#Modded Assets Discussion
1 messages ยท Page 50 of 1
this is the fucking reason
why I really want
to fucking
ban this place
and wipe modded assets
like
can you guys fucking believe me
wait no
for fucking once
do I have to leak the fucking mod channel every fucking time so you guys can actually fucking understand that I'm telling the truth
i'm on the fucking edge to nuke this place.

werd this is all your fault

why meeeee
no no
type shi

nevermind, I am back to the code
Bingle usually doesn't make jokes, He makes one and then this happens 
well We can back to coding having those words in account
g!ban @polar wing @grand gyro @hearty dome --rule s_2 --reason racial slur memes are not tolerable on this server despite illegal stuffs on this server that you guys done.
๐ reedzylx, gjopin has been banned from NIKKE Community.
Reason for banning: racial slur memes are not tolerable on this server despite illegal stuffs on this server that you guys done.
๐ reedzylx, jarari has been banned from NIKKE Community.
Reason for banning: racial slur memes are not tolerable on this server despite illegal stuffs on this server that you guys done.

๐ reedzylx, elcaudillo86 has been banned from NIKKE Community.
Reason for banning: racial slur memes are not tolerable on this server despite illegal stuffs on this server that you guys done.
๐
that's your fucking answer.
well good luck for whatever illegal stuff that you guys doing with ingame assets.
๐ฅฑ
uhh what actual thanos snap
ill just talk to them in Destiny child server
shit happened type shi
good
more reason to wipe this channel.
personal beef against a channel is a bit weird
Bingle helped to save mods tho
just let it be ๐ญ and leave automod as it is and auto ban on 2nd or 3rd timeout
Doesn't give him the right to outright type the nWord
wasnt even the right one
el caudillo sent a gif lmao
I know, He just wanted to joke for this ocation but I get the rules 
-# My little sand castle on the playground's sandpit being wiped by a tsunami 
having this channel to have a fuckfest for the past few months is also weird.
elaborate
if anything, this channel is the 2nd channel that cause the most problems while the 1st one is #the-eden
fuckfest? explain
slurs... yeahhhhh
other stuff
don't ask me
weird stuff
ask people like @tribal shadow
he's staying here longer than me
I only show up when flag filter pops an automod


slurs I get, which automatically get flagged
flag is a bad thing, shouldn't even exist here bruh
so just straight ban?
imma just end it here from my side. I am tired, i need to write a bit of the code too
oh yeah
were you been here when people are being childish and arguing for hours over AI art
someone called rainmaker003 or smth
๐
ripping off mods etc
which time
everyone here by now should already know of them
there have been many
oh that fucker yeah
stealing mods and reselling
not to mention some of the modders were going weird when they can't post their nsfw mods of underaged characters

never understood those people
who again?
I can think of only one person but they don't do modding
probably not a modder
just someone causing a problem but it was a long term
Know what
I see a bunch of code. I don't know.
I'm gonna dip, this channel is not for me and I don't think me showing up here would make people comfortable.
gn.
gn
uh look at your brain it's full of code
use that as reference
how to add a line on python to compress saved repacked files with lz4, but Bingle already added that one
Wait did Bingle, El-Caudillo, and gjopin get banned?
bingle straight up said the N word
RIP modding I guess
el caudillo posted a gif
go to destiny child server
and gjopin was talking
Three of the most helpful folks here get banned
What are we supposed to do when people are dropping straight up n words man
We didn't do anything the first time they did it cuz I believe they found out it got flagged
And I thought they'd stop
But they did it 2-3 times more so
Reed stepped in
If I were you I'd DM them and say "you can't joke like that. Here is a 24 hour mute. Do it again and you're banned for a month"

