#Research Dungeon
1 messages · Page 5 of 1
around the 28% reduction mark
but dam a 4.15% def and she lost 1 mil dmg 
observed reduction is around ~33%, expected is ~28%
if you check there's a setting for it on union shooting range, it's just not showing anything when you click it.
there's going to be some rng obviously, but at first glance it looks like her burst has been reduced
Oh I see that now that you mention it
Yeah, ingame files are misleading so you have to do some conversion into percentage.
Don't reccomend looking at the numbers.
so if we take 3,330,016 as 100%
(Minus 28% from stat pen means they should be at 72%) In theory it supposed to be 2,397,611.52)
However she did 2,227,574 so which is lower then theorical number doe

it wont be a perfect fit because of rng and slightly different comp
but being worse than expected is not a good sign of her ignoring the cp
yea true but its within the defict too
auto AI behavior also makes this way more difficult but the fact that the number is really close
it's already telling that True DMG is not an actual mechanic on this game.
and her burst is an outsized % of her damage, so it should be very noticeable if it were ignoring the cp
like, not a few %
well, it IS a mechanic because the ability states as such, it just doesnt do in this game what you were expecting it to
Hard stage that's 46k req while I'm at 40044
Shooting range same team
no auto firing I only shot when lap got burst
I had to pick a stage that had a durable enemy so I could test the full burst
I saw that lol
did rayels

got sended into the shadow realm?
as long as he wasnt piercing, it shouldnt be that different thanks to ignoring defense
assuming it does, yknow
True
afaik there weren't any enemies around either target
I think it's clear it is supposed to ignore defense, because what else would it? but for all we know it's bugged and not doing so lol
that's my second thought, bugged.
but given the numbers being put up, I assume defense shred is working as intended
i think if we wanna do a more "controled" Stage i think lost sector is the best place we do it since we can "reset" it anytime we want too
most of us cant go above power at-will anywhere other than lost sector, too
im always under power in campaign and tower
I can try and test it again once I'm at the appropriate CP for the level since it's a hard stage I'm not really in a rush to complete it
but at least lost sector is still more "controlled"
as u can reset n go back in too
hm
i will try mine at 55K+
wait 5 is like 26k
the one that I tested says sector 5
you might enter the wrong lost sector
nah I entered 5 lol
oh also they never fixed burst skill scaling right?
yup
so how i tested mine was a 2 burst cycle
Means auto skill auto aim, it will be Liter -> Centi -> Laplace
then Liter -> Centi -> Drake
once the burst meter ends i will pause and take the damage results
i may have to retest this doe so yea
need to go to bed 9am class

Ok I'm confused
I'm at the last fight of lost sector 5
it is nowhere near what you guys have for point req
am I missing something here
wait in reeds ss
it says sector 6
it just says 5 on the party screen


sry 
May I suggest a different test mode for you guys for Laplace?
Only the burst supposed to have true damage right?
Just do a run with Laplace only doing 1 burst attack
For penalties is it a gradual drop or not there are tiers of penalty? My original understanding is it's tiers based on old graph data
They haven't nerfed it yet. Its due in December.
this is a good point, you can turn off auto and then manual laplace, have her hide in cover and only use her burst
Also, the graph I show is using ingame data.
yep
TLDR me the the current penatly behaviour
its tiered or not
and if tiered at which points
cause if its tiered, we can test around the tiered points
https://docs.google.com/spreadsheets/d/1cbMB9KQeAvL_PDT8t29ipRWB5UnfkKguVElad_DUB4s/edit#gid=666111488
TLDR : Every .09%, You incur a penalty of 0.10%
Starting from 0.01% at a 20% flat penalty.
@unborn glacier
Until you hit 49.91% at which you then spike to a 90% penalty.
@still drift
so its gradual tiering
then it should be "easy"to test
let me find some chill stage to test it

give me 10-15 mins to login to nikke
then another 5 mins to setup a team to test
😂

oh yeah
what’s the verdict on laplace
i need to know if i’m supposed to mald or be happy
nothing I'd call a verdict, but there's no evidence yet to support her ignoring the stat penalty
CN thinks she's good.
S- Tier~
Prywden based their tiering off pre-release, then changed from C to B I think, but I personally don't value their Tier List's opinion too high.
i took the beam damage at early, mid and end.
Doubtful.
i removed all gear from privaty and centi
same early, mid and late beam damage
conclusion: i feel like i wasted 20 mins of life dis-proving some stupid laplace myth
side note: there is some inconsitency with the ending beam damage
the lower power dealt a little more
but aside from that
over all though, higher power seems to be doing more damage, as it should be

