#Research Dungeon
1 messages · Page 7 of 1
Simply by not having Liter as your sole B1, you're losing out on a significant amount of DPS already.
Oneshots are avoided by Centi,
and it would be more favorable to slot in Rapunzel as a side B1 for healing, due to her skills.
Pepper would be a bit more down the list.
@rare shellYou should add some snippets in the Defender part on how shield works in this game (soaking up oneshots)
i've been thinking about this but i haven't really had a source. can you link me to one or is it just a general known thing
thanks a lot! progress is slow since i'm really busy
It's a known thing for tryhards
its like regardless of shield HP, it soaks ANY amount of damage that goes over shield HP by 1 instance right?
Rapi has 1000 HP, she also has a 1 HP shield
Chatterbox slaps Rapi for 100k damage
Rapi should be dead at least 10 times over, but her 1 HP shield soaks all of that 100k damage
Rapi's still healthy with 1000 HP
ok ok thanks so i do understand the concept, thanks
obivously this doesn't help much against stages with rapid hits
It's the whole reason centi is so highly rated
Because she has the lowest cd shield
they are consistent in makign you balder 🙂
i beg to disagree, that being the whole reason XD
She wouldn't be nearly as good if shields worked differently
that i agree, but id still use her
for me, her shield is just gravy
id use her without the shield mechanic/skill
She would just be an ssr anis without it
with aoe
anis has aoe xD
your talking about rocket area of effect aoe
im talking about map/screen-wide aoe
anis burst is aoe if I recall
Yes
let me check nuber of targets
Effectively around the same nunber of targets
@copper nexus your correct
i stand corrected
map wide/screen wide 5 target aoe then 🙂
I like your tier list btw 👍
that reminds me
I wanted to get an understanding of burst gauge generation before I do the update
i need update my research thread
check my sheet
Because I don't think the other tier lists take burst gauge into account
I prefer NGA's rankings just a little but yours is very good and has a lot more data.. and you know is in English which helps 
Yes I saw
they generally dont give it much emphasis.. so yeah
just give proper credit to me and others
Yeah ofc
indigo will be sending the few remaining ssr test data tom.
Not posting it yet
that i dont have
fyi, i shifted from single digit to a time range in my data collection
so some of the older entries that are single digit, will have some "inaccuracies"
but, generally speaking nikke's of the same weapon categories have the same range
minus the "special" ones
which ive typed stuff like above average, fast or very fast
average is 45 seconds - 60 seconds
This is what I’m doing rn to fix the variance issue
could do more than 4 tests but it is time consuming
yeah, it is
i fell asleep doing it by my self 😂
that’s how I fell asleep last night
I don't wanna go on but I do feel the way this data represent RL is very deceptive
burst fill time column its average or how is it derived?
testing harran was wild though her burst gen is insane
yes just average
yeah, she belongs to the special types
for centi and anis, i have working theory that they are using grenade launchers, so they dont fit regular RL charge speeds
interesting
Maiden and harran which are the other 2, im not able to explain yet (i havent spent time thinkgin why to be fair)
privaty is above average.. my thoery being her skills last bullet doing a hit/damage
probably allows her to charge extra
i dont have her
so i cant study the behaviour
but she does have the same above average charge
I don’t either unfortunately, I heard this from a friend
her visual fires off two shots at once anyways
not actually paid attention to see if it is two hits, guess I can check
your finalyl gona help us on this?
I did notice her weapon value is like half the usual damage % wise
well I will check if she fires two but I still have a big problem with rocket launchers in your data set 😛
do the 2 fires
and explain the observation
What's the problem?
on nikkepedia when i do normal attack
i only see on eshot though
but but
she is a "different" weapon
well his test is in union range and just rng firing, there is no control for amount of targets hit and RL generate more charge per target hit
True
not a regular rocket launcher
...I could change to interception D
your gonna generate roughly the same numbers
given the same distance
you can test to confirm
It should be easier to control
im only 98% sure
Probably yeah
at the end of the day we know who generates faster given a weapon category
Do we actually know if close range generates more gauge or if that was just with shotguns?
the thing with shot guns is at longer ranges
they can miss
which means no charge
I think shotguns probably generate so much cause they hit so many times at close range
That is my theory
no difference
i tested hitting one and 2-3 targets with shot gun
made no difference
range does have effect though
It is per bullet hit though
I mean each pellet counts as a hit
Not per enemy hit
i worked on the theory is its per hit
but i couldnt generate faster charge
i could be wrong
im human
but thats my testing result
no difference on aoe/multi-hit
that i can see
well the game probably doesn't care if it's a different target just that you have lots of hits
distance, i can see the bar movement easily
more pellets miss with distance though 😛
We could take a video and count the number of hits each frame 
RL aoe and shotgun multi-hits at same ranges.. difference bar movement i didnt see
If it is only shotguns that get more gauge depending on range then the per pellet hit theory makes sense
you see those 4 hits
burst bar barely budged
this was from my original testing video/data to generate the table
that grey you see on the bar?
its was already from 9 seconds of shooting
yeah so noah does fire double shots, there are two instances of damage every time she fires
Ty for confirming
cool, so that means the because she is a non standard RL, so she has different burst charge times

