#Modded Assets Discussion
1 messages · Page 57 of 1
Maybe it got deleted when u updated
same directory as nikke.exe right
Seems it got deleted for some reason
ok
Msybe they're onto nmm already
idk how tf nkab got deleted
ok my mods arent showing
maybe i didnt wait long enough
3rd times the charm
alr im good
Open nmm by clicking the Exe
Or cd to the correct folder in cmd / open cmd in mmm folder

more skills desc changes. 😦
What next ?
?
Eh.
I even dont get it what should i do
did you try getting your settings.json back
Reselect game path
How ?
How to fix the pink - purple textures
fixing atlas will fix that issue
open atlas.txt of the skin, then edit the name of the png to be the same as the one you are using
Is this a mistake or did I do something wrong? It's been like this for 10 minutes.
followed this guide, and after running the repack bat, it put everything in the
"extracted assets" folder and that was it
did i mess up or is this fine?
think i found the problem...get this when I try to run the decrypt with NAU script manually
hey do you know maybe how to replace nikkes .resource in bundle without breaking the bundle
when i do it with uabea it breaks the bundle
like only uabea will be able to use it any other program that can open assetbundles will fail
like asset ripper will give tried to read 160 bytes in metadata got 157 or something like that
i want to know bc bgms are stored as .resource and these are ordinary fsb5 files that i know how to create (or rather asset studio can open bundle but fails 90% of the time and when it does open the bundle my new sound file works)
dunno what happens when you try to replace it with uabea, how does it break it?
well uabea just replaces it and it works only with uabea
like i can even export sound file and it will work
but when i replace bgm with nmm it will give error in game log that it cant find file or it has incorrect format
and as i said other programs that open bundles fail to open it at all and i think that nikke is unable to open it as well
asset studio gives memory access violation and asset ripper gives tried to read 160 bytes of metadata got 157 ot something like that i dont remember exactly
i could make the .resource file and give it to u so u can experiment and i can tell you how to make them as well
uh sec
where is the resource file? in nikke/standalonewindowswhatever/blabla or somewhere else?
no .resource is in the bundle itself
its a fsb5 file
oh
like whatever bgm bundle u get it will have .resource
Apparently it's the same, how can I recover the folder?
set game path
send the file
okay 1 sec
%USERPROFILE%\AppData\LocalLow\com.proximabeta\NIKKE\player.log should give some indication to whats wrong with the bundle after u try to load it too i guess
The folder was not created
thats what i refer to as game log
anyway here are the files
fsb should be renamed to whatever .resource is named in ur bundle
or should i send the bundle as well (would have to remake bc i lost it)
weird, u can copy the contents of nkab folder into where nikke.exe is
copy these to where nikke.exe is
hmm not sure fsb5 seems to be some unity audio container or smth, havent rly worked with that before
thats fmod file
i use fsbank from fmod api to create them
whats the exact error msg in player.log
and uabea gives fmod sharp error when it cant extract filr from resource
let me load my bundle with nmm rq
i mean fsb file is in nikke bundle file
and these are encrypted
example i try to replace this one rn
"audiogroup_assets_event_bgm_ce002_story_1.bundle": "d348eccc09dc10c4686962ebc1dda465",
ahh ok
so you should make a new .fsb and place it in the bundle with uabe
and make sure metadata is correct if there is any in the .fsb file
yes thats what i am doing
and thats what causes uabea to export my file when i use plugin to export my new audio from such bundle
well idk what exactly breaks but thats where asset ripper gives error
what this again
i´ts okey now, ty
its bundle metadata that fails not fsb
are u using the special version of uabea made for nikke?
is it me or after applying mods all modded characters dont display again
idk anything about those fmod files tho so im not sure, if theres smth wrong with that file then idk what it could be
Unable to open archive file: C:/NIKKE/NIKKE/game/nikke_Data/StreamingAssets/aa/StandaloneWindows64/mods/audiogroup_assets_event_bgm_ce002_story_1
Failed to read data for the AssetBundle 'audiogroup_assets_event_bgm_ce002_story_1'.
RemoteProviderException : Invalid path in AssetBundleProvider: 'C:/NIKKE/NIKKE/game/nikke_Data/StreamingAssets/aa/StandaloneWindows64/mods/audiogroup_assets_event_bgm_ce002_story_1'.
NK.Log.UnityConsoleLogger:ILogger_Log(LogType, Object, Object)
NK.Log.UnityConsoleLogger:UnityEngine.ILogger.Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEngine.AddressableAssets.AddressablesImpl:LogException(AsyncOperationHandle, Exception)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:set_OperationException(Exception)
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:Complete(TObject, Boolean, Exception, Boolean)
UnityEngine.ResourceManagement.AsyncOperations.ProviderOperation`1:ProviderCompleted(T, Boolean, Exception)
UnityEngine.ResourceManagement.ResourceProviders.ProvideHandle:Complete(T, Boolean, Exception)
UnityEngine.ResourceManagement.ResourceProviders.AssetBundleResource:LocalRequestOperationCompleted(AsyncOperation)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
yeah nikke failed to open it
yeah looks like its something wrong in the fsb file and not the assetbundle itself
well uabea shows different color for original resource
its yellow
but when i import mine its blue
and when i reimport original fsb its also yellow in uabea
idk last time i tried this i got fmod error in nikke cant find specified file or its in a worng format
can you send the original .bundle file
this is after throwing it onto NAU?
yeah
smth definitely wrong with the audio u inserted
metadata is all wrong
size and length in metadata not correct, same size and length as from the original file
thats weird since uabea doesnt have any problem exporting playable audio with its plugin
and that must use the fsb i made so it should be fine
sure i can manually change it but it doesnt do anything i already tried
assetstudio also crash most of the time when opening the modded file
definitely smth wrong there
not sure what tho
same
also i import file here
not sure if it matters
yeah but it gives fmod error as well
bc bundle fails
and crashes
so this is the actual error that nikke gives
i doubt its fsb error since uabea can export it and if by some miracle asset studio opens that bundle its preview will work as well
and asset studio also uses fmod
my guess would be the .fsb file isnt made correctly but idk details about this stuff
nothing wrong with the .bundle
details are simple
i installed fmod api and used it to make fsb
to add file i used file -> import from lst (lst is a txt file with absolute path to file i want to import needs .lst extension)
then i click build and i get fsb
idk must be someone here who has modded audio files before no?
then why for example asset ripperguifree gives this
idk but even if there was someone like that it would prob be only bgm swaps and not custom bgm insertion
But you're just swapping it no?
no i am making a whole new fsb from this file after changing name to the same that uabea export gives
also sending original exported file through sound bank maker and placing it in bundle works
just not any other file
uabea export
i mean export of audioclip with plugin
so ig its not fsb fault
but rather how uabea places that file in bundle
dunno if this error helps illuminate anything for you
happened when i clicked on the actual sound file to have a gander at the metadata in asset-studio
ik of this error
as i said before
memory access violation
you have like 95% chance to get it
but if it works fmod from studio will be able to play sound
i just glossed over like 50% of the conversation tbh too much text for my brain to parse. Try looking at Uabea-next: https://github.com/nesrak1/UABEANext
made by the same author as uabea
might handle things in a way that works better for your usecase
will try it later
yeah no its of no use i cant replace .resource file
you using the add button?
huh nope doesnt seem to do anything
yeah i even get an error
hmm, seems you'd need to export to a .json dump, then import into the other file? i reckon its the manual steps that UABEA does auto
no uabea get my .resource file and replaces existing .resource
and breaks bundle in the process
seems uabeanext isnt as functional as i thought, shame
@wicked pivot I was wondering if you could add more slots to the textures loader in your viewer
to load BrownDust2 files

