#I Can't Spawn Herobrine...
1 messages · Page 1 of 1 (latest)
Hey @crude torrent, thank you for using our help channel!
May I ask if you're using the mod or the datapack?
Ok well knowing that you're using a modpack changes things, the lack of Herobrine could be a mod conflict in this case. How many mods are there?
Ok, in the event that it is a mod conflict it's going to be a lot of work to check. May I see your config?
by config you mean the thing with the pages right?
Yes
Nope, just needed to ensure that the resource pack was loaded properly. Seems whatever you're using modifies fonts but that's no issue. Can you please summon a fake herobrine to ensure that he properly spawns and appears as normal?
how can i do that?
The command you're after is /function fromthefog:admin/fake_herobrine/create
did you turn on shrine surprise in config
It was going to be my next question, if the resource pack didn't work then shrine surprise would be useless
The fact that Shrine Surprise isn't working as intended makes me think that something is conflicting it or there's something going on with the shrine structure and it's not being recognized as accurate
i gotta ask a question. Am I suppose to kill herobrine when i light the altar?
center block could be wrong
like, fight him?
killing herobrine isnt in this pack
ohhh
so, what am i achieving with the shrine?
it skips the 3d haunting delay, besides that its just a fun easter egg
Yeah, honestly the shrine not working is a genuine non-issue as once the three days are over he'll spawn normally
its really common for him to spawn so we good
thank you a lot for the help guys!
i think one of the scripts is conflicting with the herobrine mod
its not custom scripts
you can check the mods in the modpack im using, its called "Cave Horror Project"
It's 64 mods so checking it is a lot of work
thats the one yea
im mostly going to look for known issues
We should keep a list at this point
harass bret about it in #💬┃helper-chat
we good, the only issue im seeing is end of herobrine, but that doesnt effect shrines
you may want to disable no sleep in the config for FTF though
EoH is known to cause baby husks with white eyes to lay about when paired with FTF and having no sleep enabled
i disabled it for now
its a minor issue caused with EoH, it doesnt drastically affect the datapack
No sleep is a neat way of going about it but it definitely makes it annoying when you have a pesky Herobrine that refuses to vanish until you find him in your house of mazes
i wish it was handled slightly differently, spawning multiple around to give the illusion of a larger 'monster' radius
Interesting, did you change anything at all besides No Sleep?
usually how it goes, reach out for support and the problem fixes itself
I thought we had a Fallen Kingdom Herobrine
That should be our Herobrine then unless EoH has that too
this angle looked like the EoH tower
i thought both of the shrines worked so i built both
EoH has a custom one to start the boss fight
oh, then its not it
ummm
guys
i just found something hahah
the end of herobrine is in this modpack too
yea it is