little vid proof
vid doesnt move
discord sometimes freeze the video
huh
Working for me
hates me
vid not moving
doesn't work me eithe in discord and I uploaded it 
Get fucked lol
another video
same

ahh 2 registerd hits
well that explains why noah generates like double the burst and why her weapon damage is half
well her per hit charge is a little lower
mathmaticalyl speaking
Imagine being 95% of the game's Nikke, defeated by Anis burst generation
Nyao just disproved it in better nikke chat
since compared normal RL, she is about 50-75% is faster
link
Spent like 20 gems to check those hp values
nyao just tested it. doesn’t seem legit
than you random kind sir
maybe.. I don't really trust your RL data 
i dont care
wait where are the data
the result is there
I mean you see where I am coming from
you can test it yourself

👀
wait did 2 hours of chat just vanish? lol
was there an issue with the datamined info?

There is no war in ba sing se

What purge, there was no purge 

Yall hiding sth
There will be no discussion of datamines in our purely christian and sinless server
For we do not wish to be bonked into hell by tencent
what do I need to work on if I want the draft guide to be in the guidebook?
Found a DPS calculator (for burst rotation) on NGA if you guys need it so you guys do not have to do maths manually
Since it's from NGA it is in Chinese but I am sure you guys can do it 🤝
Thread link: https://ngabbs.com/read.php?tid=34381500
Spreadsheet link: https://docs.qq.com/document/DZkphdWR6d0JiYkhI
腾讯文档
thread and spread sheet is same link?
OH lmao one sec
also its appear to be a dps calc?
ahh, the burst rotation game me a different meaning
there was old topic about this item in the shop
it used to be 2000k
so it seems the item value scales
Are you sure it's not a regular phone discount tactic?
Whenever things are discounted in mobile games, typically they're horribly markup to show a sense of value
lol
the discount, im not sure, the original context was you can use credit to buy exp
cause of all the money we got from coop
Ah
also, the value i meant was that it gives more exp now 🙂
Yes I believe that item scales with your outpost
it probably does
Found CP Penalty (CP difference into Stat penalty chart) on Chinese forum (seems not yet proven correct)
Thread link: https://www.gamer.cn/nikke/article/14873
NIKKE:胜利女神,战力压制表
I havent seen it in like 2 weeks so who knows lmao
Translated sheet
it matches rayel's
rayel's coming from datamined sources so it's about as correct as it gets
datamine too powerful monkaW
We just need a template for submitting mechanics to the unit megathread and we should be good to go?
For the lab?
A template for solo submissions yes
Used for single threads and submissions in the megathreads
👀
matches rayel's which is from game code
Umm what happened also did u guys get any result 
anyone have the video to the level s grave digger intercept drag sg team?
has anyone else noticed a decided increase in the difficulty of bugging I-S?
it was fine for me up to 2 days ago, but I cant bug phase 2 to save my life
I know it's rng since I've spent as much as 1.5 hours trying to bug p3 but this has seemed extreme lol
but maybe super bad rng
arent you able to do GD with out bug now?
maybe, but I havent invested time in trying
fair enough
it's a new learning curve vs doing bug
@unborn glacier disproved destroying boss parts awards anyone the damage
I got a part on a sim boss down to one tap, had everyone take cover, then took ss of damage report before and after destroying it:
you visibly see a huge chunk of the boss health drop, but helm only gained 20k damage
which is what her shot was for
so the theory that last hit gets the bonus damage?
or did miss understand that?
that was the theory yes
but it's not right
no one gets the damage
so that's one source of rng/bias we dont have to worry about when looking at damage screenshots, at least
for the damage report yes
but that also sorta mean bosses magically lose hp when a part is lost then?
yep
interception may work differently because it has a damage track, it might award damage to the track but not any nikke
I hope so?
actually i could check my battle result later
if the numbers add up to boss defeat
it shouldnt add up
if you're doing an interception where you destroy parts
but if it does.. omg
you normally only destroy weakpoints on I-S, which I did not test
though you can destroy a part
there are missles also on interception
if my total adds up to boss defeat
does damage to the missiles count toward the track?
i dont know
actuall to be proper
does destroying missle generate damage score/result in the report
lol
testing which part of damage?
just ignore me, this is 4am brain not editing cells correctly
lol okay
@unborn glacier a follow up to attack buff testing, damage up debuffs stack additively with each other
tested using novel + isabel
so attack buffs and debuff stacks are additive
not a big deal for def debuff, since source of them arent that many.. at least for current team builds
once burst skills get fixed, the dminishing returns "might" matter
though novel and isabel debuffs dont perfectly overlap
so only some efficiency lost from additive scaling
also on pierce: damage done to targets behind the first appear to take damage equal to the first, IF the damage report is to be trusted here
test method: I went into lost sector with lots of enemies, held alice back to start with 0 damage, used novel burst and then shot the target and 1 behind it, my damage report was equal to displayed pierce damage x2
even though only the first target had the dmg taken debuff
fairly niche application of this fact though, you'd need lower defense enemies in front of a higher defense enemy, or two large targets ( a twin boss stage?) where debuffs are stacked on the front one and you are piercing the one behind it too
@unborn glacier my last contribution of the night lol
me sleep now
also it means the reverse is probably true, that pierce fails to take advantage of debuffs on the target behind the first
but I didnt test that so just speculation
ill think about arranging a crit dmg test tomorrow, but it's probably additive too
reading
thanks for the info
most likely, given the current trend
would be mind blowing though if it was multiplicative
yea
{
"id": 120,
"lv": 120,
"level_hp": 169000,
"level_defence": 1780
},
{
"id": 121,
"lv": 121,
"level_hp": 245600,
"level_defence": 1860
},
{
"id": 122,
"lv": 122,
"level_hp": 251700,
"level_defence": 1880
},
{
"id": 123,
"lv": 123,
"level_hp": 255200,
"level_defence": 1910
},
{
"id": 124,
"lv": 124,
"level_hp": 191100,
"level_defence": 1920
},
{
"id": 125,
"lv": 125,
"level_hp": 193700,
"level_defence": 2000
},
For some reason, cover HP spike at (synchro) level 121-123 then drop back down from level 124 onward. There are other spike at level 161-164 and probably others as well.
https://github.com/hibikidesu/nikke-data/blob/master/staticdata/CoverStatEnhanceTable.json
Auto updating data for GODDESS OF VICTORY: NIKKE. Contribute to hibikidesu/nikke-data development by creating an account on GitHub.
yeah it's fucking funny
one day my friend can tank GD drills and the next day(level) he couldn't
Mom spaghetti code
Easiest way to make dem fix it?
Tell the Koreans and Japanese
Let dem explode shift up while we just keep faraming data

