#Modded Assets Discussion

1 messages · Page 66 of 1

fair copper
#

(one)

#

(or two)

dense ice
#

neko the god

#

miss them every day

obsidian star
fair copper
#

lena? i think

#

damn if only i had Anis here

#

o wai tno it's Lua

small yoke
fair copper
obsidian star
small yoke
small yoke
#

instead of woman npc 1, woman npc 2, etc

fair copper
#

some names have (parenthesis) which are tentative

#

and some are just

#

"generic"

small yoke
#

I'll update the NPC list later then 🫡

obsidian star
dense ice
#

i take it there were no other files for the other event

#

would be nice to scrounge up some standing files of the new girl

obsidian star
dense ice
#

nah the airline girl

obsidian star
fair copper
#

Other stuff ive found and sent in eden are all text related

odd cloud
#

DAYUM

lament ruin
#

i'm not sure

#

was priv always this buttoned up?

#

yeah she was

#

big boobs though

half bone
#

can't remember where I got this from. must have been from some sharing event in the past. was in "image" folder in the game's directory

fair copper
#

yeah the valentines web event

#

with d, helm, and sakura? iirc

#

o and alice ig

fair copper
#

Alice is not date material

odd cloud
#

Holy mf this is my favorite skin ever

obsidian star
lament ruin
#

beta girl is back?

obsidian star
#

can someone remind me this one

half bone
#

that gotta be old...right?

#

its the very early artstyle

lament ruin
#

yeah it's pre launch

obsidian star
#

they robbed us female skk

half bone
#

well, could be just npc

lament ruin
#

that looks like a character that would die the moment they set foot on the surface

#

that's not femskk but femcorpse

fair copper
obsidian star
#

yeah

fair copper
#

these were used for some side quests

obsidian star
#

how do you guys export animation

#

like burst skill

fair copper
#

you can only export the spine2d part of it, no?

#

since its like a unity composition

obsidian star
#

hmm

#

yeah

#

i tried exporting cutscene animation

#

with nikke db but it was low fps

hallow quiver
#

anyone have the url catalog?

odd cloud
half bone
#

stellar blade released

ivory patio
#

they changed the folder name?

tribal shadow
#

still, encrypted files can be separated easily:

#

so yeah, modding should be fine

hallow quiver
#

issue for me is that nothing shows up in the output folder. lol.

scarlet pollen
#

modding still works, but I had to copy my mod file into the naps folder and rename it.. Letss see what solution Danieru comes up with.

tribal shadow
tribal shadow
hallow quiver
#

that shouldn't be the case. I didn't see any missing key error

#

I used the v24 key shared earlier

half bone
tribal shadow
scarlet pollen
half bone
#

aight

hallow quiver
scarlet pollen
#

havent tried the old version

half bone
#

here v24 key

hallow quiver
#

that's the one I used.

tribal shadow
#

goes through every single file, but at least separates them and decrypted ones (formerly encrypted) get outputted

#

still, doing this every single patch isn't the brightest idea to me

#

so I'll have to think about something myself that works for me

#

fuuuuuuck

half bone
#

good luck, have fun

tribal shadow
#

I need to stay optimistic that the next update won't update each folder

hallow quiver
#

I use the same folder and same key. but my output folder is empty. 😦

tribal shadow
#

maybe will help, I highly doubt

hallow quiver
#

can you share your version of nau?

#

nvm. I just noticed my issue.

half bone
#

which was?

hallow quiver
#

I use bash... so the new folder name \naps turned the \n to a new line

#

don't know how it managed to find the files in the first place though.

half bone
hallow quiver
#

can't test out my theory though... since assetstudio is currently exporting all the non-encrypted files...

small yoke
#

@fair copper ping me if you manage to generate the physics json

small yoke
hallow quiver
#

who normally shares the url catalog?

small yoke
#

I need the raw catalog to get the keydatastring

#

then I could make a script to parse it to Bingle structure

dull forge
#

There's already like 3 other skins for eve?

small yoke
#

@fair copper could you dm me the raw catalog with that keydatastring stuff?
I can get the data and to parse it

#

I mean to decode it with base64 decoder first and then to parse it to the json

hallow quiver
#

yup. getting the files again. it was that \n that was causing the issue.

scenic agate
#

Regarding the lobby and burst, I confirmed that the __data created before the update still works (without NMM) if it's renamed and placed in the appropriate location.

tribal shadow
small yoke
#

yep, my swappers work again
but I need to make a new sheet to track the filenames, because since they mixed all the files maybe they will be changing lobby/burst filenames every update like the do with characters files

tough heron
#

Hello guys! I just got into this modding thing and trying to figure it out, non of the mods work when I apply them NMM, is it becasue of the new NIKKE update and its going to eventually be updated?

fleet current
#

Word on the grapevine is that @south dagger won’t get to NMM until tomorrow cuz he too busy plapping South American punani tonight

small yoke
#

game is more laggy than before, and I can't enter to the minigame at all

ivory patio
#

in these naps folder, it mixed with background parts and character and nikke weapons together now..

tribal shadow
#

yeah

#

it's a soup

#

and now we load whole folders with bundle files instead each file separately

#

could be causing lag spikes

#

if badly optimised

tribal shadow
small yoke
ivory patio
#

fuuuucking whyyyy dude

south dagger
#

colombian bro

#

anyway 99% sure it will be solved by tmrw

fleet current
#

You know Danieru isn't getting plapped cuz he's fucking chatting in Discord

south dagger
#

sadge

south dagger
#

gn 🙂

fleet current
#

Yo, gonna be off Discord tonight. Got a meet with a real girl in like half an hour (bet most of y'all won't even get it). So, don't slide into my DMs asking where I'm at (I'm with her, aight?). Most likely gonna ghost your messages 'cause I'll be chillin' with her (again, y'all ain't gonna get it). She's actually into me, and I ain't gonna miss out on this for some Discord drama queens (coz I'm out here meeting a girl, not like you'd get it anyways). This is my new vibe now. Linking up with ladies and ain't wasting my time online with the basics. Gotta level up from the simple stuff and expand my horizons (but you wouldn't even understand).

