#Modded Assets Discussion

1 messages · Page 61 of 1

south dagger
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game starts but no mod applied?

red hare
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yes

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no mod applied

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I did follow your step to select the game folder and apply the mods before opening nikke

south dagger
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delete everything in: %USERPROFILE%\AppData\LocalLow\com_proximabeta\NIKKE\com.unity.addressables
restart game without using nmm and let it fully load
exit game
start nmm, select game path, apply mods
start game again

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or are you on hmt

scarlet pollen
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oh, I'm currently working on adding the preview for nmm 0.3.0.

south dagger
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its better if i put it in the source code otherwise every minor version will require u to do this

red hare
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UnityCrashHandler is already deleted before

south dagger
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Ok but move the files like that

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Or well, copypaste

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Like the picture

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1 or more of those files failed to copy to nikke folder if youre stuck 43%

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Seems like a common problem that nmm fails to copy them, not sure why

pine lichen
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Hello,How can I install mods, is there a tutorial?

red hare
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but i did copied those files too

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my step:
delete everything in: %USERPROFILE%\AppData\LocalLow\com_proximabeta\NIKKE\com.unity.addressables
restart game without using nmm and let it fully load
exit game and launcher
start nmm, select game path, apply mods
copied those config too Nikke folder again, click apply mods, start game again , and it stuck 43%

south dagger
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You don't happen to have two installs of nikke or something like that?

red hare
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I had Nikke_HMT but i didn't use it and didn't open and update it for years, does it affect?

south dagger
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Was just thinking if youre maybe copying the files to a different nikke.exe compared to the one youre launching or smth

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Stuck at 43% means something wrong with the files copied to nikke.exe folder

red hare
south dagger
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Oke ill check and maybe put it in today

half oak
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nmm 0.21, is it correct that the current Nikke skin mode is applied? I can't apply it for some reason..

south dagger
half oak
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Where is the download zip for nmm 0.3??

south dagger
half oak
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I'm sorry to ask you so often, but then is there any way to apply the mod now?

south dagger
mellow marsh
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KEKWut wtf, where is the model import for nikke-db spine viewer

pine lichen
south dagger
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It's the only way to install mods

fresh spade
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How can I get the Addressable Directory?

south dagger
pine lichen
mellow marsh
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Im assuming this is what you wanted

fresh spade
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Is the hash value of Helm's original skin changed?

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I can't successfully search for it in Everything.

steady crane
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my spine2d is not fully unpacked the texture

mellow marsh
steady crane
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yeah

mellow marsh
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that was in the zip

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you couldve just unzipped it and it was in there

steady crane
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i cant fully unpack it

mellow marsh
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idk I have no experience in Spine Pro so cant help you with that

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have you checked the log for details of what went wrong

stone bloom
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learning before trying everything and stop asking because we won't teach

primal summit
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so helpful

steady crane
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there is no tutorial

stone bloom
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read user manual, joke aside

steady crane
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how can i learn

red hare
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@south dagger I don't know why the error message "unityplayer.dll failed to load" pop up everytime when i open the nikke after I deleted and downloaded the addressable -> apply the nmm again

Then i have to restart my PC, then i open nikke and stuck in 43%, I keep having this dead loop...

mellow marsh
stone bloom
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pepethonk people need to stop follow my twitter and expect joined here and look for my answer for their question

mellow marsh
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or the full image?

steady crane
stone bloom
south dagger
mellow marsh
# steady crane this

are you like trying to get every part separate or what? Im trying to understand your end goal

steady crane
mellow marsh
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best I can think of is photoshop or paint.net and cut each part into their own layer and export those as images

mellow marsh
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the feature to import your own atlas, image, skel files to view

wicked pivot
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?

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use your mouse wheel on the tool section

mellow marsh
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I didnt know you could scroll down

wicked pivot
fresh spade
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Which website is this?

mellow marsh
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Nikke-db

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hmmmmmmmmmmmmm weird, dont work even tho it works in Live2DViewerEX

wicked pivot
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this error is usually the wrong selected spine version

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or you passed a json as a binary file

mellow marsh
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I selected 4.1 and 4.0 but both did the same. Hmm, I think I know why the spine is 3.8.8

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Skrolled thats old as fuck

wicked pivot
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bro is using a spine from 1987 naaaahh

mellow marsh
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I mean, I guess if your game dont need to update its spine then its fine KEKW

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yeah this game came out in 2020, it looks they haven't updated it at all since release

wicked pivot
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afaik I could update my tool to handle 3.7 to 4.2

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because I wanted to handle 3.6 spines but 3.7 was the first version that got a web runtime and I was big sad

stone bloom
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how long does it take to finished apply mods?

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mine is weirdly slow

south dagger
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theyre retarded for not having backwards compability in newer runtime

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not being able to open old files is peak retard

red hare
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am i really the only one who stuck in 43% and can't not find a solution?

south dagger
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lol

south dagger
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if you still get stuck at 43% with no active mods then its 100% an error with those files (dist/nkab)

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if it goes past 43% after applying with no active mods, then the problem might be one of the mods youre trying to activate

odd cloud
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@south dagger you will add other stuff like portrait etc tomorrow right?

Are you planning to add burst-lobby animations as well?

south dagger
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maybe tomorrow

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they are in different db file so its kinda annoying

feral hull
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Interesting... I added more mods, and got the 43% error again

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I guess some of the files got replaced by the Nikke exe

south dagger
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okay so invalid mods can cause 43% error then?

feral hull
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that could also be

south dagger
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didnt think it could

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but might be

feral hull
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I'm testing now

south dagger
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i can see smth like special characters (foreign languages etc?) possibly fucking something up

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but i think it shouldnt

feral hull
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it's downloading original files now, around 500MB

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I will start from scratch

south dagger
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hm u have to redownload files?

