#Research Dungeon
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if that's the case then SG could be broken when used in GD with any units that have stonks hit rate buff which makes miranda useful now too 
only if they buff this stupid buff 
I mean, we don't know how much a 5% increase is for "hit rate"...
makes zero sense to give her that buff when it was not explained clearly what is hit rate and her kit being more focused on amping 1 dps
Well you do your stuff 
Need to try doing test with just that buff and another dps
do we think hit rate also expands the effective range too?
I don't think so? But since it's an encompassing term it could
not really sure how to test that though
people who can test it are only lucky bastards or whale with stacked SSRs 
cause there's too little hit rate buffs
I've always heard it increased effective range tbh
Test it out in the union firing range
The enemies there don't change their range
And are almost immortal
Let me know results.. and ill add it to damage formula guide also lol
nono, testing it is possible but with how small the hit rate buffs are i assume a small +5% is still small, and wouldnt reach medium for example
Question is
Is a range damage multipler and threshold or a scaling multiplier with distance from effective range?
best testing ground for SG is GD and union to compare since GD whole battle is just close range but its so god damn hard to track numbers there along with GD dancing
do you want me to add slowmode here 
If it's a scaling multiplier, then it could be easy to test
anything daddy cussy wants 

Anyway, gl with testing, I really should get back to work 
I can't test this i dont have units
I don't either 
too pitiful 
Scarlet pitiful 
my simulation is so shit because no healers
well, generally they're good and I rerolled for this acc so 
but in terms of other cases its shit since it has no flexibility
who gives hit rate? miranda, drake
I would help but I need sleep 

why sleep when you can test "Hit Rate" and be the first to unravel the mysteries of this buggy shit 
what the exact test criteria?
Isn't hit rate supposed to just he effective range? That's what cbt people said
and not scarlet please
is there even a far unit inside the union test range?
this looks like close and mid range only
there is Long range on the upper right
Like I heard it everytime from cbt that it's just effective range. I'll help test tmr I guess
thats where i do my sniper/long range testing
sigh.. i guess ill pull up a hite rate cube and test my poli
no, boss is mid
hard to find a criteria but maybe just doing close range vs mid range vs long range but its also hard to track it since bullet spread may also go to nearby enemy in union which could affect numbers too
im just slightly annoyed, why im doing the testing again
the only place i could imagine it could be tested consistently is on GD if it makes your dps easier and destroy those god damned red circles with and without hit rate
i mean we could drop this off and continue it later on or never go back to it 
2.5% (cube)+ 8.62% (drake) + (whatever sugar's s3 hit rate is) 18%? still no change in shotgun effective range
hitting mid still did less dmg than close
give me 5 - 10 mins.. im working on a theory on how to test it
- miranda
i dont have miranda 
welp, can ignore her too ig since her base hit rate buff is just 3.smth%
wait a minute
simulation has a 30% hit rate buff doesnt it
testing it might be a giant ass pain though
yeah, but good luck repeating simulation just to find that buff 
plus you need to get a buff in unknown reward that aligns all shape in to 1 shape to increase their rank and multipliers

its 42.28% at max ssr
is SSR better than the red one? was it epic?
arent epic buffs only locked to like 5* different buffs
not really sure i just get it all the time since its good 
reload, ammo capacity, chance to block damage, 1% dmg on empty mag, reflect damage
very RNG, but average is sorta this or worst
(no hti rate buff)
with + 20% hit rate buff.
overall, its soo RNG, i can barely tell the difference
I will switch to SMG and test that one instead
thanks for your sacrifice @unborn glacier 
i doubt its effective range now, think its just spread
36% (simu buff)
- 8.6% (drake)
- 2.5% (cube)
combined these and its still falling off at mid range
unless i need to hit 50%+ hit rate

yeah look at the white dots on 1st pic and 2nd pic the spread are more accurate in the 2nd pic
so if it makes the spread more accurate it could make GD interruption circle more comfortable to by pass

question is if the more hit rate you get does it make the "spread more tight" which essentially could lead SG users having 100% hit rate hit like an AR but on a straight path with all those bullet spread compacted in one area so its more on precision and not on accuracy already
yes
even visually
im too lazy to do the screenshot
while im uploading this let me just ss
but i shot at mid range enemy full clip of liter
Hows the findings
without buff = 96kish damage
with +20% hit rate bonus = 100+k
i target a mid range target (so no range bonus difference)
4k bonus dmg is a lot considering thats per bullet in those spread or was it total of the spreads?
I "feel" that it reduce the RNG, cause i also see really wild spreads also in the SG testing with hit rate bonus.
so hit rate also affected smg?
wait actually let me test a few more times
total of 1 clip.. so its like maybe a few bullets missed
it should affect smg oso
i only did 1 run to test
how was it?
ahh ignore my test
the cube adds attack
so damage will naturally go up ๐
aight 
my "conclusion" is hit rate subjectively reduces the rng spread of the gun.
no way to 100% verify, since its kinda RNG as it is already ๐
does the other cube that increases charge rate add the same attack?
Could replace with that to see if hit rate affect range or not
my tests lines up with this, but yeah the rng on shotguns are fucking me up cause sometimes with hit rate up im missing 2-3 times in a row 
maybe if i can find a better map on simu
i made video recordings to study it.. its just goes everywhere, with buff or not ๐
i can definitely say without the shotgun buff at most i see 1-2 pellets hit
but with buff it can go up to 3-4
but both can also just whiff again and again
try it on GD
target is so big and close that you'll barely miss every pellet
yep, i even got 1 lucky all center spread with the no hit rate buff.. so its ughh..
you can close the game
so you can redo it again
then we'll continue this next time time for break bois 
ahh.. shame.. should do GD before server reset hehe
and no im not testing GD.. that stage is too stressful XD
gd ill just screenshot the white spot hit pellets
if I luck sack hit rate buffers i will test this on GD (which might not happen
)
probably should use non atk buffers so i can test whether hit rate buffs dmg or not
i dont think so though
cant use drake to test either then since drake gives atk buff
will just solo sugar
i think we can put to rest that hit rate affect damage directly
also ill be honest i dont notice the simulation hit rate buff
it might not be working