😭
So I think the conclusion is : Penalty is applied at the VERY end of damage calculation, even after "True Damage"
Imagine lv200 Laplace clearing ch18 cause unaffected by penalty
It sounds plausible enough cause this Dev can bug anything, good thing you disproved it.
i think more accurate is that the penalty is a stat penalty
not a damage penalty
Ah true

i should have just said stat penalty.. drop mic 😂
that's what I was saying before lol
Some randoms in General iirc
Sorry 
I still don't know what true damage is
damage that doesn't scale from external factors, only the character's attack
Well hey at least we figured out something right
That true damage is affected by stat pen
Plus we still have no 'clue' what does true damage does anyway too
Soo hey at least we did try something give it a test

who is this "CAP" spreading bullshit
I actually want laplace because I don't have bossing units 
only reason I tried to roll for her
that and I was hoping for sneaky mlb
worked well enough but eh, still need actual bossers like scarlet
and drake
not my responsibility to correct him
@whole fox should take responsibility 😂
Just to let you guys know, once we have a general chat for researches
expect some extremely spicy hot takes
speaking from experience 
didn't you know if you peek at diesel's panties from the left side while rapi is doing a cartwheel the hidden boss will appear from behind gravedigger and instakill him for 19m damage?
it looks very very sarcastic
ngl
isn’t this common knowledge?
not when this topic started.. but ohll.. letting go
no i mean the screenshot
cap looks like he’s being really sarcastic
no context tho so hard to say
ohh well, we can move on then to new research and ill take mental note to not bother with his statements
yeah I don't know why you guys tested that, we already knew the penalty reduced our nikke's stats xD
still I guess we don't know if the enemy gets bonus stats too? Or does anyone know that?
regardless if damage value is a straight attack value - defence value then laplace burst with true damage should do relatively better than other characters with no true damage
when getting penalized that is
actually if laplace burst is split into 2 damage instances one being true and one being regular damage that may not be the case
do we even know for sure how the true damage vs regular damage of laplace burst even works? The tooltip is pretty bad
Hard to test
sigh
i noticed as mistake in m y preivous testing.. but then not sure if it matters
but let me test this true damage shit in awhile
need a few minutes to think for test setup
Technically you can go to shooting range and then let the other four fill the burst bar for Laplace, so the damage shown is for her burst. Then use the power of arithmetic to derive if the total dmg is combined or split of normal and true
first test with laplace should probably be figuring out the true damage component yeah. So need some bursts with her passive stacked vs not stacked
and yeah the plan to not use laplace until burst won't work when testing her true damage as she needs to attack for her passive before she does true damage 
True, I forgot about that
she really is a pain to test lol
fuck it not doing anything else let me join the fray, I'll boot up the game now and see if I can figure out her burst
no vision buff (no true damage)
mid damage (highest tick of damage dealt)
with vision (also high point of tick damage).
Note: vision wore off before beam ended, and dealt with vision buff up and gone during that split second almost same also
so it appears as a seperate damage instance on the bottom 1131 mostly looks like?
the skills does list the "true" damage part as possiblty a seperate tick?
my might be old so i cant see that extra tick
its more likely damage from my liter
there are some possbile point of "error" in my test though
nah I'm testing atm too and the numbers on the bottom is the true damage I think
they only appear when you have stacks
since triggering the buff requires me doing the burst a few seconds behind the non-burff version
let me try a few more times
so there might be some buffs floating out there, i might have missed ( though there shouldnt be any)
I'm using two R units as burst 1 and burst 2 so no dmage related skills at all
great, i can eat dinner, while you test 😂
no food until it's solved
👍 
where's the whipcrack emote
yeah the true damage 100% are those white damage instances in the bottom of your pic, they always appear on the bottom with stacks of passive and never without passive
so at least we know it def works as a seperate damage instance