how many
10 is possible?
I think the ones with the highest amount of textures got 7~8, so with 10 would be enough

not sure when I'll want to dev it. a lot of people in bd community want it or only you ?
ngl spending two or three afternoons for 1 user ain't that great
just me I guess (for the screenshot function mostly)

good point lol
you can't screenshot in your modding tool ?
whatever the steam visualiser was called
or in game
I use the free skeleton viewer from Spine
That is the only one I know that can load multiple textures
I don't remember if the jar software had a screenshot feature
the spine jar visualiser thing
nope, only animations, the Steam software got the screenshot function I think but it's paid software
The cracked version never worked for me 

I'll create a github ticket tomorrow if I remember ( or you could to be sure it exists )
doesn't mean I'll program it . but if someone else would like it I might do it
it's fine if not, just wondering
The ppl that mod the game use Spine Pro directly after all

damn
I've been searching for someone who owns spine pro for some time now
to fix the favorite scenes
been talking to game devs and artists, never found one 👴
Na0h fixed a face swap for me some time ago, but now He is too busy cooking mods

welp, there are characters with 10 textures after all

BrownDust2 assets

hmm, those are 11 textures actually

nvm I'm dumb lol
will this be on pc?
anyone know how to fix this? havent modded in while repacked everything in bundle not sure why changed nothing though
if it's a free mod then the creator surely repacked it already 
i put mods in "mod" folder in nmm, point the file directory to nikke.exe, i applied all, set in high res but not working just normal nikke. are there any more setting before applying that i dont know?
Tell seireiko to fund you

thanks a lot
to fund someone to work with me is easy. Only the attitude is important
do you have lobby background img?
yea. all my lobby mods are for pc.
I sorry for being dumb and possibly annoying you with my question but how do I put your redhood mod in pc?
You just need to download my data=file and replace it with the original data in the appData path. thats all.
Thank you boss
Is that because of the background or what?
I'd pay anyone but seireiko for anything
buy it yourself? consider it an investment
300 is a big investment
its 400
real
Yeah don't know how they combine the layers in game
oh, if it's just about combining, then here you go. viper favourite skel/atlas/png @wicked pivot
But how to do it
Spinepro?
yeah, i have spinepro
you know what an investment is
I lock nikke db behind a pay wall until I make the cash back 
I need every favorite for now and for the future
since idk when you'll quit the game idk if I'll ask you everytime
that's why I wanted a game dev/anyone that have nothing to do with nikke, he'd help without me fearing he'd drop support for no reason ( looking at you the dev of the chibi viewer )
oh I see. You want a method where you don’t have to rely on others
go for it
I need to rely on other for this
but I want that other person to be there doing it in 5 years
safest bet is someone who doesn't play the game so he doesn't mind doing it
Now it's time to crack spinepro
Then inject a trojan and share it here for all modders