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didnt realize old files get removed

feral hull
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I deleted the catalog, and it figured it had to download files again

south dagger
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i c

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didnt realize it deletes files not in use now

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thats cool

fresh spade
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Excuse me, how can I know the latest hash value of the character?

mellow marsh
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hmmmmmmmmmmmmm like their file?

lavish steppe
south dagger
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oh really

odd cloud
south dagger
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everything in this list should work then

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sry for the shit formatting of that file but im lazy to make it nicer

pale cove
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Solved every problem without 43%. Can make sure some invalid mods cause the error, testing now too

south dagger
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it would be the filename that causes the error and not the mod content IF mods can cause game to be stuck on 43% (not convinced they can)

pale cove
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You're right. Just found one of the filename without 'standing'AliceWoke

feral hull
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me too, found a mod with aim.bundle

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it's working now

tribal shadow
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wtf am I even reading KEKL

mellow marsh
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Jeff stuff yes

fleet current
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Don’t knock it until you’ve tried it

brisk laurel
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downloading hint word in NMM is just time-dependent? disappear in seconds

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or it will detect files downloaded?

tribal shadow
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imma test new nmm

small yoke
tribal shadow
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can't fetch when clicking Apply Mods

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now it did

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error on my end it seems

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Can't use Na0h's preview for now

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got my answer (right one is 0.2nmm with Na0hs app.asar)

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now waiting for nikke to actually launch

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doesn't seem to work

half oak
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Is there no stop when using Nike mode?

small yoke
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welp, I'm officially back to play thanks to mods

tribal shadow
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now works

tribal shadow
tribal shadow
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I saw that

half bone
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would've kept it, but removed since was a few millisecond late

tribal shadow
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I wonder if applying when in outpost works the same

half bone
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didn't for me, hopefully it was just a me issue

tribal shadow
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yeah, doesn't seem to work

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no biggie tho

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still better than 10s wait

polar wing
south dagger
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It doesn't reload in outpost anymore, i assume

polar wing
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i swear it never has

south dagger
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I could probably find a way to force reload it somewhere tbh

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It worked in 0.1

polar wing
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ong i dont remember

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maybe cause i never did it but

south dagger
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It did for sure

polar wing
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🥀

south dagger
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They used to reload addressables when you went from outpost back to lobby

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If i rly want to i think i can turn that back on, not sure

stone bloom
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@south dagger randomly triggering freezing lobby screen, or may be it was mine mistake applying mod

south dagger
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sounds unrelated unless its trying to load some broken mod

small yoke
lavish steppe
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yea, used old ones and even made new ones with your swapper to test

south dagger
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internalIds.find((i) => i.internal_id.includes(modName))
cxxx_xx_standing/cover/aim automatically gets their modName set to the correct internalId name, for non-cxxx_xx_s/c/a youll have to make sure modName includes something in the list above

small yoke
# south dagger all files in this is swappable

I'm checking now, I guess I'll change the lobby/burst mods I have to NMM format since I don't want to mess the og files.... I could forget to make backup and after next game update to lose all of them CrownGoofy

hollow zenith
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Where are the encrypted files supposed to be? Am trying to create a mod to test out but everything doesn't return anything.

south dagger
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mods should be unencrypted

hollow zenith
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I mean the original encrypted ones.

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From proximabeta itself.

south dagger
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oh

small yoke
south dagger
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i can make download list sec

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cuz fuck that directory its cursed

tribal shadow
hollow zenith
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Weird. There are files in the directory but none of them match up with the file names given in alteri. Did they file names change or something?

south dagger
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spinecombatcharactergroup(hd) / spinestandingcharactergroup(hd) are most likely the ones ur looking for

small yoke
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game files for HQ and LQ are different

south dagger
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is alteri even updated anymore

polar wing
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are the other mod names the same as last time

south dagger
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should be same

hollow zenith
small yoke
# hollow zenith I'd have to check tbh. I hadn't really noticed.

fun fact: NMM was not working for me after I reinstalled the game today..... and the issue was that I had my game at Low Quality settings (it seems like I left it like that when I uninstalled it), so after to switch the game quality back to high NMM worked

polar wing
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yk mods are made with hq assets right

south dagger
polar wing
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insane

hollow zenith
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It's weird that they aren't there now.

south dagger
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the nose kinda looks like me

hollow zenith
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Just checked and graphics options say HQ. How can I trigger a redownload of everything? Might messed something up at some point.

south dagger
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i think alteri just isnt updated bro

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u cant upload addressables to it

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cuz they are encrypted now

hollow zenith
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I'm using the JSON uploaded to the DC server on the 27th. Maybe those aren't the latest anymore.

south dagger
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oh

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march 27th? should be latest then i think

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dunno

small yoke
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Before to use the parsers:
rename the main catalog to ----> catalog_raw
rename the lobby/burst catalog to ---> catalog_rawlobbyburst
rename the physics catalog to ---->physics_raw

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Run the scripts and you will get the olds:
catalog_db
catalog_lobbyburst
catalog_physics

hollow zenith
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Oh.

small yoke
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catalog_14acabe.json is the main catalog
catalog_131.10.2B.json is the lobbyburst catalog
physics-catalog_14acabe.db.dec.json is the physics catalog

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But Lorax catalogs format is still cool so I can get the parent foldernames from there directly, same with the cloud URLs

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the filenames are different

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so.... new JSON files?