i just get it for the buff chain bonus ๐
let's conclude it that hit rate does buff your SG users but prolly about 5-10% added dmg
considering you use them on short to mid range stages
if long range then its just shit
yeah wtf
i just removed my hit rate simulation buff and the spread seems the same

welp i guess then just close range and its too fkin niche since only a handful gives hit rate buff and their multipliers are also shit 
in the first place it doesnt make sense cause sugar's s3 buff should only be about 18% or whatever it is at level 1
and i notice a bigger difference using her s3 than i do with simulation 30%+ hit rate buff
god damnit
also, lets take into consideration that game is full of hidden bugs so lets not try this further 
or it could be "bugged" like the range damage bonus lol
what i have learnt from this though
is sugar s3 is spicy good
once her aspd is fixed
jesus
affects self only though
mm
and burst 3
great self dps i would say
too many girls fighting for that slot
ahh, then yeah.. can use sugar for GD XD
you also need liter + dolla to make isabelle work 
im mostly lacking pilgrims at this point
you can make do with liter
only
and... yulha, i guess
but won't that make it more rng to keep the uptime of her burst stacks?
her burst stacks last 45 seconds
actually, does liter + volume stack?
she's niche 5 seconds burst window for a 30 seconds cd rotation is not that good unless you can kill boss in that 5 seconds
not the burst, but the cooldown reduction triggers on full burst, not on using s3
what?
yeah, since cdr of volume is activated on full burst
the only thing is i have to count 30 seconds in my head yeah
yulha's atk buff is only active for 5 seconds and hav e 30 seconds cooldown
and you don't have full control on its activation since it activates by itself so you also need to keep track of your multiple buff icons on your screen which is so little 
does the cooldown for yulha buff start on buff or after it ends?
so is it cycling every 30s or 35s
okay..
- i dont run isabel on GD.. i run a non-meta team
- i did test with isabel.. she can rotate fine
with liter + anis + isabell + privy + whatever
i think after
think thats because anis + privy not being shotgun means the gauge gain is slightly slower
most likely latter
no
in a full shotgun squad i think liter + dolla is needed because they gain gauge so fast
see my research table
ah
Sheet1
weapon (SSR),Reload time used,Charge Time,Time to burst ave. (sec.) some inaccuracy due to limited test attempts,Notes: there is some variation, cause inaccurate weapons that miss or hit structures will generate less burst, but aoe effects dont have impact.,All Data, needs more people to...
Anis generates shit loads of burst
Did we figure anything out about hit rate? Sorry too tired to read whole thread
oh wow
i was referring to yulha not isabel
reduces spread, should not increase damage, does not affect effective range
*not 100%, but we assume this for now
ahh.
testing is a bit harder too cause there's not much sources of hit rate, and apparently from what i just found out testing is that the simulation's 30-40% hit rate buff doesnt even fucking work so

Lmao
won't any RL generate the same? considering if you also fighting mob stages
im really surprised by anis generation wtf
Anis generate above normal burst bar compared to other RL
i dunno why
how do you test this btw, i can contribute the other characters you're missing
but the test results are consitent
run on auto a few times
assuming this is with naked gear too so no hit rate cubes or anything
in union shooting range
auto? ok
there will be variations
but you should see whats the max/min average
my old test results didnt do that so wasnt able to do a min and max
where did you test RL?
Anis generates more burst? I'm interested in that if it turns out true
...should we bother testing the rare units too 
doesnt matter, stats and damage doesnt affect bar build up (at least from my testing)
union shooting range, so all the testing has same control environment
i think we can skip those lol
i think you lead to the conclusion anis generate more burst than yuni because if you look at their max full charge yuni has 100% more than anis which also contributes to more seconds to charging per hit
i have a timer to max charge
in the test results
guess ill do like 5 runs each?
thats a good number
yeah and i saw yuni charges .5 seconds longer than anis so in the long run thats a lot also in 2 shots thats 1 seconds difference in dps which affects burst charge if im not mistaken
possibly, I didnt test yuni that hard.. since I was already kinda tired by then
understandable
Is anis burst 20 sec? Game doesnt wanna show me
check pins in team building for burst cds
I think she makes the player burst in 20 seconds.. but ohh well
Ah ty
bruh check the damned pins
there's a photo of unit's burst cd there
ohh he was asking serious quesiton ๐
I dont live on discord so I dunno how it works. Actually pepega
it's also in the pins in questioning center too
also @unborn glacier if you want to further test rl you can try this method for charging up burst with rl and see which is faster to charge busrt
(test variance ~1 second because i have boomer reaction speed at pausing the game)
AR:
snow white
- tests: 53 48 42 47 49
- min: 48
- max: 53
- avg: 47.8
julia
- tests: 54 72 60 70 41
- min: 41
- max: 72
- avg: 59.4
- note: the 41 she almost exclusively hit the boss
mihara
- tests: 57 55 50 55 50
- min: 50
- max: 57
- avg: 53.4
iDoll sun
- tests: 50 55
- min: 50
- max: 55
- avg:
SMG:
ludmilla
- tests: 47 57 58 58 51
- min: 47
- max: 58
- avg: 54.2
SG (shotgun):
sugar
- tests: 35 34 34 39 36
- min: 34
- max: 39
- avg: 35.6
neon
- tests: 37 30 34 36 36
- min: 30
- max: 37
- avg: 34.6
- note: on one of the 36 one she was almost exclusively hitting the closest target
ether
- tests: 59 53 53 52 58
- min: 52
- max: 59
- avg: 55
SR (sniper):
exia
- tests: 61 60 60 61 61
- min: 60
- max: 61
- avg: 60.6
- note: literally almost no variance lmao
RL:
centi
- tests: 20 18 24 26 24
- min: 18
- max: 26
- avg: 22.4
n102
- tests: 74 87 85 81 67
- min: 67
- max: 87
- avg: 78.8
- note: it was at this point I realised RL groups are separated by 350% and 250% charge, those with 250% charge burst faster...? sike, see below
mica
- tests: 46 65 52 52 63 (extra, 54)
- min: 46
- max: 65
- avg: 55.6
- note: thanks this unit broke my previous theory, this game just ass
- extra note: the 54 run was done with gear on, but still level 1, wasn't counted into the average, but it seems to be around the same result, so gear shouldn't affect charge rate
belorta
- tests: 71 75 70 72 64
- min: 64
- max: 75
- avg: 70.4

