#Can anyone help me delete files that aren't needed?

1 messages · Page 1 of 1 (latest)

narrow token
#

I had a "Forever World" with my friend but over time the size of the world just grew and grew. I believe that some of the files are unnecessary and can be deleted but I need help figuring out which are safe to delete.

cunning cryptBOT
real magnet
#

idk bout anything else

narrow token
narrow token
#

mb

real magnet
narrow token
#

alright

spring pond
#

there are tools you can find to delete unused chunks, like those generated when flying with elytra

#

but other than that, there isnt much that can be deleted without greatly altering the world

#

i recommend looking into getting a VPS

#

or a NAS

#

old backups can also be deleted, but be careful and picky about how recent they are, when something goes wrong with the world its good to have a few backups

narrow token
#

maybe I'm completely wrong but is there any way to delete the multiplayer data essentially converting it to a solo world?

#

would that free up space?

spring pond
#

uhm, a very small amount, all worlds are multiplayer the only difference is if there are ports open for people to join

narrow token
#

ah right okay

spring pond
#

you'd essentially be deleting all user data but your own

narrow token
#

I'm 99% sure that's already been done I'm not too sure. I had a bit of an issue with the world a few months back where I was trying to open a 1.20 version of the world and I had my friends inventory contents

#

so I got somebody to "fix it"

spring pond
#

yea that is the other issue

#

honestly, the best solution is to buy a larger drive, terrabite drives are only a few hundred and GREATLY increase QOL in my opinion

#

even if its external

#

chunks take up the most space, so deleting elytra trails is the second best solution

narrow token
#

I'm confusing myself & everyone else around me at the same time

#

I have 6 TB of m.2 ssd so storage isn't necessarily the issue

spring pond
#

then why do you want to clear space

#

minecraft doesnt make unnecessary files, just under-utilized files, like elytra trails

narrow token
#

reduce the size of the file so that creating backups doesn't take 30 mins each time uploading to dropbox

spring pond
#

ah

#

7zip

#

archive it first with that

#

or winrar

narrow token
#

I've tried using 7zip to archive things but the size of the folders have stayed exactly the same. I might be doing something wrong I'm not too sure

spring pond
#

the only other option besides elytra trails is to go through the world and delete meta data from signs and names

#

but that clears what they say

narrow token
#

yeah

spring pond
narrow token
#

there's downsides or sacrifices to everything really

spring pond
#

no not really, as i've been saying, deleting elytra trails is by far the best solution since it just means the chunks get regenerated, they wont look different

narrow token
#

fair enough

spring pond
#

old backups can also be deleted

#

like 2+ months depending on how you play

narrow token
#

what are all of these and can the ones labelled as "old" be deleted?

spring pond
#

or just have uploaded backups do it in the background or overnight

narrow token
#

could do

narrow token
spring pond
#

so that old(1)(1) and old(2)

#

can be yeeted

narrow token
#

okay

spring pond
#

with that old(1)

#

it also isnt minecraft doing that, its windows doing that naming

narrow token
#

oh right

#

fair enough

#

I'm not usually one to give up but I might just start a new world lol

#

this is stressing/confusing the F out of me

spring pond
#

It just takes time to learn

narrow token
#

yeah I get you

spring pond
#

I just use a VPS on my worlds so it's all automated

narrow token
#

just over a year went into the world and there was some questionable things that went on like sending the world over google drive and having 3/4 different people host the world at different points

#

and each time a new person would host the world it would mess up player data and world files

spring pond
#

Yea, look into with dedi or vps pricing and deal with it from that

narrow token
#

I think it's just a clusterfuck of every weird and wonderful file known to man

spring pond
#

Or self host

#

Then the only change becomes who foots the bill

narrow token
#

yeah

#

alright cheers

#

I'll sort something out

#

eventually

spring pond
#

I'll be around in a few hours if you have more questions, got work soon

narrow token
#

alright

#

thank you

narrow token
#

@spring pond would you be able to figure out what game version my world is? 1.21 isn't reading the file properly and it's not appearing in-game

#

all i've done is extract the folder I've not deleted anything

#

okay nevermind I sorted it

#

my dumbass had folders inside folders

verbal sleet
#

@narrow token download MCASelector and filter to chunks with 5 minutes or less (or whatever you're confident will have nothing important, I do an hour sometimes) of playtime, then delete the chunks. Should save you a massive amount of storage space.
Nothing else in your world folder will contribute any sort of meaningful amount to the file size, so this is the only way to do it.
Make sure to do this for the nether and the end too. Be more aggressive with the end (but don't delete the spawn island). Be less aggressive with the nether, you spend much less time in there than you'd think and can accidentally delete portals.

When a world is hosted multiplayer, every player file is unique to your Minecraft account and shouldnt change. There's also a "singleplayer" account, whoever loads the world on their own PC will see this playerdata. If you saw your friend's inventory this is why.

Not sure why 7zip would not reduce file size, but you should be able to select the world folder and zip it up using windows. That'll help massively uploading to Dropbox, as it's a single file instead of a ton of nested ones.

verbal sleet
# narrow token

If the world isn't running, you should delete session.lock. that file is supposed to only exist while the world is loaded, preventing you from accidentally loading the world twice at the same time. It being there now is probably a bug related to a crash or something

#

Since you mentioned the world is quite old, I'd also recommend using MCASelector to more aggressively delete chunks if they haven't been loaded in a while. For example
Delete if:
Less than 5 minutes played
OR
Less than 1 hours played AND last loaded more than a year ago
OR
Less than 3 hours played AND biome is dark_forest (if you want the pale garden to maybe show up)

Back up your world! If you find that a specific thing got reset, you can select chunks in the backup and port them easily to the current world, but if you don't have a backup they'd be gone

Be careful not to go too hard and delete history or anything, but if a part of the world only existed for an hour or less it's probably fine either way

narrow token
#

I apreciate the help massively, but in the end I decided to start a new world. This one was best left in the past when I gave up on it the first time, and when my friend randomly "quit" minecraft. Lots of adding and removing mods got it to the state it's in at the moment and it just doesn't feel right, it suddenly being vanilla singleplayer as opposed to multiplayer with 300+ mods. Not to mention I fucked around changing versions back and forth when mods became incompatible and that probably messed some stuff up in the process.

cunning cryptBOT
narrow token
cunning cryptBOT
narrow token
#

this is discord, not chatgpt why is this bot replying to me 😂😂

cunning cryptBOT
spring pond
#

it is actually chatgpt, but its indev