any chance someone is running helm, could you check if your helm's healing time is really 10 seconds or has it dropped to 5 seconds
yes
i saw some data in the files and i cant make sense of it, unless they hidden nerfed helms leech
okay great
guarantee it
Omg bruh....
Btw for unique burst gauge interactions, was it just:
Harran, noah, privaty?
Plus the aoe increase RL that have indirectly buffed gauge gen
any unit with a "special reload", such as the shotguns and RLs and that reload partial clips, all have bonuses to burst gen
nope
there are more
soline and crow
soline, crow and noah, fall under double hit from normal attack category
Thanks
neon, drake, sugar,harran, maiden, anis and centis fall under weapon doing more burst than "normal"
yes, the sgs i listed are higher generation that "regular" sg's
Ah yeah
ludmilla is above ave burst speed also
but i dont have her, and the submitted data
Ludmilla does has above average confirmed
didnt check/oberserve why it was faster to charge
so she falls under above average for her weapon too then right?
Yes
and not special mechanic
cool
brid supposedly slightly above average also
privaty is above average also.. but probably cause of skill is my guess, confirmed normal burst per bullet
okay brid has a skill 2 that does damage every 10 seconds
so that might be why she charges a little faster
So it is:
Double hit (noah, soline, crow)
Skill (harran, privaty, brid)
Range increase (laplace, vesti, belorta)
Abnormal/above average burst gen:
RL: anis, centi, laplace, rapunzel
SG: sugar, drake, pepper, maiden, neon
SR: harran, eunhwa
AR: scarlet, snow white, mihara, idoll sun
SMG: ludmilla
MG: none?
Range increase (laplace, vesti, belorta)<-- what this mean?
they have increased aoe so more likely for multi hit
multi hit does increase burst gen right
im in the opinion of no
the others say yes
the problem with RL aoe is that near targets generate extra burst
but to get good aoe, its easier hit near targets
if you RL faraways targets you get less burst and if you lucky to hit a crowd of monsters at the back, with the lower burst base... its hard to tell
let me do an anis demo/test
her base is high