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@south dagger there are new JSON files right?

south dagger
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yes

south dagger
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if u dont need container

small yoke
# south dagger .

only the main catalog changed?
lobby and physics are the same right?

south dagger
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no idea check addressable folder

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core_131.10.2H_catalog

small yoke
# south dagger core_131.10.2H_catalog

welp, subfoldernames changed but parentfolders still the same so I guess my lobby/burst swappers are good for now
and physics should still work if Bready was the last unit added so far

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I need to update the one for character/portrait swapper

south dagger
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ill prolly build repack/swapper into nmm for subs

small yoke
south dagger
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python one? different from 0_3_1

small yoke
south dagger
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no need to ping

small yoke
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lol, just in case xd

south dagger
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its python if he added it ever

small yoke
south dagger
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Prolly gonna replace the entire viewer anyway

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Pretty slow loading and clunkyish

small yoke
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for autoupdated catalogs

south dagger
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eh

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i can make decrypted db folder open if u want

vale rover
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just get deepseek or something to rewrite unitypy in js how hard can it be

south dagger
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dont spread it around

vale rover
south dagger
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-dec file is sqlite3

small yoke
south dagger
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https on a not-domain

vale rover
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firefox still shedded a tear, and shidded its pantaloons

south dagger
vale rover
south dagger
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Ah

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I think some fucked shit got into root of ip when i installed some shady vpn software

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Never cared to fix it

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Fucking bootleg chinese vpn softwares from github

south dagger
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Did a quick check for how theyre doing it but couldn't figure it out in less than 30s so i said fuckit

vale rover
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If root == default.html:
root = slop.html

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or however web devs do things i dunno

south dagger
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Its not /var/www/index.html

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And theres nothing in my nginx settings that i can find that changes it from default dir to whatever the fuck that is

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But idgaf tbh

vale rover
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bet its /var/www/chindex.html

south dagger
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Lol

violet lark
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oh so thats why I get an error every time i try to exit normally

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interesting i didn't know that

orchid vector
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Question, with the new nmm if I deselect all the mods and apply will it revert my game back to 'vanilla'?

south dagger
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delete version.dll from nikke folder and repair game should return it to vanilla

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or well just removing version.dll will deactivate everything

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if u get stuck at 43%, delete all files in %USERPROFILE%\AppData\LocalLow\com_proximabeta\NIKKE\com.unity.addressables as well

orchid vector
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Sweet, thanks man. Just asking in the event I need to revert my game.

south dagger
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oh yeah just deselect everything and hit apply

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then nothing will be active

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nmm still technically in the background but not modding any file

polar wing
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does regular name format work again

orchid vector
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Man you cooked with this update, it runs so smoothly now. I got so used to waiting like 5m before entering the game its nice to be able to just jump in w/o waiting.

tribal shadow
south dagger
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I dont think it ever didnt work

polar wing
south dagger
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I mean files that start like that

polar wing
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what about other stuff

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do they work

south dagger
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yes

polar wing
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k

south dagger
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They worked the whole time i lied yesterday

polar wing
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mf

vale rover
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l'epic troll

south dagger
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I dont think physics works though

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But dunno

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Portrait etc works

orchid vector
tribal shadow
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you guys didn't check?

polar wing
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i was too busy trying to get my shit to work

scenic agate
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I can't preview my mod by nmm 0.31.
When I was using NMM 0.21, I got a message saying that the texture format was not supported.
Which format should I specify to preview it?

polar wing
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by the time i got it to work my dailies were done

scarlet pollen
scenic agate
small yoke
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tested with Sei mods (already repacked) and Na0h mods (already repacked)

scenic agate
small yoke
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I'll remove the LZ4 compression from my tools and from my repacker as well

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That way the swaps will work with NMM viewer with no issues

scenic agate
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Run everything through the tool, and if the file size increases, i can determine that it has been compressed.
I'm concerned that the file size will be more than doubled, though.

small yoke
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some sacrifice necessary to use the viewer

violet lark
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It's UnityCrashHandler64 thats making nikke crash when you try to exit normally right?

small yoke
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now I'm playing without UnityCrashHandler64.exe

violet lark
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mods dont see to be working for me

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is there a solution if i scroll up?

south dagger
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Depends on what the problem is

small yoke
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☝️ Doro

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@scenic agate after some more tests it seems that even after using UnityPy to decompress some of them don't work for me, I had to drop them onto UABEA and to save them manually to be able to make them work

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wait nvm..... it seems like the issue is their filenames.....
after to rename them from c010_02_standing back to the full format c010_02_standing_Kxde_Rapi they work with no issues after the decompression

south dagger
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How many different compressions are there lol

small yoke
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hmm... welp, actually I indeed need to drop them onto UABEA and to save them with no compression to make them work with the viewer

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maybe this is what Jeff was doing lol

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for that request for a batch LZ4 decompressor or something

scenic agate
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Well, I've found the cause so I'll put it on hold for now.
There may be changes to the preview function, so I decided that there's no need to rush to fix my old mods.
From now on, when I create mods, I'll try not to compress them.

south dagger
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U can compress them

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I'll make a new viewer 99% sure

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This one is so sluggish

small yoke
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welp for now I'm leaving them compressed after all

south dagger
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Oke

small yoke
sudden ore
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Oh nice, we have NMM stable version before GTA VI

stone bloom
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@south dagger it has been like that for 30 mins

south dagger
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The bundle extractor used is a bit bad and can't take compressed bundles i guess

small yoke
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so for now I'm not using the viewer for those specific mods

stone bloom
south dagger
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Shame unitypy is the only good way to repack thru cli

