#Research Dungeon
1 messages · Page 8 of 1

@copper nexus
you say structures killed didnt count, but I assume you meant they did
I meant killed doesn’t give extra, it counts structures hits
well damage done and enemies killed doesnt increase it at all, and structures do, so I think lumping them together here doesnt make sense
you either imply structures dont normally, or you imply damage done and enemies killed normally do, but didnt do extra
Structures give energy on hit, not on kill
yes
so instead of stating they dont generate "more" energy, why are you not stating "they dont generate energy"?
Better?
yea that's much better
@copper nexus Here's burst fill times for Noah
65s
63s
62s
66s
66s
Ty 
@copper nexus Crow's burst fill times when targeting the close ground mob. The numbers I gave allen were auto targeting the mid range center mob.
37s
38s
38s
38s
38s
Soline's burst fill times when targeting the close ground mob. The numbers I gave allen were auto targeting the mid range center mob.
40s
39s
39s
39s
40s
Soline's reload times are slightly longer than Crow's (2s vs 1.67s) which probably leads to the difference in times.
Brid's burst fill times
58s
58s
57s
58s
59s
damn, 20 blues and 20 rainbows for the entirety of Christmas events
about doubled of what I expected
10 more rainbows coming from logins too
Heh inb4 its true
2 banner at the same time
They gonna hit hard on limited banner
Plus
They r in the event wo
So
There is a high chance they r both releasing at the same time
I think i will dodge anne doe
Will just pull for rupee
Regarding this graph about CP reductions from lord god Costra:
https://cdn.discordapp.com/attachments/1013823581207150622/1048600700969570366/Figure_1.png
Two datapoints to show useful/useless region:
-
useful region:
new -4% CP = -21.75% stat
old -4.01% CP = -28.00% stat
(6.25% benefit after patch) -
useless region:
new -12% CP = -37.5% stat
old -12.01% cp = -39.30% stat
(1.80% benefit after patch) -
third datapoint cause I'm doubting myself
new -30% CP = -57.5% stat
old -30.01% cp = -57.30% stat
(0.20% benefit)
My summary: if you're more than 5% CP below recommended CP you don't get any real benefit from the changes.
please ping and correct me if I made mistakes.
Speaking of lower CP runs, figured out some good strategies, though B3s targeting at least anywhere from 5 to optimally at least 10, if not room-wide, enemies with high output seem to be necessary along with good manual play.
And actually, leaving the boss alone for a bit tends to be better than trying to rush it down unless you enter full burst with such an AoE as it spawns and thus have the leniency for a few seconds to let your team focus fire the target.
I can't clear 87 yet, this gap seems too big
Anything people want me to look into?
has there been a table constructed yet for bond values, by the way?
Don’t think so
Huh, getting an extra Advising Attempt from the Infrastructure Core gives you the point as well, but getting an extra Stamina for the Brief Encounters does not give you the point. Guess because it's a weekly refresh thing or something.
do we have a list of factors for character upgrade ranking?
Burst Skill - Roar
CD: 40secs, Damage Type: Water
■ Affects self.
Critical Rate ▲ 31.95% for 20 sec.
Hit Rate ▲ 22.04% for 20 sec.
So with Neve's burst buff being 20s instead of the usual 10, it can be extended and refreshed infinitely with Pepper.
neve is water though right?
Actually huge
Looking at her kit again, she'd be absolutely huge if not for the SR statline
Her statline measurements aren't huge enough?
I distinctly remember SR having less raw stats than SSR in general
might be from level scaling
ahh then yes
what the hell? They're actually buffing old units
Sorry coming from Genshin itself this is like a shock to me
fucking kek genshit only cares about their representation which is zhonk lee
not only do they never buff a shit, they made a buff around 3 times including the geo team bonus
whoops sorry for the rant
~~but geo is still a shit element in the end
~~
Buff vesti skill
maybe vesti bugfix coming too?
I'd forgotten how ASS guillotine's attack buff is
First my mind went "that's a lot of extra attack around skill 5 compared to before" then I realized she buffs attack by 5% at 50% HP, so it only becomes 7.5 lmao
Yeah guillo sucks
They did her dirty with the burst generation too like wtf
I actually really love LMGs too
That was my main weapon when I played division 2
well she sucks less now?
doesn't feel like the buffs have changed anything tbh
guys, if you have time please help me fill this form
https://forms.gle/5bH5qNMJ7Rp9KQj16
i'm trying to make something like this
@copper nexus read your first impressions, I think you're underselling xrupee when you're comparing her to admi here, because what you fail to mention (and indeed, barely highlight, despite being a main feature of her kit), is that while admi does offer another some extra offensive buffs, xrupee lets you use your burst 2 compared to running admi - for example, being able to use dolla burst every rotation compared to an admi comp effectively adds the value of dolla's burst to every rotation, which is significant at a decent st hit + her attack/critrate/critdmg
Rupee is burst 1 and I do mention it
not that she's burst 1, that she is a "free" burst
aka, she is providing a stronger version of admi's reload buff, without taking up one of the normally 3 bursts you can do every rotation
I'll add a longer section for it
admi's opportunity cost is the value of another burst 2, such as dolla
every time you use admi you're effectively losing the value of dolla/rupee's/(insert random burst 2 here)
whereas xrupee's opportunity cost is flexibility, you lose the option of a third burst 3 you might only use sometimes, for example helm and her healing burst
personally I think the returning to burst stage 1 is what makes her kit overloaded
she does so much without competing with the others in her burst slot
heyas
Yeah from what I understand current Xrupee comp > admi comp by far in terms of specific performance
By which I mean allowing scarlet to unlimited bullet works
DPS to DPS xrupee setup wins hands down on single target bossing
But flexibility means sometimes you might want that third b3, so both comps need to be kept in consideration
Hmmm, what if that third b3 is Maxwell?
well you dont need to consider what the 3rd b3 does non-burst, when comparing admi vs xrupee directly, because you arent running xrupee instead of maxwell - you're running xrupee instead of admi
the only reason you can instead detract the opportunity cost of the actual burst effect of a b2 from admi is she is replacing that burst 2
Xrupee Liter Dolla Scarlet Privaty
liter admi scarlet privaty maxwell
The comps are a little different
so it is the actual utility of the third b3's burst that is the opportunity cost of xrupee, not the character
Xrupee alone isn't enough to hit 100%, you always need two sources no?
Usually that 2nd source is privaty
Unless you intend to xrupee admi
and you can still run privaty
Maybe I'm not quite understanding the whole picture 🤔
let me try to break it down more concisely how I view the comparison
