#Research Dungeon
1 messages · Page 6 of 1
so scarlet burst doesn't get boosted by Full burst, Range, Weakspot
( once you press the burst. it basically snapshots all the buffs )
yeah i did
the non-buffed area is what i calc and tested
check again?
That's pretty huge if this gets out
like, can legit knock her off a tier
i'm not sure if others work the same
hmm I feel like you are over complicating your math
we did work earlier and lap's burst is affected by full burst bonus
I did I quick test earlier and seemed like her burst was effected by burst 1.5x to me, guess I could test again
oh god
lemme send a clip
this is what i did
and from my calcs, range full burst and weakspot don't count
I'm gonna test without attacking with her and no buffs at all, simplifies it all
oh yeah if you crit, just add crit modifier to it
damn, so like
if instant-cast b3s aren't affected by FBB
that's gonna break the current meta a bit
i feel like i remember checking on harran and she also doesn't get FB bonus, weakspot and range as well on Burst
i was doing calc on the pierce
and also the Charge bug
I'm pretty sure only a few people know about instant-cast b3s not being affected by FBB atm
well i know it doesn't get affected by some unit
Would that affect the other bursts too? Like Burst I and Burst IIs not being applied their respective buffs?
another batch of findings to the note 
that needs to be tested
iirc once you press the burst, it basically snapshots the buffs, is what i coming up rn
huh you are correct, her burst doesn't get the 1.5x burst time bonus
hmm, then again it might only be a scarlet thing, so prolly need to test on other units as well
yeah only crit modifier gets added
gigantic
basically also proves that burst skills can also snapshot?
this flies over casual's head but it's about the biggest discovery since the game's release imo
It's totally over my head rn
you're basically saying we can yulha buff scarlet/laplace burst for 90% more damage?
laplace stocks rising 
if you time it
not for laplace
i think
laplace is based on duration
Interesting
gonna wait for the geniuses here to make a TLDR/PSA so I can benefit 
@willow pecando you know about full burst's damage bonus?
damage during burst time is multipled by 1.5x, except bursts that do instant damage don't recieve that 50% extra buff
it is based on duration of buffs
I think I get the concept
just not the implications
yes to @sweet ocean and @wintry ravine but thank you still.
then there is also this one as well
yeah privaty should gain the 1.5x as it's damage over time I think
Risk sharing is Dolla's S2 where you get atk buff
hard to know how to use this information tbh
would have to test but the visuals and how it feels to me suggest it is damamge over time
I actually don't think so, will need to test priv. Luckily she's free
privaty burst is still <<<<<<<<< scarlet burst damage atm
so IF she is benefiting from 50% and still inferior to scarlet
well, that's fucking sad
probably not nearly as much as we previously thought
as when bursts start leveling privaty will gain a lot
in practice I can see her fail to oneshot things my friends' scarlets are having no issue overkilling
privaty sends two barrages on burst right ?
the bulk of priv's damage isn't in her burst lmao
it's in her s2. And that is affected by FBB, core hit and crit
all I'm saying is that even with this discovery factored in, current live testing says scarlet/harran >>>> all
which is why I'm curious about why this is such a big deal, application wise
Dolla's S2 says "after burst from her she will give atk boost" but apparently she doesn't, its after i used my Scarlet burst
well imma go check if i need to delay the Scarlet burst for scarlet to get the Dolla S2 buff
scaling on bursts will change alot and tbh I already believe live laplace is better than scarlet 
in her niches, maybe
scaling on burst is maybe the only thing that can change things around, given this information
she doesn't really have niches, that's much overblown
she does good aoe and good single target
the only weak thing is that she doesn't have an instant screenwipe imo
i feel like i'm getting scammed
Dolla's S2 is apparently Going in FB mode
this one
welp
we got another translation error
again
activation delay maybe?
its full burst
what diff does it matter when dolla skills activates
not burst skill
as in they parse burst 3 > full burst before activating that skill
the diff is well, you get atk boost before burst 3
maybe they can't parallel parse both 🤣
but instead you get atk boost after burst 3
oh I see so scarlet doesn't get dolla boost