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Maybe ill compile an exe for doing repack with unitypy

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I think they're usually like 30mb for python iirc

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So not rly a huge problem

small yoke
south dagger
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Might remake nmm as a whole too tbh

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Its simple enough

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Can reduce file size by a fuck ton tbh

scarlet pollen
hallow quiver
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nah. i.0.0!

polar wing
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when will nmm reach 1.0

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smh

modern dagger
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WE NEED “NMM Ultimate Ultra Deluxe Plus”

south dagger
red hare
# south dagger

I think some of my mods make the problem stucking in 43%, I just apply one mod and it works fine.
I read the list that could be mod, but I don't know how to readDoro
Is that mean files name like
"eventscene_c350_cutscene"
"icons-char-mi(hd)_assets_mi_c043_00_s"
"sdcharacters_assets_c350_00_var"
"spotskillcutscene_assets_c350_00_cut_scene"
are not working now?

south dagger
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They should work

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But there might be smth that doesn't work, if you find which one makes you stuck at 43% pls let me know

red hare
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will it work if the author named in chinese character?

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like this "c192_00_standing_violet_托比"

south dagger
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Try it and let me know, it wouldn't surprise me if chinese character somehow messes it up

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I haven't tested cn character myself

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But maybe it cause some corruption

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If it does ill fix it tomorrow

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Its the most likely out of any files to cause problems i think but just guessing

obsidian star
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nah

restive vapor
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I'm pretty stupid so can someone walk me through on how you mod stuff?

jovial stratus
modern dagger
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I only changed the author name.

obsidian star
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and download nmm 0.31

restive vapor
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It only shows .21

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nvm found it

restive vapor
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Uhhh.... So good news it is working for now. Apart from all MM mods and a few randoms, I can see preview for mods
Bad News: My game is stuck at 4/7.
Any advice?

modern dagger
red hare
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I found that i am stucking on 43% because of the files "eventscene_c350_cutscene" and "eventscene_c351_cutscene"

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lobby burst swapping is not working?

modern dagger
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NMM doesn't support these for now.

restive vapor
modern dagger
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only standing, cover, and aim are supported.

polar wing
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lobby mods arent applied with nmm

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ngl

restive vapor
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damn, half the mods I wanna use are lobby mods lol

scarlet pollen
orchid vector
#

Dan said he was trolling when he said lobby/skillcut mods aren't working

polar wing
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just apply them yourself

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you can still do that right

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in unity/com_proximabeta_NIKKE

modern dagger
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I don't know—yesterday Danieru said that only standing, aim, and cover are supported. Maybe Danieru add the others in the 0.31 update?

polar wing
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0.31 was just the naoh preview thing

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he updated 0.3 already

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also apparently it always worked

modern dagger
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okey

polar wing
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he was trolling

orchid vector
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i know today he said he was lying about that and trolling us

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now im unsure which is the case >__<

orchid vector
south dagger
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Theres a list of files that work in nmm that i sent earlier

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Ill check why other files break nmm, because they should just not get applied

hallow quiver
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Anyone tried running the nau decrypter on Linux?

stone bloom
south dagger
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New nmm or invalid mod

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Betting invalid mod

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same happened with old nmm afaik

feral hull
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I checked all of my mods, and there were 2 mods not working: one Emma aim and one Snow White aim

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my suggestion is to go and check all mods one by one in the Nikkepedia

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if any of those is used in story mode, then you will get a disconnected message or something like that

junior plank
#

nmm

brisk laurel
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@small yoke maybe an outdated question, mod repacker works for now?

fleet current
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It’s best to apply lobby and burst mods yourself cuz why not

stone bloom
south dagger
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It's gonna be a problem with the mod, u can check player.log

chrome drift
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Hi everyone, does nmm work for you all?

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It's stuck on this for me after clicking apply mods

brisk laurel
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use vpn

chrome drift
#

where should I be vpn'ing to

brisk laurel
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not a booter like UU, just a vpn for youtube browsing

chrome drift
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yeah and I'm using one rn

mellow marsh
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If your in Asia use a vpn to anywhere else since downloading configs is really slow

brisk laurel
#

server for nmm seems in Europe

chrome drift
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got it, thanks

stone bloom
scenic agate
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RemoteProviderException : Invalid path in AssetBundleProvider: 'D:/NIKKE/NIKKE/game/nikke_Data/StreamingAssets/aa/StandaloneWindows64/mods/c012_00_standing_Seireiko_Anis.png'.

chrome drift
small yoke
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only thing I'll add at some point is another script to rename files from asdfw583wdjvsjhd to cXXX_XX_standing_etc...

brisk laurel
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so repacker just needs newest jason file?

small yoke
brisk laurel
feral hull
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I found some old mods I want to repack, but the names are in coded format, like 30eeb2a917fd2dca7d8bb6c42d4827af

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they are very old, and I don't know how to transform its name into NMM format

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where's the spreadsheet with the names and codes?

south dagger
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looks like nuitka can compile python+unitypy into ~5mb file, nice

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ill bake repacker into nmm then

scenic agate
#

If you incorporate a repacker, doesn't Shift Up have no choice but to take measures?

south dagger
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why

scenic agate
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Because people won't need to buy skins anymore.

modern dagger
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I don't think it's a big deal, after all, Shift Up has always been breaking mods.

scenic agate
#

This could be a clear reason for them to take action.