to drive the point home I'll do an example comp
liter - dolla - admi - scarlet - privaty
xrupee - liter - dolla - scarlet privaty
what are the differences in these comps? in the admi comp, you gain the charge damage and crit damage buffs of admi, you lose the st damage and buffs dolla provides on burst
so in favor of the admi comp: crit dmg buff, charge damage buff
in favor of xrupee comp: dolla burst/burst buffs, burst bar generation buff, defense buffs, taunt
Does admi need to burst to give reload?
yes
that's the whole crux of my argument
Dolla doesn't work with admi
she provides her cdr on full burst, and her set of buffs on burst
tldr, xrupee does what admi does without requiring a burst, and so is almost strictly better as the extra buffs admi provides are worse than getting a different burst 2 effect
- xrupee's own utility
Xrupee does it better
iirc her reload buff duration is longer as well
oh nvm both are the same duration
I'd say the big difference is admi can support harran
Liter, admi, scarlet, harran, privaty
Vs
Xrupee, liter, rupee/dolla, scarlet, privaty
What if you don't have either harran or scarlet
Or do char evaluations just hinge on their ability to support one of those two units
The topic is a scarlet reload comp
Ah
Btw, Auster, is your Google sheet still the best place for your work (vs. nikke.gg)
I prefer your website, but I use your sheet cuz it's usually more updated 🙂
I'll get better with time 
Right now I use Noise + N102, and then usually Admi, Privaty, and Julia (Admi and Julia are 3*, so CP works out). I'm thinking XRupee would replace Noise, especially if they "fix" Noise
But if Noise doesn't get fixed, I think Noise is better than XRupee
She AOE taunts with each shot, and she's extremely durable
What chapter/stage are you at?
Just a bit over 43k power, against 46k wall
Are we sure the XRupee is more durable as a tank than Noise? I find it difficult to believe.
Also Noise's burst allowing my team to heal itself has also been MVP, but XRupee doesn't have any team heals
Noise is like the single solution for sustain for any team comp right now I feel like
Except in encounters with big spike damage that require shields
I'll have to see her live testing to have a more confident opinion
My theory is that xrupee has defensive buffs, so she should scale better defensively
She can be run with something like helm or another healer if needed
And getting to use liter or n102 burst more often will let you kill the enemies faster too
I guess we'll have to wait until live testing to really know
Noise is so MVP to me right now, but I am planning on pulling for XRupee
Probably will wait on pulling for XRupee until people report their findings and experiences with her
Just like Laplace, I didn't pull until it became clear she's actually good
Yeah I'll need a couple days after release to also find any potential bugs 
Anti healing is certainly interesting
well there might be potential issues with Cooldown
unless you Run Liter Dolla
then again you still would have to wait for a little while to get the burst back
assuming you run X Rupee Liter Dolla Scarlet Privaty
the biggest concern about the team is Energy generation. ( unless you switch out Privaty with a B3 RL or a B3 SG in Closerange )
even if your CD comes back up, your Energy bar might not fill up which makes you lose dps.
[ then again might need test on how good is the Energy gain mechanic from XRupee's S2 ]
and if you run X Rupee Liter Centi Scarlet Privaty
you would have enough Energy generation.
but you would find yourself stuck in somecases where your CD isn't back up
( Since X Rupee also increases the rate of you getting Energy back by 7% at Lvl 10 )
Still tho its a theory. OR you could run Harran instead, afterall she is a Very strong Energy Gen Unit
( possible solution. X Rupee Liter Dolla Scarlet Harran ) [ also in theory X Rupee's S2 works with Harran's S1 which means her Energy gens an extra boost on top ]
And about the Tanking issue, the Def increase is not only to herself but whole team iirc
( Last Bullet Mechanic gives DEF to whole team for 5sec )
( Each burst gives DEF to the whole team for 20s but the Multipliers are Very Low compared to S1 But the Duration last 4 times longer )
Still depends on how much base DEF she has, she also has Built in Lifesteal ( Depends as well but in theory due to power deficit, lifesteal on X Rupee might be kinda cope )
It might not be lifesteal because the translation says : "Recover 50.47% of attack damage as HP over 10 sec." not For, which means its a Heal over Time?
BUT if its heal over time, is it based on the DMG she does. IF so then its a VERY VERY BAD Healing value
if its based on her Atk stat then it might work.
Wew, full burst extension from Mordenia
And since her burst isn't an instant-cast, it also benefits from Full Burst Damage Bonus
She's going to print core hits with this kit
Yeah it will depend on her stats and how good the energy buff ends up being
yeah the good thing about modernia's kit is the extra full burst
with unlimited ammo
for MG its very good
but it depends on the multiplier on her Attacks ( only hope she has high attack multiplier, that might be the redeeming factor )
If her burst outright gives her two bullets per shot
Or if she can NA the whole screen lol
from 10 -> 15s FB duration, you wouldn't going to encounter issues like not enough CD
if you can fill the bar in 5s kek
the only thing that sucked is that her S1 is Crit dmg but we'll see about it because the more heavier the deficit, the weaker the Crit is
her S2 is actually nice
Burst as well
so far her kit is good
except for S1
That should hopefully be fixed by her release
someone in NGA also calc'd that the Burst gives her a 20~40% dps boost
Op
but we all know that MG has One of the "Best Theoritical DPS but in reality its
"
it only is when there are core hits
which most boss fights lack 
i could go check the scalings of all MG and start making assumptions
on what if her base attack multipliers are like this and that
Not sure if burst is buff or weap change
she can't, FB with mord is 15s, buffs also last 15s 
I'm gonna go with the burst giving her 2 bullets per shot, might be too much cope but eh
Why does that mean it won't work?
lemme post it here so that we would know
I thought it works with 15s
Inb4 last minute changes and bugs throw all calcs out the window 
wait her S2
is it? her procing the Full burst?
or She/Ally can also proc the S2
neve works because her buffs are 20s and FB's duration is normal (10s). Plenty of time to fill
Mord doesn't because her buffs are only 15s and FB's duration is 15s. You don't even have time to fill an inch of bar
In fact 15s buff is already ded for Pepper because pepper's cd is 20s 
Ah rip
wait
Could work with dolla + isabel/vesti maybe
Affects all Allies, activate when Full burst -> Hit rate increase
Burst skill 40s Affects all Allies FB for 5s ( BUT its only on Modernia )
so
if i do
Pepper Centi Scarlet Modernia
FB will still be 10s
no?
and Modernia's Hit rate will proc
with 15s left, instead of 15 it will be 5s
and if you can fill that bar fast enough with Centi
Then it would work
in theory
but Pepper has 20s CD
so nope