south dagger
#

bro

#

u dont even know the og pasta

#

so at one point in my zoomer life, tencent asked me if i wanted to intern there, and of course being the nikke lover that i am, i happily accepted this position. on the first day of this internship, being the overzealous and ambitious person i am, i asked my manager what my role in the organization would be, but all he did was smile and walk away. on day 2 i started to get worried so i asked HR what i should be doing, and HR replied, all you need to do is give Jeff bad teammates every UR

#

that shit u sending is weak sauce

fleet current
#

fucking zoomer

violet lark
hallow quiver
south dagger
#

totally real

#

from honor of kings times

#

before it got release worldwide

#

magic: bonghit or w/e that bang bang game was called

hallow quiver
#

skinny is same person as Deleted User?

light mulch
twilit plover
#

I don't think even the biggest whale would ever use that feature

hallow quiver
#

that feature design is fucked up

#

it doesn't buy everything. it enables multi-selection.

#

and the multi-selection brings up another screen. most times, it's faster to just tap the thing directly.

fair copper
#

i found it easier to buy out the coop shop tbh

hallow quiver
#

most times you're buying less than 3 things. and having to tap the enable button, then the extra dialog, means you don't really save much taps/clicks

twilit plover
#

I am little late, but can anyone tell me what happened here?

#

Did they sort thing out in the sub folders or what?

twilit plover
#

"Hey man, You okay? Wanna touch some boobs?" typa shi

obsidian star
#

which bundle is this file

pseudo cypress
#

How can we separate decryted/encryted files now ?

obsidian star
#

don't they name the file memories teller

fair copper
#

holy shit

#

i just realized something

#

We have an Eve model ready for the taking

mellow marsh
bitter spade
#

Where's the faster loading times like someone was claiming 😔

tribal shadow
small yoke
bitter spade
#

He said they changed all the folders to drastically improve load times

bright viper
#

does NMM still work?

hallow quiver
brisk laurel
#

@small yoke NIKKE lobby parent folders website is down. need update?

half bone
light mulch
#

Bro got dmca-ed

lament ruin
#

too popular? wtf

brisk laurel
#

JienStare seems parent folders have changed

tribal shadow
fair copper
brisk laurel
#

well, it's outdated for Game Optimization

short crown
#

@fair copper you got the new lsc for nikkeepisode?

fair copper
#

currently busy rn

obsidian star
scenic agate
#

I'm not sure if it's only Eve, but the spine data for both the lobby and burst seems to be combined into a single file.
Replacing that one file affected both.
Is this what they mean by "optimization"?

short crown
fleet current
scenic agate
#

I might have experienced this before.

wicked pivot
#

usually for lobby animation it's just the burst

#

but they have split the spine into two animation, burst and loop

#

lobby uses loop and adds a background image

#

at least that's how most lobby animation worked when I tried to add them onto the website

lofty ridge
red hare
#

nikke optimization = end of the world

twilit plover
#

Umm guys, My privaty looks weird

fair copper
#

mismatched png size and atlas size, look into the atlas file for the pngs supposed size and resize the png

twilit plover
#

Yeah, I know. I was kidding

#

Skel2Json is finally working

fair copper
#

Joke missing then lmao

twilit plover
#

but here's the problem

#

the atlas file

#

You can't pass the atlas file that is made for skel file

#

I will now have to look in the part for atlas files comparisons between json skeletons and binary skeletons

stone bloom
#

a bit late but can NAU load folders

wicked pivot
cosmic quest
twilit plover
#

but I can't understand the relation

#

between how they are changing the values

wicked pivot
#

yeah I don't see why the atlas would need to change either

half bone
wicked pivot
#

maybe a small thing is wrong with the json?

twilit plover
#

I can't say that it's still working perfectly still, I tried to load original skel from the game and even though the file successfully got converted it didn't showed up in the live2d viewer.

half bone
#

so the png and atlas were not touched at all, and only the skel file was converted into json. but the result looks like what it would if atlas and png has different dimensions?

twilit plover
#

No wait, even the original skel itself is not loading 🤣

#

it was dorothy's gacha skin

tribal shadow
tribal shadow
twilit plover
#

I exported it from the asset studio last time it was updated

#

can someone drop me a line of CLI command for NAU to decrypt the new folder structure recursively without having it encrypt non encrypted files

stone bloom
#

BlancAngy NAU loading for 15 mins

#

total character files are 4k5 but now it has to work with all the sprites shit

stone bloom
#

how can this even make the game run faster

twilit plover
#

in terms of Bounds

#

and dimensions

#

i would need to test out with the latest character files to confirm the things

half bone
twilit plover
#

wait let me show you the zip that J gave me

stone bloom
#

it cannot be

twilit plover
#

@half bone This one

#

check out the atlas files in that

stone bloom
#

whatever you do, export model as skel of json won't affect atlas file

lavish oasis
#

I think it's because exporting the json file also repackages the atlas file

half bone
#

but...why?

stone bloom
#

come on

half bone
#

the same model should have same size for everything, shouldn't it?

stone bloom
#

can you see

#

what is wrong?