no wonder her ult does so much damage then lol
the max damage value is very deceptive
here is what I have so far
17403 my attack
expected
11.22% of 17403 = 1953 regular damage
9.19% of 17403 = 1599 true damage
results
core hit = 3711
true damage = 1835
actual
3711 / 2 = 1855 atk damage instance
1131 true damage instance
the regular damage seems to match up if you assume the target has 100 def (a likely value) and it is atk value - def value
the true damage on the other hand.. shrug
@wintry ravine test the white damage with different power levels 😂
i didnt check it on my test lol
i checked the non-true damage 🤣
hmm
ohh I think I might have it
2 secs
can someone tell me what laplace burst 1 at level 1 states her true damage % is? Is it 6.5%?
as that's exactly what % of my attack the true damage is doing, so maybe that portion of her burst is bugged xD
ohhh wait a minute
all her burst is bugged like every other one lmao
that's why the actual damage value is 100 lower than expected, not some def on the test target, it's just the bugged bursts
ok I def need a laplace burst tooltip at level 1 so I can confirm
kek prydwen doesn't even have the lvl 1 values for laplace after a week
yeah I checked there too
comparing the level 5 value of burst I have and the level 10 value it looks like 6.5% true damage is the likely level 1 value
which makes my results make sense
When did prydwen raise laplace ranking to B tier
so yeah her burst basically does two sets on instances one the regular damage and the other the true damage at the advertised values
what doesn't make sense is this max damage they mention
they raised her tier like 3 times in 2 days lmao
They finally realized her potential
I did see some people say this was a mistranslation and in other languages its says something like upfront damaage, an additional initial tick
hard to see with all the damage instances her burst creates
let me see if I can see a big number at the start of her burst
in theory it should be the total damage if all ticks hit
yeah but that maths doesn't add up if the ammo indicator isn't just for effect on her burst
you fire like 95 bullets or so
i can check my video recording for the test awhile ago hold on
👍
I don't think her burst has an initial hit (it had one in one of her cbt revisions however)
could be the max damage info is just an old remnant they didn't clean up then 🤔
from what i see on the vdieo recordings, there is no big up front damage that i can see tick up
7.03% huh..
530.4 / 8.58 = 61.81 ticks
I should expect 1223 damage in my results then but I see 1132
this fucking burst man
power penalty?
or its union test?
well I'm just in test range
it's possible there is some penalty even in test range or has this been tested?
nope i havent tested
but in theory, there are some "bug" in test range
like some chance stuff happens 100%
as per patch note plan/timeline
if the regular damage portion of her burst is also at level 1 then my results again are weird let me retype them to show
let me "estimate" actual ticks per second
Once. I honestly don't know if you're just blinded by hate and that's why you spout so much bullshit, or just stupid.
Mhhm, consider me corrected now.
I don't mind people saying what they say about us, as long as they don't start simply saying lies that are so easy to check.
It's free market out there.
You can think what you want.
But spreading lies?
@still drift actual ticks per second is close to 10, i think.
i actually noticed that the tier list hasn’t updated the character description which is a little weird sometimes
I might be of by 1 or 2 ticks
Because we won't change the reviews based on bugs that will be fixed soon.
Also, the whole tier list will be remade from scratch once the 'early december' fixes are applied since we will be splitting the ratings per mode like we announced weeks ago. And reviews also will be rewritten.
17403 my attack
expected
11.22% (burst 5) of 17403 = 1953 regular damage
9.19% (burst5) of 17403 = 1599 true damage
or
8.58% (burst 1) of 17403 = 1493 regular damage
7.03% (burst 1) of 17403 = 1223 true damage
results
core hit = 3711
true damage = 1835
actual
3711 / 2 = 1855 atk damage instance
1131 true damage instance 6.5%
hold on my tick count might be wrong
Thanks for the heads-up. You guys should consult peeps in here sometimes once we set up the research section.
I genuinely want Prydwen to be better, believe it or not.
think that the specifics would be epinel, who is touted as a weak DPS while she is put in A tier.
cool beans. then i’ll just wait
don’t want y’all to waste time writing 2 reviews