I'm sure there's some way to make this broken
she plays very nice with shotties at least
What are the pros of increase full burst uptime?
you get extra 50% dmg for extra 5 sec
Tbh it seems better to burst spam since most FB buffs are 5 or 10s
and you won't have a issue of having not enough CD
but now the question would be
is it worth it
the opportunity cost
^ yea
opportunity cost
Pepper, liter, dolla, modernia, isabel/vesti 

i'm already tired on doing Scarlet calc with X Rupee
Do it for fun

really man
do i do a full scale 1:30s
or a FB only
i don't want to do 1:30s
it sounds so much pain
one rot just to check for potentials
i'll check ig
i dunno how her Burst works tho like the
Combat Goggles equipped:
Extending the line of sight and auto-aim at all enemies within fire range. Deals 1.22% of ATK as damage for 15 sec.
Combat goggles sounds like a weapon change
this gal will need as much testing as lappy once she's out
i assume its just extra 1.22% dmg on her attack
Extends her "line of sight"
so the area she can fire will be alot wider
and she can hit more enemies
so basically MG that can do AOE

and instead of her Multiplier
the DMG becomes 1.22% instead
dunno
Yeah something like that
how it works my brain is going into a melt down
Really hard to know until we see
yeah, i'll try to calc it
@half grove they just posted modernia combat video
ok wtf
^
Yeah
yes
but w +damage
Attack everything in area with increased dmg
wait so does that mean that "IF i have attack the same enemy would that proc?"
I think it could be good boss killer tbh
MG rof with big enough area to hit multiple parts
assuming
my attack is 5.57% with extra 0.76% on top
if the enemy i attack it gets affected on top then, 1.22%
so a 5.57% + 0.76% w a extra number of 1.22%
MG do be having really high theoretical dps but in reality its 

MG doe be actually having really high theoretical dps
I think the burst 1.22% might just be replacing her base 0.76%
Modernia is MG
or is it cause she only has 20?
Scarlet has same rof as other AR
i know, am just asking cause there might be different rof for different char of same type
oh
aite den

den even w 8% atk per hit
its not much is it?

yah sadly gotta test to know
thats.. a lot
oh?
i'm already starting to do the numbers
mg hits like 50 hits a second?
o nice
I think the burst 1.22 just replaces base 0.76
yeah imma just try
w same atk stat
i was gonna do that
i need to finish
it
yeah
oh nice
i know
my brain hurts

my head hurts so much
done
again in theory, there are alot of assumptions
@copper nexus
uwoah thanc for dis
o btw is the screenwipe by scarlet counted?
the Burst dmg is counted but towards 1 enemy
the comparison between the 2 is, Single Target
Same Attack Stat, Same Skill level and i also used all parts of their kit
The Rate of Fire is still a Mystery for Modernia, since i don't have the full data so i can only put assumptions
so theoretically theyre p close
BUT if the rate of fire is faster than i initially thought
then she can do more
hence the Calculation is like Approximate
i think yeah this is good for now

also M1 M2 M3 means, Multiplier 1 2 3
it means the different multiplier present in the entire MG category
since we dunno her Base multiplier so i can only make assumptions there as well
and the difference between dps of the two isn't even fair 
scalet just have High RoF ( In AR Archetype ) with High Output of DMG basically
ah so i was rite, id thought she has higher rof than other ar
auster said her rof is the same as other ar doe
but considering its true that her rof is higher, the same could apply to modernia
Mord's bringing something else too
Remember how your Nikke's targeting is concentrated to whoever you're targeting?
unless u ady counted damage instances per second from the vid 
168 Modernia shots = Scarlet's 20 shot
Nice calcs
then again modernia doesn't need to reload
really need inf ammo supp
so scar goes to 4.3s
bust scarlet to hell