liter works fine
hmm weird
We are already doing so much work and the general research area isn't even public yet 
its after scarlet deals dmg then Dolla S2 proc'd
I knew inviting you here was the right choice
i'm busy tho
I guess dolla skill is linked to full burst and full burst doesn't start until you do the 3rd burst, makes sense tbh
like i have different theory crafting session to attend in different gacha
liters skill 1 buffs liekly work the same way
only her burst will work for scarlet
So another one to the board
Instant-cast bursts aren't affected by FBB or "Cast when entering Full Burst" buffs.
during all that laplace testing, was it tested if the true damage scales down with power penalty?
I saw the conclusion that FB bonus affects it, so the % math aligns
@molten robinhave you seen this thread? https://discord.com/channels/968096627002851379/1046549179918458890/threads/1046687420537651230
Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.
it would as power penalty affects atk and the true damage is based off attack
I'm not a maid, so no
oh fuck sorry lmao
the whole point of testing it originally was to verify this lol
@molten robin here, tests and results #1042458757843656774 message
maybe I missed that, it was 500+ messages I skimmed
that's from when he forgot to test true damage
allen tested the non-true damage there
@molten robin from Rayel
Conclusion :
Power Level Penalty applies to stats, and not final damage calculation. But yes, it is apparent that it affects the damage output, regardless of the damage being classified as "True Damage".
since he forgot he had to stack the buff
allen did a test while being underpowered and I did some math just after let me find it...
Cp penalty i think is at the end of the modifiers tho i am not 100% certain
or maybe i'm tripping
got it, thanks
but her burst will still perform well when under powered if the damage formula is atk - def (idk if it is)
yeah it is
her burst suffers a bit less than others then
i use that formula for my calcs
so laplace very good against high defense
which works against attack reduction since you're making your attack:defense ratio worse, yea
i only know shooting range has 100 base def
by tests earlier suggest it doesn't have def value
laplace true damage matched the core damage / 2
True danage ignores defense lol
myabe I am getting mixed up it's been a long day, there was a point when I thought the union had 100 def
Can't test enemy defense if you're ignoring it
Yea
do you guys level your nikkes evenly because I've had sources that recommend leveling your main dps 20 levels higher would be better allocation of resources
evenly is better
@trail falconwhat are your sources?
I guess actually resource cost doesn't go up until over 20 levels
the TW whale recommends leveling your main dps 20 levels higher and there are some other whales that recommend it as well
hmm yeah might make sense
I think specifically they suggest going to the next core dust breakpoint
That only works if you have max lb SSRs no?
yeah it only makes sense if resource cost isn't increased
Because the dust breakpoints give more power per battle data than normal
yea it only works if you have limit broken SSRs
Full whale tactic only, else we're reliant on synchro
do you guys have burst 1 laplace multipliers?
@half grove 8.58/7.03 iirc
ok thanks
I would 
But hey at least it got u guys testing right? 😄
rockets users don't get range mod
so the guy who did https://rentry.org/nikg_tryhard came up with another chart
oh yeah
He's planning to add damage improving abilities too next revision.
i thought her burst is a MG kek
Im in class yo
I did

I started the does laplace true damage ignore stat pen
we weren't specifying any rnage during our testing pretty sure this descrepincy would have shown up between the 3 of us if it were the case
According to this guy, Eunhwa has the best DPS in B2 if discounting damage improving skills
yeah, makes sense for RL
Interesting
I'll note that all this testing just confirms what I already knew, Laplace is SS tier 😎
Laplace has been out DPSing my Alice, Drake, and Rupee ever since I switched 
well i would just say i would take repsonsiblity of that
but hey at least it did also get more other results too right

yeah we discovered a lot of interesting stuff
that's some impressive shit
both in the img and the link
dont just slam me hey maybe thats something worth looking but it didnt work but the result did give something

xD
I almost want to invite him to this place, but folks over there do not want anything to do with Discord.
Eh he's doing fine by himself anyway
Maybe invite him after we publicize our research dungeon center
sometimes dont people dont want extra distraction
just invite, we won't force
but once he gets here we should roll in the red carpet and lock the doors 
well he will be at the other research duneon Factory
ok yeah. its confirmed ( double checking to be sure )
Laplace's True dmg is actually True dmg, also gets affected by Full burst ( can't get Crit Mod nor has a Weakspot Mod )
yeah
i belive it can hit core
True dmg can't crit
also doesn't get weakspot mod
but the 8.58% can get the Weakspot + Crit + Full burst
hey at least my topic from "does true damage ignore stat pen" slowly trinkle into another topic like "Can Laplace crit with burst?"
dats a W
well as we all know, true dmg can't get away from the mighty cp penalty
yea since it's tested we can say it does get affected by stat pen
So
Laplace's burst's first part can benefit from Core Hit + Crit + Full Burst.
True dmg part can't crit or Core Hit, but benefits from Full Burst.
that correct?
Right, another one to the board.
hmm actually
I think we did see some variation in the true damage numbers didn't we
like some being higher
I think 
It's been a long day
from the testing i did, i don't see any variation of numbers
take a rest dont hurt or break your back over a stupid random theory/comment like me thinking hey lets give this theory a shot
unless you buffed laplace's attack
he should join us
wait a sec
oh
true dmg does get crit
see the 1759's
what do you guys mean by variation of numbers in the 1st place?
did we ever figure out those 1759's @unborn glacier
and yes that screenshot seems to indicate true damage can possibly crit
yeah it can crit
we ignored it, but it looks like crit