my results vs what I would expect to see make no sense if burst values are at level 1 
I actually visit this place often to check what you guys are talking about.
maybe they fixed it just for laplace kek. if you have enough materials to level her burst u could find out easily.
i’d help u but i don’t
I have her burst at 5, that's why I listed those expected values
@wintry ravine a full burst of laplace on auto is about 80 ammo/ticks
could you be a little off and the burst ammo counter be correct? I think it generally fires 95ish ammo would have to check
80 x 8.58 = 686.4
so.. i dont know what that max damage is lol, probably your theory about it wrong translation or legacy nerf data
oh maybe it did fire 95 but 15 missed
in my video ammo stops at 80 or near it, off by at most 3 bullets
Honestly, at this point all the tier lists are mostly the same and only some characters vary in ratings between them.
But yeah, the one generic rating is bad and it doesn't work anymore.
Especially with characters like Laplace.
ohh when i mean stop at 80
i mean 80 consumed
so actual ammo left is 920
bottomline, that max damage value no idea lol
let me check ticks past a certain point
ohh wait a min..
are we talkinag about the bug?
ok so bugged to burst level 1 makes sense
for burst 3 skills?
burst levels don’t seem to affect her damage
burst level does nothing atm, makes sense
nah misuzu said his math suggests burst levels work with laplace
so i just tested it
correct me if i misunderstood @wintry ravine
i tested against the training range btw
too late to do other testing

nah I didn't say that I said the results at burst level 1 maths and burst level 5 maths (my actual level) don't match my actual results either way
ah gotchu
I'm trying to figure out what's up
the true damage ticks I have are 6.5%
can you guys do the maths on your true damage ticks
let me do a buffed union run and record
if nothing else, can chart that up as a potential bug
Prydwen's somewhat partnered with the devs right? Can send the results to them
They do fix false tooltips (like with forehead sniper girl)
well it might be something else weird going on
how do u calculate true damage
im doing 1189 damage from the true damage tick
look at your chracters damage on their screen and then the white ticks
i think im doing 1178
no i mean how u calculate theoretical
my laplace attack 11277
take your attack and multiple by .065 for 6.5%
yeah not consistent
then try multiply by .0703
unless true damage is subjected to def too?
that's what they state as burst 1 true
its 10.5%
in your screen shot bubba you only have regular damage btw, did you let laplace attack and charge up her passive. True damage ticks are white and appear below the reticule
not bubba sorry das
its also 10.44% for me
yeah i know
i realised like 2 seconds ago LULW
but its too late
i forgot u need to charge her hero vision

so me and das have very simmilair white ticks/true damage %
of my attack
but if the base damage dont affect im certain they dont affect true damage either
mine's 10.545%
this makes no fucking sense 
1189 / 11277 = 10.54%
same
We do have access to dataminers right?
I wonder why we can't just look at the formula itself and cross-ref
we need a dataminer in here yeah lol, would simplify things
nope, no other buff active
The CN formula was posted on the CN forum, but it was a generic one
Overall, the files are spaghetti
it's hard to find stuff from the mechanics point of view
translations and images are super easy
there are 2 formula
Well, that's one of the jobs of dataminers. Making sense of a plate of pasta
1 is a TW formula
2nd is an ugly cn formula
there might be 3rd or 4th one floating by now
Yeap. One was mined, the other was researched.
I can't confirm the mined one myself, since spaghetti.
i didnt study it too hard but it looked very simillair to the researched one
ohh here's something we can test
what is the element chart again?
Also, I guess you already know this, but the Laplace immortality/attacking from the death bug is confirmed and it's funny lol
strip your laplace of all equipment maybe the true damage ignores attack from items, maybe it's just base damage it looks at
fits lore wise
Least horny researchers
10200
laplace must be naked for test
nude research im game
11.5%
u r right
well....
almost
let me taker her cube too
1178/9750 = 12.08%
let me go test her without her gear
no gear
1087/ 10306 = 10.54% still for me
because i havent done that
oh that was with gear ok lol
yeah yeha
1178 is with geae
9750 and 10200 is without gear + cube and without gear respectively
so total atk then
so we have same percentages
1028/9750 = 10.54%
yup with no equipment but with cube I am getting 10.54 too
its very consistent at 10.54
question is
FUCKING WHY
AHAHAHAHAHA
Compile these and do a research post I guess
i tried swapping my sr with r guys, no difference in damage.. so defintly 10.54% ish
..we might have to test all skills and bursts in the game at this rate
to make sure that tooltips are consistent
i think they might have forgotten to change the values in the code
sorry hehe
maybe thats why laplace is so strong compared to prydwen's initial assessment
they fucked the numbers
wait what is the % when we remove cube?
its harder cause they arent "true" damage lol
10.54
whatever that means
as well
ok
@vapid geode it is possible that you may have been right all along