#

there is a line that is not suppose to be there

half bone
#

that the binary one is scaled down?

stone bloom
#

the scale, of course

#

the pack setting for JSON and Binary are not the same

#

they are different preset

half bone
#

Did you change the scale by mistake when exporting? or did you just export it and it was scaled down automatically?

stone bloom
#

need to check it before export

twilit plover
#

alright, that one clears it

#

The json worked with skel atlas

half bone
#

noice

twilit plover
#

but here I got the big problem

cosmic quest
twilit plover
twilit plover
#

It would do it if you have any of the character that you think has most complex structure

twilit plover
twilit plover
wicked pivot
#

there should be a big + sign on the png file input

wicked pivot
#

it's pretty rare but not impossible

twilit plover
brisk trellis
#

Does nmm work on mobile too

stone bloom
#

pMA

cosmic quest
stone bloom
#

wrong pack setting

twilit plover
cosmic quest
#

just for test,no one will use that original skinDoro

twilit plover
#

Dorothy one is worked

#

without pma setting

brisk trellis
#

Guys does nikke mod manager works on mobile or no

wicked pivot
brisk trellis
#

Ok

twilit plover
#

in all cases

#

moran worked, eve didn't but dorothy worked

#

yeah privaty also didn't worked

#

Well that pretty much sums it up everything from my side, a final test needs to be done with moran's model. The problem is that I have made the script based on what J provided me as json. which works everytime, I mean most of time. The time when it doesn't work is when Shift Up dev team decides to play with something extra then their usual habits

#

The moran skin has IK timeline which generally isn't there in other models

stone bloom
twilit plover
stone bloom
#

oh wait, actually

#

just use it with her unpacked png and atlas

#

wrong file, wait

#

phantom and eve have similiar number lol

twilit plover
#

eve's skin? or original file?

stone bloom
#

the original file

twilit plover
half bone
stone bloom
#

pepethonk actually

twilit plover
#

spine 4.2 other guy had made, the problem is that there is no animation support in his implementation

stone bloom
#

if you want

#

you can send me all unpacked skel

#

i can convert them to json

twilit plover
stone bloom
#

who uses spine 4.2 for nikke?

twilit plover
#

180+ hours wasted

stone bloom
#

correct

twilit plover
stone bloom
#

you can just ask SPine pro user to do that and all that stuffs cost less than 10 mins

half bone
twilit plover
#

alright, I am going to finally finish up with Moran's test. clean the code, generate exe and share it here and upload the source on github

stone bloom
twilit plover
#

but it's json

#

do I directly try it in the nikke live2d?

stone bloom
#

yeah?

twilit plover
#

same result as mine

stone bloom
#

are you using the

#

unpacked png or repacked png

twilit plover
#

wait let me check file size of your and mine, yours might be smaller

stone bloom
#

what i just send you is fresh unpacked skel to json

#

you should use it with fresh unpacked png and atlas

#

not the one you repacked above

twilit plover
stone bloom
#

not the original

twilit plover
#

IDK, J sent me that. I haven't unpacked anything on my side. because I haven't touched NAU and the new folder structure

#

any new command fro NAU?

stone bloom
#

i dont use command

twilit plover
#

drag and drop

stone bloom
#

i search * then copy all files and paste it into NAU

#

but it seem like NAU only care about encrypted file

twilit plover
#

yeah for that, exlusion of decrypted file command

twilit plover
cosmic quest
#

nikkeassetunpacker.exe d -i "%USERPROFILE%\AppData\LocalLow\Unity\com_proximabeta_NIKKE\naps" -o "A:\dec2"

twilit plover
#

I was confident that I will stick to the original structure but then I got frustated with attachment array in the animation part

#

and I said fuck it, because it wasn't changing no matter how much I refer to the offcial spine runtime files

#

so The end is this, it's huge json file compared to the original spine json file. because the vertex array is totally different then the original json.

stone bloom
half bone
#

whoah so many eyes

twilit plover
#

The end result is still working so I am doubting that, that's just how the vertex in the original skel might be. because till end I am suffering no error, the stream gets written perefctly and final thing works even though it is different in the animation part

twilit plover
stone bloom
#

one? one what

twilit plover
half bone
twilit plover
#

weird because previously it needed 2

#

J also sent me 2

stone bloom
#

only one

#

if 2 then it is his repacked

twilit plover
#

I got this

cosmic quest
#

I'm just making sure the binary and JSON are exported using the same packing settings for comparison , the original only had one texture

half bone
twilit plover
#

already on

#

check it out on your side

half bone
#

its working fine with binary skel

#

where is the json?

#

found it

#

json is also working fine

#

this is the json that seireiko shared

stone bloom
#

well it is skel to json but pro version after all

#

350$ is not a waste of money you know

twilit plover
#

The guy who made git made it so that he can keep records of linux you know

half bone
#

yep, iirc, that was a breach of contract

#

but we got something good as result

twilit plover
#

I would rather try to find a free solution than ever in my life, EVER pay for some software

gusty oracle
#

R.ked Silverhand and I love you for it

#

It's a powerful tool and it's understandable that they try to earn as much as they can from it. But it's disgusting that it's the only option, that it's monopolized

#

I was hoping that modders would one day be able to use alternatives. Way to go man you got this

twilit plover
#

Finally, Moran is also working. well that's one less problem from the future

#

yo what was that alice reaction

#

people seriously made this AliceAhegao

cosmic quest
#

individual users, I personally think Spine is better than Live2D. Even for personal use, Live2D doesn't offer a one-time purchase optionDoroWutDahel

twilit plover
#

I was told that json will be used in the dragonbones, I don't know any of them or how they works since I am not artist

stone bloom
#

different usage

cosmic quest
small yoke
#

but it's useless for now.... I need to redo the list

cosmic quest
#

I made a similar sheet

small yoke
cosmic quest
#

HMT and INT have almost identical structures, but in version 133.8.2Q, there's a 1GB difference in content between the two, but it's unclear what it is.