you able to watch stream?
Yes
Does anyone own soline?
Yeah, what do you want to know?
Could you do a test to see how long it takes her to fill burst gauge solo?
Against closest enemy in the range please
is the closest the one on the ground or the floating one?
The ground
got it
@copper nexus
Soline
36s
37s
37s
had her in the center position targeting the closest one on the ground. This does mean that there were some shots that missed the core when the center ground one went to the far left at times.
Look at all these Nikkes I don't have 
Yeah, though I'll have to do the testing a little later.
Rip okay
Just let me know what you want and I can get back to you in a few hours if nobody else has.
Thanks for the soline testing
@copper nexus indigo did those test for me already and I had update my sheet
Maybe you missed the update?
About exactly 1 week left until the fabled December bug fix update drops
Ah I see you have the average range for them
Though I would still like a smaller range for the average
Yeah
Well, we can mathematically estimate, it now is since know the burst bar is 10k
Yeah true
I heard theorycraft @vernal coral 
Oh, I didn’t realize this channel was a thing! Yay~
Main things I am working on are manually played sniper centric teams and pushing really high power discrepancies, preferably with said aforementioned snipers
We're actually working on a research/theorycrafting section
It should be public soontm if everything goes according to plan
We still need that template though
Oh, that would be fun, please let me know about that as it progresses.
define really high power discrepancy 🙂
Commenting here so this sub thread shows on my tab
Yes, but this early in 10k is still a huge gap for the vast majority
But for me that equates to…reboots Nikke to check
Having about only 80% of the power rating
That's deep, about 46-48% stats debuff
very deep
Yeah, on both base defense and destroy runs. Unfortunately I didn't record anything thus far since I've been playing on phone away from PC most of the time and just doing screenshots
also trying to mess around in shooting range with different teams and try for odd combinations people usually wouldn't do
sounds fun
I still think Exia is amazing and the only reason she isn't way higher evaluated than she is is her being a B1, and it's a bit weird to me that she's Supporter
so making teams with her for example
she is suffering from the same problem as most burst 1
if only she were b2
she outputs great damage (can even exceed Pepper) for a B1
it's just that you can't stack her up fast enough for it to matter
that's the thing though, I don't think that's true
which is, why not use liter
you can stack her to full in maybe 15s?
thats too late, for some stages and bosses
Faster than Novel though, and she's well-liked (though her debuff is bigger due to it being on burst and conditioned on stack)
I dont like novel though
Neither do I - I think she actually takes too long to stack
i dont think she sucks, but i do think she is a bit niche
on bosses, stacking debuff is fine, for story mode, you generally want to kill the mobs faster over stacking debuffs
yeah, Exia doesn't have a problem in most stages just stacking and going through mobs, Novel would be notably worse there imo
Oh, to be clear, I assume manual play
true if compared
but then, different burst slot
exia suffers from liter problem
Snipers are...not nearly as good on auto imo. Also fair
yeah, snipers are better on auto generally speaking
No, I firmly argue the opposite for most of them
im open to hearing your viewpoint
I can't get anywhere near my manual scores on auto, because auto tries to full charge every shot.
There are quite a few snipers who deal 250% on a full charge or who activate buffs on last bullet. Rather than shooting one bullet at a time, depending on your speed, you can get between 3 and 5 rounds out per second if you don't charge the shots. You get both higher dps and coveragr in most cases playing manually and speed sniping compared to charging, with a couple of exceptions (Alice's burst, for example)
I also quickly swap to a second sniper while my primary is reloading
then swap back when that one is reloading
okay your context is controlling nikke firing
not liter
for weapon control, your cycling seems good for raw shots/dps
that seems good
i dont like to manual stuff too much
was responding to this and I already mentioned earlier I always assume manual
and my team builds are centered around burst building, so swiching to manually shoot sniper is usually not done nor adviced
but for example, I was testing with a triple sniper setup earlier
playing that full auto is.... not good
i dont disagree for that setup
I basically always advise the opposite for snipers - generally a fairly good dps gain if you're good at manual compared to auto for almost everyone
depends what your doing manually
Firing at least four rounds per second
yes, for your sniper heavy team, sure
that make perfect sense
I just mean for any team with at least one sniper/launcher in it
launchers are a bit different though due to them having a lot of full charge effects
my launcher is being manualed so i cant switch to sniper
Fair, I usually leave launcher on auto because I feel I get more efficiency out of doing the sniper instead, though sometimes I swap for burst building with rocket
if your pushing at 50% penalties
that might apply
since your not suffering from overkill/flow damage with snipers
I'm curious as to how the burst cycling works too for your setup
your manual control of the snipers -> increasing per shot dps used more efficiently
nothing fancy