im not surprised it can crit
hm I guess it could have went either way
but then, no one said it couldnt.. unless someone did

laplace ult with some good crit buffers is gonna be nutso 
let not point fingers over a comment arite
when they fix crit
I guess in fairness liter burst already very good for laplace
just verifying something
if they release a good crit buffer in burst 2 spot it would be good
are attack buff additive or multiplicative to each other?
additive surely
is that an assumption?
you know the devs have poor reputation with math sometimes
_>
might be additive from the same unit but multi from others
need testings either way
yes
its not too hard to test, but im tired and its 1:30 am here
u should go and take a rest
you can always do it tommrow
always i need to continute on visual effects node editing so remeber to log dem in #1046549179918458890 arite 
for unity?
not yet but in Maya then soon Houdini
then i need to learn how to port Houdini effects to unreal or Unity
fire, nice
im still learning the grips of visual effectstoo
cuz if i cant a grip of this then im gonna struggle hard in houdini
work related? or for fun?
work related
cuz im studying a vfx for film and games
cuz my lecturer who is teaching us in visual effects r aprt of the team who did most of the visual effects of marvel like avengers and siderman and dr strange stuff and the latest avatar stuff too
ahh for school
I just realized this, but the power penalty must not be reducing base attack
It can only be reduce attack after defense is subtracted, or is a modifier
Otherwise different people with different setups would be seeing a different % reduction from the power penalty, because defense would have an increasing impact the lower your attack is
I will probably move research-factory later to a new made category
actually lemme do that rn...
To take a step back though and not rush to a conclusion too hastily, have we actually compared the power penalty reduction among varying attack levels, or was it just one person primarily responsible for testing/compiling the data?
I'd assume that test has been done by various people.and the results all match, but I haven't checked that
I hope you guys can see the channel and new category
maid for you rank now create additional channels for the new category btw
Ah yes 
@still drift I assume would be the most familiar with how power penalty was tested
am not maid so I can't 
You are 
Try now
now?
Yeah I saw when syncing the permissions to the category
I'm only familiar with the numbers as I've retrieved them from ingame penalty files. Testing was not necessary for my data/number collection, Allen is more about ingame testing and mechanics.
@unborn glacier maybe you can share insight into this then: we have the %modifiers for cp from rayel, but has it been established whether the final observed damage reduction varies by target or person to person?
We have two tags left for #1046549179918458890, final ideas?
I'm going to be cleaning up and going over one more time and closing all the issues for prep before the publicity
kek might want to take this joke tag off to make room for one more
It'll stay there unless there's a need for more tags 
(It will go after we set it to public)

Oh shit
sorry alex
I am in your walls rn
My only concern is we can't have 2 pins up at the same time
So we can't have the current megathread for new units up with the how-to thread
I will edit the pinned message whenever a new unit come sout
and then pin the new thread accordingly
Probably that 
I guess
gravy, then that's taken care of
Considering the pinned post and the guideline are basically duplicates anyway
Just done for visibility's sake
Yeah cuz people don't read rules anyway
even if they be would be sticked right in front of their face
Since I have both guideline and pinned thread, I will indiscriminately ban people from the research lab 
or you can leave the guildelines only
and do that thing with announcing new units idk
I believe it shows when you make the thread
Can you check Alex?
Try making a new thread
but sucks f-ing Discord made only a book up there
See if the guideline shows up
it used to show in the right side when the forum feature launched
aaa you mean this
OH IT SHOWS UP FOR YOU?
It doesn't for me, so I wasn't sure
Since I wrote up the guidelines
So do we want to take down the guideline thread in favour for new unit thread?
Yes, when the next unit launches
Perfect time to go public
we go public in two weeks? 
new character already announced
?
Anyway, the only thing left is to finalize the templates imo
ye, so we don't really have to wait that long
I can take down the thread guideline and create a new unit thread
@pearl parcel do we want a special role for those who contributed research for the good of
?
I will probably make Maid for you the big brain role
I can't megathread someone help with wording for megathread laplace pl0x #1046965893801988106
Also, if nobody's stopping me, I'm going to remove the pinned guidelines and rely entirely on the discord guideline to pin the new unit megathread capiche?

already is though 
This is important btw
we can make one 
already done
you guys have access to edit the category

how much you want
because I'm not the shotcaller here 
done
nice
space before ** *
try that
if not
you need to use Italic on every single raw above and just bold to that phrase after
I'm not 100% sure I understand your question?
It's messing with the Bold
I'm in favor of keeping the Megathread minimal in casual discussion and focused on findings only, to make things easier to sort out later
like what I suggested
Ah mb
Will change it
Now just gotta wait for the template
Gonna go fix that weird bold italics thing now
Fuck yeah
Markup is dumb
Maybe we should have a picture of the nikke's kit instead of linking to Prydwen. It's more "accurate"
Just a suggestion
They do post this kinda thing every time before a new unit's released aye?
hello friends