if laplace numbers are truly like what is reflected in in game values she might actually be fucking C tier KEK
let’s hope they don’t fix this
how'd you come to that conclusion from what we are testing lol
it feels like the diff between 10.54 and 6.5 is a lot
Inb4 they nerfed the description but forgot to nerf the character
you got 6.5%?
yes but her ult is taking 10.54% of her stats before items with items it will do more lmao
6.5 is supposed level 1 values
no its not
7.03 is level 1
misuzu ask me x6.5 so i assumed
level 1 is 7.03
but the point is her burst isn't looking at items and is instead using base atk and 10.54%
i’m not sure how much of her damage is true damage
you can easily more than double your attack with items from base
this is bad btw if true
no no it uses items attack as well
no it doesn't lmao
that's why our 10.54% only matches when naked
but no matter what it’s 10.54%
no mine is always consistent
10.54 % vs 7.03 is practically 50% difference
it's not 10.54% with items on
it is
there might be a 50% buff/mistranslation/something there shifting it
not for me lol it was 6.5% with items on for me
wait ah
the only time we are all reporting 10.54 is naked.. brb door
TD/attack
1178/11171 items +cube
1076/10200 cube only
1028/9750 no items no cube
^ these are my results
your results is the different one
if it matters, i’m on SEA server
im sea server also
@vapid geodecan you confirm some of these? Shouldn't be too hard to test, I don't have Laplace
study well
lol
@unborn glacier@plush gazelle@unborn glacier
When you guys are done, these should be compiled into a single post in #1046549179918458890, will make a great example to link to as a completed research
someone else can compile
When a definitive conclusion's met anyhow
my numbers are here
wow i got double mentioned, will do once we have conclusion
🤦♂️
have a triple mention
😂
wtf
maybe some items are bugged
whats your latest test results?
I get the same 10.54 naked, let me rest with equipped again
they might be using american imperialist units on global
i suggest u run a test again
maybe u were tired when u tested
and saw wrong perhaps
I suspect it might be my T9 item
this sounds normal
i wonder if they will make a jav video on it
i’ll make a JAV video starring you
lol
my laplace with items, next I will screen shot true dmage
ok fuck me idk what happened it's 10.54 too
I even wrote it above actually
like initially I said true dmage hit 1835
Confirmed then, from 3 different peeps
then below I write 1131 true dmage out of no where
since we are doing damage results im testing other chars
my helm
19003 full charge white damage
attack stat : 10,109
250% full charge
base normal attack damage 69.04%
okay math doesnt add up, rapture base def might be there
where did I pull this 1131 number from...
random brainfart of the day 
1131 is what my true damage would be at 6.5%.. hmm
why did I calculate that and write it down
because
you
were
disctracted
by
ass
some chad will do a jiggle tier list some day
I think Volume's jiggle length is like 3s
who is this?
idk which sticker u r referring to kek
the last one
what regular % are you guys getting then?
17403 my attack
expected
11.22% (burst 5) of 17403 = 1953 regular damage
9.19% (burst 5) of 17403 = 1599 true damage
or
8.58% (burst 1) of 17403 = 1493 regular damage
7.03% (burst 1) of 17403 = 1223 true damage
results
core hit = 3711 = 1855 atk damage instance = 10.65%
true damage = 1835 = 10.54%

thats my 1st thought, but she wear leather jeans
true…..
Seems consistent for now
Yeah some sauce hero can help?
Looks like some DC char
you already know how it is
it’s time to ping server owner
wait the fuck
DISCORD
NO