just make sure full burst is up 90-95% of the time
and my burst 3's are aoe
Are you using Volume+Liter?
liter
Dolla
harran
privaty
centi
is the exact layout
since i do burst skills on auto
Ah, I see
centi manual fire 99% of the time
since there are situational cases
that i actaully want her to full burst
but most of the time, i dont
I'm missing Dolla but I like her kit more than Volume's
volume suffers from the same burst 1 slot problem
why use her, when there is liter
you don't have to burst with her to get the cooldown but yeah, if you burst Liter instead she loses the cdmg buffs. And it was something I had looked into because I originally planned for "I don't have Liter yet"
but yeah, Dolla fixes all of Volume's issues
liter is huge attack buff
vs
volumes cdmg buff
cmdg scales poorly
dolla, is optional for me
if you rush burst bar build team, then dolla is worth it
if your build doesnt rush it
she's good to have for S intercept
then maybe rupee or poli would be much much better
yes, cause bosses generate extra burst bar
so even if your team isnt built to rush burst bar
the bonus burst generation, will still let you hit cd caps/issues
basically, in interception S
you want liters net cooldown to be something like 11 or 12 seconds
@still drift any chance we can invite pocketchalk to join us in number chrunching/research?
whichever she is interested in
a viewer of hers pinged me
that she might liek the stuff we ltaked about here
and i checked her stream
she loves numbers.. sexy!
Eh? I'd rather not play a game of telephone. We'll publish results as we make it public?
and i saw here stream chatting with you
The reason why we have those channels is that the results are not ready for public eyes.
thats the digging
which is fine
the regular reserach we do here in dungeon?
or she is more about reading the data
than generating it? i didnt watch her whole stream
so im not exactly sure if she likes doing what we do
Again, I'd rather her reach out directly to ask for what she'd like to see, rather than playing a game of telephone.
really? We are not inviting streamers into this place
you're moving too fast m8
we're not even public yet kek
my context was if she wants to help research
not telephone
not stream the stuff
You mentioned a viewer said she might like to see the data.
Not from her.
This is a game of telephone.
i mentioned that viewer mentioned that she might be able to help us research
anyways
i mean its fine, if your not comfortable asking her
was just an idea
It also happens that I mention snippets of our findings already on her discord, if she'd really like to help, she would've mentioned it.
Until she contacts us directly, I'm dismissing this.
okies
haven't really deep delved into this but is crit working kinda normally atm?
my crits are still stronger with admi's buff
clarification on normal?
normal unbuffed crits are still stronger than normal hits
crit damage buffs are still making crits stronger
that kinda normal
all under deficit of course
well yeah, in that context
yes
the only "special" thing i saw
is that core hits bonuses are listed differently in the code
and its not related to crit
is it multiplicative by chance?
i havent found the file/code for that yet.. to be fair i didnt try hard... hmm
maybe once more peeps get overload gear opinions will change
a lot of crit chance in those
too bad that will take like a year or so lmao
in the current damage formula, crit doent scale well
and then there is patch notes saying about some crit fixing
wasnt that about crits doing less damage than non crits when under power?
maybe theyll just remove power scaling from crits
well that's the thing, it hasn't been working like that for a while
my crits are fully functional under deficit
yea? no change in ratio?
don't member'. It was train and each of pepper's pellets are doing 1k normal, 1k2 crit
with admi's buff, 1k6 crit without Full burst
1k2 crit is already less than normal though
that indicates power is scaling specifically crit damage down, and if you keep going further into deficit youll still see lower values than non-crits
hmm, gonna take a look with chatterbox
this is like 20% deficit or something
oh it's still bungled
yep, confirmed on my end too
2.3k per pellet normal hits vs 2.4k crits
2.7k with admi's buff. 5% deficit
nasty
so if we're getting debuffed 25%, the hit to damage is already higher than 25% because of how defense interacts with attack, but crit is also being made worse
so being 1 power under is prob a 30%+ average damage nerf
but those are the two things they specified fixing, the steep low deficit penalty and how ass crit scaling is under power
adding crit chance should NEVER be a dps loss lmao
the penalty is a scaling tiered value
Technically researchers dungeons is open to the public but no one acutally knows
but yeah, the rest is correct
The only 1 that isnt atm is the research factory
So if she wanna contributed to helpping out in research she can come here
wdym by that correction?
to be precise
you start at 20% stat penalty
if you are 1 point below recommended power
But i would like to remind that we keep our work for public and give proper credit where it's due
Dont take our research stuff n steal it and claim full credit or make profit out of their/our hardwork
If that happen we will come after u revoke ur reseaecher access
If they start scaling the CP deficit stat nerf from 5% or so, I'd be happy.
sure, I was just constructing an example
Maybe even 1%
okay, no problem
i thought you meant it starts at 25% hehe
my bad
doesnt hurt to use the right numbers to avoid confusion
I just wasnt giving it much thought lol
Well.. Sadly the dev loves decimal number