R UNITS
AR:
iDoll sun
- tests: 50 55 50 48 53
- min: 48
- max: 55
- avg: 51.2
soldier EG
- tests: 59 55 58 58 60
- min: 55
- max: 60
- avg: 58
SMG:
iDoll ocean
- tests: 62 64 65 62 67
- min: 62
- max: 67
- avg: 64
soldier OW
- tests: 63 56 75 56 64
- min: 56
- max: 75
- avg: 62.8
SG (shotgun):
product 23
- tests: 28 32 28 28 26
- min: 26
- max: 32
- avg: 28.4
soldier FA
- tests: 54 53 56 50 53
- min: 50
- max: 56
- avg: 53.2
SR (sniper):
product 08
- tests: 61 55 56 61 60
- min: 55
- max: 61
- avg: 58.6
- note: fuck this i keep adhd looking away and missing the burst timing, i'll record it later
snow white is slower than i thought faster, wtf
@leaden wren
you mean 0 charge build up?
sigh, let me whip out my anis and yuni then... so many tests today
no need to test it, im just giving out some reference 
i can do the testing tomorrow with belorta and anis im too tired and lazy to try it now its 2am already here
the numbers look like normal AR spread
so ill put 45-60
this timing not easy..
I can try it out tomorrow and post the results here
I kinda have the muscle memory for that already because I've been doing that ever since i used belorta 
also wait why is volume under AR, isnt she smg @unborn glacier
okay test as many RL as you can ๐
i dont have the reflex for it
My mistake
ill move her
that probably explains why her bar build up is bad
smg tier build up
testing julia results and updating the message in real time atm, holy she's so slow 
even for an AR?
anyways, im going to bed now its too late here will contribute more when i wake up
leaning more towards 65 average
its only 12+ midnight where im from lol
close to 3 am here 
By being in this thread
kinda 
okay that seems like close to AR numbers.. still slower though
ok sike i updated the above message, she still kind of lands between ar
because the last test was such an outlier 
No running away @tall fern 
ohh that is late, good night then ๐