my brain hurt btw
Yeah, modernia will need to be hitting more than 1 enemy or boss parts with her burst to be compare with scarlet
take a rest now akekw
For ST scarlet is too good
we can already do that with admi/priv and reload cube
Datamines doomed and might get nuked soon.
they probably are blaming us for ruining their xrupee sales
Oof what happened
Check Datamine
yeah for some reason reload speed stacks additively in this game
so if you reach 100% you have no reload interruption at all
Scarlet with 100% reload in 10s FB Comparing with the other one
Lvl 10 Skills with Same attack stat as the one i used above
that's what I had in mind, we won't have someone that can beat 100% reload scarlet anytime soon
XRupee Scarlet it is 
Yeah xrupee looks good
Level 5 xrupee + level 5 privaty + cube hopefully enough
we can already hit 100% with 40+40+ cube
Yeah
only if burst level bug gets fixed yes


if it isn't fixed by 8th they literally have no excuses
Actually the most game breaking bug rn bro...
oh yeah for this one, if we compare Scarlet ( Without Burst, and S2 didn't Proc, Modernia IS actually Better by 47%
BUT if Scarlet Burst and S2 did Proc then Scarlet is better ) Burst and S2 is what made Scarlet Better DMG dealer than Modernia [ Ofcourse thats with all the assumptions revolving around the kit of modernia and multipliers ]
But Mg has a better theoretical dps so dunno
holy shi lmao
she counts as 2 units

Can you do a calc on what if
Mord's Burst Mode can hit multiple boss parts? Let's make it 2 just to be realistic

the additional dmg?
only the additional dmg. I assume if her normal shots gain AoE too then she'll blow Scarlet outta the water
ok
2 boss parts with the burst additional dmg
but, the additional dmg can be buffed by any atk boost buff
so yeah
actually wait
lemme fix something
i might have some wrong calcs with additional dmg
My own note
The burst extension is actually pure damage gain if you don't have someone with reduced CD (since B1's cd is still 20s then)
You have 5s to fill, plenty of time for certain units
Even if most FB buffs run out after 10s, the extra 5s of FB is still a gain
yeah. the ATk buff on additional dmg is miniscule
theoretically if like, if NA and even S1 get AoE in FB, those sheet numbers should double right?
yeah
also i did a assumption of the 1.22% additional dmg is that
once you enter burst, it will override 0.76%
if it doesn't the numbers would be higher
so yeah
and if it does AOE dmg on top it will be doubled
tbh i don't want to try and assume that they stack because if i did that the numbers would be much much higher than i anticipated and will be hard to manage to evaluate her
if i were the devs i will do smth like they won't stack together as a theory
good ol' always assuming the worst
yeah
assuming the best case scenario will hype up the character when in reality 
so yeah
worst case scenario is what i like to assume
hence why i did assume like
additional dmg doesn't get boosted by Range and Weakness
Mine's more realistic
And if it's real then she's preeeetty much a better lappy
well, inside burst anyway. I consider RL to be the best wep over all
well if my assumptions are mostly wrong
if Additional dmg gets boosted by range and weakness
if Additional dmg can do AOE
if Additional dmg ( S1 and burst ) stack together
if the RoF is higher than expected
if the multipliers are higher than expected
then there is a chance for her to be SS [ a chance ]
but thats without power deficit

they're gonna rip power deficit out of crit, trust

Devs nerfed helm and lap before release so I best not to overhype
^
i expected the worst case scenario already
but if its even worst than i thought then

