn't benefit from the mag size increase
True
I do think Modernia looks spicy for staggered trash clear for the reasons I brought up above
15 seconds of deleting mobs is pretty valuable vs wiping a single wave with overkill damage
Yeah Modernia has potential. I don't really have a strong opinion yet
Been thinking too much about xrupee
btw I remember seeing one bug where someone dealt overkill damage on gravedigger, but it seems to have a low trigger rate
We'll have to test her of course
so the overkill doesn’t always trigger maybe, at least on interception bosses
I agree, good potential
Is single pull better than multi-pull? 🙂
HMMMMM
You can only get 1 xmas rupee in single pull, but you can get 10 xmas rupee in multi pull 
Did you test this
I have 108 regular pull tickets
I haven't gotten an SSR in 130 pulls, so I stopped using them
I'm now thinking of using them
But I have PTSD.
I have an unnamed source that we should totally trust
So I'm wondering if 1-pull will break my bad luck
Figured Research Dungeon was the place with the answers here
Jokes aside, hope your pulls do go well
I'm serious. Is there any rumor that single pulls are better?
If there are rumors there's no evidence to support them
Fack
ngl when her kit first leaked I thought she'd be a good meta stayer
I mean it's a free burst without competing with Liter. Turns out opportunity costs exist
mildly related, 8th of Dec sales
Yup, her being locked to 2-1-2 comps was a big red flag for me
Actually not bad, I like her 15 second delayed DoT that helps kill low hp enemies
That's not quite apples to apples because who knows what day the other titles drop their xmas event/big spend stuff
Probably closer to the latter half of Dec if I were to take a guess
so there are 100% performance issues in this update, not just for emulator users
but also phones too
Yeah, my Pixel 5a has about the same amount of stuttering as LDplayer9 does
There is a noticeable periodic microstutter on iPhone
in LDPlayer those microstutters last like 0.5s
They pretty much fixed the bugs at the cost of performance
Coulda swore the burst aim bug was in the game before the patch, maybe to an lesser extent
I've had GD runs where my Lap would target the center of the boss instead of following my cursor
I had never seen it at least, but it could have been certainly
But now it's basically every FB
I just never complained since it was a boost to my damage output since it got core multiplier lol
Laplace doesn't get core I didn't think?
She does on burst
what I found when I was lurking through the channel
Laplace's burst's first part can benefit from Core Hit + Crit + Full Burst.
True DMG part can't Core Hit, but can crit and benefits from Full Burst.
Ya maybe they meant the true damage part
the true DMG is the damage lines at the bottom
Main laser gets all the massive multipliers though
Ah it was prob the true damage part I saw mentioned
I did get Laplace myself rolling for xrupee but haven't taken her for much of a spin
She's worth raising for Special Interception
But no rush obviously
I use her for Sim room 5 too
Good for melting the boss rooms
LapLace true Damage cant core hit (thats the white damage you see in this screenshot)
Yeah I was aware of that, they just thought you meant she couldn't core hit at all
ahh
Just a misunderstanding
It'd be pretty silly if the true damage part also got core multiplier haha
Can confirm that it was present before the patch. Happened all the time to me.
i an also confirm that the full burst aim bug, was present before at a much lesser extent
ngl the daily gems from rupee's gifts is a big help
I won't have trouble pitying mord now
Yup it's up now
ok I'm bringing my goddess Pepper
and maybe Drake to fill b3s
tbh im prob starting to go crazy, but my opinion of liter is starting to fall just a bit
she's amazing but honeymoon phase is over
her critical weakness is
all of her shit last only 5s
right
and having like near zero dmg ig
modernia is kind of a perfect foil to liter
youll get like 4s of her buff over the 15s burst lol
but isabel comps? liter is a god
Wait co-op is up?
yea
Anyone here interested in an NA party?