They being, this guy specifically
And bingle casually drops it as well, gets timed out
I don't know what flag does, but if it doesn't at least mute, then it doesn't signal it's a bad thing?
Didn't even hold back btw
Straight up dropped the full word
My interactions and observations with those three have been: they've been super helpful and patient wiith everyone here
They get a verbal warning essentially
I mean it's pretty obvious to not say that word man, we don't need to clarify anything about it
Not to mention when we get complaints about it, it means we're straight up not going to be patient about direct racism any longer
What does the verbal warning say?
I understand that they're good additions for the modding community but sadly I don't think they have much of a case for an unban
I hope you guys can form a group with them somewhere else
Tells them it's a banned word
So it doesn't convey any escalating punishment for doing it again?
remove the space after #
Bingle banned
go to destiny child server
lol wat
Bingle perma banned for typing out the n word
probably cuz he wanted to be stupid for fun
I mean it should be obvious
I'm not going to argue at all that people need to be TOLD to not say the n word in the server otherwise they'd be banned : (
wat
If your goal is to have fewer incidents of people typing out the n word, then clearly conveying the proportional consequences for the offense will help with that goal. Not doing this means you don't take the goal seriously.
If I were to evaluate the legal system here, you get a verbal warning for doing X, and then you're shot
that not a great legal system imo
i mean block the msg + warn
But it sounds like your goal isn't to have fewer incidents of people typing out the n word, but to entice out and shoot as many people as you can whose moral framework doesn't take the n word as seriously as you think they ought to take it
It has been consistent
bro really thinks we need to forgive people for using racial slurs
might aswell forgive people for sending child porn

false equivalency
True, but the infraction is considered a direct ban here
I apologise for the inconvenience but I don't think even doc will budge here
LOL ????
Yeah for some words we give that small warning
The words they used involved that warning as well
Okay let's move on from debating the gaping flaws of your rules system, cuz it's frankly not my server, so it's whatevs.
Let's talk about the infraction. Apparently, only Bingle typed out the n word.
Yet three people got perma-banned
??
totally would be a very good server if people can be free for calling out someone or something like "yo that's racist" everytime and then ended up having a discussion of which one is racist or not which passively cause a distress on the server of people talking about racist stuff in a gacha game server.
"gaping flaws" 
As I said, The others had sent GIFs referencing the nword
So referencing the n word is also perma-ban?
We showed and talked to them about those GIFs here before banning them^^
I c
gjopin's gif was bad joke, but el-caudillo's gif is literally an image that says, "YOU CAN'T SAY THAT"

If claudillo thinks he has a case for an unban, tell him to DM doc
The other 2 won't be unbanned
It's similar to banning for this, because I typed out the banned word
he already did
and might be unbanned
huh
fr did it 2-3 more times
tbh I don't think posting such GIF is a bannable crime. I mean if it really was against Discord's TOS, then discord wouldn't have kept it in their selection of GIFs...but idk if discord themselves are hypocrite or not
discord doesnt police gifs for the most part. Most come from tenor and the ones posted by ppl. Well lets just say there are still questionable ones around
where did bros comment go

but...even serious infraction doesn't say ban tho...
think they were talking about JEFF
We have logs bruh
I'm surprised Bingle repeated the offense after getting muted for 3 days, and then did it again even though he was perma-muted

It is what it is, maybe he wasn't enjoying his time here
"slurs are prohibited" -somewhere in the rules I just looked at 2 sec ago
so basically do we have new rules here?
The rule is to not say the n word, please follow it??



1 person
g!unban 325343411689488386 484860007800766479
โ reedzylx, elcaudillo86 was not unbanned from NIKKE Community.
๐ reedzylx, gjopin has been unbanned from NIKKE Community.
good drama was when rainmaker was here
gjopin?? lol
xd
can't believe I still have to unban these people for implicating racial slurs just because they glazing paradox's ass on DC server.
The joke here is that he can't possibly type out the n-word if he was perma-muted, per your own rules
at least I got a green light to perma-ban them after one more offense.
Added Real Kindness to gjopin.
the purple role
Added Real Kindness to elcaudillo86.
good luck.
What I meant to point out was that people before him said it, got warned
Didn't listen
Then after bingle said it, reed tried to tell people to not say it, and it got followed up by 2-3 more 
That was why gjopin and Claud got banned
Anyways they're back 
I'm gonna drop the topic now, just back read
i mean bro you have this but you guys can't use filter to block the n word to be said here?

totally not backreading enough
Can't filter GIFs
We did filter that word
Just backread dude

most of the msgs were deleted xD
either way glad everyone is back and safe
this is the only information you get after backreading
I have to delete some of the messages because it's an offense.