if she won't be nerf as of now, she is actually decently good with my assumptions going in the worst case scenario
She's a new year banner too, they don't want to shoot themselves in the foot here
This is not new to ppl who follow the official news feed but
They confirmed Limited Banner units aren't going into the standard banner
save it for your Microbikini Helm lads
How does this datamine gag order hurt us here
anything anyone needs tested still btw?
I need 10cent’s legal threat tested
Will have to redo the changes to Research channel
I will try to open it as soon as possible
https://www.prydwen.gg/blog/08-12-patch-notes-christmas-in-nikke
We're getting more than expected. Arena/PvP and Grave Digger Co-op.
@still drift Should I post screenshots of missing stage info here or DM it to you for Nikke Data Tables?
You can DM it to me for now and I'll key it in a bit, but I've actually transferred ownership to Austerity.
I'm going to be taking a backseat on the data table in the future, since I probably wont be focusing all my efforts on it.
It's just the community for it is growing smaller, which is kinda sad.
intersted yes, but getting harder to theorycraft
I'm interested in it when I see interesting topics or new things are released, but for my Data Table, I've just transferred it to Auster since ||Staring at a JSON Table|| Google sheets for my entire free time wasnt too appealing.
but the direction the game is taking...
I suggest continuing with minimal effort
do it if something catches your eye, for your own enjoyment
otherwise sleep
Again, I think the game is rather interesting and the research COULD be complex, but I have an itching feeling things are going to be more difficult from here on out, compounding upon less "math enjoyers" and "researchers" actually present in the game.
I'm interested in theorycrafting, but I can't without Elevated Access
For Blue Archive, I've seen top mathers and researchers migrate over from GranblueFantasy, Arknights, Genshin, and FGO, but I didnt see it for Nikke.
Elevated Access isnt required for that.
I know. It was a cheeky way to try to get Alex to re-instate it for me, a second time.
I test something when I see it mentioned here once in a blue moon, but otherwise I wait lol
what gives elevated access? isn't it just chat xp?
how do you not have it?
we can start with pulbishing/sorting out all the findings
then see how much attention and help we can get
Will try to open it soon...
no rush
ill be hyper busy until after december 19
We need to fix stuffs here
honestly,
my humble opinion is
fix stuffs
create bot question channel
then research channel
Oh the guy got wiped
?
Precisely 
while we have people here ill reiterate my question from earlier
anything still need testing?
testing not yet, coding yes
Im kinda wondering how damage sharing work with nikke like Yulha and Poli if you dont mind 🙏
anything specific you want to know?
-
Does damage sharing really affect Yulha first skill
-
Distribution of damage when shared between char
-
Distribution of damage when 2 nikke that can share damage simultaneously proc (Poli and Yulha skill) and does it affect Yulha skill 1
I dont have poli so cant test 3, unless there's another nikke that does it I cant think of offhand
yep
ill be back
yes the damage she takes from damage share counts for her s1 proc
method: I controlled yulha with 1 other character in range and kept her behind cover whole time, she sometimes got hit anyways but rarely, but I still procced calm
19 hits taken
37 damage taken total, I procced calm a bit before I took the ss
the damage tracker only counts damage directly taken (1 per hit in range), and not indirect from sharing, but it does proc s1
also fun fact, the damage sharing damage must round up or be floored at 1 since I took 1 and not 0
not surprising
2 units with damage sharing on each other do not enter an infinite loop of sharing the shared damage
changing test methods for other stuff
there's some weird stuff going on, trying to drill down on it
Does damage share ignore shield? have Folkwang shield on Yulha, then Yulha shares damage, then has shieldless take damage. And see if Yulha loses hp.
ok my first test was a bit of an outlier, and I could have made a mistake in my timing, but followup tests indicate yulha's damage share is 50%
damage done is determined by the defense of the target of the damage, then is split (roughly) in half with yulha
so helm took 50% reduced damage for the duration
interesting that the observed floating damage numbers when controlling helm in my helm + yulha test are visibly reduced by half, while the damage taken meter in the esc menu shows unhalved damage
ill test anis + yulha now
anis + yulha appears to reduce damage to helm by 2/3rds
let me test if anis' share is 50%
So it really spread evenly hmm
anis' reduction is only 33%, not 50%
gonna retest to to be sure
yep
conclusion: 1. yulha shares 50% damage, anis shares 33%
2. damage sharing effects are multi, so yulha + anis was 66.66% reduction
3. shared damage is not shared
4. shared damage DOES count as hits for yulha's s1 - logical to assume it counts for all "on-hit" skills
dont have a shielder so cant test this
@unborn glacier ^
Oh, ok, I'll just send it to Austerity then. Thanks for all your work on it.
poli needs to be tested to see if her share is 50% also
it could be an SR vs SSR difference, or each unit could have unique values
Thank you so much for testing
Appreciated
So Yulha might be better paired with another share damage since everytime the damage is shared it proc her skill (something like maiden too)
Btw what does point 3 exactly mean
3.shared damage is not shared?
prolly means the shared damage doesn't keep sharing. thus create loop
@slow pulsar will you be typing a guide or anything on this?
No, I'm just a normal player, dont have a platform to write also....
Okay, another summary for me to type once the research threads are fully up
how much stats do you get for the +2 dupe along with the 20>30 bond levels anyways? What % increase are we talking?
you guys see that none of the new characters are going into the regular mileage store?
It's not the worst thing for regular characters (though still not great) but for limited's it means you need to pull at least 3 copies to get max bond
some have mentioned the bond stats are w/e at high levels but I'm unsure
it would be good if we could get the stat difference between a level 200, no star, bond 10 character vs a level 200, 2 star, bond 30 character
as far as I can see there is no sheet displaying this data
how much does max bond increase per lb?
did someanswer you already?
I just asked so no
5 per lb afaik
nah it's 10
if it's 10, then does the 4th star not increase bond for non-plgrims?
Hmm, then all nikkes max at 40? In retrospect 5 is definitely wrong
1 dupe takes you from 10 max to 20, next one to 30 I believe
you only need 3 star for pilgrim to get to 40 max bond
so you technically only need 2 dupes of limited non-pilgrims to max bond, not 3
yes I believe so
I've not been able to test the 2 Star non pilgrim bond max
but I can 100% say 1 star is bond 20 max
others have shown pilgrim is 40max bond too
guess the only question is whether they reduce the scaling to 5 per at 2 and 3 to make the cap at 3 stars
its by 10
okay looks like the rest answered already
and yeah max is 40
For all or just pilgrims?
all
Poggers
oh I had seen people say only pilgrims went to 40
SR i "think" is max 30 cause you only lb twice
non-pilgrim is definitely 30
there's screenshots floating around of mlb SSRs maxed at 30
uhmm..
let me think if i want to test/prove it
get out that wallet allen
480 votes and 108 comments so far on Reddit
this was the original post I saw on it
this guy's helm is max core even
- the uhhmm.. what must not be spoken about too much.. says 40
- let me see if i can test without testing
as always, I trust what's observed in-game more than the forbidden document, not that I have access to it lol
I've seen at least one other ss of it too, though I'd have to look for it
there's many whales out there that have max bond I'm sure
I'm assuming the limiteds will be 30 max too but may not be the case
at lb 5
since we currently have to assume forbbiden dcument is inaccurate
ill have to assume that lb's impact on max bond might be wrong also
are the stats gained for every bond level the same?
rank 26 bond stat gain on liter (a sup)
same for the same class
its by class
yeah figured it might be by class, so it's the same gains every bond level from 1 to 30/40?
your referring to the increments?
30 - 31 is slightly higher
than the 20+ increments
31 -40
each level the increments shift between higher or lower
oh I'm a dufus you can just see how much additional stats you've gained through bond in game
seems you gain around 1000atk on an attacker comparing bond 10 to bond 30
I've not actually got a bond 30 attacker, just estimating 
level 200 attacker with no items is 25,544 attack
the two dupes also give stats but idk how many
idk how much attack a full kit of overloaded gear gives either
eh I guess the folks saying to pull just one copy are right, when gear is taken into account the stat differences are surely going to well under 10%, very likely a good bit under 5% even
the 2% per dupe you get for core breaks might even be worth more per copy than your very first two dupes even with bond factored in
bond lvls matter that little?
How much do bond levels and lb levels matter again?
until you reach high level they will mean more
in % terms
idk my advice and what I'll be following is just pull 1 copy of whatever you like
I don't think the extra stats can justify the currency when power creep is bound to exist
obv if you are a proper whale and want to compete in high, high pvp then disregard advice
doesn't seem like it's worth going for high, high pvp reward wise atm though
most whales don't care about the reward anyways 
I’d like to invite @keen timber