She isn't immune from future unit creep for sure. I think she'll hold up a lot better than most current characters though.
oh yea definitely
Getting both a strong attack buff and cooldown reduction in a single unit won't be common I'd imagine.
and a...unique? form of sustain via cover healing
Some 15 second burst comps might lean away from that though
at least I dont think anyone else does that rn
Yeah she's just stacked with buffs and no dead stats really outside the crit damage lol
Even then, still free damage
on a different topic, I'm hoping my KR brothers are outraged by the 1s delay on xrupee burst lol
I need that fixed copium
Kr bros only ones that can save her
I had never paid attention to it before, but you can see it happen on regular bursts too, the counter clockwise gcd-like animation
it just appears to have no function until now
I suspect that was a dropped or changed mechanic
this game has gcds between burst phases too
2-3s to reach full burst?
if that's the case then litter's fat atk% buff is shorter than 3-4s
not that long p sure
also xrupee delay looks like 1.5s to me, not 1s
not sure where 1s came from but I just did some time tests
that's gigantic
im timing more like 1.6-1.7s, but in reality I'm starting from press of input to end of gcd so there will be some input delay/animation going on there
and slight user error
1.5 seems the likely number
but yea that's a lot
That's definitely more than the time you save from her burst generation buff, and that doesn't kick in until she stacks her buff
So she's slowing cycles down even with her generation buff
It's just so jarring I don't see the purpose
The delay exacerbates her squishiness because she'll sometimes die before I can even pepper burst lol
Without the delay you could more reliably heal and/or map wipe before she dies
And then you saved some damage on others
I think Wrupee is going to be an A
An extremely generous rating imo
Beat out by Noise by stronger regen and taunt.
Only slight redeeming factor is her Reload Spd and minor def buffs.
@still drift you havent seen max cube buff values, have you?
well that would be the followup question, yea
👍 I'll take a look.
I speculated earlier that if reload cube can reach 37%, then xrupee can provide solo 100% reload speed, since the magnitude of her buff is a good bit higher than privaty or admi
it just isnt taken advantage of if you have to run 2 reload buffers anyways
level 3 is 22%, but no idea if it stops scaling like that or even what the max lvl of cube is
@molten robin Skill Level 10 tops off the Reload Speed at 32.5
But I don't think that you're getting this skill anytime soon.
Unless Union Raid really gives you loads of currency.
that's short of the 37 needed anyways
20/22.5/25/27.5/30/32.5
not that reload speed needs to be 100% exactly
Does 100% actually cut the animation off? I wasnt paying attention during Co-op
looks like no https://www.youtube.com/watch?v=IssDW7FioGM
assuming this is still the current function
this was from the 27th
I did see a clip floating around earlier of units not having their ammo reduced though, so idk if the function of 100% reload changed or if there's a new bug
Funny enough it cuts off full reload for RL and Snipers though
Since they are forced into reload position after shots anyways
They just insta reload between each shots
This is what happens with RL and Snipers, they instareload the bullet they last shot
ah makes sense
so maybe xruppe benefits alice more than scarlet? 🤔
alice and harran being the only snipers I know of with good dps
Some math would need to be done 
It's hard for XRupee to benefit anyone if she's dead 
She's mid
well you shouldnt regret it because it doesnt really matter who you lb3
If you LB3'd her for her superier lewd design and bond 10 seggs, then you shouldn't regret it
yea i like her face
I like her coochie and tits
the stat gain from lb3 is tiny
also i felt obligated to LB3 since i got early dupes
hmmmm i see
btw i wanna ask this
i delete it on the other thread since i notice we have this here
this is on range full auto
squints no still cant see those numbers
hol on
but xrupee + admi is a valid way to get 100% reload speed, sure
Admi will probably be slightly better for shorter fights, and Dolla will be better for longer fights
100% reload on scarlet has prob been overrated because it's not a "true" elimination of reload
Dolla's value add is the number of full bursts you can get in
yea kinda true
there's still an observable delay when you reload
but isnt that moot when xrupee have 1sec delay after burst
1.5s even
Admi is bond 5 there and Dolla is Bond20
It could be a bit underrated in circumstances since a lot of Scarlet's endscreen damage could be overkill damage from burst. I think 100% reload shines the most on bosses.
If you go from 20 shots to 40 shots every 4 seconds that's pretty good.
what I really mean is, if you have, say, 80% reload speed, how much longer do you spend reloading compared to the brief animation that still plays at 100% reload?