small yoke
#

I know that HMT players use doro tools, that's why I added gamamobi but I can't test if it works or not

small yoke
obsidian star
small yoke
#

na0h repacker works with Lorax catalog format, and He didn't upload that one or the physics catalog

#

yet

obsidian star
#

i wish doro tool doesn't mess with my global pip

small yoke
#

what global pip?

obsidian star
mild walrus
#

Guys can someone please tell where i can find sort of a guide to install skin mods, and are they still broken?, couldnt find where it is sadly(

small yoke
red hare
#

I think the eve face is too chibi and young, not my cup of tea, raven is much better.
Btw, Can we beg for a scarlet Racer's high mod BlancStare

gusty oracle
odd cloud
crude grove
fleet current
#

But Natalie Portman with big booba

#

works well here

#

cuz booba

#

those are nice booba

manic halo
#

does new nmm have voice swapping

small yoke
south dagger
#

eh i think its the same amount of work now to get that back

#

basically voices was moved into lsc way before all these other files were

#

iirc

#

i think thats why they couldnt be replaced before

#

but i might misremember

small yoke
twilit plover
#

is NAU opensource?

south dagger
#

will fix so it actually works at all first

small yoke
twilit plover
#

Ohh, but asset studio is. so I thought if NAU also is opensource, maybe I could update the code so NAU can automatically struture the directory based on the characters and other data like audio and background.

small yoke
small yoke
south dagger
#

'left'

twilit plover
#

It was just curiosity, so I am gonna let this one pass.

hallow quiver
#

@south dagger you still maintaining nikke.gg? Raven redirects to Crow. AnisBruh

south dagger
#

yeah i have no idea why tbh

#

might be some wordpress fuckery

#

actually im almost sure it is

hallow quiver
#

skill issue.

#

I should just check the API. but I'm lazy as fuck.

south dagger
#

api works as it should, this is something in wordpress triggering a redirect

south dagger
#

its wordpress matching to nearest matching url

hallow quiver
#

oof. just remembered why I don't use the API. cos it spits out the data in a format that I don't use.

south dagger
#

this is actually kind of a pain

#

smh

#

its json bruh theres libraries in every language for reading it

hallow quiver
#

it's the description template that's the meh bit.

south dagger
#

simple regex to insert the values

hallow quiver
#

is that direct rip from the source files?

south dagger
#

kind of

#

just renamed field names

hallow quiver
#

I don't do levels. it's pointless for me.

south dagger
#

looks like i was too lazy to make a regex actually

#

just ctrl+c ctrl+v
skill.description.replaceAll("{description_value_01}",skill.levels[0].description_value_01)
for 01 to 12

#

[0] is level

#

so if you just want lvl1 do [0]

#

lvl10 values [9]

hallow quiver
#

I'll have to redo my rendering logic.. too much hassle.

light mulch
#

Dumb question, why we don't make giant list of eve costume from SB to game

small yoke
#

almost done and then will go to my github

cosmic quest
twilit plover
#

can anyone tell me how can I make a final dotnet executable low in size if I want it to be standalone executable

polar wing
#

are mods working rn

twilit plover
lofty ridge
#

Yeah sounds fine

twilit plover
# small yoke 64MB sounds fine <:Doro:1146503869988343848>

IT is ridiculous, last time I worked on a rust project the code files were 100+ mb, if installed all dependencies for developement environment it once maxed out to 100 gb of total project size, but final result for user was only 12 mb

lofty ridge
#

Idk I just typed texture unpacker and this came up but you get it

twilit plover
#

I worked with something similar before, can't say I worked on it because it was more like I just used it. it was opposite, from texture .TEX file to png.

lofty ridge
#

It will certainly make life easier

lofty ridge
twilit plover
#

Drag and Drop works, just drop skel file on exe and it will give the json output

lofty ridge
#

Jeez nice

feral pier
#

This structure is very similar to the BD2 structure.

#

I used NikkeAssetUnpacker.exe to decrypt it. AS can't open the file. I don't know if I missed some software or need to upgrade AS.

light mulch
#

You have v24?

rugged snow
lofty ridge
#

tried my luck at combining the textures and this shit KEKL

#

iirc atlas files have some metadata? usually?

#

idk much about these but if they have metadata i think that is needed

#

another one KEKL

twilit plover
odd cloud
lofty ridge
#

i tried using dragonspine but it kept crashin. i mean idk how to use it, just tried uploading json png and atlas, seemed to crash

bronze raptor
#

Is NMM available now?

twilit plover
#

till then, everyone just needs to pass their modified json skeleton to Sei and he will convert everyone's json skeleton to spine skel files

lofty ridge
#

i dont think dragonspine even recognizes the new spine version stuff anymore

#

at least doesnt seem to work for me

twilit plover
#

NMM directly processing unpacked files would work too, but the problem is that the JSON that gets generated through my tool is somehow 9x bigger then json from Spine

#

the difference is just 30000 lines

feral pier
twilit plover
lofty ridge
#

i am interested in somehow splitting my edited image back into the png that is extracted from asset studio

twilit plover
#

what is that thing even called actually? image map or what?

lofty ridge
#

No clue, idk maybe spritesheet? Sprites? Need an experienced animator here KEKL

odd cloud
#

Texture unpacker

#

(and texture packer to repack it)

lofty ridge
#

Doesn't spine free not work with nikke skelfiles anyway since it is older version