damn that's a cute emote
An emote worth right-click stealing if I say so myself
I never considered doing that before 😐
Hopefully pvp is an interesting twist in how people approach team building. I wish we had some sneak peaks of the system but I suppose we don't have to wait much longer.
I've actually already being prioritizing characters that I figure will be good in pvp 😛 A bit premature probably since the system could work any which way but hell I figured why not lol
Assuming burst cooldowns relatively line up, the Scarlet/Harran players are going to mald when Noah/Poli absorb aoe bursts lol.
yeah noah has the potential to be the single best pvp nikke by a wide margin
poli actually only blocks 1 ally from an aoe attack though
Oh is she still bugged? I just assumed it doesnt physically show the shields similar to Centi.
personally I've never actually tested her tbh
Ah okay. I know Centi doesn't put blue bars on your teammates HP either
But she definitely works
I've never really tested centi either tbh, I just use her and hope she works as people say she does 
probably unwise choices given how wrong most folks are about most things in this game
fair enough. I only know because otherwise my units would be dead half the time due to oneshot lasers.
But yeah it'll be interesting to see how things shift around Noah and such. If stuff like pierce ignores cover Alice could also be super broken.
All speculative though
privaty might be the singlest biggest gainer this patch for a few reasons
she should be really good in pvp because of the stun
but also her screenwipe is at a point currently where it doesn't completely clear but after the patch if they fix scaling bursts then she should be able to clear the screen
Stuns cancel burst skills completely if done during the initial animation
It also ends stuff like Laplace laser early
Reverting her back to normal weapon
she even gains more relative to other bursters who go from not screen wiping to screen wiping, as her passive will be much better since her burst should clear mobs and leave elites to be hit by her passive proc
all in all privaty set to have a great patch and she was already top tier
who else is really set for success
I guess like I said anyone who crosses that screenwipe threshold should feel much better
what other characters you fancy in pvp?
Scarlets skill 2 retaliate against fast shooters could be dangerous.
Does it have a cd?
Scarlet skill 2
Unless I'm reading it backwards
Wording could be interpreted both ways and it could mean when attacking enemies instead
I think it means when she attacks enemies
wording is bad there, let me check in game
Yeah the wording is just a bit weird, not as OP if that's the case
huh reads the same way in game
I always though it was just a % chance to do extra damage on auto attacks but mayeb I'm the one who has been reading it wrong all this time 
yeah I'm gonna test it
it is a retaliate style skill
I've just always read it wrong 
Ah I see. I just assumed such since 30% proc at 137% would be broken as hell otherwise lmao
that's half the reason I thought she did so much damage 
But yeah that skill can be scary in pvp if your team is heavy on ARs
weird skill to have on a dps
yeah a machine gun could kill themselves attacking her
But at the same time idk how effective shotguns will be in pvp
watch pvp not even be vs other nikke 
I suppose they could just make the distance rng
Being called "arena" just muddies it a bit lol

Just seems weird since shotguns will either be garbage or OP depending on range
easily fixed by making the distance random which you can't see before match start though
Yeah, there might be different maps tho
But that leads to never risking a slot on shotguns
So there might be different meta for different maps
yeah it resets every couple of weeks so they could also rotate a map every reset
If they change the distance like once a week yeah that could work
it's so gonna pain me if it turns out nothing like actual pvp 
But part of me doubts they put that much effort into it
hopefully they release a video before the patch
Devs communicating? 
I just hope they fix burst skill levels this patch. Absolutely no excuse for not having it work after the update.
Well, no excuse outside of making whales spend more money to progress story with the missing damage.
While testing Alice I just only now realized that the charge speed buff in Sim Room is multiplicative to other charge speed buffs lol