So flat number is umm.. Hard to determine cuz they always round down to the nearest whole number
do we know that the power penalty for crit damage is simply, if the penalty is 20%, we're now at 130% crit damage instead of 150%?
if not ill construct a quick test
the penalty is a stat penalty
that does not answer the question
not sure, what exactly your mean in relation to crit
power penalty reduces crit damage beyond its reduction to attack
so what is the mechanism by which it is doing so?
im sorry, im my brain istn able to understand/compile the question 😂
huh?
???
power penalty should only reduce stats, not formula?
so for 20%
stat penalty
you lose 20% attack
how else would we be seeing crits lower than non crits?
damage formula is same
that cant be achieved by reducing attack only
crit damage is 50% more damage
not when under power
that's been known for quite a while
well chatterbox done with 46k
honestly if crit isn't bugged and burst lvls actually works I'd have blown through this under 2-3 tries
not that im doubting you
im trying to make it make sense with the code
cause in the code its fixed value
not a "stat" value
I think I'm missing like 20-30% damage without accounting to deficit
idk what the code you're reading says, and this isn't necessarily intended behavior if they say they're gonna fix it (though it probably was), but we know that when under penalty, crits do less than 50% more damage
up to and past the point where it does less than non crits
which means the penalty is interacting specifically with crit, and not just attack
{
"id": 40500,
"group_id": 40000,
"battle_power_ratio_min": -10,
"battle_power_ratio_max": -1,
"stat_increase": -2000,
"textcolor": "#FE1A00"
},
to answer my own initial question, it is not as simple as crit damage being reduced by the penalty %
at 40.2% penalty, my crits are doing 89.65% of my non-crit damage
which is 60% lower, not 50
let me math theory that a sec
let me make sure my numbers are good
yep
no buffs or external factors influencing me
let me try adding a crit damage buff
to clarify, with penalty your crits do less damage than your white hits?
yea
okay, i see the penalty
im trying to find battle damage formula now in the code
ill see if there some other impact from some where else (how the penlaty works)
@unborn glacier sorry I've been mistating 40.2% as 50.2%
my penalty is 40.2%
that simplifies things
the penalty is taking 150%, and multiplying it by the penalty
1.5 * 0.6 = 0.9
so it's just inserted as a crit damage modifier, at a value of 1-penalty
okay 40.2% make the math make more sense
no problem
its just weird that crit damage take the penalty
that's what they said they plan to fix in regards to crit
but its probably coded as a stat somewhere
what form that fix will take we dont know
I cant believe it was entirely unintentional to insert it as a crit damage modifier
that's too specific
maybe it'll stay but be more gradual, or hopefully removed entirely
also does this mean crit damage multipliers in general are multi, or just a special interaction with power penalty?
now it really needs to be tested
my assumption is it was coded as a stat some where
yea very possible
@unborn glacier crit modifiers are additive, at least a single one is additive with the base crit bonus
yep yep
so far we proven both attack and crit buff are adidtive
it looks like (basecritmodifier * (1-penalty)) + (crit modifiers)
is the real formula in-game
oh was crit buff already done?
crit damage i think
i might have mixed it with the attack one
you asked me to do crit last night, so unless it was done today
or it was mentioned at least
just yours 🙂
ok
so...what does hp potency do? was it a bonus to healing?
@half grovethoughts? I distinctly remember that HP potency on Folkwang is somehow life steal
with alter rupee giving faster burst gage, taunt and self heal, and a burst 1
i feel like 2-1-2 comp is coming back with liter alter ruppe hahhaa
wait we have her kit?
alter rupee says RE ENTER BURST STAGE 1, which sure sounds to me like you can immediately use a second burst 1
no?
that would mean you can use her burst before liter's every rotation
yea seems like 2-1-2 is possible but still u will get cucke by 2
wdym cucked by 2?
why would it be on cd? unless you're running a long cd burst 2 I guess
but you wouldnt run that as your sole burst 2 in the first place
hp potency means, increase all sources of healing restored to the said character