okay, ill assume same "normal" AR performance
alex was indirectly warning us in #questioning-centre so @atomic gyro created this thread so we don't get bonked 
its not like there was another channel for this kind of talk
how to permanently stick @tall fern into this thread so he can't unsub 
it is too late, by joining this thread you have signed a contract to help us run tests 
true 
i was already one of those bozo who theorycrafted in genshin so i might come back here if i get bored 
you always welcome here then ๐
and feel free to leave commens/suggestion/improvements for the damage formula
updated with mihara
also maiden is shotgun, not smg, need to shift that also #1042458757843656774 message
lud done
sugar done
neon done
ether done
exia done
centi done
n102 done
adjusting now
no wonder why maiden cd bar build is so fast
ill set mihara at 50-60, i think that longer reload time hurts her cd build up
ludmilla for a SMG, her numbers seem closer to an AR
yeah comparatively i was expecting a long time for ludmilla but it was quite fast
with relatively small variance
...no one tested neon? ok
i think i light tested her and wasnt impressed ๐
ohh neon decent
there seems to be a fast and a slow group for SG
sr sniper (delta) or exia is the test?
lol
exia ah
i just wrote SR because thats what its called in game
short for sniper rifle i assume
ohh.. wow, that make me wanna consider replacing Anis with centi.. ill need to read up centi's skills later
ohh wait, i now remember why i never used her
I dont have her ๐
i need to take a shit
, dont have much unit else to test cept belorta and mica
okay we can continue tom. i need to sleep soon also
appreciate the help and testing!
@unborn glacier mica and belorta done if you're still awake
mica disproved my 250% rl charge theory
shit fugged
nothing else to test alr, except R, maybe i will bother tomorrow kekw
goodnight
what is this 
time taken to charge burst
scroll slightly above that message allen has a spreadsheet
this is with individual characters ?
good night, i semi updated the sheet
if this was full duration, Snow white definitely got an edge due to her passive skills. Its still way too slow though compared to a single launcher
@leaden wren found out that blue crosshairs means effective range, GET TO TESTING BOIS 
Credit to @light rain thanks for this amazing discovery
AR deals FKING LESS DMG when they are close this fking game im gonna morb and like MUCH further than close than you expect
GG
I just wanna say literally 3-4 units that spawns in front of you in Union is actually not in Effective Range of AR
they are "too close"
teh BOSS is where the affective range is omfg
This effectively makes AR one of the Worst Weapon in teh entire game in my opinon
because at effective range, you are completely inaccurate causing you to miss cores hit a lot of times,
And when you are close enough to accurately hit cores, you are actually dealing less dmg than you would (-30%) because its not within effective range
I cannot
oh my god my poor snow white
wait i just realized. if the AR is much further away than the supposed range. so in technicality SMG is still short range
yes, AR is much much further almost making it not viable as a weapon
SCARLET NERF THIS GAME IS DONE
this means at most Literal meaning of effective range, you are always dealing 30% less dmg because of the way effective range work in this game
NAH NAH NAH I DONT BELIEVE THIS
SMG MASTER RACE 
by the way im curious about how DoTs work in this game, for those with harran is the atk dot calculated when you apply it, or is ticks dmg calculated when it happens taking into consideration your atk
BUT I DONT SEE MY SCARLET HAVE THE BLUE CROSSHAIR AT ALL BECAUSE ITS EITHER IN THE MIDDLE (SUPPOSEDLY EFFECTIVE RANGE OF SMG) AND REALLY REALLY FAR ONES
yeah this is fked
comparison's sake
bottom pic is about mid range, its ACTUALLY too close for AR to deal effective ranged dmg
You guys are really going places with these research 
you need to hit the boss which is like the furthest away unit to dael effective rang
just means hit rate is even more valuable now i guess
were getting to see on where the devs left their brains at
since charge dmg% cube doesnt work on snow white ill use hit rate instead
more like a requirement, you literally CANNOT play AR without Hit rate, because your bullet spread would be too mmuch to hit cores
putting the hit rate cube on scarlet is a must it seems like
MIRANDA STOCKS UP???
they were ahead of the curve it seems like
BLUE CROSSHAIR IS EFFECTIVE RANGE CONFIRMED!
To summarize basic testings, specifically for AR:
- In order for any weapon to deal optimal dmg, you need to hit enemies within Effective Range
- ARs range is much further away then you think, however because of this, Weapon's innate inaccuracies causes you to miss core hits when hitting enemies at your OWN effective range.
- When shortening the distance to deal corehit, ARs will always lose this effective range dmg buff. Causing you to trade for either Core hit, or effective range hit.
Couple this with the innately low dmg modifier on AR. you haev got one of the worst weapon in then entire game
either way AR is garbage
and its on snow white god please save me
SMG is the best weapon now ๐ญ

Novel turns into one of the best DPS in the game
Theoretically
not like SMGs is any better, because it also has one of the worst spread in the entire game, BUT at least it fking hits core in its own effective range
not to mention it also just has too low dmg modifier against stats reduction
why is the AR effective range so far away ugggh
you know what this actually means? it actually means that Sniper rifles, cannot ever deal effective range dmg
wait what how
the effective range for sniper is literally Too far
thats fucked
B-b-but muh alice qq
HAHAHAH WITH THIS INFORMATION WE CAN AFFECT SO MUCH TIER LISTS
lemme do more tests

ill do some tests also after my simulation runs
Just so you fking know. NOT A SINGLE MOB in Shooting Range is within Effective range of snipers AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
WHAT LMAO
HAHAHAH WAIT THATS FUNNY AS HELL
im at office today so ill let you guys do the testing 
ass.
why must snow white be fking beaten down in every single possible situation
bro. not only that snow white will never deal 30% effective ranged dmg, Snow white will also never deal core dmg + effective range
im literally sobbing in my office room
5x rocket launcher new meta
This must be one of the reason why Scarlet is just better than a lot of characters, she has much better hit accuracies than most AR units because she uses a damn sword
that would makes sense
so ur claim that Scarlet Lb0 is better than some Lb0 C7 units should be correct
i mean in face value it would make sense
but with this in mind
- AR, shit weapon, low modifier
- Sniper, never effective range
- Burst is fking bugged
- She selfbuff crit ๐
- Low firerate so cant trigger her own skill fast (and even if do so still low modifier)
- 5 seconds charge time on sniper rifle
- HER FKING AI WRESTLING AIM FROM YOU DURING S3 CHARGE
my biggest issue with snow white is her fucking ai wrestling aim from me during s3 charge

is it only snow white? because ive had some situations where im wrestling scarlet AI
wait no Belorta AI
she wants to shoot a Solo mob while im trying to shoot mobs
I might actually quit today
I cant take this
I feel like snow white will never be good
ranges seem like a distance scaling bug
or did noone test anything about range effectiveness during CBT?
how are yall going to present this game breaking information