Delay between every 100% reload speed Alice shot is ~0.25 rounded up a bit, so going from 60% charge speed to 90% charge speed is about a 2.26 damage multiplier if you are reload capped
11 shots to 25 shots on average
Theoretically Alice should be able to reach 30-40 shots during burst (up from baseline of 11) by pushing past 90% charge speed but I can't raise it that high due to burst skill level bug atm
+76% charge speed + 15% decreased charge speed Alice with capped reload (0.29 second charge)
Since the 15% sim buff is multiplicative, it goes from 0.35 seconds to 0.29 seconds instead of 0.135 seconds if it was additional
Trying to see how hard Alice scales off her burst levels in reload buff teams, with Rupee coming out and such.
76% charge speed?
is her burst not bugged, like every other burst?
It includes buffs from Yuni, Maxwell and her own skill 1
I was trying to get as close to 90% as possible to simulate her skill level 10 buffs, but then I found out the charge decrease buff is multiplicative
so the ones from units are additive, but the sim buff is multi?
Yeah, sim buff multiplies into base charge speed first
So it would be 1.5 x .8995 (10.05 decreased charge speed), which brings it down to ~1.35 second charge speed
Then your 76% charge speed or whatever multiplies into the 1.35 seconds
I was confused with my results at first because I was assuming otherwise
im surprised any of it is additive tbh
Yeah I was just reading it wrong lol, the 'decreased' part should've been on the nose.
Or did you mean Yuni/Maxwell and such?
Which yeah all of it is additive
Thankfully
Yeah it's crazy strong in Alice's case, since it lets her remove charge speed.
Well, assuming they fix the skill levels lol.
her attack buff also has abnormal scaling
I noticed that, baseline 14% up to 55% or so.
She's missing WAY more damage than your average unit from burst skills being stuck at 1.
I'm going to keep an eye on her and probably raise her skill levels if they fix the bug tomorrow.
most values in this game are like...10, increases to 15 LOL
Yeah, 50% at most lol.
Alice basically goes 300% or maybe more, haven't calc'd her attack into the equations lmao.
hmmm knowing charge speed is additive definitely improves my expectation of her build-around dps with burst bug fixed
she must have the best scaling in the game at some point, right?
If not the best scaling (her out-of-burst damage probably isn't super impressive), she definitely scales the hardest during burst mode.
well that's what I meant yea
We've pretty much been testing her at 14% attack buff + 70% charge speed max lol.
She just kinda caught my eye when I was looking into reload calculations.
Result from 1st Community Tier List survey is out guys
What in the spaghetti lol
So are the buffs supposed to be multiplicative or additional
or is the difference intentional? Very strange
last test was just atk and crit i think, not speed?
They're two different categories of buffs - charge speed buffs are additive, and charge time decrease is multi with charge speed buffs
I think so
interesting
Being multi is bad though, so it's really good for Alice that the rest are additive
Only source of decrease charge speed atm yeah. It's a decent buff if you have no charge speed buffs but quickly loses value if you do
Okay guys the fixed issues list is long and I have research requests
HOW GOOD/BAD IS CRIT NOW
where's the list?
It's in the app. Not sure if it's online anywhere yet
ah
just checked nikke-en, it's not there yet
jp or kr might have it
en always dumb slow
tbf it's night for most of the en workers prob lol
They have to send it out for localization to en cuz they have 0 staff who knows english
could send it to singapore
it's noon, we'd have it settled in 30 mins
without mistakes
where?
ok so: crit is still bad lol
to be clear, the fundamental issue with crit across all modes is it scales poorly
the issue they fixed, specific to modes with power penalty, is the penalty was decreasing crit damage too
so crit will be much better when under power now
short answer yes
that one is bug
the other crit issue is a balancing issue
they can fix that later
Sigh....
Okay I have a second research request! @copper nexus Is XRupee actually good or nah?
My read on her kit is nah
I think she's gonna be crazy personally
I know that burst's lvling is fixed at least
FUCK
They fixed buff refreshes, one stack buffs can't be extended now
oh btw there must have been significant manufacturer ranking bug fixes, cause I shot up a few places on one ranking
xrupee healing doesn’t look too impressive rip
Ok so I just read the bug fixes notes
I shit you not, literally all notable problems are fixed
you can think of it and it's fixed
Only reason why I spent, before realizing there's a ton of performance issues now 
yeah they are absolutely cracked patch notes lol
most peeps should have like a 20-30% dps boost when they clear with deficits now
the performance issues could easily just be because of the server being overworked
Should I pump up my ludmilla with skill ups now that she's fixed
lud is tankier than xrupee but also still seems to die faster because she taunts more
I'm actually curious whether she's as good as prydwen claimed
I don't wanna say it because I don't wanna jinx it
But minus pvp, this game's in a healthy state now
fuck
I just scanned through all the bugfixes and there was nothing obvious that suggested Noise is fixed
you know what they could do, add buffs to cosmetic costumes
bonus stats if you equip costumes
Her bug might be related to Charge?
oh fuck they put in a retry button for event mat stages too
sounds good, but players will go crazy
It doesn't even sound good to me, cuz I want to wear what looks good instead of choosing what to wear based on stats
@trail falcon see others players reaction
what are you guys’ thoughts on xrupee so far?
huh anne is in the nikkepedia so we can see her skills, seems unchanged from the leak upon a cursory glance. Her burst tooltip is a bit bugged though
I think reload speed is a very strong buff, which will be seen more with liter not giving free reloads
I don't have a spare slot in my syncro so I'm waitinf 4 hours until I use Xrupee 
and this is a lot more "free" than admi
I think she's mid. Her DEF buffs are mid. Her best is 7.9 burst cooldown and reload buff, but on the flip side she forces you into 2-1-2.
Other people think she's amazing because of reload buff. I think there's Admi, Privaty, etc. I think it depends on whether you evaluate characters for flexibility or for Scarlet.
I think her potential Ace card is that she allows you to do 4 bursts per Full Burst. I don't clearly understand the potential there right now.
No one has done any testing.
Anne has like the best model in the game seriously check out her combat model
her wings constantly change color, her dress is see through, so many little details. Really well done
Since both banners expire on the 28th, I'm holding my gems and tickets in wait-and-see mode
counterpoint: admi is less flexible because you cant use a different burst 2
Sure, different strengths and weaknesses. It's just not clear to me that XRupee is a must have. She definitely doesn't help with damage
relative to Admi I mean
well sure she does, she offers a whole burst 2 worth of damage/buffs over admi
dolla's burst is worth more than the buffs admi offers, certainly
Dolla's burst is also mid. It's her s2 that's great. I usually run her with another burst 2 to Dolla's left
Like Poli or something
I mean it doesnt necessarily matter which you choose, any burst 2 is better than the buffs admi provides, which are very minor
setting reload speed aside
Hmm hmm true. Still gonna wait and see
Give us the data @molten robin
🙂
Did you pull XRupee yet
Jesus
not core lol
Jesus
I mean if you want anything specific tested, I can
though im actually playing counter side rn, something expires in 20m
That's another point to consider. 1-2-2 and 1-1-3 setups are, generally speaking, superior to 2-1-2
significant loss of what? and what are the teams?
Go read #1049651485086060584
nobody’s done testing so far? 
I mean, what do you want tested? lol
what skill levels do you have rupee at?
1-4-5
I’m curious if she can get any better in terms of tanking at higher skill level
oof
I also have her at 5
she seems to die pretty easily :(
and I think I prefer admi for reload speed rip
since admi lets me bring harran or alice in 1-1-3
Her Defender roll doesn't do her any favors for her damage-dependent self heals
the delay between xrupee and liter kinda feels bad
Does anyone know if Noise is still still bugged?
no noise sadly but I think she is
Okay I'm going to go test Noise brb
I tested ludmilla fix and she seems underwhelming as well
I can try ludmilla + healer
I think there needs to be a healer for a team with taunter
hmm
because the only self-sufficient taunter+healer is bugged Noise
then you lose liter slot
You'd run 2-1-2 with Noise and Liter
You can put Liter on the left and just manually do Noise's burst when you need heals
I meant for lud
I'm on Ch 13 but yeah there has been some encounters where I had to manage her more carefully
She self heals with each fully charged shot
she starts dying from ch14 from what I hear
but she can be burst down, especially by those kamakazie raptures
They do a ton of damage
She's not immortal/unkillable
She's just head-and-shoulders the most durable taunt right now, if she's still bugged
@molten robin can you do durability test between xrupee/ludmilla/noise? I don’t have noise :(
nor do I
rip
Same 
I have all 3 but no syncro slots open atm 
Julia has definitely gotten buffed this patch. Aside from crit no longer being a debuff when punching up, the magazine bug fix where it now no longer auto-fills after Privaty's 50% debuff expires means it takes a lot less time/effort for Julia to reach 5 stacks of Crescendo.
also despite the difference in wording between xrupee/helm for healing, they appear to work the same
Basically Privaty's burst -> Julia to 4 stacks, so just need to down one mag clip to get to 5 stacks
helm says "for 10s" xrupee says "over 10s"
Yeah, look like Noise avoided the nerf hammer
I'm saving my pulls until tier lists gets updated.
anyone noticing a significant difference in I-S? I'm getting smashed
heard a rumor that full burst aiming is bugged
ai laplace wasnt following his aim on special intercept modernia
They "improved" the aiming such that auto now aims at lowest HP. That might've created this bug where full burst manual aim is broken
arena right now is basically sniping abandoned reroll accounts kek
lol