Not sure if you guys have seen it but I have a bug list that might be helpful to keep track of fixed, and non fixed/confirmed bugs
invited him in


Drop the payload m8
It's seems we have another fellow researcher 
I keep it updated
Time to pin that shit in #questioning-centre
I can be the bug catcher guy 
oh wait you're the dude who made the speadsheet tierlist
?
Yes I am

Trying to move from spreadsheet to nikke.gg now because sheets is struggling with the traffic
give this guy and chills Maid for You imo
What is that lol
ze big brein role
Thats the researcher role
I'm a maid?
Welcome
remember to give regular joes permission to post in #1046549179918458890 too once we go public
ofc
and #break-room is free game too of course
Very cool stuff you guys have here
they actually have those in the places that I got my inspirations from
We have #janitor-closet for the maids now

wait

@pearl parcel why does image prisoners have access to view the research dep?
Dw they can't see shit

wat
Just don't break stuffs 
Everyone permissions > Prisoner
Yes
to have the research department
without me you won't go public
ok AFTER the templates are finalized I have another proposal
A read-me channel to teach people wtf the section is actually about
kinda like this
rules can be pasted there
Is this gonna be the keqingmains of nikke lol
If we can turn this into the KQM of Nikke that'd be great
anyway what I posted was just an example, we don't need to go balls-to-the-walls like these guys did
ngl i think alex and the gang have given up on that idea or have just not had that idea cross their mind because
uhhh
the average nikke chatter aint too bright

people can't even read take off topic chats into #general-chat or take nsfw chats into #cummander-zone
that problem is that some people are not into this
ofc I can make embeds for this
like explaining every channel
ofc as long as you guys do the text before
Yeah better to keep things short and simple for smol brains
I already had to deal with a lot of "things" in the past few months and weeks 

Btw should I add an invite link to this discord to my communities list?
well, we can always need more people
We don't mind as long as it can bring more brain power here
what invite link should I use
https://discord.com/invite/nikke
A server can have multiple invite links?
yeah different links have different limits
some expire after time or too many uses
how’s this 