figured
lmao just read again, she's SR
legit. At least she's going to be a great SR
yup
a decent shotgun SR
that is burst 2
OH WAIT SHE IS BURST 3?!
now we have a problem
contesting with Maiden Drake Isabel and Sugar

60 second cooldown
Yea.. Dam
not sure if worth it or not
if her burst charge rate is good
then yeah ill replace centi with her
Burst 3 MG Attacker huh
oh, neve's debuting right in Christmas
Thought she'd be later
r u sure that you haven’t just gotten it wrong?
hehe
was too lazy to read the whole thing
the conclusion from that was, i matched the wrong girl
i’m assuming that the issue had been resolved if u saying that
the 10 second was actually laplace
yeah that’s what i thought 
and she was 10 second burst 3 duration before patch
but dealth 1/2 the damage
yeah i think the prydwen guy mentioned
actually this is better tho fr
since a lot of powerful buffs expire in 5 seconds anyways, having it be concentrated is defo better
depends on stage
like on grave digger, id rather have it last longer
fair enough but laplace is pretty much a boss specialist anyways
yep yep
xrupee liter dolla scarlet privaty should be infinite ammo rotation for scarlet, likely no issues with burst cd. 100% no issues after third round of burst cause you're getting -12s cd from liter dolla, while full burst lasts 10s.
xrupee liter admi scarlet maxwell is similar, but idk if burst cd is an issue
reliant on xrupee not getting nerfed into oblivion
Power deficit changes
Low power punishment change:
0% - 15.7%: from 20%/42.9% to 5%/42.84%
15.7%+: no change
so a 10% deficit clear is a lot more bearable now
combined with working burst lvls + crit we should be seeing more clutch clears
mfw I'm overpower on 13-24 and still can't clear it
I don't even know how to cancel Modernia's stun
I don't think you can.. unless that's why i suck so much at the fight?
Take cover, kill her core
lol so it's a dps check then
so when she flies up about to lazer you can cancel?
The first one is very hard to cancel but subsequent ones you can try to time full burst for
But you can use cover for first one without getting stunned
gotta try this
I destroy the core and it still lazer me 
my god finally killed it
I was attacking all wrong
I thought the timing you meant was kill the core when it flew up to lazer
you gotta kill the core after it's done teleporting really fast. It can't use lazer attack with no core
grats
another laplace mvp fight cause she can output more dps in a short window than anyone else
correct me if I'm wrong but isn't she like bis for mordernia + chatterbox and solid for GD (I'd rather shotgun team there) and train lol. Niche unit indeed
my opinion is different as she performs differently for me
so your mileage may vary 🙂
true our tests did suggest she'll perform different based on fps. I hope the patch in the future fixes that
yep yep, i need to kill modernia also
I might try and figure out how much these each effect dps for a few different weapon types
kinda tricky to do when the cubes aren't equal level
I guess I can just time how long a character fires vs how long they reload and then see how much 1 extra ammo evry 10 effects that
sounds fun
actually almost done was less complicated than I figured 😛
nice
What would happen if something like eunhwa last shot - def 15% got another +1 ammo then last shot again using cube? -30% def or the debuff refresh?
well the reload reduction time is better for laplace... though they are both very close
that's an interesting question
over 90 seconds constant firing regardless of the cube laplace fires the same amount of shots
I think since reducing the down time is preferable and reload is very slightly ahead earlier it's a little better...
just had a thought actually, I wonder if this cubes adds ammo during laplace burst
🤔
seems like it does not that it makes any particular difference lol
I guess in theory it'll give you some cases of double last hit bonus with laplace.. how many rounds would you have to go before that occurred.. let me see
huh it never lines up with laplace last bullet
this cube is maybe actually better on the characters with massive clips
basically it just scales better for characters with less reload downtime relative to their firing uptime
a person more motivated and smarter than I could work out the ratio but I am not that person 
i dont have the 1st cube
so cant relate nor test
It's more a maths problem
I did in the end just count shot with laplace but you can math it all out
the cube should add 10% firing uptime
its should
whereas the other reload cube reduces reload downtime
cause of +1 per 10 shots
but here is the extra fun stuff
the fire 10 rounds
is per "ammo" expended for per shots/hits done?
SG would be broken if that happened.. and gasp i hope the devs arent that dumb
but then there are the nikkes with double hit
on laplace it doesn't matter with hits, it just adds one on to the ammo counter exactly when you'd expect it to
great, thats not broken/op then
related topic
on laplace actually there is counter synergy since it takes you longer to get the same amount of last hits so its def worse than reload speed for her
for AR and MG who have lots of ammo
the more shots they have, it will most likely allow them to benefit from liter's ammo capacity buff resulting in reset
so in theory, they get to shoot forever
ohh ohh
also for MG its bigger impact
cause MG's take time to build up their ROF so having to reload less and fire longer will definetly impact their dps by a bigger %
yeah MG is actually where this cube seems to shine
*the dps loss mg's take for every reload is bigger than other weapon types
funny it's the opposite of what I intuitively thought
i main'd guiltone for a lot of stages before i got my harran
so that extra ammo made me remember the horrors of reloading with a MG
On top of that, for most snipers and launchers iirc, N102 + Yuni will give them a 10 round clip. Some other combos are possible, but that was one I used for a long time because it was effectively unconditional
so that would be interesting and a good way to test the scenario described with last round effects
so I think clip extension to 10 rounds should be up for testing too
@still drift can we keep an archive of the old stat pen since they gonna nerf it?
So at least we can refer back to it if we need another time
Yes, I'll be making a new sheet to do a comparison when the update hits.
I will have to change a lot of things in the weekend if I have time
and make public the research category
Exciting 😬
Testing request: how many seconds does it take for alice to charge her shot/how many seconds for alice to empty her mag on auto?
~11.2s
for total empty
Did you test after boss spawn camera pan?
I timed with a stopwatch, not sure if performance causes a disconnect
start stopwatch after reload finishes, stop when the charge of last shot finishes
I waited for the first clip to pass before starting as spawning into a level seems to make starting the stopwatch difficult, there's a smidge amount of time where I think they're already charging the first shot before I see them load in and actually firing

hmm, it's better to record, upload and then recheck with something like http://www.watchframebyframe.com/
Watch Frame by Frame allows you to watch YouTube and Vimeo videos frame by frame and in slow motion.
Could you also test alice burst fill time for me?
My calc doesn’t match with the previous testing results with 11.2 sec

if it's necessary to get frame perfect counting we can do that ofc, but the margin of human error appears to be a small range, at least for my testing
it's within 0.1s