lawsuit incoming
Im calling the cops on you
who's telling him that in order to crack something you must first buy it
Na0h has it
You can try asking in unitypy discord (about replacing audio bank / your specific error)
I dont think it's a nikke specific problem
hello, where can i find tutorial to install mods pc?
they changed the background file once again.... I have not idea where it is yet
I'm planning to make a background swapper when I find where they moved the default background
NMM 0.21 #1041207949508497548 message
thanks
Hi, just wanted to make sure I'm not skipping any part of the process to apply mods.
So what I did is that I download a bunch of mods and then I used NMM to apply those same mods, the problem is that when I enter the game it either doesn't show the character or it freezes whenever I enter into that character profile.
I'm suppose to do something with the mod files before being able to use them?
try with the Naga mod included when you downloaded NMM first, with that you can confirm if NMM is working properly
let me check
end up freezing again, let me check with Naga alone
This is the mod right?
yes, it seems like NMM is working 
so maybe one of the mods you have are bugging NMM
you can download repacked mods from these links
some free mods already repacked, and some mods that work with my repacker here:
-seireiko free mods (you can repack them with my repacker): ht tps://me ga.nz/folder/t3AnUJoJ#q7PNHRviCwTGfUQLDKJeiQ
-miagi free mods: ht tps://me ga.nz/folder/QzVzHByD#NLEIMuDOWn4OsIz7x3wC6w
-na0h free mods: ht tps://x.c om/na0hmod (his discord server link is in the description)
There are guides and a repacker tool on pinned messages
👍
Now that I think about it what does Repacking even do? at first I though that I needed to repack the mods in order to use them but it seems that NMM alone is enough for me to use those mods
i found the file, they encrypt the loby background, but i dontknow to swap

ngl new rapi is a downgrade compared to SR one
i hope there is a swap for SR ver to SSR ver once she comes
might i inquire how?
yeah I just found it, time to make the background swapper I guess
It's normal for AssetStudioGUI to take forever to load .bundle files?
Assumming it's even loading
does anyone has the new naga skin bundle files? pls
It goes from Ready to go when I open it, to "No unity file can be loaded" when I drag the files
thanks, i just checked the DB and it literally got updated like 20min ago
that means the files are still encrypted, you should drop them onto NAU to see if the program decrypt them
but make a copy of the files first, because if something goes wrong the files will be corrupted
At the end what I did wrong was that I generated the new keys but I didn't place them inside de NAU. To be fair it should be stated on the guide that you are suppose to replace the Keys inside the NAU with the ones you get from the generator tho is mostly my fault for not assuming that. What below average reading comprehention does to a mf.
does anyone know why when i try to make clothes transparent they actually end up looking brighter?
alpha channel bullshit
convert the texture2d to straight alpha before editing
then back to pma
use nikke db
the keys for v18 was posted here recently, I forgot about it 
@small yoke is it normal for an antivirus scan to flag the skin swap and physics exe files as viruses? I was getting some weird behaviour of files being created on the root of the drive with long strings of characters, containing windows cabinet files so I did a scan and the only things it found and quarantined were those, but I figured it's probably false positives? It was malwarebytes that flagged them. Probably not related to what was going on but just thought i'd ask if it was normal for them to be flagged
what is flagged? the exe or the bundles?

the exes I think. It found them like a week ago. Cooincidentally the weird files stopped getting created too lmao
it left everything else, just the exes
everything else as in the stuff I had already extracted from the exes
I saw some old posts on reddit about similar files being created by spotify, so thought it could be that
Just to be sure, I'm supposed to use the visualizer between step 8 and 9 in order to see what changes I make?
if you can extract the content from the exes just do that then
The exes are only for comodity to handle the tasks, but if you use the tools extracted is the same

just a lot of py scripts and bat files
yeah it surprised me because i'd never had any issue when everything was just scrips and bats, but the moment they were in an exe they were suddenly flagged, but I guess they're naturally sensitive to any executables that alter files
it's not a massive deal, just wanted to make sure it was normal and the links weren't hijacked with dodgy shit or something lol
been pulling my hair out trying to figure out what the fuck was creating these files and all my anti virus could find was my nikke tools 😦
VirusTotal website is triggered as well, so that means it's time to go back to 200 uncompressed scripts and bat files

maybe it's fine? If i'm the only one who even noticed lol
Wacatac!ml = false positive
Ml is for machine learning, its ai flagging zips for no reason sometimes lately and afaik his exes are just zips in disguise
I'm surprised nmm doesn't seem to get tagged by AV
Cuz its literally downloading encrypted code from the internet and then running it
Should be an extremely big no-no to av
I just following what VirusTotal web tells me, I have not idea what is an actual virus 
Good to know if the warnings are false alarm

welp, I already uploaded the uncompressed files anyways
Now that I got my Texture2D file open on photoshop is it possible to visualize how the changes I make will affect the final mod, without finishing the mod, if that makes sense?
U can save the png and throw skel+png into skel viewer
Or drop it into koshireis nikkedb visualizer works too i think
Sorry for asking so many questions, how can I delete something from the Texture2D png without it being replaced by a white texture?
Oh I see, convert it to STA then to PMA
But now a bunch of aquamarine pixels start appearing everywhere
Any v1-v20 key zippers? 👀
Is there any way to prevent those blue pixel from appearing when converting the png into STA, or do I have to remove them manually?
better later than never 
Try to save them as super PNG

How would that process be?
Convert Texture2D png into Super PNG > Convert to STA > Edit on photoshop > Convert to PMA?
@jolly grove is Vesti legal here?
but she has huge booba
Nop
Unless grown up ver hehe
So I want to make a character chest bigger but since I'm drawing out of bounds it gets cut, so I need to modify the atlas file in order for it to not get cut, or is there another method?
oh damn
where can i find the bingle json file?
is this it?
where can i find the latest one then?

the latest json file
alr thnx
whats this for?
send me a brown dust mod or whatever that have a lot of png
some games have 20+ image
for example, this is from Kaiju Princess
I know
I'm automating my drag and drop of files for infinite amount of png
I just need one with a lot of file for testing
I don't have such an animation by hand
is there a bd2 mods server? i wanna see those
hm
it should be possible to merge all pics into 1 and update coordinates in atlas then remove references to other files
but thats a bit complicated
tho i managed to do it one time when merging 2 pictures