Good 
Basically, what I want to determine is the form the CP is taking - if it reduces base attack, we will observe variance in the amount of damage reduction seen at the same power deficit across different levels of attack or enemy defense
goodnight
if instead we observe no variance, we know it is acting on attack AFTER defense is subtracted
it's kubaba
dc kubaba
i need some guidance on how "reducing base attack would lead to variance in amount of damage reduction"
my brain cant wrap around this 😂
I think it's from Destiny Child
Because ass
ahh okay so the proper way to clarify this is if stat reduction is constant or something done during damage impact, and if done during damage impact, how its applied in formula
didn’t realize this was a horny chat
It's research 
since defense is subtracted directly from attack, a consequence is that reducing attack before it is subtracted is more punitive
math example: assume 1k attack and 500 defense
reduce attack by 20%, pre-subtraction you get: 1k * 0.8 - 500 = 300 final attack vs
post-subtraction 1k - 500 = 500 *0.8 = 400 final attack
yes i got it, when you mentioned attack - def 😂
lol
it's mostly important for laplace, since if cp reduces base attack, ignoring defense is better than if it reduces post-defense
she would get better the higher your cp is
as opposed to post-defense reduction where it will always have the same % effect
it shouldnt be too hard to test, you just need to choose a big target in a lost sector floor and try to have two players with the same combat power
and the same unit but with different attack stat
wouldn’t it be easier to test same attack stat with different cp
it only takes 1 person/account that way
or rather the same person can test it, and change their unit's attack while keeping cp the same via adjusting gear on others
Btw don't mean to change the topic but is anyone still working on burst bar generation?
technically you dont even need to change variables
if you do a single test and your observation is different from rayel's table, that alone would do it I'd think
burst bar gen for each weapon archetypes?
Per character
@copper nexus https://rentry.org/nikg_tryhard
same guy made this
and no he isn't in this server 
I did some scuffed testing with someone from maincord before and it seemed pilgrims have different burst gen rates which kinda make sense
Our working theory was that burst gen is dependant on reload type
Not damage
a reddit post supports this
somehow multiclip reload users are generating more burst gauge
Yeah
night mode for your excel when?
Use an extension, google sheets in charge
Oh we can do that
im always blinded by your exel everytime update the campaign missions
I wanted to check reload time vs burst gen for other weapon types as well though
do we even have alternate reload styles for other weps
aside from sg/rl
i think in terms of reload animation
crow has a unique 1
where she just throw her gun away
@molten robin got busy with work
let me do my test now
while
this means stats are reduced upon entering the stage
and not reduced upon damage impact/damage formula
Shouldn't the second one have a larger amount of health? 🤔
wrong ss
wait lol
i cant edit and post image, but here is the correct one
base attack is reduced at start of battle
I'm not sure it is
the datamine says stats are reduced (the code)
well yea, but I'm not sure it has to be implemented on base attack
would make no sense programatically to do it on damage calculation
your assuming(logic) the penalty is damage penalty (where doing the attack reduction seperately,might make sense)
and not stat penalty
did my own test and I agree, I observed a 27.69% reduction in damage for a stage where rayel's table predicts a 25.4% penalty for the deficit I had
so some takeaways: 1. attack buffing is stronger the higher your penalty is, one of the reasons we see scarlet pushing so well deep into penalty
2. you can't say a 25% penalty means a 25% damage reduction, they aren't directly correlated
3. laplace gets betters the higher your penalty relative to non-true damage dealers, as shredding defense is more impactful the lower your attack:defense ratio
does that all seem reasonable?
-
though correct, im not sure how its different from the current belief that attack is more valuable in the damage formula as it is XD
-
yes, they arent cause its a 25% stat penalty.. people just got used to calling it damage penalty (me included) until i saw rayel's file
-
correct, for true damage component, which theoretically account for 25-40ish%(guestimate) of her damage output in a battle..
the larger chunk of her damage though still, behaves like normal nikke's
right
for 1. the point is attack is so valuable relative to crit because it's a pure scalar, aka its own multi category, but understanding that it's base attack being reduced helps us understand how pronounced it can become - as an extreme example, if you have 1k attack vs 500 defense as in my prior example, buffing attack by 50% is a 100% damage increase
I've never seen anyone discuss the ramifications of attack:defense ratio on just how good attack buffs are
it is still true without cp ofc, but it's much more pronounced under cp
i agree its less emphasized, a factor is cause defense numbers is something we dont have.. and cant play with 😭
as cp is worsening the attack:defense ratio
@molten robin by ay chance have you tested/check if attack buffs are additive or multiplicative already?
to each other
no, but that's a simple test
could you test for me.. pretty please 😅
That can be tested easily too I think. Just need a Def debuffer
im not sure if speculated or real, but ive seen the value float around
well for my calcs in shooting range 100 defence on enemy seems very true because i'm getting my numbers right most of the time
guys
more bug/ fucked up mechanics
Gravedigger missiles damage
80lv 143949,120lv 148023,124lvl 137410
need more contenxt?
so someone used Noah to test up damage received during GD I-S missiles damage
interception S
yes
@unborn glacier definitely additive
additive with the same source or with all sources?
I can't quite match my observed damage via the damage formula, but it's only 70 off so could be rounding, or defense isn't exactly 100
3 diff sources
2 diff characters
👌
if additive, then stacking attack buffs will have some diminishing returns,
rupee has stacking selfbuff, all allies on burst, and liter full burst
instead of 70 off, I'd be many hundreds off
if it was multi
not sure, whats special if its noahs level? she will get more def she levels right? so take less damage?
or this is data so we can refer to how def works? 🙂
yo guys, I/m just awake but I had an epiphany about laplace burst.. we've been thinking about it entirely wrong lol
at lv 120 Noah takes more damage than lv80
ahh i read 124
people are hinting of fluctuating difficulty
seems likely
it feels that way doe
it would be trivial to scale the boss a bit based on average nikke level
some reason today grave digger seems easier
delusional
good thing right?
@molten robinthat aligns with a test that I remember a week or so ago
someone in maincord did some quick tests and Helm was giving more team dps than Maxwell
Helm has the only multiplicative atk% buff in the game
yea I noticed that about helm
@whole fox maybe interception is also affected by a hidden recommended power rating ?
i mean yea? but still it feel weird cuz usually i would miss 1 set of circles but idk why seems like im abit to hit all of the circles this time
i noticed my girls tanking a bit better than usual lately