imagine this is real life
you see a fking AR
what do you do run to cover? no
just run close
HAHAHAHAH
this is the beginning of redd's villain arc
@light rain came up and slap me with the truth
if I had to work and provide fixes within a few days I would die 
fine la
I already said I would give them a month
you see how much I love this game Deli
if this was Valorant im fking gone in half a sec
HAHAH VALORANT IMAGINE SEEING SOMEONE IN A CLOSE CORNER AND YOU NEED 5 SHOTS TO THE HEAD BECAUSE ITS NOT EFFECTIVE RANGE
IM DONE ๐
I FKING KNOW
IMAGINE PHANTOM NEEDING TO DINK 3 TIMES BECAUSE ENEMIES ARE TOO CLOSE
๐
HAHAHAHAHAH
IMAGINE USING THE OP AND YOU NEED 3 SHOTS BECAUSE THEYRE NOT AT THE OTHER SIDE OF THE MAP
oh right do any of you guys have pin power here
the valorant example should make sense for people who dont understand LOL
can you pin allen's burst spreadsheet
bro im like an old man seeing my grandson going to school 10 days ago and then suddenly he started doing drugs
๐

son cant see the whiteboard because its out of his vision effective range
๐
this is going to be a meme
they are shit a building burst bar though
yea just hire people to design units for oyu
core hit bonus (100%) > range bonus (30%)
๐

this basically means that AR will NEVER stack range bonus on core hit
what eactly you want written? i can add it in the damage formula
tbh i dont really know, I just know that in the way that this works its flawed. How can a weapon shooting in effective range deals way less dmg than not in effective range
thats just BAD design
since this means that effective range has no value apart from just bonus here and there
not to mention that enemies within union shooting range, even the furthest ones are too close for sniper rifles
which means snipers will also never get that effective range bonus in 99% of the missions they fight in
yeah, but which of it you guys wasn added in?
AR specific stuff?
the blue for cross hair? (i assume this one is a yes)
what else?
- Blue crosshair
- Flawed design of AR
- Useless effective range for sniper rifles
- weaponry needs improvements in terms of spread to ensure effective use at effective range.
- Enemies needs to reflect the REALISTIC effective range in gameplay: possibly reducing the range spread on the mob
does the blue crosshair change to white when a mob jumps out of eff range
yes
you can see it changing color
this confirms that when bosses moves, their effective range is changed as well
so sniper and ar stocks are down
@eternal heath you know the closest enemies in Shooting range?
its actually too close for SMG


okay thanks, let me think how I can explain but TLDR, sections 2-5
i'll provide some SS sec
try shot gun
some are too close that the crosshair cant reach it and generates bug in auto
bug = girl stands up and goes down endlessly
does at least confirm that smgs are mid range than close
well its expected for Liter, since smg is "medium" range
blue crosshair only on enemies at boss's range on AR
and as I stated. not a single mob in union shooting range is within effective range on sniper rifles
okay my damage formula pin has Only 79 characters left as space lol
How about
Ill type here the draft, once everyone agrees with it. Ill post it in questioning
any works for me
So you have plenty of space for finished theories
and I think wider screen space compared to shitty pins
ah yea thats good so all the findings dont et lost in chat
Analysis Summary #1
-
Range Damage Bonus + Bullet damage Spread makes certain weapons not perform ideally in their "effective" range
a. AR -
Effective Ranged Damage Bonus is Medium to Long, but cause of bullet spread, core hits are generated less often. This makes AR's generate sub-optimal damage situations. -
Long Range Effective Damage bonus is so far that SR cant get their range damage bonus
-
High spread weapons need hit rate, to increase reliability to hit core, which gives 100% damage bonus
-
Without the Blue crosshair, its not that easy to determine what range an enemy is, hopefully devs, improve on this.
Credit to REDD
@leaden wren Sniper rifles damage bonus should be both medium and Long.. in your testing did the sniper rifle not get blue crosshaird at medium range?
not at all
not even on bosss
so the boss in union range is not even considered at the beginning of effective range
aside from blue crosshair
I would take SS for you to show that its not but I cant since im on phone
the actual damage, did it change?
sec
cause tw testing says it didnt change
blue corsshair i meant
that is in effective range
yea
there is no mob within effective range
of sniper rifle
shoot near/short range
so its normal that it deasl the same dmg
you do less damage
ill test now
but I cant cuz phone
but yea its exactly the same dmg on every single mob in this entire screen
because every mob is not within effective range
So it's not a scaling thing, but rather an effective range threshold
Either you do +30% damage or no
yea the effective range is waaaaaaaaaaay too far however
its not applicable for literally any weapon
for sniper its too far to have uses
yep yep
@leaden wren okay verified on my end
for assault rifle its too far to not deal dmg on core
whole union shooting range.. same damage
ok good
i know have to update damage formula again T_T
this is ruining so many things for me
so ur telling me they basically ruined every aspect of the game because they didnt know how to balance stages?
na it sounds more like
This means that in 99% of the missions that you do Snipers will never deal effective range
they nerfed so much already like effective range, combat power, burst being bugged
ran all the shit through a random number generator
dw guys theyre hiring
more like, some intern fucked up the effective range damage files lol
but dont over ove think this bit
its a 30% damage bonus
they probably didnt notice it
the good news is today is gstar convention and shiftup are appearing there