@small yoke

I guess you sent me a mod right ? she's plain naked in an animation and there's some really ugly artefacts here and there when I zoom a lot
was easier than I though to make, should have some bugs here and there though. not that I care I never use the feature.
not sure when I'll push it on the online website
That is the original character actually

it's fine, the function to load them for screenshot is the best part
Do I need to import Atlas and Skel files when I do anything with them?
if you only modified the texture then you can skip that step
import the modified texture back and that's it
Thanks for the help, I finally managed to make it work

Could please provide me SimRoom OC font?
Happy New Year!!!
Happy New Year. Here’s to another year of Nikke keys.
all 5 of the ones we can redeem before they get maxed out 🙃
You gotta be fast, you gotta be quick, you just got to be faster. 
With a skin like that who needs modding anyway
Anyway you need to let the game finish loading and then press apply mods and wait for ~15 sexonds before clicking "press anywhere to start" or whatever the text says before you go to the lobby
Should I apply mods after starting the game? Or should I apply mods before starting the game?
I haven't kept up with current modding updates for quite a while but I wanna know if it's possible to swap lobby music themes with other music
not just in PC but in Android too
Could someone confirm if the Diluneism mods work please 🥺 have been trying for literal weeks and if it works for you could you give me the step by step process
Maybe try to repack it
It already is repacked
My manager isn't installing the mods either.
There are several modes, but some of them only appear in pink. Why is that?
Most of them are pink. It would be faster to just find the ones that work... Why is this happening? How do I repack?
Most of them are Seireiko's, so why doesn't it work?
Repack
Why don’t you ask Seireiko for support if they’re his mods?
It means you paid for them so he will support
My Naga mod is not for free, so if he has Naga mod and it is not working, it means he got it from pirates site. Pirated mods usually old mod and need repack to be use again
There is feature in discord called "Pin"
You can check in there.
Oh
thank
When I repack, nothing is created in the results folder. What could be the problem?
Nah, your free mod from mega didn't encrypted lmao
I installed Python, but is it true that when I turn it on, a window opens for a moment and then closes?
oh...my...
can you send the log?
like when you launch the py files, it lists out everything it does real time
if something goes wrong you can identify it by looking at those
Do you have the newest key
I forgot to add the fuction to the scripts to leave the terminal open if something goes wrong.... I usually run my scripts with Visual Studio Code to see what are the issues
I'll add that function to the repacker today 
is it normal for nikke file finder by a1teri to take a long time to import
nvm i figured it out
This is not included on my guide but you need to run 0_CREATE_MISSING_FOLDERS.py and 0_CREATE_NAU_SHORTCUT.py before to use the repacker btw
@small yokeinfinite png custom l2d loader will be live within a minute or two
I better get some feedback from BD2's community from now on. I hope you'll advertise well
I'll need to include the website somewhere as well

The scripts for the repacker are updated, I think they should let you see what is the issue on the terminal window instead of just close now

still no favourite items. anyone have links to SU and can ask what's going on?
be patient 
can someone tell me how to fix the mod become pink?
already repack but the file can't repacked i dont know why
one hour+ i keep watching the tutorial but still dont understand which one step i make mistake, maybe?
when i try repacked using "1__PY_RUN_REPACKER"
it only go in into "Extracted Assets" folder
in repacked folder was empty
if the repacker could extract the assets then it's able to repack those mods

are your mods renamed to something like c010_standing_blabla_Rapi ?
um no it's was something like this c330_00_standing
oh yeah I forgot the skin 00, then the name is fine too

maybe i should try some other mod
i already search for so many tutorial but still can't use it maybe i just dumb yea
if the mod is not paid you can send it here so I can check what is the issue
uhh by DM?
already send by DM
welp, it was the modders fault... they named their mods "V1.5", my repacker doesn't work with dots so it should be "V1-5" instead or just V2/V3/V4 like miagi names his mods
i see
alright then i try another mod then
or it can still be use it if i rename it?
rename them to "V1-5" or V2, after that my repacker will work with them 
alright thank you so much
I tested all of them and they work
hmm it weird why i still can't get the repacked file
did i extract it wrong
is it repacked it with folder or just only file?
the script 4___bingle_kxde_repacker_lz4_compressor.py repacks the files keeping their subfolders associated to their filenames, 6___organize_repacked_files.py removes the subfolders leaving only the files
so the script 4 is failing for some reason

you need to move the files only, my repacker doesn't work with subfolders in Modded Bundles and Modded Bundles_Rename Step
then the step i use already right, but still not repacked
do you get all of the assets extracted?
do you have the copies in the folder "Renamed Bundles for Match"?
yeah, you should have 17 files there if you copied the 24 mods to "Modded Bundles_Rename Step" first
everything worked after you ran A__PY_RUN_TO_GET_RAW_FILES.bat ?
try only running the script 4
should i try uninstall it and install again?
4___bingle_kxde_repacker_lz4_compressor this one?
yea, that is the repacker script
hmm I guess I forgot to include the stuff to that script to keep the window open even if it finds an error, lemme update it to leave the window open so you can see what is the issue
alright
try this one
sec
uhh how to input that code?
windows powershell?
oh just download it and replace?
hmm is still can't open the window
download the script and replace the one in your repacker folder with this one
actually i try to delete the file and extract the repacker 1.5 but still the same even i download and replace the "4___bingle_kxde_repacker_lz4_compressor"
do NAU Folder have something to do with all the file?
check if your subfolders in "Keys" go from v0 to v18
oh, that is not included on the video
you need to run 0_CREATE_MISSING_FOLDERS.py and 0_CREATE_NAU_SHORTCUT.py before to start to use the repacker
so basically NAU was not decrypting the files in Original Bundles, so the repacker was not able to repack
no, just delete the files in Original Bundles
and run A__PY_RUN_TO_GET_RAW_FILES.bat again
okay now i try with NAU is active but still not repacked
did u get a window like this after to run the bat file A?
That means NAU is working
yes, NAU needs it to work
alright then
let me download it first
hope it can be used later
if not i give up then
if that was the only issue the repacker should work after to fix it
i hope so
alright it's successful
oh MY GOD it's SUCCESS
finally
thank you so much for the help
@small yoke
Who
@south dagger do u know any other method to get the baseuri thing besides the Player.log? I mean the link
https://cloud.nikke-kr.com/prdenv/128-b21de15e7f/StandaloneWindows64/core/128.6.11G/ etc