#

oh nvm i think i have used the texture unpacker once

twilit plover
#

I hate it when these guys are so stubborn

#

just like denuvo

#

can't let poor people get some reward

odd cloud
odd cloud
odd cloud
twilit plover
#

but like that all stays in the app so what's the point

light mulch
#

Wtf?

twilit plover
#

it's cracked?

light mulch
#

They made empty file to troll

twilit plover
#

sigh... I am better with nightreign.

light mulch
#

New json catalog cause there was a bug

fleet current
#

@sterile mirage what is going on here

#

I used this

#

@small yoke how would you feel about writing a script that batch converts lobby, burst, and event mods stored in the following format:

parent\subfolder\__data

to the new format

NN\hash

sterile mirage
#

dont use ##

#

cuz thats why

fleet current
sterile mirage
fleet current
bitter spade
#

I do sometimes, maybe if it's a masterpiece otherwise I don't touch denuvo cancer

twilit plover
bitter spade
#

The last 2 times i spent a dollar I didn't even finish those

#

Doom TDA and Metaphor 😂

#

I'm playing FF Rebirth and Alan Wale 2

south dagger
#

oh forgot to post it here:
https://gofile.io/d/bBOBlM 0.3.2, almost exactly the same as last version (usage wise its exactly the same)
0.3.0/0.3.1 does not work any more, so this is a required update
if you were using noahs version of nmm he'll probably upload his soon as well i guess since it's a very minimal patch that he can easily copy

red hare
#

mods work now with NMM0.3.2?! Doro

south dagger
#

yeah

fleet current
#

Apparently 04a42f4... is the old parent directory for the lobby/burst/event asset bundle, and bfa99b... is its hash in naps

red hare
#

work now

small yoke
fleet current
small yoke
red hare
small yoke
fleet current
#

no just straight up a folder with a bunch of parent\subfolder\__data

#

like aeb... RIP

small yoke
#

oh, nvm
I can just ask for:
fdsgdsgc\gfdhfdjd\ __data --> fdsgdsgc\ [the file with hashed name]

fleet current
#

uh i don't think so

#

parent folder name is not the new hash name in naps

#

hash name in naps is xy/xy##########

#

so in the above ss example, that burst file in naps would be bf/bfa99b....

red hare
#

why don't we detect the filename CXXX_lobby and map with the folder list json then replace itDoro

small yoke
fleet current
#

The old parent folder name and the new hash is not the same

small yoke
fleet current
#

04a42f4a044b89aaaec273ed85ba5eb9\xxxxxxx\__data to bf\bfa99b83f62d7b5ac1611a689a97ab2f

#

in this specific example

small yoke
#

my lobbyburst manager uses NMM name format btw
c470_00_burst_Hiccup_RedHoodHalfNude
c470_00_lobby_Hiccup_RedHoodHalfNude

fleet current
#

well i'm fucked

bitter spade
#

Do i need to recreate the portrait and icon mods to make them work again?

#

I know physics needs to be remade

cosmic quest
bitter spade
#

Icons do not because it's a new file every update and all data is in the same file

cosmic quest
bitter spade
#

Icons are the small square images when you select teams, or the burst options at the right of the screen