we need to channel our inner protest trucks to korean bros
and they dont talk about nikke 
Someone better be there to throw fking tomatos
@leaden wren this good for posting?
that looks fine, you probably could redirect them to our discord too if someone wants to contribute
wait i post on reddit? omg.. i hate that platform
meh its fine you dont need to, I was just thinkign thats how we would get awareness to other countries like CN/TW/KR too
but im sure they already figured this out
thanks @unborn glacier
there are 2 nikke reddits
the smaller one needs permission to post
the bigger one (like 3k only) needs no permission so i posted there
can you send the thread?
Damage Formula:
https://www.reddit.com/r/NikkeMobile/comments/yxepu5/damage_formula/
Analysis:
https://www.reddit.com/r/NikkeMobile/comments/yxergg/analysis_based_on_damage_formula_testing_1/
0 votes and 0 comments so far on Reddit
ty
"Yesterday, a new bug that applied all burst 3 skills as level 1 despite the actual skill level was found. "
I saw this in random reddit post
if anyon is able to verify, would be great... that would mean that aside from power rating... no point upgrading burst 3 skills
This is actually a known bug yea, every single burst no matter how much you upgrade it stays at level one
Try buffing with liter and see your buff in pause menu, it doesn't apply the current level but level 1
ohh its new to me T_T
My snow whites burst is level 6
But it deals the same amount of dmg as level 4
Which means it deals thr same amount of dmg as level 1
guess, ill level up burst skills as power upgrades, instead of usefulness for now lol
we have a new thread called research finding to summarize and store what we have learned XD
oh btw how do i test the thing for RL
I'll try comparing burst charge with RLs I have with the ammo spam that i do so much
Testing methodology:
Go to union shooting range
set 1 girl only in middle slot
run the battle 3-5 times on auto targeting and no auto burst
also, observe that each run is not doing attacks abnormally (like a shotgun user hitting far away enemies) or been hitting the boss non-stop.
send me the time in seconds for each run and any special observations that might have had.
he cant auto tho if hes manually doing rl charge
ignore the auto bit if doing RL chain shot
shouldnt be too big a deal as RL doesnt have range damage bonus
if that's the case didn't @eternal heath already did the testing for that?
he tested without chain shot i believe
if we can't do it on manual then I can't do the thing i do because that's purely manual
i only use the aim assists to reduce the time i have to aim
its okay
do the chain shot, which ever way you need to
aight
btw do i need to reset the characters level for this or is it fine even they are leveled?
its fine
level/stats dont do anything
i didnt test burst bar
so that chain rocket might have impact or not
what is chain shot
@ocean radish this
AMMO SPAM:
Belorta:
- approx. 40 seconds to gain full burst doing ammo spam and alone assuming you won't mess up the spam
- 1st run: 40 sec; 2nd run: 42 sec; 3rd run: 38 sec
- could go faster or slower depending on the number of enemies hit from aoe explosion - Damage: Charge goes from 120-140% which affects damage from 4222-4987 (without crit/core hit)
FULL CHARGE:
Belorta:
- approx. 78.3 seconds to fully generate a burst bar alone
- 1st run: by the end of fight almost complete; 2nd run: 67 seconds; 3rd run: 78 seconds
- Damage: 12064 all across ranges
NOTES:
- It seems that ammo spamming and doing full charge generates the same burst bar which makes ammo spamming ideal if you want to generate more burst bar quickly
@unborn glacier
great info
can you do this on Anis?
will do now
oh spam shot
OMFG ANIS DOES SO MUCH BURST REGEN
from first try with ammo spam just 14 sec burst bar is full
is she hitting more than one target in the range?
she's hitting 1 or 2 at a time
but she and belorta were tested in same environment
I told you ANIS the Best XD
and i dont know why lol
i got some test result for harran
she also has crazy burst bar build up
AMMO SPAM:
Anis:
- approx. 16.3 sec to fully generate burst alone
- 1st run: 14 sec; 2nd run: 15 sec; 3rd run: 20 sec
- Notes:
- it seems that anis regenerate more burst bar than belorta
- it can be due to her having a unique reload mechanic of being able to stop her reload after reloading 2 bullets (but with my testing i stopped reloading with 4 bullets)
Harran
Charge time: 1 second (average), 250% charge
Reload time: 2.3 (average)
Burst reload times: 23.1408 (average)
run1: 22.728
run2: 23.365
run3: 14.689 (Invalid due to pierce hitting 2 enemies at the same time + DoT)
run4: 26.809
run5: 18.801
run6: 24.001
Note: DoT damage counts for burst bar. Pierce counts per enemy hit and separate DoT ticks count as separate hits as well. Harran is very broken
Edit: 2 reloads each run before the bar is full.
no point having so fast gen though since we cant reduce cd fast enough
seems that Anis, benefits slightly less for chain rockets, but thats probabl cause she charges so fast already
we can
liter + dolla
hell liter + volume + dolla
if you wanna go crazy
i think also because her weapon is more like a grenade launcher than a rocket launcher 
then we run into the issue of full burst time though
volume reduces it to 5s like isabel
oops not volume
who was it?
mihara.
lol, that probably true. that would explain things quite a bit
isabelle
shorter full burst time
yeah but if you run liter dolla vol isabel and mihara then theres no space for a fast burst generator 
will probably be
dont need mihara
makes me wonder if spamming burst and cds are worth taking over other comps
probably burst bar builds up in 8 or 9 seconds
lol, who did you use?
centi and anis lol
double rl goes stonks on burst charge 
HOLY shit my snowwhite deals 1m core crit + 1.1m core crit when used double shot bug
im easily missing 2000% on each shot
Thats fking insane
what double shot bug?
with the max ammo bug you can make snow white bust multiple times
yet again i woke up to discover a new bug 
i was testing it to see if i could go infinite with yuni but couldnt do it
when people are testing burst building, are they checking the damage chart to see if it's the same damage value for when the burst is ready?
what double shot bug?
it is the same dmg through out
the fuck
my snowwhite with burst level 6 deals the same dmg as level 1
if you pair snow white with liter
you can charge up to only 700% and sshoot your first shot, continue holding
it will continue to charge up the second shot
I believe I shared this before
wait then you could at the very least turn this into a triple shot
same damage through meaning you fill the burst bar at x damage caused?
with privaty
wait, is this on normal ammo or burst of snowy?
I misunderstood your quesiton
sorry let someone else answer
what exactly did you mean by this question?
you cant do it with yuni if thats what you mean
I was looking at the chart for burst bar build-up and I originally thought it was damage based, but I was just seeing time values on the chart
is it actually hit based or something?
its definitely amount of hit based, yes
my harran builds the same gauge amount against 15k deficit
yes, its hit based, not damage based
and no deficit
ok cool
yea damage never made sense, or we'd just keep getting faster as we progress
I thought it could scaled based on mission or something but hit based sounds better
to be clear though, we focused on how fast the girls can fill the bar, and not the individual bullets
yeah
ok nvm triple shot isnt possible, after 2nd shot theres no anim so it goes straight back to rifle
is it related to being after the 2nd shot, or is it just being out of full burst by then? can you reduce your charge time to fit a third?
think its cause its the 2nd shot
@leaden wren @eternal heath
type me a summary later for snow white
then ill polish it for research findings posting
the reason a second shot is possible is because when an ammo capacity buff runs out you are refilled to max ammo
so during snow white s3 burst, if a max ammo buff runs out within the time of you shooting and before she swaps to assault rifle, 1 ammo is credited back to her s3 burst so she can burst again. but because the animation for swapping from s3 to assault rifle played already earlier she instantly swaps back and so i dont think the third shot is possible
applicable to other simillair girls?
also, not identical, does it work on charge burst characters like maxwell?
yes, its also a known bug
iirc thats what ppl said about yuni and scarlet infinite ammo
worth putting in research finding then?
you pop yuni full charge manually every 5s so her buff will run out and refill ammo
I dot want us to look like idiots
uhh, up to you, id say its relatively well known so no point
posting known bugs ๐
ya
okay no point then hehe
thats not it
you can actively recreate this bug
without a single ammo capacity buff at all
this bug has to do with Snow white changing weapon during liter's ground glowing animation for sure
because if you shoot her burst while liter's buff is about to disappear, only then will it allows you to shoot twice
liter has same ammo manipulating mechanic
that's how the ammo bug woks, yea
people just for forget to mention it
i realised we didnt post our hit rate findings into the research findings thread, can someone do that