I suspect aim assist was turned on for everyone
Once you turn that off full burst should be ok
she's a friggin god for sure
I'm afraid I won't be able to drop her IF I ever get a Liter
I will prolly drop Rapunzel and use Pepper now lol
Why not use both?
mvp for Mord

pain
these teams are no good cos scarlet will fucking kill herself 
oh wait i’m like fucking 3 days late
LOL sorry
The problem with Pepper is that Liter exists
And Rapunzel
@copper nexus
Your pull Income Calc on your guide has some minor issues.
You're using Friendship Pulls as a 1:1 to Gem/Tix pulls when they have a 2% SSR Rate.
I added gem/tix pulls only fields to show that
Hmmm, I don't really like how it's summed on Total though. kinda misleading.
Almost implies "Total amount of pulls" which isn't the case since you've also just added the molds straight up.
the separate numbers are there
the calculator is inaccurate anyways, a lot of the numbers there rn are just assumed
like the dispatch income and event income
Eh, whatever then.
got xrupee and scarlet and dolla at the same time so now I'm torn...I've always used 2-1-2 but if I add Scarlet it messes with my entire setup and would also make me have to remove either Harran or Helm...
2-1-2 felt a lot better for punching up especially with Rapunzel, who I dropped for xrupee
scarlet is pretty much a 99% must bring at this point
now that harran has been fixed
helm can go out anytime
no need to hesitate
also why in research dungeon

Because it seems like you were discussing 1-1-3 against 2-1-2
and it's something I was wondering about if it's worth doing testing for in this scenario especially against a high power deficit
ah gotcha
might actually try dropping Harran instead since Scarlet has no sustain otherwise...wondering if there's any interest in the result of that?
XRupee also having some durability issues at times for me as well, need to test some more after work
unrelated but I think I found something stupid
xrupee liter yuni alice privaty
instant charge instant reload alice during her burst
and you can just spam uncharged shots during privaty burst

I'd been running somethint similar in interception s, but without Priv