Anyways drop topic now
nuh uh
Oops sry just saw this
im a changed man
the real kindness role is proof


Fast, post ass to distract mods
mf starts a sentence with fast ๐ญ

Hi, is it even possible to mod nikke anymore? The old mod tool loads endlessly for me now
get the new one
and repack
What's glazing paradox's ass
Damn we are criminals now ๐ญ
topic has been dropped
so you should too.
Does it work now โ ๏ธ
What's glazing paradox's ass? English learning question?

no one stops you from backreading if you wanna know the context without pinging me on 4AM
Nah I'm not good at English the question is just unrelated to the topic lol ๐
prayin on my knees that bugs bunnay does last origin special swaps one day 
@south dagger is it possible to add nikke search feature for the next version of nmm?
nikke search feature?
when you have too many mods, it gets cumbersome to switch
since the dev tool shortcut work, perhaps ctrl + f works too to search stuff?
can add search

@half bone chibi models swaps process is the same than before swapping string first, only different thing to make it work with NMM 0.21 is to rename the file like the catalog name just like We did with lobby background yesterday

I read all the bundle stuff that was sent yesterday but i still cant do it to save my life, the python scripts always error in some way and adding .bundle doesn't change anything. i request help for my brain is fried. ||ty in advance||
there โ๏ธ
so i'd be renaming it to this?
the full paths in the scripts? yeah
and use / instead \
I have not knowledge about python programming tbh, Bingle and chatgpt did the 99% of the job

I'll add a video guide later because it's really confusing at first for non-programmers ngl lol
this good?
i am on my knees
looks like it works untill it need this thing. but idk what it is
oh I thought you had the required libraries lol
There are some previous steps...... installing Python, UnityPy and Microsoft Visual C++ 14.0 (12GB download)
or that is how it was for me
U have to assume that people dun have any dependency installed, so have to write how to get those or point them where they can get them.
And thanks! Will update the guide
I'll include everything on a video guide later..... not sure how long this one will be tho
Maybe my most long videoguide 
let's see what happens with the mods after Rumani patch first

Oh, right forgot to ask. What was the method before string swap method? I only know about this one.
for chibi swaps was always string method 
uShiro guide is still on pinned messages in this channel

had python but when ever i try unity this error apears then closes instantly. and for visual what am i meant to do from here?
run pip install unitypy in terminal
UnityPy doesn't work without Microsoft Visual C++ 14.0 or above
https://visualstudio.microsoft.com/visual-cpp-build-tools/
Download build tools, install it and when it shows additional stuff to install select this
the download is around 11.59GB
downloading
i ran the code on unedited files and it worked. the only difference is that i don't have texture 2d files in there so i was woundering if im meant to skip this step. but i do have them on my device. also the rest only ended up in modded bundles
not 12GBs
You only need C++ runtime which is less than 50MBs, rest is optional.
i felt like i missed this ban ytd
do u have UnityPy installed already?
so how was those guys literally bring those shits into this ass shaking community ?
if its this then yes
mangase
just don't talk about it
k then
really isn't best to bring it up again
bruh..... I had to install that 12GB s*it because I downloaded a file with 50MB too but UnityPy was still giving me errors 
I just have every single c++ runtime possible i guess
open Windows powershell and write
pip install UnityPy
then press enter
that is how I installed it lol
gjopin too
cmd works too
yay it work now, Ty!
the repacker or just UnityPy?
nvm ๐ฅฒ
from the looks of it, it only failed repacking
it filled the other files exept that one
u decryted the hashed files with NAU already right?
I mean those 54gf65g4f65h4gf6h named files
yes
i have stuff like these but dont remember making them
this repacker doesnt seem to work
it fails at file 3___repacker_lz4_compressor.py with this error
not sure why
no its not in c:\ its in a folder thats on desktop tree command is just being weird
you need to set the paths for each folder but just in case keep the folders "Extracted Assets", "Modded Bundles", "Original Bundles" and "Repacked" inside "REPACK folder"
should i use absolute paths or relative
since relative are just folder name bc they are next to repacker files
I guess they are called absolute paths 
just like this
well absolute is path from drive letter to the folder
and relative is ../ ./ and just folder name
3 doesn't need absolute paths I think since that one was made by Bingle so Idk how it works too much
but the other ones need absolute paths
"Modded Bundles" folder?
wait...... there is something wrong here 
why hashed files with .bundle extension? are those old mods that are not even renamed to work with NMM structure name?
i think made those using the video but im not even sure they have anything to do
well it sure is relative to that file
yet it fails to open stuff thats in there claiming that 'repacked_bundle_path' is not defined
the name structure for NMM should be
cXXX_XX_standing_AuthorName_CharacterName
or well I think NMM recognize those names idk
last _part is mod name
so it can be anything
copy my folder structure like this
The scripts should work just fine, I was repacking my mods some hours ago