You just have to weigh her normals against her burst, and other opportunity cost.
Ah you mean fully capping on Scarlet might be a waste
right
My bad then
is there a point where the time spent reloading is equal to the length of the forced animation?
85%? 95%?
I think if we can get close/100% cap reload with 1 unit + cube it's really good value
But once you start throwing Admi and such into the mix
It muddies the water
I haven't looked into it for Scarlet, but 100% reload does benefit Alice
rayel says reload cube caps at 32.5%, so that's technically 95.6% achievable reload speed with one unit
Oh nice, 32.5% isn't bad
that might be more than enough to cap the benefit to scarlet
obviously we wont get 10 cube that soon though
Union raid forever delayed. 
testing scarlet at different high levels of reload speed to see where the benefit caps, if anywhere, would be interesting though
I dont think people have really explored that
The programming is too hard
Right now max reload is just specifically strong in Sim room because of the buff
We don't have crazy good options to max it without opportunity cost outside of sim room right now
It's worth looking into
Because there is definitely a delay between Scarlet reloads, iirc it was somewhere between 0.1 and 0.2 seconds
I just don't know if lower reload speed still caps it
Yeah that's the video I saw awhile back
You can count the frames using the purple glow behind her
It disappears when she reloads
And reappears when she starts attacking again
Here's another example
I think framerate matters
Your video has Scarlet actually turn around
prob yea
Still funny to me that framerate trashes your dps so much in this game lol
I noticed when using auto on alice too, between every shot I got a fraction of a reload bar to pop up/fill
like 5-8% maybe
prob my framerate
My Alice at 100% again
No reload bar with 60 fps
Yeah I think you're right
She just stays at max bullets like you mentioned earlier
well I mean without max reload speed this happens to me
so I tossed my youtube link into a video editor and I'm seeing ~0.15s reload animation
I think that's about the same as the Scarlet video I linked
so if my theory is correct, ~93.5% reload speed would achieve a similar effect, but the variable is whether 100% alters the animation compared to 99%, or framerate potentially shortening that window
There is definitely still a very small delay that you can see with the purple swings going away
If we can confirm you don't need the full reload speed capped that'd be good though
but it means xrupee + lvl 10 cube can potentially cap benefit to scarlet
while privaty or admi would fall 10% short or so
Yup
now I just need a scarlet-haver with reload units to try to assemble a test lol
Would love to delve into it if I had a Scarlet haha.
Hopefully someone else here is willing
what kind of test do you need?
we need a scarlet with varying levels of high reload speed, around ~94% in particular
I'll probably roll a Christmas Rupee in a bit, but I do have Scarlet, Privaty, Admi
just a video of her firing
hmm, hopefully LDPlayer9 plays nice with OBS
the more different reload %s you could provide video for, the better
hmm, reload speed is additive right? I'll need to level up some skills to get close to ~94%
additive yes
if you have 3 buffers though with xrupee it shouldnt be hard
you have reload cube too
brb rolling Christmas Rupee real quick
our hero
hmm I feel like the stutters on LDPlayer9 have gotten worse than they were earlier with the release of co-op...
d'oh, over 100%
if I level up skills and remove cube I can get 92.96
oh wait, I also have Christmas Rupee skills to level. What range of speeds do you want? Should I aim for 94% and go up to 100%?
I can do separate recordings between level ups of the skills
Anything over 85%
Start around there and do every skill up would be great
Anyone knows if we'll get a general charge speed buffer?
well, we technically have one in xrupee
presumably others will get a similar buff later
I was trying to look out on Laplace. Was trying out her burst damage with and without full stack: any recommendation on burst 1/2 so I can have more controled?
I meant charge speed - for RL/sniper.
