#Enemy Glow

1 messages · Page 1 of 1 (latest)

alpine elk
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Just a small idea, but what if enemies had a faint glow around them that went from green - yellow - orange - red to indicate HP, would look better than a health bar and also provide a way to see enemies better, this effect could be dimmed in darker areas for better balance.

tender marlin
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gasp an actual suggestion!

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That’s not a bad idea

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I think the glow was recommended for enemies underground

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I think the health bar though is a consistent style that terraria has kept. However I think a lock on ability could help with that. Plus that could work with your idea of a color scheme for HP monitoring

manic bloom
ember ridge
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Could make it an option thing for shifting glow, health bars, or both.