when i only raised them by 1 level
however there is 1 thing is constant doe
U can only miss 1 full set of circles
U cannot miss more than 1 if not u will die without healers
our line of thinking has been "oh it has true damage, it's good vs high armor targets!"
this is not true.
It's only been given true damage for 2 reasons,
-
to avoid double dipping vs def so it's not underpowered
-
It actually does damage over 94ish instances. The regular damage portion will suffer massively vs high armor targets. The burst was given a true damage component to ensure it doesn't do lik zero damage vs high armor targets. The true damage is like a lowest possible damage safety net.
The only times when the true damage would end up making her do more damage than is in super niche examples where the devs code an enemy with like 1million def instead of 100% immune for some odd reason. At least her burst would still damage through that but you'dlikely not want to burst then anyways.
you mean you can only soak 1 boss attack?
is this not the place for tldr
yup
but it DOES perform better vs higher armor targets (or when your attack is lowered)
even im at 120 or even 150 im still only able to soak 1 boss attack
relative to what?
there is a difference for me though
relative to not having true damage, obviously
at 120 im done to like 2% hp
now at 130
my remaining hp is like 50 with cover gone
I understand what you're trying to say, which is that higher defense still reduces the bulk of her damage
( i always hide behind cover when boss attacks)
but that's more true for characters without true damage components
yea i always hide behind cover too
but i miss 1 set in Wave 2 and 1 set in wave 3 and im ded
or without self-stacking attack buffs
same as me XD
no because her burst does many low damage instances
all other burst are single high instances
they will add true damage for every machine gun like burst
they will have to
the % modifier from your weapon doesnt care about defense
you're misreading the damage equation
part of that is because of how def works?
the defense is subtracted from base attack + attack multipliers, and the weapon modifier is applied AFTER defense is subtracted
that means weapons with higher rates of fire and lower weapon mods dont suffer more vs high defense targets than the reverse
🤔
let me make an example
interesting, I thought it would be the reverse
say we have 1k attack and 500 defense, with a weapon that does 10% damage with 10 shots per second, and a weapon that does 50% for 2 shots per second:we have a 500 final attack 1k - 500, so we'll then take 500 * 0.1 * 10 = 500,
and 500 * 0.5 * 2 = 500
that's the impact of the weapon mod being after defense, and not before
as you can see it's after the parenthetical statement
that seems so weird to me
if the weapon mod were instead being applied before defense, as if it were a part of the attack power buff sum variable, we'd have:
1k * 0.1 -500 * 10 = -4k damage
it must be the case as a result of subtracting defense, as seen in my example above easily pushing damage negative
most games handle defense as a % modifier, so being subtracted instead leads to interesting consequences
perfect, thanks for the verification
working out the final damage of the weapon and then subtracting def before considering the weapon mod is like.... super odd no? Do many games do this?
finished the calcs
subtracting defense period is the odd thing
that's very unusual
it's like it ignores the actual instances though
the method of damage delivery is basically window dressing
unless I'm still missing something
wdym?
well it doesn't matter if you do 10 instances of 100 or two instances of 500 vs a 500 defence target, the total attack (1000) is tallied up and put vs the 500 def for the calculation
there's differences in raw dps, range values, ability to clear smaller targets or charge up before a prio target, etc
there's many differences, just how they interact with defense isnt one of those differences
I mean it's normal for defense to not matter for high vs low attack speed
defense is normally a % modifier that affects both equally in most games
there is no diff in raw dps between 10x100 and 2x500 if they both interact with def the same
they just replicated that here without a % def modifier with how they arranged the formula
I mean that's normal in games lol
in every game I've played where def acts as a flat reduction as opposed to a % reduction it usually cucks small instances, they way they've set it up is really weird imo
If this is intentional then that's one of the smart things they did
WoW is a classic example of where defense is a % modifier, and doesnt care about the speed or magnitude of inputs
yeah most games nowadays use % and it's fine
wouldnt it be weirder to see those examples and not change it?
you state yourself why that system is bad lol
not when you are talking about flat reduction. That would be expected when it comes to flat reduction. I agree its the problem with a flat reduction model, that's why most games use % now. But their solution...
nah I wouldn't agree
the only weird thing in this convo is why you seem like you WANT faster weapons to be cucked lol
I will need to think on it more but it just makes firerate basically a for show element
it doesn't make any mathmatical diff
my research request/thread might answer that
that's perfectly fine imo
@molten robin mind helping me test another topic?
hit me
damage overflow
kill a mob using smg or AR
check data result (the damage report)
then kill same weak mob with full charge sniper or RL
I dont think I have a shielder
check damage result
It's not hard to not cuck faster fire rate weapons in a more regular flat def damage formula, you just give them special mods like penetration or don't thus giving you options. Putting your solution directly in the damage formula limits what can be done going forward
impact is smg/AR/MG will damage will look weaker cause they generate less damage overflow
yep
thanks
ugh yeah that damage formula leaves a bad taste in my mouth lol
its a bad formula fr
math is math
now that's interesting
its related to a reddit post i had a chat comment with
someone said he needed 9+m damage to clear a stage
but i only did that same stage with 6m damage done
wait a min.. how can that damage formula even consider multiple instances before they hit
did it kill the mob though? 😂
ohh then yeah
confirmed
are all machine guns hit scan?
so using damage result to say hey look my x damage is doing much better.. isnt 100% accurate.
so applying to the other topic
so the screen wipe bursts are inflating scarlets numbers then
faster fire weapons/low damage per bullet have more "efficient" use of their damage
- dealing damage to a boss part deals damage to the boss itself I assume?
- more important, when a boss part is destroyed, who gets credited with the damage the boss takes?
another one to the board
- yes
- I assume the last hit
if we look at interception, someone must get the credit since the boss has a set hp
ill update my board post later after i take my lunch
my point I'm leading up to being that laplace damage numbers are overinflated on boss part fights
she's taking up a larger % of boss part last hits than normal
I'm adding completed researches to my trusty notepads so I can ping peeps 
that might be true
can test by not last hitting the part
not only because she's hitting all boss parts every shot, hence just being more likely to land a last hit, but her focused damage + high rate of fire during burst mans she's super likely to also score the last hits during it
so the dmg shown isn't accurate because of overflow dmg you deal when you kill 
she will be allocated the damage the same % of times as damage she does to the part
if she is doing 90% of the damage she will be allocated the damage 90% of the time
the other 10% the other person will score the last hit by chance
so it's a fair system
you just need to average it out with many runs
is that a hoping how it works or your saying it is how it works?
but I think the way she is played, and being a high-radius RL user, means she's going to score more last hits than the % damage she's dealing
you could say the nature of burst means it's more likely to score a last hit too, I think your logic sounds good but isn't accurate
if scarlet hit her burst anywhere near the say 20% mark it will score the kill even if it does 2% damage
usually this is relevant on story maps. for bosses, the accuracy would be higher, since less chance for overkill/overflow
this is easy enough to test. Simulation always has a boss with parts at the end
also laplace shots outside her burst actually have a low firerate
so are unlikely to pick up last hits
well I definitely disagree there
idk I think in an actual match there are too many variables to make any statement on it
faster hits should only be marginally more likely to last hit when factoring overkill damage
but the RL is never gonna miss
esp on say chatterbox, other units will be missing a lot when he jumps back
but it could also be said that controlling a unit inflates your damage on boss part-bosses to begin with
you're far more likely to score the last hit yourself than other units
idk how ai targeting works but they definitely arent shooting boss parts all the time lol
the boss missions will be a bit misleading unless you have a large sample size and even then due to burst timings etc they may always be misleading
so probably boss battles are simply not a great metric for comparison
what are we comparing here again?
I mean they MUST be a metric for comparison
being good against bosses is a worthy niche for a character
i lost track of what the main point of current topic is
well due to damage being allocated on last hit of parts the actual damage a character does vs bosses is misleading
I was just pointing out I thought laplace numbers on bosses, like the 33m on chatterbox, are inflated
okay that part, we agree?
or we disagreeing how it can be tested?
yeah but the problem goes beyond laplace, whatever you main dps is will have inflated damage
but the theory sounds correct?
we just need to confirm that the nikke that does the last hit gets the part break damage contributed to her
basically main dps damage is inflated on boss stages
fixing my question:
the theory everyone agrees, but proving it will be hard?
I agree it basically boils down to, controlling a character on a boss fight biases the damage more than normal
I think is the takeaway
proving the theory shouldn't be too hard tbh
hitting the missile projectiles from chatterbox contributes to your dps right
if in that screenshot of 33m laplace vs 11m scarlet on interception, if he controlled laplace all the way, scarlet likely wasnt hitting boss parts the whole fight
manual control liter
funny enough we saw the results of this on coop
should "minimize" it
people were surprised at the damage liter was dealing when she was actually hitting boss parts and not being played by shit ai
it should
those screenshots of liter topping dps, they prob destroyed more parts
I would just avoid boss fights when doing baseline damage comparisons tbh
yes, and the overkill/overflow damage, inflates it even more
Certain weapon types like sniper rifle struggles to hit the projectiles from chatter box, whereas weapon types like RL, shotgun excel at clearing those. That inflates the dps a lot.
well it depends on the testing goal
if you testing how good a nikke is vs a boss, then it relevant
if your just testing numbers, then its another test enviroment
that's why I said boss damage must be a metric
it's just important to keep in mind the biasing effect
yeah but then you are testing who is good vs the boss not a dps test at all
unless its ai controleed.. though lol
or even rng, if you have a fight where laplace destroyed all boss parts, her damage will look insane
semantics
not really semantics, it's testing entirely different things
there is
DPS test
then there is
DPS on Bosses
DPS on mobs
DPS on Elites
etc
you mean to say that the unit that takes the last hit on body parts takes the 7-health bar worth of dmg or whatever it is ?
if you have a solid baseline dps test you can extrapolate their damage on bosses with knowledge of the boss
or do you mean that it takes the overkill damage
that's what we think yes
unverified, afaik
cause DPS test is broad
fierywind said DPS test on boss is a metric, which is a valid specific type of dps test
but if the boss parts theory is true the data you get in boss fights is going to be very inaccurate.. I just don't see value of collecting data there. It's pretty easy to just boot up a scarlet and boot up a laplace and see who performs better if that's what you wanted to do
I think the real moral here is screenshots of damage done is a poor metric
i think we all agree it inaccurate then 🙂
my only point was boss damage is even more inaccurate than normal lol
how to test it better, lets worry about it when we actually want to test something for actual conclusion
yeah I agree to this
Due to some top players getting exceptionally close to Lv200 Character Synchro; I have updated my sheet with the respective values to Level 400.
And yes, 10k core dust per level past lv200
Cores have a purpose past 181.
10k per level? jesus
they always do in idle games
whalebait is their purpose 
dont underestimate the power of 💳,
that means core dust is the main wall after 200, right?
surely 10k dust takes longer to get than 21m battle data
it always has been
not including credits for outpost
My only purpose is to add Data and visualizers to them, deep analysis and calculators I leave to others.
ah though at 252 battle data and credits double while dust remains the same
Unhid the rows so you can check 300+
@half grove yo btw
Dolla's S2 is actually working as intended. austerity tested
2nd part only works when you use her burst, but it's a little delayed
yeah
i've also talked with aus before about it
prolly S2 has delay
if i just auto burst, my scar can't keep getting the dolla S2 atk buff