brisk laurel
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repacker but not swapper

scenic agate
modern dagger
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If it's a swapper, Shift Up might indeed do that, but if it's just a repacker, it should be fine.

scenic agate
#

NMM is finally stable.
That's enough for me.
I believe NIKKE's mod will be revived.
I don't want the risk to increase.
Of course, the final decision is yours.

small yoke
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oh and btw use Chrome or another Chromium-based browser to see the sheet, it seems like Firefox got issues loading the sheet properly

stone bloom
#

pepethonk before asking him to add anything, give him some coffee first

restive vapor
#

It is normal that not all mods can be previewed right?

south dagger
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Yeah seems mods that have any kind of compression can't be viewed

silent coral
#

Anyone else getting disconnected from servers when trying to do the Pilgrim tower or is it just me

south dagger
#

U have an invalid mod in your pilgrim team

silent coral
#

Ah that was it

stone bloom
#

Anyone notice that if the mod is no compressed then when loading mod ingame the game is a bit laggy?

fresh spade
#

I often have to re-enter the game many times before the mod can possibly take effect. How can I solve this problem?

brisk laurel
#

@small yoke repacker 1.5 needs an additional URL.json?

#

AdmiOno I deleted old version, that one not need for URL.json

small yoke
brisk laurel
#

BlancStare looks like 0.3.0 must mod game in pure version

patent ridge
#

I didn't find c451_02 in the previous URL. json file, is there a new URL. json file available?

brisk laurel
#

just change or apply some additional mods doesn't work for me

#

before this, I need delete addressables, open game and download the pure version

polar wing
#

its somewhere

#

i think danieru or kxde sent it

icy smelt
#

For some reason no matter what I try I can't get mods to work with 3.0, it keeps getting stuck at 43% building catalog path

This is what I tried (multiple times each):

Deleting \com_proximabeta\NIKKE\com.unity.addressables => run game once to remake files => apply mods
Uninstalling Nikke, reinstalling, repeating the same steps

Making sure the dep folder stuff (NKAB and the version.dll etc.) are in the games root folder

Making sure there is no odd .png files or anything not a mod file in the mods folder

Checking to make sure in inspect element of nmm that the request is good (200)

Making sure there are only 6 files in \com_proximabeta\NIKKE\com.unity.addressables

Deleting the nikke-mod-manager folder in %appdata

Repairing and doing those steps again

half bone
#

currently we found only one issue make it stuck at 43%: NMM not copying the files within NKAB folder properly

#

in your nmm 0.3 version folder, there is a deps folder. Inside it, there is nkab folder. open it. You will find NKAB folder and some other files beside it. Copy everything. go to where your game is installed (where Nikke.exe is) and paste everything there

icy smelt
#

I appreciate the help, but I have said above that I have tried that, multiple times too

half bone
#

is there are file named "hi_shiftup_dont_mind_me.js" inside the dist folder in NKAB folder in your game directory?

icy smelt
#

Yup

half bone
#

idk what else could be the issue then, we haven't found any other reason to get stuck at 43% yet. maybe @south dagger can help.

#

btw, do you get stuck in all mods? did you try disabling some of them and trying out only new mods which already worked for others?

icy smelt
#

I get stuck even with no mods installed, it looks like Danieru said its likely a dep problem if thats the case but I legit have copied the files so many times haha

south dagger
#

Just use one standing mod to test with

#

Nvm you said when with no mods

#

Hm

#

Then it should be those deps files

#

Can u send me player.log in dms? It's in locallow/com.proximabeta

icy smelt
#

So in the end what finally fixed it was a computer restart, right after reinstalling everything (prolly for the 5th time haha)

south dagger
#

Different folder from com_proximabeta, has a dot

#

Weird

icy smelt
#

Yeah I'm guessing even after uninstalling, deleting all nikke + nmm stuff there was something loose laying around that only got dropped when you restart, very odd

south dagger
#

Sometimes processes keep living even after you close the game or nmm maybe some old process was blocking stuff somehow

fleet current
flint python
odd cloud
#

Does physics file works?

restive vapor
#

bruh I scrolled till last year Jan, can someone help me find the Privaty party dress skin mod where she flashes her boobs.

small yoke
odd cloud
#

At least just Liter worked

small yoke
#

oh nice lol
they just changed the aeb filenames so I think to update the swappers is not needed since they can access to the files on the cloud with no issues

odd cloud
small yoke
odd cloud
small yoke
#

I'm updating the repacker now with this one

south dagger
#

Didnt u get the raw catalog sqlite db as well

small yoke
south dagger
#

Aha

small yoke
#

I'm confused now lol

small yoke
# south dagger Aha

I see why I was not able to find some files.... I forgot NMM deletes them from aeb folder when We apply a mod for the character

south dagger
#

Nmm doewnt delete them

#

The game deletes unused files

#

If it was up to me id have the files stay so ppl dont need to redownload game files when deactivating mods

south dagger
#

Honestly i could probably set up something so the old fikes are still in catalog and dont get deleted but its kinda complicated

#

Not worth it methinks

small yoke
#

so they didn't know about that detail

#

and I forgot it too

south dagger
#

Just download from url list is so much easier imo

#

Dunno why u guys ever bother with those files

small yoke
south dagger
#

It's the same file

#

Or wdym

small yoke
#

the guy that wanted to find the file using my sheet

#

I use the character swapper to download the raw files anyways

restive vapor
small yoke
south dagger
#

🙂

#

u can tell what version to use in the header of .skel file

#

no need to manual pick

small yoke
south dagger
#

working on new version of nmm that will be able to view em all without selecting anything special but will prolly make it sub function

small yoke
#

And Esoteric skeleton viewer for 4.0x models can't even load NIKKE models properly lul
Koshirei web viewer is the only viewer without issues

south dagger
#

its spine web runtimes

#

but ye spine is retarded

small yoke
#

I made this quick GUI with PyQt6 to not open the .jar files and to load the .skel files manually

#

to check mods faster only

violet lark
#

W mods work for me now

dusty badger
#

How's 3.0 nmm looking so far?