I would like to have access to it even after to uninstall the game.... that way I can update my scripts even when I don't play anymore
https://reqbin.com/
enter https://us-lobby.nikke-kr.com/v1/resourcehosts2 into url and
Content-Type: application/octet-stream+protobuf
Accept: application/octet-stream+protobuf
Accept-Encoding: gzip,deflate
into header and then press send
it will respond with https://cloud.nikke-kr.com/prdenv/128-b21de15e7f/{Platform}´
or well u can set up a fetch in python/js as well so u dont need to do it manually
i believe u have to get 128.6.11G from the game files though
dont remember
I have not idea about that so to do it manually will be enough, thank you so much
if I get some issues later I guess I could request someone here that still play the game to send me their Player.log to get the new urls

import requests
Headers = { “Content-Type” : ”application/octet-stream+protobuf”, “Accept” : ”application/octet-stream+protobuf”, “Accept-Encoding” : ”gzip,deflate” }
requests.post(https://us-lobby.nikke-kr.com/v1/resourcehosts2, headers = Headers)
smth like that in python
oh this is the script to automate it? lemme check
slightly incomplete cuz its protobuf response but you can ignore it being protobuf by splitting at https:// and {Platform}
u will get this trash at the beginning otherwise
lemme do the manual way first xd
import requests
import re
Headers = { "Content-Type" : "application/octet-stream+protobuf", "Accept" : "application/octet-stream+protobuf", "Accept-Encoding" : "gzip,deflate" }
response = requests.post("https://us-lobby.nikke-kr.com/v1/resourcehosts2", headers = Headers)
deprotobuf = re.search('https://(.*){Platform}', response.text)
version = "https://"+deprotobuf.group(1)
print(version)
or well name it baseurl or whatever and not version, brain fart
hmm... for me the script just closes when I run it

i mean all python scripts close after they finish
open cmd and then "py file.py"
or open it in idle shell
oh lol, I'm so used to run the py files directly xd
if you just double click, python will close after print(version) because theres nothing left to do after
yeah I finally found where was that idle thing, I didn't know this tool exist so far 
Thanks again
u can also do this i guess, but usually i do it the way in ur screenshot
I really need to learn about Python stuff... I'm too used to leave chatgpt to do all the work

@jolly grove are those NIKKE legal: Ein, Zwei. They have boobs
@small yoke I want to watch the repack video in a new tab, but how do I open the Disco video in a new tab?
I tried to follow along while watching, but it was a bit uncomfortable
ah.... sorry....
if you click on the link you will see the video link stored on catbox.moe
from there you can open it on another tab
sorry.. thank you
Discord can't embed links like that it seems
https://files.catbox.moe/5iulvw.mp4
That is why I use the tool from autocompressor.net
It python 3.10. doesn't work? Should I update to the previous version?
I'm not sure if versions below 3.13.0 make some difference tbh
I made the scripts with chatgpt so I barely got knowledge about Python related stuff


Legal
From the students only Rei is excluded, the rest are fine!👌
Shouldn't it come out like this..? Why does it come out like this?
Chat I've already repacked everything, messed w my settings, followed the mod tutorial carefully, still mods aren't working, hell it's actually doing nothing. Am I supposed to use another version of nmm?(0.21 is what I use)
Skill issue i guess 🤷♂️
If you cant help you dont have to type anything
Move to #1041208182539825182 check for similar problem or ask again there
Excuse me, why is there no CHARACTERS SWAPPED folder created after completion?
Ok so regarding my issue, I opened the game, went to outpost and then pressed apply, It magically works now, you just have to apply it in game
do you have onedrive?
what part of the repacker is that? 
It seems like it's finally finished?
I'm not sure but HMT had different folder paths or something I think.... so my tools could fail if that is the case, because the tools work with the path %userprofile%\AppData\LocalLow\Unity\com_proximabeta_NIKKE\aeb001dfac41dab1192aeo074efc3e21

yep.....HMT got a folder com_gamamobi_... instead of com_proximabeta_NIKKE

No wonder nmm not work since they have different folder name
Can your tool add option to download from cloud url?
Vtuberはにーらびっと様 ( www.youtube.com/@HoneyRabbit-VTuber ) のNIKKEオマージュモデルを作成させて頂きました。
SEやBGM等以外はほぼ自作です
マウスの移動、クリックに連動して動きます
I created a NIKKE-inspired model for the VTuber, Honey Rabbit( / @honeyrabbit-vtuber ).
Almost everything except for the sound effects and BGM is self-made.
It moves in sync with mouse movements and clicks.
イラスト:siroarte
モデリン...
wtf...they actually going that close?
I would like to know how to do it tbh 
Thanks to Danieru I got some scripts ready to get the files from the cloud after to uninstall the game so I guess I'm ready to keep the tools updated