a method to test the boss parts theory.. basically enter any battle with a boss part that damages the boss health (like chatterbox). Use a burst 3 nikke with a single target burst. Have the burst 1 and 2 nikkes be something which won't interfere like healer / tank. Manual control the burst 3 nikke from match start and do 0 damage (hold their reticule somewhere low offscreen). Only activate the burst when your burst 3 nikke will kill one of the parts, target it an kill the part; pause and note damage.
sounds like a job for a snow white enjoyer
she'd work well since she is easy to target with her burst
you could do it with like guillotine if you could target the ult well enough
even if you fire a few rounds her dps is low with machine gun won't throw off the test
I would do it but I cannot be bothered
I just woke up and have a hair cut appointment coming up 
bugs that causes u to lose potential gems
dispatch range is 2*- 6*
but 1star mission can come out
are those x1 1h crates?
correct
Wow even outpost dispatch is bug LMAO
Bruh
FYI
thanks to @solid relic , burst bar build up now has noah!
conclusion: her charge speed is above average for rocket launcher
doing 35 - 45 seconds, which is roughly half-ish the speed of anis/centi, which is still sorta fast
as most nikke charge at 45 - 60 seconds
Not sure if this qualifies as a bug but the "Reinforce a Nikke's Core +X for the first time" mission is better worded as something like "Reinforce any Nikke's Core X amount of times" since it's cumulative across all Nikke. ie: I completed the +4 mission even though I only have Liter +1, Drake +1, and Sugar +2 .
Can anyone test if Full Burst has damage multiplier?
50% yea
ok, then that effect on Laplas true damage?
but not core hit?..hmm
nope
because the damage is calculated before
but core hit is calculated “on hit”
laser probably doesn’t take into account crit hits either
in other words….. it’s not as powerful as we would want it to be
think her damage overall still pretty solid against bosses tho
can it? i did not see that
but the laser cant core hit
her crit rate is low, so it rarely pops up
I think I saved it somewhere
Laplace's burst's first part can benefit from Core Hit + Crit + Full Burst.
True DMG part can't Core Hit, but can crit and benefits from Full Burst.
True DMG part is actually true DMG.
aahhhhhh
but some did an ss showing it can happen
her normal attack alone is already powercrept vesti
power creep?
vesti was garbage alr