oh actually you're right
when an ammo capacity change expires, it reset your ammo to max
for some reason I just thought liter doesnst give ammo
exactly which one?
i though i covered it all
so the timings of 700% is basically the timings of when ammo buff expires
oh did we? just the one where it doesnt affect effective range and seems to only reduce rng on spread
@atomic gyro you started this because of hit rate so do the honors 

analysis summary #1 in research findings.. did i miss any?
oh it is there
i missed it, thanks

@trail falcon post here, your results once done ๐
I need to do work so cant watch your whole steadm T_T
@trail falcon do you still have low fps emu opened?
Wait nvm I forgot that it's applicable in campaign
success.
Try to adjust your power settings to lower performance.
If you have multiple processors, change your processors to 1.
Set priority of emulator to low.
Try to overload your system so you lag.
Phase 1/2 hold down esc key when the red circle is 1/4 remaining.
Last phase, hod down esc key when red circle is 1/2 remanining
This isn't the only way to do it but this worked for me
now i can stop malding simulation 
I cannot believe this is a game
more reasons for you to hold on your swiping
as for me, i just like talking in discord as well as discovering new bugs everyday
at this point im just playing for the lols of the game 
lol wtf
its so messed up that almost everyday you get to discover a new bug
OPEN BETA TESTING
It might be specific to Sims?
could be fps lag again?
oh yea, something happened to my friend where the first hard EX stage, the train self exploded and drove away and he won
he didn't use any of the characters the reddit guy was using though
what happened was the boss was slamming towards him in the 2nd phase and then he lagged for a moment and then it drove away
I heard if you lag when the train comes into the screen there is a chance it will just drive away as well
is low fps still needed
depends on your spec, for me I needed it to be 60 fps because 60 fps made me lag more, I couldn't handle it
I mean 10fps dps will be lower but hey
@plush gazelle
what so you just lag the game super hard?
time to put all my settings to max
then what do i do? pause the game,
open 10 instance of premiere?
^^
iโm playing on phone tho
then try to open as many apps you can lol might lag you too
then try changing its performance to low
so after lagging is there anything i need to do?
donโt think u can do that on phone can u?
you can in battery optimization
will this get noticed by the devs if I used it for EX stages 
first red circle or 2nd?
mans using an iphone
set to low power mode?
oh dang no landscape mode even 
idk now im an avid android user never liked iphone 
i like it. only issue is no customisation but iโd be too lazy to do it anyway so it doesnโt matter.
I don't get what you're asking, phase 1 has two red circles, when they have 1/4 of the time remaining start holding down esc. For phase 2 it has 3 and you start at 1/4 remaining as well. Phase 3 is 1/2 time remaining on the red circles.
iphone monetization of iphone exlcusive products is too insane and every product of iphone is as brittle as a glass
donโt matter to me i donโt buy them 
two red circles
but also 2 stages of red circles
only real issue is that the charging cables are expensive i guess
and that shit breaks so easily but either way we're getting derailed from this thread's point 
try not to hit the red circles if you can, look at the time remaining of the red circles, you want to wait until the 2nd stage of red circle, but for stage 3 the first red circle you have to start pressing esc because there's no 2nd stage if you don't clear it
wdym u just hold down esc key on keyboard ? or do u spam it ?
if you hold down esc, its basically spamming it
ok so u just press it once I asume
He said hold down
just hold it if it spams esc key because if you only press it once it will exit you out of full screen mode before opening the pause button in game
I am not in full screen so it just opens up menu by pressing it once
what I am basically wondering if the key is to just open menu once or u need to spam open it up and close for period of time
you want that screen to pop up and close several times
it needs to do that until X and red circles are gone ?
I will test it on alt after reset. When I tried it I just used burst at points when u say to hold esc
yes same
that usually worked apart from 3rd one which one was hard
yes
also because 2nd to 3rd is a long way and my damage is not enough without burst but if I use it I might risk it moving
also you don't need to do all those things to stress your cpu if you open multi instance you have optimization and can limit your multi instance performance
just limit fps
yes basically
@trail falcon @leaden wren @eternal heath
Shall we test some builds in coop after we exhausted the reward runs?
Ohh wait
Are you guys in sea server
can we enter after rewards runs?
Or where lol
I am at least
Great we can tes Lt together
why dont you join our union 
Someone said you can run again for ranking only
After 3rd
What union? And is it south east Asia lol
waa this whole time i thought you were sea
I thought KR game so KR server, but I was wrong 
im in sea too yes, though im going to site tomorrow so wont be home to play until later in night
Literally questioning center squad assemble

