#Herobrine only visible to target player...

1 messages · Page 1 of 1 (latest)

gray crest
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Its a suggestion but also a question as well..
Would it be possible to have Herobrine only visible to the player in which he is targeting?.
I think it would be cool to have it either config setting or even a feature for every encounter that can happen randomly giving the perfect way to gaslight players into thinking they were the only one who is seeing things..

Just 2 examples of funny spooks;
E1:||Would be hilarious if also paired with a delayed disappearance so that target player can freak and try to get everyone to look at Herobrine for only no-one besides the target to see him..||
E2:||This would also work well if Herobrine randomly jumpscares a player at semi close distance out in the open whilst two players are together so that when one gets jumpscared it almost looks like they got jumpscared by Oxygen!. XD||

Is a TL:DR Needed or is this a readable length?. Genuine question peoples.. ^u^

arctic dock
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From the fog: schizophrenia update

jolly nacelle
gray crest
rare seal
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Not possible

gray crest
pliant monolith
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I’ve seen this suggestion and I’m absolutely obsessed. Like Prank videos would go absolutely crazy with this feature

gray crest
pliant monolith
gray crest
jolly wave
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im guessing its because it would have to be rendered clientside, except datapacks can only run on the server, not on the client

trim trench
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I guess a sort of alternative is selecting a specific player to be targeted only when they're alone. It could still have a sort of "schizo" moment, because they would never be able to prove it.

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You'd probably need to make sure no structure events occur, but if you do, then you should implement an undo feature where they explore said structure, but it's gone the next time they show up and/or when they call another player over.