realistically, I bet this changes based on performance
emulator vs native device, or even difference in pc specs
I did it on emulator on a very middling pc
Could you do a burst fill test 
sure
let me afk while she fills it lmao
47.38s first test
ill do it several times and see how much error I have
47m?
lmao
hmm
whew im getting a large range
what factors are supposed to affect the burst generation of each shot?
this is an @unborn glacier question
in his notes I see he says further = more burst
is that it?
This is my theories so far
how quickly alice generates is definitely changing based on who the ai targets in the range
I did not find that snipers are affected by distance
Probably due to pierce
Hitting structures and other enemies
hmmm, I can try more controlled tests, but I dont think just pierce explains this range
Rip maybe my calc is correct
I have a ~35s - 1m 8s range so far
instead of letting ai auto target, let me instead count shots for full bar and manually target
yea that could be it
The number we want is 77 seconds btw lol for no pierce hits
full manual (and thus some error) and purely st, no cover, and the closest possible enemy, 110s
32-33 shots
Is your manual slower rof than the auto?
hard to say, I am starting new shots more quickly, but I am prob wasting fractions of seconds hitting full charge and not firing frame perfect
how exactly it compares to auto shrug

I can confirm, as you attest, distance was not a factor
manually hitting a flying target a good bit further away, it was 34 shots to full burst
which I said the closest target was 32-33 but it couldve been 34 as I got distracted trying to stop my stopwatch precisely
ill retest that
Ok the shot count is helpful actually
yea fuck time tbh
im gonna ditch the watch and focus on shots lol
time per shot can be calced separately
So with 0 pierce shots, alice should need 36 shots to full burst
I just did 34, I made sure not to pierce or hit any cover
34 shots was 110s?
that test was max 34 yes
on boss, 15 shots with one cover hit
ill try again but avoid cover
yea 17 no cover
it's definitely 34, not 36
let me try to do pierce tests
The 36 comes from datamine number though so it should be correct
yea well lots of things should be correct lol
Lol true
I'm confident it's 34 though
there's no way I pierced or hit cover on any of these tests
There are really small targets in the middle that count as structures
let me stick my face in my screen and squint then
You could try killing the structures first since it should give the same energy as enemy hit
If my theory is correct
oh those dumb things wow
hmm
I mightve hit those on my boss test, but not in my flying test
ok I'm seeing 36 now counting structures
idk what I could be hitting in my flying test but ill recheck
36 there too
there's just little stuff I wasnt seeing before
never realized just how much debris was here...
36/6*11.2+reload time = 79.2 
Which is close to my 77
Yeah there is tons of random small debris
Which explains why all of the RL tests have been wack
auto is a little slow, at least for me my character attempts to start a reload between shots
example:
she has like 2 ammo left
but I get that little ammo bar popup between shots
it fills a tiny fraction then she starts a new shot
again, cant say if that's related to device performance
Ah I see
new test, ill test if burst generation when piercing is based on the first target hit, as damage is
cant quite get a controlled test like I want, but it's very clear it counts each target separately
as when I pierce a boss behind a target, it reduces my count more than expected
Interesting thought
Anyone wanna proofread my article 
https://nikke.gg/burst-gauge-generation/
This subject is still being researched, so please understand that some information is not completely confirmed. This guide will be updated as information
I'd edit the "practically impossible" for shotguns hitting all 10 pellets, as that's a campaign-biased statement without campaign bias being stated
we routinely see all 10 hit on bosses like I-S
lapice = laplace
other characters with skills different from harran?
or it covered by next line?
From the data you gave me they didn’t seem to be affected by skills
Lol ty
sure
Fixed the typo and shotgun part
at most, maybe clarification that the burst per hit is base value
and gets modified
but thats just for people with poor reading inference skills 😂
Like this?
"Hit rate dependent weapons will generate more energy against close range enemies"
doesnt apply to rockets though?
rockest do more charge close -> mid-ish range?
and arent hit dependent
yes
I’m not conviced that rockets get more energy according to range tbh
make it "clearer"
is it even true for shotguns?
I believe it is due to hits missing at far range
those are two different things though
if you were hitting a large target further way, it'll be the same, no?
That’s what I think
we can confirm later (im a little busy at work)
but i remember hitting far target generates les
a hit is hit
so no miss in effect
shotguns, is harder to test
cause the random pellets and very very low base
in theory you do a video record
We can record video of shotgun in close vs far and count the number of hits
and and watch the whole video in slow mo
yea
and count the pellet hits
that was my thought
The problem is it’s hard to see structure hits
with slow mo
the white spots will "help"
you just lose the number as a guidance
i believe all the bullets generate a white spot , just missies are very very small (just the bullet flying)
They both move
train moves less vs grave digger
I don’t think misses show
movement doesnt matter, right? we just care about distance if we're recording and counting shots
they dont show as hit, i might explained it poorly
there is some animation of the bullet missing/traveling (if i remember right)
and since it SG
you know number of pellets going out
so some inference can be done.. i think
but yeah
bosses can do
no building issue
All the bullets are the same size
True
just minor need adjust burst
Yes train is out of shotgun range
for boss bonus
train, when you doing the close up attacks for parts, is "within" range?
Mfw I accidentally exit train fight and lose my daily attempt LOL
Just kill them before they kill you




