#Can anyone help me delete files that aren't needed?
1 messages · Page 1 of 1 (latest)
Thank you for using our help channel, if you haven't already please provide us with the following:
- The version of the game you're using.
- The version of the mod you're using.
- Is this issue happening on a server or singleplayer?
- Are you using any other mods, plugins, or datapacks and if so how many?
screenshots
idk bout anything else
just the contents of it
alright
there are tools you can find to delete unused chunks, like those generated when flying with elytra
but other than that, there isnt much that can be deleted without greatly altering the world
i recommend looking into getting a VPS
or a NAS
old backups can also be deleted, but be careful and picky about how recent they are, when something goes wrong with the world its good to have a few backups
maybe I'm completely wrong but is there any way to delete the multiplayer data essentially converting it to a solo world?
would that free up space?
uhm, a very small amount, all worlds are multiplayer the only difference is if there are ports open for people to join
ah right okay
you'd essentially be deleting all user data but your own
I'm 99% sure that's already been done I'm not too sure. I had a bit of an issue with the world a few months back where I was trying to open a 1.20 version of the world and I had my friends inventory contents
so I got somebody to "fix it"
yea that is the other issue
honestly, the best solution is to buy a larger drive, terrabite drives are only a few hundred and GREATLY increase QOL in my opinion
even if its external
chunks take up the most space, so deleting elytra trails is the second best solution
I'm confusing myself & everyone else around me at the same time
I have 6 TB of m.2 ssd so storage isn't necessarily the issue
then why do you want to clear space
minecraft doesnt make unnecessary files, just under-utilized files, like elytra trails
reduce the size of the file so that creating backups doesn't take 30 mins each time uploading to dropbox
I've tried using 7zip to archive things but the size of the folders have stayed exactly the same. I might be doing something wrong I'm not too sure
the only other option besides elytra trails is to go through the world and delete meta data from signs and names
but that clears what they say
yeah
there's downsides or sacrifices to everything really
no not really, as i've been saying, deleting elytra trails is by far the best solution since it just means the chunks get regenerated, they wont look different
fair enough
what are all of these and can the ones labelled as "old" be deleted?
or just have uploaded backups do it in the background or overnight
could do
this is minecrafts automatic naming system I had no input here 😂 It's conused the flip out of me
so that gz is another compression, what i would do is any with a dupped name AFTER the .gz could be deleted, that leaves you with the live world and 2 backups
so that old(1)(1) and old(2)
can be yeeted
okay
oh right
fair enough
I'm not usually one to give up but I might just start a new world lol
this is stressing/confusing the F out of me
It just takes time to learn
yeah I get you
I just use a VPS on my worlds so it's all automated
just over a year went into the world and there was some questionable things that went on like sending the world over google drive and having 3/4 different people host the world at different points
and each time a new person would host the world it would mess up player data and world files
Yea, look into with dedi or vps pricing and deal with it from that
I think it's just a clusterfuck of every weird and wonderful file known to man
I'll be around in a few hours if you have more questions, got work soon
@spring pond would you be able to figure out what game version my world is? 1.21 isn't reading the file properly and it's not appearing in-game
all i've done is extract the folder I've not deleted anything
okay nevermind I sorted it
my dumbass had folders inside folders
@narrow token download MCASelector and filter to chunks with 5 minutes or less (or whatever you're confident will have nothing important, I do an hour sometimes) of playtime, then delete the chunks. Should save you a massive amount of storage space.
Nothing else in your world folder will contribute any sort of meaningful amount to the file size, so this is the only way to do it.
Make sure to do this for the nether and the end too. Be more aggressive with the end (but don't delete the spawn island). Be less aggressive with the nether, you spend much less time in there than you'd think and can accidentally delete portals.
When a world is hosted multiplayer, every player file is unique to your Minecraft account and shouldnt change. There's also a "singleplayer" account, whoever loads the world on their own PC will see this playerdata. If you saw your friend's inventory this is why.
Not sure why 7zip would not reduce file size, but you should be able to select the world folder and zip it up using windows. That'll help massively uploading to Dropbox, as it's a single file instead of a ton of nested ones.
If the world isn't running, you should delete session.lock. that file is supposed to only exist while the world is loaded, preventing you from accidentally loading the world twice at the same time. It being there now is probably a bug related to a crash or something
Since you mentioned the world is quite old, I'd also recommend using MCASelector to more aggressively delete chunks if they haven't been loaded in a while. For example
Delete if:
Less than 5 minutes played
OR
Less than 1 hours played AND last loaded more than a year ago
OR
Less than 3 hours played AND biome is dark_forest (if you want the pale garden to maybe show up)
Back up your world! If you find that a specific thing got reset, you can select chunks in the backup and port them easily to the current world, but if you don't have a backup they'd be gone
Be careful not to go too hard and delete history or anything, but if a part of the world only existed for an hour or less it's probably fine either way
I apreciate the help massively, but in the end I decided to start a new world. This one was best left in the past when I gave up on it the first time, and when my friend randomly "quit" minecraft. Lots of adding and removing mods got it to the state it's in at the moment and it just doesn't feel right, it suddenly being vanilla singleplayer as opposed to multiplayer with 300+ mods. Not to mention I fucked around changing versions back and forth when mods became incompatible and that probably messed some stuff up in the process.
It sounds like you're making a tough decision, but starting fresh can often be the best way forward when a world gets tangled up like that. If you need any help setting up your new world or with anything else, feel free to ask. Good luck, and enjoy your new adventure!
The only problem I have with starting new worlds is I hate playing the early-game stage when a world is first created, and I struggle to motivate myself so I usually get wood, get stone, make tools, go mining, get unlucky with my iron spawns then build a 3x3 with a roof and door then call it quits. I think I've had several worlds end this way recently.
It can be challenging to push past the early-game stages, especially if you've done it many times before. Maybe setting small, achievable goals or trying out a new play style could help shake things up and keep it interesting. Exploring new mods or building projects that excite you might also help maintain that motivation. If you ever need suggestions or inspiration, feel free to reach out!
this is discord, not chatgpt why is this bot replying to me 😂😂
Hey there! I'm here to help with any questions you might have about Lunar Eclipse Studios or anything related. Feel free to ask if you need assistance!
it is actually chatgpt, but its indev