I'll try to make the tools to work with the files from the cloud... or to make new tools to do that
This is awesome 
Quick question, do you add/active physicsfix file like a regular mod? Is it ok to have more than one?
u stopped playing?
nope, you can only use one physics file because that one contains everything... so you must to be sure how many characters you need to fix when you use the tool
not yet, but I'll uninstall the game around the time when Horizon Walker PC is released on Steam https://store.steampowered.com/app/3279780/Horizon_Walker/
so still playing for now
Horizon Walker is a turn-based RPG with a unique storyline and captivating graphics. Join forces with stunning characters from beyond the dimensions and fight against the gods.Story OverviewMankind’s thriving civilization was brought to a halt by the sudden appearance of dimensional “Rifts.”From these Rifts, divine beings emerged, ruthlessly ...
2025

ah right, the nikke killer
Hmm thats an issue :/
Considering some mods has physics embedded into them, your fix is a limitation of your automation script, right?
all of the characters got their own physics, if you got character swaps for the same character then that could be a problem to keep the physics....
or you can play with no physics file, the character will still work but you will see some deformations on the animations

not the killer but still good cultured game
xd
I was playing from emulator since release but I had to quit for now because potato PC to handle emulator
I was talking about mods @plucky depot 's Cinderella mod for example, it doesn't have a separate physics file but it replaces default Cinderella with her Skin
Can't say I know the reason tho 
I'm not sure what is the problem with that then
i heard very not good things about the devs behind HW and how they handles last origins
Is it possible to somehow update the physics file then? Like if the file is available next to the script, just add whatever you want.
you will need to repeat the process after a game update anyways... so it's better to make a list with all of the physics you will need to fix when the time comes

game update = new character = new physics = new physics file
so if you don't update the physics file the game will crash when you enter to the game
Hmmm, thats an issue for sure :/
How often there is a patch anyway
every 2 weeks? or 3 
I heard horizon walker have 2 version, Uncensored and censored.
ok i may be stupid but I don't know why I cant get the structured files to work I have unity py installed but the script 1 and 2 will not do anything do you have a solution
😭
i had .net 9.0 instead of .net 8.0
Great, I can delete this walmart tool

errrrrrrmmmmmmmmmmm idk why but mods just crash the game i mightve repackaged them wrong ig
i mixed up the skele and atlas matching together i prolly need to do the process again for that file 😭
excuse me
This screen is stuck on and nothing happens. What should I do?
whats your nmm version
021
I've tried uninstalling the game but that didn't fix it.
are u from HMT server too?
my tools don't work for HMT because the game folder is named different
If I modify my scripts to work with the files from the cloud like Lorax said I could fix that issue

they better release the uncensored on Steam

I need to test the scripts first, on next game update

looks like your network cant connect to the nmm server
if its stuck on downloading configs
its just a 5kb file so should be instant
or maybe ur OS blocked the connection
but ye something is blocking it
There is someone from HMT server available? I just updated my tools to work with files from the cloud so the folderpaths issue should be fixed now

I need someone to test them

what is this error
ohh I forgot, open cmd and type pip install requests
I think "requests" is another thing to install separately, not sure since I had it installed already from somewhere

let me add that to the readme

Make sure you don't have a VPN active when doing so - not all VPNs cause issues, but some can
I think it usually comes default with python o. O
But ye looks like that guy needs to pip install requests strangely enough
I remember something about it when I installed streamlink.... I think

well the installation is easy
@south dagger btw, there is some way to get the parent foldernames from the files on the cloud? or I need to have the game installed for that?
I mean for lobby/burst stuff
Hmm maybe it isnt default then but you would think a basic networking module would be default lul
Isnt it in the filename
The stuff after _ but before .bundle
that is the subfoldername that changes with every update, I mean their parent folders that don't change after updates
Aeb or whatever?
They got parent foldernames that never changed so far, but their subfolder names are the ones changing with every update
I was getting the parent foldernames with the game files installed, but now Idk if I can do the same from the cloud

im not sure what folder name you mean tbh i dont mod nikke
and i dont have it installed to check either
or well not on this pc at least
I was keeping this sheet, updating it manually with my game folders https://kxdekxde.github.io/nikke-parentfolders/lobbywallpaper.html
but now I have not idea if I can get those parent foldernames from the cloud
yeah, Bingle json got the subfolders names so my scripts were getting their corresponding parent folder names based on those subfolder names

oh i see
im pretty sure theyre in the data bingle use to generate the jsons
but he didnt include it in the json
lul
since the cloud version gives the subfolders names only I'm not sure how I can get their parent folders now
ill check tmrw, theres a decryptor for the catalog files now
or well
a better one than the one we had before x)
anyway why do u need the path
Bingle approves the usage? or it's just for NMM developers? xd
to keep updating my sheet, because my lobby swapper and my burst swapper work with my sheet as well
That is my manual database

I should have spend 10 mins for a python script to make that json, but I use gsheet cause I want to filter substring 
no i didn't have the right software thingys to open the files it was just pretty confusing to memorize it though, big number goes into black box, character name goes into purple box, export 3 times, then use the number thingy to import 3 times save as then compress it and delete the remaining files, do you think there will be something to do the process automatically or is that far fetched
p
I'm not sure on which part you get the issue 
the mods could be the problem for their filenames and stuff
I need to improve the repacker tbh, to work with any filename instead of just cXXX_XX_standing/aim/cover_author_character

@small yoke Segs ?
I use google sheet for my online sheets 
They will be the publishers for the Android uncensored version?