forget 0 and 6 and just run 1 to 5 one by one
fine
also extract assets fails on some of my files that worked in old nmm
it crashes whole script
yea I know I need to explain how to set the old and new files in the folders and stuff, video guide coming soon 
ok lemme show you an example with screenshots at least
idk it just gets some lz4 error
i added error check to continue with other files if error occurs at one
or rather ai did
lz4 is the compression We asked to Bingle to add to the script
it was an additional thing not needed for most of modders tbh
they don't compress their mods after all

same error as without my error check
only difference is that script didnt crash
so only 3 is failing?
rly
couldnt u use %username% instead if user
I...... forgot about that
if you exclude broken (at some files) asset extracting then yes
wait how many files are you repacking?
I tested the repacker with 20 files at the time so far

not sure if that matters
idk def less than 20
also here are files since they were uploaded as free mods in main modded assets and i am too lazy to look for person that uploaded them
btw don't run that .bat file, run the .py scripts separately in order except number 6 since that one deletes everything in the folders
too lazy
renaming 6 to idk .py1 is easier
lemme finish dailies and spend resin 
Genshin with nude mods keeps my motivation to play the game just like NIKKE with nude mods

fine
also
ctr +h on all py files to change users/user to users/konto obviously fixed path issue but original bundles issue persists
and repacker doesnt seem to handle multiple mods of same character
not sure if it does handle it i just see that it didnt extract all png files for other mods of same character
oh that is because even if they got different filenames their internal assets are named the same...... so if you extract let's say Na0h Mary mod and HEX Mary mod then the assets from the last one will overwrite the assets from the first one
just repack the mods you were using already with NMM

yeah ik why it happens and it should do that
i use all
i like to change them
well, only way in that case is to repack them by author I guess
first i need to get repacker to work at all
putting in less mods fixed the error but the repacked files dont appear
ok Genshin done, lemme send screenshots
what
wdym they dont compress their mods
compress the bundles with LZ4 compression
who doesnt do that
ok Imma use your mods you want to repack for the example
no need i want to do it myself
and possibly understand how repacker works
and maybe make a better one
that's why I made the scripts separated and not everything in one single script, you can upload any of them to chatgpt and ask it to modify the code for you based on what you want to change
I modified Bingle script (3) like that
idk even i think free one can handle all 6 at once
like when in 1 file
and i have the paid one so i am preety sure it would handle it
and ofc chatgpt fucked some stuff at first cuz I was not clear at all since Idk how to code in python

I use free chatgpt

force it to code with preety long and complex stuff
and make up for my lack of vscode when coding in c#
do you still have the prompts
nope lol, but if I remember correctly I asked it to make a script that matches the internal data (for example their Texture2D internal data) from the files in "Modded Bundles" with the files in "Repacked"
And if it finds matches then the script renames the files in "Repacked" picking the names from the files in "Modded Bundles" accordly
I used it on my other partition where I have NIKKE installed, I can go check my browser there if you want later
if the chat is still there I'll share