small yoke
#

NIKKE Lobby/Burst Mod Manager

🔻🔻🔻download🔻🔻🔻

https://codeberg.org/kxdekxde/nikke-lobbyburst-mod-manager
```🔺🔺🔺download🔺🔺🔺


let me know if there are issues because the manager worked for me with no problems testing my mods collection, and the spine viewer will not work with na0h mods... use NMM viewer for them

https://autocompressor.net/av1?s=kGMc4hgG
#

@jolly grove pin the post above this message when you have time please

#

no .exe version because UnityPy is always trolling

fleet current
#

And I use your lobby manager

fleet current
#

just don't, i'll do it myself

#

by hand

#

for 100

#

mods

small yoke
#

xd

fleet current
#

it supports eventscene mods too right

small yoke
#

lemme test Ludmilla onsen mod from na0h

#

I forgot to apply that one lol

#

nvm... I need to make another json for event lobby data and then to add it to the manager

#

I'll do it this weekend

fleet current
#

Okays

fleet current
#

c160_00_lobby_author_desc

small yoke
fleet current
#

desc can just be the name of the nikke corresponding to c###_##

bitter spade
#

If it's possible to be created with some generic name

bitter spade
small yoke
#

@fleet current lobbyburst manager updated on github, now you can use event lobby mods

#

👍

#

the list the manager uses is incompleted atm but you can use the manager for Ludmilla onsen lobby at least

frank stump
#

Eve nude mod will release ?

small yoke
frank stump
#

So we don't get any free mods for her

small yoke
small yoke
#

since I finished my lobby/burst mod manager I'll modify my lobby swapper and burst swapper to generate swaps ready to be used with my manager

lofty ridge
#

Wait so we can use lobby mods like normal mods now?

#

Cool

normal isle
small yoke
#

it's a temporary solution until NMM can support lobby/burst mods again ShiftyHmm

small yoke
normal isle
violet lark
#

Can anyone provide me Dorothy OG burst skill data Prayge

frank stump
#

Anyone pls help me how to repack mods i tried to repack the mods with the help of pinned comments but it doesn't work

bitter spade
#

Using Repacker 1.5?

frank stump
bitter spade
frank stump
small yoke
#

ok nvm, idk why when I send na0h repacker discord just deletes it

bitter spade
frank stump
wicked pivot
#

@half bone with the new filesystem of the game, is there a script to split the nkab files from the unity one ?
it seems fairly easy to do one, I'm gonna write one

#

checked your modding website and it doesn't seem updated and still referes to the aeb folder

half bone
#

yea, haven't updated after the latest patch yet. too many irls stuffs suddenly

#

and I dun think I ever saw such a script

wicked pivot
#

uh

#

is everyone just doing catalogue at this point

#

am I the last aeb folder enjoyer

half bone
#

to find stuffs, we just tell people to use decrypted catalog on a1teri's nikke file finder site. so yea, modders all use catalogue afaik

wicked pivot
#

shame

brisk laurel
bitter spade
twilit plover
#

quick question, how likely it is possible to get banned if a person is using cheats to push the hard mode campaign?

crude grove
light mulch
#

We can check by team comp + deficit%

odd cloud
lament ruin
#

i haven't seen an obvious campaign cheater in many months

#

and solo raid cheaters get fucked in a few days

#

however i'in hard mode many chapters in i doubt cheaters get that far

#

perhaps they can be seen in normal mode easily

twilit plover
#

I every time see a solo raid cheater though, so I am curious these sure will be the campaign cheaters

lament ruin
#

they do exist

light mulch
#

AI cheater still there

twilit plover
#

I have one guy in my server, we both started at the same time. but this guy's levels are insanely high.

light mulch
#

Like mf try to rename for ban evation

#

Dude, we can report with ID only

lament ruin
#

i don't know how dumb shift up is but a rename should not matter with id on account lol

lament ruin
#

high levels can be big whale

light mulch
#

The leaderboard unironicly just show hackers

twilit plover
#

but still on pilgrim tower he has cleared 200 more levels then me

light mulch
#

We used to ban day 1 cheater

lament ruin
#

oh i thought you meant nikke levels

light mulch
#

Cause it has that 1$ Neon skin

lament ruin
twilit plover
lament ruin
#

sounds like a cheater

twilit plover
#

that's why I asked that is it possible for someone to get away after cheating in hard mode / tribe towers

lament ruin
#

they only reliably act swiftly against solo raid cheaters

#

everyone else is hit or miss

twilit plover
light mulch
#

Campaign Hard mode cheater took like fucking 1 week

lament ruin
twilit plover
#

yeah, maybe I should

lament ruin
#

i don't know why the ai leaderboard cheaters get away with it

#

they should receive plenty of reports too

twilit plover
#

I think of this as gradual cheating. not swiftly completing campaing and tribe towers but do it slowly, farming the cores

wicked pivot
#

@half boneping me if you ever want the script, it's in ts so it'll need to be transpiled

#

takes about 5 minutes to execute, but it seems pretty easy to make it "threaded" in 16 parallel scripts to make it go turbo faster

#

actually i wonder if I can already cut the time to 1 minute by not having a /unity folder hmm, that stuff can stay in the naps

#

lazy to test I'll check next patch

frank stump
#

Anyone pls send me Na0h repacker

naive estuary
normal isle
#

oh

#

LOL?

naive estuary
#

seafood nice

normal isle
#

@naive estuary btw, fellow Crow enjoyer, based

normal isle
naive estuary
frank stump
normal isle
#

@frank stump

#

make sure to rename the files correctly and it will probably work if there isnt any bugs within the mod itself

normal isle
naive estuary
normal isle
#

seafood kekw

hollow zenith
#

Where's the PMA to STA converter that KXDE made? I thought it was in dorotools but I can't find it there.

half bone
wicked pivot
#

hmm I don't think you can make this one work online, but will need a tutorial on how anyone would run the script on their local

#

and as I said, I haven't tested this version yet, but it should work I have faith in myself

hallow quiver
#

aren't all the files within the naps folder? where does the unity folder come from?

wicked pivot
#

I create it

#

I make my own aeb and unity folders

#

then I crawl naps and pick the file 1 by 1 into either aeb or unity if they're encrypted or not

#

but in the end, I don't need to move unity files I can just leave them in naps it saves time

hallow quiver
#

oic. just didn't see anywhere that made the unity path. so at the moment it's not used.

wicked pivot
#

I commented it , the mkdir is like halfway through the main

fleet current
#

Are you still gonna write that script or should I just start renaming

tough heron