that result make sno sense?
it’s correct
the first half is expected values
which did not happen
well the regular damage instances I'm getting are effectively matching the true damage values which would make sense if the test targets have no def value
no what i meant
the core hit is working at 10.65% "efficiency"
the true damage is at 10.54%
yeah it's a little off but that could be rounding issues
if no def value
possible yes
but if rapture in union have no def value
my helm normal attack test, doesnt make sense
hmm?? you can hit core with true damage?
i was focusing my laser beam on core but the number never changed between on core and off core
maybe game just bugged again…..
we know the white values on bottom is the true damage because they only show when you have stacks
they don't appear to crit or care whether they are hitting a core or not
it's just a set amount of your attack
in our tests 10.54%
is it based on total atk% or total damage from the original hit itself?
ill check an ex stage
your total attack
it doesn't bulge when the OG hit is a crit/core hit?
ex stages are fixed levels
I cannot confirm any individual mechanics, I was only provided a file which contains most numbers, but like Antilar said, it's pretty spaghetti.
so no penalty
_>
we know 80 ammo is consumved
is the 1424 just the regular damage? that doesn’t do core hit?
hm?
oh that duration is the full burst duration
not laplace’s burst skill
yes
false alarm
what I see in that screenshot is the 1759's..
but yeah i not sure if 1424 is the non true damage part of the damage or if true damage does more if u don’t hit core
that too
let me go back to testing ground
1759 prob is the crit and 1424 i think is the true dmg
i think 1424 is the non true damage part of the burst
but 1759 might be the true damage criting
Can we know the crit dmg multiplier of the lap?
I wonder if the true damage instance has a separated crit roll or it just needs the OG hit to crit in order to crit.
Because i thonk the pierce might be the same as alice dmg
how does one check crit damage
crit damage has a base of 150%?
i got extra 23% buff to CD
it's default x1.5
2127 is the pierce dmg that crit
1178x1.5 is 1767
but 1178 x 1.7399 is 2049
ok I am seeing these higher numbers along with my true damage too but again not 1.5x
yeah it’s slightly less than 1.5
THE FUCK IS GOING ON


1835 true
2447 (the "crit")
crit damage is bugged atm, isn't that like yesterday's news
isn’t it like not bugged but just retarded
appears although mines is 133.3333%
The crit dmg bug i think was when your stat got reduced by the power penalty
The crit dmg gets reduced as well
To the point that the crit dmg is less than 100% of your dmg
you could maybe estimate based on the helath % cut and see if maths add up
like if you are losing 10% hp you are prob losing 10% attack
194, 763 hp level 120
core hit 1398 burst 3
true damage 839
actual hp 254658
actual attack 10426
hp running at 76.48% Efficiency
so attack at this efficiency is 7974
expected true damage 840.46
god testing this is suffering
but we're actually getting somewhere with this work 
sooo... true damage is higher..
840 expected true dmage if 10.54%
ohh wait.. i have new theory
off by one, 10,54% still holds
yeah it's just rounding
so this is good we can def confirm that her burst true % is actually currently doing 10.54%
maybe since burst 3 is bugged... maybe there is a level 8 or 9 there that fits 10.54% ?
i’m telling you what probably happened is that they decided to nerf her, and then intern kun fucking forgot to change the code

it is doing 7.03% burst level 1!!! 7.03 *1.5% = 10.54%
maybe it’s not even the intern but the head dev
LMAO
that might be it
so it just crits automatically?
Crit dmg huh
it can’t be tho?
pierce must be x1.5
i odnt get
my miranda was giving whole party crit buff but it’s also10.54%
I think alice has the same pierce? Maybe you can check her as well for additional confirmation
1.5
expected burst level true dmage is 7.03% but it's doing 50% more which is probably the pierce multiplier
Pierce maybe rumoured to be bugged atm, but I'm confident that this one is coming from Full Burst bonus
you prob right
huzzah! It's actually working
how the fuck it take us all that time to realize this
Great job lads
smh

pierce does bonus damage?
nah it's the burst time multipler, I was wrong thinking about pierce
ahh burst time multiplier makes sense then
any damage done during burst time is x1.5
includes her true damage which is super strong
You can prob check if pierce actually does more with alice
well it doesn't in laplace case anyways not with her true damage the maths works perfectly
Well fuck
I don't know how to publish this. Because it's working as intended 😂


so summary, laplace burst 1 is working normally? 😂
i think not point publishing if working as intended
well to be fair we do now know the damage is two instances
the original topic was the max damage
When we were surprised something is working as intended
we got side tracked to the true damage