k thx
damn i didnt think of internal data i just tried to make it go off by asset name lol
that is the only thing I understood about Bingle repacker script
it finds matches in their internal data (assets) or something
So I just asked chatgpt to use that info
well
i tried to do it with these 3 files only
and it still gets lz4 errors
doing other 3 files that dont get lz4 error still results in orignal bundle errors
I'm checking that script now
okay
but
what about original bundles
it does this error for all 2889 original decrypted files
hmm..... I can open the files you sent with UABEA but they don't load on AssetStudio
I'm not sure if the files are corrupted or not

i say they arent since they worked before mod breaking updated to nikke
anyway what about original bundle errors
that is (3) ?
last time that one was not working for me I had not assets extracted in "Extracted Assets", I guess that is ok since (2) is not extracting the assets cuz something failing with the bundles
see how many filed were renamed 3
so yeah its 3 files script just crashed on 1 st one since it lacks error handling
no that script 2
but that message about 2 ran successfully shows when 2 already finished to load from the bat file I think? Then the bat runs 3 after
second ss is a different run with different files
repacked bundle path is not defined
i think that is a very old mod that has not been repacked since. It's giving the same problem to me (corrupted files), probably needs manual repacking
does that mean you dont have a folder set for repacked files
Imma try something...... lemme try descompressing those bundles before to extract their assets 
welp
the problem was the script was failing because they are compressed ones
I descompressed them and now they work
Im pretty sure, that those files are this, try with this ones

for some reason my script 2 can't extract the assets from those compressed bundles, so descompressing them first fix the issue
I need...... to make another script to descompress them now
what
why are your scripts so buggy ๐ญ
bros got like 7 scripts and half of them work
i tried the ones i just passed, they got extracted tho
they work for my backups of my old mods.......

yup, im pretty sure is them, let me check in AssetStudio, 1s
, yes it is, use the onees i passed, wont give errors
the only mods that cant be repacked with my script are ones that are double encrypted
yeah it seems like the bundles are the problem, idk how skimpy made their mods
skimpy is the name of the mod, unknown is Blackcat in this case

I'm telling chatgpt to make another script to descompress any bundle in "Modded Bundle" to fix the issue at once
script 3 will compress the repacked files at the end anyways
well skimpy could be a modder name too 
descompress
erm actually the word skimpy is placed in the character name section of the file name
why they can't rename them like Danieru said
no thats mod name part

fuck me at this rate i will force gpt to write a better script that just extracts raw data and inserts it into original bundle that it finds based on paths from list
why raw data
easier and probably wont have conflicting names not sure about that one
to import?
hmm, I can't descompress them with UnityPy 
but I can descompress them manually with UABEA

unitypy just export and imports asset bundle stuff lol
why does your script have problem with compressed bundles
which one handle the descompression then? 
why do you spell it like descompression ๐ญ
im pretty sure you dont need it to be decompressed
perhaps
my spanglish hitting hard 
tf is happening with my scripts, they give me error but the assets were extracted in Extracted Assets

I'm learning to code by force at least 
try this
needs pip install unitypy lz4 but you probably have that
idk if the renaming part works i just went off on what you said
@small yoke
the decompressor? 
no
a repack script
that doesnt need to decompress or bundle extension
you might need to define your own paths
did u test it with those olds mods sent above?

I need to fix the decompression part and then selekcjoner can use my repacker
those old mods need to be decompressed first and after that my repacker can continue the tasks
or well if u need someone to test your script I can check it after

I switched to my partition with NIKKE, lemme check my browser now
This is what I asked it
I uploaded Bingle original script for reference btw
cool
@small yoke think the only thing that needs an update in the guide is the way to use A1teri's site...but not sure if I should rewrite that since its gonna change files every update so I'd need to update the guide every update as well at every section I mention a1teri's site...
Oh btw, how's bulk rename going?
i think it works now
kxd said his renamer worked
but his stupid scripts need .bundle extension
use this for reference for chatgpt #1041207949508497548 message
lmao
the part about encryption could be removed too
or that step can be the renaming stuff for NMM 0.21