#

Hi guys! It's been like this for an hour, is that normal?👀

normal isle
tough heron
lavish steppe
tough heron
#

yup that did the trick thanks

#

🙂

#

As for older mods, I am guessing mods like these have to be repacked to be used? (started modding this game 2 days ago i got no clue of how any of this works lmao)

lavish steppe
#

the modding wiki should have more info on that, but probably repack and rename aswell

tough heron
#

Think I am having some sort of an issue installing Python for the Doro tools installer. Got this far and the CMD prompt just closed, now when I open it it insta closes. DORO_TOOLS folder is empty

small yoke
fleet current
#

I'm like

#

78% finished manually renaming my lobby/burst/event mods

small yoke
#

I'll still make the script to add it somewhere on the manager repo folders

small yoke
#

I still need to finish to add the rest of the filenames

#

to the .csv

bitter spade
#

I tried adding the file directly to bundleswap folder, it didn't work

#

Bundletoswap, sorry

small yoke
bitter spade
#

Oh i know the naming scheme. I was trying to generate the swap using doro tools

small yoke
#

event lobbies have got unique names, not like nikkes with their cXXX etc..... so I had to make another list for them

bitter spade
#

Putting the required file in Defaultbundle folder and the boomsday file in bundletoswap folder

bitter spade
#

Let's say, swapping the new scarlet lobby to boomsday

small yoke
#

oh, you want to make a swap and then to use that swap on the manager? like I did with EVE skin lobby swapped to Rapi on my video?

bitter spade
#

Yes. I can generate the files using the python scripts for both burst and lobby when I'm replacing a certain Nikke burst

#

But I'm trying to replace the event lobby

small yoke
bitter spade
#

Gotcha

#

No wonder it wasn't working

#

Thanks for the explanation

small yoke
#

altought..... I swapped Scarlet leaked skin burst animation over an event lobby manually before lol
#modded-assets message

#

so it's possible but not the automated way

bitter spade
#

I'll try later

small yoke
#

you can try extracting the assets atlas+skel+pngs, renaming them to match the assets names of BOOMSDAY lobby and then import those assets into the BOOMSDAY lobby file manually with UABEA

small yoke
bitter spade
#

That's a big help

small yoke
#

most of them are "unknown" because I still need to finish the .csv list for the json files

bitter spade
#

You already created the one i was trying to make and i didn't know that

#

The scarlet one over Boom's day

small yoke
#

rename it to eventscene_boomsday_01-lobby-author-modname

#

and it should work

bitter spade
small yoke
#

eventscene_boomsday_01-lobby-Swapper-ScarletSkinOverBOOMSDAY or something ScarletHeh

bitter spade
#

People selling the skin for pretty cheap on steamtrades.

#

Going as low as 7 tf2 keys

mild walrus
#

guys is there anywhere written guide how to install burst/lobby mods, i did normal mods with NMM but cant understand where to find files to replace for Burst/lobby changes

half bone
#

I'll try to fix the wiki tmr if I get time, been awake for 2 days now. In the mean time, only the paths changed, and lobby/burst have their names now instead of __data afaik. but the method is still the same to mod them. to find files, you can use a1teri's file finder. if that's not working for some reason, you can open the decrypted catalog file in your IDE manually

gusty oracle
small yoke
#

@light mulch do you know if CN files can be encrypted back with NAU? I'm just curious since NAU can decrypt them.... but I don't have access to CN version

small yoke
gusty oracle
#

Can we like, get an NMM feature to save presets etc. I personally have so many mods and I leave some of them disabled (mostly alternative mods) and it's a pain to deactive all and then enable them one by one after major game updates and stuff @scarlet pollen I think you were working on your own NMM version, can you maybe include something like that? maybe in a simple json file

small yoke
#

that file is like a preset

gusty oracle
small yoke
#

Doro 👍

light mulch
small yoke
light mulch
#

The issue is who want to risk their account

mighty rampart
#

Are the modules you loaded still effective today? My module shows that it has been loaded successfully, but there is no change when I enter the game. What is the reason?

#

@small yoke Hello, I want to make a mod, is there any latest json file of aim, standing and cover?

bitter spade
mighty rampart
#

tanks

half bone
#

whoah, someone came from bilibili and chat.zalo, never heard of chat.zaloe, but I'm guessing that's a chinese app

raven topaz
#

nmm not work,any other ways to use mods?pls

normal isle
normal isle
light mulch
normal isle
#

^

half bone
# wicked pivot hmm I don't think you can make this one work online, but will need a tutorial on...

yea..I can see why it wont work online since I'm trying it out now. No way anyone got time to upload 16 or 17GB files. and I'm not even thinking if the website itself can handle it. So I'll just write a tutotial how to use it. But I'll have to try it out myself first to make sure that anyone could do it. But I got an error. well, there were 2 errors initially when I just opened the file, on "node:fs" and on "process", but installing Typescript and @types/node fixed those. Now have this error instead (img). Its a red squiggly line, so I'm sure you would've noticed it, so my guess its something on my side. Here is what I did do far:

  1. I had node and npm installed globally to begin with, so in the tutorial, I'll prolly have to mention that.
  2. I installed typescript and @types/node locally. because I think most people here don't really need to have it installed permanently on their device.
  3. Installed ts-node because tsc doesn't run if typescript isn't installed globally.
  4. finally did npx ts-node naps-splitter.ts
    And I got the same error, but in console this time:
D:\Nikke\modding\FileSplitter\node_modules\ts-node\src\index.ts:859
    return new TSError(diagnosticText, diagnosticCodes, diagnostics);
           ^
TSError: ⨯ Unable to compile TypeScript:
naps-splitter.ts:49:25 - error TS2339: Property 'path' does not exist on type 'Dirent<string>'.

49     const path = `${dir.path}/${dir.name}`
wicked pivot
#

hmm

#

replace path with parentPath

#

the IDE was telling me path was deprecated so I probably have a old node version, though when I compared doc and my version I should've used parentPath but it didn't work

#

if you have ts-node you don't need npx, just ts-node will work

half bone
wicked pivot
#

oh it's because you didn't download it globally ?

half bone
#

so asked ai what was wrong, and it said "Since you installed ts-node locally, it's not available on your system's PATH by default. You can run it using npx"

