#Hall Of Flesh

1 messages · Page 1 of 1 (latest)

bold hawk
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When the time comes to develope it, I feel like for a 3D game, the Hall of Flesh would fit better than the Wall, being that you can surround the player with a long stretch of hallway so they can't really move too far away from it and you don't have to worry about an "infinitely" long WoF. It'll work just as the nomal fight, just more enclosed.

oak sundial
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No

stark hearth
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What’s wrong with an infinitely long WoF?

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(It won’t be infinite, only world size)

oak sundial
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The hall way makes no sense compared to the wall

slow crane
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Honestly, I'd prefer some sort of giant glob of eyes and tentacles akin to the wall of flash. Long enough that it's hard to circle it.

oak sundial
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That could work

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But

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Still like the wall of flesh

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It doesn’t even have to be infinite

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Just has to appear infinite

slow crane
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Oh yeah, I think anything infinite or egregiously large would have trouble rendering and potentially break the game.

oak sundial
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Ofc

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But

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Have you heard of a game called portal

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I watched a video explaining how they did the infinite portal thing

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They made it so you appear to be infinite

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Idk I’m just labeling out ideas

slow crane
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I mean, if anything, it can be similar to how the danger level increases per difficulty. The Wall/Blob/Hall of flesh is a certain size on casual. Then gets bigger and faster per difficulty.

bold hawk
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Idk, I was just thinking of the tight fight feeling of the actual WoF, limited mobility options whilst he speeds up over time, if it's just wide open fight, it just doesn't really give that same effect, if anything it's just kinda like "The fog is coming" but the fog is made of meat.

slow crane
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Yes, but the fog does increase in speed and you would have to traverse landscape or make a platform, just like you would in 2d

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Aiming forwards while running backwards actually seems harder to me than running left while shooting right

oak sundial
bold hawk
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How would the hungry work?

fluid lichenBOT
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@bold hawk has reached level 1. GG!

slow crane
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The same way they work in the base game...

oak sundial
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^

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Just with a new dimension added

bold hawk
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But it's a huge wall? Would it not be a lot of them?

oak sundial
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They would only come out around the location of the player

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Why would he make more when there unnecessary

bold hawk
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That's why the hall would limit that

oak sundial
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What?

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No

bold hawk
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Yes?

oak sundial
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Just make only hungry when necessary

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Buddy I think your over thinking this

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Just giant wall

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Made of flesh

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And other grotesque items

bold hawk
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I'm thinking more of the ease of developement, when you limit the space, there's a lot less issues, like worrying about despawning and spawning radius based hungry

oak sundial
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What could be the problem with the spawn radius?

bold hawk
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Would the hungry be going back into the wall the further away you get from them?

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And are you to worry about the x or z axis of the character's position relative to the wall? Like distance wise furthere from the wall itself

oak sundial
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I asume it’s like the regular wall of flesh where
A. The wall of flesh pulls you back if get too far
B. The hungry just follow you

bold hawk
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The wall only pulls when you're too far behind it

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Behind it at all really

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In front, you can be on the other side of hell no problem

oak sundial
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Oh

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I think the hungry still work tho. How far do they follow you in the actual game

bold hawk
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They spawn regardless your distance from it, they reach out to you if they are on screen

oak sundial
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Then why not do that in 3d

bold hawk
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Well, if it's a wall stretching the length of the 3d world, that would cause some issues of sorts

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If you're dealing with a hallway, you're not to worry about the player's position

oak sundial
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I understand the idea of not having a wall because of it being too taxing for the game. But the hallway idea doesn’t seem that good either

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Does the hallway also stretch infinitly

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Or is just surrounding the player?

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Plus that’s just kinda a lame idea

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Compared to other ideas

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Like the blob of flesh idea at least you can be creative with the design

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Or whatever the other dude was talking about

bold hawk
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Well, that's an opinion

fluid lichenBOT
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@bold hawk has reached level 2. GG!

bold hawk
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I'd make pictures but I can't post images here

oak sundial
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Then just link it back here

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Ight I’m going to sleep

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I may or may not continue this conversation later

bold hawk
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Just depends on my crappy art skills...

vague olive
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You can just have a render distance on the hungry like chunks in Minecraft. If you aren’t close enough, they aren’t shown even though it’s there. Then when you get closer, you can see them. It should also be pretty easy to program if the unreal engine object control is even remotely close to unity’s.

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(I’ve made games in unity in the past, that’s why I say that)