not really power creep kekw
vesti literally needs like a buff refresher to function
their attack and multiplier on normal is almost the same
aka only pepper atm 
yep
coincidentally volume's buff is also 5s
now, if it only was higher and lasted longer
About laplace, gear and cube doesn’t effect true damage?
they do, true damage's based on total atk
thanks
does anyone want to help with the Team Building document?
NIKKE Drafting Theory (Mix and Match Guide) by @sayamasaeko INTRODUCTION This guide’s goal at the moment is for people to look for how their units blend with each other by distinguishing their archetypes and their abilities regardless of the meta. As the meta develops, the guide shall get deeper...
updated the document with explaining BiS per roles
Im growing balder by the day looking at how these devs round their numbers.
Seriously getting out of hand how they handle it.
Never a damn lick of consistency
@rare shellfor a first draft that looks decently comprehensible for someone experienced
Like what kind of rounding system is :
If there are decimals, just simply move them to the "Mid Range"

I feel like people are really forgoing healers for more damage in the B1 slot
Prob because they don't use or don't have Pepper, she's really highly rated in CN/JP
As most of the top players say : Why bother for healing when you've got Suicide Spiders to kill, and DPS checks?
If you're healing while pushing powerlevels, you're seriously risking a TIME OUT.
meh you do 0 dps if you die anyway 