in our excitement
we still don't know what the max damage means
yes
I think I got it
Laplace's True Damage is another separated instance, is based on Total ATK and affected by Full Burst Bonus
Should be good for a thread.
Wouldn't it be the total dmg dealt on the 5 second duration not including the true dmg?
basing on the skill description
the max damage is roughly 60ish ammo consumed
but fulll burst eats up 80
Hmm wouldn't that means that the B3 of other nikke would also do 50% more dmg that what's written on the description
From the full burst bonus
yes, its a full burst mechanic, so applies to all
shouldn't be that hard to test
i tried counting the ticks.. its not easy
easier is check ammo.. which is 80 consumed
Prob because of the frame rates affecting bullets?
more like 95 bullets like I thought before
_>
check your laplace ammo counter plz guys
maybe it is fps related
Mine stopped at 916
you tried an external tool like http://www.watchframebyframe.com/ ? Just need to upload to Youtube and then use these settings
Watch Frame by Frame allows you to watch YouTube and Vimeo videos frame by frame and in slow motion.
84 for you then
each click is one frame
does ldplayer have built in record?
Tried again, stopped at 914
there is also issue of overlapping numbers that look identical
mines goes to 904
Hmm
so 96 bullets wtf
let me do my gd run 1st brb
My lap burst is running at 20 fps
everytime I do it I def shoot over 90 bullets
How many fps you got
FPS DIFF
let me put on fps counter
nah laplace burst tanks my fps
It tanks everyone's FPS
it goes to 6 for like 1 sec then to 20ish
At 12-16 fps it stops at 918-923
oh ldplayer does have built in record
ok I record and show you guys
when I record I shoot less I think

let me do some more testing
So let me confirm this again, is the true damage based on Total ATK or the original hit damage?
it's your laplace total attack
total attack makes more sense anyways
On shooting range
they can, once in a blue moon
I'm trying to snap a screenshot of laplace shooting more for you guys
hard timing it lol
GOT IT
I do like 94 ish shots by my eye
but when I record once so far I did less shots
Ok, so if it's based on total ATK
then why is it being inflated by Full Burst Bonus? It should still be close to 7%
I'm having a brainfart here, might be
probably fps issue
you are brainfart xD
it's 7.03% of you total attack per tick but then it is multiplied by 1.5x due to taking place during full burst, so it is now at relatively 10.54% of your total attack per tick
got it
Yea
she's not even at her full potential 
I wonder if you had some beast rig with constant 60fps if she fires like 120 shots or something
we not some more testing of this before we conclude
so when you guys just judge it by eye it appears that you shoot 80 shots? But video record is the same?
I think the lower fps resulting into lower dmg is included on the dev note
it is
Lap's dmg might go bit higher with that patch
yeah it's a relatively known issue but I thought it had to do with hit boxes rather than bullets fired
Lap will be great again

nah it's nothing

I want to say max amount of non-true-damage % you can output, but that's only ~61 bullets and peeps are already firing way more than that
maybe some of the damage is simply ignored somehow
or it's a bad tooltip and that is old info that was never removed
did you see my screenshot allen?
this one?
i will test with 3 man team and 5 man team
I believe the dps is affected by the game physics which is tied to the frame rate
on my phone 906 left (estimate)
Something about each bullet being an entity and having too much might have them scrubbed depending on fps
this is what I get too
I think 94 is the max you can shoot perhaps
or very close to it
You guys should mind the crosshair speed too
906 again with 5 people in team
Time spend moving the crosshair = less time for shooting
i go lower quality settings
if you leave it on auto it shoots just dead on the target so no wasted movement (well in an actual match you gonna miss and travel a lot unless you shooting something tanky
hopefully 94 again
burst 1
8.58 * 94 = 806.5% regular damage
7.03 * 94 = 660.8% true damage
burst 10
14.52 * 94 = 1364.9% regular damage
11.9 * 94 = 1118.6% true damage
lol 916
_>
i saw it lag/choke mid beam
ah so def the shots are related to fps
yep 916
brid does like, almost double of that
I wonder why she's overlooked
but low mode not better due to optimization? 
healers aren't that rare
brid doesn't do double that lol
brid does like 2500ish but no true damage element
and it's single target
yeah
i saw mild lags in low mode in some frames lol
@wintry ravine i have 2 theories
theory number 1: nearer enemies conume ammo faster (seems like an extra or 2 ammo on my phone)
theory number 2: graphic settings -> effect quality
there is basic and high
i consume less ammo on basic and more on high
see if you have same result?
yeah sure I can try the diff graphics modes
I've just put everything to lowest settings and rebooted, I had everything at high before
at high I was getting like 94ish shots fired like you
huh I have a 17mb download now
yes need download
also is that ld9 or phone?
yeah no problem
on my phone it has effect
i guess on emulator no impact
but my emulator shoots less ammo
soo.. i dont whats the cause except its not consitent
probably why on my eumulator
i dont feel laplace hitting as crazy as others
could be 80 > 94 is a pretty bif difference
hm one thing I do now notice as I change my settings back
I thought I had everything maxed before but I had fog at 1 instead of 6
I will do a test with fog at 6
okay, on my phone for didnt have impact
not sure when or why I changed that
nah just looks like the same exact bullets fired for me regardless of graphics settings
around 94ish
might have actually fired 98 that last time