ah right. forgot about the encryption part

my repacker worked with these ones, did u do something to them before to send them? like to open them with UABEA and save them manually first?
I'm pretty sure it's because they were broken some months ago and I repacked them, the files that he tried to repack were old 
well anyways, my repacker works for not too old mods like those Blackcat mods
so I don't need to add anything else besides the scripts I already posted on my mega

did u try mine
oh I forgot to ask if that script works with my created folders

and what about error on original bundle with some definition error
i told you to define your own paths
try using the script i sent
if it still doesnt work it might be a problem with the bundle
i am not running through close to 3k files just to find the right ones
they are correct for my folder structure
anyway heres tree /f
yeah change those to your paths
right click folder
copy as path
paste it between the quotes
why its already relative to it
asset studio stops on the ones that have something wrong
just do it ๐ฟ
but i have the same issue and removing those didn't stop the error
im not good enough at programming to explain why it doesnt work
yeah
first error is single \ instead of \
now run it
i did thats the second run
ask chatgpt lol
i already had 2 hour long war with it
just tell it to format the directories better or something
stupid machine i say do x it says fine i will do y just like u ask me to
cause when i told it to make the script i didnt give it a specific directory
you may need to escape to space
you take over
space in file path is the black sheep of programming
idk python so no I'm not taking over
damn
i doubt since r doesnt work either
but a typical JS file path would be double \ to travel directories and "\ " for spaces
i get home in like 30 min ill try the script myself later
what you tried isn't what I said
idk how to escape a space
anyway its not that since no space dir is still broken
try Modded\ Bundles
honestly
I saw your screenshot above
Original Bundle folder have the original encrypted/hashed files
a file called c130_00 shouldn't be there at the first glance
seeing how it's a mod I'd fire a guess that it exists in Modded Bundles
in what folder is the file stored
yeah ik i kinda pointed that out by saying i am not looking for the right one and sending ss of original bundles folder
this is what we were told to do
this is what doesnt work
ye
if you aren't answering my questions I can't and won't help any further. knowing my hatred for python anyway. good luck
I bid you good luck, tried my best but bro selek didn't try to escape the space nor tell me if his file even exists in the folder
xd this actually doesnt do anything
fuck it i will try to just make script with asset studio cli
you do know AS & AS CLI don't have function to convert unity assets to bundles right
if it was the case people would be using it
are u guys using correct lz4 compression btw?
lz4?
nvm im guessing u guys alrdy done or w/e
i just told chatgpt to compress by lz4
theres different settings etc
works on other scripts ive tried
but if the bundles r working then its all good
lol
guy having problem with my script and we not sure if script issue or skill issue
the same exact error
Failed to process ./Original Bundles\6d29dd10f622469c23e448e4ff82c3fe: name 'repacked_bundle_path' is not defined
yeah it doesnt do anything
the place where gpt got lazy af
just in case it's better if you put in the original bundles folder the raw files for the old mods only
and not the whole aeb001 folder
are u guys even reading the error wtf
yeah i am not going through 3k files
it says repacked_bundle_path is not defined
it literally is
I'm assuming He already set the paths like I said various messages above some hours ago

ofc i did
not those ones
thats the only place where repacked_bundle_path is defined
which is what danieru was talking about
wait which script is that one btw?
if it's (3) Bingle script I have not idea how his script works 
if edited is false it jumps straight to "with open(repacked_bundle_path, "wb") as f:" without "repacked_bundle_path = os.path.join(..)" getting defined
I thought about this, I'll try to make another script separated to work with NAU and the aeb001 folder later
yeah but that means whole try part doesnt work
I was getting the raw files manually one by one with A1teri tool and Everything
but to automate that would be cool
Theres no try in your screenshot so i dont know what youre talking about
this is correct since repacked is in same dir as script
In that case this would trigger that..
i mean, your code doesn't have the ./ so its not redirected to the folder 
./repacked and repacked point to same directory
since ./ is current directory
So its exactly what i said...
If edited is false, repacked_bundle_path never gets defined, and the script will give u that error
It needs to be same indentation as repacked_bundle_path