#

I've been away from the internet for a few days lmao

#

And nmm just got an update

#

It seems

wicked pivot
#

all I use is the official spine code

#

with some custom code here and there to handle my own error messages ( and especially some custom dataUri loading )

#

so if other runtimes don't work correctly it's probably your config that's not correct

opaque echo
# dusty badger How's 3.0 nmm looking so far?

So far it works great when it works. A few people have some hiccups applying mods, but there are several troubleshooting tips in this thread if you encounter a specific issue. Also I think there's a 0.3.1 version, but 0.3.0 works for me.

#

Also @south dagger , are you able to post the NMM info in the Pinned Messages of this thread as a quick reference?

small yoke
#

Anis is an example that doesn't work with Esoteric viewer 4.0.64 but it works on the web viewer

wicked pivot
#

wrong jar version prolly

#

jars might not be as backward compatible as web player

dusty badger
south dagger
#

no

#

i think he means once u get it working it works great, but a lot of people have issues to get it working for the 1st time

opaque echo
odd cloud
#

Yeah its great

formal tiger
#

Hey so I have weird problem, trying to download KXD repacker, but I can't download the D___copy file. Mega gets stuck on retry loop

gilded scarab
formal tiger
#

only that specific one

gilded scarab
#

I'll DM you

formal tiger
#

ty

dusty badger
remote stratus
#

ayo guys, what is the state of modding at this moment ? still breaks on every update ? shift up still makes modding harder on new updates ? ty

remote stratus
#

nice i havent tried using mods since last year
shift up used to make new encryption pretty often

#

i'll try it then ty my man

gilded scarab
#

It's as good as the old days, apply it once and never do it again (until patch or if you add/remove mods)

opaque echo
feral hull
tawdry hinge
#

NMM doesnt start, I ran the nikke-modmanager.exe yet nothing seem to happen, now windows, no alerts

feral hull
swift vapor
#

Can NMM be used in HMT now?

sudden ore
#

Still waiting for someone from CN to leak their nikke assets. I really want that privaty costume AliceAhegao

feral hull
#

what is HMT?

gilded scarab
#

As opposed to CN server, SEA server, NA server, etc.

feral hull
#

ok

restive vapor
#

Any OG Anis mods??

novel elbow
#

the preview function loading forever

#

and the mods dont get applied at all in game
with the new NMM version

small yoke
#

The preview doesn't work for most of mods because they are compressed with LZ4 compression, so for now you can use the preview only with Na0h mods or if you decompress the mods manually

jovial stratus
#

edit mode look funny ! i like it

#

why my name so green xD aronavibe

opaque echo
jovial stratus
#

it say : Master Hand

#

xD

opaque echo
opaque echo
modern dagger
small yoke
modern dagger
modern dagger
fleet current
#

Using xz tools to lzma compress results in a file that UABEA can't open

fleet current
#

I also cannot preview compressed mods

modern dagger
#

It's being compressed here, right?

fleet current
#

yeah

#

I can't bothered to compress 300+ files, but it seems compressing them using anything other than UABEA (which only supports doing it 1 by 1), results in files that UABEA can't open, and I doubt the game recognizes

modern dagger
#

I only know UABEA XD

small yoke
#

if the mods are repacked those scripts to compress/decompress should work with the mods since they use UnityPy and bingle original repacker

fleet current
#

I wonder how UABEA does lzma compression

small yoke
void arrow
orchid vector
polar wing
#

thats the role for artists

#

i saw ur shit on pixiv lol

jovial stratus
#

that role for artist !!!

polar wing
#

yar

jovial stratus
polar wing
#

pretty cool

#

ig one of the mods recognized you

opaque echo
#

Is there a detailed list of these roles? I have Inherit, which I can't find info on.

sterile mirage
#

@scarlet pollen Can you please send me a invite link via dm? Got this new account

odd cloud
#

@small yoke May I ask whats the issue here?

wicked pivot
small yoke
wicked pivot
#

do python not have a package manager file similar to package.json for node ? you should set it up and add a readme.md in the git

small yoke
#

Danieru said requests comes with Python installation iirc

wicked pivot
#

clearly not if it's required by pip

#

here kxde, create this requirement.txt file and add a quick guide on your github page

odd cloud
wicked pivot
#

requirements.txt seems to be the pip norm file

small yoke
wicked pivot
#

I know nothing about python

#

but I know about package managers

#

if your tool needs package you should make a package manager file for other people to easily install everything needed in 1 command

#

node have package.json, maven have pom.xml, php have composer.json ..