#

yep

half bone
# wicked pivot replace path with parentPath

so replacing it with parentPath shows no error in the IDE, but got this error instead (img1) when I tried to run it. asked ai how to fix this, was told to use node --loader ts-node/esm naps-splitter.ts instead since ts-node somehow can't recognize .ts file (yea I dun get it..isn't that why it exist in the first place??). So I did that and got a different error now (2nd img)

#

hmmm...maybe I shouldn't think about users so much and just tell them to install it globally pepehmmm

wicked pivot
#

I can just transpile it to javascript at this point

half bone
#

but that would be too much work

wicked pivot
#

shouldn't be

#

give me a moment

half bone
#

aight

wicked pivot
#

just need to check how I've done it for LC DB

#

you'll most likely have to replace path with parentPath again

feral pier
half bone
# wicked pivot

it worked, and didn't need to be changed to parentPath. it worked as is.

wicked pivot
#

damn even only nau files took almost 3 minutes ? idk if it's your pc or the script that's slow..

#

the 25000 files took me 5 minutes, I'd have expected around 1 minute for just 4500

half bone
#

But can I make a request? Since the files that stayed in naps are non-NAU files, and only the files in aeb is what matters, how about not deleting anything from the naps itself? everything in naps stays as is, but the things that is related to NAU, are just copied to aeb. that way, people wouldn't have to clone the entire naps folder as well and directly just set the path to the original naps folder. since copying 16gb takes some time as well

wicked pivot
#

I did it that way so I can load the naps folder onto my asset studio

half bone
#

aah, I see

wicked pivot
#

keeping nkab stuff in naps would slow the loading time

#

but if you want you can just edit it yourself

#

remove this

#

only the rmSync not cpSync

half bone
#

aight, thanks for your hard work! AliceHeart

half bone
raven topaz
raven topaz
#

How to download "nikke-lobbyburst-mod-manager",i think maybe it can work,who can teach me ,pls

small yoke
#

lobby/burst files are not encrypted so they can be managed without NMM

small yoke
proven fossil
#

Any visual guide or video tutorials on how to use mods on pc?

ivory patio
small yoke
#

"how to apply mods with nmm 0.31"
I just need to update the image to "0.32" because the process is still the same

tribal shadow
#

we need CJ in Nikke ong

silver zodiac
#

all we have to do is follow the damn train cj

light mulch
#

CJ mod is out? Finally

ivory patio
#

Or stellar blade characters sd models

ivory patio
small yoke
#

but you still need to use NAU on them to decrypt them

ivory patio
ivory patio
#

i forgot to add that

small yoke
ivory patio
small yoke
#

make a copy of naps folder and decrypt that one

small yoke
ivory patio
#

the chances are during the decryption to NAU, it only causes errors as well, because one of the files from naps folder doesnt have bundles

ivory patio
small yoke
small yoke
#

with that script NAU will always decrypt the files or will skip them if they are not encrypted

ivory patio
ivory patio
#

i only see: nikkeassetunpacker.exe d -i "A:\2" -o "A:\dec"

small yoke
#

double-click on create nau shortcut first, then copy your naps folder to the autodecryptor folder and double-click on decrypt

ivory patio
small yoke
ivory patio
small yoke
#

Python installation will be useful if you plan to keep modding NIKKE so it's not a waste of space

bitter spade
#

Python is needed for everything. Even if you want to download drm locked songs from Spotify premium

#

Very important tool

ivory patio
small yoke
#

since Idk how to use NAU with commands I just generated a script to do it for me

ivory patio
small yoke
#

for encrypted files it shows the message "decrypting"

ivory patio
fallow arch
#

Dang it.
I did an install repair and didn´t thought i would lose the entirety of whatever i had on NMM

odd cloud
fallow arch
#

I literally loose it all

crude grove
#

Just move that folder to the new NMM

crude grove
#

Wait

crude grove
gusty oracle
fallow arch
cosmic quest
#

Now you can just change 01>00 and execute py, it will draw a new picture in few second,put back in to bundle.

crude grove
#

Very neat

cosmic quest
# odd cloud Crown lmao What is this btw?

for replacing small icons: In the official bundle, all characters share the same texture. Whenever a new character is added, the order of characters on the sprite sheet is reassigned, and the official icons are not all the same size. Now, they are uniformly 128px. make a long-term valid position that doesn’t require re-slicing or redrawing during updates. However, repacking is still needed during updates; otherwise, new characters will lack icons. The best tools currently considered are Repacked 1.5 or a specific Doro tool.

small yoke
#

for ppl trying to swap EVE default lobby the issue is: her lobby is the type that is shared with her burstskillcut file... so my lobby swapper will not work with her, but if you swap her burst skillcut with my burst swapper then you will see her lobby swapped to the character you want as well

drifting sonnet
#

what is gacha skin lobby called?

small yoke
#

her second skin has not lobby animation, only the 3rd one

odd cloud
odd cloud
cosmic quest
odd cloud
#

@cosmic quest Doro tools has this icon changer right?

cosmic quest
bitter spade
#

You do

south dagger
small yoke
narrow rampart
#

im a lil confused, do i still need NMM for this? sorry im new

small yoke
narrow rampart
small yoke
#

if you have the game and NMM on another external drive and not in C: it's normal to have issues applying the mods, that's why I recommend to install on C: and after that you can move the data to the drive you want

narrow rampart
#

ur the best bro ❤️ , ian have it on my C drive. thanks ! c:

cosmic quest
small yoke
#

but must be a way to swap them..... someone with knowledge on Unity could find the way

#

if string method doesn't work I just give up kekYep

twilit plover
bitter spade
#

@small yoke So I tried it myself, swapping scarlet01 over booms day and saw the same issue, the ladder appearing as a pole

#

Looks like a limitation of the system

frank stump
#

Does anyone know how to use mods in android

light mulch
#

You can't

frank stump
#

Ok

lavish oasis
small yoke
small yoke
small yoke
#

idk if her released lobby is the same than the leaked burst I swapped

bitter spade
#

Both have the same problem

#

The one you replaced using the leaked and the one i replaced using the released

bitter spade
#

The ladder texture is missing

#

That is if I swap it on boom's day. If i swap it on Neon lobby, the entire thing is pink

small yoke
small yoke
#

EVENTSCENE_..........

#

or something like that, don't remember lol