Everything below it also needs to be indented prolly idk on mobile cba look
so i just press tab on evreything?
honestly should just ping the script writer instead of letting folks on phone trying to troubleshoot
also I'm scared to know how SELEK wrote the code he made in a PR for db seeing... what I'm seeing this evening
Highlight all these lines and press tab
yeah it didnt do anything at all now
and ofc no files were made
yeah that file is what should edit
but it doesnt do that
Whatever youre doing, the script doesnt recognize any file as being edited
So edited = false on all of them and nothing gets saved
Look at where it sets whether edited is true or false and figure out why it sets false
my repacker works just fine so probably the bundles you try to repack are too old so they need to be decompressed manually with UABEA first before to use my repacker
here an example, I repacked my Kilo mod that I made around April
I'll ask for pin after I upload a video guide for my repacker

or if this does the job nvm

I hope all of those scripts have a shared property file for the common parameters like directory names or such 
yeah but you'll need to manually edit all 6 scripts
did you even test that thing
the developper way is to make a json file or anything that'll globalize the params
and each script will pull variables from it
well actually 3 is Bingle work so it works like you say

so 1 to 5 need the paths lol
1 2 4 5 6*
send me the files u trying to repack
I'm not one anyways

ok but i am not going to just send like 20 other files
did you refer to the readme.txt for usage
yes
kxd script + bingle repacker btw (just in case) 
(3) is Bingle script, I take the credit for the other 5 scripts + the bat file to run all of them with 1 double click

right, edited to give the credits 
Idk why u guys have renamer scripts etc just store the new name in a variable and then when u save the bundle use that variable 
6 mofokin scripts
fr
I'm not a programmer, just another chatgpt free user

Ayo bingle sliding illegal underground repackers in dms?
sus
yeah... I ain't reading all that
He shared the script here yesterday before the ban

bruh its literally just change the directory in the py and double click lol
So why yall making a new script
that's what I wanted and tried to do, but python and I hate each other
cuz Bingle script was doing the repack task for 1 single file or that is what We thought, not bulk renaming

Just add a for loop if you want multiple files....?
1 line of shell can rename an infinite amount of files ๐ญ
it does for multiple files.
but only for one variant of a mod at a time
I think A1teri mentioned Bingle script was already ready for bulk repacking but We dumb

U shouldnt need to rename anything you do everything in memory and just save the final bundle with whatever filename u want at the end
you can slam 200 different char_ID mods into a folder and then repack everything
The difference between handling 1 file and multiple files is 1 for loop line
ohhh, good thing I just focused to achieve bulk repacking instead to try Bingle script for multiple files directly


well, everyone got their own repackers
Everyone happy now

all I ever needed. (the 3rd one)
how you rename the repacked files then?

manually luh mao
@south dagger ready for Rumani patch? 
how the fuck am i the only one who cant make it work
that one gives me path undefined errors
what i do wrong
i copy all nau decrypted files to Original Bundles i place old mods in Modded Bundles and i run 1st second and third
and it will error out
even if run 3 first it will error out
๐
me to bro
I dont rly play any more
also do i put the
323725903c15a0db8ab90775e0c929c9.bundle in Original Bundles
And mod i want in Modded Files and nothing else?
I toldu figure out why edited = false
altho it would be nice if it worked like:
- pull the assets from subfolders in
./"Modded Assets". If subfolder not present, just pull from./"Modded Assets". Get<Char_ID>using unitypy from bundles in./Original Bundleswhile repacking. Then make separate repacked bundles for each folder name and save in the./Repackedas<original_bundle_name>_<Modded_Assets_folder_name>or<Modded_Assets_folder_name>or just<original_bundle_name>_<Char_ID>if the folder isn't present.
Of course everything would be on loop to make sure bundle name doesn't repeat itself and overwrites everything else.
but imma live
it's 1 am, my brain is laggy
I just rename the original bundle in the ./Original bundles since that repacker copies that whole bundle and keeps the name
original_bundle_name
why place that long ass string of text in front of file
it would look weird
it's a variable of that name that has value. The name would have value
it is the same name the bundle in Original Bundles has
yeah and 00bbac1e66b36608507d8fb4210c5764 would just look weird
reason why i rename it before I even repack. I just copy the old name from the mod I have and then rename the original file in the repacker folder.
yeah, it's iffy, I know. but works for me
it would be an insane effort to go on and rename all 2889 files that are there
as long as I don't need to open uabea, i am fine with that