#

pip seems to be more brainrot but the convention seems requirements.txt

small yoke
#

I just added it to the readme like this

wicked pivot
#

well you do you

#

it's pretty hard talking informatics with AI "coders"

#

when you'll have more than 5 packages needed you'll understand the need of a package manager file

small yoke
wicked pivot
#

if you want to learn properly then you should try following advices

odd cloud
#

@small yoke btw looks like it is possible to make "press enter.." automatically, thanks to deepseek kekw

Adjusted D_decyript_with_NAU.py

polar wing
#

why did you make a script to decrypt with nau 🗿

small yoke
small yoke
polar wing
#

is it really that hard to drag and drop

#

wtf

small yoke
polar wing
#

brawh

#

normal is crazy

odd cloud
# polar wing brawh

I mean isn't it make sense to bundle whole swapper to a single file? I think its great

polar wing
#

im talking about ur nau script bru

#

or do u mean put it in the swap script

small yoke
wicked pivot
#

will I do it ? not a chance

small yoke
odd cloud
small yoke
#

I mean I did that spine viewer GUI that uses Esoteric .jar viewers so I was trying to find how Na0h made his spine viewer for NMM

wicked pivot
odd cloud
wicked pivot
#

this link will answer everything you want to know about spine kxde

#

I recommend going to the 4.1 branch since it'll be the potential runtimes for the current nikke assets

wicked pivot
#

lucky you there are 5 runtimes for py projects ( probably based on spine for C )

small yoke
wicked pivot
#

why'd you care if you make a viewer for yourself icant

#

esotericsoftwares never came bother me asking if I have a license

#

they cannt really go check the tens of thousands of runtime downloads per week

odd cloud
#

@small yoke Happens with portrait swapper

No issue with character swapper but both Lobby and Portrait have it (didn't try others)

small yoke
odd cloud
small yoke
#

let me check with my game, I still need to put the lobby mods I have in their folders but We are getting another game update in a few hours

#

I was thinking that maybe would be cool to have some other Python tool that gets your modded lobby files from some backup on mediafire automatically and then it replaces everything for you automatically

odd cloud
odd cloud
#

Just wait for CMD and done

small yoke
austere garnet
#

did anyone know how you do when you have 2 texture but only 1 texture in original asset?

small yoke
#

@odd cloud the files from the portrait swapper are generated for me but the terminal shows some messages I never had before.... so yea there is something weird somewhere SugarThink

small yoke
austere garnet
small yoke
#

Spine Pro is required for that iirc

austere garnet
austere garnet
small yoke
austere garnet
#

yes

small yoke
# austere garnet yes

if it's about the export settings the other modders with the software here could help you (na0h, housou, seireiko...) CrownGoofy

#

@modern dagger do you use Spine Pro as well?

austere garnet
#

it look like i pack the texture 2 times in one time, makes it have 2 textures image...

hollow zenith
#

There's a tutorial for it in the Pinned Section of the Modded Assets Questions thread. Maybe that might help?

small yoke
hollow zenith
#

Not sure how others link just the message but this here.

small yoke
# hollow zenith

they are trying to export their mod from Spine Pro so it's not a swap
It's a mod from scratch

hollow zenith
#

Ah. Yeah I figured after I saw the video.

small yoke
#

@lavish steppe are you sure the portrait swaps work with NMM 0.3? they are not loading for me

#

nvm, portrait swaps work

south dagger
#

nmm server updated for new patch

#

pls download new patch and then re-apply

sudden ore
#

So we survive nowheh

Well i hope they never touch NMM again.

small yoke
#

@south dagger btw, the link you sent only contains catalog_db, what about the catalog_core?

#

and physics

south dagger
#

only dp for now

modern dagger
light mulch
#

Survived from getting sicked

small yoke
#

ok I changed how the character/portrait swappers and physics fixer save the files, now they save the files to C: drive instead of desktop

#

and I added the auto enter for the decryptor with NAU

odd cloud
small yoke
odd cloud
small yoke
odd cloud
small yoke
odd cloud
#

Fair then

small yoke
#

I mean the portrait and the lobby tools

odd cloud
small yoke
#

saved in C

odd cloud
small yoke
#

since most of ppl had issues with them

odd cloud
dusty badger
#

for whatever reason mods are not working for me

#

i tried waiting it out like when nmm was at .2.1 but still doesnt work

restive vapor
#

The mods are not working now. Do we need to repack them after each maintenance?

odd cloud
#

Didn't work for me as well at the first try but I exit the game, reapply again and it works now

dusty badger
#

i tried the same and still didnt work

feral hull
#

after the new path, everything goes back to normal

#

including some core files the NMM replaces

#

so, close the game completely (so, game core files become replaceable)

#

open NMM and use the select game path option, and look for nikke.exe

#

this is when NMM replaces core files (correct me if I'm wrong, this is an educated guess)

#

now, reapply mods again

#

once it has finished, open the game

#

if you still see the unmodded game, then maybe something is keeping the core files from being replaced/deleted, and you need to carry out that process manually

stone bloom
#

Mod alive or ded guys?

feral pier
#

work

#

Repeat the operation once Delete C:
Start the game Close
Open NMM
Open the game again

feral hull
small yoke
tribal shadow
#

I should start collecting mods again ngl

odd cloud
small yoke
odd cloud
#

But when it comes to 10 it asks for an admin permission instead from phyton (but does it only if I export the .exe file and run portrait swap bat manually

#

Allowing or not allowing doesn't make any difference as well so... I have no idea

#

The issue not happening on you?

small yoke
odd cloud
small yoke
#

To place stuff on C: requires Admin privileges and well..... those privileges need user actions HelmStarfish

small yoke
odd cloud
small yoke
odd cloud
small yoke
#

The portrait swapper export the texture and it import it back but renaming the texture for the swap, so UnityPy is the main thing there

#

Character swapper uses UnityPy but the swap is done by hex edition

odd cloud
#

Do I need to install something with pip?