Hmm, from my playing with Laplace, Im kinda favoring on having her quick flick than charging if you are havinf her on manual
well, each shot gives the same burst generation, so I think it's well established that manualing a sniper or RL for quick shots means faster bursts
But testing it (gonna try again later) = without the true damage, around 1.375m - 750k
With the true damage = 1.834m - 890k
And better DPS in general, specially if you have faster reload
@solid relic im heading to bed, but you can drop the videos here and ping me, and if no one else has by tomorrow night ill look at them
Around 625k vs 944k (gonna do kore later since liter might screw it up)
For now: you get better non burst dps and burst generation if you manual flick Laplace but to get MORE damage out of her burst, you need 5 staco
This kinda conflicts
The only solution I can theorycraft - have a very high charge speed reduction
So you reduce the time on charging as compared to manual quick flick
And manual flick also benefits IF you have faster reload (privaty, liter, xmas rupee)
I just hopege we'll get a charge speed buffer
Rupee used to help Laplace keep her dumb buff stacks
Now idk anymore, I rarely get to use them together
why not kekw, still works
They said adding stacks no longer initialize duration
the only part they fixed is refresh for non stackable buffs
But their patch note description always shit
So I guess it still works, I just shouldn't have taken it literally
I meant the patch note wording specifically
Adding stacks no longer initialize duration
Which means you can go from 3 to 4 stacks then lose the buff immediately cause remaining duration ticks from 1 to 0
But I don't think that's what is happening, it's just dogshit patch notes wording again.
Hmm, gonna test out timer
So I can confirm that Lud's working properly
Very durable, can be competitive if invested
if only we have another good 20s healer to pair
By invested, 4/4/4?
honestly she doesn't need that much work to get going, since you only need her to not die
heals help a ton though
Hmm, Im stuck at 13-15, problem is on turret, could try her there
Okay, so I think Noise isn't bugged.
Somehow, the devs changed the way max HP stat works on release. It doesn't just increase Max HP, but also heals for the same amount. So with Noise each Full Charge increasing her max HP, also heals her.
Just tested Folkwang too as she has max HP stat increase too and it heals her too.
well
makes sense, otherwise Max HP buff just giga useless tbh
now I see how Rapunzel heals so much
yeah, it makes sense now
but in test Max HP wasn't healing
another thing that changed on release
and wasn't retested by anyone
high-end phones are having problems too concerning performance
wait shouldn't Frima be at least A or S tier then, she will heal the whole team every full charge shot. Also heal burst
please do
on it
gonna smash my face into a wall stage
and bring only frima, no other heal sources
see if the heal is nice
doesn't just heal, makes everyone more tanky too
oof she's my last synchro slot
hmmm, I can't see any heals coming from her
4C might not be hitting me hard enough, plus I unfortunately saved a lifesteal buff earlier today
wall stages are oneshotting me

when she uses her burst people seem to visually lose hp, as in their max hp increases but current does not
will confirm with screenshots
potentially - I'm still working on the new tier list
nothing there either
Hp, not stats, but you get what I mean
basically do SS before the skill is used
and after
and observe the current and max hp
example with Folk
1 ss before
2 ss with buff
3 ss after buff
this skill works on every full charged attack from Frima right?
it should - I'm still testing all the max HP characters
if they work the same
Folk and Noise work that way
I can see a constant 1 stack of Frima's s2 on my characters
but since the buff doesn't drop off they don't get healed after the first application I guess
gonna try covering to let it fall off
yeah, that's why it's fishy with Noise as she gets the HP even if the buff is up
- after Frima burst
- before Frima burst
her burst doesn't give hp, it just raises the max hp
if I'm doing/interpreting it right
her charged attack definitely doesn't heal any significant amounts, but I can't really get any good screenshots on that.
better screenshots
- before Frima burst
- after frima burst
- statuses after burst
only the last screenshots shows the HP numbers
you won't see the healing from Max HP
on the results screen
you gotta compare the HP numbers on each char
before and after shot
I don't have Frima, so can't do myself
but do it like I did with Folk
so check the HP numbers
before and after Charge shot

123
same results I guess
Looks like Frima dont heal up from Max HP up
yeap
she doesn't do it
seems Frima bugged then
hidden S tier unit, frima bugged
if 4 other characters

heal with the max HP
can't have pepper the god be challenged as the reliable b1 20s healer 
These bugs that this group finds, are any of you reporting them to 10cent via the bug report form?