you do it once
sure, there could be a rename script
but I am not the script guy
and KX's scripts work only on .bundle files

i am
but to do that each time it wants to process a different file i would need to rename all 2889 files
We were used to Bingle NAU giving _dec.bundle decrypted files so I did the same
the just make a script that writes a json in which the key is the old (current blob) name and value is the .skel text asset name without the .skel. You can pull it using unitypy. then use that json for rename if needed
idk
ask gpt to remake it to work for any name

missing video guide to understand how it works

I need to finish the quick video about how to use NMM 0.21 and then Imma start to edit the one for my repacker
you fucken donkey
after you set the folder paths the scripts and the bat to run them should work ok
#1041207949508497548 message

the folder path issue is a thing of a single time tho
cant get the fucking rename script to work 
don't tell me you ran the bat file first lmao
no
Wait what, now we can mass repack mods too
are u trying to add it to your script?
Wow
why would i want my original bundles deleted, bruh
tried but couldnt get it to work
now im just straight up making it a separate script but
๐คท
iVE GOTTEN LIKE 10 DUPES OF HER
yea it's better to keep that one separated
I tried to join that one to Bingle script btw but chatgpt fucked the script so I had to make it separated

failed one? 
oh shit wait it worked
apparently it doesnt need bundle extension lol
i just changed the fucking directory
lmao, broke it
damn i got the ultimate fucking repack script
works on anything with texture2d
also edits portrait sprites
and renames
it thinks this part doesn't exist
hold on..... your c194_00_standing.bundle should go to "Modded Bundles" and the "Original Bundles" should have the raw decrypted file

or I'm reading it wrong
it doesn't even rename the files to .bundle

can u send that file? or it's on #modded-assets right?

it's decrypted old mod file from #modded-assets
I found this tho #1041207949508497548 message
lemme try with that older one

right, I never posted a repack

I mean, I did post that in #modded-assets
just no repacks
now it suddenly worked
it's weird
like, I repacked from the zip and changed the paths in the scripts like before and it started working
idk what killed the previous one ngl
aight, i go to sleep now
almost 2 am
lol, I noticed that old one was encrypted
after to decrypt it with NAU the repack worked
it's the old one tho. very old
imma sleep
working

your file is from 2023 and after to decrypt it before to run my repacker it worked
Blackcat mods worked with my repacker after I manually decompressed the old files with UABEA and put the decompressed files with no extension in my repacker folder
so if my repacker fails, old mods need some manual attention before to add them to my repacker

@tribal shadow also I put the author and character names wrong it seems

I haven't heard that name in ages
I am a mod now
and Ludmilla created me
that explains the issues
Lewdmilla* 
poor bastard was compressed using LZMA
ew
his mods came back to life today it seems

I mean Blackcat mods
was he really the one that did the skimpy mihara?
swear I've seen 3 names under that by now
eh not really
no idea, that is how the mods were sent here to try the repacker

to be honest, BC's mods get from me 0 attention whatsoever. the animation is wobbly asf, artists always drew the korean faces rather than keeping the original ones. it's exhausting to look at
well Blackcat is retired a long time ago right?

seems like that
now I go (fr)
goodnight
show
shouldn't there be a free nikke coming as well with the anni
pls 1 Rumani before anni
give this man crow and bay ๐
no complains for Bay tho

I need 1 more for mlb
her lobby is cool, specially Na0h mod for her lobby
I found copilot to be better at coding than chatgpt
I still use that
Naming path is where all the bugs will be 
they wanna use it, they must customize

I need to add something else for the part with NAU and aeb001dfac folder
I'm tired to pick the raw files manually one by one

Should have used relative path 
maintenance in 30 min, go check your repacked mods now

which one of these am I downloading
Probably x64
๐
Since almost every PC is 64bit nowadays
Hmm so finally someone make a mass repacker for free
seireiko in shambles