small yoke
#

since the character swapper is working you have UnityPy..... try running the scripts one by one until to reach the one for repacking

fleet current
#

This game could use taseful mods of default Rapi, Anis, and Neon, given how much they appear in all the stories

#

It'll be tricky cuz the mods can't break their facial animations either

#

Up to now, no mod has been done for those three that also doesn't break their facial animations during story

odd cloud
fleet current
odd cloud
#

Should 7 suppose to create a file in repacked?

restive vapor
small yoke
#

ok the effects remover is up on my github now, I'mma make the video guide now but the README on github is the guide too so you guys can use the tool if you want from now

fleet current
#

but it's ... so old lol

#

SOmeone should make a pantiless Neon one that 1) keeps her glasses and 2) doesn't break her animations

odd cloud
small yoke
fleet current
odd cloud
odd cloud
restive vapor
#

I don' have many full nude mods. Rosanna Swimsuit, Crown Naked King, Mordernia transparent shirt are a few nude mods that I use. I wish I could find a Mary Bay Goddess mod tho.

small yoke
odd cloud
fleet current
#

Hmm

odd cloud
#

Still buff tbh, I sometimes can't see shet because of it

fleet current
#

Can't decide

odd cloud
fleet current
#

Maybe tie............?

odd cloud
#

I personally like this best

fleet current
#

Thanks mang

fleet current
#

I wonder if this part of her skirt is removable

odd cloud
fleet current
#

Every time I have tried editing the png with photoshop, it leaves weird white gridlines

odd cloud
#

Not PS actually, Paint.net. PS creates artifacts for some reason

fleet current
#

could never figure out how to get rid of those

#

right

odd cloud
fleet current
#

oh well, I'll leave it there

small yoke
odd cloud
odd cloud
small yoke
small yoke
restive vapor
odd cloud
odd cloud
restive vapor
odd cloud
small yoke
restive vapor
#

LOL

small yoke
odd cloud
small yoke
odd cloud
odd cloud
small yoke
tribal shadow
odd cloud
#

I am gonna try a real deep cleaning and hope it helps

odd cloud
odd cloud
#

Actually I just realized that it creates an error message on 3rd step as well

This is 3rd step errors

C:\Users\User\Desktop\Tools\DOROPortraitSwapper\SkinBundle\922c2abba8636cb2007ccd15ab3d5fce.bundle needs manual processing
C:\Users\User\Desktop\Tools\DOROPortraitSwapper\DefaultBundle\c9ad21c2d91b8c79e2fe8f6b77c2d5d5.bundle needs manual processing

This is 7rd step error

C:\Users\User\Desktop\Tools\DOROPortraitSwapper\SkinBundle\922c2abba8636cb2007ccd15ab3d5fce.bundle needs manual processing

#

What I can't understand is why it works with character swapper, but doesn't work with portrait swapper...

small yoke
small yoke
scenic agate
#

There are mechanisms for managing multiple versions of Python, such as pyenv and virtualenv.

small yoke
#

@jolly grove can you pin that post later? ☝️ Doro

fallow arch
#

MIRANDA????

NEON???????????????????????????????????????????

polar wing
#

anything that looks petite

#

so yeah

sudden ore
#

My alt account got bonked after sharing my liter mods lmao

modern dagger
jolly grove
vale rover
odd cloud
#

Thats how it suppose to look?

odd cloud
#

Man I reinstalled whole stuff... net sdk, pythton, vs build tools... No difference

small yoke
obsidian star
#

compared to uv or poetry

#

if you have to use CI/CD with them on big repo you will see it's very slow

vale rover
wicked pivot
small yoke
#

maybe it's the part about the antivirus blocking the files on temp folder, idk sadge

odd cloud
#

I have no idea what BC7CompressBlockParams is, do you?

small yoke
#

yea, I just verified that I made the script to use RGBA32 instead of BC7, I don't remember if portraits use BC7 tho

#

default textures format for portrait is BC7 too

odd cloud
small yoke
#

to use BC7 by default

odd cloud
# small yoke to use BC7 by default

New traceback, might be something to do with that?

Traceback: AttributeError: 'ClassIDType' object has no attribute 'name'. Did you mean: 'ne'?

#

After I adjusted script with deepseek's suggestion to handle BC7 stuff

small yoke
#

tell it to modify the script to use the same texture format than original instead to convert to RGBA32

#

Bingle repacker was set to use same format than raw texture but I modified the script to use RGBA32 for everything

#

I mean that is how I fixed textures problems for the character swapper

#

maybe that is why the character swapper works but the portrait swapper gives error

#

I just copy&paste the character swapper repacker to the portrait swapper

odd cloud
#

What I don't understand is why it doesn't give an error for you

#

Or idk for others, can someone try portrait swapper please

small yoke
odd cloud
#

I believe we can fix it, deepseek giving comments closer to bc7 and stuff so we should be close

small yoke
#

portraits textures in RGBA32 works for me when the scripts repack them like that so that's why that error never happened to me yet

odd cloud
small yoke
#

for Win11 I remember 12GB and 9GB for Win10

odd cloud
#

These are the ones right?

odd cloud
small yoke
# odd cloud

yeah when I made the video I think they were 12GB in total

#

and 9GB without Win11 stuff

#

if you use Win10

odd cloud
#

Nope, 11

small yoke
#

the checkboxes on top right are the required by default, then the one on bottom is what is needed for UnityPy iirc

small yoke
#

There is a way where the script can use BC7 without conversion.... I think

odd cloud
#

At this point I don't think neither I understand DS or DS understands me kekw

small yoke