Someone should probably do that, as adding it to a community sheet doesn't actually do anything
-___-
You guys already have screenshots and steps to reproduce and everything
Dear Commanders, please use this form to report any kinds of bugs, glitches and technical issues discovered in the game. Kindly include as much and as detailed information as possible. Please make sure you submit one bug at a time, if you have multiple bugs that you wish to report, please submit one form for each bug. We appreciate your help an...
If the official reddit CM is to be trusted, they’re taking my bug list to the devs
Sounds 
You can update the Noise bug too.
The max HP stat is a bit wonky and that's the issue. It not only increases max HP, but also current HP, so it translates into 'healing'.
And the max HP stat works the same on Folkwang and Rapunzel, but not on Frima
Frima Max HP just affects max hp
so either everyone is bugged and Frima works or Frima is bugged and Max HP should work like that
Well it usually works that way in other games. Otherwise this buff is completely useless
Well no, increasing max hp allows you to be healed up to a higher health value, and increases the magnitude of effects based on max hp such as pepper healing
It is definitely not how it works in all other games, though certainly many
Well no, increasing max hp allows you to be healed up to a higher health value
Just a lie, after buff expires you will have initial max HP.
increases the magnitude of effects based on max hp such as pepper healing
True but giga niche effect
how is that a lie? after you lose the max hp you lose the ability to have health above your current hp, I think that's obvious and not counter to what I just said
but need a healer who can keep you HP at that "temporary" higher value HP, basically making it useless
I just pointed out what it does, it serves a purpose even if that purpose is judged as not good
so implementation of this effect for Noise/Rapunzel make more sense and make it more useful
Those are the only max hp increase buffs?
frima, folkwang, rapunzel?
noise
and noise
will have to double check
but seems those 4
ye
soldier FA heals


ok, lets see if there's more units like that
LOL
or dead

Gonna be more pessimistic here and say that max HP% will still stay bad
ye, it will be giga nerf for Rapunzel
Pepper is on par with Rapunzel now
if it will be changed, Pepper will become best healer

yep, that was all. No more units with Max HP skill
The heal on max hp is almost certainly what's bugged I'm afraid
It's so superior to other healing effects
The values seem higher than most healing :/
it's way waaaay better than traditional heals by far
They do because max hp is so high
since it also makes your team tankier
Yea the first stack at least doesn't require you to even be damaged
is it? Emma heals quite a lot on burst
Infinite burst 1
grave digger going supernova from being too horny
While we're at it, has it been tested whether max hp buffs are additive or multi?
Very simple test
Did their buffs stack?
Her healing may not be intended to be healing lol
Was it the target's max hp vs caster max hp?
Oh bruh the max hp buff itself is the bugged one
Like on noise?
Noise and rapunzel and solider FA it heals, the others it doesn't
So one of the two sets is bugged
I'd actually prefer it if those whom it doesn't heal on get it changed to heal. The burst 1 position could use the competition
I don't particularly mind either way, I would just be surprised if they don't make it worse when made aware of it lol
Forget that though, they need to rethink defense in this game
As a stat on players it's so ass lol
Do we have known examples of attack values on enemies?
I know we can test the difference between buffed/non-buffed hits but it would be nice to know the general scaling of enemies
Not offhand that I know of, but there should be some lost sector enemies we can determine that for
Def is just a stat that gets stronger the closer you are to enemy attack values, so it'd be nice to know if stacking defense could have some impact
As long as the damage formula we know of holds true for enemies too, though that may be a false assumption
Hard to say. I know Grave Digger in co-op basically does zero damage to you if you have T7 gear on, but if there is a huge gap between player defense and enemy attack it could be a dead stat.
If you have 3k def and the boss has 10k attack, a 20% def buff is only reducing damage taken by ~9% for example.
Yea
Technically the more buffs you can stack the better it gets, like Noah gives...99%?