94 again
either a fluke or I'm going insane

yeah weird, probably fps related but weird low graphics doesn't help at all
I did a quick writeup of all findings
burst 1
8.58 * ~94 = 806.5% regular damage
7.03 * ~94 = 660.8% true damage
burst 10
14.52 * ~94 = 1364.9% regular damage
11.9 * ~94 = 1118.6% true damage
Damage occurs in an amount of damage instances that appears to match the amount of bullets fired. If her passive is stacked a seperate instance of true damage occurs along with the regular instance; it appears as white damage below the reticule. Amount of bullets seems to vary somewhat from device to device probably depending on FPS. On any particular device though amount fired remains pretty constant. We have seen it vary from a low of around 80 to a max of apparently 94. We can find no basis for the max amount of damaage listed at this time.
agree
maybe add in about why laplace might perform slightly poorer for some people
like me 😂
maybe I should mention that this is all multiplied by 1.5x due to occurring due full burst although that isn't part of her kit per se
maybe we should test if say scarlets burst also gets the 1.5x multiplier
yeah, tht one is just us being dumb
i dont have a scarlet
maybe instant bursts happen before the burst time starts
let me test scarlet
should only take 2 secs

12893 damage on scarlet
I don't have a burst 1 tooltip for her though
meaning the buff?
no just the damage her burst does
at level 1
I want to see if the screen wipe damage occurs before or after the 1.5x burst time kicks in
i cant help on that T_T
where did you find the laplace screenshots for level 1 skill?
my laplace
oh 
remember she isnt workign that well for me
yeah true
literally cannot find scarlets burst 1 damage anywhere xD
checked like every wiki and many youtube videos lol
huh.......
so I decided to test what I could with scarlet burst
1st thing is it easily occurs duration burst time so it will get the 1.5x multiplier
but weird thing is the math doesn't add up
I have 12893 attack
I see the damage is 136318 on a non crit
did you have her on defend to prevent her from gaining stacks
ah her attack stacks that's probably what I'm not factoring in
ah ok all makes sense now
enough testing for me today
think I should post that laplace writeup to reddit or nah?

I'm not really fussed either way
wait do you get full burst dmg bonus when you use scarlet burst?
@half groveoh hello
This guy has theorycrafting experience btw, I invited him here


if i remember correctly from this she doesn't
yes you do
bear in mind all bursts are bugged and actually work with burst 1 damage values
oh yeah
I can't find scarlets burst 1 damage data anywhere

I posted the laplace data, https://www.reddit.com/r/NikkeMobile/comments/z6zy81/laplace_burst_math/
figured it might be interesting to see if anyone knows anything about the max number listed
incidents like this remind me why we should always remember to document units' burst/skill lvling scaling
since we can't just extract the value out of the game right now
at least not yet
Seems like we're getting another wave of controversy. Be wary folks.
And look out for apologems.
The paid pulls thing?
aye, confirmed
what's this?
You can get pilgrims in the paid 10 pulls
don't like linking to this sub but eh this explains that basically https://www.reddit.com/r/gachagaming/comments/z6zk2l/nikke_developers_have_been_scamming_players_with/
hmmmm
scarlet burst doesn't get affected by range, full burst
but weird the buffs are kinda wrong abit lemme recheck
wait 1 buff isn't working here? 
try loading your b1b2 with no atk% buffers and calc again?
dolla's risk sharing is after b3 burst then you get the buff