(altought I'm waiting for the PC Client on Steam tho
)
Let just hope they release uncensored version for steam too 
what does it mean when a character is invisible though I know pink means i have to repack it but some mods are just invisible
Let's hope that Steam version will be a dedicated PC Client and not Steam Android emulator or something worse than the emulator I was using already (LD Player)

not happening with korean games
the mods were made with string swap or NMM is not loading them properly
mods done with string swap method can't be repacked with my repacker
I think I understand it now
@small yoke May I ask something? Can you use use this to edit models? You can export your adjustments as a .json file but from what I can see it doesn't work by itself right?
Thank you, it's solved
Thank you, it's solved
that viewer only works to see your mods... and thanks to the screenshot function you could use that viewer to make portrait mods too, or you can take screenshots of standing models and to nude them with AI and then crop the pieces and merge them over the original texture

Damn AI improved that much... Can't say I was following it
Btw today I used character swapper (with and without mod) and it works flawlessly, thank you 👌
remember that some mods will not work with my character swapper for specific reasons (they are encrypted, they are compressed in a different way)

Again, may I ask something? How to simply hide a layer. I am trying on Rapi for example, I already export the assets but lets say I remove a layer from atlas, it simply brokes everything. If I remove something from Texture file, it looks like this
Skel is not readable, at least on N++. What else to edit 
if you want to remove parts from the texture or to make them transparent you need some image editor + Paint.NET #1041207949508497548 message
or just Paint.NET: #1041207949508497548 message
Here is the issue tho, when I just remove (not opacity %10) this image above happens
This is original
This is just tie removed
Yet it makes it go crazy
your're not importing the modified texture over the original one with Paint.NET?
Is there something that Paint.Net only can do? I basically use PS to save edits
only using Photoshop will generate the white edges, you need to use Paint.NET after Photoshop to avoid the white edges
Wow, didn't know that. I wonder if it is something to do with Photoshop's compatibility stuff
yeah for some reason Paint.NET is the only tool that doesn't generate the white edges.... or that's what I know

you can use the NIKKE-db converter if you don't want to use Paint.NET and only PS.... but the texture quality was lower or something
I just found a way actually :D
Simply opening the file on Paint and saving works
At last on Win11 paint. Just open and save.
One small thing, is there a way to easily recognize what is what in this atlas view?
atlas view? 
Wasn't that name of it? At least thats how I remember from Live2D
that is just the texture, We use the .atlas for swaps... and it can be modified with advanced changes with Spine Pro only
It would be useful if Viewers could tell what layer you changed in textures.
Like for example tie has total 4 pieces (shadow, back front etc) and it is somehow hard to find in the texture.
my viewer was not, is not, will never be a tool specialized for modding.
layer editor must not be used to create and apply mod, you need to man up and do the edits in photoshop or paint.net
the tool is only for the website and have no way to interact with the game files
your rapi clearly have an atlas issue and that's why transparency is failed and you have white pixels . sad KXDE could not realise it.
there is a massive tutorial in a google doc pinned made by Lady in the questions thread that explains everything
Thats what I am doing actually 
There is nothing wrong with making the job easier with the amazing stuff you guys created tho, right?
And actually KXDE was right about the issue. Its not atlas but something about Photoshop. Just opening the .png file with paint and saving solves the issue
Following it already 👌
The white edges is classic from PS edition 
oh and I forgot about the thing with the atlas image size if the texture size is different
the json you are generating in my website is not a binary data for spine modding
you litterally cannot mod with what you get from the db
Yeah I am not using it, I realized it wouldn't help after tinkering a bit and following that tutorial
Well, I guess thats my first mod. Nothing complicated, but I learned how systems work at least.
I know this is gonna be dumb question but does anyone know if PGR has any mods
I couldnt get into any of kuro's games tbh, I don't get the hype for wuthering waves
wuthering waves has a modding community obviously but grey raven sounds like it would?
PGR does have mods
.
Smh i forgot to check and somehow didn't see your ping today
Ping tmrw around the same day if i havent said anything
Dunno how i missed ur pibg today tbh i kinda recall getting pinged and opening discord up and not seeing any message to me lol (thought i got pinged and msg deleted mby)
Does it has option to type substring for quick search? 
I know its an old post but I kinda find by luck, where to find that cover version 
nope, but it could

@south dagger 
Bingle already said He doesn't know so my only hope is if you know the way


guys, is it possible to mod soundtracks in the game?
for example if I want to replace the song Camellia's original version with instrumental version that plays in the Scarlet Black Shadow's recruitment page
Does anyone have worked with something like this before?
Dont believe its possible rn with NMM
So it's still unattainable even after a year
I got the idea about the extraction from this old message by KXDƎ , but I guess swapping the music and song files is still hard. #1041207949508497548 message
I do remember you would be able to do voice swaps but that was before nmm needed to be used when mods were simple swaps and repack
not an answer, but if you have that specific soundtrack id love to have it 
its really good
@small yoke how do I know which mods are these last 3
is there a way to swap cindy
only way to know is checking with AssetStudio or UABEA I guess
If the mods are from around 2023 prolly they are encrypted with NAU too
Or F3 on bingle’s url list

still waiting that script that magically gets lobby/burst parent foldernames from the cloud filenames

They are in core
The one that not need to decrypt
How the hell you got wallpaper swap script tool but don’t know where burst lobby is