Though only during burst
Yeah that's why I'm curious to see if it's possible to reach the point where your defense values start becoming super strong
But yea, xrupee could slot into a defense stacking team in the future...but I'm not sure that would even be better than a shield team
The closer your def is to enemy attack the higher damage mitigation further defense buffs will give, assuming the formula is static
Yea
Definitely on the to-do list of things to look into haha
A def stacking team would be better than a shield team against a lot of small damage I suppose
It's nice that shields in this game are at least nichely strong against big nukes
In most gachas I've played they don't properly give shields inherent value over raw heals or damage avoidance
I think Centi is balanced pretty nicely in that regard
gee, 14's like a breeze compared to pre-nerf 13
chapter 13 is really the great filter wall
I can't beat modernia rn with this full burst bug lol
I know
the hard thing with full burst bug is you have to conserve ammo now lmao
@copper nexus couple corrections - rupee's delay appears to be 1.5s by my own counting, not 1s, and according to datamine skill 10 rupee + max reload cube falls short of 100%, going up to ~95% or so, though the analysis you have present in the article for that may still be largely correct as I have a current theory that the benefit scarlet gets from reload speed actually caps in the low 90s%, which would mean xrupee still maximizes the benefit to scarlet as a solo unit in that case
currently awaiting testing someone is doing for me of scarlet reloading at various reload speeds between 85 and 100%
though alice definitely benefits from specifically 100%, so she cant solo provide the reload speed for alice
and if you havent please add the delay to the bug list to be checked 
getting rid of that alone would skyrocket her viability imo
thanks, will add the corrections
1.5s is so fucking bad
hand timing I was getting more like 1.6, but pretty sure the extra bit is input lag/error etc
I saw 1s floating around too, idk where it came from
I took it for granted too until I decided to stopwatch it lol
I see the start of a gcd-like cooldown animation that plays between bursts even between normal bursts, the same animation that plays after xrupee, but normally that animation appears to serve no purpose
I strongly suspect it was intended to be present between all bursts and that mechanic was dropped with the animation staying
and maybe an oversight for xrupee? idk I'm inhaling mad copium
but with these devs you never know
save for canon wife
also it seems like the delay between her and burst 3/fbm is more like 2.5 seconds 
there's always some delay normally yea
I already wasn't impressed with her kit reveal but I didn't think she'd be worse than I originally thought lol
Hopefully they at least fix the delay thing
I knew it was weighted but damn
Let me get this into percentages.
Whole thing out of 10000.
So 1% for Crystals 100 LOL

makes sense
Hey I got lucky
Stingey af
I'm still getting fat gems per day from them
Ty for the weightings though
1% but you get 25/day
Just get lucky 
Still a higher chance than pulling pilgrams
so you get an average of 2 gems per chest, so an average of 50/day
for 20 days, so 1k average over the course of the event?
roughly
as I said, f2ps are eating good
Alright, with a little setback with Alex disappearing like how Scarlet disappeared on him, we're going to get back on track for releasing the #1046549179918458890
Alex went out to buy some cigarettes
Going to make the new unit megathreads for Winter Rupee and Reve and have someone look through it
What will be the difference between research-lab and dungeon?
A more organised dungeon
and with more peeps
since you'll most likely do a @ everyone when it goes public yes? It will give it a big initial push
or is that a no
I think the appeal of the dungeon right now is that it is not gen-chat
Only the people who care are here
It's worth considering optimizing for signal-to-noise
yeah, I've seen some examples of general theorycrafting chats
if you open your doors up hot takes will spill out like dozens
If dungeon becomes too broad, it'll just be another question-centre and meme chat, with a tonof folks that have theories but no data or evidence
and are unwilling to test
this
is exactly what happened to my examples
take note @atomic gyro
but we still need an initial push, I leave the call to you
Oh don't worry
I will be bonking the shit out of people
in there
I will have zero chill
For those who are illiterate in the lab
Hot takes and hard statements without actual numbers and evidences to back them up
are fair games, basically
I will be purging new threads that don't conform to the rules and consequently remove write access if they fuck shit up basically
As long as a person isnt spouting off nonsense or false info with bad intent, it is how it is.
This is why I like to look into data, not some subjective opinions.
nah, as long as you don't act like an actual clown











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