we have space I've been meaning to kick people
What is union name? And is there cooldown switching?
CD is either none or 5 mins max
Thanks
@eternal heath if your moving to redd's union, then I'll move also
ill feel bad abandoning my friend so ill check with him first
Atheria
unless said union somehow has space for 1 more then ill see if he wants to hop

you gotta add one us first tho @unborn glacier union list is also bugged 
you can only apply on specfic unions in search by adding ppl who are part of the union then opening their profile to be directed at their union page in game
Lol, are you also in redd unions already or not yet?

the questioning centre gen chat group
already there
It's for science

messaged my friend, will wait for his reply
mans probably in the middle of ocean doing fuckall, said he was busy with a navy sail during this time
That's some harem in the middle of the sea, with all that fucking
busy doing things with helm 
@unborn glacier 03923374
just wait for redd to accept
@leaden wren
I accept in a sec
im busy atm I almost got shit on for spending too much time on disc
Okay ๐
btw yall think noah in mileage is a bug or the rest not being in is a bug
i think they forgot noah is a pilgrim
im just hoping they let us know
cause if noah is the bug im spending my silver mileage to simp rather than saving for pilgrims

if its a bug and they meant to not put any pilgrim in
im quitting and never looking back
I heard claims that they have seen scarlet in mileage
theres probably like 4 ways they could take it
- noah is a bug, removed
- noah isnt a bug, rotates monthly
- noah isnt a bug, but other pilgrims got bugged out
- noah is a bug, they remove but add pilgrim crystal to the mileage shop instead so you can gacha while you gacha

@eternal heath your missing number 5?
Pilgrims are possible
The thing is there was a patch for mileage
Before patch everyone got different stuff in mileage shop and I heard scarlet and Noah are possible
After, patch everyone has same stuff in shop
So the rotation is different now.... and maybe the other pilgrims will come later
wtf you spent your silver mileage already
Uhhmm yes?
Was liter or privaty that I bought
Most likely privaty
there is also 5th.. its nikke and bug is beyond our understanding
differento
well I think people saying that other pilgrims can appear are completely bullshiting
we haven't seen a single picture of other units
but we have seen thousands of noah
I'm inclined to believe 2
a monthly rotation would make sense, unless they end up adding so much pilgrims you have to wait months for one to come back
...then thats fomo marketing and exactly what they want
Ohh, different. Hmm .
The other pilgrims claims are before the patch though. Not after it.
even so
not a single picture
not 1
its easy to say you saw it
but its not easy to provide evidence for it
if you think about it, there is ZERO% chance people would not take picture to their friend and say "scarlet's in mileage" if its real
oh, actually
found this in the maincord posted 12 november
the guy sent it in fucking gacha rolls so no one paid attention to it
holy shit
this is the first
first one
I've ever seen
the very very very first one
out of 100000 noahs
does the thing on top also says scarlet?
I mstill incline to not believe it though still
I guess we'll see when more people post
wait does this follow the spreadsheet
i saw a spreadsheet with specific nikke in specific spots
of the shop
theres a what now
if i remember correctly someone made an excel file
definitely other pilgrims aint one of em
all the 9 slots have assigned sets of nikkes to it
ye apparently its also datamined list also not collected info
do yall have it?
Are we done trash talking about scarelet in mileage now? ๐
i mean i dont think its real but thats fine lol
I'm skeptical that the list is from datamine, I saw a version before and it didn't seemed data mined info
There might be other list/tables floating though
it still doesnt make sense as to why there is so little confirmation on mileage shop
if scarlet or any other pilgrim is real
we are FOR SURE going to have confirmation by now
you cant say its before patch either since in the picture Helm is there
we should ask the korea bros to prepare a list of qns and hold a face to face conversation
they"ve done it before to a lot of companies 
Also, I need to have a scarlet 1st before this topic is relevant to me ๐
scarletless gang rise up 