Someone actually uploaded the instrumental version on youtube
Goddess of Victory: Nikke Ost
Thanks for tuning in! If this brought some joy to your day, consider buying me a coffee.
https://ko-fi.com/laxus
Camellia (Instrumental ver.)
Composer - Nauts
Sc Image : Danbooru.donmai.us (7039607)
©2022-2023 PROXIMA BETA PTE. LTD.
©2022-2023 SHIFT UP CORP.
#nikkeost #nikke #nikkebgm #nikke1hour
#goddesofvicto...
The music notes closely matches the theme song of Jackie Chan's movie The Myth.
thank you!
Your Welcome
here, if you listen to this you'll notice it's nearly the same as Camellia, https://youtu.be/4G3VyAgm9cI?t=63
as a person whos listened to camellia on repeat for hours, nuh uh
i didnt know jackie chan could sing like that tho
the swapper uses Bingle json to get the subfolders names first, then another script search those subfolders in your drive to get the parent foldernames corresponding to each subfolder
But since I uninstalled the game my swapper can't get the parent folders names since there is nothing to find in my drive anymore
so I thought about to get the parent foldernames from the cloud but Idk if that is possible

You need to decrypt pak files first
I don't even know how to decrypt the .db files

for now I'll just use the plan B: to add the folder gamamobi to the scripts for HMT server players

Is this Enikk's old design?
Because she's sharing the same character code as Enikk
On that regard, I have a question. How do you guys determine what's the name of the character if that character isn't introduced in the story yet
is it mentioned in some assets files?
generally yes
What about the Cindy swap?

Why does the base need to have 2 texture2d lol
Einkk?
no, Enikk. The tall and black one whose face is always hidden by a veil
her character id in the assets files is c904
At first glance, I thought maybe This is admire transformed as the girl
because of those cannons
but then I searched for the character id c904 and only other character with this character id was enikk
the character design also looks like classic destiny child design
Then particularly in which file the names are stored?
Maybe hyulla drew that enikk lol
Have you ever try strings method swap ?
Like drake mast?
Isn't it swap skin with 2 texture2d into base with 1 texture
Cindy is reversed
Base has 2 texture2ds and skin has 1
my character swapper can swap Cindy since it works swapping strings data #1041207949508497548 message
How to do it manually? 
Why is source code in release but not in main repo 😂
I uploaded the exe only, but github generates those fake source code files itself

cindy uses normal swap?
i used mast swap lol
the game crashed when I viewed alice
@south dagger HMT NMM No progress?
#DOOM is now playable in a PDF file 🎮
Can you add the generator.js to swapper
why would u add key generator to a swapper...? you wanna generate keys everytime u swap skins? isn't that just spending resources (albeit small) unnecessarily?
Because his swapper is an exe that spawn a bunch of py file and nau in appdata/temp
And that nau doesn't have generator to update new key
sounds reasonable to me, maybe just create a bat file to do this task
The only way is add generator to the files and compile a new exe
Because that nau only spawns when you run the exe and disappears when the console closes
but it's only a one time thing in a month to get new keys, isn't it?
I add the new keys when I update the exe
Since I need to update other stuff like characters string data and codenames as well

The catalog?
Yesterday my swapper didn't work idk why
The game just doesn't let me open the character l2d
With bingle json that is easy, now the problem is how to update my lobby/burst swappers....
they work with parent foldernames but I deleted the game so I don't have access to those names anymore.... I'll need to redo the whole scripts to work with the subfolder names instead because Bingle json only provides subfolders names
Why'd you delete Nikke

it was stressful to keep with pvp and dailies, and the old poor PC optimization
But mainly because I stopped to play with NMM because it was always bugging so I had to relaunch the game multiple times for success
I'm burned out of all of that tbh

I've stopped playing with character mods
until there is a better NMM
I only use lobby mods now
sadly
single handedly killing nikke by making a bad mod manager
@south dagger make good mod manager and come make eternal great again

I give you my account trust me
i dont want all that responsibility tho
nah Shift Up did this, I'm better with hoyogames that don't kill mods every single patch
okay just com eback and be a player
hang out with us
fwiend
also mana advise guide when

hoyo games screw you on gacha tho
oh btw did u find the way? for parent folders I mean 
ye lemme check now sry sec
true but I got my naked waifus alive every patch, worth it 
my potato PC doesn't suppory WuWa and ZZZ, I would be playing them with mods everyday as well if I could get a new PC faster 
Still don't know why swapper failed yesterday 
oh, and I play BrownDust2 with mods as well....devs kinda kill mods with updates but the dailies there are faster so I just login in>see naked waifus when do dailies>log out

I said it's not updated yet, if you tried to swap Mana or something

I did it before the update today
But it doesn't matter now I'll wait for the updated swapper
is the info in any of these rows?
hash: 250af5253bb038f54effe984ebb28c60
bundle name: 4cbe44100e9b512d94e9dae0f7db908a
internal id: {NK.Addressable.HostConst.HostDatapackLoadURL}\assistcharacter_assets_as_robot_001_var_250af5253bb038f54effe984ebb28c60.bundle
Anyway does the favorite item wallpaper only appear when you open it? I used the bundle name from catalog but Everything yields nothing
I need to check those new skins and Mast alt.... let's hopw they don't used "bg" again

or give me an example of parent folder + subfolder name
if they are in bingle json you can use my json to url converter to get them from the cloud.... I uploaded it here some days ago tho 
This update didn't change subfolder names
lemme check from my sheet
parent folder 3732c0a81b2b0f7d2d2b07349c09e2e5
subfolder 294031e81e532eba592a5ed27cf3d5ba
which json file is this in
the one with lobby and burst locations
ok Rapi parent folder should be 65d3a49899700a1a8a16120c401bc379
livewallpaper blah blah
I'll need some way to get the parent foldernames for new characters tho 
ctrl + f
in windows
search for the subfolder name
in explorer
right click -> open location
click "parent directory"
that's what i always do
I meant from the cloud urls 

wait this catalog is not from lobby/burst right?
I need that one
well, time to update the character swapper and physics fixer meanwhile 
how does it work






